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..
858 changed files with 122184 additions and 63565 deletions
-27
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@@ -1,27 +0,0 @@
BasedOnStyle: Microsoft
IndentWidth: 4
UseTab: Never
AccessModifierOffset: -4
PointerAlignment: Left
BreakBeforeBraces: Custom
BraceWrapping:
AfterFunction: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterNamespace: false
AfterStruct: false
AfterUnion: false
BeforeElse: false
SplitEmptyFunction: false
SplitEmptyRecord: false
AllowShortBlocksOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: WithoutElse
AlwaysBreakTemplateDeclarations: Yes
NamespaceIndentation: All
AllowShortFunctionsOnASingleLine: Inline
SortIncludes: false
FixNamespaceComments: true
ShortNamespaceLines: 0
CompactNamespaces: false
-142
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@@ -1,142 +0,0 @@
#Generated from CLion Inspection settings
---
Checks: '-*,
bugprone-argument-comment,
bugprone-assert-side-effect,
bugprone-bad-signal-to-kill-thread,
bugprone-branch-clone,
bugprone-copy-constructor-init,
bugprone-dangling-handle,
bugprone-dynamic-static-initializers,
bugprone-fold-init-type,
bugprone-forward-declaration-namespace,
bugprone-forwarding-reference-overload,
bugprone-inaccurate-erase,
bugprone-incorrect-roundings,
bugprone-integer-division,
bugprone-macro-parentheses,
bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc,
bugprone-misplaced-pointer-arithmetic-in-alloc,
bugprone-misplaced-widening-cast,
bugprone-move-forwarding-reference,
bugprone-multiple-statement-macro,
bugprone-no-escape,
bugprone-parent-virtual-call,
bugprone-posix-return,
bugprone-reserved-identifier,
bugprone-sizeof-container,
bugprone-sizeof-expression,
bugprone-spuriously-wake-up-functions,
bugprone-string-constructor,
bugprone-string-integer-assignment,
bugprone-string-literal-with-embedded-nul,
bugprone-suspicious-enum-usage,
bugprone-suspicious-include,
bugprone-suspicious-memset-usage,
bugprone-suspicious-missing-comma,
bugprone-suspicious-semicolon,
bugprone-suspicious-string-compare,
bugprone-suspicious-memory-comparison,
bugprone-suspicious-realloc-usage,
bugprone-swapped-arguments,
bugprone-terminating-continue,
bugprone-throw-keyword-missing,
bugprone-too-small-loop-variable,
bugprone-undefined-memory-manipulation,
bugprone-undelegated-constructor,
bugprone-unhandled-self-assignment,
bugprone-unused-raii,
bugprone-unused-return-value,
bugprone-use-after-move,
bugprone-virtual-near-miss,
cert-dcl21-cpp,
cert-dcl58-cpp,
cert-err34-c,
cert-err52-cpp,
cert-err60-cpp,
cert-flp30-c,
cert-msc50-cpp,
cert-msc51-cpp,
cert-str34-c,
cppcoreguidelines-interfaces-global-init,
cppcoreguidelines-narrowing-conversions,
cppcoreguidelines-pro-type-member-init,
cppcoreguidelines-slicing,
google-default-arguments,
google-runtime-operator,
hicpp-exception-baseclass,
hicpp-multiway-paths-covered,
misc-misplaced-const,
misc-new-delete-overloads,
misc-non-copyable-objects,
misc-throw-by-value-catch-by-reference,
misc-unconventional-assign-operator,
misc-uniqueptr-reset-release,
modernize-avoid-bind,
modernize-concat-nested-namespaces,
modernize-deprecated-headers,
modernize-deprecated-ios-base-aliases,
modernize-loop-convert,
modernize-make-shared,
modernize-make-unique,
modernize-pass-by-value,
modernize-raw-string-literal,
modernize-redundant-void-arg,
modernize-replace-auto-ptr,
