Adopt a call-scoped VoIP audio session lifecycle so other apps' audio is
not stopped while Chanora is idle and the in-call session does not get
clobbered by media-server resets unrelated to voice.
AppDelegate.swift
- Set .ambient + .mixWithOthers as the idle baseline so the app does not
hold a VoiceChat session when no call is active.
- Switch to .playAndRecord + .voiceChat + .mixWithOthers + .duckOthers
on demand via the new chanora/ios_audio_session MethodChannel, and
revert to .ambient on deactivate.
- Gate the media-services-reset rebuild on voiceSessionActive so a
stray reset during idle no longer reactivates VoiceChat.
ios_audio_session_controller.dart (new)
- Thin Dart wrapper around chanora/ios_audio_session with activate/
deactivate; no-op on non-iOS; swallows PlatformException to keep
audio start/stop resilient to platform-side races.
main.dart
- Activate the iOS audio session on BridgeEvent_AudioStarted, deactivate
on BridgeEvent_AudioStopped, fire-and-forget via unawaited().
ios_voice_unit.rs
- Add the 10 local bindings required by the render-callback closure
preamble (wav_recorder_for_render, render_recorder_active,
render_ref_len, render_ref_accum, cb_count, last_num_frames,
num_frames_changes, callbacks_with_audio, callbacks_with_silence)
so the iOS target compiles cleanly with the new lifecycle wiring.
Tests
- 5 unit tests in test/services/ios_audio_session_controller_test.dart
cover activate/deactivate on iOS, no-op on non-iOS, and graceful
PlatformException handling.
Docs
- SRS SRS-110 expanded to cover the call-scoped lifecycle invariant.
- SysDes mobile-voice row updated to reflect the MethodChannel and
.ambient idle baseline.
- implementation-status-2026-05-28 voiceChat row flipped to done.
Verification
- flutter analyze: No issues found (2.8s)
- flutter test: 195 passed / 2 skipped / 0 failed
- cargo build -p chanora_audio --target aarch64-apple-ios: clean
- cargo build -p chanora_audio (macOS host): clean
Device QA matrix (Spotify-keeps-playing-while-idle, mix-during-call,
revert-on-call-end, media-services-reset-during-idle) remains pending
on physical hardware.
- ViewportInfo.updateShouldNotify: compare layoutClass only
(not width/height), avoiding unnecessary rebuilds on every
resize frame within the same layout class.
- ChatPanel: use BorderDirectional(start:) for RTL support.
- ChatPanel: localize 'Close chat' tooltip via AppL10n.chatCloseAction.
- Inline panel snackbar: localize via AppL10n.chatPanelCollapsedHint.
New en/zh ARB entries added.
- _saveCurrentDraft(): removed — it was a self-assignment no-op.
Draft persistence relies on ChatDetailView's didUpdateWidget
(fires onDraftChanged on target switch) and dispose (fires on
panel tear-down), both of which already populate _chatDrafts
correctly without an explicit save call.
- _handleInlineChatViewport layout snackbar: use AppL10n.
- Audio level-meter: switch from callback-count (% 3) to time-based
gating (std::time::Duration::from_millis(33)), robust to cpal
buffer-size or sample-rate changes. Remove level_decimation_counter.
- chat_panel_test.dart: add AppL10n.localizationsDelegates so the
test resolves l10n keys.
Tests: 183 passed, 2 skipped. Dart analyze clean.
cargo test -p chanora_audio --lib: 125 passed.
- ios_voice_unit.rs: add producer_shutdown AtomicBool flag (macOS only).
The macOS start path spawns a tokio producer task that holds clones
of Arc<Mutex<AudioHandler>>, Arc<ArrayQueue<f32>>, and the output
gain/muted atomics, then loops on a 20 ms tokio interval. Without
a shutdown signal the task runs forever on engine stop/restart and
leaks all four Arcs every cycle. Drop now stores 'true' on the
flag; the producer checks it at the top of each tick and exits,
releasing its clones within at most one 20 ms tick.
- macos/Runner/Release.entitlements: strengthen the existing
justification comment for com.apple.security.network.server.
Document the specific failure mode (tokio::net::UdpSocket::bind
-> sandbox 'network-outbound deny' -> EPERM) and explain why
network.client alone does not cover bind()-then-sendto. The
entitlement is required, not over-broad.
cargo check (host + aarch64-apple-darwin): clean
cargo test -p chanora_audio --lib: 133 passed
flutter test: 186 passed, 2 skipped
dart analyze: clean
The PR #27 refactor moved the iOS render callback to a direct-fill
path with its own peak_i16 == 0 check, dropping the !muted gate
that PR #28 added to the pre-refactor callback. Without this
gate, every muted callback fires a false-positive
increment_output_underrun() because the downmix helper writes
silence (peak_i16 = 0) by design when muted.
