Without an explicit size dEQP's FboRenderContext sizes the wrapper FBO
to GL_MAX_RENDERBUFFER_SIZE (16384^2 here) and size-derived test
allocations explode - the multisampled depth blit config test alone
needs a 4 GiB depth texture on such a surface.
Local counterpart of run_cts.py for desktop Linux runs: re-invokes glcts
with the not-yet-measured cases after a crash, quarantines timed-out cases
with the dEQP watchdog enabled, and records crashed/hung/unrun lists so a
partial run cannot read as a complete one.
Guard the AImageReader window path behind __ANDROID__ and add a
mobilegl-desktop DEQP target so glcts can run against libMobileGL.so on a
Linux host via pbuffer surfaces (VK_EXT_headless_surface).
Moves snapshot capture entirely into the apitrace retrace layer (glReadPixels + PNG encode). Drops the MOBILEGL_PRESENT_DUMP_PATH / MOBILEGL_PRESENT_STATS / MOBILEGL_PRESENT_DUMP_CALL / MOBILEGL_PRESENT_CURRENT_CALL / MOBILEGL_TRACE_CURRENT_CALL_OVERRIDE plumbing from Config, ConfigLoader, VulkanRenderer (GetPresentedDumpPixel/WritePresentedDumpPpm + present-stats readback), the EGL/GLX/Android ws shims, and the Android trace_replay_core PPM reader.
DirectVulkan ReadPixels on the default framebuffer now remaps raw swapchain pixels (top-left origin, preTransform-rotated) to GL orientation (bottom-left origin) so the retrace snapshot matches the golden; SwapchainObject also resizes the default-FBO stencil attachment to the swapchain extent to fix GL_INVALID_FRAMEBUFFER_OPERATION under the glReadPixels completeness check.
Registration now documents the trace_cases.json registry (the CMakeLists /
apk.yml instructions were stale). Adds the field-tested guidance from
authoring the Create fixtures: in-tree apitrace fork requirements (frametrim
DSA/multi-bind, persistent-map shadowing) and the Windows wgltrace wrapper,
frozen-world + unfocused-window capture discipline, late-frame selection,
trim verification, brotli repack (with the stale-archive trap), golden
content verification, Android signing/stale-package/emulator-flake and
stale-result pitfalls.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two 1.21.1 NeoForge Create in-world captures facing water wheels and a
large cogwheel, one per flywheel backend (/flywheel backend indirect and
instanced). The indirect trace exercises the compute scatter/cull
pipeline, glMultiDrawElementsIndirect with GPU-written commands, and
draw-parameter emulation; captured with persistent-map shadowing so the
unflushed scatter descriptors Flywheel writes are recorded. Both trimmed
to a single frame and brotli-repacked (~7 MiB each).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>