Commit Graph
40 Commits
Author SHA1 Message Date
swung0x48 571cbabb53 [Fix] (MobileGL/Init, MG_Backend): ShutdownSplitRoles exists only under MOBILEGL_BUILD_DISAGGREGATED - G1 admits no new pull symbol and the unconditional call moved DestroyImpl by 32 bytes 2026-09-16 05:54:33 -04:00
swung0x48 d623118485 [Feat] (MG_Backend, MobileGL/Init): the single split hook in MG_Backend::Init - server backend, CallMask halves, ClientSession::Start, remote object - and ShutdownSplitRoles at the top of Destroy 2026-09-16 05:45:15 -04:00
swung0x48 42e0f47ebb [Feat] (Metrics): land the MGPipe boundary counters - bytes, dynamic accessor calls and the six memo gates, off unless MOBILEGL_PIPE_STATS is set
- Plan B section 11 P0 asks for TracyPlot per-frame counters on both sides of the
  boundary, and section 2.3.1 adds the deliverable v1 did not have: DYNAMIC call
  counters. The static call-site counts everyone quotes (Espryt 124 / Magma 169) are
  not the per-draw cost, because every one of those paths is memo-gated; without a
  dynamic counter P2's verdict stays a guess. The tree had no per-frame byte or call
  measurement at all - MG_Util/Metrics is format arithmetic, and Tracy has zones but
  no plots.
- Cost when off: g_pipeStatsEnabled is a plain global Bool latched once in
  Initialize() right after MG_ConfigLoader::Init(), and every counting site is
  `if (PipeStats::Enabled()) ...` - one load of a hot global and one never-taken
  branch. The counters are relaxed atomics because buffer and texture staging are
  reachable from more than one thread; the off path never touches them.
- Eight byte classes (stage-buffer, stage-texture, stage-ubo-global, stage-ubo-named,
  stage-vertex-client, stage-index-client, persistent-map-push and the
  residual-value-block placeholder of section 6.3), six call classes and the six memo
  gates of section 2.3.1, each as a hit/miss pair. Names are minted now, including the
  two that stay 0 in P0, so no recorded baseline is invalidated by a later rename -
  which is why the name set is pinned by a test.
- Reporting: TracyPlot per counter per frame when TRACY_ENABLE; with
  MOBILEGL_PIPE_STATS=1 one MGLOG_I summary line every 120 frames and at teardown, plus
  a JSON dump to MOBILEGL_PIPE_STATS_FILE when that is set. MGLOG_I against the usual
  "MGLOG_D for non-critical" rule on purpose: the line has to survive an INFO build -
  the only build a device runs - it is at most one line per 120 frames, and it exists
  only when the operator asked for it.
- Summary lines report disjoint WINDOWS, not run totals: a run total over a workload
  that changes shape (load, then steady state) averages away the very number section
  2.3.1 wants an absolute value for.
- MOBILEGL_PIPE_STATS_FILE joins the six switches parsed in e48a3582; like them it
  needs no allow-list entry because InitializeAcceptedEnvVariables accepts every
  MOBILEGL_-prefixed variable by construction.
2026-09-05 20:16:49 -04:00
Swung0x48 1eeeb44d94 [Perf] (ProgramState): serve a whole linked program from translation cache L1, skipping the link entirely 2026-08-20 12:00:01 -04:00
Swung0x48 246a438138 [Perf] (ShaderTranspiler): memoize a linked program's sanitized SPIR-V (translation cache L1) 2026-08-20 10:51:05 -04:00
swung0x48 6aed3b08f3 [Fix] (DirectVulkan, GLImpl, MG_State, ShaderTranspiler): second audit round over the remaining memo sites
Six more verified defects from the residual memo/cache mechanisms:

- Program resource cache (DirectVulkan reflection): glShaderStorageBlockBinding
  deliberately does not bump the backend state version, and the SSO pipeline
  composite is unnamed so the by-name in-place patch can never reach its slot -
  the composite kept serving pre-rebind SSBO bindings. The cache now keys on the
  program's block-binding version; a binding-only change re-applies the overrides
  by name instead of re-running spirv-reflect. SetShaderStorageBlockBinding also
  gains the equality bail-out its uniform-block sibling has, so the composite
  mirror's replay stops churning the version every draw.
