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bc2db26e07
[Fix] (MG_Backend/DirectVulkan): validate shader storage block bindings [skip ci]
2026-07-02 14:25:40 +08:00
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fabae2465b
[Fix] (MG_Impl/GLImpl, MG_Backend): fix OpenGL 3.1 piglit cases
2026-07-02 10:34:17 +08:00
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6c7c5a1bc7
[Fix] (MG_Util/ShaderTranspiler): rename "sampler" in parameter name to avoid driver compiler issues
2026-06-30 22:31:49 +08:00
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5b116696f0
[Fix] (MG_Impl/EGLImpl, MG_Backend): handle EGL current handoff for NeoForge earlydisplay
...
Treat valid-display no-surface eglMakeCurrent calls as EGL release requests, keep EGLState and backend current records consistent across threads, and rebind the native DirectGLES EGL context during attach/release.
Add EGLState coverage for cross-thread owner transfer and same-thread release/reattach behavior.
2026-06-30 16:44:38 +08:00
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2f1949e093
[Feat] (iOS): support MobileGL builds and Metal surfaces
2026-06-30 07:25:20 +08:00
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cca4df17d9
[Fix] (MG_Impl): preserve macOS surface during resize
2026-06-29 21:07:12 +08:00
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e7e6888768
[Fix] (MG_Util/PixelStoreProcessor, MG_Backend/DirectVulkan): normalize packed RGBA uploads
2026-06-29 16:02:27 +08:00
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3fc6357f28
[Fix] (MG_Impl): handle Retina drawable resize on macOS
2026-06-28 23:22:33 +08:00
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0ef9c76224
[Feat] (MG_Backend/DirectVulkan): support macOS Metal surfaces
2026-06-28 14:19:51 +08:00
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db388e64b9
[Fix] (MG_Backend/DirectVulkan): disable pipeline cache on PowerVR
2026-06-28 01:21:49 +08:00
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943600edb2
[Feature] (MG_Backend): log format caveat fallbacks
2026-06-26 14:49:51 +08:00
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9cca0a8753
[Feature] (MG_Backend): print format capability tables
2026-06-26 10:44:55 +08:00
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496fa50a23
[Fix] (MG_Impl/GLImpl): report backend format capabilities
2026-06-25 23:25:31 +08:00
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f0f6d1e5fa
[Fix] (MG_Backend/DirectVulkan): fix prerotated default framebuffer
2026-06-23 20:00:43 +08:00
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3736e1fc38
[Fix]: fix Vulkan depth mipmap fallback
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- add shader fallback for depth-only mipmap generation when format blit is unsupported
- choose native blit or shader path from Vulkan format features
- clean up temporary depth mipmap render resources per frame
2026-06-20 18:10:13 +08:00
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19e4ba386d
[Fix]: fix Chocapic V6 Lite
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- prune unused SPIR-V interface variables before GLES transpilation
- remap shader varyings through glslang IO resolver bindings
- initialize opaque uniforms from explicit sampler bindings only
- avoid side effects in texture binding assertions
- register Chocapic V6 Lite retrace fixture
2026-06-19 18:42:32 +08:00
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50eda634e0
[Fix]: fix iterationT
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- implement glCopyImageSubData frontend export and backend dispatch
- add DirectGLES depth-only CopyImageSubData via framebuffer depth blit
- add DirectGLES R32F CopyImageSubData fallback for GLES drivers rejecting native copy
- allocate DirectGLES generated mipmap storage for depth-only and R11FG11FB10F manual generation
- generate DirectGLES depth-only mipmaps with explicit depth blits
- generate DirectGLES R11FG11FB10F mipmaps with explicit color blits
- add DirectVulkan CopyImageSubData with explicit image copy and layout transitions
- use native Vulkan blit for depth-only mipmap generation
- remove unused Vulkan depth mipmap shader fallback path
2026-06-19 08:14:57 +08:00
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102bd2cfd2
[Fix] (MG_Backend/DirectVulkan): support Sundial Lite shader pack
2026-06-17 11:39:20 +08:00
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4c2c4cb565
[Fix] (trace-replay): stabilize GL4ES OpenRA validation
2026-06-15 22:27:39 +08:00
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bc8109b695
[Fix] (trace-replay): fix Android Vulkan pbuffer build
2026-06-15 21:01:55 +08:00
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a88ca75c14
[Fix] (trace-replay): run Vulkan retrace headlessly
2026-06-15 20:37:40 +08:00
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c2d6134cfa
[Feat] (android-plugin): add standalone trace replay profile
2026-06-15 16:57:50 +08:00
BZLZHH
a4261f8b19
[Fix] (MG_Backend/DirectVulkan, MG_State/TextureState, MG_Test): harden default-fbo clear lifetime tracking
2026-06-10 09:49:16 +08:00
BZLZHH
6051588458
[Feat] (MG_Backend/DirectVulkan): implement multisample texture backend
2026-06-10 01:56:37 +08:00
BZLZHH
3da0b1dfd4
[Fix] (MG_Backend/DirectVulkan, MG_Impl/Texture, MG_Test/Texture): fill advertised extension gaps
2026-06-10 01:09:39 +08:00
BZLZHH
83a6f24f93
Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
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# Conflicts:
# MobileGL/MG_Backend/BackendObject.h
# MobileGL/MG_Backend/DirectGLES/Managers.cpp
# MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
# MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
# MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
# MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
# MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
# MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
# MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
# MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
# MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
# MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
# MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
# MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
# MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
# MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
# MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
# MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
# MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
# MobileGL/MG_State/GLState/BufferState/BufferObject.h
# MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
# MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
BZLZHH
727939af5b
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
2026-06-09 15:34:19 +08:00
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dd52f0381a
[Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync
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- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values.
- Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible.
- Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it.
- Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout.
- Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
2026-06-09 09:46:07 +08:00
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cf165c0db5
[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
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Implemented:
- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.
- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.
Fixed:
- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.
- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.
Tests:
- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00
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d553e363a7
[Feat] (MG_Impl/GL_Buffer, MG_State/BufferState, MG_Backend): implement persistent mapping
2026-06-08 14:08:35 +08:00
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357807666d
[Fix] (MG_Backend/DirectVulkan, MG_Backend/DirectGLES): fix vulkan program
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cache, get EGLSurfaceSize on viewport = 0
2026-06-08 05:41:38 +08:00
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a701c896f0
[Feat] (MG_Backend/DirectVulkan): wire up client-side buffer
2026-06-07 18:05:48 +08:00
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b0de886f8e
[Fix] (MG_Backend/DirectVulkan): make glmark2 work on Magma
2026-06-07 16:24:30 +08:00
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ff41e59282
[Feat] (EGL): support Linux X11 + EGL
2026-06-07 08:21:20 +08:00
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5cfe9c8998
[Feat] (MG_Backend/DirectVulkan): support compute shaders
2026-06-05 11:52:10 +08:00
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8a628631fb
[Feat] (Backend/DirectVulkan): implement min/max lod
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- This fixes water waves in Derivative d24.4.14
2026-06-01 05:38:28 +08:00
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59733a2a26
[Fix] (MG_Backend/DirectVulkan): clear alpha as 1.0f when using RGB format on GL side. Transition to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL for clearing
2026-05-24 19:23:36 +08:00
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27a8aa057c
[Feat] (MG_Impl/RenderState): implement some blend related states
2026-05-24 17:38:44 +08:00
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e63bfbabf0
[Chore] (MG_Backend/DirectVulkan): enable vulkan validation layer only on DEBUG log level
2026-05-24 11:11:12 +08:00
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c107d9edcf
[Fix] (MG_Backend/DirectVulkan): use RGBA format as RGB format
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- some drivers (Adreno as I tested) lacks
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT on 24-bit RGB formats,
use 32-bit ones as a fallback.
2026-05-24 10:07:28 +08:00
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dcfe91bdfc
[Optimization] (MG_Backend/DirectVulkan): properly use vkCmdBlitImage() on rotations that
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applicable, rather than shader-based blit
2026-05-24 00:14:05 +08:00
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6072b5b703
[Fix] (MG_Backend/DirectVulkan): use shader-based default framebuffer blit to fix wrong orientation
2026-05-24 00:07:16 +08:00
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633b3d3b0a
[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
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Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
on unused input var)
2026-05-12 12:38:19 +08:00
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60199c0323
[Optimization] (MG_Backend/DirectVulkan): optimize CreatePipeline hot path with VkPipelineCache
2026-05-12 00:27:52 +08:00
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9e0e03d4c0
[Optimaization] (MG_Backend/DirectVulkan): optimize perf
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- Properly reuse descriptor sets rather than always allocating
- Add program lookup cache
2026-05-11 23:20:55 +08:00
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4972ebf914
[Fix] (MG_Backend/DirectVulkan): fix 1.21.6+ intermittent crashing
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- Try coerce vertex input format to please Vulkan driver
- Skip inactive UBO instead of hard fast-fail
2026-05-10 11:53:26 +08:00
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4a36d63c1b
[Fix] (MG_Backend/DirectVulkan): fix 26.2 texture bug.
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- Fix texture object / buffer lifecycle issues
2026-05-10 10:03:03 +08:00
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d7e768096e
[Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
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- Support cube map face uploads with cube-compatible images and per-face array layers
- Add uniform texel buffer descriptor support for samplerBuffer bindings
- Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
2026-05-10 08:50:55 +08:00
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c5bf0dc07d
[Chore] (MG_Backend/DirectVulkan): exclude some validation logic from release build
2026-05-09 13:45:19 +08:00
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9fbd83d602
Merge branch 'Feat/Backend-Direct-Vulkan' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan
2026-05-09 13:08:12 +08:00