[Refactor] (All): Restructure include system.

This commit is contained in:
BZLZHH
2025-08-09 23:10:34 +08:00
parent a8914c09ce
commit 93ca669929
75 changed files with 3605 additions and 3339 deletions
+8 -3
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@@ -10,11 +10,11 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++")
set(PROFILING OFF) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/) find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
add_library(${CMAKE_PROJECT_NAME} SHARED set(SOURCE_FILES
MobileGL/Init.cpp MobileGL/Init.cpp
MobileGL/MG_Util/Debug/Log.cpp MobileGL/MG_Util/Debug/Log.cpp
@@ -54,6 +54,10 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
)
add_library(${CMAKE_PROJECT_NAME} SHARED
${SOURCE_FILES}
) )
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
@@ -79,8 +83,9 @@ target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
# add_subdirectory(3rdparty/DiligentCore) # add_subdirectory(3rdparty/DiligentCore)
target_include_directories(MobileGL PUBLIC target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL
) )
target_link_libraries(MobileGL target_link_libraries(MobileGL
+16 -26
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@@ -1,32 +1,22 @@
#pragma once #pragma once
#include <Includes.h>
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_DEBUG #include <MG_Backend/Backends.h>
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
#define MOBILEGL_LOG_ENABLE_FILE 1
#define MOBILEGL_LOG_ENABLE_ANDROID 1
#ifdef __ANDROID__
#define MOBILEGL_LOG_FILE_PATH "/sdcard/MG/latest.log"
#else
#define MOBILEGL_LOG_FILE_PATH ""
#endif
namespace MobileGL { namespace MobileGL {
namespace MG_Config { namespace MG_Config {
inline const String ProjectName = "MobileGL"; inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core"; inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev"; inline const String CoreVendor = "MobileGL-Dev";
inline const Version CoreVersion = { 1, 0, 0, "-Dev" }; inline const Version CoreVersion = {1, 0, 0, "-Dev"};
extern RendererInfo* RendererInfoPtr; extern RendererInfo* RendererInfoPtr;
namespace Backend { namespace Backend {
#define MOBILEGL_BACKEND MOBILEGL_BACKEND_UNKNOWN #define MOBILEGL_BACKEND MOBILEGL_BACKEND_UNKNOWN
namespace Diligent { namespace Diligent {
inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend = inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend =
MG_Backend::Diligent::SpecificBackendType::Vulkan; MG_Backend::Diligent::SpecificBackendType::Vulkan;
} }
} } // namespace Backend
} } // namespace MG_Config
} } // namespace MobileGL
+41
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@@ -0,0 +1,41 @@
#pragma once
// ============== Platform-specific definitions and macros ============== //
#ifdef __ANDROID__
#define __ANDROID_API__ 26 // force Android API level to 26 for compatibility
#endif
#ifdef _WIN32
#define NOMINMAX // prevent Windows.h from defining min and max macros
#endif
// ================== MobileGL definitions and macros =================== //
#ifdef _WIN32
#define MOBILEGL_EXPORT extern "C" __declspec(dllexport)
#else
#define MOBILEGL_EXPORT extern "C" __attribute__((visibility("default")))
#endif
#define MOBILEGL_API MOBILEGL_EXPORT
#define MOBILEGL_GLX_API MOBILEGL_API
#define MOBILEGL_GL_API MOBILEGL_API
#define MOBILEGL_EGL_API MOBILEGL_API
#define MOBILEGL_BACKEND_TYPE_UNKNOWN 0
#define MOBILEGL_BACKEND_TYPE_DILIGENT 1
#define MOBILEGL_BACKEND_TYPE_MRHI 2
#define MOBILEGL_BACKEND_TYPE_DIRECT 3
// ====================== MobileGL configurations ======================= //
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_DEBUG
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
#define MOBILEGL_LOG_ENABLE_FILE 1
#define MOBILEGL_LOG_ENABLE_ANDROID 1
#ifdef __ANDROID__
#define MOBILEGL_LOG_FILE_PATH "/sdcard/MG/latest.log"
#else
#define MOBILEGL_LOG_FILE_PATH ""
#endif
+57 -112
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@@ -1,137 +1,82 @@
#pragma once #pragma once
#ifdef __ANDROID__ // Include significant project headers
#define __ANDROID_API__ 26 // force Android API level to 26 for compatibility #include "Defines.h"
#endif #include "MG_Util/PlatformStubs.h"
#ifdef _WIN32 // Include necessary standard headers
#define MOBILEGL_EXPORT extern "C" __declspec(dllexport) #include <bit>
#else
#define MOBILEGL_EXPORT extern "C" __attribute__((visibility("default")))
#endif
#define MOBILEGL_API MOBILEGL_EXPORT
#define MOBILEGL_GLX_API MOBILEGL_API
#define MOBILEGL_GL_API MOBILEGL_API
#define MOBILEGL_EGL_API MOBILEGL_API
#define NOMINMAX // prevent Windows.h from defining min and max macros
#include <cstring>
#include <iostream>
#include <cstdio>
#include <ctime>
#include <chrono>
#include <thread>
#include <string>
#include <string_view>
#include <map> #include <map>
#include <vector>
#include <cctype>
#include <stdexcept>
#include <atomic>
#include <regex>
#include <algorithm>
#include <array> #include <array>
#include <random> #include <ctime>
#include <optional>
#include <unordered_map>
#include <queue> #include <queue>
#include <regex>
#include <atomic>
#include <cctype>
#include <chrono>
#include <cstdio>
#include <format> #include <format>
#include <memory> #include <memory>
#include <bit> #include <random>
#include <string>
#include <thread>
#include <vector>
#include <cstdarg> #include <cstdarg>
#include <functional> #include <cstring>
#include <expected> #include <expected>
#include <iostream>
#include <optional>
#include <algorithm>
#include <stdexcept>
#include <functional>
#include <string_view>
#include <unordered_map>
#include <glslang/Public/ShaderLang.h> // Include ankerl::unordered_dense
#include <ankerl/unordered_dense.h>
// Include spirv_cross
#include <spirv_cross/spirv_cross_c.h>
// Include glm
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
// Include OpenGL and EGL headers
#include <GL/gl.h>
#include <EGL/egl.h>
#include <GL/glext.h>
#include <GLES3/gl32.h>
// Include glslang headers
#include <glslang/Include/Types.h> #include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h> #include <glslang/Public/ShaderLang.h>
#include <spirv_cross/spirv_cross_c.h> #include <glslang/Public/ShaderLang.h>
#include <glslang/SPIRV/GlslangToSpv.h> #include <glslang/SPIRV/GlslangToSpv.h>
#include <glslang/Include/intermediate.h> #include <glslang/Include/intermediate.h>
#include <glslang/MachineIndependent/localintermediate.h> #include <glslang/MachineIndependent/localintermediate.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <ankerl/unordered_dense.h>
#include <GLES3/gl32.h>
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GL/glext.h>
#ifdef __ANDROID__ // Include headers for platform-specific functionality
#include <android/log.h> #ifdef __linux__
#include <pthread.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_android.h>
#include <android/native_window.h>
#include <dlfcn.h> #include <dlfcn.h>
#include <unistd.h> #include <pthread.h>
#elif defined(_WIN32) #endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
#include <processthreadsapi.h> #include <processthreadsapi.h>
#else #endif
#ifdef __ANDROID__
#include <unistd.h>
#include <pthread.h> #include <pthread.h>
#include <android/log.h>
#include <vulkan/vulkan.h>
#include <android/native_window.h>
#include <vulkan/vulkan_android.h>
#endif #endif
#ifndef __ANDROID__ // Post-includes for significant project headers
// Define a stub for __android_log_print if not on Android
#define ANDROID_LOG_UNKNOWN 0
#define ANDROID_LOG_DEFAULT 1
#define ANDROID_LOG_VERBOSE 2
#define ANDROID_LOG_DEBUG 3
#define ANDROID_LOG_INFO 4
#define ANDROID_LOG_WARN 5
#define ANDROID_LOG_ERROR 6
#define ANDROID_LOG_FATAL 7
#define ANDROID_LOG_SILENT 8
typedef int android_LogPriority;
inline int __android_log_print(int prio, const char* tag, const char* fmt, ...) { return 0; }
#endif
#include "MG_Util/GLExtensions.h"
#include "MG_Util/Types.h" #include "MG_Util/Types.h"
#include "MG_Util/Miscellany/IndexGenerator.h" #include "MG_Util/Debug/Log.h"
#include "MG_Util/Debug/Log.h"
#include "MG_State/GLState/ErrorState/ErrorCode.h"
#include "MG_State/GLState/ErrorState/ErrorInfo.h"
#include "MG_State/GLState/ErrorState/Error.h"
#include "MG_Backend/Backends.h"
#include "Config.h"
#include "MG_Impl/GLXImpl/LookUp/LookUp.h"
#include "MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.h"
#include "MG_State/GLState/BufferState/BufferObject.h"
#include "MG_State/GLState/BufferState/BufferState.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayState.h"
/* @INSERTION_POINT:HEADER_FILE_GLIMPL@ */
#include "MG_Impl/GLImpl/VertexArray/Validators.h"
#include "MG_Impl/GLImpl/VertexArray/GL_VertexArray.h"
#include "MG_Impl/GLImpl/Getter/GL_Getter.h"
#include "MG_Impl/GLImpl/Buffer/GL_Buffer.h"
#include "MG_Impl/GLImpl/Buffer/Validators.h"
#include "MG_State/GLState/Core.h"
#include "MG_Util/Converters/MGToGL/BufferEnumConverter.h"
#include "MG_Util/Converters/MGToGL/ErrorCodeConverter.h"
#include "MG_Util/Converters/MGToGL/DataTypeConverter.h"
#include "MG_Util/Converters/MGToStr/DataTypeConverter.h"
#include "MG_Util/Converters/MGToStr/BufferEnumConverter.h"
#include "MG_Util/Converters/MGToStr/GLExtensionConverter.h"
#include "MG_Util/Converters/GLToMG/BufferEnumConverter.h"
#include "MG_Util/Converters/GLToMG/DataTypeConverter.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include "MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h"
#include "MG_Util/ShaderTranspiler/SpvcSession.h"
#include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
+5 -8
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@@ -1,9 +1,10 @@
#include "Includes.h" #include "Includes.h"
#include <MG_Backend/Backends.h>
namespace MobileGL { namespace MobileGL {
void MG_Initialize() { void MG_Initialize() {
MG_Util::Debug::InitFile(); MG_Util::Debug::InitFile();
MGLOG_I("MobileGL Initializing..."); MGLOG_I("MobileGL Initializing...");
MG_Backend::Init(); MG_Backend::Init();
glslang::InitializeProcess(); glslang::InitializeProcess();
} }
@@ -25,12 +26,8 @@ namespace MobileGL {
#endif #endif
#ifdef _WIN32 #ifdef _WIN32
BOOL WINAPI DllMain(HMODULE hModule, BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
DWORD ul_reason_for_call, switch (ul_reason_for_call) {
LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH: case DLL_PROCESS_ATTACH:
MG_Initialize(); MG_Initialize();
break; break;
@@ -42,4 +39,4 @@ namespace MobileGL {
return TRUE; return TRUE;
} }
#endif #endif
} } // namespace MobileGL
+39 -50
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@@ -1,57 +1,46 @@
#pragma once #pragma once
#define MOBILEGL_BACKEND_TYPE_UNKNOWN 0 #include <Includes.h>
#define MOBILEGL_BACKEND_TYPE_DILIGENT 1 #include <MG_Util/GLExtensions.h>
#define MOBILEGL_BACKEND_TYPE_MRHI 2
#define MOBILEGL_BACKEND_TYPE_DIRECT 3 // the previous "ShittilyDraw"
namespace MobileGL { namespace MobileGL {
namespace MG_Backend { namespace MG_Backend {
namespace Unknown { namespace Unknown {
const RendererInfo RendererInfoUnknown = { const RendererInfo RendererInfoUnknown = {"<unknown renderer of MobileGL>",
"<unknown renderer of MobileGL>", "<unknown backend>",
"<unknown backend>", ", <unknown>",
", <unknown>", {
{ {0, 0, 0},
{ 0, 0, 0 }, {0, 0, 0},
{ 0, 0, 0 }, {},
{ }, },
}, {}};
{ } }
};
}
namespace Diligent {
enum class SpecificBackendType {
Vulkan,
Metal
};
const RendererInfo RendererInfoVulkan = { namespace Diligent {
"MobileGlued-vk", enum class SpecificBackendType {
"Diligent Engine (Vulkan)", Vulkan,
Nullopt, Metal
{ };
{ 3, 2, 0 },
{ 4, 5, 0 },
{ V_OpenGL30, V_OpenGL31, V_OpenGL32 },
false
},
{ }
};
const RendererInfo RendererInfoMetal = { const RendererInfo RendererInfoVulkan = {
"MobileGlued-mtl", "MobileGlued-vk",
"Diligent Engine (Metal)", "Diligent Engine (Vulkan)",
Nullopt, Nullopt,
{ {{3, 2, 0}, {4, 5, 0}, {V_OpenGL30, V_OpenGL31, V_OpenGL32}, false},
{ 3, 2, 0 }, {}};
{ 4, 5, 0 },
{ V_OpenGL30, V_OpenGL31, V_OpenGL32 },
},
{ }
};
}
void Init(); const RendererInfo RendererInfoMetal = {"MobileGlued-mtl",
} "Diligent Engine (Metal)",
} Nullopt,
{
{3, 2, 0},
{4, 5, 0},
{V_OpenGL30, V_OpenGL31, V_OpenGL32},
},
{}};
} // namespace Diligent
void Init();
} // namespace MG_Backend
} // namespace MobileGL
+22 -21
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@@ -1,28 +1,29 @@
#include "../Includes.h" #include "Backends.h"
#include <Config.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Config { namespace MG_Config {
RendererInfo* RendererInfoPtr = nullptr; RendererInfo* RendererInfoPtr = nullptr;
} }
namespace MG_Backend { namespace MG_Backend {
void Init() { void Init() {
MGLOG_D("Initializing MobileGL Backend..."); MGLOG_D("Initializing MobileGL Backend...");
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT #if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT
switch (MG_Config::Backend::Diligent::SpecificBackend) { switch (MG_Config::Backend::Diligent::SpecificBackend) {
case MG_Backend::Diligent::SpecificBackendType::Vulkan: case MG_Backend::Diligent::SpecificBackendType::Vulkan:
MG_Config::RendererInfoPtr = (RendererInfo*)&MG_Backend::Diligent::RendererInfoVulkan; MG_Config::RendererInfoPtr = (RendererInfo*)&MG_Backend::Diligent::RendererInfoVulkan;
break; break;
case MG_Backend::Diligent::SpecificBackendType::Metal: case MG_Backend::Diligent::SpecificBackendType::Metal:
MG_Config::RendererInfoPtr = (RendererInfo*)&MG_Backend::Diligent::RendererInfoMetal; MG_Config::RendererInfoPtr = (RendererInfo*)&MG_Backend::Diligent::RendererInfoMetal;
break; break;
default: default:
throw RuntimeError("Unsupported renderer type"); throw RuntimeError("Unsupported renderer type");
} }
#else #else
MG_Config::RendererInfoPtr = (RendererInfo*)&RendererInfoUnknown; MG_Config::RendererInfoPtr = (RendererInfo*)&RendererInfoUnknown;
#endif #endif
} }
} } // namespace MG_Backend
} } // namespace MobileGL
@@ -1,17 +1,18 @@
#include "../../../Includes.h" #include <Includes.h>
#include "../Temporary/TemporaryEGLImpl.h"
MOBILEGL_EGL_API EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, MOBILEGL_EGL_API EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return MobileGL::MG_Impl::EGLImpl::CreateWindowSurface(dpy, config, window, attrib_list); return MobileGL::MG_Impl::EGLImpl::CreateWindowSurface(dpy, config, window, attrib_list);
} }
MOBILEGL_EGL_API EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, MOBILEGL_EGL_API EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs,
EGLint config_size, EGLint* num_config) { EGLint config_size, EGLint* num_config) {
return MobileGL::MG_Impl::EGLImpl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config); return MobileGL::MG_Impl::EGLImpl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config);
} }
MOBILEGL_EGL_API EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, MOBILEGL_EGL_API EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return MobileGL::MG_Impl::EGLImpl::CreateContext(dpy, config, shareCtx, attrib_list); return MobileGL::MG_Impl::EGLImpl::CreateContext(dpy, config, shareCtx, attrib_list);
} }
@@ -82,4 +83,3 @@ MOBILEGL_EGL_API EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig co
MOBILEGL_EGL_API __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* name) { MOBILEGL_EGL_API __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* name) {
return MobileGL::MG_Impl::EGLImpl::GetProcAddress(name); return MobileGL::MG_Impl::EGLImpl::GetProcAddress(name);
} }
@@ -1,22 +1,21 @@
#include "../../../Includes.h" #include "TemporaryEGLImpl.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::EGLImpl { namespace MG_Impl::EGLImpl {
// TODO: Implement complete EGL functionality // TODO: Implement complete EGL functionality
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return (EGLSurface)1; return (EGLSurface)1;
} }
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
EGLint config_size, EGLint* num_config) { EGLint* num_config) {
*num_config = 1; *num_config = 1;
return EGL_TRUE; return EGL_TRUE;
} }
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
const EGLint* attrib_list) {
return (EGLContext)1; return (EGLContext)1;
} }
@@ -59,8 +58,21 @@ namespace MobileGL {
} }
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) { EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
if (attribute == EGL_NATIVE_VISUAL_ID) if (attribute == EGL_NATIVE_VISUAL_ID) {
#if defined(ANDROID)
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM; *value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
return EGL_TRUE;
#elif defined(__linux__)
*value = 0;
return EGL_TRUE;
#elif defined(_WIN32)
*value = 0;
return EGL_TRUE;
#else
*value = 0;
return EGL_FALSE;
#endif
}
return EGL_TRUE; return EGL_TRUE;
} }
@@ -95,7 +107,7 @@ namespace MobileGL {
MGLOG_W("Failed to get function: %s", (const char*)name); MGLOG_W("Failed to get function: %s", (const char*)name);
return nullptr; return nullptr;
} }
return (__eglMustCastToProperFunctionPointerType)proc; return (__eglMustCastToProperFunctionPointerType)proc;
} }
} } // namespace MG_Impl::EGLImpl
} } // namespace MobileGL
@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::EGLImpl { namespace MG_Impl::EGLImpl {
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
const EGLint* attrib_list); const EGLint* attrib_list);
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
EGLint config_size, EGLint* num_config); EGLint* num_config);
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
const EGLint* attrib_list);
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor); EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
EGLDisplay GetDisplay(NativeDisplayType display); EGLDisplay GetDisplay(NativeDisplayType display);
EGLint GetError(); EGLint GetError();
@@ -25,5 +25,5 @@ namespace MobileGL {
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw); EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw);
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list); EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name); __eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
} } // namespace MG_Impl::EGLImpl
} } // namespace MobileGL
+447 -407
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@@ -1,457 +1,497 @@
#include "../../../Includes.h" #include "GL_Buffer.h"
#include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
void DeleteBuffers_State(GLsizei n, const GLuint* buffers) { void DeleteBuffers_State(GLsizei n, const GLuint* buffers) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", ErrorCode::InvalidValue,
"n must be non-negative.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", "n must be non-negative."));
return; return;
} }
if (!buffers) { if (!buffers) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State",
"Buffer names array cannot be null.")); "Buffer names array cannot be null."));
return; return;
} }
for (SizeT i = 0; i < static_cast<SizeT>(n); ++i) { for (SizeT i = 0; i < static_cast<SizeT>(n); ++i) {
Uint bufferName = buffers[i]; Uint bufferName = buffers[i];
if (bufferName == 0) continue; if (bufferName == 0) continue;
if (!BufferImpl::ValidateBufferName(bufferName)) continue; if (!BufferImpl::ValidateBufferName(bufferName)) continue;
MG_State::pGLContext->MarkBufferObjectForDeletion(bufferName); MG_State::pGLContext->MarkBufferObjectForDeletion(bufferName);
} }
}
} void FlushMappedBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length) {
if (length < 0 || offset < 0) {
void FlushMappedBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length) { MG_State::pGLContext->RecordError(
if (length < 0 || offset < 0) { ErrorCode::InvalidValue,
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", "Offset and length must be non-negative."));
"Offset and length must be non-negative.")); return;
return; }
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", ErrorCode::InvalidOperation,
"Buffer target is bound to no buffer object.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
return; "Buffer target is bound to no buffer object."));
} return;
}
if (!bufferObject->IsMapped()) { if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", ErrorCode::InvalidOperation,
"Cannot flush a buffer object that is not mapped.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
return; "Cannot flush a buffer object that is not mapped."));
} return;
}
if (offset + length > bufferObject->GetSize()) { if (offset + length > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", ErrorCode::InvalidValue,
"Offset and length exceed buffer size.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
return; "Offset and length exceed buffer size."));
} return;
}
auto mappingAccess = bufferObject->GetMappingAccess(); auto mappingAccess = bufferObject->GetMappingAccess();
if(!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) { if (!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", ErrorCode::InvalidOperation,
"Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT.")); MakeShared<GenericErrorInfo>(
return; "MG_Impl/GLImpl", "FlushMappedBufferRange_State",
} "Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT."));
return;
}
bufferObject->FlushMemoryRange(static_cast<SizeT>(offset), static_cast<SizeT>(length)); bufferObject->FlushMemoryRange(static_cast<SizeT>(offset), static_cast<SizeT>(length));
} }
GLboolean UnmapBuffer_State(GLenum target) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return GL_FALSE;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); GLboolean UnmapBuffer_State(GLenum target) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return GL_FALSE;
auto bufferObject = bindingSlot.GetBoundObject(); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
if (!bufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
"Buffer target is bound to no buffer object."));
return GL_FALSE;
}
if (!bufferObject->IsMapped()) { auto bufferObject = bindingSlot.GetBoundObject();
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, if (!bufferObject) {
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State", MG_State::pGLContext->RecordError(
"Cannot unmap a buffer object that is not mapped.")); ErrorCode::InvalidOperation,
return GL_FALSE; MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
} "Buffer target is bound to no buffer object."));
return GL_FALSE;
}
bufferObject->ReleaseMemory(); if (!bufferObject->IsMapped()) {
return GL_TRUE; MG_State::pGLContext->RecordError(
} ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
void* MapBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { "Cannot unmap a buffer object that is not mapped."));
if (length < 0 || offset < 0) { return GL_FALSE;
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, }
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length must be non-negative."));
return nullptr;
}
if (length == 0) { bufferObject->ReleaseMemory();
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, return GL_TRUE;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", }
"Length must be greater than zero."));
return nullptr;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); void* MapBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr; if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length must be non-negative."));
return nullptr;
}
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); if (length == 0) {
auto bufferObject = bindingSlot.GetBoundObject(); MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
if (!bufferObject) { MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, "Length must be greater than zero."));
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", return nullptr;
"Buffer target is bound to no buffer object.")); }
return nullptr;
}
if (offset + length > bufferObject->GetSize()) { BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length exceed buffer size."));
return nullptr;
}
auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr; auto bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Buffer target is bound to no buffer object."));
return nullptr;
}
if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) { if (offset + length > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set.")); "Offset and length exceed buffer size."));
return nullptr; return nullptr;
} }
if (accessBits & BufferMappingAccessBit::Read) { auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access);
const auto invalidFlags = BufferMappingAccessBit::InvalidateRange | if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr;
BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::Unsynchronized;
if (accessBits & invalidFlags) { if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", ErrorCode::InvalidOperation,
"GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
return nullptr; "At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set."));
} return nullptr;
} }
if (accessBits & BufferMappingAccessBit::FlushExplicit) { if (accessBits & BufferMappingAccessBit::Read) {
if (!(accessBits & BufferMappingAccessBit::Write)) { const auto invalidFlags = BufferMappingAccessBit::InvalidateRange |
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, BufferMappingAccessBit::InvalidateBuffer |
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", BufferMappingAccessBit::Unsynchronized;
"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
return nullptr;
}
}
const auto storageFlags = if (accessBits & invalidFlags) {
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent; MG_State::pGLContext->RecordError(
auto requiredFlags = accessBits & storageFlags; ErrorCode::InvalidOperation,
if (requiredFlags) { MakeShared<GenericErrorInfo>(
// TODO: check if the buffer data is created by BufferStorage and its flags after its implementation "MG_Impl/GLImpl", "MapBufferRange_State",
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, "GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags."));
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", return nullptr;
"Access flags require matching storage flags in buffer.")); }
return nullptr; }
}
if (bufferObject->IsMapped()) { if (accessBits & BufferMappingAccessBit::FlushExplicit) {
const auto invalidateFlags = BufferMappingAccessBit::InvalidateRange | if (!(accessBits & BufferMappingAccessBit::Write)) {
BufferMappingAccessBit::InvalidateBuffer; MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
return nullptr;
}
}
if (!(accessBits & invalidateFlags)) { const auto storageFlags = BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, auto requiredFlags = accessBits & storageFlags;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", if (requiredFlags) {
"Cannot map a buffer object that is already mapped.")); // TODO: check if the buffer data is created by BufferStorage and its flags after its implementation
return nullptr; MG_State::pGLContext->RecordError(
} ErrorCode::InvalidOperation,
} MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Access flags require matching storage flags in buffer."));
return nullptr;
}
void* result = bufferObject->AcquireMemoryRange( if (bufferObject->IsMapped()) {
{ static_cast<SizeT>(offset), static_cast<SizeT>(offset + length) }, const auto invalidateFlags =
accessBits BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer;
);
if (!result) {
MG_State::pGLContext->RecordError(ErrorCode::OutOfMemory,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Failed to map buffer due to insufficient memory."));
return nullptr;
}
return result;
}
void* MapBuffer_State(GLenum target, GLenum access) {
bool readable = access == GL_READ_ONLY || access == GL_READ_WRITE;
bool writable = access == GL_WRITE_ONLY || access == GL_READ_WRITE;
if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Access must be one of GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE."));
return nullptr;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Buffer target is bound to no buffer object."));
return nullptr;
}
if (bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Cannot map a buffer object that is already mapped."));
return nullptr;
}
void* result = bufferObject->AcquireMemory(true, readable, writable); if (!(accessBits & invalidateFlags)) {
if (!result) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError(ErrorCode::OutOfMemory, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Failed to map buffer due to insufficient memory.")); "Cannot map a buffer object that is already mapped."));
return nullptr; return nullptr;
} }
return result; }
}
void CopyBufferSubData_State(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
if (size < 0 || readOffset < 0 || writeOffset < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
BufferTarget readBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(readTarget);
BufferTarget writeBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(writeTarget);
if (!BufferImpl::ValidateBufferTarget(readBufferTarget) || !BufferImpl::ValidateBufferTarget(writeBufferTarget)) return;
auto& readBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(readBufferTarget);
auto& writeBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(writeBufferTarget);
auto readBufferObject = readBindingSlot.GetBoundObject();
auto writeBufferObject = writeBindingSlot.GetBoundObject();
if (!readBufferObject || !writeBufferObject) { void* result = bufferObject->AcquireMemoryRange(
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, {static_cast<SizeT>(offset), static_cast<SizeT>(offset + length)}, accessBits);
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", if (!result) {
"One of the buffer targets is bound to no buffer object.")); MG_State::pGLContext->RecordError(
return; ErrorCode::OutOfMemory,
} MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Failed to map buffer due to insufficient memory."));
return nullptr;
}
return result;
}
if (readOffset + size > readBufferObject->GetSize() || writeOffset + size > writeBufferObject->GetSize()) { void* MapBuffer_State(GLenum target, GLenum access) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, bool readable = access == GL_READ_ONLY || access == GL_READ_WRITE;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", bool writable = access == GL_WRITE_ONLY || access == GL_READ_WRITE;
"Offset and size must be within the bounds of the buffer objects.")); if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) {
return; MG_State::pGLContext->RecordError(
} ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "MapBuffer_State",
"Access must be one of GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE."));
return nullptr;
}
if (readBufferObject == writeBufferObject) { BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if ((readOffset <= writeOffset && readOffset + size > writeOffset) || if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
(writeOffset <= readOffset && writeOffset + size > readOffset)) { auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Source and destination buffers overlap in the specified ranges."));
return;
}
}
auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) { auto bufferObject = bindingSlot.GetBoundObject();
return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent); if (!bufferObject) {
}; MG_State::pGLContext->RecordError(
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) { ErrorCode::InvalidOperation,
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", "Buffer target is bound to no buffer object."));
"Cannot copy data from/to a mapped buffer object unless it was mapped with GL_MAP_PERSISTENT_BIT.")); return nullptr;
return; }
}
writeBufferObject->CopyDataFrom(readBufferObject, readOffset, writeOffset, size); if (bufferObject->IsMapped()) {
} MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
void BufferSubData_State(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
if (!data) { "Cannot map a buffer object that is already mapped."));
MG_State::pGLContext->RecordError(ErrorCode::NoError, // somehow OpenGL does not generate an error for this return nullptr;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", }
"Data pointer cannot be null."));
return;
}
if (size < 0 || offset < 0) { void* result = bufferObject->AcquireMemory(true, readable, writable);
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, if (!result) {
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", MG_State::pGLContext->RecordError(
"Offset and size must be non-negative.")); ErrorCode::OutOfMemory,
return; MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
} "Failed to map buffer due to insufficient memory."));
return nullptr;
}
return result;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); void CopyBufferSubData_State(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return; GLsizeiptr size) {
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); if (size < 0 || readOffset < 0 || writeOffset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto bufferObject = bindingSlot.GetBoundObject(); BufferTarget readBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(readTarget);
if (!bufferObject) { BufferTarget writeBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(writeTarget);
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, if (!BufferImpl::ValidateBufferTarget(readBufferTarget) ||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", !BufferImpl::ValidateBufferTarget(writeBufferTarget))
"Buffer target is bound to no buffer object.")); return;
return;
}
SizeT bufferSize = bufferObject->GetSize(); auto& readBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(readBufferTarget);
Range1D mappedRange = bufferObject->GetMappedRange(); auto& writeBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(writeBufferTarget);
if ((offset < mappedRange.end) && (offset + size > mappedRange.start)) { auto readBufferObject = readBindingSlot.GetBoundObject();
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, auto writeBufferObject = writeBindingSlot.GetBoundObject();
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Offset and size must not overlap with the mapped range of the buffer object."));
return;
}
auto mappingAccess = bufferObject->GetMappingAccess(); if (!readBufferObject || !writeBufferObject) {
if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent)) { MG_State::pGLContext->RecordError(
Range1D mappedRange = bufferObject->GetMappedRange(); ErrorCode::InvalidOperation,
if (offset + size >= mappedRange.start) { MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, "One of the buffer targets is bound to no buffer object."));
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", return;
"Cannot modify a mapped buffer object unless it was mapped with GL_MAP_PERSISTENT_BIT.")); }
return;
}
}
bufferObject->UploadSubData({ (void*)data, (SizeT)size }, offset); if (readOffset + size > readBufferObject->GetSize() || writeOffset + size > writeBufferObject->GetSize()) {
} MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
if (size < 0) { "Offset and size must be within the bounds of the buffer objects."));
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, return;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State", }
"Size must be non-negative."));
return;
}
BufferUsage bufferUsage = MG_Util::ConvertGLEnumToBufferUsage(usage); if (readBufferObject == writeBufferObject) {
if (!BufferImpl::ValidateBufferUsage(bufferUsage)) return; if ((readOffset <= writeOffset && readOffset + size > writeOffset) ||
(writeOffset <= readOffset && writeOffset + size > readOffset)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "CopyBufferSubData_State",
"Source and destination buffers overlap in the specified ranges."));
return;
}
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) {
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return; return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); };
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Cannot copy data from/to a mapped buffer object unless it was mapped "
"with GL_MAP_PERSISTENT_BIT."));
return;
}
auto bufferObject = bindingSlot.GetBoundObject(); writeBufferObject->CopyDataFrom(readBufferObject, readOffset, writeOffset, size);
if (!bufferObject) { }
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State",
"Buffer target is bound to no buffer object."));
return;
}
bufferObject->SetUsage(bufferUsage); void BufferSubData_State(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
bufferObject->Resize(size); if (!data) {
if (data) { MG_State::pGLContext->RecordError(
bufferObject->UploadData({ (void*)data, (SizeT)size }, 0); ErrorCode::NoError, // somehow OpenGL does not generate an error for this
} MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
} "Data pointer cannot be null."));
return;
void BindBuffer_State(GLenum target, GLuint buffer) { }
if (buffer != 0 && !BufferImpl::ValidateBufferName(buffer)) return;
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer); if (size < 0 || offset < 0) {
if (!bufferObject) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->CreateBufferObject(buffer); ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
bufferObject = MG_State::pGLContext->GetBufferObject(buffer); "Offset and size must be non-negative."));
} return;
}
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
bindingSlot.Bind(bufferObject); if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
} auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
void GenBuffers_State(GLsizei n, GLuint* buffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative"));
return;
}
auto bufferNames = MG_State::pGLContext->GenBufferNames(n);
Copy(bufferNames.data(), buffers, bufferNames.size());
}
GLboolean IsBuffer_State(GLuint buffer) { auto bufferObject = bindingSlot.GetBoundObject();
if (buffer == 0) { if (!bufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsBuffer_State", ErrorCode::InvalidOperation,
"Buffer name 0 is not a valid buffer object.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
return GL_FALSE; "Buffer target is bound to no buffer object."));
} return;
}
if (!BufferImpl::ValidateBufferName(buffer)) return GL_FALSE; SizeT bufferSize = bufferObject->GetSize();
return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE; Range1D mappedRange = bufferObject->GetMappedRange();
} if ((offset < mappedRange.end) && (offset + size > mappedRange.start)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "BufferSubData_State",
"Offset and size must not overlap with the mapped range of the buffer object."));
return;
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ auto mappingAccess = bufferObject->GetMappingAccess();
GLboolean IsBuffer(GLuint buffer) { if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent)) {
return IsBuffer_State(buffer); Range1D mappedRange = bufferObject->GetMappedRange();
} if (offset + size >= mappedRange.start) {
MG_State::pGLContext->RecordError(
void DeleteBuffers(GLsizei n, const GLuint* buffers) { ErrorCode::InvalidOperation,
DeleteBuffers_State(n, buffers); MakeShared<GenericErrorInfo>(
} "MG_Impl/GLImpl", "BufferSubData_State",
"Cannot modify a mapped buffer object unless it was mapped with GL_MAP_PERSISTENT_BIT."));
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { return;
FlushMappedBufferRange_State(target, offset, length); }
} }
GLboolean UnmapBuffer(GLenum target) { bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
return UnmapBuffer_State(target); }
}
void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { if (size < 0) {
return MapBufferRange_State(target, offset, length, access); MG_State::pGLContext->RecordError(
} ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State", "Size must be non-negative."));
void* MapBuffer(GLenum target, GLenum access) { return;
return MapBuffer_State(target, access); }
}
BufferUsage bufferUsage = MG_Util::ConvertGLEnumToBufferUsage(usage);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { if (!BufferImpl::ValidateBufferUsage(bufferUsage)) return;
CopyBufferSubData_State(readTarget, writeTarget, readOffset, writeOffset, size);
} BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
BufferSubData_State(target, offset, size, data);
} auto bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { MG_State::pGLContext->RecordError(
BufferData_State(target, size, data, usage); ErrorCode::InvalidOperation,
} MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State",
"Buffer target is bound to no buffer object."));
void BindBuffer(GLenum target, GLuint buffer) { return;
BindBuffer_State(target, buffer); }
}
bufferObject->SetUsage(bufferUsage);
void GenBuffers(GLsizei n, GLuint* buffers) { bufferObject->Resize(size);
GenBuffers_State(n, buffers); if (data) {
} bufferObject->UploadData({(void*)data, (SizeT)size}, 0);
} }
} }
void BindBuffer_State(GLenum target, GLuint buffer) {
if (buffer != 0 && !BufferImpl::ValidateBufferName(buffer)) return;
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
MG_State::pGLContext->CreateBufferObject(buffer);
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
}
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
bindingSlot.Bind(bufferObject);
}
void GenBuffers_State(GLsizei n, GLuint* buffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative"));
return;
}
auto bufferNames = MG_State::pGLContext->GenBufferNames(n);
Copy(bufferNames.data(), buffers, bufferNames.size());
}
GLboolean IsBuffer_State(GLuint buffer) {
if (buffer == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsBuffer_State",
"Buffer name 0 is not a valid buffer object."));
return GL_FALSE;
}
if (!BufferImpl::ValidateBufferName(buffer)) return GL_FALSE;
return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
GLboolean IsBuffer(GLuint buffer) {
return IsBuffer_State(buffer);
}
void DeleteBuffers(GLsizei n, const GLuint* buffers) {
DeleteBuffers_State(n, buffers);
}
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
FlushMappedBufferRange_State(target, offset, length);
}
GLboolean UnmapBuffer(GLenum target) {
return UnmapBuffer_State(target);
}
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
return MapBufferRange_State(target, offset, length, access);
}
void* MapBuffer(GLenum target, GLenum access) {
return MapBuffer_State(target, access);
}
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
CopyBufferSubData_State(readTarget, writeTarget, readOffset, writeOffset, size);
}
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
BufferSubData_State(target, offset, size, data);
}
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
BufferData_State(target, size, data, usage);
}
void BindBuffer(GLenum target, GLuint buffer) {
BindBuffer_State(target, buffer);
}
void GenBuffers(GLsizei n, GLuint* buffers) {
GenBuffers_State(n, buffers);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
+17 -15
View File
@@ -1,18 +1,20 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
GLboolean IsBuffer(GLuint buffer); GLboolean IsBuffer(GLuint buffer);
void DeleteBuffers(GLsizei n, const GLuint* buffers); void DeleteBuffers(GLsizei n, const GLuint* buffers);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GLboolean UnmapBuffer(GLenum target); GLboolean UnmapBuffer(GLenum target);
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void* MapBuffer(GLenum target, GLenum access); void* MapBuffer(GLenum target, GLenum access);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); GLsizeiptr size);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage); void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void BindBuffer(GLenum target, GLuint buffer); void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void GenBuffers(GLsizei n, GLuint* buffers); void BindBuffer(GLenum target, GLuint buffer);
} void GenBuffers(GLsizei n, GLuint* buffers);
} } // namespace MG_Impl::GLImpl
} // namespace MobileGL
+75 -70
View File
@@ -1,79 +1,84 @@
#include "../../../Includes.h" #include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
namespace BufferImpl { namespace BufferImpl {
bool ValidateBufferTarget(BufferTarget target) { bool ValidateBufferTarget(BufferTarget target) {
if (target == BufferTarget::Unknown) { if (target == BufferTarget::Unknown) {
using namespace MG_Util; using namespace MG_Util;
String bufferTargetStr = ConvertBufferTargetToString(target); String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target)); String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget", ErrorCode::InvalidEnum,
std::format("Target {} ({}) is not valid.", MakeShared<GenericErrorInfo>(
bufferTargetStr, glTargetStr))); "MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
return false; std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
} return false;
}
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
"No vertex array object is bound."));
return false;
}
return true; if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
} MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferTarget",
"No vertex array object is bound."));
return false;
}
bool ValidateBufferName(Uint index) { return true;
bool isValid = MG_State::pGLContext->ValidateBufferName(index); }
if (isValid)
return true;
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
std::format("Buffer name {} is not valid.", index)));
return false;
}
bool ValidateBufferUsage(BufferUsage usage) { bool ValidateBufferName(Uint index) {
if (usage != BufferUsage::Unknown) { bool isValid = MG_State::pGLContext->ValidateBufferName(index);
return true; if (isValid) return true;
} MG_State::pGLContext->RecordError(
using namespace MG_Util; ErrorCode::InvalidOperation,
String bufferUsageStr = ConvertBufferUsageToString(usage); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage)); std::format("Buffer name {} is not valid.", index)));
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, return false;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage", }
std::format("Usage {} ({}) is not one of the allowable values.",
bufferUsageStr, glUsageStr)));
return false;
}
bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) { bool ValidateBufferUsage(BufferUsage usage) {
if (accessBits == BufferMappingAccessBit::Null) { if (usage != BufferUsage::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, return true;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess", }
"Access bits cannot be null.")); using namespace MG_Util;
return false; String bufferUsageStr = ConvertBufferUsageToString(usage);
} String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
return false;
}
const auto validBits = bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
BufferMappingAccessBit::Read | if (accessBits == BufferMappingAccessBit::Null) {
BufferMappingAccessBit::Write | MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
BufferMappingAccessBit::InvalidateRange | MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
BufferMappingAccessBit::InvalidateBuffer | "ValidateBufferMappingAccess",
BufferMappingAccessBit::FlushExplicit | "Access bits cannot be null."));
BufferMappingAccessBit::Unsynchronized | return false;
BufferMappingAccessBit::Persistent | }
BufferMappingAccessBit::Coherent;
if ((accessBits & validBits) != accessBits) { const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess", BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
"Access bits cannot contain invalid flags.")); BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
return false;
}
return true; if ((accessBits & validBits) != accessBits) {
} MG_State::pGLContext->RecordError(
} ErrorCode::InvalidEnum,
} MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
"Access bits cannot contain invalid flags."));
return false;
}
return true;
}
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+9 -7
View File
@@ -1,10 +1,12 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
namespace BufferImpl { namespace BufferImpl {
bool ValidateBufferTarget(BufferTarget target); bool ValidateBufferTarget(BufferTarget target);
bool ValidateBufferName(Uint index); bool ValidateBufferName(Uint index);
bool ValidateBufferUsage(BufferUsage usage); bool ValidateBufferUsage(BufferUsage usage);
bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits); bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
} } // namespace BufferImpl
} } // namespace MobileGL::MG_Impl::GLImpl
@@ -1,4 +1,8 @@
#include "../../../Includes.h" #include <Includes.h>
#include "../Buffer/GL_Buffer.h"
#include "../VertexArray/GL_VertexArray.h"
#include "../Getter/GL_Getter.h"
#include "../Program/GL_Program.h"
#define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \ #define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \
MOBILEGL_GL_API type gl##name(__VA_ARGS__) { MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
+33 -32
View File
@@ -1,7 +1,12 @@
#include "../../../Includes.h" #include "GL_Getter.h"
#include <Config.h>
#include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
const GLubyte* GetString(GLenum name) { const GLubyte* GetString(GLenum name) {
static String vendorString; static String vendorString;
@@ -14,40 +19,37 @@ namespace MobileGL {
case GL_VENDOR: case GL_VENDOR:
if (vendorString.empty()) { if (vendorString.empty()) {
if (MG_Config::RendererInfoPtr->ExtraVendor.has_value()) { if (MG_Config::RendererInfoPtr->ExtraVendor.has_value()) {
vendorString = std::format("{}{}", vendorString =
MG_Config::CoreVendor, MG_Config::RendererInfoPtr->ExtraVendor.value()); std::format("{}{}", MG_Config::CoreVendor, MG_Config::RendererInfoPtr->ExtraVendor.value());
} else { } else {
vendorString = MG_Config::CoreVendor; vendorString = MG_Config::CoreVendor;
} }
} }
return (const GLubyte*)vendorString.c_str(); return (const GLubyte*)vendorString.c_str();
case GL_VERSION: { case GL_VERSION: {
if (versionStr.empty()) { if (versionStr.empty()) {
versionStr = std::format("{} {}, {} Backend, Version {}", versionStr =
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.toString().c_str(), std::format("{} {}, {} Backend, Version {}",
MG_Config::ProjectName.c_str(), MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.toString().c_str(),
MG_Config::RendererInfoPtr->BackendName.c_str(), MG_Config::ProjectName.c_str(), MG_Config::RendererInfoPtr->BackendName.c_str(),
MG_Config::CoreVersion.toString().c_str()); MG_Config::CoreVersion.toString().c_str());
} }
return (const GLubyte*)versionStr.c_str(); return (const GLubyte*)versionStr.c_str();
} }
case GL_RENDERER: case GL_RENDERER: {
{
if (rendererString.empty()) { if (rendererString.empty()) {
String deviceInfo; String deviceInfo;
rendererString = std::format("{} ({}) ({})", rendererString = std::format("{} ({}) ({})", MG_Config::RendererInfoPtr->RendererName.c_str(),
MG_Config::RendererInfoPtr->RendererName.c_str(), MG_Config::CoreName.c_str(), deviceInfo);
MG_Config::CoreName.c_str(),
deviceInfo);
} }
return (const GLubyte*)rendererString.c_str(); return (const GLubyte*)rendererString.c_str();
} }
case GL_SHADING_LANGUAGE_VERSION: case GL_SHADING_LANGUAGE_VERSION:
if (shadingLanguageVersion.empty()) { if (shadingLanguageVersion.empty()) {
shadingLanguageVersion = std::format("{} MobileGL", shadingLanguageVersion = std::format(
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString( "{} MobileGL",
{ true, false }).c_str()); MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString({true, false}).c_str());
} }
return (const GLubyte*)shadingLanguageVersion.c_str(); return (const GLubyte*)shadingLanguageVersion.c_str();
case GL_EXTENSIONS: case GL_EXTENSIONS:
@@ -55,10 +57,10 @@ namespace MobileGL {
for (auto& ext : MG_Config::RendererInfoPtr->RendererGLInfo.Extensions) { for (auto& ext : MG_Config::RendererInfoPtr->RendererGLInfo.Extensions) {
extensionsString += MG_Util::ConvertetGLExtToString(ext); extensionsString += MG_Util::ConvertetGLExtToString(ext);
extensionsString += " "; extensionsString += " ";
} }
extensionsString.pop_back(); extensionsString.pop_back();
} }
return (const GLubyte*)extensionsString.c_str(); return (const GLubyte*)extensionsString.c_str();
default: default:
return (const GLubyte*)"Unknown enum"; return (const GLubyte*)"Unknown enum";
} }
@@ -88,7 +90,6 @@ namespace MobileGL {
return (const GLubyte*)extStrings[index].c_str(); return (const GLubyte*)extStrings[index].c_str();
} }
void GetIntegerv(GLenum pname, GLint* params) { void GetIntegerv(GLenum pname, GLint* params) {
MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str()); MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!params) { if (!params) {
@@ -101,8 +102,9 @@ namespace MobileGL {
case GL_CONTEXT_FLAGS: case GL_CONTEXT_FLAGS:
params[0] = 0; params[0] = 0;
case GL_CONTEXT_PROFILE_MASK: case GL_CONTEXT_PROFILE_MASK:
params[0] = MG_Config::RendererInfoPtr->RendererGLInfo.IsCompatibilityProfile ? params[0] = MG_Config::RendererInfoPtr->RendererGLInfo.IsCompatibilityProfile
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT : GL_CONTEXT_CORE_PROFILE_BIT; ? GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
: GL_CONTEXT_CORE_PROFILE_BIT;
break; break;
case GL_NUM_EXTENSIONS: case GL_NUM_EXTENSIONS:
params[0] = MG_Config::RendererInfoPtr->RendererGLInfo.Extensions.size(); params[0] = MG_Config::RendererInfoPtr->RendererGLInfo.Extensions.size();
@@ -113,22 +115,21 @@ namespace MobileGL {
case GL_MINOR_VERSION: case GL_MINOR_VERSION:
params[0] = MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Minor; params[0] = MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Minor;
break; break;
// State // State
// TODO // TODO
// Others... // Others...
default: default:
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
MG_Util::ConvertGLEnumToString(pname).c_str(), pname); // TODO: Report GL_INVALID_ENUM.
// TODO: Report GL_INVALID_ENUM.