- LinkProgram's allowVSOnlyPrograms function-static latch never set its own
  initialized flag (dead memo, re-read every call) - and completing it would have
  frozen a per-backend capability across re-initialization. Replaced with a fresh
  per-link read from the null-checked active backend.
- Query object registry: drained at full library teardown (DestroyAllQueryObjects,
  mirroring DestroyAllSyncObjects) - undeleted queries and their backend wrappers
  leaked across Destroy/Initialize cycles, stale ids stayed IsQuery == GL_TRUE in
  the re-initialized library, and a later delete could hand the old backend's
  wrapper to a different backend's DeleteBackendQuery.
- Converted vertex streams and the host-side EBO max-index scan now SyncGpuWrites
  before reading the coherent mapping: XFB/SSBO/image writes are merely recorded
  at that point, so the conversion read pre-write bytes (the restart-index
  rewrite already synced; these two host reads did not).
- Zero-stride converted bindings: both converters rejected stride 0, making the
  factory's documented single-element conversion unreachable and silently
  dropping every draw using such a binding; the stride is substituted with the
  element size for the one-element case.
- DemoteFloat64Pass block relayout: measurement queued into the module eagerly,
  so a mid-struct failure left a half-relaid-out block (compacted offsets before
  the failing member, 64-bit offsets after) while claiming the block was left
  alone. Decoration writes are now collected and committed only when the whole
  block measures successfully.
2026-08-19 16:41:28 -04:00
swung0x48 14d3901d30 [Chore, Test] (MG_State, MG_Util, DirectGLES, DirectVulkan): make SPIR-V validation task-local 2026-08-15 22:58:28 -04:00
swung0x48 72dc7aa6aa [Chore] (MG_Config, MG_State, MG_Util): gate SPIR-V validation at startup 2026-08-15 22:35:39 -04:00
BZLZHH e5fb57f7eb [Feat] (MG_State, MG_Util): async shader compilation behind the default-off flag (P1 stage 3)
glCompileShader with MOBILEGL_ASYNC_SHADER_COMPILE=1 snapshots its inputs on
the GL thread (source SharedPtr, CompileEnv, cache handle) and runs the whole
pure pipeline - preprocess, validators, extractors, glslang parse - as a
ShaderCompileTask on the worker pool, returning immediately. Every read of
compile-produced state joins through the single Compiled() gate; links stay
synchronous this stage and join their attached shaders at the top of the
body. Flag off, the path is the same code run inline.

Mechanics: the job node owns all its inputs (no back-pointer, no lifetime
tie to the shader object), so re-sourcing or deleting a pending shader is
cancel-and-drop, never a wait; glslang worker hygiene is a TLS-allocator
scope guard plus GL-thread builtin prewarm (gated on the flag, latch reset
on Destroy so re-initialization re-warms); worker-side diagnostics defer
through the job and replay on the GL thread at the join, enforced by
IsPoolThread asserts in RecordError and an empty-deferred-errors tripwire.
A body that throws publishes a COMPLETE failed compile (status false, real
info log) rather than an abandoned node, and never memoizes away the retry;
a failed enqueue (OOM) cancels the node instead of stranding the joiner -
including inside the dispatch loop, where the in-flight slot is repaid.
The pool StopAndDrains from an atexit sentinel too: workers still inside
glslang parse while exit() ran static destructors was a real 2-in-5 SIGSEGV,
reproduced and fixed (15/15 clean after).

Backend-internal shader objects (default FS, DirectVulkan blit/mipmap) are
cache-less and always compile inline - compile-and-read-in-one-breath needs
no round trip.

