Five deaths in the split server image raised their own std::abort(). Three of them are funnels - MagmaWireFatal (Renderer/WireFramebuffer.inc), WireDescriptorFatal (Renderer/UniformManager.cpp) and WireBufferLegacyFatal (Renderer/WireDraw.inc) - and the fifteen `@P7` refusals on the tree (8 in UniformManager.cpp, 4 in WireFramebuffer.inc, 2 in WireDraw.inc, 1 in VulkanRenderer.cpp; plan section 1.3's count confirmed) all die through two of them. Every one of those deaths published NO SessionFault frame, so the peer read a bare EOF; bumped NO SessionFaultCount(), so exit gate S8 could neither confirm nor falsify it; and carried a hand-typed family word with no path to FatalFamilies.def's projection. MG_Backend may not name an MG_Remote symbol on its own account, so the route is a seam in MG_Pipe with MGP_TRIP_WIRE_REPORT's shape (PipeApply.cpp:66, and the new code sits beside it): MG_Pipe/PipeSessionFail.h declares MGPipeSessionFail, PipeApply.cpp defines it inside `#if MOBILEGL_BUILD_DISAGGREGATED`, the DEFAULT behaviour is byte-identical to what the three funnels did on their own, and MG_Remote::InstallPipeSessionFailHook() points it at SessionFail. The install is in InitServerRoleCommon (MG_Backend/Init.cpp), step 0, because that is the one function BOTH server roles run - the inproc role and the spawn/TCP session child - so there is no per-transport install to get wrong. MGPipeFatalFamily is a two-value boundary enum, NOT MGFatalFamily cast to an integer: the .def's enumerators are positional and a row inserted in its middle would silently re-point every hook call at a different family. FatalFunnel.cpp's adapter is the one place the two vocabularies meet, as a switch with a named default. The family word stays UnmigratedVerb rather than becoming a new MagmaWireRefusal. Three reasons: the message strings are required to stay byte-identical (5.2), and the retrace refusal censuses recorded since P5b count these deaths by that word - a rename invalidates every `@P7` measurement taken against them; `Magma:` in the detail already separates the Magma arm from the GLES UnmigratedVerb deaths, so a new word adds no discrimination a grep does not have; and its wire projection would be ProtocolCorruption, exactly UnmigratedVerb's. Recorded for the integrator. Ph slice (2) in the same commit: Server/StagedShadow.h's RequireCovered and Server/StagedTextureStore.h's RequireLevelBytes were MGLOG_F + bare abort. Both are inside MG_Remote already, so they call SessionFail directly, message verbatim; check_include_closure.py's four probes do not reach either header and the gate is green. Census: 83 abort sites -> 79 over 20 files (five sites retired, one gained for the seam's no-hook default, which is argued into FUNNEL_SITES), baseline rewritten in this commit - the downward ratchet's notice is what asked for it. Two gate bugs the widening exposed and this commit fixes: the SessionFail call regex also matched `MGPipeSessionFail(` (a lookbehind now), and a funnel's anchor needed a wider window than a marker's (kFunnelAnchorWindow). Red-once, three ways. Pointing MagmaWireFatal back at its own abort reds the census naming WireFramebuffer.inc 0 -> 1. Making the seam skip the hook reds both new death cases - `TheMagmaWireVerbDeathReachesSessionFailAndBumpsTheFaultCount` on the exit code, because it reads SessionFaultCount() out of a SIGABRT handler and gets 0 instead of 1, and `TheSeamHandsTheInstalledHookItsFamilyAndItsLineVerbatim` on the line the hook echoed.
MobileGL
A desktop OpenGL implementation
MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.
Note
Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).
Project positioning
MobileGL is an implementation of a desktop OpenGL library. It aims to provide:
- Full OpenGL state management.
- A front-end that exposes OpenGL functions.
- Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.
This project is intended as an implementation/translation layer.
Key components
The repository is organized into following top-level modules:
- MG_State — state tracking and management logic for Graphics APIs.
