Commit Graph
116 Commits
Author SHA1 Message Date
swung0x48 7218bacb49 [Feature] (SharedImage): sample NV12/P010 dma-bufs through GL_OES_EGL_image_external on both backends, copying foreign buffers into server YUV images 2026-10-03 22:46:00 -04:00
swung0x48 30977c181f [Feature] (EGL+GL): an opt-in OpenGL ES identity for ES contexts with BGRA textures, and contexts take the dispatcher's API, so Chrome's GPU process runs on ANGLE. 2026-10-03 05:21:52 -04:00
swung0x48 90e63c9e2a [Feature] (EGL+GL): advertise EGL_EXT_create_context_robustness and GL robustness, with per-context reset notification and a pid-targeted device-loss knob. 2026-10-03 04:37:33 -04:00
swung0x48 7823bcd987 [Fix] (Client): recover a fresh server session after a device loss so applications can recreate their contexts 2026-10-02 23:34:21 -04:00
swung0x48 3d17e8c10b [Feature] (SharedImage): zero-copy Wayland windows via linux-dmabuf, EGL dma-buf import, GBM backend, and Espryt/Magma AHB present and texture binding 2026-10-02 08:39:59 -04:00
swung0x48 0b6842ac8b [Fix] (EGL+GL): let ANGLE's GL backend run on MobileGL (GBM displays, foreign wl_display, precision query, ES-free GL_VERSION) 2026-10-02 02:58:55 -04:00
swung0x48 8b13d8a84c [MG_Remote, MG_Impl] (P6/dl): the device-lost latch, taken from a descriptor and never from a deadline
Before this, CONTRACT-P6 5.3's own sentence held: "a dead server leaves the
client silently DECLINE-ing every verb forever with glGetError clean".
FatalCode::DeviceLost had zero producers and zero consumers and
glGetGraphicsResetStatus returned GL_NO_ERROR unconditionally, so an
application had no way to learn that the process holding its GPU objects was
gone. Measured cost of that: a server killed on its first Clear left the
client waiting out the full 120 s barrier and reporting Fatal{BarrierTimeout}
- the wrong diagnosis, two minutes late. It now notices in 0.01 s.

THE MACHINERY WAS ALREADY THERE. Doorbell::Wait breaks out on Dead(),
SessionProducer::Park turns that into SessionWait::ShutDown, and ClientSession
already had the named DECLINED path. What did not exist was the death FACT:
D5c's finding is that the client parks on clientBell[0] and rings ITSELF
through clientBell[1], holding both ends, so EOF can never arrive on the one
descriptor it watches. A bell that can wake itself cannot hear a death.

SetDeathWitness(fd) fixes that with no new descriptor: the control socket's
far end is held only by the server. The subtlety is that the bell must watch a
socket it must NEVER read - the transport's reassembler owns those bytes and a
control reply is not a death. So the witness enters the poll set with
`events = POLLRDHUP` and nothing else: POLLHUP/POLLERR/POLLNVAL arrive in
revents unrequested, so the hangup is seen while POLLIN never is. Nothing is
recv'd from it and its ownership stays with SocketTransport.

Dead() AND PeerHungUp() ARE TWO FACTS. Park sets m_dead for POLLERR, POLLNVAL
and unrecognised revents too - each a fault in THIS process's descriptor - and
CondVarDoorbell::Kill() sets it on every orderly Stop(). A latch taken from
Dead() would report a lost GPU for a local fd bug and a context reset for
every clean exit, so only PeerHungUp() arms it.

GL_UNKNOWN_CONTEXT_RESET, not GUILTY or INNOCENT: those assign blame, and the
server died for a reason that never crossed the wire.

D5b, in the control-reply wait, which had the right comment and no code: EOF
on the control stream is device loss; a TIMEOUT with the socket still open is
"ALIVE BUT SILENT" and says so by name. 5.4 forbids calling a frozen or merely
slow peer dead, and under P5e run-ahead a server one frame behind is the
INTENDED steady state - a latch armed by a deadline would fire on a healthy
session under load.

MOBILEGL_IPC_RESPAWN is now a NAMED REFUSAL rather than a variable nothing
reads. The latch is one-way on purpose: every handle this client minted names
an object inside the server process, so recovery means re-pushing the world.

