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glFramebufferParameteri, glGetFramebufferParameteriv and their two by-name siblings were all export stubs - the GL_ARB_framebuffer_no_attachments entry points. The stub raises no error and writes nothing, so direct_state_access.framebuffers_get_parameter_errors saw GL_NO_ERROR for all three conditions it checks. FramebufferObject gains the five DEFAULT_* parameters as real state, initialised to GL 4.6 core table 23.24 and bumping the object version on a write like the read buffer does. The getter answers those plus the six derived names - GL_SAMPLES and GL_SAMPLE_BUFFERS from the attachments' sample counts, GL_IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE from the read buffer's internal format, GL_DOUBLEBUFFER true only for the window-system framebuffer, GL_STEREO false because stereo surfaces are not exposed - which is what glGetIntegerv already reports for the bound framebuffer. The pname rules live in ValidateFramebufferParameterPname, and their ORDER is load-bearing: a name outside the table is INVALID_ENUM, and only a name that IS in the table but that the default framebuffer cannot answer is INVALID_OPERATION. Testing the framebuffer kind first would answer INVALID_ENUM for GL_FRAMEBUFFER_DEFAULT_WIDTH on framebuffer zero, which is exactly the third thing the case checks. The by-name forms take zero as the default framebuffer, like the other DSA framebuffer entry points. Rendering to a framebuffer with no attachments is deliberately NOT enabled by this: CheckCompleteness still reports INCOMPLETE_MISSING_ATTACHMENT, because no backend can rasterize one. The state is real and the queries are honest; the draw path is a separate piece of work. Takes framebuffers_get_parameter_errors from failing to passing on both backends, with framebuffers_get_parameters - which passed only because both getters were stubs leaving the CTS's zero-initialised comparands untouched - still passing.