BZLZHH
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06a79f2fc4
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[Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes.
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2025-05-16 16:16:02 +08:00 |
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BZLZHH
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80a077acdf
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[Feat] (ShittilyDrawing): Implement TexParamCache.
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2025-05-16 16:03:56 +08:00 |
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BZLZHH
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9a692a7845
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[Feat] (BufferState): Implement glDeleteBuffers.
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2025-05-16 13:34:24 +08:00 |
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swung0x48
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7fdf31c782
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[Misc] poking around...attempting to fix vbo problem but no avail
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2025-05-11 22:59:26 +08:00 |
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BZLZHH
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ba339ca182
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[Fix] (DrawElementsSHITTILY): Disable bufferObj.dataValid check now.
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2025-05-11 09:30:32 +08:00 |
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swung0x48
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f36c322d86
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[Optimization] (GL_Drawing): skipping VAO gen, improving perf?
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2025-05-10 18:47:23 +08:00 |
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swung0x48
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614c5f7324
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[Fix] (BufferState, GL_Drawing): mark dirty buffers
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2025-05-08 21:40:48 +08:00 |
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swung0x48
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5142f3c72b
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[Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones
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2025-05-08 20:57:16 +08:00 |
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swung0x48
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1953dd60bf
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[Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work
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2025-05-08 17:14:42 +08:00 |
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swung0x48
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40cf5a1ebb
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[Optimization] (TextureState): block memcpy
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2025-05-08 16:07:17 +08:00 |
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swung0x48
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f98f877e07
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[Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes
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2025-05-07 23:25:46 +08:00 |
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swung0x48
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fc0396705f
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[Feat] NormalizePixelFormat
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2025-05-07 17:44:37 +08:00 |
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swung0x48
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d1eb029671
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[Fix] some format quirk
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2025-05-07 17:15:50 +08:00 |
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swung0x48
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6c1d1e0e7a
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[Feat] implement renaming for buffer
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2025-05-07 15:38:30 +08:00 |
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swung0x48
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bb45906189
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[Feat] implement glBlitFramebuffer, making things start to render
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2025-05-07 13:33:29 +08:00 |
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BZLZHH
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3fa6aa660c
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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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2025-05-05 10:04:35 +08:00 |
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BZLZHH
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04976daa9f
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[Refactor] (...): Optimize code file structure.
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2025-05-01 09:22:50 +08:00 |
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