THREE TEST NAMES ADDED, none renamed (G14), and R-16 run both ways:
  * remove the witness -> AKilledServerLatchesDeviceLostFromTheHangupAndNot-
    ADeadline goes red, takes 2 s instead of 0.01 s, and names D5c.
  * collapse PeerHungUp() into Dead() -> ADeadBellIsNotAlwaysAHungUpPeer goes
    red naming the local-fd-bug consequence.
  * AnOrderlyStopIsNotADeviceLoss stays GREEN under that collapse, and its
    comment now says so. The first draft claimed it was the control for it;
    running the falsification proved otherwise - under spawn the self bell is a
    SocketDoorbell and Stop() never kills one. The comment was corrected rather
    than the claim quietly kept.

G1 RE-MEASURED, NOT ASSUMED: 0 symbol diff against the c6 baseline and .text
unchanged at 0xa52203. That measurement earned its keep - it caught a 16-byte
drift that had nothing to do with dl: P6's O_APPEND log-sink fix was compiling
into the PULL build, where a second process can never exist. Now guarded, and
.text is back to the baseline exactly.

Full unit suite: 2350 tests, the same two pre-existing environmental failures
and no others. All six OpenRA arms (2 backends x monolith/inproc/spawn) green.
2026-09-21 18:49:56 -04:00
swung0x48 b010b5f0ac [MG_Impl, MG_Test] (Disaggregated): keep local compute limits off the apply barrier 2026-09-20 04:29:28 -04:00
swung0x48 d628d906d1 [Feat] (MG_Remote, P5): land the client role - BackendObject_Remote, the 71-slot emit table, the caps mirror and the verb barrier 2026-09-11 16:46:24 -04:00
swung0x48 a196ada4c1 [Feat] (Impl): call MGP_FILL before every GLFunctionsTable entry - 83 statements over 69 verbs, a no-op in the pull build
- Every call through gBackendFunctionsTable.GL in the seven MG_Impl TUs (Drawing 36, Framebuffer 11, Texture 8, Getter 3, Program 1, Query 18, Sync 6) is preceded by MGP_FILL(<Verb>); placed after every early return the call sits behind - the conditional-render check, the null-entry guards, the loop bodies - so a verb whose entry is null on this backend never bumps the serial.
- Seven calls sit on a continuation line of a guarded expression (GetQueryResult64 x2, BeginXfbPrimitivesQuery, BeginTimeElapsedQuery, QueryCounterTimestamp, IsTimerQuerySupported, GetSyncStatus) and two more fold the null guard into the same expression (IsQueryResultAvailable, ClientWaitSync's guarded return); there the fill precedes the statement, so a null entry bumps the serial once with nothing to read it - harmless for the poison, recorded for the record.
- Each TU includes <MG_Impl/Pipe/PipeFill.h> after its last MG_State/MG_Backend include; under MOBILEGL_PIPE_PUSH=OFF the macro is ((void)0) and the pull library is symbol-identical with a .text delta of zero.
2026-09-06 01:51:16 -04:00
swung0x48 6f299372c6 [Feat] (Program): implement GL_ARB_gl_spirv - glShaderBinary, glSpecializeShader and the SPIR_V_BINARY state, feeding the module into the ordinary compile pipeline 2026-08-27 05:37:17 -04:00
swung0x48 2d938971b9 [Fix] (Getter): saturate combined uniform components in 64-bit and answer the missing GL4 state tokens 2026-08-27 05:37:15 -04:00
swung0x48 c0a3f4cc50 [Docs] (Getter): restate the uniform-binding airtightness argument against the per-stage sum, not the combined limit 2026-08-27 03:54:17 -04:00
swung0x48 06744fde7f [Fix] (Getter): close the review findings - six-stage combined uniform blocks, bounded uniform-block bindings, honest vertex-stream count, per-format sample ceilings 2026-08-27 03:54:16 -04:00
swung0x48 7168f2ef77 [Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth 2026-08-27 03:47:16 -04:00
swung0x48 acf86d1fb6 [Feat] (RenderState): implement glMinSampleShading and the GL_SAMPLE_SHADING enable on both backends 2026-08-27 03:35:55 -04:00