Gates: unit suite 488/488 with the flag off AND on (x5); AsyncCompileTest
(12 e2e cases: pending re-source/delete/recompile, byte-identical failure
logs across modes, 48-compile cache stress) x10 repeats clean both modes;
full NVIDIA DirectGLES retrace identical result sets flag off/on (zero new
deltas); compile-phase timing flat as designed (links still serial - the
parallel win arrives with stage 4's async link + stage 5's
KHR_parallel_shader_compile).
2026-08-08 10:33:50 -04:00
BZLZHH 8191075133 [Feat] (MG_Util): the async-compile pool skeleton behind a default-off flag (P1 stage 1)
Standalone Asio (submodule, asio-1-38-2 @ 8806a680, ASIO_STANDALONE +
ASIO_NO_DEPRECATED, header-only - no linked artifact) and the job machinery
the async shader pipeline will run on: JobNode (state machine with deferred
errors, continuations firing exactly once, dependency counters, cancel
semantics split into request vs outcome) and ShaderCompilePool
(asio::thread_pool behind a pimpl so no header leaks asio; big-core count
via cpufreq at >=85% of peak clamped to [1,4]; lazily constructed, so with
the flag off no worker thread ever exists; StopAndDrain leads DestroyImpl).

MOBILEGL_ASYNC_SHADER_COMPILE / _THREADS config knobs, default OFF. Nothing
in the GL pipeline references the pool yet - grep-verified; the full
DirectGLES retrace and compile benches are byte- and time-identical. 25
threaded unit tests, clean across 20x gtest_repeat.
2026-08-08 05:28:51 -04:00
BZLZHH d6caed7822 [Fix] (MG_Util, MG_State): five latent frontend bugs the async work made load-bearing
- SpvcSession's move constructor and move assignment dropped the parsed
  metadata, so a moved-to session silently reported empty reflection.
- ParseComputeLocalSize used std::stoull, whose std::out_of_range escaped
  glCompileShader on an oversized local_size literal; now std::from_chars
  saturating to UINT_MAX, pinned by a regression test that reproduced the
  escaping exception.
- The compute local_size std::regex was rebuilt on every compile; hoisted.
- LinkProgram dumped every shader's full source through MGLOG_D per link.
- glslang::FinalizeProcess ran before the GL context tore down, leaving the
  context's live TShaders pointing at freed builtin symbol tables.
2026-08-08 05:28:28 -04:00
swung0x48 241ed377b4 [Fix] (macOS): harden Cocoa context setup and isolate embedded glslang 2026-07-28 11:54:50 -04:00
swung0x48 d076c29146 [Fix] (DirectVulkan): bound the vertex-input and sampler caches and sweep undeleted GL syncs - both caches age out entries idle >1024 frame boundaries (animated LOD bias no longer mints a VkSampler per float value, buffer/VAO churn no longer grows the vertex-input map for the whole session), and library teardown drains the live-sync registry exactly as glDeleteSync would since GL requires syncs to die with their context 2026-07-27 22:16:16 -04:00
swung0x48 b8a8a660e1 [Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411) 2026-07-26 10:59:14 -04:00
swung0x48 7ab83861ca [Fix] (DirectVulkan): suspend presentation while the window is zero-area - a minimized window's out-of-date swapchain used to keep Present submitting on a signaled fence and presenting never-acquired images (adversarial review); also drop logging from the process-detach abandon path 2026-07-26 07:59:40 -04:00
swung0x48 c4254c4bbd [Feat] (WGL): add Windows host layer - drop-in opengl32.dll with WGL over EGLImpl, Win32 window backend plumbing for both backends, ANGLE loader path, and leak-at-exit process teardown 2026-07-26 06:46:29 -04:00