modernize-replace-disallow-copy-and-assign-macro,
modernize-replace-random-shuffle,
modernize-return-braced-init-list,
modernize-shrink-to-fit,
modernize-unary-static-assert,
modernize-use-auto,
modernize-use-bool-literals,
modernize-use-emplace,
modernize-use-equals-default,
modernize-use-equals-delete,
modernize-use-noexcept,
modernize-use-nullptr,
modernize-use-override,
modernize-use-transparent-functors,
modernize-use-uncaught-exceptions,
mpi-buffer-deref,
mpi-type-mismatch,
openmp-use-default-none,
performance-faster-string-find,
performance-for-range-copy,
performance-implicit-conversion-in-loop,
performance-inefficient-algorithm,
performance-inefficient-string-concatenation,
performance-inefficient-vector-operation,
performance-move-const-arg,
performance-move-constructor-init,
performance-no-automatic-move,
performance-noexcept-move-constructor,
performance-trivially-destructible,
performance-type-promotion-in-math-fn,
performance-unnecessary-copy-initialization,
performance-unnecessary-value-param,
portability-simd-intrinsics,
readability-avoid-const-params-in-decls,
readability-const-return-type,
readability-container-size-empty,
readability-convert-member-functions-to-static,
readability-delete-null-pointer,
readability-deleted-default,
readability-inconsistent-declaration-parameter-name,
readability-make-member-function-const,
readability-misleading-indentation,
readability-misplaced-array-index,
readability-non-const-parameter,
readability-redundant-control-flow,
readability-redundant-declaration,
readability-redundant-function-ptr-dereference,
readability-redundant-smartptr-get,
readability-redundant-string-cstr,
readability-redundant-string-init,
readability-simplify-subscript-expr,
readability-static-accessed-through-instance,
readability-static-definition-in-anonymous-namespace,
readability-string-compare,
readability-uniqueptr-delete-release,
readability-use-anyofallof'
-64
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@@ -1,64 +0,0 @@
name: Benchmark
on:
push:
branches:
- dev
- Feat/Backend-Direct-GLES
- Feat/Backend-Direct-Vulkan
jobs:
benchmark:
runs-on: ubuntu-latest
env:
# BENCH_ROOT: ${{github.workspace}}/MobileGL/MG_Benchmark
BENCH_ROOT: ${{github.workspace}}
steps:
- name: Set Swap Space
uses: pierotofy/set-swap-space@master
with:
swap-size-gb: 32
- name: Checkout repo
uses: actions/checkout@v4
with:
submodules: true
- name: Get CMake
uses: lukka/get-cmake@latest
- name: Prepare Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: 1.4.304.1
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
- name: Update glslang external sources
working-directory: ${{env.BENCH_ROOT}}/3rdparty/glslang
run: python update_glslang_sources.py
- name: Install clang-20
run: |
sudo apt-get update
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
- name: Show installed toolchain
run: |
clang-20 --version
clang++-20 --version
ld.lld-20 --version || ld.lld --version || true
dpkg -l 'libc++*' || true
- name: Configure CMake
working-directory: ${{env.BENCH_ROOT}}
run: cmake -S . -B build-bench -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang-20 -DCMAKE_CXX_COMPILER=clang++-20 -DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON -DBENCHMARK_ENABLE_TESTING=OFF -DMOBILEGL_BUILD_TEST=OFF -DMOBILEGL_BUILD_BENCHMARK=ON -DCMAKE_POLICY_VERSION_MINIMUM=3.5
- name: Build
working-directory: ${{env.BENCH_ROOT}}/build-bench
run: cmake --build .
