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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 20:28:32 +09:00
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8a0d00f94bccee5606a82cf8d679c4b9e0431f68
MobileGL/MG/MG_GL/Implementations/GL
T
History
swung0x48 8a0d00f94b [Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
..
Buffer
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
Common
[Misc]: minor fixes
2025-06-25 23:49:43 +08:00
Drawing
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Getter
[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
2025-06-27 13:47:43 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
Texture
[Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts
2025-06-26 13:58:07 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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