Commit Graph
26 Commits
Author SHA1 Message Date
swung0x48 7b593e39ef [Fix, Test] (MG_Impl, MG_State): negative-path GL errors for multi_bind, indirect_parameters, texture_storage, compute dispatch/link and buffer-range alignment; indexed getters answer the full pname table 2026-08-11 09:02:22 -04:00
swung0x48 56db115a1a [Fix] (MG_Impl/GLImpl): clamp glClearDepth to [0,1] per GL 3.3 (Vulkan clear values require it) 2026-07-16 21:17:57 -04:00
swung0x48 e18d369adf [Feat] (MG_Impl/GLImpl, MG_State): implement glPrimitiveRestartIndex
Store the primitive restart index as render state and report it through
glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the
hardcoded 0 in the getter.

- RenderState gains a PrimitiveRestartIndex field (default 0) with
  set/get accessors and GLContext wrappers.
- glPrimitiveRestartIndex accepts any GLuint and generates no error.
- glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value.

This is the state layer only. The backends do not yet honor an arbitrary
restart index at draw time -- Vulkan and GLES support only the fixed
all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non-
default index is tracked and queryable but not yet applied to indexed
draws.

Tests: RenderStateSanity round-trip (default 0, mid value, and the full
32-bit range). Full SanityTest sweep green (31/31).
2026-07-11 00:43:45 -04:00
swung0x48 5e8106114f [Feat] (MG_Impl/GLImpl, MG_State, MG_Backend): implement glColorMaski
Promote the color writemask to per-draw-buffer state and implement the
indexed glColorMaski entry point (previously a stub), plus its read-back
through glGetBooleani_v.

- RenderState: replace the single BoolVec4 ColorMask with an array of
  MAX_DRAW_BUFFERS masks, all initialized to true. SetColorMask now
  broadcasts to every draw buffer (glColorMask semantics); GetColorMask
  returns draw buffer 0. Add indexed set/get accessors + GLContext
  wrappers.
- glColorMaski sets only the addressed draw buffer; out-of-range index
  raises GL_INVALID_VALUE (buf is a GLuint, so no GL_INVALID_ENUM path),
  mirroring the indexed blend entry points' MAX_DRAW_BUFFERS bound.
- glGetBooleani_v(GL_COLOR_WRITEMASK, i) reports draw buffer i's four
  booleans; the non-indexed glGetBooleanv still reports draw buffer 0.
- Fix GLboolean coercion in the color-mask path: any nonzero value
  enables the component (was == GL_TRUE, which wrongly rejected e.g. 2).
- DirectGLES sync reads ColorMasks[0] (GLES core has only non-indexed
  glColorMask).

Tests: ColorMaskIndexedStoresAndReadsBack covers the per-buffer vs
broadcast semantics, buffer-0 read-back, out-of-range INVALID_VALUE, and
the GLboolean coercion (mutation-verified: == GL_TRUE fails it). Full
SanityTest sweep green (30/30).
2026-07-10 21:30:57 -04:00
swung0x48 95876d9d8c [Feat] (MG_Impl/GLImpl, MG_State): implement glClampColor and glPolygonMode
Fill the two empty // TODO state handlers with GL 3.3 Core-conformant
behavior, backed by new RenderState fields and glGet* read-back.

glClampColor:
- Accept only GL_CLAMP_READ_COLOR (compat GL_CLAMP_VERTEX/FRAGMENT_COLOR
  rejected); clamp is one of GL_TRUE / GL_FALSE / GL_FIXED_ONLY. Note the
  Khronos man page wrongly omits GL_FIXED_ONLY from the accepted set, but
  it is legal AND the default, so it is accepted here.
- Default GL_FIXED_ONLY; both error paths are GL_INVALID_ENUM with no
  state change. glGetIntegerv returns the raw tri-state enum; GetFloatv/
  GetDoublev widen it and GetBooleanv converts nonzero to GL_TRUE via the
  existing fall-through, so one GetIntegerv case serves every getter.

glPolygonMode:
- Core accepts only face == GL_FRONT_AND_BACK (GL_FRONT/GL_BACK were
  removed in 3.1 core); mode is GL_POINT / GL_LINE / GL_FILL. Both errors
  are GL_INVALID_ENUM with no state change.
- Keep separate front/back slots so GL_POLYGON_MODE round-trips its two
  values (identical under a core context). The raster effect (VkPolygonMode
  + fillModeNonSolid) remains a backend follow-up; this is the state layer.

Tests: two RenderStateSanity round-trips; the glClampColor GL_FIXED_ONLY
acceptance assertion is mutation-verified (rejecting it fails the test).
Full SanityTest sweep green (29/29).
2026-07-10 21:21:40 -04:00
swung0x48 e460536119 [Feat] (MG_Impl/GLImpl, MG_State): implement glHint, glPointParameter*, glPixelStoref, glGetDoublev
Six pure-state entry points that were stubs or empty // TODO bodies, all backed by new
context state and read back through glGet*.

