This website requires JavaScript.
Explore
Help
Sign In
swung0x48
/
MobileGL
Watch
1
Star
0
Fork
0
mirror of
https://github.com/MobileGL-Dev/MobileGL
synced
2026-09-09 04:38:30 +09:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
833679e58a82f4e889c25d26d9f61412679cedfa
MobileGL
/
MG
/
MG_GL
/
State
T
History
swung0x48
8c98afb1ac
[Fix] (MG_State/Buffer): 1. Don't check on GetBufferObject(), do it on creation 2. Don't modify g_BufferMap on querying
2025-07-08 17:53:21 +08:00
..
Buffer
[Fix] (MG_State/Buffer): 1. Don't check on GetBufferObject(), do it on creation 2. Don't modify g_BufferMap on querying
2025-07-08 17:53:21 +08:00
Common
[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
2025-07-08 12:39:39 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
2025-07-08 12:39:39 +08:00
Program
[Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
2025-07-05 10:28:39 +08:00
Texture
[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
2025-07-08 12:39:39 +08:00
VertexArray
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00