This website requires JavaScript.
Explore
Help
Sign In
swung0x48
/
MobileGL
Watch
1
Star
0
Fork
0
mirror of
https://github.com/MobileGL-Dev/MobileGL
synced
2026-09-10 05:08:31 +09:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8c52cd34eda592b37a58eee48a25195f72d2897f
MobileGL
/
MG
/
MG_GL
/
State
T
History
swung0x48
fbb1fc1fdb
[Misc] (MG_State/Buffer): reserve buffer size rounding up to next power of 2 to make resize complexity logarithmic
2025-07-08 15:44:11 +08:00
..
Buffer
[Misc] (MG_State/Buffer): reserve buffer size rounding up to next power of 2 to make resize complexity logarithmic
2025-07-08 15:44:11 +08:00
Common
[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
2025-07-08 12:39:39 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
2025-07-08 12:39:39 +08:00
Program
[Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
2025-07-05 10:28:39 +08:00
Texture
[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
2025-07-08 12:39:39 +08:00
VertexArray
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00