swung0x48 a5dcbb444f [MG_Remote, scripts, MG_IntegrationTest] (P7): the supervisor names a faulted session, and the smoke that proves it is finally a ctest entry
Ph slice (1) (ID-P7-1). Three `::waitpid(active, nullptr, WNOHANG)` calls in the `--serve`
loop threw the status away, so a session child that died of SIGABRT inside SessionFail and
one that returned from its control loop and _exit(0)'d were the SAME EVENT to the
supervisor: `active = -1`, no line, nothing to count. ID-P7-1 declines the literal 98-site
latch translation because P6.5's fork-per-session already delivers "the next connection is
served as usual"; what was missing is that anyone could TELL a faulted session from a
finished one, which is what an operator, a fuzz arm and a flake triage all actually need.

One `ReapActiveSession()` where there were three call sites, asking WIFEXITED / WIFSIGNALED /
WTERMSIG - the same three questions ServerSpawn.cpp:289 asks of the same kind of child - and
logging `pid=<n> reaped exit=<c>` or `signal=<n>` with the supervisor's lifetime
`sessionsFaulted` beside it. A refused handshake exits 0 and is NOT a fault, which is right:
protocol.fbs:86 says a rejection is a normal session outcome. The running total is on every
reap line as well as on the summary, because the fixtures end a supervisor with SIGTERM and a
figure only printed at a chosen exit would never be seen.

THE IDENTIFIER ROW'S PREMISE IS WRONG, MEASURED. The plan asks for
CtrlEnvelopeBufferHasIdentifier at ServerMain.cpp:193 because ServerSession::ParseEnvelope
asks it and this loop did not - but the generated VerifyCtrlEnvelopeBuffer already IS
`VerifyBuffer<CtrlEnvelope>(CtrlEnvelopeIdentifier())` (protocol_generated.h:2378), so a
wrong identifier was refused here and ParseEnvelope's second call is redundant too. Recorded
for the integrator. What was real is that both refusals were SILENT: a peer whose
post-Welcome frame was garbage had its session ended with no line in the log, and a fuzz arm
that cannot tell "refused, by name" from "the child went away" measures nothing. So the
identifier is now asked first - it is the specific diagnosis where the verifier's is the
general one - with the length guard that asking it first requires, and both say so.

scripts/ci/tcp_supervisor_smoke.py has been in the tree since P6.5 asserting four supervisor
controls and was referenced by NOTHING - no ctest entry, no workflow step - so nobody could
have said whether those four were green. It is now `TcpLane.SupervisorProtocolControls`
beside the TCP lane's own fixtures, labelled integration-tcp, under the lane's resource lock
(a second supervisor's child would answer the other's peers with Busy). It needs flatc, which
is deliberately not in the build graph, so it resolves one gen_protocol.py's way and exits 77
- ctest SKIP - when there is none, rather than passing on a run that did not happen.

Two cases added to it: a session child killed with SIGABRT must be named by pid and
`signal=6` with `sessionsFaulted` one higher than before, and the next Hello must still be
welcomed; and a steady-state frame carrying the wrong file identifier must be named rather
than silently dropped.

Red-once, both ways, against the real image: making the reap discard the status again reds
with "the supervisor did not name session pid=N as killed by signal=6", and deleting the
identifier branch reds with "read a frame with the wrong file identifier without saying so".
2026-09-22 14:01:06 -04:00

MobileGL

C++ GNU LGPL 3.0 Development

A desktop OpenGL implementation

MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.

Note

Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).

Project positioning

MobileGL is an implementation of a desktop OpenGL library. It aims to provide:

  • Full OpenGL state management.
  • A front-end that exposes OpenGL functions.
  • Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.

This project is intended as an implementation/translation layer.

Key components

The repository is organized into following top-level modules:

  1. MG_State — state tracking and management logic for Graphics APIs.
  2. MG_Impl — front-end implementations of Graphics APIs that interact with MG_State and MG_Backend.
  3. MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
  4. MG_Util and other utility modules.

Third-party components

MobileGL reuses several open-source projects:

Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.

Compatibility & target

  • Short-term target: OpenGL 4.2 (Core Profile).
  • Current development focus:
    • Performance improvement
    • MG_State and MG_Impl for OpenGL 4.2 (Core Profile)
    • Direct (Vulkan) backend
    • Direct (OpenGL ES) backend

Build Instructions

We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:

  1. Clone the repository:

    git clone https://github.com/MobileGL-Dev/MobileGL.git
    
  2. Initialize and update all submodules recursively:

    git submodule update --init --recursive
    
  3. Follow glslang’s own documentation for its required initiation.

  4. Configure and build the project with CMake:

    cmake -B build
    cmake --build build
    

    or do it in a modern way:

    cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
    cmake --build build
    

    Alternatively, you can use platform-specific build commands as needed.

Build For macOS

On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.

Prerequisites:

  • macOS with Clang and Ninja.
  • Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at /opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.

Configure and build:

cmake -S . -B build-macos-magma \
  -G Ninja \
  -DCMAKE_BUILD_TYPE=Release \
  -DMOBILEGL_BACKEND_TYPE=DirectVulkan \
  -DMOBILEGL_BUILD_TEST=OFF \
  -DMOBILEGL_BUILD_BENCHMARK=OFF

cmake --build build-macos-magma --target MobileGL -j8

The dylib will be generated at:

build-macos-magma/libMobileGL.dylib

To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:

env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json

Also make sure the JVM arguments include:

-XstartOnFirstThread

DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.

Build Options

Option Description Default
MOBILEGL_BUILD_TEST Build MobileGL tests (requires Clang) ON
MOBILEGL_BUILD_BENCHMARK Build MobileGL benchmarks (requires Clang) ON
MOBILEGL_FORCE_RELEASE_OPT Enable O3 and LTO in Debug build ON
MOBILEGL_ENABLE_TRACY Enable Tracy profiler for performance analysis OFF

Notes:

  • The project requires C++23.
  • MG_Test and MG_Benchmark can only be built with Clang, not GCC. To enforce Clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to your command.
  • On Android, tests and benchmarks are always disabled.

Environment Variables

MobileGL supports runtime configuration via environment variables.

Supported Keys

Variable Description Allowed Values Default
MOBILEGL_BACKEND_TYPE Select active backend implementation at startup. DirectGLES, DirectVulkan DirectGLES
MOBILEGL_DISABLE_TIMERQUERY Disable GPU timer-query exposure and use. 0, 1 0
MOBILEGL_ESPRYT_USE_ANGLE Load ANGLE EGL/GLES libraries. 0, 1 0
MOBILEGL_MAGMA_DISABLE_SUBGROUP Disable Vulkan shader subgroup support. 0, 1 0
MOBILEGL_ADVERTISE_FP64 Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. 0, 1 0
MOBILEGL_MAGMA_R11G11B10F_FALLBACK Use Magma's R11G11B10F format fallback. 0, 1 0
MOBILEGL_MAGMA_FRAMESINFLIGHT Set Magma frames in flight. Integer 1–64 3
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER Avoid sampler mipmap minification filters. 0, 1 0
MOBILEGL_COHERENT_AS_FLUSH Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). 0, 1 0
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. 0, 1 0
VK_ICD_FILENAMES Select the Vulkan ICD used by the Vulkan loader. Path to an ICD JSON file Loader default

License

This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.

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