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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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641f54e1b710eacb545b7b0d77e6ab3f688c5e8a
MobileGL/MobileGL/MG_Backend/DirectVulkan
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swung0x48 641f54e1b7 [Feat] (MG_Backend/DirectVulkan): Transition texture for sampling
2026-03-06 15:37:14 +08:00
..
Renderer
[Feat] (MG_Backend/DirectVulkan): Transition texture for sampling
2026-03-06 15:37:14 +08:00
BackendObject_DirectVulkan.cpp
[Chore] (MG_Backend/DirectVulkan): get rid of redundant guardrails (cont.)
2026-02-22 10:35:10 +08:00
BackendObject_DirectVulkan.h
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
2026-02-21 15:02:59 +08:00
DirectVulkan.cpp
[Fix] (MG_Backend/DirectVulkan): refactor VkRenderPassManager and hook it up (this commit only compiles and does not work)
2026-03-01 18:17:34 +08:00
DirectVulkan.h
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
2026-02-21 15:02:59 +08:00
VkIncludes.h
[Feat] (MG_Backend/DirectVulkan): ProgramFactory and some refactoring
2026-02-16 22:29:04 +08:00
VmaImpl.cpp
[Feat] (MG_Backend/DirectVulkan): integrate vma, implement VkBufferObject
2026-02-17 09:46:29 +08:00
VulkanRendererConfig.h
[Feat] (MG_Backend/DirectVulkan): ProgramFactory and some refactoring
2026-02-16 22:29:04 +08:00
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