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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 13:18:31 +09:00
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2e94314b7838d81552cbcc3eec8f8dc828e0489a
MobileGL/MobileGL/MG_Impl
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swung0x48 2e94314b78 Merge branch 'worktree-agent-a7bc533bede191e68' into dev
2026-07-16 12:12:47 -04:00
..
CGLImpl
[Fix] (MG_Impl): preserve macOS surface during resize
2026-06-29 21:07:12 +08:00
DyldInterpose
[Feat] (MG_Impl): add macOS CGL and NSOpenGL frontends
2026-06-28 20:33:14 +08:00
EGLImpl
[Perf] (MG_Backend/DirectGLES, MG_Impl): cache link-time lookups, bound unit scans, honor eglSwapInterval
2026-07-09 12:12:51 +00:00
GLImpl
Merge branch 'worktree-agent-a7bc533bede191e68' into dev
2026-07-16 12:12:47 -04:00
GLXImpl
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00
NSOpenGLImpl
[Fix] (MG_Impl): handle Retina drawable resize on macOS
2026-06-28 23:22:33 +08:00
GetProcAddress.cpp
[Feat] (MG_Impl/EGLImpl): expose surfaceless platform extensions
2026-07-02 08:09:56 +08:00
GetProcAddress.h
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00
Init.cpp
[Feat] (iOS): support MobileGL builds and Metal surfaces
2026-06-30 07:25:20 +08:00
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