swung0x48 4cbf78c269 [MG_Remote, MG_Test, docs] (P7): the persistent-map tracker answers faults in the kernel's address space, and a map hands back a range it can write
Wave 2 package X1. Three CI split-subset traces died on the Redmi under inproc and
passed under monolith on the same device and APK, on the client thread, in the
replayer's memcpy into a pointer MobileGL had handed it: SIGSEGV / SEGV_ACCERR on the
destination's FIRST byte, destination page-aligned.

The tombstone names the same address twice, in two different address spaces:

    x0  b4000073ac9a5000 ... x2 0000000001800000
    signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x00000073ac9a5000

x0 is the pointer the application writes through, carrying bionic's 0xb4 heap tag
(the same tombstone reports tagged_addr_ctrl PR_TAGGED_ADDR_ENABLE). fault addr is
si_addr, which the kernel reports UNTAGGED.

TrackWriteMap took shadowBase from MappedData() - a tagged heap pointer - kept the tag
through the page masking, mprotect()ed the mapped range PROT_READ and published the
TAGGED base/end into the slot. The handler compared si_addr against it:

    if (base <= kSlotSettingUp || address < base) continue;

0x73ac9a5000 < 0xb4000073ac9a5000 is true for every fault, forever. Ownership test (2)
never matched, and every fault on a page the tracker had itself protected was chained
to debuggerd. mprotect was fine throughout - do_mprotect_pkey untags its own argument -
so the right pages really were read-only; only the recognition was broken. x86-64 has
no top-byte tag, which is why every host lane has always been green.

The fix is two rows and one ordering:

  * UntagAddress(), applied to the shadow base at registration, to the shadow base in
    PushBlocksFor (so trackedBase - shadowBase stays in one space) and to si_addr in
    the handler. Written WITHOUT an #if defined(__aarch64__): masking bits 56-63 is
    the identity for every valid userspace address off arm64, and an arch guard would
    have put the only gate that can catch this on the one platform CI never runs.
    Dereferences keep the tagged pointer they came from.
  * SlotOwnsFault(), the ownership row the handler and the unit case both read.
  * REGISTRATION ARMS NOTHING. AcquireMemoryRange registered and only then returned
    Bytes() + range.start, so glMapBufferRange handed the application a PROT_READ
    pointer whose writability depended on a handler reaching the writing thread - and
    the application is free to write a mapped arena from a worker that blocks every
    signal. Nothing is lost by waiting: every page bit is already set at registration,
    so the first push ships the whole interior regardless, and it is that push which
    arms the pages. 6144 pointless faults per 24 MB arena go with it, and the
    invariant the file rests on (bit set <=> page writable) is now true from
    registration onward instead of only from the first push.

Diagnostic, independent of the fix: one MGLOG_I_ONCE at the first registration naming
the mapping the way the device run needed and did not have (allocator, pointer, ITS
TAG, extent, range, published span, pages, alignment arm), and a decline record in the
handler - relaxed atomic stores plus one async-signal-safe write(2) - readable through
DeclinedFaults(). A non-zero decline count whose si_addr lies inside nearest-tracked
once the top byte is masked off is this defect's signature and nothing else's.

Not the mechanism, and checked: libsigchain (the tombstone's "F libc : Fatal signal 11"
is bionic's own handler, so the chain ran), the 16 KiB-page refusal (the device is a
4 KiB kernel and the protection demonstrably took), RefaultOfANonWriteAccess (matched
is false long before it is consulted), and the P5d shadow allocator (correct - it is
what makes the destination page-aligned in the tombstone).

Red-once, two and orthogonal (MG_Test/Wire/PersistentMapFaultTest.cpp, 6 cases):
dropping the two UntagAddress calls in SlotOwnsFault reds only
AKernelsUntaggedFaultAddressIsOwnedByATaggedShadowsSlot, which runs the device's own
two addresses through the real predicate on an x86-64 host; restoring the mprotect at
the end of TrackWriteMap reds only AMapHandsBackARangeWritableWithoutTheFaultHandler
(the child dies by SIGSEGV) and RegistrationLeavesEveryPageOfTheRangeReadWrite.
AnArmedPageIsStillAnsweredByTheHandlerAndMadeWritable is the anti-vacuity case.