Re-apply PR #28's gate to the refactored iOS path so this PR does
not silently reintroduce the bug PR #28 was opened to fix.
Verified:
- cargo test -p chanora_audio --lib: 133 passed, 0 failed
- cargo build -p chanora_audio --target aarch64-apple-ios: clean
crates/chanora_audio/src/engine.rs: drop the macOS-specific event-queue producer/consumer path; macOS now uses the iOS-style direct AudioHandler::fill_buffer in the VPIO render callback. The shared AudioHandler is an Arc<Mutex<...>>; the realtime callback uses try_lock so it never blocks on the tokio decode task (see ios_voice_unit.rs render callback).
crates/chanora_audio/src/mobile_voice_backend.rs: update VoiceAudioParams cfg gates — handler is now the iOS/macOS/desktop shape (Arc<Mutex<AudioHandler<SessionAudioId>>>), event_producer is Android-only.
crates/chanora_audio/src/lib.rs: widen the audio_event_queue module visibility to test so the macOS-specific path can be exercised by the unit test suite.
Cargo.toml: bump cpal 0.17.3 -> 0.18.0, jni 0.21 -> 0.22.4, windows 0.54 -> 0.62, criterion 0.5 -> 0.8. Cargo.lock follows.
voice_render.rs: new limit_peak_inplace helper (single-pass, allocation-free peak scaler) with 4 unit tests. Applied in both the macOS and iOS render callbacks before the i16 conversion to prevent hard clipping on multi-client mixes that sum past 0 dBFS. Threshold 0.99 keeps the limiter transparent for normal voice levels (sub-millisecond per-frame latency at 48 kHz; pumping risk negligible for speech).
ios_voice_unit.rs: limit_peak_inplace call sites added to the macOS producer/ring render callback (per-frame, 2-element stack array) and the iOS direct-fill_buffer render callback (per-callback, on the scratch_stereo buffer); the downmix helper's hard-clamp is kept as defense-in-depth and is not expected to engage in the integrated flow.
- ios_voice_unit.rs:856-868: Revert iOS render callback from blocking
lock() back to try_lock() with silence-on-contention (WouldBlock
branch increments callback_xrun stat and returns the pre-zeroed
scratch buffer). Blocking lock() inside the CoreAudio HAL render
callback can stall the realtime IO thread when the decode task on
engine.rs:1309 holds the same AudioHandler Mutex, re-introducing
the underrun pattern this codebase already fixed elsewhere.
- ios_voice_unit.rs:782: Preallocate scratch_stereo to Apple's VPIO
MaximumFramesPerSlice (4096 frames * 2 channels = 8192 f32) at
setup time, so the realtime render callback never grows the Vec
via resize(). The defensive 'len() < needed' branch is kept for
the (impossible) case that the audio unit later raises max frames.
- main.dart:52-56: Gate _showAudioDebugOverlay behind kDebugMode &&
_isMacOS so the internal audio stats panel does not ship in
release builds. kDebugMode is a Dart compile-time const, so the
overlay subtree is tree-shaken out of release/profile binaries.
- Rebuilt macOS chanora_bridge.framework binary (universal arm64 +
x86_64) from the fixed source with the new CARGO_PROFILE_RELEASE_*
env vars (DWARF preserved for dsymutil). install_name patched back
to @rpath/chanora_bridge.framework/Versions/A/chanora_bridge.
Verified:
cargo test -p chanora_audio --lib: 129 passed, 0 failed
cargo check -p chanora_audio --target aarch64-apple-ios: clean
dart analyze lib/main.dart: no issues
xcrun lipo -archs: x86_64 arm64
xcrun otool -D: @rpath install_name preserved
macOS realtime audio was suffering buffer underruns on CoreAudio's VPIO
output callback. Root cause was twofold: AudioHandler was decoded under
a Mutex held across the realtime callback, and the render path
hard-coded mono i16 output regardless of the channel count the
callback actually exposed (CoreAudio occasionally hands the callback
stereo or quad output buffers, in which case writing only every Nth
sample produced silence + clicks).
