CONTRACT-P7 §5.2's "the two MagmaP7AllocatorDebtScope are deleted with it (prove
first, with a temporary assert, that they never arm under a non-monolith
transport)".
WHAT THE DEBT WAS. The hidden blit program, its two samplers and the hidden depth
-mipmap program are FRONTEND objects. Under an active transport the server backend
created them on the apply thread and destroyed them on it, where their destructors
run the client death helper and its lifetime-id probe - so P5c gave the two
teardowns a named exemption and P5e ruling 12 renamed it after the debt.
WHAT RETIRES IT IS NOT AN EXEMPTION BUT AN ABSENCE. P5f fv already gave
InitializeBlitResources and InitializeDepthMipmapResources an early return for
every non-monolith transport, so off the monolith arm neither resource ever holds
anything and `m_blitResources = {}` destroys nothing. The scopes have been
markers over a path that cannot run since that day.
PROVED, NOT ARGUED. A temporary probe in both teardowns failed the session by name
if either resource was non-null under a non-monolith transport. With it armed:
integration-magma-split 93, -spawn 72, -tcp 74, integration-magma-full-split 524,
-full-spawn 524, integration-split 187 and integration-magma-buffers 21 all green -
it never fired. The negative control is what makes that a measurement: dropping the
probe's transport test killed EVERY monolith `DirectVulkan.` entry at teardown
(8/8 aborted, after the case itself passed) while the split entries stayed green.
integration-magma-full-tcp's one red under the probe is the documented StreamLink x
Magma exposure texel (CONTRACT-P7 §2.5's named tcp entry,
IterationRPProgram203Scenario), not a probe death - it fails, it does not abort.
THE COUNT AGAINST P5e RULING 12. That ruling named FOUR Magma sites
(VulkanRenderer.cpp x3 and ResourceTracker.h x1). Two had already gone before P7
began - `git log -S` puts the ResourceTracker.h site's removal in P5f fv (4f3d2d6b)
and the third VulkanRenderer site's in P5f fm (036c3a3d) - so the P7 baseline
78b7d6be carried TWO, which are the two this commit deletes. Magma's apply-thread
allocator debt is now ZERO sites.
THE TYPE STAYS, and its comment now says why: MG_Test/Wire/RemoteClientTest's
RemoteGuards.BarrieredLegacyScopesCannotExemptAllocator and
.BarrieredFrontendRegistryMembersRefuseBothLegacyScopes construct it on the apply
thread and assert the allocator refuses ANYWAY. That is a negative control for the
property P5f (fr) established, and deleting the class would delete the only case
that pins it. No backend use remains.
Gates: integration-magma-split 93, -spawn 72, -tcp 74, integration-magma-full-split
524, ctest -L unit 2423, all green (one InitialCapsStartup death test flaked once
under -j 4 beside a sibling worktree's build and is green on re-run and on a second
full lane); fatal_census 79 abort sites / 44 family words / 0 unmarked;
link_ratchet --assert-monotone unchanged at 186; G1 pull .text 0xa52203, nm
--defined-only identical to p7-before/pull-syms.txt (30570 lines, 0 diffs).
MobileGL
A desktop OpenGL implementation
MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.
Note
Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).
Project positioning
MobileGL is an implementation of a desktop OpenGL library. It aims to provide:
- Full OpenGL state management.
- A front-end that exposes OpenGL functions.
- Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.
This project is intended as an implementation/translation layer.
Key components
The repository is organized into following top-level modules:
- MG_State — state tracking and management logic for Graphics APIs.
- MG_Impl — front-end implementations of Graphics APIs that interact with
MG_StateandMG_Backend. - MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
- MG_Util and other utility modules.
Third-party components
MobileGL reuses several open-source projects:
- SPIRV-Cross by KhronosGroup - Apache License 2.0: github
- glslang by KhronosGroup - Various Licenses: github
- DiligentCore by Diligent Graphics - Apache License 2.0: github
- flat_hash_map by Malte Skarupke - Boost Software License 1.0: github
Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.
Compatibility & target
- Short-term target:
OpenGL 4.2 (Core Profile). - Current development focus:
- Performance improvement
MG_StateandMG_ImplforOpenGL 4.2 (Core Profile)Direct (Vulkan)backendDirect (OpenGL ES)backend
Build Instructions
We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:
-
Clone the repository:
git clone https://github.com/MobileGL-Dev/MobileGL.git -
Initialize and update all submodules recursively:
git submodule update --init --recursive -
Follow glslang’s own documentation for its required initiation.
-
Configure and build the project with CMake:
cmake -B build cmake --build buildor do it in a modern way:
cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ cmake --build buildAlternatively, you can use platform-specific build commands as needed.
Build For macOS
On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.
Prerequisites:
- macOS with Clang and Ninja.
- Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at
/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.
Configure and build:
cmake -S . -B build-macos-magma \
-G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DMOBILEGL_BACKEND_TYPE=DirectVulkan \
-DMOBILEGL_BUILD_TEST=OFF \
-DMOBILEGL_BUILD_BENCHMARK=OFF
cmake --build build-macos-magma --target MobileGL -j8
The dylib will be generated at:
build-macos-magma/libMobileGL.dylib
To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:
env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json
Also make sure the JVM arguments include:
-XstartOnFirstThread
DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.
Build Options
| Option | Description | Default |
|---|---|---|
MOBILEGL_BUILD_TEST |
Build MobileGL tests (requires Clang) | ON |
MOBILEGL_BUILD_BENCHMARK |
Build MobileGL benchmarks (requires Clang) | ON |
MOBILEGL_FORCE_RELEASE_OPT |
Enable O3 and LTO in Debug build | ON |
MOBILEGL_ENABLE_TRACY |
Enable Tracy profiler for performance analysis | OFF |
Notes:
- The project requires C++23.
MG_TestandMG_Benchmarkcan only be built with Clang, not GCC. To enforce Clang, add-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++to your command.- On Android, tests and benchmarks are always disabled.
Environment Variables
MobileGL supports runtime configuration via environment variables.
Supported Keys
| Variable | Description | Allowed Values | Default |
|---|---|---|---|
MOBILEGL_BACKEND_TYPE |
Select active backend implementation at startup. | DirectGLES, DirectVulkan |
DirectGLES |
MOBILEGL_DISABLE_TIMERQUERY |
Disable GPU timer-query exposure and use. | 0, 1 |
0 |
MOBILEGL_ESPRYT_USE_ANGLE |
Load ANGLE EGL/GLES libraries. | 0, 1 |
0 |
MOBILEGL_MAGMA_DISABLE_SUBGROUP |
Disable Vulkan shader subgroup support. | 0, 1 |
0 |
MOBILEGL_ADVERTISE_FP64 |
Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. |
0, 1 |
0 |
MOBILEGL_MAGMA_R11G11B10F_FALLBACK |
Use Magma's R11G11B10F format fallback. | 0, 1 |
0 |
MOBILEGL_MAGMA_FRAMESINFLIGHT |
Set Magma frames in flight. | Integer 1–64 |
3 |
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER |
Avoid sampler mipmap minification filters. | 0, 1 |
0 |
MOBILEGL_COHERENT_AS_FLUSH |
Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). |
0, 1 |
0 |
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION |
Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. |
0, 1 |
0 |
VK_ICD_FILENAMES |
Select the Vulkan ICD used by the Vulkan loader. | Path to an ICD JSON file | Loader default |
License
This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.