break; break;
} }
} }
GLenum GetError() { GLenum GetError() {
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ ErrorCode::NoError, nullptr }).code; ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code;
return MG_Util::ConvertErrorCodeToGLEnum(errorCode); return MG_Util::ConvertErrorCodeToGLEnum(errorCode);
} }
} } // namespace MG_Impl::GLImpl
} } // namespace MobileGL
+9 -8
View File
@@ -1,11 +1,12 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
const GLubyte* GetString(GLenum name); const GLubyte* GetString(GLenum name);
const GLubyte* GetStringi(GLenum name, GLuint index); const GLubyte* GetStringi(GLenum name, GLuint index);
void GetIntegerv(GLenum pname, GLint* params); void GetIntegerv(GLenum pname, GLint* params);
GLenum GetError(); GLenum GetError();
} } // namespace MG_Impl::GLImpl
} } // namespace MobileGL
+221 -118
View File
@@ -1,260 +1,363 @@
#include "../../../Includes.h" #include "GL_Program.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
void AttachShader_State(GLuint program, GLuint shader) { void AttachShader_State(GLuint program, GLuint shader) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void BindAttribLocation_State(GLuint program, GLuint index, const GLchar *name) { void BindAttribLocation_State(GLuint program, GLuint index, const GLchar* name) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void CompileShader_State(GLuint shader) { void CompileShader_State(GLuint shader) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
GLuint CreateProgram_State(void) { GLuint CreateProgram_State(void) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
GLuint CreateShader_State(GLenum type) { GLuint CreateShader_State(GLenum type) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void DeleteProgram_State(GLuint program) { void DeleteProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void DeleteShader_State(GLuint shader) { void DeleteShader_State(GLuint shader) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void DetachShader_State(GLuint program, GLuint shader) { void DetachShader_State(GLuint program, GLuint shader) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetActiveAttrib_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { void GetActiveAttrib_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size,
THROW_UNIMPL_EXCEPTION GLenum* type, GLchar* name) {
THROW_UNIMPL_EXCEPTION;
} }
void GetActiveUniform_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { void GetActiveUniform_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size,
THROW_UNIMPL_EXCEPTION GLenum* type, GLchar* name) {
THROW_UNIMPL_EXCEPTION;
} }
void GetAttachedShaders_State(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { void GetAttachedShaders_State(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
GLint GetAttribLocation_State(GLuint program, const GLchar *name) { GLint GetAttribLocation_State(GLuint program, const GLchar* name) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetProgramiv_State(GLuint program, GLenum pname, GLint *params) { void GetProgramiv_State(GLuint program, GLenum pname, GLint* params) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetShaderiv_State(GLuint shader, GLenum pname, GLint *params) { void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetShaderSource_State(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { void GetShaderSource_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
GLint GetUniformLocation_State(GLuint program, const GLchar *name) { GLint GetUniformLocation_State(GLuint program, const GLchar* name) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetUniformfv_State(GLuint program, GLint location, GLfloat *params) { void GetUniformfv_State(GLuint program, GLint location, GLfloat* params) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void GetUniformiv_State(GLuint program, GLint location, GLint *params) { void GetUniformiv_State(GLuint program, GLint location, GLint* params) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
GLboolean IsProgram_State(GLuint program) { GLboolean IsProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
GLboolean IsShader_State(GLuint shader) { GLboolean IsShader_State(GLuint shader) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void LinkProgram_State(GLuint program) { void LinkProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void ShaderSource_State(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) { void ShaderSource_State(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void UseProgram_State(GLuint program) { void UseProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform1f_State(GLint location, GLfloat v0) { void Uniform1f_State(GLint location, GLfloat v0) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform2f_State(GLint location, GLfloat v0, GLfloat v1) { void Uniform2f_State(GLint location, GLfloat v0, GLfloat v1) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform3f_State(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { void Uniform3f_State(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform4f_State(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { void Uniform4f_State(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform1i_State(GLint location, GLint v0) { void Uniform1i_State(GLint location, GLint v0) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform2i_State(GLint location, GLint v0, GLint v1) { void Uniform2i_State(GLint location, GLint v0, GLint v1) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform3i_State(GLint location, GLint v0, GLint v1, GLint v2) { void Uniform3i_State(GLint location, GLint v0, GLint v1, GLint v2) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform4i_State(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { void Uniform4i_State(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform1fv_State(GLint location, GLsizei count, const GLfloat *value) { void Uniform1fv_State(GLint location, GLsizei count, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform2fv_State(GLint location, GLsizei count, const GLfloat *value) { void Uniform2fv_State(GLint location, GLsizei count, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform3fv_State(GLint location, GLsizei count, const GLfloat *value) { void Uniform3fv_State(GLint location, GLsizei count, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform4fv_State(GLint location, GLsizei count, const GLfloat *value) { void Uniform4fv_State(GLint location, GLsizei count, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform1iv_State(GLint location, GLsizei count, const GLint *value) { void Uniform1iv_State(GLint location, GLsizei count, const GLint* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform2iv_State(GLint location, GLsizei count, const GLint *value) { void Uniform2iv_State(GLint location, GLsizei count, const GLint* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform3iv_State(GLint location, GLsizei count, const GLint *value) { void Uniform3iv_State(GLint location, GLsizei count, const GLint* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void Uniform4iv_State(GLint location, GLsizei count, const GLint *value) { void Uniform4iv_State(GLint location, GLsizei count, const GLint* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void UniformMatrix3fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { void UniformMatrix3fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void UniformMatrix4fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { void UniformMatrix4fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void ValidateProgram_State(GLuint program) { void ValidateProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION THROW_UNIMPL_EXCEPTION;
} }
void AttachShader(GLuint program, GLuint shader) {
AttachShader_State(program, shader);
}
void AttachShader(GLuint program, GLuint shader) { AttachShader_State(program, shader); } void BindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
void BindAttribLocation(GLuint program, GLuint index, const GLchar *name) {
BindAttribLocation_State(program, index, name); BindAttribLocation_State(program, index, name);
} }
void CompileShader(GLuint shader) { CompileShader_State(shader); }
GLuint CreateProgram(void) { return CreateProgram_State(); } void CompileShader(GLuint shader) {
GLuint CreateShader(GLenum type) { return CreateShader_State(type); } CompileShader_State(shader);
void DeleteProgram(GLuint program) { DeleteProgram_State(program); } }
void DeleteShader(GLuint shader) { DeleteShader_State(shader); } GLuint CreateProgram(void) {
void DetachShader(GLuint program, GLuint shader) { DetachShader_State(program, shader); } return CreateProgram_State();
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { }
GLuint CreateShader(GLenum type) {
return CreateShader_State(type);
}
void DeleteProgram(GLuint program) {
DeleteProgram_State(program);
}
void DeleteShader(GLuint shader) {
DeleteShader_State(shader);
}
void DetachShader(GLuint program, GLuint shader) {
DetachShader_State(program, shader);
}
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLchar* name) {
GetActiveAttrib_State(program, index, bufSize, length, size, type, name); GetActiveAttrib_State(program, index, bufSize, length, size, type, name);
} }
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLchar* name) {
GetActiveUniform_State(program, index, bufSize, length, size, type, name); GetActiveUniform_State(program, index, bufSize, length, size, type, name);
} }
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
GetAttachedShaders_State(program, maxCount, count, shaders); GetAttachedShaders_State(program, maxCount, count, shaders);
} }
GLint GetAttribLocation(GLuint program, const GLchar *name) { GLint GetAttribLocation(GLuint program, const GLchar* name) {
GetAttribLocation_State(program, name); GetAttribLocation_State(program, name);
} }
void GetProgramiv(GLuint program, GLenum pname, GLint *params) {
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
GetProgramiv_State(program, pname, params); GetProgramiv_State(program, pname, params);
} }
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
GetProgramInfoLog_State(program, bufSize, length, infoLog); GetProgramInfoLog_State(program, bufSize, length, infoLog);
} }
void GetShaderiv(GLuint shader, GLenum pname, GLint *params) {
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
GetShaderiv_State(shader, pname, params); GetShaderiv_State(shader, pname, params);
} }
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
GetShaderInfoLog_State(shader, bufSize, length, infoLog); GetShaderInfoLog_State(shader, bufSize, length, infoLog);
} }
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) {
GetShaderSource_State(shader, bufSize, length, source); GetShaderSource_State(shader, bufSize, length, source);
} }
GLint GetUniformLocation(GLuint program, const GLchar *name) { GLint GetUniformLocation(GLuint program, const GLchar* name) {
GetUniformLocation_State(program, name); GetUniformLocation_State(program, name);
} }
void GetUniformfv(GLuint program, GLint location, GLfloat *params) {
void GetUniformfv(GLuint program, GLint location, GLfloat* params) {
GetUniformfv_State(program, location, params); GetUniformfv_State(program, location, params);
} }
void GetUniformiv(GLuint program, GLint location, GLint *params) {
void GetUniformiv(GLuint program, GLint location, GLint* params) {
GetUniformiv_State(program, location, params); GetUniformiv_State(program, location, params);
} }
GLboolean IsProgram(GLuint program) { return IsProgram_State(program); } GLboolean IsProgram(GLuint program) {
GLboolean IsShader(GLuint shader) { return IsShader_State(shader); } return IsProgram_State(program);
void LinkProgram(GLuint program) { LinkProgram_State(program); } }
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) { GLboolean IsShader(GLuint shader) {
return IsShader_State(shader);
}
void LinkProgram(GLuint program) {
LinkProgram_State(program);
}
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
ShaderSource_State(shader, count, string, length); ShaderSource_State(shader, count, string, length);
} }
void UseProgram(GLuint program) { UseProgram_State(program); }
void Uniform1f(GLint location, GLfloat v0) { Uniform1f_State(location, v0); } void UseProgram(GLuint program) {
void Uniform2f(GLint location, GLfloat v0, GLfloat v1) { Uniform2f_State(location, v0, v1); } UseProgram_State(program);
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { Uniform3f_State(location, v0, v1, v2); } }
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void Uniform1i(GLint location, GLint v0) { Uniform1i_State(location, v0); } void Uniform1f(GLint location, GLfloat v0) {
void Uniform2i(GLint location, GLint v0, GLint v1) { Uniform2i_State(location, v0, v1); } Uniform1f_State(location, v0);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) { Uniform3i_State(location, v0, v1, v2); } }
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { Uniform4i_State(location, v0, v1, v2, v3); }
void Uniform1fv(GLint location, GLsizei count, const GLfloat *value) { Uniform1fv_State(location, count, value); } void Uniform2f(GLint location, GLfloat v0, GLfloat v1) {
void Uniform2fv(GLint location, GLsizei count, const GLfloat *value) { Uniform2fv_State(location, count, value); } Uniform2f_State(location, v0, v1);
void Uniform3fv(GLint location, GLsizei count, const GLfloat *value) { Uniform3fv_State(location, count, value); } }
void Uniform4fv(GLint location, GLsizei count, const GLfloat *value) { Uniform4fv_State(location, count, value); }
void Uniform1iv(GLint location, GLsizei count, const GLint *value) { Uniform1iv_State(location, count, value); } void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
void Uniform2iv(GLint location, GLsizei count, const GLint *value) { Uniform2iv_State(location, count, value); } Uniform3f_State(location, v0, v1, v2);
void Uniform3iv(GLint location, GLsizei count, const GLint *value) { Uniform3iv_State(location, count, value); } }
void Uniform4iv(GLint location, GLsizei count, const GLint *value) { Uniform4iv_State(location, count, value); }
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UniformMatrix2fv_State(location, count, transpose, value); } void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UniformMatrix3fv_State(location, count, transpose, value); } Uniform4f_State(location, v0, v1, v2, v3);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UniformMatrix4fv_State(location, count, transpose, value); } }
void ValidateProgram(GLuint program) { ValidateProgram_State(program); }
} void Uniform1i(GLint location, GLint v0) {
} Uniform1i_State(location, v0);
}
void Uniform2i(GLint location, GLint v0, GLint v1) {
Uniform2i_State(location, v0, v1);
}
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
Uniform3i_State(location, v0, v1, v2);
}
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
Uniform4i_State(location, v0, v1, v2, v3);
}
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform1fv_State(location, count, value);
}
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform2fv_State(location, count, value);
}
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform3fv_State(location, count, value);
}
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform4fv_State(location, count, value);
}
void Uniform1iv(GLint location, GLsizei count, const GLint* value) {
Uniform1iv_State(location, count, value);
}
void Uniform2iv(GLint location, GLsizei count, const GLint* value) {
Uniform2iv_State(location, count, value);
}
void Uniform3iv(GLint location, GLsizei count, const GLint* value) {
Uniform3iv_State(location, count, value);
}
void Uniform4iv(GLint location, GLsizei count, const GLint* value) {
Uniform4iv_State(location, count, value);
}
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
UniformMatrix2fv_State(location, count, transpose, value);
}
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
UniformMatrix3fv_State(location, count, transpose, value);
}
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
UniformMatrix4fv_State(location, count, transpose, value);
}
void ValidateProgram(GLuint program) {
ValidateProgram_State(program);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
+30 -27
View File
@@ -1,31 +1,34 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
void AttachShader(GLuint program, GLuint shader); void AttachShader(GLuint program, GLuint shader);
void BindAttribLocation(GLuint program, GLuint index, const GLchar *name); void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void CompileShader(GLuint shader); void CompileShader(GLuint shader);
GLuint CreateProgram(void); GLuint CreateProgram(void);
GLuint CreateShader(GLenum type); GLuint CreateShader(GLenum type);
void DeleteProgram(GLuint program); void DeleteProgram(GLuint program);
void DeleteShader(GLuint shader); void DeleteShader(GLuint shader);
void DetachShader(GLuint program, GLuint shader); void DetachShader(GLuint program, GLuint shader);
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLchar* name);
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
GLint GetAttribLocation(GLuint program, const GLchar *name); GLchar* name);
void GetProgramiv(GLuint program, GLenum pname, GLint *params); void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLint GetAttribLocation(GLuint program, const GLchar* name);
void GetShaderiv(GLuint shader, GLenum pname, GLint *params); void GetProgramiv(GLuint program, GLenum pname, GLint* params);
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
GLint GetUniformLocation(GLuint program, const GLchar *name); void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetUniformfv(GLuint program, GLint location, GLfloat *params); void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
void GetUniformiv(GLuint program, GLint location, GLint *params); GLint GetUniformLocation(GLuint program, const GLchar* name);
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
void GetUniformiv(GLuint program, GLint location, GLint* params);
GLboolean IsProgram(GLuint program); GLboolean IsProgram(GLuint program);
GLboolean IsShader(GLuint shader); GLboolean IsShader(GLuint shader);
void LinkProgram(GLuint program); void LinkProgram(GLuint program);
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void UseProgram(GLuint program); void UseProgram(GLuint program);
void Uniform1f(GLint location, GLfloat v0); void Uniform1f(GLint location, GLfloat v0);
void Uniform2f(GLint location, GLfloat v0, GLfloat v1); void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
@@ -35,17 +38,17 @@ namespace MobileGL {
void Uniform2i(GLint location, GLint v0, GLint v1); void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform1fv(GLint location, GLsizei count, const GLfloat *value); void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat *value); void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat *value); void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform4fv(GLint location, GLsizei count, const GLfloat *value); void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform1iv(GLint location, GLsizei count, const GLint *value); void Uniform1iv(GLint location, GLsizei count, const GLint* value);
void Uniform2iv(GLint location, GLsizei count, const GLint *value); void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint *value); void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint *value); void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void ValidateProgram(GLuint program); void ValidateProgram(GLuint program);
} } // namespace MG_Impl::GLImpl
} } // namespace MobileGL
@@ -1,15 +1,20 @@
#include "../../../Includes.h" #include "GL_VertexArray.h"
#include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
void DisableVertexAttribArray_State(GLuint index) { void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "EnableVertexAttribArray_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"No vertex array object is bound.")); "EnableVertexAttribArray_State",
"No vertex array object is bound."));
return; return;
} }
@@ -22,8 +27,9 @@ namespace MobileGL {
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "EnableVertexAttribArray_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"No vertex array object is bound.")); "EnableVertexAttribArray_State",
"No vertex array object is bound."));
return; return;
} }
@@ -40,17 +46,19 @@ namespace MobileGL {
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"No vertex array object is bound.")); "VertexAttribPointer_State",
"No vertex array object is bound."));
return; return;
} }
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex); auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject(); auto vbo = vboSlot.GetBoundObject();
if (!vbo) { if (!vbo) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER.")); "No buffer is bound to GL_ARRAY_BUFFER."));
return; return;
} }
@@ -60,27 +68,30 @@ namespace MobileGL {
vao->BindAttributeBuffer(index, vbo); vao->BindAttributeBuffer(index, vbo);
} }
// TODO: Implement GL_BGRA support // TODO: Implement GL_BGRA support
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) { void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return; if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"No vertex array object is bound.")); "VertexAttribPointer_State",
"No vertex array object is bound."));
return; return;
} }
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex); auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject(); auto vbo = vboSlot.GetBoundObject();
if (!vbo) { if (!vbo) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER.")); "No buffer is bound to GL_ARRAY_BUFFER."));
return; return;
} }
@@ -107,9 +118,9 @@ namespace MobileGL {
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) { void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State",
"n must be non-negative.")); "n must be non-negative."));
return; return;
} }
@@ -120,8 +131,7 @@ namespace MobileGL {
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue; if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
if (MG_State::pGLContext->GetBoundVertexArray() && if (MG_State::pGLContext->GetBoundVertexArray() &&
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
MG_State::pGLContext->GetVertexArrayObject(vao)) {
MG_State::pGLContext->BindVertexArray(0); MG_State::pGLContext->BindVertexArray(0);
} }
@@ -131,64 +141,66 @@ namespace MobileGL {
void GenVertexArrays_State(GLsizei n, GLuint* arrays) { void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", ErrorCode::InvalidValue,
"n must be non-negative.")); MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return; return;
} }
auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n); auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n);
Copy(vaoNames.data(), arrays, vaoNames.size()); Copy(vaoNames.data(), arrays, vaoNames.size());
} }
GLboolean IsVertexArray_State(GLuint array) { GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) { if (array == 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State", ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported.")); "Vertex array name 0 is not supported."));
return GL_FALSE; return GL_FALSE;
} }
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE; if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) { if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array))); std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE; return GL_FALSE;
} }
return GL_TRUE; return GL_TRUE;
} }
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
GLboolean IsVertexArray(GLuint array) { GLboolean IsVertexArray(GLuint array) {
return IsVertexArray_State(array); return IsVertexArray_State(array);
} }
void DisableVertexAttribArray(GLuint index) { void DisableVertexAttribArray(GLuint index) {
DisableVertexAttribArray_State(index); DisableVertexAttribArray_State(index);
} }
void EnableVertexAttribArray(GLuint index) { void EnableVertexAttribArray(GLuint index) {
EnableVertexAttribArray_State(index); EnableVertexAttribArray_State(index);
} }
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) { void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
VertexAttribIPointer_State(index, size, type, stride, pointer); VertexAttribIPointer_State(index, size, type, stride, pointer);
} }
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) { void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
VertexAttribPointer_State(index, size, type, normalized, stride, pointer); const void* pointer) {
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
} }
void BindVertexArray(GLuint array) { void BindVertexArray(GLuint array) {
BindVertexArray_State(array); BindVertexArray_State(array);
} }
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) { void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
DeleteVertexArrays_State(n, arrays); DeleteVertexArrays_State(n, arrays);
} }
void GenVertexArrays(GLsizei n, GLuint* arrays) { void GenVertexArrays(GLsizei n, GLuint* arrays) {
GenVertexArrays_State(n, arrays); GenVertexArrays_State(n, arrays);
} }
} } // namespace MG_Impl::GLImpl
} } // namespace MobileGL
@@ -1,15 +1,17 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Impl::GLImpl { namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
GLboolean IsVertexArray(GLuint array); GLboolean IsVertexArray(GLuint array);
void DisableVertexAttribArray(GLuint index); void DisableVertexAttribArray(GLuint index);
void EnableVertexAttribArray(GLuint index); void EnableVertexAttribArray(GLuint index);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer);
void BindVertexArray(GLuint array); void BindVertexArray(GLuint array);
void DeleteVertexArrays(GLsizei n, const GLuint* arrays); void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
void GenVertexArrays(GLsizei n, GLuint* arrays); void GenVertexArrays(GLsizei n, GLuint* arrays);
} } // namespace MG_Impl::GLImpl
} } // namespace MobileGL
@@ -1,31 +1,37 @@
#include "../../../Includes.h" #include "Validators.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
namespace VertexArrayImpl { namespace VertexArrayImpl {
bool ValidateVertexArrayName(Uint index) { bool ValidateVertexArrayName(Uint index) {
if (index == 0) { if (index == 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName", ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
"Vertex array name 0 is not supported.")); "Vertex array name 0 is not supported."));
return false; return false;
} }
bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index); bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) { if (!isValid) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
std::format("Vertex array name {} is not valid.", index))); std::format("Vertex array name {} is not valid.", index)));
return false; return false;
} }
return true; return true;
} }
bool ValidateVertexArrayObject(Uint index) { bool ValidateVertexArrayObject(Uint index) {
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) { if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
std::format("Vertex array object {} does not exist.", index))); std::format("Vertex array object {} does not exist.", index)));
return false; return false;
} }
return true; return true;
@@ -33,10 +39,12 @@ namespace MobileGL::MG_Impl::GLImpl {