- MG_Impl — front-end implementations of Graphics APIs that interact with
MG_StateandMG_Backend. - MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
- MG_Util and other utility modules.
Third-party components
MobileGL reuses several open-source projects:
- SPIRV-Cross by KhronosGroup - Apache License 2.0: github
- glslang by KhronosGroup - Various Licenses: github
- DiligentCore by Diligent Graphics - Apache License 2.0: github
- flat_hash_map by Malte Skarupke - Boost Software License 1.0: github
Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.
Compatibility & target
- Short-term target:
OpenGL 4.2 (Core Profile). - Current development focus:
- Performance improvement
MG_StateandMG_ImplforOpenGL 4.2 (Core Profile)Direct (Vulkan)backendDirect (OpenGL ES)backend
Build Instructions
We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:
-
Clone the repository:
git clone https://github.com/MobileGL-Dev/MobileGL.git -
Initialize and update all submodules recursively:
git submodule update --init --recursive -
Follow glslang’s own documentation for its required initiation.
-
Configure and build the project with CMake:
cmake -B build cmake --build buildor do it in a modern way:
cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ cmake --build buildAlternatively, you can use platform-specific build commands as needed.
Build For macOS
On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.
Prerequisites:
- macOS with Clang and Ninja.
- Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at
/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.
Configure and build:
cmake -S . -B build-macos-magma \
-G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DMOBILEGL_BACKEND_TYPE=DirectVulkan \
-DMOBILEGL_BUILD_TEST=OFF \
-DMOBILEGL_BUILD_BENCHMARK=OFF
cmake --build build-macos-magma --target MobileGL -j8
The dylib will be generated at:
build-macos-magma/libMobileGL.dylib
To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:
env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json
Also make sure the JVM arguments include:
-XstartOnFirstThread
DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.
Build Options
| Option | Description | Default |
|---|---|---|
MOBILEGL_BUILD_TEST |
Build MobileGL tests (requires Clang) | ON |
MOBILEGL_BUILD_BENCHMARK |
Build MobileGL benchmarks (requires Clang) | ON |
MOBILEGL_FORCE_RELEASE_OPT |
Enable O3 and LTO in Debug build | ON |
MOBILEGL_ENABLE_TRACY |
Enable Tracy profiler for performance analysis | OFF |
Notes:
- The project requires C++23.
MG_TestandMG_Benchmarkcan only be built with Clang, not GCC. To enforce Clang, add-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++to your command.- On Android, tests and benchmarks are always disabled.
Environment Variables
MobileGL supports runtime configuration via environment variables.
Supported Keys
| Variable | Description | Allowed Values | Default |
|---|---|---|---|
MOBILEGL_BACKEND_TYPE |
Select active backend implementation at startup. | DirectGLES, DirectVulkan |
DirectGLES |
MOBILEGL_DISABLE_TIMERQUERY |
Disable GPU timer-query exposure and use. | 0, 1 |
0 |
MOBILEGL_ESPRYT_USE_ANGLE |
Load ANGLE EGL/GLES libraries. | 0, 1 |
0 |
MOBILEGL_MAGMA_DISABLE_SUBGROUP |
Disable Vulkan shader subgroup support. | 0, 1 |
0 |
MOBILEGL_ADVERTISE_FP64 |
Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. |
0, 1 |
0 |
MOBILEGL_MAGMA_R11G11B10F_FALLBACK |
Use Magma's R11G11B10F format fallback. | 0, 1 |
0 |
MOBILEGL_MAGMA_FRAMESINFLIGHT |
Set Magma frames in flight. | Integer 1–64 |
3 |
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER |
Avoid sampler mipmap minification filters. | 0, 1 |
0 |
MOBILEGL_COHERENT_AS_FLUSH |
Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). |
0, 1 |
0 |
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION |
Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. |
0, 1 |
0 |
VK_ICD_FILENAMES |
Select the Vulkan ICD used by the Vulkan loader. | Path to an ICD JSON file | Loader default |
License
This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.