- name: Benchmark
working-directory: ${{env.BENCH_ROOT}}/build-bench/MobileGL/MG_Benchmark
run: ctest -V -C Release
-74
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@@ -1,74 +0,0 @@
name: Test
on:
push:
branches:
- dev
- Feat/Backend-Direct-GLES
- Feat/Backend-Direct-Vulkan
jobs:
test:
runs-on: ubuntu-latest
env:
# TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
TEST_ROOT: ${{github.workspace}}
steps:
- name: Set Swap Space
uses: pierotofy/set-swap-space@master
with:
swap-size-gb: 32
- name: Checkout repo
uses: actions/checkout@v4
with:
submodules: true
- name: Get CMake
uses: lukka/get-cmake@latest
- name: Prepare Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: 1.4.304.1
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
- name: Update glslang external sources
working-directory: ${{env.TEST_ROOT}}/3rdparty/glslang
run: python update_glslang_sources.py
- name: Install clang-20
run: |
sudo apt-get update
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
- name: Show installed toolchain
run: |
clang-20 --version
clang++-20 --version
ld.lld-20 --version || ld.lld --version || true
dpkg -l 'libc++*' || true
- name: Configure CMake
working-directory: ${{env.TEST_ROOT}}
run: |
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" == "true" ]; then
cmake -S . -B build-test -G Ninja -DCMAKE_C_COMPILER=clang-20 -DCMAKE_CXX_COMPILER=clang++-20 -DCMAKE_BUILD_TYPE=Debug -DMOBILEGL_BUILD_TEST=ON -DMOBILEGL_BUILD_BENCHMARK=OFF -DCMAKE_POLICY_VERSION_MINIMUM=3.5
else
cmake -S . -B build-test -G Ninja -DCMAKE_C_COMPILER=clang-20 -DCMAKE_CXX_COMPILER=clang++-20 -DCMAKE_BUILD_TYPE=Release -DMOBILEGL_BUILD_TEST=ON -DMOBILEGL_BUILD_BENCHMARK=OFF -DCMAKE_POLICY_VERSION_MINIMUM=3.5
fi
- name: Build
working-directory: ${{env.TEST_ROOT}}/build-test
run: cmake --build .
- name: Test
working-directory: ${{env.TEST_ROOT}}/build-test/MobileGL/MG_Test
run: |
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" == "true" ]; then
ctest -V
else
ctest
fi
-21
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@@ -1,21 +0,0 @@
################################################################################
# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
################################################################################
/build
.cxx
/.vs
/out/build
CMakeSettings.json
MobileGL/MG_Test/out
MobileGL/MG_Test/.vs
MobileGLCodeManager.*
MobileGLCodeManager
.vscode
.clangd
MobileGL/MG_Test/build
/build_*
/cmake-build*
.idea
MobileGL/MG*/build*
MobileGL/MG*/cmake-build*
-30
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@@ -1,30 +0,0 @@
[submodule "3rdparty/DiligentCore"]
path = 3rdparty/DiligentCore
url = https://github.com/DiligentGraphics/DiligentCore.git
[submodule "3rdparty/glslang"]
path = 3rdparty/glslang
url = https://github.com/MobileGL-Dev/glslang.git
[submodule "3rdparty/SPIRV-Cross"]
path = 3rdparty/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git
[submodule "include/FastSTL"]
path = include/FastSTL
url = https://github.com/MobileGL-Dev/FastSTL.git
[submodule "3rdparty/tracy"]
path = 3rdparty/tracy
url = https://github.com/wolfpld/tracy.git
[submodule "3rdparty/xxHash"]
path = 3rdparty/xxHash
url = https://github.com/Cyan4973/xxHash.git
[submodule "3rdparty/VulkanMemoryAllocator"]
path = 3rdparty/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "3rdparty/Vulkan-Utility-Libraries"]
path = 3rdparty/Vulkan-Utility-Libraries
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
[submodule "3rdparty/Vulkan-Headers"]
path = 3rdparty/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "3rdparty/SPIRV-Reflect"]
path = 3rdparty/SPIRV-Reflect
url = https://github.com/KhronosGroup/SPIRV-Reflect.git
Submodule 3rdparty/DiligentCore deleted from f36e638805
Submodule 3rdparty/SPIRV-Cross deleted from 072444287f