swung0x48 07a0408a28 [Fix] (ShaderTranspiler): lower gl_NumSamples onto a reserved global-UBO uniform, restore ES preamble extension macros, tolerate a repeated #version 2026-08-27 03:35:47 -04:00
Swung0x48 8cf2e2aea9 [Fix] (Getter): answer GL_PATCH_DEFAULT_*_LEVEL from the float state in glGetBooleanv and write every component in glGetInteger64v 2026-08-27 03:18:15 -04:00
Swung0x48 d5286e69b6 [Feat] (Tessellation): implement glPatchParameterfv and bake the default levels into both pass-through control stages 2026-08-27 02:11:19 -04:00
swung0x48 ebb8a4cebf [Fix] (DirectGLES, DirectVulkan): answer GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT with the storage limit, not the uniform one 2026-08-25 05:21:42 -04:00
swung0x48 6bb844b1c1 [Feature, Test] (GLImpl): give KHR_debug a real group stack and object labels 2026-08-22 10:42:49 -04:00
swung0x48 d24d5b5ccd [Fix, Test] (BackendLoader, DirectGLES, DirectVulkan, GLImpl): answer the layer and viewport-index provoking-vertex conventions from the backend 2026-08-20 15:40:25 -04:00
swung0x48 51883cf1a3 [Fix, Test] (GLState): deliver the GL_MIN_MAP_BUFFER_ALIGNMENT that glGetIntegerv advertises 2026-08-20 15:35:02 -04:00
swung0x48 9bde0e500f [Merge] (CTS): land the GL43 wave-3 fixes and the DirectVulkan texture-shape repairs 2026-08-20 14:17:20 -04:00
swung0x48 26f02567d7 [Fix, Test] (GLState, GLImpl): reserve an inactive uniform's explicit location and pin the link to GL_MAX_UNIFORM_LOCATIONS 2026-08-20 13:39:38 -04:00
swung0x48 a991f63899 [Fix] (GLImpl): answer the per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS queries from the backend instead of a fixed 16 2026-08-20 13:16:29 -04:00
swung0x48 cb155c5b94 [Fix, Test] (GLImpl, ShaderTranspiler): reconcile the compute work-group limits glGetIntegeri_v and glslang advertise 2026-08-20 12:41:01 -04:00
swung0x48 ee98c453ed [Fix, Test] (GLImpl): enforce GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS on the bind and indexed-query paths 2026-08-20 11:39:28 -04:00
swung0x48 6159166d38 [Fix, Test] (GLImpl, ShaderTranspiler): reconcile the atomic-counter limits glGetIntegerv and glslang advertise 2026-08-20 11:20:21 -04:00
swung0x48 f297af7d2b [Fix] (GLImpl, DirectGLES, DirectVulkan): floor every advertised sample cap and clamp the realised count in the backends 2026-08-20 04:10:45 -04:00
swung0x48 5fbb17f6b9 [Feat, Fix, Test] (MG_State, MG_Impl, MG_Backend, MG_Test): give ARB_viewport_array real 16-element indexed state instead of eight stubs and a viewport-0 echo 2026-08-13 04:44:23 -04:00
Swung0x48 dd2a62228f [Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced 2026-08-13 02:02:49 -04:00
swung0x48 f91d6b676c [Fix] (MG_Impl): the per-stage atomic-counter-buffer limits answered GL_INVALID_ENUM instead of their zero 2026-08-12 08:12:32 -04:00
swung0x48 7625cf450d [Fix, Test] (MG_Impl, MG_IntegrationTest): a block count may not exceed its binding points, and an atomic-counter buffer size must survive division by them 2026-08-12 02:38:04 -04:00
swung0x48 6dd0201bf2 [Fix, Test] (MG_Impl/GLImpl): an indexed buffer SIZE query reports the range that was asked for, not what the buffer currently holds 2026-08-11 20:43:28 -04:00
swung0x48 7b593e39ef [Fix, Test] (MG_Impl, MG_State): negative-path GL errors for multi_bind, indirect_parameters, texture_storage, compute dispatch/link and buffer-range alignment; indexed getters answer the full pname table 2026-08-11 09:02:22 -04:00
BZLZHH 33ff177bb2 [Fix, Test] (MG_Impl, MG_State): advertised-extension conformance wave 1 - uniforms, validators, getters
First wave of the advertised-extension CTS campaign (targeted caselist: the
glcts groups of every extension both backends advertise, 4867 cases across the
KHR-GL41..46 namespaces). All frontend, shared by both backends:

