Two harness settings were producing failures that say nothing about the backend:
- dEQP's FboRenderContext picks the first entry of its own depth/stencil format
list, GL_DEPTH32F_STENCIL8, when the config leaves the bit counts DONT_CARE.
framebuffer_blit meanwhile hardcodes GL_DEPTH24_STENCIL8 for its own buffers
as soon as it detects an FBO surface, and then blits depth between the two -
which the spec forbids for mismatched formats, so a conformant driver has no
choice but to fail it. Default to --deqp-gl-config-name=rgba8888d24s8 so the
wrapper framebuffer and the test agree.
- --deqp-watchdog aborts the whole process when one case exceeds a hardcoded 30
seconds (framework/common/tcuApp.hpp). That is not a hang on a CPU rasterizer:
several texture_swizzle cases take ~17s each standalone and cross the limit
once the process is warm, which came back as ten spurious Timeouts. dEQP's own
default is off, and --chunk-timeout is what actually rescues a genuinely
wedged case, so default it off too and leave it selectable.
Same test-methodology artifact as Magma (dEQP's fbo-surface-type
wrapper FBO being mistaken for the true default framebuffer by
ApiCoverageTestCase's ReadBuffer coverage sub-test) - the waiver's
renderer_list only matched "Magma*", so KHR-GL3{0,1,2}.api.coverage
still reported Fail under the DirectGLES (Espryt) backend. Add
"Espryt*" to the same waiver entry.
KHR-GL3{0,1,2,3}.api.coverage's ReadBuffer coverage sub-test captures
GL_READ_BUFFER while dEQP's own fbo-surface-type wrapper FBO is bound
(a real, non-zero-named FBO, not framebuffer 0), then later deletes an
unrelated FBO of its own. Per the GL spec, deleting a bound FBO
implicitly rebinds framebuffer target 0 - the true default framebuffer
this time, not the wrapper - and restoring the captured
GL_COLOR_ATTACHMENTn value against it correctly raises GL_INVALID_ENUM
(only FRONT/BACK-style tokens are valid there). This is a spec-correct
response to a --deqp-surface-type=fbo-only test-methodology artifact,
not a MobileGL conformance defect, and cannot occur on a real
window/pbuffer-backed run where framebuffer 0 is genuinely bound
throughout. Add a waiver (dEQP's own mechanism for exactly this kind of
known non-defect) instead of weakening the (correct) validation, and
wire --waiver-file through run_cts_local.py.
Without an explicit size dEQP's FboRenderContext sizes the wrapper FBO
to GL_MAX_RENDERBUFFER_SIZE (16384^2 here) and size-derived test
allocations explode - the multisampled depth blit config test alone
needs a 4 GiB depth texture on such a surface.
Local counterpart of run_cts.py for desktop Linux runs: re-invokes glcts
with the not-yet-measured cases after a crash, quarantines timed-out cases
with the dEQP watchdog enabled, and records crashed/hung/unrun lists so a
partial run cannot read as a complete one.
Guard the AImageReader window path behind __ANDROID__ and add a
mobilegl-desktop DEQP target so glcts can run against libMobileGL.so on a
Linux host via pbuffer surfaces (VK_EXT_headless_surface).
Moves snapshot capture entirely into the apitrace retrace layer (glReadPixels + PNG encode). Drops the MOBILEGL_PRESENT_DUMP_PATH / MOBILEGL_PRESENT_STATS / MOBILEGL_PRESENT_DUMP_CALL / MOBILEGL_PRESENT_CURRENT_CALL / MOBILEGL_TRACE_CURRENT_CALL_OVERRIDE plumbing from Config, ConfigLoader, VulkanRenderer (GetPresentedDumpPixel/WritePresentedDumpPpm + present-stats readback), the EGL/GLX/Android ws shims, and the Android trace_replay_core PPM reader.
DirectVulkan ReadPixels on the default framebuffer now remaps raw swapchain pixels (top-left origin, preTransform-rotated) to GL orientation (bottom-left origin) so the retrace snapshot matches the golden; SwapchainObject also resizes the default-FBO stencil attachment to the swapchain extent to fix GL_INVALID_FRAMEBUFFER_OPERATION under the glReadPixels completeness check.
Registration now documents the trace_cases.json registry (the CMakeLists /
apk.yml instructions were stale). Adds the field-tested guidance from
authoring the Create fixtures: in-tree apitrace fork requirements (frametrim
DSA/multi-bind, persistent-map shadowing) and the Windows wgltrace wrapper,
frozen-world + unfocused-window capture discipline, late-frame selection,
trim verification, brotli repack (with the stale-archive trap), golden
content verification, Android signing/stale-package/emulator-flake and
stale-result pitfalls.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two 1.21.1 NeoForge Create in-world captures facing water wheels and a
large cogwheel, one per flywheel backend (/flywheel backend indirect and
instanced). The indirect trace exercises the compute scatter/cull
pipeline, glMultiDrawElementsIndirect with GPU-written commands, and
draw-parameter emulation; captured with persistent-map shadowing so the
unflushed scatter descriptors Flywheel writes are recorded. Both trimmed
to a single frame and brotli-repacked (~7 MiB each).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>