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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 04:38:30 +09:00
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8c52cd34eda592b37a58eee48a25195f72d2897f
MobileGL/MG/MG_GL/Implementations/GL
T
History
swung0x48 8c52cd34ed [Fix] (MG_State/Clear): set render targets before clear
2025-07-08 16:17:47 +08:00
..
Buffer
[Fix] (MG_State/Buffer): ignore 0-sized reallocation
2025-06-30 13:47:07 +08:00
Common
[Fix] (MG_State/Clear): set render targets before clear
2025-07-08 16:17:47 +08:00
Drawing
[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
2025-07-08 11:05:59 +08:00
Framebuffer
[Optimization] (Diligent/Framebuffer): explicitly unbind framebuffer on texture copy (BlitFramebuffer)
2025-07-08 14:32:25 +08:00
Getter
[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
2025-06-27 13:47:43 +08:00
GLFuncsDefinitions
[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
2025-07-08 11:05:59 +08:00
Program
[Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal
2025-06-30 15:32:59 +08:00
Texture
[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
2025-07-08 11:05:59 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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