- Non-square float matrix uniforms actually upload: glUniformMatrix{2x3,3x2,
  2x4,4x2,3x4,4x3}fv and the six glProgramUniformMatrix* twins were
  validate-only no-ops; they now write column-at-a-time at the global UBO's
  16-byte std140 column stride, honouring transpose. glUniformMatrix2fv had
  the sibling bug - mat2 written as 4 contiguous floats put column 1 at byte
  8 instead of 16. The readback path only ever un-padded mat3, so
  glGetUniformfv is fixed for mat2, mat3x2 (previously mis-gathered) and
  every non-square shape, with the bounds check widened to the padded span.
- glBindBufferRange validates offset/size at last: size <= 0, offset < 0,
  SSBO and UBO offset alignment, transform-feedback offset AND size
  multiples of 4 - all before any state write (a negative offset used to
  reach Range1D unchecked). glBindBuffersRange inherits per element, with
  the ARB_multi_bind up-front [first, first+count) checks added to the
  BindBuffersBase/Range and BindSamplers prologues.
- BufferSubData's second, wrong mapped-overlap test deleted (it rejected
  every write at or after a mapped range's start, mapped or not); the state
  layer's assert relaxed to the same half-open intersection the frontend
  checks. BufferStorage error precedence fixed: no-bound-buffer now beats
  bad-size/flags.
- glSamplerParameteri accepts the full GL_NEVER..GL_ALWAYS compare-func
  range (NEVER/LESS/EQUAL were rejected by a wrong lower bound).
  glBindSampler's unit gate uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS instead
  of the frontend array capacity, shared with glBindSamplers by construction.
- Getters: GL_MAX_SHADER_STORAGE_BLOCK_SIZE in glGetIntegerv; atomic-counter
  buffer limits; all 11 per-unit GL_TEXTURE_BINDING_* plus GL_SAMPLER_BINDING
  in glGetIntegeri_v; GL_VERTEX_ATTRIB_BINDING/_RELATIVE_OFFSET across the
  vertex-attrib query family; glGetFloati_v/glGetDoublei_v implemented (were
  stubs); KHR_debug limits raised to spec floors.
- glCreateShader records INVALID_ENUM for an unknown type (it previously
  handed out a usable name with no error at all); glCreateShaderProgramv
  validates count up front. glDispatchCompute/Indirect validate work-group
  counts, offset alignment and indirect-buffer presence.
- glVertexAttribIFormat & friends take a positive integer-type whitelist -
  GL_FLOAT/GL_HALF_FLOAT/GL_DOUBLE/GL_FIXED no longer slip through as
  integer attributes.

Gate (headless Mesa, default config = async on): 570/570 unit at default and
with the kill switch; ext caselist Espryt 76.29% -> 77.87% (+81 fixed, 6
crashes -> 0, the whole list now runs in one glcts process), Magma 75.94% ->
77.58% (+80 fixed, 0 newly broken); KHR-GL33 full mustpass lost nothing
(9884/9886, the 2 known Mesa-drift failures); retrace smoke clean (the
bsl-GLES miss is the documented golden drift, bit-identical on the pristine
baseline). The 4 DirectGLES direct_state_access.renderbuffers_storage* cases
that turned red are a PRE-EXISTING GL_FRAMEBUFFER_SRGB cross-test leak,
A/B-proven on an unpatched 2e6fc1ff build - wave 1 removed the two accidental
maskers (a crash partition and a failing case whose error path reset the
state). Fixing the leak itself is queued.
2026-08-09 04:39:22 -04:00
BZLZHH bd0def6133 [Feat] (MG_Impl, MG_State, MG_Util): the GL_KHR_parallel_shader_compile surface (P1 stage 5)
GL_COMPLETION_STATUS_KHR in both object getters, reading the non-joining
node-direct state - the one query that must never block is asserted never
to reach a join gate. glMaxShaderCompilerThreadsKHR/ARB share one
implementation: a zero count suspends async FIRST and then joins every
outstanding compile and link this context owns (suspend-before-join is the
only order whose post-condition is 'nothing in flight'), a nonzero count
restores; the suspension is a process latch the extension controls, kept
distinct from the configuration flag that gates the ADVERTISEMENT - an app
that turned threading off has not made the extension disappear.
GL_MAX_SHADER_COMPILER_THREADS_KHR reports the thread count. DriverPost
gains the MobileGL-side async row (PASS/INFO naming the env knob) and an
informational host-driver row backed by a new GLES capability probe.