bool ValidateVertexAttributeIndex(Uint index) { bool ValidateVertexAttributeIndex(Uint index) {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) { if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttributeIndex", ErrorCode::InvalidValue,
std::format("Attribute index {} exceeds maximum of {}.", MakeShared<GenericErrorInfo>(
index, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1))); "MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
std::format("Attribute index {} exceeds maximum of {}.", index,
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
return false; return false;
} }
return true; return true;
@@ -44,27 +52,33 @@ namespace MobileGL::MG_Impl::GLImpl {
bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) { bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
if (size < 1 || size > 4) { if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams", ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index))); std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false; return false;
} }
if (type == DataType::Unknown) { if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams", MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid type {} for attribute {}.", MG_Util::ConvertDataTypeToString(type).c_str(), index))); std::format("Invalid type {} for attribute {}.",
MG_Util::ConvertDataTypeToString(type).c_str(), index)));
return false; return false;
} }
if (stride < 0) { if (stride < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams", ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Negative stride {} is not allowed for attribute {}.", stride, index))); std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
return false; return false;
} }
return true; return true;
} }
} } // namespace VertexArrayImpl
} } // namespace MobileGL::MG_Impl::GLImpl
@@ -1,10 +1,12 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
namespace VertexArrayImpl { namespace VertexArrayImpl {
bool ValidateVertexArrayName(Uint index); bool ValidateVertexArrayName(Uint index);
bool ValidateVertexArrayObject(Uint index); bool ValidateVertexArrayObject(Uint index);
bool ValidateVertexAttributeIndex(Uint index); bool ValidateVertexAttributeIndex(Uint index);
bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride); bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
} } // namespace VertexArrayImpl
} } // namespace MobileGL::MG_Impl::GLImpl
@@ -1,4 +1,5 @@
#include "../../../Includes.h" #include <Includes.h>
#include "../LookUp/LookUp.h"
MOBILEGL_GLX_API void* glXGetProcAddress(const char* name) { MOBILEGL_GLX_API void* glXGetProcAddress(const char* name) {
return MG_Impl::GLXImpl::GetProcAddress(name); return MG_Impl::GLXImpl::GetProcAddress(name);
+3 -3
View File
@@ -1,7 +1,7 @@
#include "../../../Includes.h" #include "LookUp.h"
namespace MG_Impl::GLXImpl { namespace MG_Impl::GLXImpl {
// TODO: Implement complete glx functionality // TODO: Implement complete GLX functionality
void* GetProcAddress(const char* name) { void* GetProcAddress(const char* name) {
MGLOG_D("glXGetProcAddress(\"%s\")", name); MGLOG_D("glXGetProcAddress(\"%s\")", name);
@@ -18,4 +18,4 @@ namespace MG_Impl::GLXImpl {
void* GetProcAddressARB(const char* name) { void* GetProcAddressARB(const char* name) {
return GetProcAddress(name); return GetProcAddress(name);
} }
} } // namespace MG_Impl::GLXImpl
+3 -2
View File
@@ -1,8 +1,9 @@
#pragma once #pragma once
#include <Includes.h>
namespace MG_Impl { namespace MG_Impl {
namespace GLXImpl { namespace GLXImpl {
void* GetProcAddress(const char* name); void* GetProcAddress(const char* name);
void* GetProcAddressARB(const char* name); void* GetProcAddressARB(const char* name);
} } // namespace GLXImpl
} } // namespace MG_Impl
@@ -1,159 +1,155 @@
#include "../../../Includes.h" #include "BufferObject.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
BufferObject::BufferObject() BufferObject::BufferObject()
: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw), : m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_isMapped(false), m_mappingAccess(BufferMappingAccessBit::Null), m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}) {}
m_dirtyRange({ 0, 0 }), m_mappedRange({ 0, 0 }) {
}
void BufferObject::Resize(SizeT size) { void BufferObject::Resize(SizeT size) {
m_size = size; m_size = size;
m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
m_data.resize(size); m_data.resize(size);
m_dirtyRange = { 0, 0 }; m_dirtyRange = {0, 0};
} }
void BufferObject::UploadData(DataPtr data, SizeT atOffset) { void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
assert(atOffset + data.size <= m_size); assert(atOffset + data.size <= m_size);
assert(!m_isMapped); assert(!m_isMapped);
memcpy(m_data.data() + atOffset, data.data, data.size); memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size); m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
} }
void BufferObject::SetUsage(BufferUsage usage) { void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage; m_usage = usage;
} }
void BufferObject::ReleaseMemory() { void BufferObject::ReleaseMemory() {
if (!m_isMapped) return; if (!m_isMapped) return;
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start, memcpy(m_data.data() + m_mappedRange.start, m_stagingData.data(),
m_stagingData.data(), m_mappedRange.end - m_mappedRange.start);
m_mappedRange.end - m_mappedRange.start); m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end); }
}
m_stagingData.clear(); m_stagingData.clear();
} }
m_isMapped = false; m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null; m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = { 0, 0 }; m_mappedRange = {0, 0};
m_ownsStagingData = false; m_ownsStagingData = false;
} }
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) { void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped); assert(m_isMapped);
assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit)); assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert((m_mappingAccess & BufferMappingAccessBit::Write)); assert((m_mappingAccess & BufferMappingAccessBit::Write));
SizeT start = m_mappedRange.start + offset; SizeT start = m_mappedRange.start + offset;
SizeT end = start + length; SizeT end = start + length;
assert(end <= m_mappedRange.end); assert(end <= m_mappedRange.end);
memcpy(m_data.data() + start, m_stagingData.data() + offset, length); memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end); m_dirtyRange.UnionUpdate(start, end);
} }
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) { void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
assert(!m_isMapped); assert(!m_isMapped);
assert(atOffset + data.size <= m_size); assert(atOffset + data.size <= m_size);
memcpy(m_data.data() + atOffset, data.data, data.size); memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size); m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
} }
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) { void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
assert(!m_isMapped); SizeT size) {
assert(!src->IsMapped()); assert(!m_isMapped);
assert(srcOffset + size <= src->GetSize()); assert(!src->IsMapped());
assert(dstOffset + size <= m_size); assert(srcOffset + size <= src->GetSize());
assert(dstOffset + size <= m_size);
const Uint8* srcData = src->m_data.data() + srcOffset; const Uint8* srcData = src->m_data.data() + srcOffset;
memcpy(m_data.data() + dstOffset, srcData, size); memcpy(m_data.data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size); m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
} }
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) { void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) { if (markMapped) {
m_isMapped = true; m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read; auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) | (write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null); m_mappedRange = {0, m_size};
m_mappedRange = { 0, m_size };
if (m_mappingAccess & BufferMappingAccessBit::Write) { if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size); m_stagingData.resize(m_size);
m_ownsStagingData = true; m_ownsStagingData = true;
if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange | if (!(m_mappingAccess &
BufferMappingAccessBit::InvalidateBuffer))) { (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size); memcpy(m_stagingData.data(), m_data.data(), m_size);
} }
return m_stagingData.data(); return m_stagingData.data();
} }
} }
return m_data.data(); return m_data.data();
} }
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) { void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end); assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true; m_isMapped = true;
m_mappingAccess = access; m_mappingAccess = access;
m_mappedRange = range; m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) { if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start); m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true; m_ownsStagingData = true;
if (!(access & (BufferMappingAccessBit::InvalidateRange | if (!(access &
BufferMappingAccessBit::InvalidateBuffer))) { (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size()); memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
} }
return m_stagingData.data(); return m_stagingData.data();
} } else {
else { m_ownsStagingData = false;
m_ownsStagingData = false; return m_data.data() + range.start;
return m_data.data() + range.start; }
} }
}
void BufferObject::ClearDirty() { void BufferObject::ClearDirty() {
m_dirtyRange = { 0, 0 }; m_dirtyRange = {0, 0};
} }
SizeT BufferObject::GetSize() const { SizeT BufferObject::GetSize() const {
return m_size; return m_size;
} }
BufferUsage BufferObject::GetUsage() const { BufferUsage BufferObject::GetUsage() const {
return m_usage; return m_usage;
} }
Range1D BufferObject::GetDirtyRange() const { Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange; return m_dirtyRange;
} }
Bool BufferObject::IsMapped() const { Bool BufferObject::IsMapped() const {
return m_isMapped; return m_isMapped;
} }
Range1D BufferObject::GetMappedRange() const { Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{ 0, 0 }; return m_isMapped ? m_mappedRange : Range1D{0, 0};
} }
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const { Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null; return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,106 +1,89 @@
#pragma once #pragma once
#include "MG_Util/Types.h" #include <Includes.h>
namespace MobileGL { namespace MobileGL {
enum class BufferTarget { enum class BufferTarget {
Vertex, Vertex,
Index, Index,
Uniform, Uniform,
CopyRead, CopyRead,
CopyWrite, CopyWrite,
PixelPack, PixelPack,
PixelUnpack, PixelUnpack,
Query, Query,
Texture, Texture,
TransformFeedback, TransformFeedback,
AtomicCounter, AtomicCounter,
DispatchIndirect, DispatchIndirect,
DrawIndirect, DrawIndirect,
ShaderStorage, ShaderStorage,
BufferTargetCount, BufferTargetCount,
Unknown = -1 Unknown = -1
}; };
enum class BufferUsage { enum class BufferUsage {
StreamDraw, StreamDraw,
StreamRead, StreamRead,
StreamCopy, StreamCopy,
StaticDraw, StaticDraw,
StaticRead, StaticRead,
StaticCopy, StaticCopy,
DynamicDraw, DynamicDraw,
DynamicRead, DynamicRead,
DynamicCopy, DynamicCopy,
Unknown = -1 Unknown = -1
}; };
enum class BufferMappingAccessBit : Uint { enum class BufferMappingAccessBit : Uint {
Null = 0x00, Null = 0x00,
Read = 0x01, Read = 0x01,
Write = 0x02, Write = 0x02,
InvalidateRange = 0x04, InvalidateRange = 0x04,
InvalidateBuffer = 0x08, InvalidateBuffer = 0x08,
FlushExplicit = 0x10, FlushExplicit = 0x10,
Unsynchronized = 0x20, Unsynchronized = 0x20,
Persistent = 0x40, Persistent = 0x40,
Coherent = 0x80 Coherent = 0x80
}; };
// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) { namespace MG_State {
// return Flags(a) | b; namespace GLState {
// } class BufferObject {
// public:
// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) { using TargetEnum = BufferTarget;
// a = a | b;
// return a;
// }
// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) { BufferObject();
// return Flags(a) & b;
// }
// inline bool Any(BufferMappingAccessBit a) { void Resize(SizeT size);
// using T = std::underlying_type_t<BufferMappingAccessBit>; void UploadData(DataPtr data, SizeT atOffset);
// return static_cast<T>(a) != 0; void SetUsage(BufferUsage usage);
// } void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
namespace MG_State { Bool IsMapped() const;
namespace GLState { SizeT GetSize() const;
class BufferObject { BufferUsage GetUsage() const;
public: Range1D GetDirtyRange() const;
using TargetEnum = BufferTarget; Range1D GetMappedRange() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
BufferObject();
void Resize(SizeT size); private:
void UploadData(DataPtr data, SizeT atOffset); Int m_id = 0;
void SetUsage(BufferUsage usage); SizeT m_size = 0;
void* AcquireMemory(Bool markMapped, Bool read, Bool write); BufferUsage m_usage = BufferUsage::StaticDraw;
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access); Data m_data;
void ReleaseMemory(); Bool m_isMapped;
void FlushMemoryRange(SizeT offset, SizeT length); Flags<BufferMappingAccessBit> m_mappingAccess;
void UploadSubData(DataPtr data, SizeT atOffset); Range1D m_dirtyRange;
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size); Range1D m_mappedRange;
void ClearDirty(); std::vector<Uint8> m_stagingData;
bool m_ownsStagingData;
Bool IsMapped() const; };
SizeT GetSize() const; } // namespace GLState
BufferUsage GetUsage() const; } // namespace MG_State
Range1D GetDirtyRange() const; } // namespace MobileGL
Range1D GetMappedRange() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
bool m_ownsStagingData;
};
}
}
}
@@ -1,66 +1,65 @@
#include "../../../Includes.h" #include "BufferState.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
BufferState::BufferState() BufferState::BufferState() : m_indexGenerator(1024, 1) {
: m_indexGenerator(1024, 1) { for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]); }
} }
}
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) { SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index); auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) { if (it != m_bufferObjects.end()) {
return it->second; return it->second;
} }
return nullptr; return nullptr;
} }
Vector<Uint> BufferState::GenerateNames(Uint number) { Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number); Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data()); m_indexGenerator.Generate(number, buffers.data());
return buffers; return buffers;
} }
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) { SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>(); auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject; m_bufferObjects[index] = bufferObject;
return bufferObject; return bufferObject;
} }
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) { BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) { if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i]; return m_bindingSlots[i];
} }
} }
assert(false); assert(false);
} }
void BufferState::MarkBufferObjectForDeletion(Uint index) { void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) { if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index); auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) { if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) { if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr); m_bindingSlots[i].Bind(nullptr);
} }
} }
m_bufferObjects.erase(it); m_bufferObjects.erase(it);
} }
m_indexGenerator.Delete(index); m_indexGenerator.Delete(index);
} }
} }
bool BufferState::ValidateName(Uint index) const { bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index); return m_indexGenerator.IsValid(index);
} }
bool BufferState::ValidateBufferObject(Uint index) const { bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end(); return m_bufferObjects.find(index) != m_bufferObjects.end();
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,40 +1,34 @@
#pragma once #pragma once
#include <Includes.h>
#include "BufferObject.h"
#include <MG_Util/Miscellany/IndexGenerator.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
constexpr const auto GlobalBufferTargets = ToArray( constexpr const auto GlobalBufferTargets =
BufferTarget::Vertex, ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::Uniform, BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::CopyRead, BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::CopyWrite, BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
BufferTarget::PixelPack,
BufferTarget::PixelUnpack,
BufferTarget::Query,
BufferTarget::Texture,
BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter,
BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect,
BufferTarget::ShaderStorage);
class BufferState { class BufferState {
public: public:
BufferState(); BufferState();
SharedPtr<BufferObject> GetBufferObject(Uint index); SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number); Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index); SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target); BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
void MarkBufferObjectForDeletion(Uint index); void MarkBufferObjectForDeletion(Uint index);
bool ValidateName(Uint index) const; bool ValidateName(Uint index) const;
bool ValidateBufferObject(Uint index) const; bool ValidateBufferObject(Uint index) const;
private: private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects; UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator; IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots; Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
}; };
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
+11 -12
View File
@@ -1,4 +1,4 @@
#include "../../Includes.h" #include "Core.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -36,7 +36,7 @@ namespace MobileGL {
m_errorState.Clear(); m_errorState.Clear();
} }
// Buffer // Buffer
Vector<Uint> GLContext::GenBufferNames(Uint number) { Vector<Uint> GLContext::GenBufferNames(Uint number) {
return m_bufferState.GenerateNames(number); return m_bufferState.GenerateNames(number);
} }
@@ -47,9 +47,9 @@ namespace MobileGL {
BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) { BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) { if (target == BufferTarget::Index) {
return m_vertexArrayState.GetBoundVertexArray()->GetIndexBufferBindingSlot(); return m_vertexArrayState.GetBoundVertexArray()->GetIndexBufferBindingSlot();
} }
return m_bufferState.GetBindingSlot(target); return m_bufferState.GetBindingSlot(target);
} }
@@ -59,12 +59,11 @@ namespace MobileGL {
void GLContext::MarkBufferObjectForDeletion(Uint index) { void GLContext::MarkBufferObjectForDeletion(Uint index) {
if (ValidateBufferObject(index)) { if (ValidateBufferObject(index)) {
auto bufferObject = m_bufferState.GetBufferObject(index); auto bufferObject = m_bufferState.GetBufferObject(index);
auto& vaos = m_vertexArrayState.GetAllVertexArrays(); auto& vaos = m_vertexArrayState.GetAllVertexArrays();
for (SizeT i = 0; i < vaos.size(); ++i) { for (SizeT i = 0; i < vaos.size(); ++i) {
auto vao = vaos[i]; auto vao = vaos[i];
if (vao == nullptr) if (vao == nullptr) continue;
continue;
if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) { if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) {
vao->GetIndexBufferBindingSlot().Bind(nullptr); vao->GetIndexBufferBindingSlot().Bind(nullptr);
@@ -81,11 +80,11 @@ namespace MobileGL {
} }
bool GLContext::ValidateBufferName(Uint index) const { bool GLContext::ValidateBufferName(Uint index) const {
return m_bufferState.ValidateName(index); return m_bufferState.ValidateName(index);
} }
bool GLContext::ValidateBufferObject(Uint index) const { bool GLContext::ValidateBufferObject(Uint index) const {
return m_bufferState.ValidateBufferObject(index); return m_bufferState.ValidateBufferObject(index);
} }
// VertexArray // VertexArray
@@ -120,8 +119,8 @@ namespace MobileGL {
SharedPtr<VertexArrayObject> GLContext::GetBoundVertexArray() { SharedPtr<VertexArrayObject> GLContext::GetBoundVertexArray() {
return m_vertexArrayState.GetBoundVertexArray(); return m_vertexArrayState.GetBoundVertexArray();
} }
} } // namespace GLState
GLState::GLContext* pGLContext; GLState::GLContext* pGLContext;
} } // namespace MG_State
} } // namespace MobileGL
+48 -43
View File
@@ -1,53 +1,58 @@
#pragma once #pragma once
#include <Includes.h>
#include "BufferState/BufferState.h"
#include "VertexArrayState/VertexArrayState.h"
#include "ErrorState/Error.h"
#include "ProgramState/ProgramState.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
class GLContext { class GLContext {
public: public:
GLContext() = default; GLContext() = default;
// Error // Error
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr); void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr);
bool HasGLError() const; bool HasGLError() const;
Optional<const Error> PeekGLError() const; Optional<const Error> PeekGLError() const;
Optional<Error> PopGLError(); Optional<Error> PopGLError();
bool HasNonGLError() const; bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const; Optional<const Error> PeekNonGLError() const;
Optional<Error> PopNonGLError(); Optional<Error> PopNonGLError();
void ClearErrors(); void ClearErrors();
// Buffer // Buffer
Vector<Uint> GenBufferNames(Uint number); Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index); SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target); BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
SharedPtr<BufferObject> CreateBufferObject(Uint index); SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index); void MarkBufferObjectForDeletion(Uint index);
bool ValidateBufferName(Uint index) const; bool ValidateBufferName(Uint index) const;
bool ValidateBufferObject(Uint index) const; bool ValidateBufferObject(Uint index) const;
// VertexArray // VertexArray
Vector<Uint> GenVertexArrayNames(Uint number); Vector<Uint> GenVertexArrayNames(Uint number);
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index); SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index);
void BindVertexArray(Uint index); void BindVertexArray(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index); SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index); void MarkVertexArrayForDeletion(Uint index);
bool ValidateVertexArrayName(Uint index) const; bool ValidateVertexArrayName(Uint index) const;
bool ValidateVertexArrayObject(Uint index) const; bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray(); SharedPtr<VertexArrayObject> GetBoundVertexArray();
private: private:
// Error // Error
ErrorState m_errorState; ErrorState m_errorState;
// Buffer // Buffer
BufferState m_bufferState; BufferState m_bufferState;
// VertexArray // VertexArray
VertexArrayState m_vertexArrayState; VertexArrayState m_vertexArrayState;
}; };
} } // namespace GLState
extern GLState::GLContext* pGLContext; extern GLState::GLContext* pGLContext;
} } // namespace MG_State
} } // namespace MobileGL
+20 -20
View File
@@ -1,19 +1,19 @@
#include "../../../Includes.h" #include "Error.h"
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
void ErrorState::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) { void ErrorState::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) {
if (code == ErrorCode::NoError) { if (code == ErrorCode::NoError) {
MGLOG_E("Recording Non-OpenGL error:\n%s", MGLOG_E("Recording Non-OpenGL error:\n%s", info->ToString().c_str());
info->ToString().c_str()); m_nonGLErrors.push_back(Error{code, info});
m_nonGLErrors.push_back(Error{ code, info }); } else {
} MGLOG_E("Recording OpenGL error (%s):\n%s",
else { MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
MGLOG_E("Recording OpenGL error (%s):\n%s", info->ToString().c_str());
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(), m_errors.push_back(Error{code, info});
info->ToString().c_str());
m_errors.push_back(Error{ code, info });
} }
} }
@@ -22,15 +22,15 @@ namespace MobileGL {
} }
Optional<const Error> ErrorState::PeekNonGLError() const { Optional<const Error> ErrorState::PeekNonGLError() const {
if (m_nonGLErrors.empty()) return Optional<const Error>{ }; if (m_nonGLErrors.empty()) return Optional<const Error>{};
return Optional<const Error>{m_nonGLErrors.front()}; return Optional<const Error>{m_nonGLErrors.front()};
} }
Optional<Error> ErrorState::PopNonGLError() { Optional<Error> ErrorState::PopNonGLError() {
if (m_nonGLErrors.empty()) return Optional<const Error>{ }; if (m_nonGLErrors.empty()) return Optional<const Error>{};
auto error = Move(m_nonGLErrors.front()); auto error = Move(m_nonGLErrors.front());
m_nonGLErrors.erase(m_nonGLErrors.begin()); m_nonGLErrors.erase(m_nonGLErrors.begin());
return Optional<const Error>{ error }; return Optional<const Error>{error};
} }
bool ErrorState::HasGLError() const { bool ErrorState::HasGLError() const {
@@ -38,21 +38,21 @@ namespace MobileGL {
} }
Optional<const Error> ErrorState::PeekGLError() const { Optional<const Error> ErrorState::PeekGLError() const {
if (m_errors.empty()) return Optional<const Error>{ }; if (m_errors.empty()) return Optional<const Error>{};
return Optional<const Error>{m_errors.front()}; return Optional<const Error>{m_errors.front()};
} }
Optional<Error> ErrorState::PopGLError() { Optional<Error> ErrorState::PopGLError() {
if (m_errors.empty()) return Optional<const Error>{ }; if (m_errors.empty()) return Optional<const Error>{};
auto error = Move(m_errors.front()); auto error = Move(m_errors.front());
m_errors.erase(m_errors.begin()); m_errors.erase(m_errors.begin());
return Optional<const Error>{ error }; return Optional<const Error>{error};
} }
void ErrorState::Clear() { void ErrorState::Clear() {
m_errors.clear(); m_errors.clear();
m_nonGLErrors.clear(); m_nonGLErrors.clear();
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
+6 -3
View File
@@ -1,4 +1,7 @@
#pragma once #pragma once
#include <Includes.h>
#include "ErrorCode.h"
#include "ErrorInfo.h"
namespace MobileGL { namespace MobileGL {
struct Error { struct Error {
@@ -23,6 +26,6 @@ namespace MobileGL {
Vector<Error> m_errors; Vector<Error> m_errors;
Vector<Error> m_nonGLErrors; Vector<Error> m_nonGLErrors;
}; };
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,4 +1,5 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
class ErrorInfo { class ErrorInfo {
@@ -10,9 +11,11 @@ namespace MobileGL {
class GenericErrorInfo : public ErrorInfo { class GenericErrorInfo : public ErrorInfo {
public: public:
explicit GenericErrorInfo(String message) : m_message(Move(message)) {} explicit GenericErrorInfo(String message) : m_message(Move(message)) {}
explicit GenericErrorInfo(String m_prefix, String message) : m_message(Move(message)), m_prefix(Move(m_prefix)) {} explicit GenericErrorInfo(String m_prefix, String message)
explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message) : m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {} : m_message(Move(message)), m_prefix(Move(m_prefix)) {}
explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message)
: m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {}
String ToString() const override { String ToString() const override {
StringStream ss; StringStream ss;
if (m_prefix.has_value()) { if (m_prefix.has_value()) {
@@ -22,11 +25,12 @@ namespace MobileGL {
ss << "[" << m_prefix_2.value() << "] "; ss << "[" << m_prefix_2.value() << "] ";
} }
ss << m_message; ss << m_message;
