Files
MobileGL/MobileGL/MG_IntegrationTest
swung0x48 1f8de61be1 [MG_Remote, MG_Pipe, MG_Impl, MG_State, MG_Backend, MG_Test, MG_IntegrationTest] (Disaggregated): P5d round 3 - the profile-directed cuts on both roles
- The round-2 report guessed the apply thread's ~48% mutex time was the backend
  pendingMutex; the symbolized call graph at 56a77348 says it is the idle poll in
  ServerLoop::ApplyThreadMain taking m_controlMutex twice per iteration
  (ControlIsPending in the ready lambda, PumpControlRequest), with DrainRing at
  29% of the thread. Every package below is cut from that graph, not from self%.
- T (transport): the control mailbox gets an atomic shadow bit m_controlPosted so
  the idle poll takes no lock (handshake, C2 critical section and the
  NOT_INITIALIZED answer unchanged); Doorbell::Wait spins on a once-calibrated
  iteration budget and reads no clock in steady state (the park phase alone
  computes deadlines); client/server wait and park counts ride the stats line
  as wait[srv= srvpark= cli= clipark=] and the wire ledger as cliwait=/clipark=.
- D (role guards): OnApplyThread() is inline - one relaxed atomic key against the
  caller's thread pointer (aarch64 __builtin_thread_pointer, else
  std::this_thread::get_id) - and m_applyThreadId, the function-static guard and
  the pthread_equal call are gone; the three scope depth counters stop being
  thread_local (their only reader is the apply-thread guard, so they count only
  when OnApplyThread() is true; a GL-thread scope no longer exempts the apply
  thread, pinned by a new case); the guard chains are ordered cheapest-first.
- B (persistent maps): the shadow allocator rounds the SIZE to a page multiple, so
  TrackWriteMap aligns OUTWARD when the shadow is page-granular - a sub-page map
  is one protected page, edges and their per-draw XXH3 disappear; the inward arm
  stays as the fallback. Review found a hole the edge hashes had hidden since
  round 1: a map that faulted but was not consumed by the walk that advanced the
  epoch was never pushed. The walk now drains every marked member before the
  binding walk, registration bumps the epoch so a fresh map ships once on the
  draw path, and a non-4 KB kernel page refuses the mprotect arm by name.
- C (client per verb): an image-unit high-water mark (push build only, fed by
  glBindImageTexture) replaces the 192-unit sweep per draw; the residual fill's
  7-term supplied conjunction is a memo keyed on its four inputs; the server's
  63-field stamp per verb is a constexpr per-class mask table.
- generate_mipmap no longer skips its wait under MOBILEGL_IPC_BATCH_WAITS: its sink
  is the backend GenerateMipmap, which reads MGB_CTX->GetActiveTextureUnit(), and
  a batched publish let the next validate move the serial under it -
  Fatal{UnmigratedPipeInput, "GetActiveTextureUnit@ReadPixels"} on the gate tree.
  The rule is written at the site: a record may skip its wait only if its apply
  reads nothing the residual fill writes. The texture-death scenario gets the
  framebuffer case's fence before it reads the object_death tally.
- Redmi 2f7cbe2e, FCL + Minecraft 26.3-rc-3, VD12, CPU pinned: inproc 64.3 fps
  (client 15.0 ms/frame, apply 12.4) -> 103-114 fps (client 8.7-9.2 ms/frame on a
  mid core, apply 7.0-7.4); monolith 115 (120 Hz vsync-capped runs) / 206 (one
  uncapped run, 5.0 ms/frame on the big core). Gates: unit 2203/2203,
  integration-split 111/111 (the two formerly flaky cases 6/6 on repeat),
  generators, include closure, dirty surface and doc citations green.
2026-09-18 04:28:25 -04:00
..