The extension string itself lands per backend in the two follow-up
commits, keeping this one green stand-alone.
2026-08-08 13:17:58 -04:00
BZLZHH 300b458132 [Feat] (MG_State, MG_Impl): give program pipelines their object and their state
Every program pipeline entry point was an export stub, and the stub macro's
`return (type)1` made glIsProgramPipeline answer GL_TRUE for anything - including
the names glGenProgramPipelines had never written. All four
direct_state_access.program_pipelines cases failed.

ProgramPipelineObject holds what GL 4.6 core 7.4 says a pipeline is: a program
reference per shader stage, the active program glProgramUniform* addresses, a
validate status and an info log. Its validate status starts false, unlike
ProgramObject's, because a pipeline that has never been validated must report
GL_VALIDATE_STATUS as 0.

The name rules follow the shape queries and transform feedbacks already use, and
which the CTS checks first: glGenProgramPipelines only RESERVES a name and
glIsProgramPipeline answers GL_FALSE for it; the object appears on first bind, or
immediately from glCreateProgramPipelines. Map membership is object existence -
a pipeline, unlike a transform feedback, has no stateful default object zero, so
no everBound flag is needed.

glGet(GL_PROGRAM_PIPELINE_BINDING) reports the real binding now instead of a
hardcoded zero whose comment said the entry points were stubbed.

This is the state half only. program_pipelines_functional needs mixed-stage
rendering - a vertex-only and a fragment-only program drawn together - and stays
failing; glCreateShaderProgramv is deliberately left stubbed until that lands, so
nothing can half-work in between.

Takes program_pipelines_creation, _defaults and _errors from failing to passing
on both backends.
2026-08-05 05:43:13 -04:00
BZLZHH 42fd02d82f [Fix] (MG_Impl, MG_State): give the vertex buffer binding points a real state view
The binding-point half of ARB_vertex_attrib_binding was implemented, but nothing
outside it could see the result. glGetIntegerv answered GL_MAX_VERTEX_ATTRIB_BINDINGS,
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET and GL_MAX_VERTEX_ATTRIB_STRIDE with a hardcoded
0 and a comment saying the entry points were stubs, which they no longer are. An
application that sizes its loops off those limits therefore saw none, and every
"bindingindex must be less than MAX_VERTEX_ATTRIB_BINDINGS" check silently accepted
everything because the limit it validated against was not the one it reported.

The indexed getters answer GL_VERTEX_BINDING_{BUFFER,DIVISOR,OFFSET,STRIDE} from the
bound vertex array now, and the non-indexed getter reports them as indexed-only rather
than returning a fabricated 0.

glVertexAttribPointer is defined in terms of the binding model: it also points the
attribute at its own binding point and gives that point the buffer, the pointer as the
offset and the effective (never zero) stride. MobileGL resolved the pointer form
straight into the flat attribute view and left the binding point untouched, so
GL_VERTEX_BINDING_OFFSET read back 0 for every attribute set up the classic way. The
flat view keeps the raw stride, because GL_VERTEX_ATTRIB_ARRAY_STRIDE reports that
argument verbatim, so the binding point is recorded alongside it rather than resolved
from it. glVertexAttribDivisor likewise now moves the binding point's divisor.