return ss.str(); return ss.str();
} }
private: private:
String m_message; String m_message;
Optional<String> m_prefix; Optional<String> m_prefix;
Optional<String> m_prefix_2; Optional<String> m_prefix_2;
}; };
} } // namespace MobileGL
@@ -1,4 +1,5 @@
#include "../../../Includes.h" #include "ProgramObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -8,10 +9,8 @@ namespace MobileGL {
} }
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) { void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
auto count = std::erase_if(m_shaders, auto count = std::erase_if(
[shader](const SharedPtr<ShaderObject>& s) { m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
return s.get() == shader.get();
});
if (count == 0) { if (count == 0) {
// FIXME: handle error here // FIXME: handle error here
@@ -27,7 +26,7 @@ namespace MobileGL {
shaders[i] = m_shaders[i]->m_shader; shaders[i] = m_shaders[i]->m_shader;
} }
MG_Util::ShaderTranspiler::ProgramAttrib attrib { MG_Util::ShaderTranspiler::ProgramAttrib attrib{
.shaderTypes = Move(shaderTypes), .shaderTypes = Move(shaderTypes),
.shaders = Move(shaders), .shaders = Move(shaders),
}; };
@@ -40,12 +39,11 @@ namespace MobileGL {
m_linkStatus = false; m_linkStatus = false;
m_infoLog = result.error().log; m_infoLog = result.error().log;
const std::string e = const std::string e = std::format("Shader link failed: \nerrc: {}\nmsg: {}\n", result.error().errc,
std::format("Shader link failed: \nerrc: {}\nmsg: {}\n", result.error().log);
result.error().errc, result.error().log);
THROW_EXCEPTION(e); THROW_EXCEPTION(e);
} }
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,23 +1,25 @@
#pragma once #pragma once
#include "MG_Util/Types.h" #include <Includes.h>
#include "ShaderObject.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
class ProgramObject { class ProgramObject {
public: public:
void AttachShader(SharedPtr<ShaderObject> shader); void AttachShader(SharedPtr<ShaderObject> shader);
void DetachShader(SharedPtr<ShaderObject> shader); void DetachShader(SharedPtr<ShaderObject> shader);
void Link(); void Link();
private:
Vector<SharedPtr<ShaderObject>> m_shaders; private:
// basically this contains SPIR-V in binary format Vector<SharedPtr<ShaderObject>> m_shaders;
Vector<Vector<Uint>> m_programBinary; // basically this contains SPIR-V in binary format
String m_infoLog; Vector<Vector<Uint>> m_programBinary;
bool m_deleteStatus = false; String m_infoLog;
bool m_linkStatus = true; bool m_deleteStatus = false;
bool m_validateStatus = true; bool m_linkStatus = true;
}; bool m_validateStatus = true;
} };
} } // namespace GLState
} } // namespace MG_State
} // namespace MobileGL
@@ -1,4 +1,4 @@
#include "../../../Includes.h" #include "ProgramState.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -12,16 +12,14 @@ namespace MobileGL {
} }
SharedPtr<ProgramObject> ProgramState::GetProgramObject(Uint id) { SharedPtr<ProgramObject> ProgramState::GetProgramObject(Uint id) {
if (!CheckIndexAvail(id)) if (!CheckIndexAvail(id)) return nullptr; // FIXME: add error reporting here
return nullptr; // FIXME: add error reporting here
return m_programObjects[id]; return m_programObjects[id];
} }
void ProgramState::DeleteProgram(Uint id) { void ProgramState::DeleteProgram(Uint id) {
if (!CheckIndexAvail(id)) if (!CheckIndexAvail(id)) return; // FIXME: add error reporting here
return; // FIXME: add error reporting here
m_programObjects[id].reset(); m_programObjects[id].reset();
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,4 +1,7 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "ProgramObject.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -10,10 +13,9 @@ namespace MobileGL {
Uint CreateProgram(); Uint CreateProgram();
SharedPtr<ProgramObject> GetProgramObject(Uint id); SharedPtr<ProgramObject> GetProgramObject(Uint id);
void DeleteProgram(Uint program); void DeleteProgram(Uint program);
private: private:
bool CheckIndexAvail(SizeT idx) { bool CheckIndexAvail(SizeT idx) { return idx < m_programObjects.size(); }
return idx < m_programObjects.size();
}
void EnsureIndexAvail(SizeT idx) { void EnsureIndexAvail(SizeT idx) {
if (CheckIndexAvail(idx)) return; if (CheckIndexAvail(idx)) return;
@@ -25,6 +27,6 @@ namespace MobileGL {
IndexGenerator<Uint> m_indexGenerator; IndexGenerator<Uint> m_indexGenerator;
Vector<SharedPtr<ProgramObject>> m_programObjects; Vector<SharedPtr<ProgramObject>> m_programObjects;
}; };
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,4 +1,5 @@
#include "../../../Includes.h" #include "ShaderObject.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -9,11 +10,8 @@ namespace MobileGL {
void ShaderObject::Compile() { void ShaderObject::Compile() {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib { ShaderAttrib attrib{
.sourceStr = m_source, .sourceStr = m_source, .shaderType = GetGLShaderTypeByMGLShaderStage(m_stage), .flags = 0};
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
.flags = 0
};
auto result = ShaderCompiler::CompileShader(attrib); auto result = ShaderCompiler::CompileShader(attrib);
if (result) { if (result) {
@@ -23,12 +21,11 @@ namespace MobileGL {
m_compileStatus = false; m_compileStatus = false;
m_infoLog = result.error().log; m_infoLog = result.error().log;
const std::string e = const std::string e = std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n", result.error().errc, result.error().log);
result.error().errc, result.error().log);
THROW_EXCEPTION(e); THROW_EXCEPTION(e);
} }
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,5 +1,5 @@
#pragma once #pragma once
#include "MG_Util/Types.h" #include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -15,27 +15,27 @@ namespace MobileGL {
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) { inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
switch (stage) { switch (stage) {
case ShaderStage::Vertex: case ShaderStage::Vertex:
return GL_VERTEX_SHADER; return GL_VERTEX_SHADER;
case ShaderStage::TessControl: case ShaderStage::TessControl:
return GL_TESS_CONTROL_SHADER; return GL_TESS_CONTROL_SHADER;
case ShaderStage::TessEval: case ShaderStage::TessEval:
return GL_TESS_EVALUATION_SHADER; return GL_TESS_EVALUATION_SHADER;
case ShaderStage::Geometry: case ShaderStage::Geometry:
return GL_GEOMETRY_SHADER; return GL_GEOMETRY_SHADER;
case ShaderStage::Fragment: case ShaderStage::Fragment:
return GL_FRAGMENT_SHADER; return GL_FRAGMENT_SHADER;
case ShaderStage::Compute: case ShaderStage::Compute:
return GL_COMPUTE_SHADER; return GL_COMPUTE_SHADER;
default: default:
assert(false); assert(false);
return 0; return 0;
} }
} }
class ShaderObject { class ShaderObject {
public: public:
ShaderObject(const ShaderStage stage): m_stage(stage) {} ShaderObject(const ShaderStage stage) : m_stage(stage) {}
void SetShaderSource(const std::string& source); void SetShaderSource(const std::string& source);
void Compile(); void Compile();
@@ -47,6 +47,6 @@ namespace MobileGL {
bool m_deleteStatus = false; bool m_deleteStatus = false;
bool m_compileStatus = false; bool m_compileStatus = false;
}; };
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,4 +1,4 @@
#include "../../../Includes.h" #include "VertexArrayObject.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -30,8 +30,8 @@ namespace MobileGL {
return m_attributes[index].Enabled; return m_attributes[index].Enabled;
} }
void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, bool normalized, int stride,
bool normalized, int stride, SizeT offset, bool isInteger) { SizeT offset, bool isInteger) {
if (index >= MAX_VERTEX_ATTRIBS) return; if (index >= MAX_VERTEX_ATTRIBS) return;
if (size < 1 || size > 4) { if (size < 1 || size > 4) {
@@ -44,17 +44,16 @@ namespace MobileGL {
attr.Normalized = normalized; attr.Normalized = normalized;
attr.Stride = stride; attr.Stride = stride;
attr.Offset = offset; attr.Offset = offset;
attr.IsInteger = isInteger; attr.IsInteger = isInteger;
} }
void VertexArrayObject::BindAttributeBuffer(Uint index, void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return; if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Buffer = buffer; m_attributes[index].Buffer = buffer;
} }
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() { BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
return m_indexBufferBindingSlot; return m_indexBufferBindingSlot;
} }
const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const { const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const {
@@ -62,6 +61,6 @@ namespace MobileGL {
if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr; if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr;
return m_attributes[index]; return m_attributes[index];
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,4 +1,6 @@
#pragma once #pragma once
#include <Includes.h>
#include "../BufferState/BufferObject.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -24,7 +26,8 @@ namespace MobileGL {
void DisableAttribute(Uint index); void DisableAttribute(Uint index);
bool IsAttributeEnabled(Uint index) const; bool IsAttributeEnabled(Uint index) const;
void SetAttributeFormat(Uint index, int size, DataType type, bool normalized, int stride, SizeT offset, bool isInteger); void SetAttributeFormat(Uint index, int size, DataType type, bool normalized, int stride, SizeT offset,
bool isInteger);
void BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer); void BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer);
@@ -36,6 +39,6 @@ namespace MobileGL {
Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes; Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes;
BindingSlot<BufferObject> m_indexBufferBindingSlot; BindingSlot<BufferObject> m_indexBufferBindingSlot;
}; };
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,11 +1,9 @@
#include "../../../Includes.h" #include "VertexArrayState.h"
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
VertexArrayState::VertexArrayState() VertexArrayState::VertexArrayState() : m_indexGenerator(1024, 1) {}
: m_indexGenerator(1024, 1) {
}
SharedPtr<VertexArrayObject> VertexArrayState::GetVertexArrayObject(Uint index) { SharedPtr<VertexArrayObject> VertexArrayState::GetVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size()) if (index >= m_vertexArrays.size())
@@ -71,6 +69,6 @@ namespace MobileGL {
Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() { Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() {
return m_vertexArrays; return m_vertexArrays;
} }
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,4 +1,7 @@
#pragma once #pragma once
#include <Includes.h>
#include "VertexArrayObject.h"
#include <MG_Util/Miscellany/IndexGenerator.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -22,6 +25,6 @@ namespace MobileGL {
IndexGenerator<Uint> m_indexGenerator; IndexGenerator<Uint> m_indexGenerator;
SharedPtr<VertexArrayObject> m_boundVertexArray; SharedPtr<VertexArrayObject> m_boundVertexArray;
}; };
} } // namespace GLState
} } // namespace MG_State
} } // namespace MobileGL
@@ -1,24 +1,24 @@
#include "../../../Includes.h" #include "GLShaderLangConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType) { EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType) {
switch (shaderType) { switch (shaderType) {
case GL_VERTEX_SHADER: case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex; return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER: case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment; return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER: case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute; return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER: case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl; return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER: case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation; return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER: case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry; return EShLanguage::EShLangGeometry;
default: default:
return EShLanguage::EShLangCount; return EShLanguage::EShLangCount;
} }
} }
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,7 +1,8 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType); EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType);
} }
} } // namespace MobileGL
@@ -1,54 +1,79 @@
#include "../../../Includes.h" #include "BufferEnumConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget) { BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget) {
switch (bufferTarget) { switch (bufferTarget) {
case GL_ARRAY_BUFFER: return BufferTarget::Vertex; case GL_ARRAY_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER: return BufferTarget::Index; return BufferTarget::Vertex;
case GL_UNIFORM_BUFFER: return BufferTarget::Uniform; case GL_ELEMENT_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER: return BufferTarget::CopyRead; return BufferTarget::Index;
case GL_COPY_WRITE_BUFFER: return BufferTarget::CopyWrite; case GL_UNIFORM_BUFFER:
case GL_PIXEL_PACK_BUFFER: return BufferTarget::PixelPack; return BufferTarget::Uniform;
case GL_PIXEL_UNPACK_BUFFER: return BufferTarget::PixelUnpack; case GL_COPY_READ_BUFFER:
case GL_QUERY_BUFFER: return BufferTarget::Query; return BufferTarget::CopyRead;
case GL_TEXTURE_BUFFER: return BufferTarget::Texture; case GL_COPY_WRITE_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER: return BufferTarget::TransformFeedback; return BufferTarget::CopyWrite;
case GL_ATOMIC_COUNTER_BUFFER: return BufferTarget::AtomicCounter; case GL_PIXEL_PACK_BUFFER:
case GL_DISPATCH_INDIRECT_BUFFER: return BufferTarget::DispatchIndirect; return BufferTarget::PixelPack;
case GL_DRAW_INDIRECT_BUFFER: return BufferTarget::DrawIndirect; case GL_PIXEL_UNPACK_BUFFER:
case GL_SHADER_STORAGE_BUFFER: return BufferTarget::ShaderStorage; return BufferTarget::PixelUnpack;
case GL_UNKNOWN_MGL: case GL_QUERY_BUFFER:
default: return BufferTarget::Unknown; return BufferTarget::Query;
} case GL_TEXTURE_BUFFER:
} return BufferTarget::Texture;
case GL_TRANSFORM_FEEDBACK_BUFFER:
return BufferTarget::TransformFeedback;
case GL_ATOMIC_COUNTER_BUFFER:
return BufferTarget::AtomicCounter;
case GL_DISPATCH_INDIRECT_BUFFER:
return BufferTarget::DispatchIndirect;
case GL_DRAW_INDIRECT_BUFFER:
return BufferTarget::DrawIndirect;
case GL_SHADER_STORAGE_BUFFER:
return BufferTarget::ShaderStorage;
case GL_UNKNOWN_MGL:
default:
return BufferTarget::Unknown;
}
}
BufferUsage ConvertGLEnumToBufferUsage(GLenum usage) { BufferUsage ConvertGLEnumToBufferUsage(GLenum usage) {
switch (usage) { switch (usage) {
case GL_STREAM_DRAW: return BufferUsage::StreamDraw; case GL_STREAM_DRAW:
case GL_STREAM_READ: return BufferUsage::StreamRead; return BufferUsage::StreamDraw;
case GL_STREAM_COPY: return BufferUsage::StreamCopy; case GL_STREAM_READ:
case GL_STATIC_DRAW: return BufferUsage::StaticDraw; return BufferUsage::StreamRead;
case GL_STATIC_READ: return BufferUsage::StaticRead; case GL_STREAM_COPY:
case GL_STATIC_COPY: return BufferUsage::StaticCopy; return BufferUsage::StreamCopy;
case GL_DYNAMIC_DRAW: return BufferUsage::DynamicDraw; case GL_STATIC_DRAW:
case GL_DYNAMIC_READ: return BufferUsage::DynamicRead; return BufferUsage::StaticDraw;
case GL_DYNAMIC_COPY: return BufferUsage::DynamicCopy; case GL_STATIC_READ:
default: return BufferUsage::Unknown; return BufferUsage::StaticRead;
} case GL_STATIC_COPY:
} return BufferUsage::StaticCopy;
case GL_DYNAMIC_DRAW:
return BufferUsage::DynamicDraw;
case GL_DYNAMIC_READ:
return BufferUsage::DynamicRead;
case GL_DYNAMIC_COPY:
return BufferUsage::DynamicCopy;
default:
return BufferUsage::Unknown;
}
}
Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access) { Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access) {
Flags result = BufferMappingAccessBit::Null; Flags result = BufferMappingAccessBit::Null;
if (access & GL_MAP_READ_BIT) result |= BufferMappingAccessBit::Read; if (access & GL_MAP_READ_BIT) result |= BufferMappingAccessBit::Read;
if (access & GL_MAP_WRITE_BIT) result |= BufferMappingAccessBit::Write; if (access & GL_MAP_WRITE_BIT) result |= BufferMappingAccessBit::Write;
if (access & GL_MAP_INVALIDATE_RANGE_BIT) result |= BufferMappingAccessBit::InvalidateRange; if (access & GL_MAP_INVALIDATE_RANGE_BIT) result |= BufferMappingAccessBit::InvalidateRange;
if (access & GL_MAP_INVALIDATE_BUFFER_BIT) result |= BufferMappingAccessBit::InvalidateBuffer; if (access & GL_MAP_INVALIDATE_BUFFER_BIT) result |= BufferMappingAccessBit::InvalidateBuffer;
if (access & GL_MAP_FLUSH_EXPLICIT_BIT) result |= BufferMappingAccessBit::FlushExplicit; if (access & GL_MAP_FLUSH_EXPLICIT_BIT) result |= BufferMappingAccessBit::FlushExplicit;
if (access & GL_MAP_UNSYNCHRONIZED_BIT) result |= BufferMappingAccessBit::Unsynchronized; if (access & GL_MAP_UNSYNCHRONIZED_BIT) result |= BufferMappingAccessBit::Unsynchronized;
if (access & GL_MAP_PERSISTENT_BIT) result |= BufferMappingAccessBit::Persistent; if (access & GL_MAP_PERSISTENT_BIT) result |= BufferMappingAccessBit::Persistent;
if (access & GL_MAP_COHERENT_BIT) result |= BufferMappingAccessBit::Coherent; if (access & GL_MAP_COHERENT_BIT) result |= BufferMappingAccessBit::Coherent;
return result; return result;
} }
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,9 +1,11 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget); BufferTarget ConvertGLEnumToBufferTarget(GLenum bufferTarget);
BufferUsage ConvertGLEnumToBufferUsage(GLenum usage); BufferUsage ConvertGLEnumToBufferUsage(GLenum usage);
Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access); Flags<BufferMappingAccessBit> ConvertGLEnumToBufferMappingAccess(GLbitfield access);
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,21 +1,30 @@
#include "../../../Includes.h" #include "DataTypeConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
DataType ConvertGLEnumToDataType(GLenum type) { DataType ConvertGLEnumToDataType(GLenum type) {
switch (type) { switch (type) {
case GL_BYTE: return DataType::Int8; case GL_BYTE:
case GL_UNSIGNED_BYTE: return DataType::Uint8; return DataType::Int8;
case GL_SHORT: return DataType::Int16; case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT: return DataType::Uint16; return DataType::Uint8;
case GL_INT: return DataType::Int32; case GL_SHORT:
case GL_UNSIGNED_INT: return DataType::Uint32; return DataType::Int16;
case GL_HALF_FLOAT: return DataType::Float16; case GL_UNSIGNED_SHORT:
case GL_FLOAT: return DataType::Float32; return DataType::Uint16;
case GL_DOUBLE: return DataType::Float64; case GL_INT:
default: return DataType::Int32;
return DataType::Unknown; case GL_UNSIGNED_INT:
} return DataType::Uint32;
} case GL_HALF_FLOAT:
} return DataType::Float16;
} case GL_FLOAT:
return DataType::Float32;
case GL_DOUBLE:
return DataType::Float64;
default:
return DataType::Unknown;
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -1,7 +1,8 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
DataType ConvertGLEnumToDataType(GLenum type); DataType ConvertGLEnumToDataType(GLenum type);
} }
} } // namespace MobileGL
@@ -1,20 +1,21 @@
#include "../../../Includes.h" #include "GLEnumConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertGLEnumToString(GLenum value) { String ConvertGLEnumToString(GLenum value) {
switch (value) { switch (value) {
#define CASE(value) \ #define CASE(value) \
case value: return #value; case value: \
//CASE(GL_VERSION_1_0) return #value;
//CASE(GL_VERSION_1_1) // CASE(GL_VERSION_1_0)
// CASE(GL_VERSION_1_1)
CASE(GL_DEPTH_BUFFER_BIT) CASE(GL_DEPTH_BUFFER_BIT)
CASE(GL_STENCIL_BUFFER_BIT) CASE(GL_STENCIL_BUFFER_BIT)
CASE(GL_COLOR_BUFFER_BIT) CASE(GL_COLOR_BUFFER_BIT)
CASE(GL_FALSE) CASE(GL_FALSE)
CASE(GL_TRUE) CASE(GL_TRUE)
//CASE(GL_POINTS) // CASE(GL_POINTS)
//CASE(GL_LINES) // CASE(GL_LINES)
CASE(GL_LINE_LOOP) CASE(GL_LINE_LOOP)
CASE(GL_LINE_STRIP) CASE(GL_LINE_STRIP)
CASE(GL_TRIANGLES) CASE(GL_TRIANGLES)
@@ -29,8 +30,8 @@ namespace MobileGL {
CASE(GL_NOTEQUAL) CASE(GL_NOTEQUAL)
CASE(GL_GEQUAL) CASE(GL_GEQUAL)
CASE(GL_ALWAYS) CASE(GL_ALWAYS)
//CASE(GL_ZERO) // CASE(GL_ZERO)
//CASE(GL_ONE) // CASE(GL_ONE)
CASE(GL_SRC_COLOR) CASE(GL_SRC_COLOR)
CASE(GL_ONE_MINUS_SRC_COLOR) CASE(GL_ONE_MINUS_SRC_COLOR)
CASE(GL_SRC_ALPHA) CASE(GL_SRC_ALPHA)
@@ -40,8 +41,8 @@ namespace MobileGL {
CASE(GL_DST_COLOR) CASE(GL_DST_COLOR)
CASE(GL_ONE_MINUS_DST_COLOR) CASE(GL_ONE_MINUS_DST_COLOR)
CASE(GL_SRC_ALPHA_SATURATE) CASE(GL_SRC_ALPHA_SATURATE)
//CASE(GL_NONE) // CASE(GL_NONE)
//CASE(GL_FRONT_LEFT) // CASE(GL_FRONT_LEFT)
CASE(GL_FRONT_RIGHT) CASE(GL_FRONT_RIGHT)
CASE(GL_BACK_LEFT) CASE(GL_BACK_LEFT)
CASE(GL_BACK_RIGHT) CASE(GL_BACK_RIGHT)
@@ -50,7 +51,7 @@ namespace MobileGL {
CASE(GL_LEFT) CASE(GL_LEFT)
CASE(GL_RIGHT) CASE(GL_RIGHT)
CASE(GL_FRONT_AND_BACK) CASE(GL_FRONT_AND_BACK)
//CASE(GL_NO_ERROR) // CASE(GL_NO_ERROR)
CASE(GL_INVALID_ENUM) CASE(GL_INVALID_ENUM)
CASE(GL_INVALID_VALUE) CASE(GL_INVALID_VALUE)
CASE(GL_INVALID_OPERATION) CASE(GL_INVALID_OPERATION)
@@ -182,7 +183,7 @@ namespace MobileGL {
CASE(GL_DECR) CASE(GL_DECR)
CASE(GL_VENDOR) CASE(GL_VENDOR)
CASE(GL_RENDERER) CASE(GL_RENDERER)
//CASE(GL_VERSION) // CASE(GL_VERSION)
CASE(GL_EXTENSIONS) CASE(GL_EXTENSIONS)
CASE(GL_NEAREST) CASE(GL_NEAREST)
CASE(GL_LINEAR) CASE(GL_LINEAR)
@@ -212,7 +213,7 @@ namespace MobileGL {
CASE(GL_RGBA12) CASE(GL_RGBA12)
CASE(GL_RGBA16) CASE(GL_RGBA16)
CASE(GL_VERTEX_ARRAY) CASE(GL_VERTEX_ARRAY)
//CASE(GL_VERSION_1_2) // CASE(GL_VERSION_1_2)
CASE(GL_UNSIGNED_BYTE_3_3_2) CASE(GL_UNSIGNED_BYTE_3_3_2)
CASE(GL_UNSIGNED_SHORT_4_4_4_4) CASE(GL_UNSIGNED_SHORT_4_4_4_4)
CASE(GL_UNSIGNED_SHORT_5_5_5_1) CASE(GL_UNSIGNED_SHORT_5_5_5_1)
@@ -244,12 +245,12 @@ namespace MobileGL {
CASE(GL_TEXTURE_MAX_LOD) CASE(GL_TEXTURE_MAX_LOD)
CASE(GL_TEXTURE_BASE_LEVEL) CASE(GL_TEXTURE_BASE_LEVEL)
CASE(GL_TEXTURE_MAX_LEVEL) CASE(GL_TEXTURE_MAX_LEVEL)
//CASE(GL_SMOOTH_POINT_SIZE_RANGE) // CASE(GL_SMOOTH_POINT_SIZE_RANGE)
//CASE(GL_SMOOTH_POINT_SIZE_GRANULARITY) // CASE(GL_SMOOTH_POINT_SIZE_GRANULARITY)
//CASE(GL_SMOOTH_LINE_WIDTH_RANGE) // CASE(GL_SMOOTH_LINE_WIDTH_RANGE)
//CASE(GL_SMOOTH_LINE_WIDTH_GRANULARITY) // CASE(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
CASE(GL_ALIASED_LINE_WIDTH_RANGE) CASE(GL_ALIASED_LINE_WIDTH_RANGE)
//CASE(GL_VERSION_1_3) // CASE(GL_VERSION_1_3)
CASE(GL_TEXTURE0) CASE(GL_TEXTURE0)
CASE(GL_TEXTURE1) CASE(GL_TEXTURE1)
CASE(GL_TEXTURE2) CASE(GL_TEXTURE2)
@@ -309,7 +310,7 @@ namespace MobileGL {
CASE(GL_NUM_COMPRESSED_TEXTURE_FORMATS) CASE(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
CASE(GL_COMPRESSED_TEXTURE_FORMATS) CASE(GL_COMPRESSED_TEXTURE_FORMATS)
CASE(GL_CLAMP_TO_BORDER) CASE(GL_CLAMP_TO_BORDER)
//CASE(GL_VERSION_1_4) // CASE(GL_VERSION_1_4)
CASE(GL_BLEND_DST_RGB) CASE(GL_BLEND_DST_RGB)
CASE(GL_BLEND_SRC_RGB) CASE(GL_BLEND_SRC_RGB)
CASE(GL_BLEND_DST_ALPHA) CASE(GL_BLEND_DST_ALPHA)
@@ -335,7 +336,7 @@ namespace MobileGL {
CASE(GL_ONE_MINUS_CONSTANT_COLOR) CASE(GL_ONE_MINUS_CONSTANT_COLOR)
CASE(GL_CONSTANT_ALPHA) CASE(GL_CONSTANT_ALPHA)
CASE(GL_ONE_MINUS_CONSTANT_ALPHA) CASE(GL_ONE_MINUS_CONSTANT_ALPHA)
//CASE(GL_VERSION_1_5) // CASE(GL_VERSION_1_5)
CASE(GL_BUFFER_SIZE) CASE(GL_BUFFER_SIZE)
CASE(GL_BUFFER_USAGE) CASE(GL_BUFFER_USAGE)
CASE(GL_QUERY_COUNTER_BITS) CASE(GL_QUERY_COUNTER_BITS)
@@ -364,7 +365,7 @@ namespace MobileGL {
CASE(GL_DYNAMIC_COPY) CASE(GL_DYNAMIC_COPY)
CASE(GL_SAMPLES_PASSED) CASE(GL_SAMPLES_PASSED)
CASE(GL_SRC1_ALPHA) CASE(GL_SRC1_ALPHA)
//CASE(GL_VERSION_2_0) // CASE(GL_VERSION_2_0)
CASE(GL_BLEND_EQUATION_RGB) CASE(GL_BLEND_EQUATION_RGB)
CASE(GL_VERTEX_ATTRIB_ARRAY_ENABLED) CASE(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
CASE(GL_VERTEX_ATTRIB_ARRAY_SIZE) CASE(GL_VERTEX_ATTRIB_ARRAY_SIZE)
@@ -445,7 +446,7 @@ namespace MobileGL {
CASE(GL_STENCIL_BACK_REF) CASE(GL_STENCIL_BACK_REF)
CASE(GL_STENCIL_BACK_VALUE_MASK) CASE(GL_STENCIL_BACK_VALUE_MASK)
CASE(GL_STENCIL_BACK_WRITEMASK) CASE(GL_STENCIL_BACK_WRITEMASK)
//CASE(GL_VERSION_2_1) // CASE(GL_VERSION_2_1)
CASE(GL_PIXEL_PACK_BUFFER) CASE(GL_PIXEL_PACK_BUFFER)
CASE(GL_PIXEL_UNPACK_BUFFER) CASE(GL_PIXEL_UNPACK_BUFFER)
CASE(GL_PIXEL_PACK_BUFFER_BINDING) CASE(GL_PIXEL_PACK_BUFFER_BINDING)
@@ -456,7 +457,7 @@ namespace MobileGL {
CASE(GL_SRGB8_ALPHA8) CASE(GL_SRGB8_ALPHA8)
CASE(GL_COMPRESSED_SRGB) CASE(GL_COMPRESSED_SRGB)
CASE(GL_COMPRESSED_SRGB_ALPHA) CASE(GL_COMPRESSED_SRGB_ALPHA)
//CASE(GL_VERSION_3_0) // CASE(GL_VERSION_3_0)
CASE(GL_COMPARE_REF_TO_TEXTURE) CASE(GL_COMPARE_REF_TO_TEXTURE)
CASE(GL_CLIP_DISTANCE0) CASE(GL_CLIP_DISTANCE0)
CASE(GL_CLIP_DISTANCE1) CASE(GL_CLIP_DISTANCE1)
@@ -473,7 +474,7 @@ namespace MobileGL {
CASE(GL_CONTEXT_FLAGS) CASE(GL_CONTEXT_FLAGS)
CASE(GL_COMPRESSED_RED) CASE(GL_COMPRESSED_RED)
CASE(GL_COMPRESSED_RG) CASE(GL_COMPRESSED_RG)
//CASE(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) // CASE(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
CASE(GL_RGBA32F) CASE(GL_RGBA32F)
CASE(GL_RGB32F) CASE(GL_RGB32F)
CASE(GL_RGBA16F) CASE(GL_RGBA16F)
@@ -484,7 +485,7 @@ namespace MobileGL {
CASE(GL_MAX_PROGRAM_TEXEL_OFFSET) CASE(GL_MAX_PROGRAM_TEXEL_OFFSET)
CASE(GL_CLAMP_READ_COLOR) CASE(GL_CLAMP_READ_COLOR)
CASE(GL_FIXED_ONLY) CASE(GL_FIXED_ONLY)
//CASE(GL_MAX_VARYING_COMPONENTS) // CASE(GL_MAX_VARYING_COMPONENTS)
CASE(GL_TEXTURE_1D_ARRAY) CASE(GL_TEXTURE_1D_ARRAY)
CASE(GL_PROXY_TEXTURE_1D_ARRAY) CASE(GL_PROXY_TEXTURE_1D_ARRAY)
CASE(GL_TEXTURE_2D_ARRAY) CASE(GL_TEXTURE_2D_ARRAY)
@@ -584,7 +585,7 @@ namespace MobileGL {
CASE(GL_TEXTURE_DEPTH_TYPE) CASE(GL_TEXTURE_DEPTH_TYPE)
CASE(GL_UNSIGNED_NORMALIZED) CASE(GL_UNSIGNED_NORMALIZED)
CASE(GL_FRAMEBUFFER_BINDING) CASE(GL_FRAMEBUFFER_BINDING)
//CASE(GL_DRAW_FRAMEBUFFER_BINDING) // CASE(GL_DRAW_FRAMEBUFFER_BINDING)
CASE(GL_RENDERBUFFER_BINDING) CASE(GL_RENDERBUFFER_BINDING)
CASE(GL_READ_FRAMEBUFFER) CASE(GL_READ_FRAMEBUFFER)
CASE(GL_DRAW_FRAMEBUFFER) CASE(GL_DRAW_FRAMEBUFFER)
@@ -655,9 +656,9 @@ namespace MobileGL {
CASE(GL_MAX_SAMPLES) CASE(GL_MAX_SAMPLES)
CASE(GL_FRAMEBUFFER_SRGB) CASE(GL_FRAMEBUFFER_SRGB)
CASE(GL_HALF_FLOAT) CASE(GL_HALF_FLOAT)
//CASE(GL_MAP_READ_BIT) // CASE(GL_MAP_READ_BIT)
//CASE(GL_MAP_WRITE_BIT) // CASE(GL_MAP_WRITE_BIT)
//CASE(GL_MAP_INVALIDATE_RANGE_BIT) // CASE(GL_MAP_INVALIDATE_RANGE_BIT)
CASE(GL_MAP_INVALIDATE_BUFFER_BIT) CASE(GL_MAP_INVALIDATE_BUFFER_BIT)
CASE(GL_MAP_FLUSH_EXPLICIT_BIT) CASE(GL_MAP_FLUSH_EXPLICIT_BIT)
CASE(GL_MAP_UNSYNCHRONIZED_BIT) CASE(GL_MAP_UNSYNCHRONIZED_BIT)
@@ -688,7 +689,7 @@ namespace MobileGL {
CASE(GL_RG32I) CASE(GL_RG32I)
CASE(GL_RG32UI) CASE(GL_RG32UI)
CASE(GL_VERTEX_ARRAY_BINDING) CASE(GL_VERTEX_ARRAY_BINDING)
//CASE(GL_VERSION_3_1) // CASE(GL_VERSION_3_1)
CASE(GL_SAMPLER_2D_RECT) CASE(GL_SAMPLER_2D_RECT)
CASE(GL_SAMPLER_2D_RECT_SHADOW) CASE(GL_SAMPLER_2D_RECT_SHADOW)
CASE(GL_SAMPLER_BUFFER) CASE(GL_SAMPLER_BUFFER)
@@ -749,14 +750,14 @@ namespace MobileGL {
CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER) CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
//CASE(GL_VERSION_3_2) // CASE(GL_VERSION_3_2)
//CASE(GL_CONTEXT_CORE_PROFILE_BIT) // CASE(GL_CONTEXT_CORE_PROFILE_BIT)
//CASE(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) // CASE(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
CASE(GL_LINES_ADJACENCY) CASE(GL_LINES_ADJACENCY)
CASE(GL_LINE_STRIP_ADJACENCY) CASE(GL_LINE_STRIP_ADJACENCY)
CASE(GL_TRIANGLES_ADJACENCY) CASE(GL_TRIANGLES_ADJACENCY)
CASE(GL_TRIANGLE_STRIP_ADJACENCY) CASE(GL_TRIANGLE_STRIP_ADJACENCY)
//CASE(GL_PROGRAM_POINT_SIZE) // CASE(GL_PROGRAM_POINT_SIZE)