This change brings macOS in line with the lock-free Android audio
architecture introduced for output stutter elimination:
* chanora_audio: AudioPacket / AudioCommand / AudioEventQueue
(previously gated to `target_os = "android"`) are now compiled on
macOS too. The decode loop in AudioEngine pushes inbound packets
into the queue; the VPIO render callback owns AudioHandler outright
and drains the queue, so the realtime thread never blocks on a
cross-thread mutex. set_client_volume also routes through the
command queue on macOS instead of locking the handler.
* voice_render.rs: new downmix_stereo_f32_to_interleaved_i16 helper
downmixes stereo f32 from AudioHandler to mono i16 and replicates
that mono sample across every output channel the callback exposes.
The existing downmix_stereo_f32_to_mono_i16 helper is retained for
iOS, where VPIO is reliably configured for single-channel output
via the AudioUnit stream format we pin at unit-create time.
Compile-gated to ios + test so the macos build doesn't warn on
dead code.
* ios_voice_unit.rs: render callback reads data.channels from the
args struct and forwards it to the new interleaved helper, so the
macOS path tolerates whatever channel count CoreAudio assigns. A
level decimation counter avoids running sqrt+log10 on every
callback (~93 Hz) when the Flutter consumer only reads at 30 Hz;
same regression class as the capture-side fix already in engine.rs.
* mobile_voice_backend.rs: VoiceAudioParams now carries
event_producer on macOS, and the AudioHandler is no longer wrapped
in Arc<Mutex<…>> on macOS because ownership moves into the render
callback. iOS keeps Arc<Mutex<…>> because its callback design
shares the handler with the decode task.
* lib.rs: audio_event_queue module is now compiled on macOS in
addition to android.
apps/chanora_flutter/lib/main.dart wraps the home tree in a Stack and
overlays AudioDebugStatsPanel on macOS so the live engine counters
(callback rate, drift, queue depth) used to diagnose the underrun are
visible while iterating on this code. iOS and other platforms are
unaffected.
apps/chanora_flutter/macos/Frameworks/chanora_bridge.framework binary
is rebuilt with these changes so flutter run on macOS picks up the new
realtime path without requiring developers to rebuild the Rust crate
locally. cargo check -p chanora_audio passes on macOS host.
ios_voice_unit.rs:1033: change the condition from `mix_stats.peak_i16 == 0` to `mix_stats.peak_i16 == 0 && !muted`. When the user mutes the channel via output_muted, the downmix helper fills the output buffer with silence (peak = 0), which previously falsely incremented the output_underrun counter. The mute toggle is intentional silence, not a real underrun.
Note: this does not address the separate false positive where peak_i16 == 0 with output unmuted but no audio incoming (e.g., just joined a channel with no remote speaking). A complete fix would require tracking whether the audio handler actually produced data; deferred to a follow-up.
* feat(voice): unified mobile voice bar with gesture-isolated PTT row
Replace separate VoiceStatusChip + VoicePttButton with a single
CompactVoiceBar widget that combines both into a two-row layout:
- Control row (tap): status text, mute, deafen, settings chevron
- PTT row (hold): full-width hold-to-talk, shown only in PTT mode
Gesture isolation prevents mis-touch between rows: the control row
uses tap-only InkWell/IconButton while the PTT row uses a raw
Listener for pointer-down/up events.
Key changes:
- Add CompactVoiceBar widget with state-colored container (normal,
muted, talk-power-blocked)
- Remove mute/deafen IconButtons from AppBar headerActions
- Restructure voice details sheet into primary section + collapsible
ExpansionTiles (audio processing, PTT capability, debug)
- Optimistic state updates for mute/deafen to eliminate tap delay
- Instant PTT visual feedback (no AnimatedContainer fade)
- Constant geometry across all states (no layout shift on toggle)
* fix(voice): preserve current PTT button format
* feat(voice): move mute/deafen controls into VoiceStatusChip
* fix(voice): ensure consistent chip height across mute states
Remove isSelected/selectedIcon from IconButtons inside VoiceStatusChip.
Material 3 toggle IconButtons (_SelectableIconButton) can vary in height
when the selected state changes due to tap target sizing. Use simple
conditional icons instead and set shrinkWrap tap target size with tight
constraints for stable 40x40 buttons regardless of state.
* fix(voice): remove leftover duplicate mute/deafen buttons in VoiceStatusChip
* fix(voice): replace unsafe stereo cast with bytemuck and localise talk-power tooltip
Replace the raw-pointer `&mut [(f32, f32)]` to `&mut [f32]` cast in
the oboe output callback with `bytemuck::cast_slice_mut`, eliminating
the unsafe block and relying on bytemuck compile-time NoUninit
verification instead.
Add voiceTalkPowerBlocked l10n key (en + zh) and replace the only
remaining hard-coded English tooltip in VoiceStatusChip with it.