The by-name entry points reject vertex array 0. MobileGL keeps a real object at index 0
for the compatibility paths, so the name validation used to let the default vertex array
through a direct-state-access call that has no such thing.

glVertexAttribFormat and friends validated with the pointer-only subset, which reports
GL_BGRA as an out-of-range size instead of applying the BGRA rules, and never saw
relativeoffset at all. They share the full format validation now, which also grew the
GL_UNSIGNED_INT_10F_11F_11F_REV rules - that type has no DataType of its own, so it has
to be recognised before the conversion turns it into Unknown and reports the wrong error.

glVertexAttribLFormat and glVertexArrayAttribLFormat were stubs. They validate their
arguments now and then report that 64-bit vertex attributes are unsupported, which is
honest; silently accepting a format that can never be used is not.

Takes direct_state_access.vertex_arrays_* from 12 to 17 of 19 on both backends.
2026-08-05 02:16:32 +00:00
BZLZHH bb582203d9 [Feat] (MG_Impl, MG_State, MG_Util): attach a buffer texture to a range of its buffer
glTexBufferRange, glTextureBuffer and glTextureBufferRange were all stubs, so a
buffer texture could only ever be attached through glTexBuffer -- by binding, and
always to the whole buffer.

Give the buffer texture the window it is supposed to address. The non-range forms
record it as offset 0 with a whole-buffer sentinel rather than the size the buffer
happens to have, so a later respecify keeps being followed instead of freezing the
texture at yesterday's size. All four entry points now share one attach path,
differing only in how they name the texture: by binding for the target forms, by
name for the DSA ones.

Both backends honour the window: DirectVulkan offsets and clamps the buffer view,
DirectGLES uses glTexBufferRange when the texture names a sub-range and keeps
plain glTexBuffer for the whole-buffer case, which also works on a driver without
the range entry point.

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT reported 0 with a comment explaining that the
range entry points were stubbed. It now reports what the device actually requires
-- minTexelBufferOffsetAlignment on Vulkan, the driver's own value on GLES -- and
the range entry points enforce it. Zero was never a legal answer; the minimum is
1, and an application that trusted it would have built unaligned offsets.
2026-08-04 20:53:53 -04:00
BZLZHH b95fcb7bca [Feat] (MG_State, MG_Impl, DirectGLES): implement glPatchParameteri
GL_PATCH_VERTICES decides how many vertices one tessellation patch consumes, and
glPatchParameteri was a stub - so the value stayed at the driver's default of 3 no
matter what the application asked for. KHR-GL40.texture_gather.gather-tesselation-shader
sets it to 1 and then draws a single patch: with the request dropped the draw had too
few vertices for one patch, produced nothing at all, and the case read back the clear
colour.

The value is context state on both sides and ES 3.2 spells the entry point exactly the
same way, so it is stored in the render state (where glGetIntegerv(GL_PATCH_VERTICES)
now finds it) and forwarded. Validation needs the real bound, so GL_MAX_PATCH_VERTICES
and GL_MAX_TESS_GEN_LEVEL are probed off the host driver alongside the other limits and
answered from there too; the defaults are the GL 4.0 core minimums.

KHR-GL40.texture_gather is now 75/75.
2026-08-04 10:58:14 -04:00
BZLZHH 76f37a18e6 [Feat] (MG_State, MG_Impl, DirectGLES): transform feedback objects, pause/resume and the special capture names
GL 4.0 folds ARB_transform_feedback2 and _3 into core, and neither existed:
glGenTransformFeedbacks, glBindTransformFeedback, glDeleteTransformFeedbacks,
glIsTransformFeedback, glPause/ResumeTransformFeedback, the whole
glDrawTransformFeedback family and glBegin/EndQueryIndexed were all stubs, and
gl_NextBuffer / gl_SkipComponents1..4 failed the link as "not an output of the vertex
stage". Seven KHR-GL40.transform_feedback* cases failed on it, three of them by
leaving a capture open at deinit and taking the process down.

Objects. The capture state and the indexed GL_TRANSFORM_FEEDBACK_BUFFER bindings are
object state, but the context keeps one live copy of both, which is what every
existing reader - each backend's per-draw sync, the drawing and getter paths - is
written against. Rather than teach all of them about objects, a bind saves the live
copy into the outgoing object and restores the incoming one's. Object 0 is the
default object and needs no seeding; operator[] materialises the rest on first touch.

