swung0x48 767e6c8084 [MG_Pipe, MG_Test, docs] (P7): the reverse channel is nine callbacks, and the prose says what the tree does
P3b/P4b espryt D1 slice 3, landing under the P7 program (notes/p7/PLAN-PH-P34B-P7.md
§1.2 row "XFB scatter" item 3; CONTRACT-P7.md §139 already records the deletion).

Plan B section 7.1 named ten reverse-channel callbacks. The tenth, OnXfbScatterReady,
belonged to a design the tree does not have: plan B put the XFB scatter on the CLIENT - the
server would hand back the packed scratch and the client would run the patch loop over its
own shadow - so something had to tell the client the layout. P5c/P5f went the other way,
and the declaration was left behind with zero producers, zero consumers and no EventKind of
its own, while the static_assert beside kMGPipeCallbackCount made it look load-bearing.
Deleted; kMGPipeCallbackCount 10 -> 9.

Three pieces of prose that still described the old design go with it. MGPipeCallbacks.h's
own header said "ten callbacks", and now says nine and why the tenth went.
MGPipeTypes.h's MGPXfbAccounting comment said the scatter "is a read-modify-write of the
client's shadow and lives there"; it lives on the server's staged shadow, and nothing about
the scatter crosses in that record. ARCHITECTURE.md §8.5, titled "XFB scatter 搬到 client",
is rewritten to what the tree does: the pre-capture bytes are the server's own staged
shadow (rule C, since MappedData() on the apply thread is Fatal{RoleViolation,
"buffer-legacy-arm"}), the reconciled whole range comes back as one OnBufferWriteback
sliced against SEG_EVENT's capacity (slice 2), and an orphaned target is a legal one (slice
1). Its row in §8.1's callback table goes too - leaving it would be a new staleness rather
than an inherited one.

PipeCatalogue.ReverseChannelHasTenCallbacks now asserts 9. The CASE NAME IS DELIBERATELY
NOT RENAMED: G2/G14 say the ctest name set only ever grows, so renaming would delete a name
the gate watches. The count it asserts is what has to be right and the comment carries the
number.

Red-once (R-16): with the member and the count restored the case fails with
"kMGPipeCallbackCount Which is: 10 / 9u Which is: 9", which is what makes the struct's
shrink a measured fact - the static_assert beside the constant only proves the two agree
with each other.

G1 matters for this slice in particular, because MGPipeCallbacks.h is included from
MG_Backend and the struct is NOT behind MOBILEGL_BUILD_DISAGGREGATED, so
sizeof(gMGPipeCallbacks) really does shrink by 8 bytes in the pull build. The shrink is in
.bss and nothing indexes the table by count: .text is still 0xa52203 and both nm lists are
byte-identical to ~/w7/p7-before.

Gates: integration-split 202/202, integration-spawn 118/118, integration-tcp 121/121,
ctest -L unit 2408/2408, spawn_lane_parity / fatal_census / link_ratchet (186, unchanged)
green.
2026-09-22 16:41:54 -04:00

MobileGL

C++ GNU LGPL 3.0 Development

A desktop OpenGL implementation

MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.

Note

Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).

Project positioning

MobileGL is an implementation of a desktop OpenGL library. It aims to provide:

  • Full OpenGL state management.
  • A front-end that exposes OpenGL functions.
  • Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.

This project is intended as an implementation/translation layer.

Key components

The repository is organized into following top-level modules:

  1. MG_State — state tracking and management logic for Graphics APIs.
  2. MG_Impl — front-end implementations of Graphics APIs that interact with MG_State and MG_Backend.
  3. MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
  4. MG_Util and other utility modules.

Third-party components

MobileGL reuses several open-source projects:

Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.

Compatibility & target

  • Short-term target: OpenGL 4.2 (Core Profile).
  • Current development focus:
    • Performance improvement
    • MG_State and MG_Impl for OpenGL 4.2 (Core Profile)
    • Direct (Vulkan) backend
    • Direct (OpenGL ES) backend

Build Instructions

We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:

  1. Clone the repository:

    git clone https://github.com/MobileGL-Dev/MobileGL.git
    
  2. Initialize and update all submodules recursively:

    git submodule update --init --recursive
    
  3. Follow glslang’s own documentation for its required initiation.

  4. Configure and build the project with CMake:

    cmake -B build
    cmake --build build
    

    or do it in a modern way:

    cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
    cmake --build build
    

    Alternatively, you can use platform-specific build commands as needed.

Build For macOS

On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.

Prerequisites:

  • macOS with Clang and Ninja.
  • Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at /opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.

Configure and build:

cmake -S . -B build-macos-magma \
  -G Ninja \
  -DCMAKE_BUILD_TYPE=Release \
  -DMOBILEGL_BACKEND_TYPE=DirectVulkan \
  -DMOBILEGL_BUILD_TEST=OFF \
  -DMOBILEGL_BUILD_BENCHMARK=OFF

cmake --build build-macos-magma --target MobileGL -j8

The dylib will be generated at:

build-macos-magma/libMobileGL.dylib

To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:

env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json

Also make sure the JVM arguments include:

-XstartOnFirstThread

DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.

Build Options

Option Description Default
MOBILEGL_BUILD_TEST Build MobileGL tests (requires Clang) ON
MOBILEGL_BUILD_BENCHMARK Build MobileGL benchmarks (requires Clang) ON
MOBILEGL_FORCE_RELEASE_OPT Enable O3 and LTO in Debug build ON
MOBILEGL_ENABLE_TRACY Enable Tracy profiler for performance analysis OFF

Notes:

  • The project requires C++23.
  • MG_Test and MG_Benchmark can only be built with Clang, not GCC. To enforce Clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to your command.
  • On Android, tests and benchmarks are always disabled.

Environment Variables

MobileGL supports runtime configuration via environment variables.

Supported Keys

Variable Description Allowed Values Default
MOBILEGL_BACKEND_TYPE Select active backend implementation at startup. DirectGLES, DirectVulkan DirectGLES
MOBILEGL_DISABLE_TIMERQUERY Disable GPU timer-query exposure and use. 0, 1 0
MOBILEGL_ESPRYT_USE_ANGLE Load ANGLE EGL/GLES libraries. 0, 1 0
MOBILEGL_MAGMA_DISABLE_SUBGROUP Disable Vulkan shader subgroup support. 0, 1 0
MOBILEGL_ADVERTISE_FP64 Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. 0, 1 0
MOBILEGL_MAGMA_R11G11B10F_FALLBACK Use Magma's R11G11B10F format fallback. 0, 1 0
MOBILEGL_MAGMA_FRAMESINFLIGHT Set Magma frames in flight. Integer 1–64 3
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER Avoid sampler mipmap minification filters. 0, 1 0
MOBILEGL_COHERENT_AS_FLUSH Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). 0, 1 0
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. 0, 1 0
VK_ICD_FILENAMES Select the Vulkan ICD used by the Vulkan loader. Path to an ICD JSON file Loader default

License

This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.

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