-1
Submodule 3rdparty/glslang deleted from 26fe5ceb45
-1
Submodule 3rdparty/tracy deleted from e6b9ea4609
-1
Submodule 3rdparty/xxHash deleted from 1d7b2a9d21
+93 -370
View File
@@ -2,397 +2,120 @@ cmake_minimum_required(VERSION 3.22.1)
project("MobileGL")
option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
if (ANDROID)
set(MOBILEGL_BUILD_TEST OFF CACHE BOOL "Build MobileGL tests" FORCE)
set(MOBILEGL_BUILD_BENCHMARK OFF CACHE BOOL "Build MobileGL benchmarks" FORCE)
endif()
if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT)
# Check if ThinLTO or LTO is suppported
include(CheckIPOSupported)
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
check_ipo_supported(RESULT LTOSupported OUTPUT LTOError)
check_c_compiler_flag("-flto" HAS_LTO_C)
check_cxx_compiler_flag("-flto" HAS_LTO_CXX)
if (LTOSupported OR (HAS_LTO_C AND HAS_LTO_CXX))
# Check ThinLTO
check_c_compiler_flag("-flto=thin" HAS_THINLTO_C)
check_cxx_compiler_flag("-flto=thin" HAS_THINLTO_CXX)
if (HAS_THINLTO_C AND HAS_THINLTO_CXX)
message(STATUS "ThinLTO supported, using -flto=thin")
add_compile_options(-flto=thin)
add_link_options(-flto=thin)
else()
# ThinLTO is not supported
message(STATUS "ThinLTO not available, fallback to CMAKE IPO")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
else()
message(STATUS "IPO not supported: ${LTOError}")
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
add_compile_options(-O3 -ffunction-sections -fdata-sections)
add_link_options(-Wl,--gc-sections)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# add_compile_options(/O2)
else ()
add_compile_options(-O2)
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/Zc:preprocessor)
add_compile_options(/Zc:__cplusplus)
endif()
enable_language(CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -w -g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden")
if (MSVC)
set(CMAKE_CXX_FLAGS "/EHsc ${CMAKE_CXX_FLAGS}")
endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
# Generate MGGitHash.h
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH_FULL
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(CMAKE_ANDROID_STL_TYPE c++_static)
string(SUBSTRING "${GIT_COMMIT_HASH_FULL}" 0 7 GIT_COMMIT_HASH_SHORT)
#set(CMAKE_BUILD_TYPE Release)
configure_file(
${CMAKE_SOURCE_DIR}/MobileGL/MG_Util/Miscellany/MGGitHash.h.in
${CMAKE_BINARY_DIR}/generated/MGGitHash.h
@ONLY
)
set(PROFILING OFF)
include_directories(${CMAKE_BINARY_DIR}/generated)
set(ENABLE_RTTI ON CACHE BOOL "Enables RTTI (will be took by glslang)" FORCE)
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "Enable glslangValidator/spirv-remap" FORCE)
set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enable SPVRemapper" FORCE)
set(ENABLE_OPT ON CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
set(BUILD_EXTERNAL ON CACHE BOOL "Build external deps in External/" FORCE)
set(ENABLE_GLSLANG_INSTALL OFF CACHE BOOL "Install glslang targets" FORCE)
set(SPIRV_CROSS_C_API ON CACHE BOOL "Enable C API" FORCE)
set(SPIRV_CROSS_ENABLE_GLSL ON CACHE BOOL "Enable GLSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_HLSL OFF CACHE BOOL "Disable HLSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_MSL OFF CACHE BOOL "Disable MSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
# add_subdirectory(3rdparty/DiligentCore)
add_subdirectory(3rdparty/glslang)
add_subdirectory(3rdparty/SPIRV-Cross)
add_subdirectory(3rdparty/VulkanMemoryAllocator)
add_subdirectory(3rdparty/Vulkan-Headers)
add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
add_subdirectory(3rdparty/SPIRV-Reflect)
set(XXHASH_BUILD_XXHSUM OFF)
option(BUILD_SHARED_LIBS OFF)
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
if (TRACY_ENABLE)
set(TRACY_ON_DEMAND ON CACHE BOOL "Enable profiling only connected" FORCE)