Pause. A paused span captures nothing, and three rules key off that: a draw is exempt
from the capture primitive-mode match, it feeds PRIMITIVES_GENERATED but not
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, and glUseProgram is allowed again (that last
one was already refused for an active capture, correctly for GL 3.3, which has no
pause).

glDrawTransformFeedback replays the vertices the object captured in its last completed
span, recorded at End. "Has a completed span" is tracked separately from that count,
because a completed empty span draws nothing while an object that never ended one is
INVALID_OPERATION. Drawing from the object whose capture is currently open is
deliberately allowed - feeding a result straight into the next span is the point of
KHR-GL40.transform_feedback.draw_xfb_feedbackk_test.

DirectGLES gets a real driver object per frontend object. That is the only reason the
default one would not do: several objects can be paused at once, and a paused span
lives inside the driver's object. The deferred driver-side Begin (still needed - ES
wants the program current and the buffers bound) now also has to be held back while
the span is paused, or a pause taken before the first draw would open the span on that
draw and subject it to the primitive-mode rule it is exempt from.

Special names. gl_NextBuffer and gl_SkipComponents<n> are consumed during varying
resolution and never become varyings of their own, so they only move where the
following ones land - and stay out of the name list the backend declares on its own
driver. ES cannot express the resulting layout at all: it packs every captured varying
into one gap-free record. So when the layout has holes or spans several buffers,
DirectGLES captures into a scratch buffer bound in place of the application's, and
End distributes the records to the offsets GL asked for. Only the bytes a varying
occupies are written, which is exactly what makes the holes keep the contents the
application left there - the property KHR-GL40.transform_feedback3.skip_components
checks.

glBegin/EndQueryIndexed and glGetQueryIndexediv differ from the plain forms only in the
vertex stream they address, so they validate the index and forward. GL_MAX_VERTEX_STREAMS
stays at 1: multi-stream capture needs ARB_gpu_shader5 stream qualifiers that no ES
driver implements, and the CTS cases that need more than one stream check the limit and
skip.

KHR-GL40.transform_feedback, transform_feedback2 and transform_feedback3: 38/38.
2026-08-04 10:18:53 -04:00
BZLZHH 00534d8bbc [Fix] (MG_Impl): report the draw-indirect binding and the buffer access state
Three pieces of queryable buffer state were missing, all of them read by the
KHR-GL40.draw_indirect basic-binding-* and basic-buffer-* cases:

- GL_DRAW_INDIRECT_BUFFER_BINDING had no case in glGetIntegerv, so it raised
  GL_INVALID_ENUM and left the caller's variable untouched (the test read back its own
  -9999 sentinel). GL_DISPATCH_INDIRECT_BUFFER_BINDING right next to it was already
  handled; this is the same two lines against BufferTarget::DrawIndirect. Because
  glGetBooleanv/glGetFloatv/glGetDoublev all widen from the integer path, one case
  fixes all four getters.
- GL_BUFFER_ACCESS answered 0 for an unmapped buffer. Its initial value is
  GL_READ_WRITE and glUnmapBuffer restores it (GL 4.6 core table 6.2); 0 is not a legal
  value of that state at all, and the test threw on the unrecognised enum.
- GL_BUFFER_ACCESS_FLAGS was not implemented, so it fell through to the invalid-pname
  arm. It is the MapBufferRange bitfield verbatim, which the mapping access flags
  already hold in normalised form - glMapBuffer's access enum is converted on the way
  in - so it converts straight back out, and reads zero while unmapped.
2026-08-04 09:52:40 -04:00
BZLZHH 3dc6a1b6db [Fix] (MG_Impl, DirectGLES): answer the texture-gather offset limit queries
glGetIntegerv(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) and its GL_MAX_ counterpart fell
through to the default arm of the getter and raised GL_INVALID_ENUM, leaving the
caller's variable untouched - KHR-GL40.texture_gather.api-enums read back the
uninitialised 32764 that happened to be on its stack and failed on the error alone.