* feat(voice): add real-time mic input level metering at 30 Hz
Expose input RMS from the audio engine through the bridge as a
dedicated Rust→Dart Stream<double>, replacing the binary on/off
indicator with a proportional dBFS level meter.
Rust side:
- chanora_audio: add set_input_dbfs/input_dbfs accessors to
SharedAudioProcessingStats; restructure CaptureState::ingest()
to compute dBFS from mono buffer before the PTT guard so the
meter shows mic activity even when not transmitting.
- chanora_core: widen audio_stats() return to include f32 input
level.
- chanora_bridge: add input_level: f32 to BridgeAudioStats and
new input_level_stream(sink: StreamSink<f32>) that pushes at
~30 Hz via tokio interval task.
- Update frb_generated.rs serialization for the new field.
Flutter side:
- VoiceLevelMeter: accept optional double level (dBFS), map
-60..0 dBFS to 0..1 fill fraction, animate with
TweenAnimationBuilder for smooth transitions.
- voice_compact.dart: subscribe to inputLevelStream in the voice
details sheet for 30 Hz meter updates, keeping 250 ms poll for
TX/RX counters.
- voice_bar.dart: accept optional inputLevel from the stream.
- main.dart: subscribe to inputLevelStream, pass to VoiceBar.
* chore: sync Flutter build config and dependency updates
- Add Flutter migrator flags to gradle.properties (builtInKotlin, newDsl)
- Add FlutterGeneratedPluginSwiftPackage to iOS/macOS Xcode projects
- Update meta 1.17→1.18, test_api 0.7.10→0.7.11
- Rebuild chanora_bridge framework for macOS
- Update Podfile.lock for iOS and macOS
* fix(voice): correct meter animation, pre-gain dBFS, stream lifecycle, and protocol warnings
B1: Convert VoiceLevelMeter to StatefulWidget tracking previous fill
as Tween begin so the meter animates smoothly instead of resetting
to zero on every frame.
B2: Compute dBFS from pre-gain mono samples in CaptureState::ingest()
so the level meter reflects raw mic input, matching mobile paths.
B4: End input_level_stream after 10 consecutive session errors instead
of emitting -120 dBFS forever when the session is gone.
Also fixes all 13 clippy warnings in chanora_protocol: collapsed
nested if-let patterns, replaced .ok() + Some matching with Ok, used
? operator, and introduced EventChannels struct to reduce the four
helper functions below the 7-argument threshold.
* fix(voice): use MissedTickBehavior::Skip for level meter stream and align dBFS doc
Set MissedTickBehavior::Skip on the input_level_stream tokio interval
so slow audio_stats() calls skip missed ticks instead of bursting,
preventing CPU spikes on the UI meter thread.
Align VoiceLevelMeter class doc: the mapping floors at -60 dBFS
(via dbfsToFraction), not the full -120 range.
* fix(audio): eliminate Android output stutter via Oboe config + lock-free callback
Phase 1 — Oboe configuration:
- Change output stream from Usage::VoiceCommunication to Usage::Game with
ContentType::Sonification to avoid forcing the Legacy (OpenSL ES) data
path on most devices (Oboe issue #2075)
- Switch output format from i16 Mono to f32 Stereo, matching Qint's proven
configuration and eliminating per-callback downmix conversion
- Set buffer size to 2x burst after stream open, reducing default buffer
from 8-20x burst to 2x burst for lower latency
- Remove scratch Mutex<Vec<f32>>; callback writes directly to Oboe buffer
Phase 2 — Lock-free output callback:
- Add audio_event_queue.rs: lock-free SPSC bridge using crossbeam ArrayQueue
with separate packet (lossy) and control (reliable) channels
- OutputCallback now owns AudioHandler directly (no Arc<Mutex<>> on Android)
- Inbound forwarder pushes packets via AudioEventProducer (no mutex)
- set_client_volume pushes control commands via event queue on Android
- iOS/desktop Arc<Mutex<AudioHandler>> path unchanged
* fix(audio): address PR #20 review findings
- Store AudioEventConsumer directly in OutputCallback to eliminate
per-callback Arc clone on the real-time audio thread
- Add SAFETY comment for the unsafe from_raw_parts_mut transmute
- Bound set_client_volume spin-loop to 64 retries with warn log
- Remove redundant crossbeam-utils direct dependency
- Regenerate license inventory for new crossbeam deps (CI fix)
* fix(audio): use ASCII TODO punctuation
* docs(rust): add doc comments to delta enums and fix dead_code warnings
Add missing documentation to ProtocolDelta, CoreDelta, and BridgeDelta
enum variants and their struct fields across the protocol, core, and
bridge crates. Document the ChannelId::ROOT constant and the
take_delta_rx adapter method.