set(TRACY_NO_EXIT OFF CACHE BOOL "Don't exit Tracy until connected" FORCE)
set(TRACY_DELAYED_INIT ON CACHE BOOL "Don't init Tracy on library load" FORCE)
set(TRACY_MANUAL_LIFETIME ON CACHE BOOL "Manually control Tracy lifetime" FORCE)
set(TRACY_NO_CRASH_HANDLER ON CACHE BOOL "Disable crash handling" FORCE)
add_subdirectory(3rdparty/tracy)
endif ()
set(SOURCE_FILES
MobileGL/Init.cpp
MobileGL/GlobalObjects.cpp
MobileGL/ConfigLoader.cpp
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Math/VectorTypes.cpp
MobileGL/MG_Util/Metrics/TextureMetrics.cpp
MobileGL/MG_Util/Metrics/BufferMetrics.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
MobileGL/MG_Util/Converters/EGLToStr/EGLEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
MobileGL/MG_Impl/GLImpl/Sampler/Validators.cpp
MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
MobileGL/MG_Impl/Init.cpp
MobileGL/MG_Impl/GetProcAddress.cpp
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_Backend/BackendObject.cpp
MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp
MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
MobileGL/MG_Backend/DirectGLES/Utils.cpp
MobileGL/MG_Backend/DirectGLES/Managers.cpp
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/EGLState/Core.cpp
MobileGL/MG_State/GLState/ErrorState/Error.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
MobileGL/MG_State/GLState/RenderState/RenderState.cpp
MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp
MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
)
set(MOBILEGL_LINK_LIBRARIES
glslang::glslang
spirv-cross-c
SPIRV-Tools-opt
SPIRV-Tools
xxHash::xxhash
GPUOpen::VulkanMemoryAllocator
Vulkan::UtilityHeaders
spirv-reflect-static
)
set(MOBILEGL_COMPILE_DEF
-DVMA_STATIC_VULKAN_FUNCTIONS=0
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
-DVMA_VULKAN_VERSION=1001000
)
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
set(MOBILEGL_INCLUDE_DIR
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL
${spirv-tools_SOURCE_DIR}
${spirv-tools_SOURCE_DIR}/include
${spirv-tools_BINARY_DIR}
${SPIRV-Headers_SOURCE_DIR}/include
)
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
add_library(${CMAKE_PROJECT_NAME} SHARED
${SOURCE_FILES}
MG/Init.cpp
# MG_GL/Implementations/GL
MG/MG_GL/Implementations/GL/GLFuncsDefinitions/GLFuncsDefinitions.cpp
MG/MG_GL/Implementations/GL/Getter/GL_Getter.cpp
MG/MG_GL/Implementations/GL/Getter/BackendInfo.cpp
MG/MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.cpp
MG/MG_GL/Implementations/GL/Common/GL_Common.cpp
MG/MG_GL/Implementations/GL/Buffer/GL_Buffer.cpp
MG/MG_GL/Implementations/GL/Drawing/GL_Drawing.cpp
MG/MG_GL/Implementations/GL/Program/GL_Program.cpp
MG/MG_GL/Implementations/GL/Texture/GL_Texture.cpp
MG/MG_GL/Implementations/GL/VertexArray/GL_VertexArray.cpp
# MG_GL/Implementations/GLX
MG/MG_GL/Implementations/GLX/LookUp/LookUp.cpp
# MG_GL/Implementations/EGL
MG/MG_GL/Implementations/EGL/VK/EGL_EMU.cpp
MG/MG_GL/Implementations/EGL/GLES/EGL_WRAP.cpp
# MG_GL/State
MG/MG_GL/State/Core/GLState.cpp
MG/MG_GL/State/Common/CommonState.cpp
MG/MG_GL/State/Texture/TextureState.cpp
MG/MG_GL/State/VertexArray/VertexArrayState.cpp
MG/MG_GL/State/Buffer/BufferState.cpp
MG/MG_GL/State/Program/ShaderObject.cpp
MG/MG_GL/State/Program/ProgramState.cpp
MG/MG_GL/State/Framebuffer/FramebufferState.cpp
# MG_GL/BackendLoader
MG/MG_GL/BackendLoader/GLES/Loader.cpp
# MG_UTIL/Debug
MG/MG_UTIL/Debug/Debug.cpp
# MG_UTIL/Program
MG/MG_UTIL/Program/DebugTool.cpp
MG/MG_UTIL/Program/GLSLTool.cpp
# MG_RHI/GLES
MG/MG_RHI/GLES/Test/TestDrawing.cpp
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
C_VISIBILITY_PRESET default
CXX_VISIBILITY_PRESET default
VISIBILITY_INLINES_HIDDEN OFF
)
else()
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
${MOBILEGL_INCLUDE_DIR}
