[Fix] (MG_Backend/DirectGLES): Remove incorrect branch to skip unit binding sync.

This commit is contained in:
BZLZHH
2025-11-29 18:04:10 +08:00
parent b048037145
commit 882a9302e5
@@ -346,8 +346,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int maxTextureUnits = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS;
for (Int unit = 0; unit < maxTextureUnits; ++unit) {
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
if (!textureUnit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject()) continue;
// TODO
MG_External::GLES::glActiveTexture(GL_TEXTURE0 + unit);