* glHint: Hint_State was an empty TODO. Store the 4 GL 3.3 core hint targets (LINE_SMOOTH,
  POLYGON_SMOOTH, TEXTURE_COMPRESSION, FRAGMENT_SHADER_DERIVATIVE), default GL_DONT_CARE.
  Validate target and mode (FASTEST/NICEST/DONT_CARE) -> GL_INVALID_ENUM otherwise. The
  compatibility-only targets (GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_FOG_HINT,
  GL_GENERATE_MIPMAP_HINT) are rejected. The glGetIntegerv hint cases, previously hardcoded to
  GL_DONT_CARE, now read the stored value; glGetBooleanv on a hint is always GL_TRUE.

* glPointParameter{f,i,fv,iv}: the scalar _State bodies were empty TODOs and the *v forms were
  stubs. Only the 2 core pnames are accepted: GL_POINT_FADE_THRESHOLD_SIZE (float, default 1.0,
  GL_INVALID_VALUE if negative) and GL_POINT_SPRITE_COORD_ORIGIN (GL_LOWER_LEFT/GL_UPPER_LEFT,
  default GL_UPPER_LEFT, GL_INVALID_ENUM on a bad value -- note the different error code from the
  fade case). The compat pnames (POINT_SIZE_MIN/MAX, POINT_DISTANCE_ATTENUATION) are rejected. All
  four forms funnel through one (pname, float) handler. glGetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE)
  was hardcoded to 1; it now rounds the stored float, glGetFloatv reads the float directly (keeping
  the fractional part), and GL_POINT_SPRITE_COORD_ORIGIN gained a getter case (it had none).

* glPixelStoref: funnels into the existing glPixelStorei state, but converts per type -- boolean
  pnames (PACK/UNPACK_SWAP_BYTES/LSB_FIRST) by a zero-test so 0.4 -> TRUE, integer pnames by
  round-to-nearest. A blanket round would wrongly turn a fractional true flag into false.

* glGetDoublev: funnels through glGetFloatv and widens, writing exactly the pname's component count
  (1/2/4) so a single-component query cannot overrun the caller's buffer. MobileGL stores no native
  double state (depth range/clear are float), so widening from float matches its real resolution.

State added to RenderStateParameters + RenderState Set/Get + GLContext wrappers, following the
existing LineWidth/DepthRange pattern. Covered by 4 SanityTest cases (set-then-get round trips, the
core-vs-compat enum rejections, the two different error codes, and the glPixelStoref boolean
zero-test, which was verified to fail against a blanket-round implementation).
2026-07-10 20:35:08 -04:00
swung0x48 d8e3c29744 [Fix] (MG_Impl/GLImpl): ignore legacy texture enable caps [skip ci] 2026-07-02 17:33:00 +08:00
BZLZHH 83a6f24f93 Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
# Conflicts:
#	MobileGL/MG_Backend/BackendObject.h
#	MobileGL/MG_Backend/DirectGLES/Managers.cpp
#	MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
#	MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
#	MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
#	MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
#	MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
#	MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
#	MobileGL/MG_State/GLState/BufferState/BufferObject.h
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
swung0x48 cf165c0db5 [Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00
swung0x48 dd2bd267c1 [Fix] (MG_State/RenderState): track front face mode 2026-06-06 08:46:43 +08:00
swung0x48 27a8aa057c [Feat] (MG_Impl/RenderState): implement some blend related states 2026-05-24 17:38:44 +08:00
swung0x48 633b3d3b0a [Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
  on unused input var)
2026-05-12 12:38:19 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
swung0x48 f8f3d6e657 [Feat] (GL_State/RenderState): implement ClearStencil 2026-02-17 08:17:26 +08:00
BZLZHH 91eb75a95d [Feat] (MG_Impl/RenderState): Implement Enablei, Disablei, BlendFuncSeparatei, IsEnabled, IsEnabledi. 2026-02-06 01:03:51 +08:00
swung0x48 edff307782 [Chore] (MG_Impl/Framebuffer, MG_Impl/RenderState): move ReadBuffer to the right place 2026-02-03 10:23:20 +08:00
BZLZHH 20fbfc2956 [Chore] (LICENSE): Switch project license to LGPLv3. 2026-01-18 09:33:33 +08:00
swung0x48 c7ca2fecf2 [Chore] (MG_Impl/Texture): more logs 2026-01-11 18:14:03 +08:00
BZLZHH 3714e275ab [Chore] (All): Update copyright year in source code files. 2026-01-01 00:42:06 +08:00
BZLZHH e7d9da42dc [Chore] (All): Adjust copyright declaration. 2025-12-31 21:49:54 +08:00
BZLZHH 9f4a1041ba Merge branch 'dev' into Feat/Backend-Direct-GLES 2025-12-31 15:46:56 +08:00
BZLZHH 8ed8efe347 [Chore] (All): Add standardized source file header and update script. 2025-12-31 15:45:34 +08:00
swung0x48 e886a93a18 [Chore] (MG_Impl/RenderState, MG_State/RenderState): more logs 2025-12-29 11:10:38 +08:00
BZLZHH bcb947235d [Feat] (...): Implement scissor box in frontend and backend. 2025-11-01 16:40:38 +08:00
BZLZHH e77b01ac84 [Feat] (MG_Impl/RenderState): Implement some RenderState GL functions. 2025-10-03 13:16:42 +08:00