Fix dead_code warnings:
- keyring_disabled: add #[cfg] gate matching its callers
- snapshot_signature: add #[cfg(test)] for future test use
* fix(rust): correct `order` field docs to predecessor channel ID, narrow audio engine cfg gates
- Correct `order` field documentation in ProtocolDelta, SessionEvent,
and BridgeEvent from 'sort order' to 'predecessor channel ID
(TeamSpeak linked-list ordering hint)' per Copilot review feedback.
- Narrow AudioEngine voice_out_tx, voice_activity_selector, and mic_gain
cfg gates from ios+macos+android to android-only, since these fields
are only read from self in android_restart_voice_unit. On iOS/macOS the
values are passed directly to the voice backend at construction time.
* fix(diag): record bridge events in diagnostics page
Connection lost/reconnecting/disconnected and iOS audio interruption
events now appear in the diagnostics dialog alongside existing error
snackbar entries.
* fix(diag): reduce audio callback sample verbosity to debug
The render callback diagnostic sample logged every 100 callbacks
(~2s) at INFO level, flooding the 256-entry release log buffer and
pushing out useful events. Changed to DEBUG so it only appears in
debug builds with the larger 4096-entry buffer.
* fix(diag): add timestamps to Rust diagnostic log entries
Clarify ONNX Runtime guidance with direct-open install hints, restore desktop WebRTC VAD visibility, map mouse side buttons through focused PTT capture/runtime paths, and wait for server acks before showing chat sends as successful.
Constraint: Linux release UX must stay functional when ONNX Runtime is optional and GNOME portal availability varies
Rejected: Keep desktop VAD locked to Silero only | misleads users when ONNX Runtime is skipped
Confidence: medium
Scope-risk: moderate
Directive: Preserve the protocol send-ack wait path for chat so UI success always tracks real server acceptance
Tested: flutter analyze lib/main.dart lib/widgets/chat_views.dart lib/widgets/input_dialogs.dart lib/widgets/startup_dependency_screen.dart; flutter test test/widgets/input_dialogs_test.dart test/widgets/chat_views_test.dart test/services/startup_dependency_check_test.dart test/widgets/startup_dependency_screen_test.dart test/widgets/voice_settings_controls_test.dart test/widgets/audio_processing_config_state_test.dart; cargo test -p chanora_protocol --lib; cargo test -p chanora_audio ptt_backends --lib
Not-tested: Live manual GNOME portal rebind/global PTT on a real desktop session; observer-bot chat against a live server after the sender-name fallback change
Implementation of SDD-120 §1-§8:
Bench harness (crates/chanora_audio/benches/):
- common.rs: deterministic synthetic audio (440 Hz sine, no RNG).
- realtime_capture.rs: bench_capture_alloc_count (dhat) +
bench_capture_callback_wall_clock (criterion).
- opus_codec.rs: bench_opus_encode_latency + bench_opus_decode_latency
(direct audiopus, not AudioHandler — SDD-120 §3 item 4).
- resampler.rs: bench_resampler_throughput across 44.1->48 /
16->48 / 48->48 passthrough.
CI tooling (crates/chanora_audio/examples/):
- emit_baseline.rs: aggregates criterion estimates.json outputs
into the SRS-217 baseline schema.
- compare_baseline.rs: applies SRS-219 tolerance, renders markdown
table with 🟢/🟡/🔴 markers + yellow simpler-form realization per
SDD-120 §8.
Deviation from SDD-120 §2 / §5 / §7 placement: these tools live
under examples/, not benches/ or src/bin/. Rationale: they must
consume serde_json (a dev-only dep — production builds must not
pull it). Cargo only resolves dev-dependencies for [[test]],
[[bench]], and [[example]] targets; [[bin]] targets under
src/bin/ see only regular [dependencies]. examples/ keeps the
binaries out of the production dep tree while still giving them
cargo run --example invocation. An SDD-120 amendment should
reflect this.
Workflows (.github/workflows/):
- bench-advisory.yml: PR + push triggers; runs benches; posts a
sticky PR comment via actions/github-script@v7; job status is
always success (SRS-218 clause 4 — non-blocking).
- bench-baseline-update.yml: workflow_dispatch only; runs benches;
opens PR via peter-evans/create-pull-request@v6 (sole writer of
the SAD-089 baseline JSON).
