mirror of
https://github.com/MobileGL-Dev/MobileGL
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54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
//
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// Created by BZLZHH on 2025/3/15.
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//
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#include "Constants.h"
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#ifndef MOBILEGL_GLOBAL_H
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#include "Global.h"
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#endif
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#ifndef MOBILEGL_GL_FRAMEBUFFER_H
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#include "MG_GL/GL/Framebuffer/GL_Framebuffer.h"
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#endif
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#ifndef MOBILEGL_GL_GETTER_H
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#include "MG_GL/GL/Getter/GL_Getter.h"
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#endif
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#ifndef MOBILEGL_BACKENDINFO_H
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#include "MG_GL/GL/Getter/BackendInfo.h"
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#endif
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#ifndef MOBILEGL_LOOKUP_H
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#include "MG_GL/GLX/LookUp/LookUp.h"
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#endif
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#ifndef MOBILEGL_DEBUG_H
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#include "MG_UTIL/Debug/Debug.h"
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#endif
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#ifndef MOBILEGL_MESAEMU_H
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#include "MG_GL/TEMP_MESA/MesaEmu.h"
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#endif
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#include <cstring>
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#include <iostream>
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#include <cstdio>
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#include <dlfcn.h>
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#include <unistd.h>
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#include <ctime>
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#include <chrono>
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#include <thread>
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#include <string>
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#include <map>
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#include <vector>
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#include <stdexcept>
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#include <vulkan/vulkan.h>
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#ifdef __ANDROID__
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#include <android/log.h>
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#include <pthread.h>
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#elif _WIN32
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#include <windows.h>
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#include <processthreadsapi.h>
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#else
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#include <pthread.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glext.h>
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