BZLZHH
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aad270bcd0
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[Fix] (Diligent/PSO): Do not use immutable samplers.
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2025-06-10 01:00:20 +08:00 |
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BZLZHH
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836c169100
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[Fix] (Diligent/Shader): Rename glsl builtins for Vulkan.
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2025-06-09 19:10:01 +08:00 |
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BZLZHH
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2fb0690804
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[Fix] (Diligent/PSO): Try to bind input layout locations for GLSL.
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2025-06-09 13:38:16 +08:00 |
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BZLZHH
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0c4a5f54f2
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[Fix] (Diligent/PSO): Avoid adding duplicate shader resources.
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2025-06-09 00:25:50 +08:00 |
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swung0x48
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8af2aa262b
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Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
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2025-06-08 20:19:36 +08:00 |
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swung0x48
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40a458b743
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[Fix]: save order of uniform names, and apply it at linking and buffer mapping
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2025-06-08 20:19:06 +08:00 |
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BZLZHH
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e645167c94
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[Fix] (Diligent/PSO): Set stride value for layout element.
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2025-06-08 18:56:56 +08:00 |
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BZLZHH
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4dfbc01479
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[Fix] (Diligent/PSO): Build InputLayout for PSO.
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2025-06-08 17:29:10 +08:00 |
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BZLZHH
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848f110658
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[Fix] (DiligentEngine): Fix some miscellaneous issues.
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2025-06-08 01:57:13 +08:00 |
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BZLZHH
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979d31407f
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[Fix] (DiligentEngine): Bind renderpass for PSO.
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2025-06-08 01:04:05 +08:00 |
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BZLZHH
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beecb3dac0
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[Fix] (DiligentEngine): Use SHADER_TYPE_VS_PS as stages for uniform block.
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2025-06-07 23:03:12 +08:00 |
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BZLZHH
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ea871e0188
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[Fix] (DiligentEngine): Add static for ImmutableSamplers and Variables in ConfigureResourceLayout.
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2025-06-07 22:42:38 +08:00 |
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BZLZHH
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f5a14c20a9
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[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
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2025-06-07 19:41:32 +08:00 |
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BZLZHH
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6075ae1445
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[Feat] (DiligentEngine): Capable to render.
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2025-06-05 13:58:34 +08:00 |
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BZLZHH
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2466897531
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[Feat] (Diligent): Add Diligent Vulkan backend.
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2025-05-25 11:46:38 +08:00 |
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