Cargo.toml additions ([dev-dependencies] only — verified excluded
from --release builds): criterion 0.5, dhat 0.3, serde_json 1.
Source-code seam: minimal pub-but-#[doc(hidden)] bench_seam module
in chanora_audio (engine.rs + lib.rs re-export) so the criterion
bench harness can construct a CaptureState and drive
CaptureState::ingest without re-implementing the engine (SDD-120
§3). Non-iOS targets only — CaptureState itself is iOS-gated.
Initial baseline seed: crates/chanora_audio/benches/baselines/
x86_64-unknown-linux-gnu.json = {}. compare_baseline handles the
missing-baseline case gracefully and emits a 'no red markers'
report; the first manual dispatch of bench-baseline-update.yml
after merge establishes the real values.
Out of scope per SDD-120 §10: production telemetry export,
build-failing hard CI gate, multi-host benchmarking, IDE
integration, Dart-side bridge round-trip bench.
Verification:
- cargo check --workspace --all-targets: PASS.
- cargo bench --bench realtime_capture --no-run: PASS.
- cargo bench --bench opus_codec --no-run: PASS.
- cargo bench --bench resampler --no-run: PASS.
- cargo build --example emit_baseline --example compare_baseline
-p chanora_audio: PASS.
- cargo test --workspace: 106 passed, 0 failed, 3 ignored — no
regression from prior count.
The capture cpal callback (CaptureState::ingest) ran two heap
allocations per callback on the realtime audio thread:
1. engine.rs:1196-1202 — fresh `mono: Vec<f32>` for the downmix
output, once per cpal callback (50–100 Hz).
2. engine.rs:1217-1218 — `pcm_accum.drain(..FRAME_SAMPLES).collect()`
building a fresh Vec<f32> of 960 samples per Opus frame.
Both sites mirror the pattern already fixed for the output side at
engine.rs:1389-1397, where allocating per callback on glibc malloc
was correlated with user-perceptible audio popping. The output-side
fix replaced the per-callback allocation with a pre-allocated
`scratch` Vec that is cleared and resized in place; this commit
applies the same template to the capture side.
Changes:
- Add `mono_scratch: Vec<f32>` and `frame_scratch: Vec<f32>` to
CaptureState. Initialised with Vec::with_capacity(4096) and
Vec::with_capacity(FRAME_SAMPLES=960) respectively in
CaptureState::new.
- Replace the downmix Vec construction with in-place push into
`self.mono_scratch`; `clear()` retains capacity across callbacks.
- Replace the drain().collect() with `self.frame_scratch.extend(
self.pcm_accum.drain(..FRAME_SAMPLES))`; same capacity-retention.
- The resampler call uses std::mem::take to swap the scratch buffer
out for the duration of the &mut self call, then moves it back —
the backing allocation is preserved across callbacks.
Algorithm semantics are unchanged: same downmix arithmetic, same
clamp loop, same Opus encode call sequence. Only the storage
strategy differs.
Out of scope (intentionally not touched):
- Android audio path (android_voice_unit.rs, mobile_voice_backend.rs):
researcher constraint C-4 — the Android cpal data path is mid-
migration and being replaced.
- Output callback at engine.rs:1409+: the only obvious per-callback
allocation there (`scratch`) was already fixed; a fuller audit
is a separate scope decision.
- The `scratch` buffer at engine.rs:1389-1397 — already correct.
Verification:
- cargo check --workspace --all-targets: passes.
- cargo test --workspace: 106 passed / 0 failed / 3 ignored.
- cargo clippy --workspace --all-targets: no new lints introduced;
the one warning inside the edited region (clamp-like pattern at
line 1266) was pre-existing on the copied clamp loop.
Per SDD-106 §6 add a permission-state clamp to TransmitModeSelector.
When RECORD_AUDIO is Denied or PermanentlyDenied the transmit gate
is forced false regardless of PTT or voice-activity state; on
Granted the clamp releases and normal transmit decisions resume.
The clamp takes precedence over PTT and hard_mute in the decision
ordering documented inline.
Three new tests cover the clamp behavior, the release-on-grant
transition, and the non-RECORD_AUDIO ignore path.
Trace: SDD-106 §6, SRS-209.
Replace the prior one-shot android_engage_voice_communication call
with a ModeStack-mediated acquire/release pair. AudioEngine snapshots
the system audio mode on first acquire via android_get_audio_mode()
and restores it on last release via android_set_audio_mode(prior).
MODE_IN_COMMUNICATION (3) is engaged across the voice-session lifetime
per SDD-108.
