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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-11 13:48:30 +09:00
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86f322e252d2840ed0aae54025697450dc530d55
MobileGL/MobileGL/MG_Util
T
History
swung0x48 86f322e252 [Fix] (MG_Util/ShaderTranspiler): keep workgroup vec3 pass no-op clean
2026-07-06 00:25:49 +08:00
..
BackendLoaders
[Feat] (iOS): support MobileGL builds and Metal surfaces
2026-06-30 07:25:20 +08:00
Classifiers
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
Converters
[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
2026-06-17 10:58:12 +08:00
Debug
[Feat] (MG_Impl): add macOS CGL and NSOpenGL frontends
2026-06-28 20:33:14 +08:00
Math
[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
2026-02-02 02:25:41 +08:00
Metrics
[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
2026-06-17 10:58:12 +08:00
Miscellany
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
ShaderTranspiler
[Fix] (MG_Util/ShaderTranspiler): keep workgroup vec3 pass no-op clean
2026-07-06 00:25:49 +08:00
Texture
[Fix] (MG_Util/PixelStoreProcessor, MG_Backend/DirectVulkan): normalize packed RGBA uploads
2026-06-29 16:02:27 +08:00
GLExtensions.h
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
PlatformStubs.h
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
Types.h
[Fix] (MG_Impl/GLImpl): fix indexed shader storage buffer queries [skip ci]
2026-07-02 13:44:11 +08:00
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