CASE(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) CASE(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
CASE(GL_FRAMEBUFFER_ATTACHMENT_LAYERED) CASE(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
CASE(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) CASE(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
@@ -791,7 +792,7 @@ namespace MobileGL {
CASE(GL_TIMEOUT_EXPIRED) CASE(GL_TIMEOUT_EXPIRED)
CASE(GL_CONDITION_SATISFIED) CASE(GL_CONDITION_SATISFIED)
CASE(GL_WAIT_FAILED) CASE(GL_WAIT_FAILED)
//CASE(GL_SYNC_FLUSH_COMMANDS_BIT) // CASE(GL_SYNC_FLUSH_COMMANDS_BIT)
CASE(GL_SAMPLE_POSITION) CASE(GL_SAMPLE_POSITION)
CASE(GL_SAMPLE_MASK) CASE(GL_SAMPLE_MASK)
CASE(GL_SAMPLE_MASK_VALUE) CASE(GL_SAMPLE_MASK_VALUE)
@@ -813,7 +814,7 @@ namespace MobileGL {
CASE(GL_MAX_COLOR_TEXTURE_SAMPLES) CASE(GL_MAX_COLOR_TEXTURE_SAMPLES)
CASE(GL_MAX_DEPTH_TEXTURE_SAMPLES) CASE(GL_MAX_DEPTH_TEXTURE_SAMPLES)
CASE(GL_MAX_INTEGER_SAMPLES) CASE(GL_MAX_INTEGER_SAMPLES)
//CASE(GL_VERSION_3_3) // CASE(GL_VERSION_3_3)
CASE(GL_VERTEX_ATTRIB_ARRAY_DIVISOR) CASE(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
CASE(GL_SRC1_COLOR) CASE(GL_SRC1_COLOR)
CASE(GL_ONE_MINUS_SRC1_COLOR) CASE(GL_ONE_MINUS_SRC1_COLOR)
@@ -830,7 +831,7 @@ namespace MobileGL {
CASE(GL_TIME_ELAPSED) CASE(GL_TIME_ELAPSED)
CASE(GL_TIMESTAMP) CASE(GL_TIMESTAMP)
CASE(GL_INT_2_10_10_10_REV) CASE(GL_INT_2_10_10_10_REV)
//CASE(GL_VERSION_4_0) // CASE(GL_VERSION_4_0)
CASE(GL_SAMPLE_SHADING) CASE(GL_SAMPLE_SHADING)
CASE(GL_MIN_SAMPLE_SHADING_VALUE) CASE(GL_MIN_SAMPLE_SHADING_VALUE)
CASE(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) CASE(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
@@ -902,7 +903,7 @@ namespace MobileGL {
CASE(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE) CASE(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE)
CASE(GL_TRANSFORM_FEEDBACK_BINDING) CASE(GL_TRANSFORM_FEEDBACK_BINDING)
CASE(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS) CASE(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
//CASE(GL_VERSION_4_1) // CASE(GL_VERSION_4_1)
CASE(GL_FIXED) CASE(GL_FIXED)
CASE(GL_IMPLEMENTATION_COLOR_READ_TYPE) CASE(GL_IMPLEMENTATION_COLOR_READ_TYPE)
CASE(GL_IMPLEMENTATION_COLOR_READ_FORMAT) CASE(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
@@ -923,11 +924,11 @@ namespace MobileGL {
CASE(GL_PROGRAM_BINARY_LENGTH) CASE(GL_PROGRAM_BINARY_LENGTH)
CASE(GL_NUM_PROGRAM_BINARY_FORMATS) CASE(GL_NUM_PROGRAM_BINARY_FORMATS)
CASE(GL_PROGRAM_BINARY_FORMATS) CASE(GL_PROGRAM_BINARY_FORMATS)
//CASE(GL_VERTEX_SHADER_BIT) // CASE(GL_VERTEX_SHADER_BIT)
//CASE(GL_FRAGMENT_SHADER_BIT) // CASE(GL_FRAGMENT_SHADER_BIT)
//CASE(GL_GEOMETRY_SHADER_BIT) // CASE(GL_GEOMETRY_SHADER_BIT)
//CASE(GL_TESS_CONTROL_SHADER_BIT) // CASE(GL_TESS_CONTROL_SHADER_BIT)
//CASE(GL_TESS_EVALUATION_SHADER_BIT) // CASE(GL_TESS_EVALUATION_SHADER_BIT)
CASE(GL_PROGRAM_SEPARABLE) CASE(GL_PROGRAM_SEPARABLE)
CASE(GL_ACTIVE_PROGRAM) CASE(GL_ACTIVE_PROGRAM)
CASE(GL_PROGRAM_PIPELINE_BINDING) CASE(GL_PROGRAM_PIPELINE_BINDING)
@@ -937,11 +938,11 @@ namespace MobileGL {
CASE(GL_LAYER_PROVOKING_VERTEX) CASE(GL_LAYER_PROVOKING_VERTEX)
CASE(GL_VIEWPORT_INDEX_PROVOKING_VERTEX) CASE(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
CASE(GL_UNDEFINED_VERTEX) CASE(GL_UNDEFINED_VERTEX)
//CASE(GL_VERSION_4_2) // CASE(GL_VERSION_4_2)
//CASE(GL_COPY_READ_BUFFER_BINDING) // CASE(GL_COPY_READ_BUFFER_BINDING)
//CASE(GL_COPY_WRITE_BUFFER_BINDING) // CASE(GL_COPY_WRITE_BUFFER_BINDING)
//CASE(GL_TRANSFORM_FEEDBACK_ACTIVE) // CASE(GL_TRANSFORM_FEEDBACK_ACTIVE)
//CASE(GL_TRANSFORM_FEEDBACK_PAUSED) // CASE(GL_TRANSFORM_FEEDBACK_PAUSED)
CASE(GL_UNPACK_COMPRESSED_BLOCK_WIDTH) CASE(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
CASE(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT) CASE(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
CASE(GL_UNPACK_COMPRESSED_BLOCK_DEPTH) CASE(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
@@ -981,18 +982,18 @@ namespace MobileGL {
CASE(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) CASE(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
CASE(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX) CASE(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
CASE(GL_UNSIGNED_INT_ATOMIC_COUNTER) CASE(GL_UNSIGNED_INT_ATOMIC_COUNTER)
//CASE(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT) // CASE(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
//CASE(GL_ELEMENT_ARRAY_BARRIER_BIT) // CASE(GL_ELEMENT_ARRAY_BARRIER_BIT)
//CASE(GL_UNIFORM_BARRIER_BIT) // CASE(GL_UNIFORM_BARRIER_BIT)
//CASE(GL_TEXTURE_FETCH_BARRIER_BIT) // CASE(GL_TEXTURE_FETCH_BARRIER_BIT)
//CASE(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) // CASE(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
CASE(GL_COMMAND_BARRIER_BIT) CASE(GL_COMMAND_BARRIER_BIT)
CASE(GL_PIXEL_BUFFER_BARRIER_BIT) CASE(GL_PIXEL_BUFFER_BARRIER_BIT)
//CASE(GL_TEXTURE_UPDATE_BARRIER_BIT) // CASE(GL_TEXTURE_UPDATE_BARRIER_BIT)
//CASE(GL_BUFFER_UPDATE_BARRIER_BIT) // CASE(GL_BUFFER_UPDATE_BARRIER_BIT)
//CASE(GL_FRAMEBUFFER_BARRIER_BIT) // CASE(GL_FRAMEBUFFER_BARRIER_BIT)
CASE(GL_TRANSFORM_FEEDBACK_BARRIER_BIT) CASE(GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
//CASE(GL_ATOMIC_COUNTER_BARRIER_BIT) // CASE(GL_ATOMIC_COUNTER_BARRIER_BIT)
CASE(GL_MAX_IMAGE_UNITS) CASE(GL_MAX_IMAGE_UNITS)
CASE(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS) CASE(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS)
CASE(GL_IMAGE_BINDING_NAME) CASE(GL_IMAGE_BINDING_NAME)
@@ -1049,7 +1050,7 @@ namespace MobileGL {
CASE(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT) CASE(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
CASE(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) CASE(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
CASE(GL_TEXTURE_IMMUTABLE_FORMAT) CASE(GL_TEXTURE_IMMUTABLE_FORMAT)
//CASE(GL_VERSION_4_3) // CASE(GL_VERSION_4_3)
CASE(GL_NUM_SHADING_LANGUAGE_VERSIONS) CASE(GL_NUM_SHADING_LANGUAGE_VERSIONS)
CASE(GL_VERTEX_ATTRIB_ARRAY_LONG) CASE(GL_VERTEX_ATTRIB_ARRAY_LONG)
CASE(GL_COMPRESSED_RGB8_ETC2) CASE(GL_COMPRESSED_RGB8_ETC2)
@@ -1082,7 +1083,7 @@ namespace MobileGL {
CASE(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER) CASE(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
CASE(GL_DISPATCH_INDIRECT_BUFFER) CASE(GL_DISPATCH_INDIRECT_BUFFER)
CASE(GL_DISPATCH_INDIRECT_BUFFER_BINDING) CASE(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
//CASE(GL_COMPUTE_SHADER_BIT) // CASE(GL_COMPUTE_SHADER_BIT)
CASE(GL_DEBUG_OUTPUT_SYNCHRONOUS) CASE(GL_DEBUG_OUTPUT_SYNCHRONOUS)
CASE(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH) CASE(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
CASE(GL_DEBUG_CALLBACK_FUNCTION) CASE(GL_DEBUG_CALLBACK_FUNCTION)
@@ -1119,7 +1120,7 @@ namespace MobileGL {
CASE(GL_SAMPLER) CASE(GL_SAMPLER)
CASE(GL_MAX_LABEL_LENGTH) CASE(GL_MAX_LABEL_LENGTH)
CASE(GL_DEBUG_OUTPUT) CASE(GL_DEBUG_OUTPUT)
//CASE(GL_CONTEXT_FLAG_DEBUG_BIT) // CASE(GL_CONTEXT_FLAG_DEBUG_BIT)
CASE(GL_MAX_UNIFORM_LOCATIONS) CASE(GL_MAX_UNIFORM_LOCATIONS)
CASE(GL_FRAMEBUFFER_DEFAULT_WIDTH) CASE(GL_FRAMEBUFFER_DEFAULT_WIDTH)
CASE(GL_FRAMEBUFFER_DEFAULT_HEIGHT) CASE(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
@@ -1290,7 +1291,7 @@ namespace MobileGL {
CASE(GL_MAX_SHADER_STORAGE_BLOCK_SIZE) CASE(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
CASE(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) CASE(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
CASE(GL_SHADER_STORAGE_BARRIER_BIT) CASE(GL_SHADER_STORAGE_BARRIER_BIT)
//CASE(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) // CASE(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
CASE(GL_DEPTH_STENCIL_TEXTURE_MODE) CASE(GL_DEPTH_STENCIL_TEXTURE_MODE)
CASE(GL_TEXTURE_BUFFER_OFFSET) CASE(GL_TEXTURE_BUFFER_OFFSET)
CASE(GL_TEXTURE_BUFFER_SIZE) CASE(GL_TEXTURE_BUFFER_SIZE)
@@ -1308,15 +1309,15 @@ namespace MobileGL {
CASE(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) CASE(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
CASE(GL_MAX_VERTEX_ATTRIB_BINDINGS) CASE(GL_MAX_VERTEX_ATTRIB_BINDINGS)
CASE(GL_VERTEX_BINDING_BUFFER) CASE(GL_VERTEX_BINDING_BUFFER)
//CASE(GL_VERSION_4_4) // CASE(GL_VERSION_4_4)
CASE(GL_MAX_VERTEX_ATTRIB_STRIDE) CASE(GL_MAX_VERTEX_ATTRIB_STRIDE)
CASE(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) CASE(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
//CASE(GL_TEXTURE_BUFFER_BINDING) // CASE(GL_TEXTURE_BUFFER_BINDING)
//CASE(GL_MAP_PERSISTENT_BIT) // CASE(GL_MAP_PERSISTENT_BIT)
//CASE(GL_MAP_COHERENT_BIT) // CASE(GL_MAP_COHERENT_BIT)
//CASE(GL_DYNAMIC_STORAGE_BIT) // CASE(GL_DYNAMIC_STORAGE_BIT)
//CASE(GL_CLIENT_STORAGE_BIT) // CASE(GL_CLIENT_STORAGE_BIT)
//CASE(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT) // CASE(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
CASE(GL_BUFFER_IMMUTABLE_STORAGE) CASE(GL_BUFFER_IMMUTABLE_STORAGE)
CASE(GL_BUFFER_STORAGE_FLAGS) CASE(GL_BUFFER_STORAGE_FLAGS)
CASE(GL_CLEAR_TEXTURE) CASE(GL_CLEAR_TEXTURE)
@@ -1328,7 +1329,7 @@ namespace MobileGL {
CASE(GL_QUERY_BUFFER_BINDING) CASE(GL_QUERY_BUFFER_BINDING)
CASE(GL_QUERY_RESULT_NO_WAIT) CASE(GL_QUERY_RESULT_NO_WAIT)
CASE(GL_MIRROR_CLAMP_TO_EDGE) CASE(GL_MIRROR_CLAMP_TO_EDGE)
//CASE(GL_VERSION_4_5) // CASE(GL_VERSION_4_5)
CASE(GL_CONTEXT_LOST) CASE(GL_CONTEXT_LOST)
CASE(GL_NEGATIVE_ONE_TO_ONE) CASE(GL_NEGATIVE_ONE_TO_ONE)
CASE(GL_ZERO_TO_ONE) CASE(GL_ZERO_TO_ONE)
@@ -1348,40 +1349,40 @@ namespace MobileGL {
CASE(GL_RESET_NOTIFICATION_STRATEGY) CASE(GL_RESET_NOTIFICATION_STRATEGY)
CASE(GL_LOSE_CONTEXT_ON_RESET) CASE(GL_LOSE_CONTEXT_ON_RESET)
CASE(GL_NO_RESET_NOTIFICATION) CASE(GL_NO_RESET_NOTIFICATION)
//CASE(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT) // CASE(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT)
CASE(GL_CONTEXT_RELEASE_BEHAVIOR) CASE(GL_CONTEXT_RELEASE_BEHAVIOR)
CASE(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) CASE(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
CASE(GL_UNSIGNED_INT64_ARB) CASE(GL_UNSIGNED_INT64_ARB)
CASE(GL_SYNC_CL_EVENT_ARB) CASE(GL_SYNC_CL_EVENT_ARB)
CASE(GL_SYNC_CL_EVENT_COMPLETE_ARB) CASE(GL_SYNC_CL_EVENT_COMPLETE_ARB)
CASE(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB) CASE(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
//CASE(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB) // CASE(GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB)
CASE(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) CASE(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
//CASE(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB) // CASE(GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB)
//CASE(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) // CASE(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
//CASE(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB) // CASE(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
//CASE(GL_DEBUG_CALLBACK_FUNCTION_ARB) // CASE(GL_DEBUG_CALLBACK_FUNCTION_ARB)
//CASE(GL_DEBUG_CALLBACK_USER_PARAM_ARB) // CASE(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
//CASE(GL_DEBUG_SOURCE_API_ARB) // CASE(GL_DEBUG_SOURCE_API_ARB)
//CASE(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) // CASE(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
//CASE(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB) // CASE(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
//CASE(GL_DEBUG_SOURCE_THIRD_PARTY_ARB) // CASE(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
//CASE(GL_DEBUG_SOURCE_APPLICATION_ARB) // CASE(GL_DEBUG_SOURCE_APPLICATION_ARB)
//CASE(GL_DEBUG_SOURCE_OTHER_ARB) // CASE(GL_DEBUG_SOURCE_OTHER_ARB)
//CASE(GL_DEBUG_TYPE_ERROR_ARB) // CASE(GL_DEBUG_TYPE_ERROR_ARB)
//CASE(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) // CASE(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
//CASE(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) // CASE(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
//CASE(GL_DEBUG_TYPE_PORTABILITY_ARB) // CASE(GL_DEBUG_TYPE_PORTABILITY_ARB)
//CASE(GL_DEBUG_TYPE_PERFORMANCE_ARB) // CASE(GL_DEBUG_TYPE_PERFORMANCE_ARB)
//CASE(GL_DEBUG_TYPE_OTHER_ARB) // CASE(GL_DEBUG_TYPE_OTHER_ARB)
//CASE(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB) // CASE(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
//CASE(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB) // CASE(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
//CASE(GL_DEBUG_LOGGED_MESSAGES_ARB) // CASE(GL_DEBUG_LOGGED_MESSAGES_ARB)
//CASE(GL_DEBUG_SEVERITY_HIGH_ARB) // CASE(GL_DEBUG_SEVERITY_HIGH_ARB)
//CASE(GL_DEBUG_SEVERITY_MEDIUM_ARB) // CASE(GL_DEBUG_SEVERITY_MEDIUM_ARB)
//CASE(GL_DEBUG_SEVERITY_LOW_ARB) // CASE(GL_DEBUG_SEVERITY_LOW_ARB)
CASE(GL_BLEND_COLOR) CASE(GL_BLEND_COLOR)
//CASE(GL_BLEND_EQUATION) // CASE(GL_BLEND_EQUATION)
CASE(GL_PARAMETER_BUFFER_ARB) CASE(GL_PARAMETER_BUFFER_ARB)
CASE(GL_PARAMETER_BUFFER_BINDING_ARB) CASE(GL_PARAMETER_BUFFER_BINDING_ARB)
CASE(GL_SRGB_DECODE_ARB) CASE(GL_SRGB_DECODE_ARB)
@@ -1395,19 +1396,19 @@ namespace MobileGL {
CASE(GL_COMPUTE_SHADER_INVOCATIONS_ARB) CASE(GL_COMPUTE_SHADER_INVOCATIONS_ARB)
CASE(GL_CLIPPING_INPUT_PRIMITIVES_ARB) CASE(GL_CLIPPING_INPUT_PRIMITIVES_ARB)
CASE(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB) CASE(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB)
//CASE(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) // CASE(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
//CASE(GL_LOSE_CONTEXT_ON_RESET_ARB) // CASE(GL_LOSE_CONTEXT_ON_RESET_ARB)
//CASE(GL_GUILTY_CONTEXT_RESET_ARB) // CASE(GL_GUILTY_CONTEXT_RESET_ARB)
//CASE(GL_INNOCENT_CONTEXT_RESET_ARB) // CASE(GL_INNOCENT_CONTEXT_RESET_ARB)
//CASE(GL_UNKNOWN_CONTEXT_RESET_ARB) // CASE(GL_UNKNOWN_CONTEXT_RESET_ARB)
//CASE(GL_RESET_NOTIFICATION_STRATEGY_ARB) // CASE(GL_RESET_NOTIFICATION_STRATEGY_ARB)
//CASE(GL_NO_RESET_NOTIFICATION_ARB) // CASE(GL_NO_RESET_NOTIFICATION_ARB)
//CASE(GL_SAMPLE_SHADING_ARB) // CASE(GL_SAMPLE_SHADING_ARB)
//CASE(GL_MIN_SAMPLE_SHADING_VALUE_ARB) // CASE(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
CASE(GL_SHADER_INCLUDE_ARB) CASE(GL_SHADER_INCLUDE_ARB)
CASE(GL_NAMED_STRING_LENGTH_ARB) CASE(GL_NAMED_STRING_LENGTH_ARB)
CASE(GL_NAMED_STRING_TYPE_ARB) CASE(GL_NAMED_STRING_TYPE_ARB)
//CASE(GL_SPARSE_STORAGE_BIT_ARB) // CASE(GL_SPARSE_STORAGE_BIT_ARB)
CASE(GL_SPARSE_BUFFER_PAGE_SIZE_ARB) CASE(GL_SPARSE_BUFFER_PAGE_SIZE_ARB)
CASE(GL_TEXTURE_SPARSE_ARB) CASE(GL_TEXTURE_SPARSE_ARB)
CASE(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB) CASE(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB)
@@ -1420,55 +1421,55 @@ namespace MobileGL {
CASE(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB) CASE(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB)
CASE(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB) CASE(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB)
CASE(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB) CASE(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB)
//CASE(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB) // CASE(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
//CASE(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB) // CASE(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
//CASE(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB) // CASE(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
//CASE(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB) // CASE(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
//CASE(GL_TEXTURE_CUBE_MAP_ARRAY_ARB) // CASE(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
//CASE(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB) // CASE(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
//CASE(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB) // CASE(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
//CASE(GL_SAMPLER_CUBE_MAP_ARRAY_ARB) // CASE(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
//CASE(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB) // CASE(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
//CASE(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB) // CASE(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
//CASE(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB) // CASE(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
//CASE(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB) // CASE(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
//CASE(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB) // CASE(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
CASE(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB) CASE(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
CASE(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) CASE(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB)
CASE(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB) CASE(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
//CASE(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) // CASE(GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
CASE(GL_CONTEXT_ROBUST_ACCESS) CASE(GL_CONTEXT_ROBUST_ACCESS)
//CASE(GL_ACCUM) // CASE(GL_ACCUM)
CASE(GL_LOAD) CASE(GL_LOAD)
CASE(GL_RETURN) CASE(GL_RETURN)
CASE(GL_MULT) CASE(GL_MULT)
CASE(GL_ADD) CASE(GL_ADD)
//CASE(GL_CURRENT_BIT) // CASE(GL_CURRENT_BIT)
//CASE(GL_POINT_BIT) // CASE(GL_POINT_BIT)
//CASE(GL_LINE_BIT) // CASE(GL_LINE_BIT)
//CASE(GL_POLYGON_BIT) // CASE(GL_POLYGON_BIT)
//CASE(GL_POLYGON_STIPPLE_BIT) // CASE(GL_POLYGON_STIPPLE_BIT)
//CASE(GL_PIXEL_MODE_BIT) // CASE(GL_PIXEL_MODE_BIT)
//CASE(GL_LIGHTING_BIT) // CASE(GL_LIGHTING_BIT)
//CASE(GL_FOG_BIT) // CASE(GL_FOG_BIT)
//CASE(GL_ACCUM_BUFFER_BIT) // CASE(GL_ACCUM_BUFFER_BIT)
//CASE(GL_VIEWPORT_BIT) // CASE(GL_VIEWPORT_BIT)
//CASE(GL_TRANSFORM_BIT) // CASE(GL_TRANSFORM_BIT)
//CASE(GL_ENABLE_BIT) // CASE(GL_ENABLE_BIT)
//CASE(GL_HINT_BIT) // CASE(GL_HINT_BIT)
CASE(GL_EVAL_BIT) CASE(GL_EVAL_BIT)
CASE(GL_LIST_BIT) CASE(GL_LIST_BIT)
CASE(GL_TEXTURE_BIT) CASE(GL_TEXTURE_BIT)
CASE(GL_SCISSOR_BIT) CASE(GL_SCISSOR_BIT)
CASE(GL_ALL_ATTRIB_BITS) CASE(GL_ALL_ATTRIB_BITS)
//CASE(GL_QUAD_STRIP) // CASE(GL_QUAD_STRIP)
CASE(GL_POLYGON) CASE(GL_POLYGON)
//CASE(GL_CLIP_PLANE0) // CASE(GL_CLIP_PLANE0)
//CASE(GL_CLIP_PLANE1) // CASE(GL_CLIP_PLANE1)
//CASE(GL_CLIP_PLANE2) // CASE(GL_CLIP_PLANE2)
//CASE(GL_CLIP_PLANE3) // CASE(GL_CLIP_PLANE3)
//CASE(GL_CLIP_PLANE4) // CASE(GL_CLIP_PLANE4)
//CASE(GL_CLIP_PLANE5) // CASE(GL_CLIP_PLANE5)
CASE(GL_2_BYTES) CASE(GL_2_BYTES)
CASE(GL_3_BYTES) CASE(GL_3_BYTES)
CASE(GL_4_BYTES) CASE(GL_4_BYTES)
@@ -1489,7 +1490,7 @@ namespace MobileGL {
CASE(GL_DRAW_PIXEL_TOKEN) CASE(GL_DRAW_PIXEL_TOKEN)
CASE(GL_COPY_PIXEL_TOKEN) CASE(GL_COPY_PIXEL_TOKEN)
CASE(GL_LINE_RESET_TOKEN) CASE(GL_LINE_RESET_TOKEN)
//CASE(GL_EXP) // CASE(GL_EXP)
CASE(GL_EXP2) CASE(GL_EXP2)
CASE(GL_COEFF) CASE(GL_COEFF)
CASE(GL_ORDER) CASE(GL_ORDER)
@@ -1595,7 +1596,7 @@ namespace MobileGL {
CASE(GL_DEPTH_BIAS) CASE(GL_DEPTH_BIAS)
CASE(GL_MAX_EVAL_ORDER) CASE(GL_MAX_EVAL_ORDER)
CASE(GL_MAX_LIGHTS) CASE(GL_MAX_LIGHTS)
//CASE(GL_MAX_CLIP_PLANES) // CASE(GL_MAX_CLIP_PLANES)
CASE(GL_MAX_PIXEL_MAP_TABLE) CASE(GL_MAX_PIXEL_MAP_TABLE)
CASE(GL_MAX_ATTRIB_STACK_DEPTH) CASE(GL_MAX_ATTRIB_STACK_DEPTH)
CASE(GL_MAX_MODELVIEW_STACK_DEPTH) CASE(GL_MAX_MODELVIEW_STACK_DEPTH)
@@ -1644,7 +1645,7 @@ namespace MobileGL {
CASE(GL_SELECTION_BUFFER_POINTER) CASE(GL_SELECTION_BUFFER_POINTER)
CASE(GL_SELECTION_BUFFER_SIZE) CASE(GL_SELECTION_BUFFER_SIZE)
CASE(GL_TEXTURE_BORDER) CASE(GL_TEXTURE_BORDER)
//CASE(GL_LIGHT0) // CASE(GL_LIGHT0)
CASE(GL_LIGHT1) CASE(GL_LIGHT1)
CASE(GL_LIGHT2) CASE(GL_LIGHT2)
CASE(GL_LIGHT3) CASE(GL_LIGHT3)
@@ -1679,7 +1680,7 @@ namespace MobileGL {
CASE(GL_SELECT) CASE(GL_SELECT)
CASE(GL_FLAT) CASE(GL_FLAT)
CASE(GL_SMOOTH) CASE(GL_SMOOTH)
//CASE(GL_S) // CASE(GL_S)
CASE(GL_T) CASE(GL_T)
CASE(GL_R) CASE(GL_R)
CASE(GL_Q) CASE(GL_Q)
@@ -1695,8 +1696,8 @@ namespace MobileGL {
CASE(GL_OBJECT_PLANE) CASE(GL_OBJECT_PLANE)
CASE(GL_EYE_PLANE) CASE(GL_EYE_PLANE)
CASE(GL_CLAMP) CASE(GL_CLAMP)
//CASE(GL_CLIENT_PIXEL_STORE_BIT) // CASE(GL_CLIENT_PIXEL_STORE_BIT)
//CASE(GL_CLIENT_VERTEX_ARRAY_BIT) // CASE(GL_CLIENT_VERTEX_ARRAY_BIT)
CASE(GL_ALPHA4) CASE(GL_ALPHA4)
CASE(GL_ALPHA8) CASE(GL_ALPHA8)
CASE(GL_ALPHA12) CASE(GL_ALPHA12)
@@ -1759,56 +1760,56 @@ namespace MobileGL {
CASE(GL_T2F_N3F_V3F) CASE(GL_T2F_N3F_V3F)
CASE(GL_T2F_C4F_N3F_V3F) CASE(GL_T2F_C4F_N3F_V3F)
CASE(GL_T4F_C4F_N3F_V4F) CASE(GL_T4F_C4F_N3F_V4F)
//CASE(GL_VERTEX_ARRAY_EXT) // CASE(GL_VERTEX_ARRAY_EXT)
//CASE(GL_NORMAL_ARRAY_EXT) // CASE(GL_NORMAL_ARRAY_EXT)
//CASE(GL_COLOR_ARRAY_EXT) // CASE(GL_COLOR_ARRAY_EXT)
//CASE(GL_INDEX_ARRAY_EXT) // CASE(GL_INDEX_ARRAY_EXT)
//CASE(GL_TEXTURE_COORD_ARRAY_EXT) // CASE(GL_TEXTURE_COORD_ARRAY_EXT)
//CASE(GL_EDGE_FLAG_ARRAY_EXT) // CASE(GL_EDGE_FLAG_ARRAY_EXT)
//CASE(GL_VERTEX_ARRAY_SIZE_EXT) // CASE(GL_VERTEX_ARRAY_SIZE_EXT)
//CASE(GL_VERTEX_ARRAY_TYPE_EXT) // CASE(GL_VERTEX_ARRAY_TYPE_EXT)
//CASE(GL_VERTEX_ARRAY_STRIDE_EXT) // CASE(GL_VERTEX_ARRAY_STRIDE_EXT)
CASE(GL_VERTEX_ARRAY_COUNT_EXT) CASE(GL_VERTEX_ARRAY_COUNT_EXT)
//CASE(GL_NORMAL_ARRAY_TYPE_EXT) // CASE(GL_NORMAL_ARRAY_TYPE_EXT)
//CASE(GL_NORMAL_ARRAY_STRIDE_EXT) // CASE(GL_NORMAL_ARRAY_STRIDE_EXT)
CASE(GL_NORMAL_ARRAY_COUNT_EXT) CASE(GL_NORMAL_ARRAY_COUNT_EXT)
//CASE(GL_COLOR_ARRAY_SIZE_EXT) // CASE(GL_COLOR_ARRAY_SIZE_EXT)
//CASE(GL_COLOR_ARRAY_TYPE_EXT) // CASE(GL_COLOR_ARRAY_TYPE_EXT)
//CASE(GL_COLOR_ARRAY_STRIDE_EXT) // CASE(GL_COLOR_ARRAY_STRIDE_EXT)
CASE(GL_COLOR_ARRAY_COUNT_EXT) CASE(GL_COLOR_ARRAY_COUNT_EXT)
//CASE(GL_INDEX_ARRAY_TYPE_EXT) // CASE(GL_INDEX_ARRAY_TYPE_EXT)
//CASE(GL_INDEX_ARRAY_STRIDE_EXT) // CASE(GL_INDEX_ARRAY_STRIDE_EXT)
CASE(GL_INDEX_ARRAY_COUNT_EXT) CASE(GL_INDEX_ARRAY_COUNT_EXT)
//CASE(GL_TEXTURE_COORD_ARRAY_SIZE_EXT) // CASE(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
//CASE(GL_TEXTURE_COORD_ARRAY_TYPE_EXT) // CASE(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
//CASE(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT) // CASE(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
CASE(GL_TEXTURE_COORD_ARRAY_COUNT_EXT) CASE(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
//CASE(GL_EDGE_FLAG_ARRAY_STRIDE_EXT) // CASE(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
CASE(GL_EDGE_FLAG_ARRAY_COUNT_EXT) CASE(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
//CASE(GL_VERTEX_ARRAY_POINTER_EXT) // CASE(GL_VERTEX_ARRAY_POINTER_EXT)
//CASE(GL_NORMAL_ARRAY_POINTER_EXT) // CASE(GL_NORMAL_ARRAY_POINTER_EXT)
//CASE(GL_COLOR_ARRAY_POINTER_EXT) // CASE(GL_COLOR_ARRAY_POINTER_EXT)
//CASE(GL_INDEX_ARRAY_POINTER_EXT) // CASE(GL_INDEX_ARRAY_POINTER_EXT)
//CASE(GL_TEXTURE_COORD_ARRAY_POINTER_EXT) // CASE(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
//CASE(GL_EDGE_FLAG_ARRAY_POINTER_EXT) // CASE(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
//CASE(GL_BGR_EXT) // CASE(GL_BGR_EXT)
//CASE(GL_BGRA_EXT) // CASE(GL_BGRA_EXT)
//CASE(GL_COLOR_TABLE_FORMAT_EXT) // CASE(GL_COLOR_TABLE_FORMAT_EXT)
//CASE(GL_COLOR_TABLE_WIDTH_EXT) // CASE(GL_COLOR_TABLE_WIDTH_EXT)
//CASE(GL_COLOR_TABLE_RED_SIZE_EXT) // CASE(GL_COLOR_TABLE_RED_SIZE_EXT)
//CASE(GL_COLOR_TABLE_GREEN_SIZE_EXT) // CASE(GL_COLOR_TABLE_GREEN_SIZE_EXT)
//CASE(GL_COLOR_TABLE_BLUE_SIZE_EXT) // CASE(GL_COLOR_TABLE_BLUE_SIZE_EXT)
//CASE(GL_COLOR_TABLE_ALPHA_SIZE_EXT) // CASE(GL_COLOR_TABLE_ALPHA_SIZE_EXT)
//CASE(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT) // CASE(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT)
//CASE(GL_COLOR_TABLE_INTENSITY_SIZE_EXT) // CASE(GL_COLOR_TABLE_INTENSITY_SIZE_EXT)
CASE(GL_COLOR_INDEX1_EXT) CASE(GL_COLOR_INDEX1_EXT)
CASE(GL_COLOR_INDEX2_EXT) CASE(GL_COLOR_INDEX2_EXT)
CASE(GL_COLOR_INDEX4_EXT) CASE(GL_COLOR_INDEX4_EXT)
CASE(GL_COLOR_INDEX8_EXT) CASE(GL_COLOR_INDEX8_EXT)
CASE(GL_COLOR_INDEX12_EXT) CASE(GL_COLOR_INDEX12_EXT)
CASE(GL_COLOR_INDEX16_EXT) CASE(GL_COLOR_INDEX16_EXT)
//CASE(GL_MAX_ELEMENTS_VERTICES_WIN) // CASE(GL_MAX_ELEMENTS_VERTICES_WIN)
//CASE(GL_MAX_ELEMENTS_INDICES_WIN) // CASE(GL_MAX_ELEMENTS_INDICES_WIN)
CASE(GL_PHONG_WIN) CASE(GL_PHONG_WIN)
CASE(GL_PHONG_HINT_WIN) CASE(GL_PHONG_HINT_WIN)
CASE(GL_FOG_SPECULAR_TEXTURE_WIN) CASE(GL_FOG_SPECULAR_TEXTURE_WIN)
@@ -1817,6 +1818,6 @@ namespace MobileGL {
return std::format("0x%x", value); return std::format("0x%x", value);
} }
#undef CASE #undef CASE
} }
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,7 +1,8 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertGLEnumToString(GLenum value); String ConvertGLEnumToString(GLenum value);
} }
} } // namespace MobileGL
@@ -1,54 +1,79 @@
#include "../../../Includes.h" #include "BufferEnumConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget) { GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget) {
switch (bufferTarget) { switch (bufferTarget) {
case BufferTarget::Vertex: return GL_ARRAY_BUFFER; case BufferTarget::Vertex:
case BufferTarget::Index: return GL_ELEMENT_ARRAY_BUFFER; return GL_ARRAY_BUFFER;
case BufferTarget::Uniform: return GL_UNIFORM_BUFFER; case BufferTarget::Index:
case BufferTarget::CopyRead: return GL_COPY_READ_BUFFER; return GL_ELEMENT_ARRAY_BUFFER;
case BufferTarget::CopyWrite: return GL_COPY_WRITE_BUFFER; case BufferTarget::Uniform:
case BufferTarget::PixelPack: return GL_PIXEL_PACK_BUFFER; return GL_UNIFORM_BUFFER;
case BufferTarget::PixelUnpack: return GL_PIXEL_UNPACK_BUFFER; case BufferTarget::CopyRead:
case BufferTarget::Query: return GL_QUERY_BUFFER; return GL_COPY_READ_BUFFER;
case BufferTarget::Texture: return GL_TEXTURE_BUFFER; case BufferTarget::CopyWrite:
case BufferTarget::TransformFeedback: return GL_TRANSFORM_FEEDBACK_BUFFER; return GL_COPY_WRITE_BUFFER;
case BufferTarget::AtomicCounter: return GL_ATOMIC_COUNTER_BUFFER; case BufferTarget::PixelPack:
case BufferTarget::DispatchIndirect: return GL_DISPATCH_INDIRECT_BUFFER; return GL_PIXEL_PACK_BUFFER;
case BufferTarget::DrawIndirect: return GL_DRAW_INDIRECT_BUFFER; case BufferTarget::PixelUnpack:
case BufferTarget::ShaderStorage: return GL_SHADER_STORAGE_BUFFER; return GL_PIXEL_UNPACK_BUFFER;
case BufferTarget::Unknown: case BufferTarget::Query:
default: return GL_UNKNOWN_MGL; return GL_QUERY_BUFFER;
} case BufferTarget::Texture:
} return GL_TEXTURE_BUFFER;
case BufferTarget::TransformFeedback:
return GL_TRANSFORM_FEEDBACK_BUFFER;
case BufferTarget::AtomicCounter:
return GL_ATOMIC_COUNTER_BUFFER;
case BufferTarget::DispatchIndirect:
return GL_DISPATCH_INDIRECT_BUFFER;
case BufferTarget::DrawIndirect:
return GL_DRAW_INDIRECT_BUFFER;
case BufferTarget::ShaderStorage:
return GL_SHADER_STORAGE_BUFFER;
case BufferTarget::Unknown:
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertBufferUsageToGLEnum(BufferUsage usage) { GLenum ConvertBufferUsageToGLEnum(BufferUsage usage) {
switch (usage) { switch (usage) {
case BufferUsage::StreamDraw: return GL_STREAM_DRAW; case BufferUsage::StreamDraw:
case BufferUsage::StreamRead: return GL_STREAM_READ; return GL_STREAM_DRAW;
case BufferUsage::StreamCopy: return GL_STREAM_COPY; case BufferUsage::StreamRead:
case BufferUsage::StaticDraw: return GL_STATIC_DRAW; return GL_STREAM_READ;
case BufferUsage::StaticRead: return GL_STATIC_READ; case BufferUsage::StreamCopy:
case BufferUsage::StaticCopy: return GL_STATIC_COPY; return GL_STREAM_COPY;
case BufferUsage::DynamicDraw: return GL_DYNAMIC_DRAW; case BufferUsage::StaticDraw:
case BufferUsage::DynamicRead: return GL_DYNAMIC_READ; return GL_STATIC_DRAW;