Includes the Android AudioManager getMode/setMode JNI helpers
(placed in chanora_audio::engine alongside the existing JNI surface)
and the small ptt.rs touch needed for the SDD-108 ID-tag on the
existing tests.
Trace: SDD-108, SDD-115.
Introduce ModeStack, a pure-Rust refcount-composable wrapper for
Android audio-mode acquire/release with prior-mode snapshot. Per
SDD-108 §1/§2 the engine snapshots the system audio mode on first
acquire and restores it on last release; composed acquires are
no-ops while the mode is held.
ModeStack is panic-free; release-on-zero returns AlreadyReleased
rather than panicking. Six SWE4-UV-045-tagged unit tests cover the
acquire/release semantics on the host target.
Trace: SDD-108, SWE4-UV-045.
The ring-buffer architecture (rc.8+73..+74) was making playback
strictly worse. Diagnostic data at +74 conclusively showed:
* Producer task ran perfectly at 50 Hz (250 ticks per 5 s).
* AudioHandler returned silence on 65-84% of fill_buffer calls
even when window_peak_f32 reached 0.98 (full-scale audio).
* Ring buffer never accumulated beyond 30 ms because consumer
(VPIO render callback at 43.5 Hz, ~1440 samples per call)
drained samples faster than the 50 Hz producer could push
them, in net effect.
The producer drained AudioHandler at 50 Hz \u2014 slightly faster
than iOS VPIO actually consumes audio. Each fill_buffer call
asked for 20 ms but adjacent Opus packets hadn't arrived yet, so
fill_buffer returned mostly silence. Linux/SDL's same pattern
works because SDL calls fill_buffer at EXACTLY the device
callback rate (50 Hz = 20 ms per buffer); the rates match.
Fix: revert to direct fill_buffer call from the render callback
(the SDL pattern in tsclientlib's own reference example at
tsclientlib/examples/audio_utils/ts_to_audio.rs). The render
callback now:
1. Resizes scratch_stereo Vec to 2 * num_frames f32 if needed
2. Zeros the live slice (fill_buffer is additive, not clearing)
3. Locks AudioHandler, calls fill_buffer(scratch_stereo)
4. Downmixes L+R -> mono i16 with master gain into out[]
5. Applies output_muted bypass
6. Tracks peak_out + audio/silence ratios for diagnostic
The closure owns scratch_stereo across callbacks for stable
allocation. Same memory model as Linux/SDL.
Removed:
* tokio::spawn producer task
* rtrb dep + RingBuffer<i16> + Producer/Consumer split
* tokio::sync::oneshot shutdown channel
* producer_shutdown_tx field on IosVoiceUnit struct
* RING_BUFFER_SAMPLES / PRODUCER_TICK_MS constants
* Producer-side diagnostic counters
Diagnostic kept: cb / num_frames / frames_changes /
callbacks_with_audio / callbacks_with_silence / peak_out_i16 /
gain. Logged every 100 callbacks.
The choppy / clicks symptom is independent of the buffer
architecture \u2014 it's whatever AudioHandler is doing on iOS
that's different from Linux. Next investigation step is to
either (a) switch from VPIO to RemoteIO unit (lose Apple's
voice processing entirely), or (b) understand why AudioHandler
returns silence so often on iOS-arrival packet timing patterns.
Build counter 74 -> 75.
External reviewer correctly identified that the +73 ring-buffer
commit didn't fix the symptom but the architecture is still
right. We need to distinguish two possible causes:
(a) Producer task isn't running (or running too rarely) so
ring stays underfilled.
(b) Producer IS running but fill_buffer returns zeros most of
the time (AudioHandler stuck in buffering_samples state
or no packets reaching it).
The +73 render-side diagnostic was insufficient: we logged
underruns + peak_out_i16 but not what the producer was
actually pushing. This commit adds producer-side metrics
rolled up every 5 s (250 ticks at 20 ms):
Producer task:
producer_ticks : timer firings (= ~250 per 5 s window;
fewer = tokio scheduler stalled)
produced_chunks : pushes into ring (= ticks - drops)
fill_buffer_calls : AudioHandler queries
fill_buffer_zero_returns : ticks where scratch came back all
zeros (no decoded content to play)
ring_full_drops : ticks where ring was full and we
skipped the push
ring_min/max_samples : depth envelope across window
ring_min/max_ms : same in milliseconds
window_peak_f32 : max scratch sample across window
window_rms_f32 : RMS of all scratch samples across
window
Render callback (per-100-callback as before, plus new fields):
ring_avail_before : Consumer::slots() before this read
(= how many samples were sitting in
the ring at callback entry)
read_frames : samples successfully popped
zero_filled : samples zero-filled because ring
was empty (= num_frames - read_frames)
underruns / underrun_samples / peak_out_i16 / clip_count_i16
: as before
Reading the next iteration's log:
If producer_ticks << 250 per 5 s window:
tokio scheduler isn't running the task fast enough.