Gates: ctest -L unit 2408/2408; integration-split 186/186; integration-spawn 102/102;
integration-magma-split 73/73 (PersistentCoherentMapScenario green in the Split, Spawn,
PersistentMapArm and SmallRing variants); fatal_census.py 0 unmarked. G1 holds - pull
.text 10822147 = 0xa52203 unchanged, symbol report 0 added / 0 removed / 0 resized /
0 renamed, nm --defined-only identical at 30570 and nm -D at 11933. Every line is under
MOBILEGL_BUILD_DISAGGREGATED (CMakeLists.txt:592-659), so the pull build sees none of it.

Evidence and the device experiment: docs/Disaggregated/notes/p7/x1-persistent-map-segv.md
2026-09-22 15:16:37 -04:00

MobileGL

C++ GNU LGPL 3.0 Development

A desktop OpenGL implementation

MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.

Note

Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).

Project positioning

MobileGL is an implementation of a desktop OpenGL library. It aims to provide:

  • Full OpenGL state management.
  • A front-end that exposes OpenGL functions.
  • Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.

This project is intended as an implementation/translation layer.

Key components

The repository is organized into following top-level modules:

  1. MG_State — state tracking and management logic for Graphics APIs.
  2. MG_Impl — front-end implementations of Graphics APIs that interact with MG_State and MG_Backend.
  3. MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
  4. MG_Util and other utility modules.

Third-party components

MobileGL reuses several open-source projects:

Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.

Compatibility & target

  • Short-term target: OpenGL 4.2 (Core Profile).
  • Current development focus:
    • Performance improvement
    • MG_State and MG_Impl for OpenGL 4.2 (Core Profile)
    • Direct (Vulkan) backend
    • Direct (OpenGL ES) backend

Build Instructions

We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:

  1. Clone the repository:

    git clone https://github.com/MobileGL-Dev/MobileGL.git
    
  2. Initialize and update all submodules recursively:

    git submodule update --init --recursive
    
  3. Follow glslang’s own documentation for its required initiation.

  4. Configure and build the project with CMake:

    cmake -B build
    cmake --build build
    

    or do it in a modern way:

    cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
    cmake --build build
    

    Alternatively, you can use platform-specific build commands as needed.

Build For macOS

On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.

Prerequisites:

  • macOS with Clang and Ninja.
  • Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at /opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.

Configure and build:

cmake -S . -B build-macos-magma \
  -G Ninja \
  -DCMAKE_BUILD_TYPE=Release \
  -DMOBILEGL_BACKEND_TYPE=DirectVulkan \
  -DMOBILEGL_BUILD_TEST=OFF \
  -DMOBILEGL_BUILD_BENCHMARK=OFF

cmake --build build-macos-magma --target MobileGL -j8

The dylib will be generated at:

build-macos-magma/libMobileGL.dylib

To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:

env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json

Also make sure the JVM arguments include:

-XstartOnFirstThread

DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.

Build Options

Option Description Default
MOBILEGL_BUILD_TEST Build MobileGL tests (requires Clang) ON
MOBILEGL_BUILD_BENCHMARK Build MobileGL benchmarks (requires Clang) ON
MOBILEGL_FORCE_RELEASE_OPT Enable O3 and LTO in Debug build ON
MOBILEGL_ENABLE_TRACY Enable Tracy profiler for performance analysis OFF

Notes:

  • The project requires C++23.
  • MG_Test and MG_Benchmark can only be built with Clang, not GCC. To enforce Clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to your command.
  • On Android, tests and benchmarks are always disabled.

Environment Variables

MobileGL supports runtime configuration via environment variables.

Supported Keys

Variable Description Allowed Values Default
MOBILEGL_BACKEND_TYPE Select active backend implementation at startup. DirectGLES, DirectVulkan DirectGLES
MOBILEGL_DISABLE_TIMERQUERY Disable GPU timer-query exposure and use. 0, 1 0
MOBILEGL_ESPRYT_USE_ANGLE Load ANGLE EGL/GLES libraries. 0, 1 0
MOBILEGL_MAGMA_DISABLE_SUBGROUP Disable Vulkan shader subgroup support. 0, 1 0
MOBILEGL_ADVERTISE_FP64 Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. 0, 1 0
MOBILEGL_MAGMA_R11G11B10F_FALLBACK Use Magma's R11G11B10F format fallback. 0, 1 0
MOBILEGL_MAGMA_FRAMESINFLIGHT Set Magma frames in flight. Integer 1–64 3
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER Avoid sampler mipmap minification filters. 0, 1 0
MOBILEGL_COHERENT_AS_FLUSH Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). 0, 1 0
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. 0, 1 0
VK_ICD_FILENAMES Select the Vulkan ICD used by the Vulkan loader. Path to an ICD JSON file Loader default

License

This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.

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