case BufferUsage::DynamicCopy: return GL_DYNAMIC_COPY; case BufferUsage::StaticRead:
default: return GL_UNKNOWN_MGL; return GL_STATIC_READ;
} case BufferUsage::StaticCopy:
} return GL_STATIC_COPY;
case BufferUsage::DynamicDraw:
return GL_DYNAMIC_DRAW;
case BufferUsage::DynamicRead:
return GL_DYNAMIC_READ;
case BufferUsage::DynamicCopy:
return GL_DYNAMIC_COPY;
default:
return GL_UNKNOWN_MGL;
}
}
GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access) { GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access) {
GLbitfield result = 0; GLbitfield result = 0;
if (access & BufferMappingAccessBit::Read) result |= GL_MAP_READ_BIT; if (access & BufferMappingAccessBit::Read) result |= GL_MAP_READ_BIT;
if (access & BufferMappingAccessBit::Write) result |= GL_MAP_WRITE_BIT; if (access & BufferMappingAccessBit::Write) result |= GL_MAP_WRITE_BIT;
if (access & BufferMappingAccessBit::InvalidateRange) result |= GL_MAP_INVALIDATE_RANGE_BIT; if (access & BufferMappingAccessBit::InvalidateRange) result |= GL_MAP_INVALIDATE_RANGE_BIT;
if (access & BufferMappingAccessBit::InvalidateBuffer) result |= GL_MAP_INVALIDATE_BUFFER_BIT; if (access & BufferMappingAccessBit::InvalidateBuffer) result |= GL_MAP_INVALIDATE_BUFFER_BIT;
if (access & BufferMappingAccessBit::FlushExplicit) result |= GL_MAP_FLUSH_EXPLICIT_BIT; if (access & BufferMappingAccessBit::FlushExplicit) result |= GL_MAP_FLUSH_EXPLICIT_BIT;
if (access & BufferMappingAccessBit::Unsynchronized) result |= GL_MAP_UNSYNCHRONIZED_BIT; if (access & BufferMappingAccessBit::Unsynchronized) result |= GL_MAP_UNSYNCHRONIZED_BIT;
if (access & BufferMappingAccessBit::Persistent) result |= GL_MAP_PERSISTENT_BIT; if (access & BufferMappingAccessBit::Persistent) result |= GL_MAP_PERSISTENT_BIT;
if (access & BufferMappingAccessBit::Coherent) result |= GL_MAP_COHERENT_BIT; if (access & BufferMappingAccessBit::Coherent) result |= GL_MAP_COHERENT_BIT;
return result; return result;
} }
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,9 +1,11 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget); GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget);
GLenum ConvertBufferUsageToGLEnum(BufferUsage usage); GLenum ConvertBufferUsageToGLEnum(BufferUsage usage);
GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access); GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access);
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,21 +1,30 @@
#include "../../../Includes.h" #include "DataTypeConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertDataTypeToGLEnum(DataType type) { GLenum ConvertDataTypeToGLEnum(DataType type) {
switch (type) { switch (type) {
case DataType::Int8: return GL_BYTE; case DataType::Int8:
case DataType::Uint8: return GL_UNSIGNED_BYTE; return GL_BYTE;
case DataType::Int16: return GL_SHORT; case DataType::Uint8:
case DataType::Uint16: return GL_UNSIGNED_SHORT; return GL_UNSIGNED_BYTE;
case DataType::Int32: return GL_INT; case DataType::Int16:
case DataType::Uint32: return GL_UNSIGNED_INT; return GL_SHORT;
case DataType::Float16: return GL_HALF_FLOAT; case DataType::Uint16:
case DataType::Float32: return GL_FLOAT; return GL_UNSIGNED_SHORT;
case DataType::Float64: return GL_DOUBLE; case DataType::Int32:
default: return GL_INT;
return GL_UNKNOWN_MGL; case DataType::Uint32:
} return GL_UNSIGNED_INT;
} case DataType::Float16:
} return GL_HALF_FLOAT;
} case DataType::Float32:
return GL_FLOAT;
case DataType::Float64:
return GL_DOUBLE;
default:
return GL_UNKNOWN_MGL;
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -1,7 +1,8 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertDataTypeToGLEnum(DataType type); GLenum ConvertDataTypeToGLEnum(DataType type);
} }
} } // namespace MobileGL
@@ -1,28 +1,28 @@
#include "../../../Includes.h" #include "ErrorCodeConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertErrorCodeToGLEnum(ErrorCode code) { GLenum ConvertErrorCodeToGLEnum(ErrorCode code) {
switch (code) { switch (code) {
case ErrorCode::NoError: case ErrorCode::NoError:
return GL_NO_ERROR; return GL_NO_ERROR;
case ErrorCode::InvalidEnum: case ErrorCode::InvalidEnum:
return GL_INVALID_ENUM; return GL_INVALID_ENUM;
case ErrorCode::InvalidValue: case ErrorCode::InvalidValue:
return GL_INVALID_VALUE; return GL_INVALID_VALUE;
case ErrorCode::InvalidOperation: case ErrorCode::InvalidOperation:
return GL_INVALID_OPERATION; return GL_INVALID_OPERATION;
case ErrorCode::InvalidFramebufferOperation: case ErrorCode::InvalidFramebufferOperation:
return GL_INVALID_FRAMEBUFFER_OPERATION; return GL_INVALID_FRAMEBUFFER_OPERATION;
case ErrorCode::OutOfMemory: case ErrorCode::OutOfMemory:
return GL_OUT_OF_MEMORY; return GL_OUT_OF_MEMORY;
case ErrorCode::StackUnderflow: case ErrorCode::StackUnderflow:
return GL_STACK_UNDERFLOW; return GL_STACK_UNDERFLOW;
case ErrorCode::StackOverflow: case ErrorCode::StackOverflow:
return GL_STACK_OVERFLOW; return GL_STACK_OVERFLOW;
default: default:
return GL_NO_ERROR; return GL_NO_ERROR;
} }
} }
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,7 +1,9 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_State/GLState/ErrorState/ErrorCode.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertErrorCodeToGLEnum(ErrorCode code); GLenum ConvertErrorCodeToGLEnum(ErrorCode code);
} }
} } // namespace MobileGL
@@ -1,57 +1,82 @@
#include "../../../Includes.h" #include "BufferEnumConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertBufferTargetToString(BufferTarget bufferTarget) { String ConvertBufferTargetToString(BufferTarget bufferTarget) {
switch (bufferTarget) { switch (bufferTarget) {
case BufferTarget::Vertex: return "Vertex"; case BufferTarget::Vertex:
case BufferTarget::Index: return "Index"; return "Vertex";
case BufferTarget::Uniform: return "Uniform"; case BufferTarget::Index:
case BufferTarget::CopyRead: return "CopyRead"; return "Index";
case BufferTarget::CopyWrite: return "CopyWrite"; case BufferTarget::Uniform:
case BufferTarget::PixelPack: return "PixelPack"; return "Uniform";
case BufferTarget::PixelUnpack: return "PixelUnpack"; case BufferTarget::CopyRead:
case BufferTarget::Query: return "Query"; return "CopyRead";
case BufferTarget::Texture: return "Texture"; case BufferTarget::CopyWrite:
case BufferTarget::TransformFeedback: return "TransformFeedback"; return "CopyWrite";
case BufferTarget::AtomicCounter: return "AtomicCounter"; case BufferTarget::PixelPack:
case BufferTarget::DispatchIndirect: return "DispatchIndirect"; return "PixelPack";
case BufferTarget::DrawIndirect: return "DrawIndirect"; case BufferTarget::PixelUnpack:
case BufferTarget::ShaderStorage: return "ShaderStorage"; return "PixelUnpack";
case BufferTarget::Unknown: case BufferTarget::Query:
default: return "Unknown"; return "Query";
} case BufferTarget::Texture:
} return "Texture";
case BufferTarget::TransformFeedback:
return "TransformFeedback";
case BufferTarget::AtomicCounter:
return "AtomicCounter";
case BufferTarget::DispatchIndirect:
return "DispatchIndirect";
case BufferTarget::DrawIndirect:
return "DrawIndirect";
case BufferTarget::ShaderStorage:
return "ShaderStorage";
case BufferTarget::Unknown:
default:
return "Unknown";
}
}
String ConvertBufferUsageToString(BufferUsage usage) { String ConvertBufferUsageToString(BufferUsage usage) {
switch (usage) { switch (usage) {
case BufferUsage::StreamDraw: return "StreamDraw"; case BufferUsage::StreamDraw:
case BufferUsage::StreamRead: return "StreamRead"; return "StreamDraw";
case BufferUsage::StreamCopy: return "StreamCopy"; case BufferUsage::StreamRead:
case BufferUsage::StaticDraw: return "StaticDraw"; return "StreamRead";
case BufferUsage::StaticRead: return "StaticRead"; case BufferUsage::StreamCopy:
case BufferUsage::StaticCopy: return "StaticCopy"; return "StreamCopy";
case BufferUsage::DynamicDraw: return "DynamicDraw"; case BufferUsage::StaticDraw:
case BufferUsage::DynamicRead: return "DynamicRead"; return "StaticDraw";
case BufferUsage::DynamicCopy: return "DynamicCopy"; case BufferUsage::StaticRead:
default: return "Unknown"; return "StaticRead";
} case BufferUsage::StaticCopy:
} return "StaticCopy";
case BufferUsage::DynamicDraw:
return "DynamicDraw";
case BufferUsage::DynamicRead:
return "DynamicRead";
case BufferUsage::DynamicCopy:
return "DynamicCopy";
default:
return "Unknown";
}
}
String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access) { String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access) {
String result = "["; String result = "[";
if (access & BufferMappingAccessBit::Read) result += "Read, "; if (access & BufferMappingAccessBit::Read) result += "Read, ";
if (access & BufferMappingAccessBit::Write) result += "Write, "; if (access & BufferMappingAccessBit::Write) result += "Write, ";
if (access & BufferMappingAccessBit::InvalidateRange) result += "InvalidateRange, "; if (access & BufferMappingAccessBit::InvalidateRange) result += "InvalidateRange, ";
if (access & BufferMappingAccessBit::InvalidateBuffer) result += "InvalidateBuffer, "; if (access & BufferMappingAccessBit::InvalidateBuffer) result += "InvalidateBuffer, ";
if (access & BufferMappingAccessBit::FlushExplicit) result += "FlushExplicit, "; if (access & BufferMappingAccessBit::FlushExplicit) result += "FlushExplicit, ";
if (access & BufferMappingAccessBit::Unsynchronized) result += "Unsynchronized, "; if (access & BufferMappingAccessBit::Unsynchronized) result += "Unsynchronized, ";
if (access & BufferMappingAccessBit::Persistent) result += "Persistent, "; if (access & BufferMappingAccessBit::Persistent) result += "Persistent, ";
if (access & BufferMappingAccessBit::Coherent) result += "Coherent, "; if (access & BufferMappingAccessBit::Coherent) result += "Coherent, ";
result.pop_back(); result.pop_back();
result.pop_back(); result.pop_back();
result += "]"; result += "]";
return result.empty() ? "[]" : result; return result.empty() ? "[]" : result;
} }
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,9 +1,11 @@
#pragma once #pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertBufferTargetToString(BufferTarget bufferTarget); String ConvertBufferTargetToString(BufferTarget bufferTarget);
String ConvertBufferUsageToString(BufferUsage usage); String ConvertBufferUsageToString(BufferUsage usage);
String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access); String ConvertBufferMappingAccessToString(Flags<BufferMappingAccessBit> access);
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,22 +1,33 @@
#include "../../../Includes.h" #include "DataTypeConverter.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertDataTypeToString(DataType type) { String ConvertDataTypeToString(DataType type) {
switch (type) { switch (type) {
case DataType::Int8: return "Int8"; case DataType::Int8:
case DataType::Uint8: return "Uint8"; return "Int8";
case DataType::Int16: return "Int16"; case DataType::Uint8:
case DataType::Uint16: return "Uint16"; return "Uint8";
case DataType::Int32: return "Int32"; case DataType::Int16:
case DataType::Uint32: return "Uint32"; return "Int16";
case DataType::Float16: return "Float16"; case DataType::Uint16:
case DataType::Float32: return "Float32"; return "Uint16";
case DataType::Float64: return "Float64"; case DataType::Int32:
case DataType::Fixed32: return "Fixed32"; return "Int32";
case DataType::Unknown: case DataType::Uint32:
default: return "Unknown"; return "Uint32";
} case DataType::Float16:
} return "Float16";
} case DataType::Float32:
} return "Float32";
case DataType::Float64:
return "Float64";
case DataType::Fixed32:
return "Fixed32";
case DataType::Unknown:
default:
return "Unknown";
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -1,7 +1,8 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertDataTypeToString(DataType type); String ConvertDataTypeToString(DataType type);
} }
} } // namespace MobileGL
File diff suppressed because it is too large Load Diff
@@ -1,7 +1,8 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
String ConvertetGLExtToString(GLExtension extension); String ConvertetGLExtToString(GLExtension extension);
} }
} } // namespace MobileGL
+27 -21
View File
@@ -1,56 +1,62 @@
#pragma once #pragma once
#include <Includes.h>
#define MOBILEGL_LOG_LEVEL_DEBUG 0 #define MOBILEGL_LOG_LEVEL_DEBUG 0
#define MOBILEGL_LOG_LEVEL_WARN 1 #define MOBILEGL_LOG_LEVEL_WARN 1
#define MOBILEGL_LOG_LEVEL_ERROR 2 #define MOBILEGL_LOG_LEVEL_ERROR 2
#define MOBILEGL_LOG_LEVEL_INFO 3 #define MOBILEGL_LOG_LEVEL_INFO 3
#define MOBILEGL_LOG_LEVEL_FATAL 4 #define MOBILEGL_LOG_LEVEL_FATAL 4
#define MOBILEGL_LOG_INTERNAL(levelTag, androidLogLevel, fmt, ...) \ #define MOBILEGL_LOG_INTERNAL(levelTag, androidLogLevel, fmt, ...) \
do { \ do { \
MobileGL::MG_Util::Debug::Log(levelTag, androidLogLevel, fmt, ##__VA_ARGS__); \ MobileGL::MG_Util::Debug::Log(levelTag, androidLogLevel, fmt, ##__VA_ARGS__); \
} while(0) } while (0)
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
# define MGLOG_D(fmt, ...) MOBILEGL_LOG_INTERNAL("DEBUG", ANDROID_LOG_DEBUG, fmt, ##__VA_ARGS__) #define MGLOG_D(fmt, ...) MOBILEGL_LOG_INTERNAL("DEBUG", ANDROID_LOG_DEBUG, fmt, ##__VA_ARGS__)
#else #else
# define MGLOG_D(fmt, ...) { } #define MGLOG_D(fmt, ...) \
{}
#endif #endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_INFO #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_INFO
# define MGLOG_I(fmt, ...) MOBILEGL_LOG_INTERNAL("INFO", ANDROID_LOG_INFO, fmt, ##__VA_ARGS__) #define MGLOG_I(fmt, ...) MOBILEGL_LOG_INTERNAL("INFO", ANDROID_LOG_INFO, fmt, ##__VA_ARGS__)
#else #else
# define MGLOG_I(fmt, ...) { } #define MGLOG_I(fmt, ...) \
{}
#endif #endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_WARN #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_WARN
# define MGLOG_W(fmt, ...) MOBILEGL_LOG_INTERNAL("WARN", ANDROID_LOG_WARN, fmt, ##__VA_ARGS__) #define MGLOG_W(fmt, ...) MOBILEGL_LOG_INTERNAL("WARN", ANDROID_LOG_WARN, fmt, ##__VA_ARGS__)
#else #else
# define MGLOG_W(fmt, ...) { } #define MGLOG_W(fmt, ...) \
{}
#endif #endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_ERROR #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_ERROR
# define MGLOG_E(fmt, ...) MOBILEGL_LOG_INTERNAL("ERROR", ANDROID_LOG_ERROR, fmt, ##__VA_ARGS__) #define MGLOG_E(fmt, ...) MOBILEGL_LOG_INTERNAL("ERROR", ANDROID_LOG_ERROR, fmt, ##__VA_ARGS__)
#else #else
# define MGLOG_E(fmt, ...) { } #define MGLOG_E(fmt, ...) \
{}
#endif #endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_FATAL #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_FATAL
# define MGLOG_F(fmt, ...) MOBILEGL_LOG_INTERNAL("FATAL", ANDROID_LOG_FATAL, fmt, ##__VA_ARGS__) #define MGLOG_F(fmt, ...) MOBILEGL_LOG_INTERNAL("FATAL", ANDROID_LOG_FATAL, fmt, ##__VA_ARGS__)
#else #else
# define MGLOG_F(fmt, ...) { } #define MGLOG_F(fmt, ...) \
{}
#endif #endif
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
namespace Debug { namespace Debug {
void Log(const char* levelTag, android_LogPriority androidLogLevel, const char* fmt, ...); void Log(const char* levelTag, android_LogPriority androidLogLevel, const char* fmt, ...);
void InitFile(); void InitFile();
void WriteToFile(const char* msg); void WriteToFile(const char* msg);
std::string GetCurrentTime(); std::string GetCurrentTime();
constexpr char* GetOSName(); constexpr char* GetOSName();
std::string GetThreadName(); std::string GetThreadName();
void Close(); void Close();
} } // namespace Debug
} } // namespace MG_Util
} } // namespace MobileGL
+1 -1
View File
@@ -763,4 +763,4 @@ namespace MobileGL {
E_GL_NV_uniform_buffer_std430_layout , E_GL_NV_uniform_buffer_std430_layout ,
E_GL_MESA_texture_const_bandwidth E_GL_MESA_texture_const_bandwidth
}; };
} }
+17 -19
View File
@@ -1,39 +1,38 @@
#pragma once #pragma once
#include <Includes.h>
namespace MobileGL { namespace MobileGL {
template <typename IndexType> template <typename IndexType>
class IndexGenerator { class IndexGenerator {
public: public:
explicit IndexGenerator(size_t initial_capacity = 1024, IndexType first_index = 0) explicit IndexGenerator(SizeT initial_capacity = 1024, IndexType first_index = 0) : next_index_(first_index) {
: next_index_(first_index) const SizeT words_needed = (initial_capacity + 63) / 64;
{
const size_t words_needed = (initial_capacity + 63) / 64;
is_valid_.resize(words_needed, ~0ull); is_valid_.resize(words_needed, ~0ull);
freed_indices_.reserve(initial_capacity); freed_indices_.reserve(initial_capacity);
} }
void Generate(size_t n, IndexType* indices) { void Generate(SizeT n, IndexType* indices) {
if (n == 0) return; if (n == 0) return;
size_t from_freed = std::min(n, freed_indices_.size()); SizeT from_freed = std::min(n, freed_indices_.size());
if (from_freed > 0) { if (from_freed > 0) {
std::copy_n(freed_indices_.end() - from_freed, from_freed, indices); std::copy_n(freed_indices_.end() - from_freed, from_freed, indices);
freed_indices_.resize(freed_indices_.size() - from_freed); freed_indices_.resize(freed_indices_.size() - from_freed);
for (size_t i = 0; i < from_freed; ++i) { for (SizeT i = 0; i < from_freed; ++i) {
SetValid(indices[i], true); SetValid(indices[i], true);
} }
} }
size_t need_new = n - from_freed; SizeT need_new = n - from_freed;
if (need_new > 0) { if (need_new > 0) {
size_t required_index = next_index_ + need_new; SizeT required_index = next_index_ + need_new;
size_t required_words = (required_index + 63) / 64; SizeT required_words = (required_index + 63) / 64;
if (required_words > is_valid_.size()) { if (required_words > is_valid_.size()) {
is_valid_.resize(required_words, ~0ull); is_valid_.resize(required_words, ~0ull);
} }
for (size_t i = 0; i < need_new; ++i) { for (SizeT i = 0; i < need_new; ++i) {
indices[from_freed + i] = next_index_++; indices[from_freed + i] = next_index_++;
} }
} }
@@ -48,25 +47,24 @@ namespace MobileGL {
} }
bool IsValid(IndexType index) const { bool IsValid(IndexType index) const {
size_t word = index >> 6; SizeT word = index >> 6;
size_t bit = index & 0x3F; SizeT bit = index & 0x3F;
return word < is_valid_.size() && (is_valid_[word] & (1ull << bit)); return word < is_valid_.size() && (is_valid_[word] & (1ull << bit));
} }
size_t FreeListSize() const { return freed_indices_.size(); } SizeT FreeListSize() const { return freed_indices_.size(); }
size_t ActiveCount() const { return next_index_ - freed_indices_.size(); } SizeT ActiveCount() const { return next_index_ - freed_indices_.size(); }
private: private:
inline void SetValid(IndexType index, bool valid) { inline void SetValid(IndexType index, bool valid) {
size_t word = index >> 6; SizeT word = index >> 6;
uint64_t mask = 1ull << (index & 0x3F); uint64_t mask = 1ull << (index & 0x3F);
if (word >= is_valid_.size()) return; if (word >= is_valid_.size()) return;
if (valid) { if (valid) {
is_valid_[word] |= mask; is_valid_[word] |= mask;
} } else {
else {
is_valid_[word] &= ~mask; is_valid_[word] &= ~mask;
} }
} }
@@ -82,4 +80,4 @@ namespace MobileGL {
std::vector<IndexType> freed_indices_; std::vector<IndexType> freed_indices_;
std::vector<Uint64> is_valid_; std::vector<Uint64> is_valid_;
}; };
} } // namespace MobileGL
+23
View File
@@ -0,0 +1,23 @@
#pragma once
// Stubs for non-Android platforms
#ifndef __ANDROID__
// Stubs for Android logging functions
#define ANDROID_LOG_UNKNOWN 0
#define ANDROID_LOG_DEFAULT 1
#define ANDROID_LOG_VERBOSE 2
#define ANDROID_LOG_DEBUG 3
#define ANDROID_LOG_INFO 4
#define ANDROID_LOG_WARN 5
#define ANDROID_LOG_ERROR 6
#define ANDROID_LOG_FATAL 7
#define ANDROID_LOG_SILENT 8
typedef int android_LogPriority;
inline int __android_log_print(int prio, const char* tag, const char* fmt, ...) {
return 0;
}
#endif
@@ -1,113 +1,114 @@
#include "../../Includes.h" #include "ShaderCompiler.h"
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
namespace ShaderTranspiler { namespace ShaderTranspiler {
TBuiltInResource& GetTBuiltInResourceInstance() TBuiltInResource& GetTBuiltInResourceInstance() {
{
static TBuiltInResource Resources{}; static TBuiltInResource Resources{};
Resources.maxLights = 32; Resources.maxLights = 32;
Resources.maxClipPlanes = 6; Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32; Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32; Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64; Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096; Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64; Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32; Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80; Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32; Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096; Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32; Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128; Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8; Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16; Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16; Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15; Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8; Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7; Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8; Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535; Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535; Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535; Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024; Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024; Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64; Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024; Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16; Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8; Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8; Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1; Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60; Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64; Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64; Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128; Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128; Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8; Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8; Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8; Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0; Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0; Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0; Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0; Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0; Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8; Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8; Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16; Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256; Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024; Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024; Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64; Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128; Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128; Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16; Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024; Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096; Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128; Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128; Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16; Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024; Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120; Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32; Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64; Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16; Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0; Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0; Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0; Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0; Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8; Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8; Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1; Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0; Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0; Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0; Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0; Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1; Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1; Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384; Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4; Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64; Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8; Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8; Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4; Resources.maxSamples = 4;
Resources.maxMeshOutputVerticesNV = 256; Resources.maxMeshOutputVerticesNV = 256;
Resources.maxMeshOutputPrimitivesNV = 512; Resources.maxMeshOutputPrimitivesNV = 512;
Resources.maxMeshWorkGroupSizeX_NV = 32; Resources.maxMeshWorkGroupSizeX_NV = 32;
Resources.maxMeshWorkGroupSizeY_NV = 1; Resources.maxMeshWorkGroupSizeY_NV = 1;
Resources.maxMeshWorkGroupSizeZ_NV = 1; Resources.maxMeshWorkGroupSizeZ_NV = 1;
Resources.maxTaskWorkGroupSizeX_NV = 32; Resources.maxTaskWorkGroupSizeX_NV = 32;
Resources.maxTaskWorkGroupSizeY_NV = 1; Resources.maxTaskWorkGroupSizeY_NV = 1;
Resources.maxTaskWorkGroupSizeZ_NV = 1; Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4; Resources.maxMeshViewCountNV = 4;
Resources.limits.nonInductiveForLoops = true; Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true; Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true; Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true; Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true; Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true; Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true; Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true; Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true; Resources.limits.generalConstantMatrixVectorIndexing = true;
return Resources; return Resources;
} }
@@ -119,8 +120,7 @@ namespace MobileGL {
auto lang = GetEShLanguageByShaderType(shaderType); auto lang = GetEShLanguageByShaderType(shaderType);
if (lang == EShLanguage::EShLangCount) { if (lang == EShLanguage::EShLangCount) {
ResultInfo r; ResultInfo r;
r.log += "Error: [Preprocess] Unsupported shader type: " + r.log += "Error: [Preprocess] Unsupported shader type: " + ConvertGLEnumToString(shaderType);
ConvertGLEnumToString(shaderType);
r.errc = -1; r.errc = -1;
return std::unexpected(r); return std::unexpected(r);
} }
@@ -128,7 +128,7 @@ namespace MobileGL {
SharedPtr<glslang::TShader> res; SharedPtr<glslang::TShader> res;
auto& tshader = res; auto& tshader = res;
tshader = MakeShared<glslang::TShader>(lang); tshader = MakeShared<glslang::TShader>(lang);
const char* src[] = { sourceStr.data() }; const char* src[] = {sourceStr.data()};
tshader->setStrings(src, 1); tshader->setStrings(src, 1);
tshader->setInvertY(true); tshader->setInvertY(true);
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450); tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
@@ -136,14 +136,15 @@ namespace MobileGL {
tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5); tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5);
tshader->setAutoMapLocations(true); tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true); tshader->setAutoMapBindings(true);
tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and gl_InstanceID? tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and
// gl_InstanceID?