Move producer to its own dedicated runtime, or use
std::thread + std::sync::mpsc + std::thread::sleep
instead of tokio.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
high (most ticks return silence):
AudioHandler isn't decoding packets fast enough OR is
stuck buffering. Bug is upstream in protocol layer
packet delivery or AudioHandler's jitter state machine.
The ring buffer architecture cannot fix this.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
low AND ring_min_ms stays >100ms AND underruns are low BUT
consumer's peak_out_i16 is still 0:
Something is wrong between push and pop. Lock-free
ring corruption, or wrong stride.
Pure diagnostic. No behavioural change beyond the logging.
Producer scratch envelope scan is O(scratch.len()) = 1920
samples per 20 ms tick = ~96k iterations/sec on the audio
producer thread \u2014 negligible CPU.
Build counter 73 -> 74.
User confirmed at +72 the symptom is 'voice + constant clicks +
choppy fragments'. The diagnostic data conclusively pointed to
iOS VPIO render-callback timing as the cause:
* frames_changes=60+ per 100 callbacks at cb>=1800
iOS keeps switching num_frames between 960 and 1104
on roughly 60% of callbacks
* peak_out_i16 is sensible (2500-16870, never clipping)
when AudioHandler returns content
* input_was_zero=true on most callbacks during active speech
AudioHandler keeps entering buffering_samples state
The cause: previous render callback called fill_buffer
synchronously every iOS audio thread invocation. With iOS
calling at irregular rates with irregular sizes, AudioHandler's
jitter buffer (sized around 20 ms Opus frames) cannot satisfy
arbitrary-sized requests and falls back to returning silence
(&[] empty slice) on misaligned reads. The silent gaps in the
middle of the output buffer create discontinuities = audible
clicks; the missing-tail content produces choppy fragments.
Fix (architectural): decouple the AudioHandler decoder from the
VPIO render callback via a lock-free SPSC ring buffer.
Producer (tokio task, 50 Hz):
every 20 ms:
fill_buffer(scratch_stereo_f32, 1920 = 20 ms stereo)
downmix L+R -> mono i16 (960 samples)
ring_buffer.push_slice(mono_i16)
Consumer (VPIO render callback, iOS audio thread):
every callback:
pop num_frames samples from ring buffer into out
zero-fill tail on underrun
Why it works:
* Producer always asks AudioHandler for a stable 20 ms chunk
(perfectly aligned with internal Opus frame size). No more
buffering_samples false-triggers.
* Consumer pulls whatever iOS asks for whenever iOS schedules
it; ring buffer's 200 ms depth absorbs the callback jitter.
* This is the standard pattern every production VoIP audio
engine uses (WebRTC, Discord, FaceTime) to bridge bursty
Opus decoders to bursty platform audio callbacks.
Implementation:
* New dep: rtrb 0.3.4 (RustAudio realtime-safe SPSC ring
buffer, 6.8M downloads, lock-free push/pop with no
allocation on the audio thread).
* RING_BUFFER_SAMPLES = 9600 (200 ms mono i16 at 48 kHz).
Sized for 10x producer ticks of headroom.
* PRODUCER_TICK_MS = 20 (matches Opus 50 Hz packet rate).
set_missed_tick_behavior(Skip) to avoid burst catch-up on
runtime stalls.
* Producer task spawned in IosVoiceUnit::start, shutdown
via tokio::oneshot when IosVoiceUnit drops.
* Render callback is now just: pop into out, zero-fill tail,
apply mute then gain.
* Gain applied CONSUMER-side so user volume changes take
effect within one callback (<= 200 ms latency).
* Underrun diagnostics: count underrun callbacks + total
zero-filled samples, log every 100 callbacks.
Threading + safety:
* rtrb is lock-free SPSC. Audio thread never blocks.
* Producer can block briefly on Arc<Mutex<AudioHandler>>
contention with the inbound forwarder (handle_packet), but
not with the audio thread.
* Producer task is owned by tokio runtime; explicit shutdown
channel ensures it exits when the engine stops.
Build verify:
* Linux host: cargo check clean in 4.06s (downloads rtrb 0.3.4).
* iOS Mac: cargo check clean in 2.14s.
Build counter 72 -> 73.