swung0x48andClaude Fable 5 7d31a6fcd7 [Refactor] (MG_Config): centralize env-var and driver-feature reads
MG_Config::FeaturesTable snapshots every MOBILEGL_* toggle once in
ConfigLoader::Init with a single truthy rule (non-empty, not '0', not
'false' case-insensitively), replacing 13 scattered std::getenv sites
that used four different parsing conventions. Renderer-derived bits
(IsAngleRenderer/IsAngleLlvmpipeRenderer/AvoidSamplerMipmapMinFilter)
move into GLESCapabilities, set once in FillInGLESCapabilities, so hot
paths (glMemoryBarrier ANGLE flush, sampler min-filter sync) stop doing
per-call string scans. MOBILEGL_PRESENT_DUMP_CALL/_CURRENT_CALL stay
live getenv (the retrace harness mutates them at runtime) and
MOBILEGL_LOG_FILE_PATH stays in Log.cpp (log init precedes config
init); both are documented in Config.h. Known semantic unification:
MOBILEGL_DISABLE_SUBGROUP previously required exactly 'true' and
MOBILEGL_PRESENT_STATS exactly '1'; both now follow the shared rule
(CI's 0/1 values parse identically). Also bumps CoreVersion to 26.07.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 01:08:06 +00:00
swung0x48 f121aeb57f [Feat] (MG_Impl): add macOS CGL and NSOpenGL frontends 2026-06-28 20:33:14 +08:00
swung0x48 44c3ea7844 [Feat] (trace-replay): add Minecraft in-world fixture 2026-06-17 00:05:09 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
BZLZHH d22d2d64f2 [Feat|Fix] (MG_State/EGLState|MG_Backend|MG_Impl/EGLImpl): Initial implemention of EGL API. 2026-02-22 18:22:21 +08:00
BZLZHH 9e90d9508b [Feat] (Core): Add env config loader and refactor initialization entrypoints. 2026-02-21 22:08:55 +08:00
BZLZHH 8413874e82 [Feat|Refactor] (MG_Backend|MG_Impl): Implement BackendObject, replacing previous methods. 2026-02-18 10:36:56 +08:00
BZLZHH 20fbfc2956 [Chore] (LICENSE): Switch project license to LGPLv3. 2026-01-18 09:33:33 +08:00
BZLZHH e4f027e13b [Fix] (MG_Util): Skip GLES initializing if the libs do not exist. 2026-01-01 11:32:12 +08:00
BZLZHH 876195de80 Revert "[Fix] (...): Skip external libraries loading for MG_Test and MG_Bench."
This reverts commit da0e326534.
2026-01-01 10:49:01 +08:00
BZLZHH e298e5be51 Revert "[Chore] (...): Cmake option MOBILEGL_FORCE_SKIP_EXTERNAL_LIB_LOADING."
This reverts commit 0b262d4f3a.
2026-01-01 10:48:49 +08:00
BZLZHH 0b262d4f3a [Chore] (...): Cmake option MOBILEGL_FORCE_SKIP_EXTERNAL_LIB_LOADING. 2026-01-01 01:48:30 +08:00
BZLZHH da0e326534 [Fix] (...): Skip external libraries loading for MG_Test and MG_Bench. 2026-01-01 01:33:11 +08:00
BZLZHH 3714e275ab [Chore] (All): Update copyright year in source code files. 2026-01-01 00:42:06 +08:00
BZLZHH ee4dc70336 [Fix] (...): Avoid some weird crashes. 2026-01-01 00:41:23 +08:00
BZLZHH e7d9da42dc [Chore] (All): Adjust copyright declaration. 2025-12-31 21:49:54 +08:00
BZLZHH 8ed8efe347 [Chore] (All): Add standardized source file header and update script. 2025-12-31 15:45:34 +08:00
BZLZHH bd1056f9c9 [Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC. 2025-10-06 16:08:35 +08:00
BZLZHH e37dedb72d [Feat] (...): Basic ability to load GLES/EGL. 2025-10-06 11:47:27 +08:00
BZLZHH 93ca669929 [Refactor] (All): Restructure include system. 2025-08-09 23:10:34 +08:00
swung0x48 1d40f89dfe [Feat] (MG_Util/Compiler): shader compiler WIP 2 2025-07-16 17:25:49 +08:00
BZLZHH 9194e1c97f [Feat] (All): Continue building the basic structure. 2025-07-12 20:29:20 +08:00
BZLZHH b76c23429f [Feat] (All): Implement init, log and other related components. 2025-07-11 18:09:45 +08:00