tshader->setGlobalUniformBlockName(GLOBAL_UBO_NAME); tshader->setGlobalUniformBlockName(GLOBAL_UBO_NAME);
if (!tshader->parse(&GetTBuiltInResourceInstance(), 150, ECoreProfile, if (!tshader->parse(&GetTBuiltInResourceInstance(), 150, ECoreProfile,
/*forceDefaultVersionAndProfile: */false, /*forceDefaultVersionAndProfile: */ false,
/*forwardCompatible: */true, EShMsgDefault)) { /*forwardCompatible: */ true, EShMsgDefault)) {
ResultInfo r; ResultInfo r;
r.log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n" r.log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n" +
+ std::string(tshader->getInfoLog()); std::string(tshader->getInfoLog());
r.errc = -2; r.errc = -2;
return std::unexpected(r); return std::unexpected(r);
} }
@@ -204,7 +205,7 @@ namespace MobileGL {
session.SetOptions(options); session.SetOptions(options);
const char *result = nullptr; const char* result = nullptr;
session.Compile(&result); session.Compile(&result);
if (!result) { if (!result) {
@@ -219,6 +220,6 @@ namespace MobileGL {
return glsl; return glsl;
} }
} } // namespace ShaderTranspiler
} } // namespace MG_Util
} } // namespace MobileGL
@@ -1,14 +1,16 @@
#pragma once #pragma once
#include <Includes.h>
#include "SpvcSession.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
namespace ShaderTranspiler { namespace ShaderTranspiler {
class ShaderCompiler { class ShaderCompiler {
public: public:
static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib); static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
static Result<Vector<Vector<unsigned>>> LinkProgram(const ProgramAttrib& attrib); static Result<Vector<Vector<unsigned>>> LinkProgram(const ProgramAttrib& attrib);
static Result<String> DecompileShader(SpvcSession& session); static Result<String> DecompileShader(SpvcSession& session);
}; };
} } // namespace ShaderTranspiler
} } // namespace MG_Util
} } // namespace MobileGL
+100 -98
View File
@@ -1,111 +1,113 @@
#include "../../Includes.h" #include "SpvcSession.h"
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
namespace ShaderTranspiler { namespace ShaderTranspiler {
SpvcSession::SpvcSession(const Vector<unsigned int>& spirv) { SpvcSession::SpvcSession(const Vector<unsigned int>& spirv) {
const SpvId *p_spirv = spirv.data(); const SpvId* p_spirv = spirv.data();
size_t word_count = spirv.size(); size_t word_count = spirv.size();
spvc_context_create(&context); spvc_context_create(&context);
spvc_context_parse_spirv(context, p_spirv, word_count, &ir); spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler); spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
spvc_compiler_create_shader_resources(compiler, &resources); &compiler);
} spvc_compiler_create_shader_resources(compiler, &resources);
SpvcSession::SpvcSession(SpvcSession&& that) {
std::swap(this->context, that.context);
std::swap(this->compiler, that.compiler);
std::swap(this->ir, that.ir);
std::swap(this->compiler_options, that.compiler_options);
std::swap(this->resources, that.resources);
}
SpvcSession& SpvcSession::operator=(SpvcSession&& that) {
std::swap(this->context, that.context);
std::swap(this->compiler, that.compiler);
std::swap(this->ir, that.ir);
std::swap(this->compiler_options, that.compiler_options);
std::swap(this->resources, that.resources);
return *this;
}
spvc_result SpvcSession::CreateOptions(spvc_compiler_options *options) {
return spvc_compiler_create_compiler_options(compiler, options);
}
spvc_result SpvcSession::SetOptions(spvc_compiler_options options) {
compiler_options = options;
return spvc_compiler_install_compiler_options(compiler, options);
}
Vector<InterfaceVariable> SpvcSession::GetShaderInterface(spvc_resource_type resource_type) const {
const spvc_reflected_resource *list = nullptr;
size_t count = 0;
spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
Vector<InterfaceVariable> variables;
for (size_t i = 0; i < count; ++i) {
if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
continue;
} }
InterfaceVariable var; SpvcSession::SpvcSession(SpvcSession&& that) {
var.name = list[i].name; std::swap(this->context, that.context);
var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation); std::swap(this->compiler, that.compiler);
variables.push_back(var); std::swap(this->ir, that.ir);
} std::swap(this->compiler_options, that.compiler_options);
std::sort(variables.begin(), variables.end()); std::swap(this->resources, that.resources);
return variables;
}
spvc_result SpvcSession::Compile(const char** result) {
SPVC_CHK_INIT
SPVC_CHK_RESULT(spvc_compiler_compile(compiler, result));
SPVC_CHK_RESULT(ParseMetaData());
SPVC_CHK_RETURN
}
spvc_result SpvcSession::ParseMetaData() {
SPVC_CHK_INIT
metadata = SpvcMetadata();
const spvc_reflected_resource *list = nullptr;
size_t count = 0;
SPVC_CHK_RESULT(
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count);
)
for (size_t i = 0; i < count; ++i) {
if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
continue;
} }
if (strcmp(list[i].name, GLOBAL_UBO_NAME) == 0) { SpvcSession& SpvcSession::operator=(SpvcSession&& that) {
spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id); std::swap(this->context, that.context);
size_t num_members = spvc_type_get_num_member_types(type); std::swap(this->compiler, that.compiler);
for (size_t j = 0; j < num_members; ++j) { std::swap(this->ir, that.ir);
const char *memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j); std::swap(this->compiler_options, that.compiler_options);
std::swap(this->resources, that.resources);
return *this;
}
unsigned memberOffset = 0; spvc_result SpvcSession::CreateOptions(spvc_compiler_options* options) {
SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);) return spvc_compiler_create_compiler_options(compiler, options);
metadata.plainUniformOffsetsInUBO[memberName] = memberOffset; }
spvc_result SpvcSession::SetOptions(spvc_compiler_options options) {
compiler_options = options;
return spvc_compiler_install_compiler_options(compiler, options);
}
Vector<InterfaceVariable> SpvcSession::GetShaderInterface(spvc_resource_type resource_type) const {
const spvc_reflected_resource* list = nullptr;
size_t count = 0;
spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
Vector<InterfaceVariable> variables;
for (size_t i = 0; i < count; ++i) {
if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
continue;
}
InterfaceVariable var;
var.name = list[i].name;
var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
variables.push_back(var);
} }
std::sort(variables.begin(), variables.end());
return variables;
} }
}
SPVC_CHK_RETURN
}
const SpvcMetadata& SpvcSession::GetMetadata() const { spvc_result SpvcSession::Compile(const char** result) {
return metadata; SPVC_CHK_INIT
} SPVC_CHK_RESULT(spvc_compiler_compile(compiler, result));
SPVC_CHK_RESULT(ParseMetaData());
SPVC_CHK_RETURN
}
const char* SpvcSession::GetLastErrorString() const { spvc_result SpvcSession::ParseMetaData() {
return spvc_context_get_last_error_string(context); SPVC_CHK_INIT
}
SpvcSession::~SpvcSession() { spvc_context_destroy(context); } metadata = SpvcMetadata();
}
} const spvc_reflected_resource* list = nullptr;
} size_t count = 0;
SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER,
&list, &count);)
for (size_t i = 0; i < count; ++i) {
if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
continue;
}
if (strcmp(list[i].name, GLOBAL_UBO_NAME) == 0) {
spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
size_t num_members = spvc_type_get_num_member_types(type);
for (size_t j = 0; j < num_members; ++j) {
const char* memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j);
unsigned memberOffset = 0;
SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);)
metadata.plainUniformOffsetsInUBO[memberName] = memberOffset;
}
}
}
SPVC_CHK_RETURN
}
const SpvcMetadata& SpvcSession::GetMetadata() const {
return metadata;
}
const char* SpvcSession::GetLastErrorString() const {
return spvc_context_get_last_error_string(context);
}
SpvcSession::~SpvcSession() {
spvc_context_destroy(context);
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL
+41 -51
View File
@@ -1,69 +1,59 @@
//
// Created by Swung0x48 on 2025/8/7.
//
#ifndef SPVCSESSION_H
#define SPVCSESSION_H
#pragma once #pragma once
#include <Includes.h>
#include "Types.h"
#define SPVC_CHK_INIT \ #define SPVC_CHK_INIT auto __r = SPVC_SUCCESS;
auto __r = SPVC_SUCCESS;
#define SPVC_CHK_RESULT(res) \ #define SPVC_CHK_RESULT(res) \
__r = res; \ __r = res; \
if (__r != SPVC_SUCCESS) { \ if (__r != SPVC_SUCCESS) { \
return __r; \ return __r; \
} }
#define SPVC_CHK_RETURN \ #define SPVC_CHK_RETURN return __r;
return __r;
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
namespace ShaderTranspiler { namespace ShaderTranspiler {
struct SpvcMetadata { struct SpvcMetadata {
UnorderedMap<String, unsigned> plainUniformOffsetsInUBO; UnorderedMap<String, unsigned> plainUniformOffsetsInUBO;
}; };
class SpvcSession { class SpvcSession {
public: public:
SpvcSession() {} SpvcSession() {}
explicit SpvcSession(const Vector<unsigned int>& spirv); explicit SpvcSession(const Vector<unsigned int>& spirv);
SpvcSession(SpvcSession&) = delete; SpvcSession(SpvcSession&) = delete;
SpvcSession(SpvcSession&& that); SpvcSession(SpvcSession&& that);
~SpvcSession(); ~SpvcSession();
SpvcSession& operator=(SpvcSession& session) = delete; SpvcSession& operator=(SpvcSession& session) = delete;
SpvcSession& operator=(SpvcSession&& that); SpvcSession& operator=(SpvcSession&& that);
spvc_result CreateOptions(spvc_compiler_options *options); spvc_result CreateOptions(spvc_compiler_options* options);
spvc_result SetOptions(spvc_compiler_options options); spvc_result SetOptions(spvc_compiler_options options);
Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const; Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const;
spvc_result Compile(const char** result); spvc_result Compile(const char** result);
const SpvcMetadata& GetMetadata() const; const SpvcMetadata& GetMetadata() const;
const char* GetLastErrorString() const; const char* GetLastErrorString() const;
private: private:
// Should be called once, and only once, for every SPIR-V binary // Should be called once, and only once, for every SPIR-V binary
spvc_result ParseMetaData(); spvc_result ParseMetaData();
spvc_context context = nullptr; spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr; spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr; spvc_compiler compiler = nullptr;
spvc_compiler_options compiler_options = nullptr; spvc_compiler_options compiler_options = nullptr;
spvc_resources resources = nullptr; spvc_resources resources = nullptr;
SpvcMetadata metadata; SpvcMetadata metadata;
}; };
} } // namespace ShaderTranspiler
} } // namespace MG_Util
} } // namespace MobileGL
#endif //SPVCSESSION_H
+23 -25
View File
@@ -1,5 +1,5 @@
#pragma once #pragma once
#include "MG_Util/Debug/Log.h" #include <Includes.h>
namespace MobileGL { namespace MobileGL {
namespace MG_Util { namespace MG_Util {
@@ -10,7 +10,6 @@ namespace MobileGL {
enum class ShaderCompileBits : Uint { enum class ShaderCompileBits : Uint {
EmitDiscardAsDemote = 1 << 0, EmitDiscardAsDemote = 1 << 0,
}; };
struct ShaderAttrib { struct ShaderAttrib {
@@ -36,9 +35,7 @@ namespace MobileGL {
std::string name; std::string name;
uint32_t location; uint32_t location;
bool operator<(const InterfaceVariable& other) const { bool operator<(const InterfaceVariable& other) const { return location < other.location; }
return location < other.location;
}
bool operator==(const InterfaceVariable& other) const { bool operator==(const InterfaceVariable& other) const {
return location == other.location && name == other.name; return location == other.location && name == other.name;
@@ -55,8 +52,8 @@ namespace MobileGL {
// //
// spvc_context_create(&context); // spvc_context_create(&context);
// spvc_context_parse_spirv(context, p_spirv, word_count, &ir); // spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
// spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler); // spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
// spvc_compiler_create_shader_resources(compiler, &resources); // &compiler); spvc_compiler_create_shader_resources(compiler, &resources);
// } // }
// //
// SpvcSession(SpvcSession&) = delete; // SpvcSession(SpvcSession&) = delete;
@@ -110,7 +107,8 @@ namespace MobileGL {
// size_t num_members = spvc_type_get_num_member_types(type); // size_t num_members = spvc_type_get_num_member_types(type);
// printf("uniform %s {\n", var.name.c_str()); // printf("uniform %s {\n", var.name.c_str());
// for (size_t j = 0; j < num_members; ++j) { // for (size_t j = 0; j < num_members; ++j) {
// const char *memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j); // const char *memberName = spvc_compiler_get_member_name(compiler,
// list[i].base_type_id, j);
// // auto memberTypeId = spvc_type_get_member_type(type, j); // // auto memberTypeId = spvc_type_get_member_type(type, j);
// // auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId); // // auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
// //
@@ -144,22 +142,22 @@ namespace MobileGL {
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) { inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
switch (shaderType) { switch (shaderType) {
case GL_VERTEX_SHADER: case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex; return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER: case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment; return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER: case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute; return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER: case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl; return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER: case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation; return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER: case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry; return EShLanguage::EShLangGeometry;
default: default:
return EShLanguage::EShLangCount; return EShLanguage::EShLangCount;
} }
} }
} } // namespace ShaderTranspiler
} } // namespace MG_Util
} } // namespace MobileGL
+192 -224
View File
@@ -1,271 +1,239 @@
#pragma once #pragma once
#include <Includes.h>
#include "GLExtensions.h"
#define GL_UNKNOWN_MGL 0 #define GL_UNKNOWN_MGL 0
#define THROW_EXCEPTION(msg) \ #define THROW_EXCEPTION(msg) throw std::runtime_error(msg)
throw std::runtime_error(msg);
#define THROW_UNIMPL_EXCEPTION \ #define THROW_UNIMPL_EXCEPTION THROW_EXCEPTION("Unimplemented function called!")
THROW_EXCEPTION("Unimplemented function called!")
namespace MobileGL { namespace MobileGL {
using String = std::string; using String = std::string;
using StringStream = std::stringstream; using StringStream = std::stringstream;
using Int8 = int8_t; using Int8 = int8_t;
using Uint8 = uint8_t; using Uint8 = uint8_t;
using Int16 = int16_t; using Int16 = int16_t;
using Uint16 = uint16_t; using Uint16 = uint16_t;
using Int32 = int32_t; using Int32 = int32_t;
using Uint32 = uint32_t; using Uint32 = uint32_t;
using Int = Int32; using Int = Int32;
using Uint = Uint32; using Uint = Uint32;
using Int64 = int64_t; using Int64 = int64_t;
using Uint64 = uint64_t; using Uint64 = uint64_t;
using Bool = bool; using Bool = bool;
using Float = float; using Float = float;
using Double = double; using Double = double;
using StringView = std::string_view; using StringView = std::string_view;
template <typename T> template <typename T>
using Vector = std::vector<T>; using Vector = std::vector<T>;
template <typename T, typename N> template <typename T, typename N>
using Pair = std::pair<T, N>; using Pair = std::pair<T, N>;
template <typename T> template <typename T>
using SharedPtr = std::shared_ptr<T>; using SharedPtr = std::shared_ptr<T>;
template <typename T> template <typename T>
using UniquePtr = std::unique_ptr<T>; using UniquePtr = std::unique_ptr<T>;
template <typename T, typename... Args> template <typename T, typename... Args>
inline SharedPtr<T> MakeShared(Args&&... args) { inline SharedPtr<T> MakeShared(Args&&... args) {
return std::make_shared<T>(std::forward<Args>(args)...); return std::make_shared<T>(std::forward<Args>(args)...);
} }
template <typename T, typename... Args> template <typename T, typename... Args>
inline UniquePtr<T> MakeUnique(Args&&... args) { inline UniquePtr<T> MakeUnique(Args&&... args) {
return std::make_unique<T>(std::forward<Args>(args)...); return std::make_unique<T>(std::forward<Args>(args)...);
} }
using SizeT = std::size_t; using SizeT = std::size_t;
template <typename T, SizeT N> template <typename T, SizeT N>
using Array = std::array<T, N>; using Array = std::array<T, N>;
template <typename Key, typename Value> template <typename Key, typename Value>
using UnorderedMap = std::unordered_map<Key, Value>; using UnorderedMap = std::unordered_map<Key, Value>;
template <typename T> template <typename T>
inline constexpr std::remove_reference_t<T>&& Move(T&& t) noexcept { inline constexpr std::remove_reference_t<T>&& Move(T&& t) noexcept {
return static_cast<std::remove_reference_t<T>&&>(t); return static_cast<std::remove_reference_t<T>&&>(t);
} }
template <typename T> template <typename T>
inline constexpr void Copy(const T* src, T* dest, SizeT count) { inline constexpr void Copy(const T* src, T* dest, SizeT count) {
std::copy(src, src + count, dest); std::copy(src, src + count, dest);
} }
template<typename... Ts> template <typename... Ts>
constexpr auto ToArray(Ts&&... elems) { constexpr auto ToArray(Ts&&... elems) {
using E = std::common_type_t<Ts...>; using E = std::common_type_t<Ts...>;
return std::array<E, sizeof...(Ts)>{ { std::forward<Ts>(elems)... } }; return std::array<E, sizeof...(Ts)>{{std::forward<Ts>(elems)...}};
} }
class RuntimeError : public std::runtime_error { class RuntimeError : public std::runtime_error {
public: public:
using std::runtime_error::runtime_error; using std::runtime_error::runtime_error;
}; };
template <typename T> template <typename T>
using Optional = std::optional<T>; using Optional = std::optional<T>;
using NulloptT = std::nullopt_t; using NulloptT = std::nullopt_t;
const NulloptT Nullopt = std::nullopt; const NulloptT Nullopt = std::nullopt;
using std::format; using std::format;
using Data = Vector<Uint8>; using Data = Vector<Uint8>;
struct DataPtr { struct DataPtr {
void* data; void* data;
SizeT size; SizeT size;
}; };
enum class DataType { enum class DataType {
Int8, Int8,
Uint8, Uint8,
Int16, Int16,
Uint16, Uint16,
Int32, Int32,
Uint32, Uint32,
Float16, Float16,
Float32, Float32,
Float64, Float64,
Fixed32, Fixed32,
Unknown = -1 Unknown = -1
}; };
// represents a range of [start, end) // represents a range of [start, end)
struct Range1D { struct Range1D {
SizeT start = 0; SizeT start = 0;
SizeT end = 0; SizeT end = 0;
void Update(SizeT newStart, SizeT newEnd) { void Update(SizeT newStart, SizeT newEnd) {
assert(newStart <= newEnd); assert(newStart <= newEnd);
start = newStart; start = newStart;
end = newEnd; end = newEnd;
} }
void UnionUpdate(SizeT newStart, SizeT newEnd) { void UnionUpdate(SizeT newStart, SizeT newEnd) {
assert(newStart <= newEnd); assert(newStart <= newEnd);
if (start == end) { if (start == end) {
Update(newStart, newEnd); Update(newStart, newEnd);
return; return;
} }
start = std::min(start, newStart); start = std::min(start, newStart);
end = std::max(end, newEnd); end = std::max(end, newEnd);
} }
void IntersectionUpdate(SizeT newStart, SizeT newEnd) { void IntersectionUpdate(SizeT newStart, SizeT newEnd) {
assert(newStart <= newEnd); assert(newStart <= newEnd);
start = std::max(start, newStart); start = std::max(start, newStart);
end = std::min(end, newEnd); end = std::min(end, newEnd);
assert(start <= end); assert(start <= end);
} }
}; };
template <typename ObjectType> template <typename ObjectType>
class BindingSlot { class BindingSlot {
public: public:
using TargetEnum = typename ObjectType::TargetEnum; using TargetEnum = typename ObjectType::TargetEnum;
BindingSlot(): m_target((TargetEnum)0), m_boundObject(nullptr) {} BindingSlot() : m_target((TargetEnum)0), m_boundObject(nullptr) {}
explicit BindingSlot(TargetEnum target) explicit BindingSlot(TargetEnum target) : m_target(target), m_boundObject(nullptr) {}
: m_target(target), m_boundObject(nullptr) {
}
void Bind(SharedPtr<ObjectType> object) { void Bind(SharedPtr<ObjectType> object) { m_boundObject = object; }
m_boundObject = object;
}
SharedPtr<ObjectType> GetBoundObject() const { SharedPtr<ObjectType> GetBoundObject() const { return m_boundObject; }
return m_boundObject;
}
TargetEnum GetTarget() const { TargetEnum GetTarget() const { return m_target; }
return m_target;
}
private: private:
TargetEnum m_target; TargetEnum m_target;
SharedPtr<ObjectType> m_boundObject; SharedPtr<ObjectType> m_boundObject;
}; };
struct Version { struct Version {
Int Major; Int Major;
Int Minor; Int Minor;
Int Patch; Int Patch;
Optional<String> Suffix; Optional<String> Suffix;
String toString(Pair<Bool, Bool> dots = { true, true }, Bool useSuffix = true) const { String toString(Pair<Bool, Bool> dots = {true, true}, Bool useSuffix = true) const {
StringStream result; StringStream result;
result << Major << (dots.first ? "." : "") << Minor << (dots.second ? "." : "") << Patch << result << Major << (dots.first ? "." : "") << Minor << (dots.second ? "." : "") << Patch
(useSuffix && Suffix.has_value() ? *Suffix : ""); << (useSuffix && Suffix.has_value() ? *Suffix : "");
return result.str(); return result.str();
} }
}; };
struct BackendCap { struct BackendCap {};
}; struct GLInfo {
Version TargetGLVersion;
Version TargetGLSLVersion;
Vector<GLExtension> Extensions;
Bool IsCompatibilityProfile;
};
struct GLInfo { struct RendererInfo {
Version TargetGLVersion; String RendererName;
Version TargetGLSLVersion; String BackendName;
Vector<GLExtension> Extensions; Optional<String> ExtraVendor;
Bool IsCompatibilityProfile; GLInfo RendererGLInfo;
}; BackendCap BackendCapability;
};
struct RendererInfo { template <typename Bit,
String RendererName; typename Underlying = std::enable_if<std::is_scoped_enum_v<Bit>, std::underlying_type_t<Bit>>>
String BackendName; class Flags {
Optional<String> ExtraVendor; public:
GLInfo RendererGLInfo; Flags() = default;
BackendCap BackendCapability;
};
template <typename Bit, typename Underlying = Flags(Bit b) : flags(static_cast<typename Underlying::type>(b)) {}
std::enable_if<std::is_scoped_enum_v<Bit>, std::underlying_type_t<Bit>>
>
class Flags {
public:
Flags() = default;
Flags(Bit b): flags(static_cast<typename Underlying::type>(b)) {} Flags(typename Underlying::type b) : flags(b) {}
Flags(typename Underlying::type b): flags(b) {} // Flags - Bit
Flags operator|(const Bit b) const { return Flags(flags | static_cast<typename Underlying::type>(b)); }
// Flags - Bit Flags operator&(const Bit b) const { return Flags(flags & static_cast<typename Underlying::type>(b)); }
Flags operator|(const Bit b) const {
return Flags(flags | static_cast<typename Underlying::type>(b));
}
Flags operator&(const Bit b) const { Flags& operator|=(const Bit b) {
return Flags(flags & static_cast<typename Underlying::type>(b)); flags |= static_cast<typename Underlying::type>(b);
} return *this;
}
Flags& operator|=(const Bit b) { Flags& operator&=(const Bit b) {
flags |= static_cast<typename Underlying::type>(b); flags &= static_cast<typename Underlying::type>(b);
return *this; return *this;
} }
Flags& operator&=(const Bit b) { bool operator==(const Bit b) const { return flags == static_cast<typename Underlying::type>(b); }
flags &= static_cast<typename Underlying::type>(b);
return *this;
}
bool operator==(const Bit b) const { bool operator!=(const Bit b) const { return !(*this == b); }
return flags == static_cast<typename Underlying::type>(b);
}
bool operator!=(const Bit b) const { // Flags - Flags
return !(*this == b); Flags operator|(const Flags b) const { return Flags(flags | b.flags); }
}
// Flags - Flags Flags operator&(const Flags b) const { return Flags(flags & b.flags); }
Flags operator|(const Flags b) const {
return Flags(flags | b.flags);
}
Flags operator&(const Flags b) const { Flags& operator|=(Flags b) {
return Flags(flags & b.flags); flags |= b.flags;
} return *this;
}
Flags& operator|=(Flags b) { Flags& operator&=(Flags b) {
flags |= b.flags; flags &= b.flags;
return *this; return *this;
} }
Flags& operator&=(Flags b) { bool operator==(const Flags b) const { return flags == b.flags; }
flags &= b.flags;
return *this;
}
bool operator==(const Flags b) const { bool operator!=(const Flags b) const { return !(*this == b); }
return flags == b.flags;
}
bool operator!=(const Flags b) const { operator bool() const { return Any(); }
return !(*this == b);
}
operator bool() const { private:
return Any(); bool Any() const { return static_cast<typename Underlying::type>(flags) != 0; }
}
private: typename Underlying::type flags = 0;
bool Any() const { };
return static_cast<typename Underlying::type>(flags) != 0;
}
typename Underlying::type flags = 0; template <typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
}; Flags<Bit> operator|(const Bit lhs, const Bit rhs) {
return Flags<Bit>(lhs) | rhs;
}
template<typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>> template <typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
Flags<Bit> operator|(const Bit lhs, const Bit rhs) { Flags<Bit> operator&(const Bit lhs, const Bit rhs) {
return Flags<Bit>(lhs) | rhs; return Flags<Bit>(lhs) & rhs;
} }
} // namespace MobileGL
template<typename Bit, typename = std::enable_if_t<std::is_scoped_enum_v<Bit>>>
Flags<Bit> operator&(const Bit lhs, const Bit rhs) {
return Flags<Bit>(lhs) & rhs;
}
}
#include "../MG_Util/ShaderTranspiler/Types.h"