mirror of
https://github.com/MobileGL-Dev/MobileGL
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11 lines
328 B
C++
11 lines
328 B
C++
#pragma once
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#include <Includes.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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GLsync FenceSync(GLenum condition, GLbitfield flags);
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GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
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void DeleteSync(GLsync sync);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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