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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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ced7f2889861c143122ec2d9bbed2a2d3a756ecf
MobileGL/MobileGL/MG_Backend/DirectVulkan
T
History
swung0x48 bc2db26e07 [Fix] (MG_Backend/DirectVulkan): validate shader storage block bindings [skip ci]
2026-07-02 14:25:40 +08:00
..
Renderer
[Fix] (MG_Impl/GLImpl, MG_Backend): fix OpenGL 3.1 piglit cases
2026-07-02 10:34:17 +08:00
BackendObject_DirectVulkan.cpp
[Fix] (MG_Impl/EGLImpl, MG_Backend): handle EGL current handoff for NeoForge earlydisplay
2026-06-30 16:44:38 +08:00
BackendObject_DirectVulkan.h
[Fix] (MG_Impl): preserve macOS surface during resize
2026-06-29 21:07:12 +08:00
DirectVulkan.cpp
[Fix] (MG_Backend/DirectVulkan): validate shader storage block bindings [skip ci]
2026-07-02 14:25:40 +08:00
DirectVulkan.h
[Fix]: fix iterationT
2026-06-19 08:14:57 +08:00
DirectVulkanResourceState.h
[Feat] (MG_Backend/DirectVulkan): support compute shaders
2026-06-05 11:52:10 +08:00
VkIncludes.h
[Fix] (MG_Util/ShaderTranspiler): rename "sampler" in parameter name to avoid driver compiler issues
2026-06-30 22:31:49 +08:00
VmaImpl.cpp
[Feat] (MG_Backend/DirectVulkan): integrate vma, implement VkBufferObject
2026-02-17 09:46:29 +08:00
VulkanRendererConfig.h
[Fix] (MG_Backend/DirectVulkan): disable pipeline cache on PowerVR
2026-06-28 01:21:49 +08:00
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