Commit Graph
34 Commits
Author SHA1 Message Date
swung0x48 64e4840de2 [Fix] (DirectVulkan): fall back to immutable images when the mutable probe fails, gate robustBufferAccess behind MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS, decode R32/RG32/R16-class readback formats, and warn when shaderStorageImage*WithoutFormat is unavailable 2026-07-20 02:36:26 -04:00
swung0x48 4658536652 [Perf] (DirectVulkan): keep the render pass alive for steady-state storage-image draws and skip storage-image collection for programs without them 2026-07-20 02:36:24 -04:00
swung0x48 e5388c0e7e [Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation 2026-07-20 02:35:30 -04:00
swung0x48 e78eee972e [Perf] (MG_Backend/DirectVulkan): store the resolved TextureResource pointer in the per-draw sync memo so repeat SyncTextureAndGetDescriptor calls skip the resource-map lookup 2026-07-13 06:53:37 -04:00
swung0x48 808c5dcc46 [Perf] (MG_Backend/DirectVulkan): re-land content-version texture early-out; bump content version on glGenerateMipmap so cached sampled views re-sync (fixes Iris shader retrace) 2026-07-13 00:50:09 -04:00
swung0x48 ecea8054a6 Revert content-version texture early-out (e8e1521): the SyncTexture cross-draw skip breaks Iris shader retrace validation (correctness regression) 2026-07-12 23:27:54 -04:00
swung0x48 e8e1521972 [Perf] (MG_Backend/DirectVulkan): skip cross-draw re-sync of unchanged textures via a content-version early-out; SyncTextureAndGetDescriptor 8.9%->2.4% 2026-07-12 18:40:48 -04:00
swung0x48 542e50be33 [Perf] (MG_Backend/DirectVulkan): skip per-draw render-pass hash when framebuffer state unchanged; SetupDraw 60%->54%, fps 96->109 2026-07-12 08:18:37 -04:00
swung0x48andClaude Opus 4.8 b253df881d [Perf] (DirectVulkan): memoize per-draw texture sync in SetupDraw
Each sampled texture was resolved ~3x per draw: SetupDraw's layout-probe
loop, its post-transition loop, and again inside ResolveSamplerDescriptor.
No GL texture mutation happens mid-SetupDraw, and layout is tracked on the
TextureResource independently of SyncTexture, so the repeat SyncTexture work
(mip-completeness / resource+view resync / dirty scan) is pure redundancy.

Add a per-draw memo in VkTextureManager (BeginDrawSyncScope/EndDrawSyncScope
+ RAII DrawSyncScope guard around SetupDraw): after the first successful sync
of a texture in a draw, repeat SyncTextureAndGetDescriptor calls short-circuit
to the already-synced resource.

Device-verified on Adreno 830 (MC 26.3-snapshot3, Magma): rendering correct,
no validation errors; wall-clock profile of the render thread shows
SyncTextureAndGetDescriptor dropping from 15.2% to ~5% and SetupDraw from
43.7% to 28.9%.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 22:06:28 -04:00
BZLZHH a4261f8b19 [Fix] (MG_Backend/DirectVulkan, MG_State/TextureState, MG_Test): harden default-fbo clear lifetime tracking 2026-06-10 09:49:16 +08:00
BZLZHH 6051588458 [Feat] (MG_Backend/DirectVulkan): implement multisample texture backend 2026-06-10 01:56:37 +08:00
BZLZHH 83a6f24f93 Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
# Conflicts:
#	MobileGL/MG_Backend/BackendObject.h
#	MobileGL/MG_Backend/DirectGLES/Managers.cpp
#	MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
#	MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
#	MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
#	MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
#	MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
#	MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
#	MobileGL/MG_State/GLState/BufferState/BufferObject.h
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
swung0x48 cf165c0db5 [Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00
swung0x48 5cfe9c8998 [Feat] (MG_Backend/DirectVulkan): support compute shaders 2026-06-05 11:52:10 +08:00
swung0x48 d7e768096e [Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
- Support cube map face uploads with cube-compatible images and per-face array layers
- Add uniform texel buffer descriptor support for samplerBuffer bindings
- Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
2026-05-10 08:50:55 +08:00
swung0x48 407d4344c4 [Feat] (MG_Backend/DirectVulkan): generate mipmap, add fallback texture, implement shader-based depth mipmap blit, enumerate more vk physical device features
- Supporting iterationT
2026-05-08 09:25:41 +08:00
swung0x48 7337b00ca8 [Feat] (MG_Backend/DirectVulkan): implement 3D texture handling 2026-05-07 12:28:14 +08:00
swung0x48 659fbf26da [Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL
shadow
2026-05-05 00:40:17 +08:00
swung0x48 f61a7bb9c0 [Fix] (MG_Backend/DirectVulkan): fix some uniform/sampler binding 2026-05-04 22:48:50 +08:00
swung0x48 e82815802e [Feat] (MG_Backend/DirectVulkan): implement texture mipmap 2026-03-09 15:09:05 +08:00
swung0x48 8097c0d7b1 [Fix] (MG_Backend/DirectVulkan): add untreated aspect member in TextureResource move ctor 2026-03-06 15:45:19 +08:00
swung0x48 641f54e1b7 [Feat] (MG_Backend/DirectVulkan): Transition texture for sampling 2026-03-06 15:37:14 +08:00
swung0x48 c36bfe0843 [Fix] (MG_Backend/DirectVulkan): track image layout naively 2026-03-06 14:53:43 +08:00
swung0x48 a2e8faafe5 [Fix] (MG_Backend/DirectVulkan): upload buffer using fence, without vkQueueWaitIdle 2026-03-05 18:02:28 +08:00
swung0x48 7687c19b33 [Fix] (MG_Backend/DirectVulkan): hook up TextureManager to TextureEnumConverter 2026-03-03 13:30:33 +08:00
swung0x48 6f8c76f06c [Fix] (MG_Backend/DirectVulkan): fixing Vulkan backend initialization 2026-03-01 22:39:30 +08:00
swung0x48 43f2043478 [Fix] (MG_Backend/DirectVulkan): Vulkan backend default framebuffer initialization 2026-03-01 21:21:32 +08:00
swung0x48 f61f068e28 [Fix] (MG_Backend/DirectVulkan): refactor VkRenderPassManager and hook it up (this commit only compiles and does not work) 2026-03-01 18:17:34 +08:00
swung0x48 2c848ab44b [Chore] (MG_Backend/DirectVulkan): move TransitionImageLayout to VkTextureManager 2026-02-27 09:44:23 +08:00
swung0x48 b4be1292b8 [Feat] (MG_Backend/DirectVulkan): TextureManager mipmap completeness check 2026-02-25 11:04:28 +08:00
swung0x48 db58f4c214 [Feat] (MG_Backend/DirectVulkan): TextureManager supports mipmap 2026-02-25 10:52:54 +08:00
swung0x48 59bad77176 [Chore] (MG_Backend/DirectVulkan): rename functions in VkTextureManager 2026-02-25 09:52:15 +08:00
swung0x48 a757669df5 [Improvement] (MG_Backend/DirectVulkan): split TextureSamplerManager into TextureManager and SamplerManager 2026-02-24 15:19:34 +08:00