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swung0x48
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MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-08 12:18:30 +09:00
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cbf63dd2b637ecb8069bbce8cf5febc2d195707e
MobileGL
/
MG
/
MG_GL
/
State
T
History
BZLZHH
edd1ad1a80
[Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
2025-06-21 11:30:47 +08:00
..
Buffer
[Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
2025-06-21 11:30:47 +08:00
Common
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
2025-06-21 02:02:26 +08:00
Program
[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
2025-06-20 12:50:42 +08:00
Texture
[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
2025-06-08 00:11:24 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00