Both are core state from GL 4.0 (table 23.53) and from ES 3.1 (table 20.40), so the
value is simply the host driver's, probed alongside the other limits in
FillInGLESCapabilities and carried to the getter through DynamicBackendParameters.
The probe result is widened to the -8/+7 core minimums rather than trusted blindly:
a driver that leaves the out-parameter alone (no ES 3.1, or an enum it ignores) would
otherwise hand us a range narrower than GL 4.0 requires MobileGL to advertise, and
the shaders the CTS builds assume the guaranteed range regardless.
2026-08-04 09:40:15 -04:00
BZLZHH 4407be89cd [Fix] (MG_Impl): count multisample texture attachments in GL_SAMPLE_BUFFERS
The draw-framebuffer sample resolver only looked at renderbuffer
attachments, so framebuffers with multisample texture attachments
reported GL_SAMPLE_BUFFERS == 0 and callers took single-sampled paths
(the CTS blit helpers read multisampled attachments based on it).
2026-08-01 02:50:29 -04:00
BZLZHH c069890ac7 [Feat] (DirectVulkan): GPU transform feedback capture via VK_EXT_transform_feedback
Second stage of GL 3.0 transform feedback: captured draws now write real
data.

- Device setup enables the VK_EXT_transform_feedback feature when present
  and loads the bind/begin/end entry points.
- Captured draws compile an XfbCapture program variant whose last
  vertex-processing stage gets XfbBuffer/XfbStride/Offset decorations from
  the program's resolved varyings (a new spirv-opt pass). A captured
  gl_Position is mirrored into a dedicated output written before every
  OpReturn - or before every OpEmitVertex in a geometry stage - ahead of
  the position fixup, so the captured value is the shader's own pre-remap
  position.
- DrawArrays/DrawElements wrap the draw in Begin/EndTransformFeedbackEXT;
  a small counter buffer resumes the append position across draws within
  one glBeginTransformFeedback (fresh Begin starts at the bound offsets).
- Capture targets are promoted to persistently-mapped host-coherent GPU
  storage (persistent-map storage now also carries the transform feedback
  usage), so MapBuffer/GetBufferSubData read the captured bytes after the
  fence wait glEndTransformFeedback now performs.
- Draw-mode/feedback-mode validation defers to the geometry shader's
  output primitive when one is present, and glGetBooleanv reports
  GL_TRANSFORM_FEEDBACK_ACTIVE/PAUSED so dEQP's per-case state reset can
  unwind an active capture.

KHR-GL33: transform_feedback capture_vertex_*/capture_geometry_*/
discard_*/draw_xfb and clip_distance.coverage now pass; queries
(PRIMITIVES_WRITTEN) and gl_ClipDistance capture remain.
2026-07-31 17:31:41 -04:00
BZLZHH d9d63c9496 [Fix] (MG_Impl): answer ARB_transform_feedback3 limit queries
The GL CTS queries GL_MAX_TRANSFORM_FEEDBACK_BUFFERS and
GL_MAX_VERTEX_STREAMS before checking whether the extension is advertised
and requires no GL error (desktop drivers all accept these enums). Answer
with the separate-attrib capacity and a single vertex stream; the
transform_feedback3 tests then report NotSupported instead of failing on
GL_INVALID_ENUM.
2026-07-31 16:25:46 -04:00
swung0x48 7e8c32a063 [Feat] (MG_Backend, MG_Impl): expose experimental GL 4.6 CTS limits 2026-07-30 23:00:13 -04:00
swung0x48 6839219c10 [Fix] (GLImpl): report GL_NO_ERROR from glGetGraphicsResetStatus
- The generic export stub returned (GLenum)1; dEQP reads any non-zero status as a lost device
- It is polled after every case (gl3cTestPackages.cpp:121) and sets QP_TEST_RESULT_DEVICE_LOST
- Under the default --deqp-terminate-on-device-lost=enable that tears the whole CTS run down
- MobileGL tracks no GPU resets, so GL_NO_ERROR ("no reset detected") is the honest, spec-correct answer
- Routed through GLImpl::GetGraphicsResetStatus like every other entry point, no inline body in Definitions.cpp
2026-07-21 02:40:15 -04:00