BZLZHH
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59e0291f9e
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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2025-07-10 14:01:09 +08:00 |
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swung0x48
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e3765f1f50
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[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
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2025-07-08 12:39:39 +08:00 |
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swung0x48
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2f1b06d0f9
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[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
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2025-06-23 10:51:24 +08:00 |
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BZLZHH
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5d6bf42397
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[Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
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2025-06-21 02:02:26 +08:00 |
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BZLZHH
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f5a14c20a9
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[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
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2025-06-07 19:41:32 +08:00 |
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BZLZHH
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4673007708
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[Misc] (FramebufferState): Rename some functions.
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2025-05-17 01:09:05 +08:00 |
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BZLZHH
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354d0882eb
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[Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now.
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2025-05-16 23:35:44 +08:00 |
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BZLZHH
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3fa6aa660c
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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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2025-05-05 10:04:35 +08:00 |
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BZLZHH
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30beaf6eb9
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[Feat] (...): Add FramebufferState while implementing these gl functions.
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2025-05-04 01:17:09 +08:00 |
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