)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ./includes)
target_link_libraries(${CMAKE_PROJECT_NAME}
PUBLIC
${MOBILEGL_LINK_LIBRARIES}
)
target_compile_definitions(${CMAKE_PROJECT_NAME}
PUBLIC
${MOBILEGL_COMPILE_DEF}
)
if(NOT ANDROID)
add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES}
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET default
CXX_VISIBILITY_PRESET default
VISIBILITY_INLINES_HIDDEN OFF
)
else()
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
${MOBILEGL_INCLUDE_DIR}
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s
PUBLIC
${MOBILEGL_LINK_LIBRARIES}
)
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
PUBLIC
${MOBILEGL_COMPILE_DEF}
)
endif()
if (TRACY_ENABLE)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Tracy::TracyClient)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Tracy::TracyClient)
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC -DTRACY_ENABLE)
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC -DTRACY_ENABLE)
endif ()
if (ANDROID)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libspirv-cross-c-shared.so
#${CMAKE_SOURCE_DIR}/library/arm64-v8a/libshaderconv.so
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libGenericCodeGen.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang-default-resource-limits.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libMachineIndependent.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libOSDependent.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-diff.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-link.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-lint.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-opt.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-reduce.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPVRemapper.a
android
log
EGL
vulkan
)
endif()
)
if (NOT ANDROID)
find_package(Vulkan)
if (Vulkan_FOUND)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
endif ()
target_include_directories(MobileGL PUBLIC
${CMAKE_SOURCE_DIR}/include
)
if (MOBILEGL_BUILD_TEST)
add_subdirectory(MobileGL/MG_Test)
endif()
if (MOBILEGL_BUILD_BENCHMARK)
add_subdirectory(MobileGL/MG_Benchmark)
endif()
if (PROFILING)
find_package(Threads)
include_directories(${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk)
add_library(perfetto STATIC ${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk/perfetto.cc)
target_link_libraries(MobileGL perfetto ${CMAKE_THREAD_LIBS_INIT})
target_compile_definitions(MobileGL PUBLIC PROFILING=1)
endif()
-674
View File
@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_CONSTANTS_H
#define MOBILEGL_CONSTANTS_H
#include <array>
#include <unordered_map>
#include <unordered_set>
#include <GL/gl.h>
#include <ankerl/unordered_dense.h>
#ifdef __ANDROID__
#define __ANDROID_API__ 26
#endif
#ifdef _WIN32
#define MG_EXPORT extern "C" __declspec(dllexport)
#else
#define MG_EXPORT extern "C" __attribute__((visibility("default")))
#endif
namespace ankerl {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
template <typename T>
using unordered_set = ankerl::unordered_dense::set<T>;
}
namespace MG_Constants {
namespace Common {
inline const int LOG_LEVEL_DEBUG = 0x0010;
inline const int LOG_LEVEL_WARN = 0x0011;
inline const int LOG_LEVEL_ERROR = 0x0012;
inline const int LOG_LEVEL_INFO = 0x0013;
inline const int LOG_LEVEL_FATAL = 0x0014;
}
namespace Blend {
static const ankerl::unordered_set<GLenum> VALID_FACTORS = {
GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
}; // OpenGL 3
}
namespace Depth {
static const ankerl::unordered_set<GLenum> VALID_FUNCS = {
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
}; // OpenGL 3
}
namespace CommonState {
static const ankerl::unordered_set<GLenum> VALID_CAPS = {
GL_BLEND, GL_DEPTH_TEST, GL_STENCIL_TEST, GL_SCISSOR_TEST, GL_CULL_FACE,
GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE
}; // OpenGL 3
}
namespace Framebuffer {
static const ankerl::unordered_set<GLenum> VALID_ATTACHMENTS = {
GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_TARGETS = {
GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace Buffer {
static const ankerl::unordered_set<GLenum> VALID_PARAM_NAMES = {
GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_TARGETS = {
GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace PixelStore {
static const ankerl::unordered_map<GLenum, GLint> DEFAULT_VALUES_MAP = {
{GL_PACK_SWAP_BYTES, GL_FALSE},
{GL_PACK_LSB_FIRST, GL_FALSE},
{GL_PACK_ROW_LENGTH, 0},
{GL_PACK_IMAGE_HEIGHT, 0},
{GL_PACK_SKIP_ROWS, 0},
{GL_PACK_SKIP_PIXELS, 0},
{GL_PACK_SKIP_IMAGES, 0},
{GL_PACK_ALIGNMENT, 4},
{GL_UNPACK_SWAP_BYTES, GL_FALSE},
{GL_UNPACK_LSB_FIRST, GL_FALSE},
{GL_UNPACK_ROW_LENGTH, 0},
{GL_UNPACK_IMAGE_HEIGHT, 0},
{GL_UNPACK_SKIP_ROWS, 0},
{GL_UNPACK_SKIP_PIXELS,0},
{GL_UNPACK_SKIP_IMAGES,0},
{GL_UNPACK_ALIGNMENT, 4}
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_PARAM_NAMES = {
GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT,
GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_IMAGES, GL_PACK_ALIGNMENT,
GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
GL_UNPACK_IMAGE_HEIGHT,
GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_IMAGES,
GL_UNPACK_ALIGNMENT
}; // OpenGL 3
}
namespace Texture {
inline const GLuint MAX_TEXTURE_UNITS = 80;
const GLsizei MAX_TEXTURE_SIZE = 32768;
const GLsizei MAX_ARRAY_LAYERS = 256;
inline const ankerl::unordered_set<GLenum> VALID_TARGETS = {
GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY,
GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_CUBE_MAP
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_INTERNAL_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL,
GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I,
GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI,
GL_R11F_G11F_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I,
GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R32F, GL_R32I, GL_R32UI, GL_R16F,
GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_SNORM, GL_RGBA8_SNORM,
GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI,
GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5,
GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2,
GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1,
GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_TYPES = {
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_TEXTURE_PARAM_NAMES = {
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G,
GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BORDER_COLOR
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES = {
GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT,
GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE,
GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE
}; // OpenGL 3
}
namespace Backend {
#define BACKEND_VULKAN 0x0015
#define BACKEND_METAL 0x0016
#define BACKEND_GLES 0x0017
}
inline const char* RenderName = "MobileGL";
}
#endif //MOBILEGL_CONSTANTS_H
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//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GLOBAL_H
#define MOBILEGL_GLOBAL_H
#include "Includes.h"
namespace MG_Global {
namespace MG {
inline const int VersionMajor = 1;
inline const int VersionMinor = 0;
inline const int VersionRevision = 0;
inline const int VersionPatch = 0;
inline const std::string VersionSuffix = "-ShittilyDraw";
}
namespace Backend {
// BACKEND_TYPE is defined in Includes.h
}
namespace GL {
inline const int GLVersionMajor = 3;
inline const int GLVersionMinor = 2;
inline const int GLVersionRevision = 0;
}
namespace Common {
inline constexpr int LogLevel = MG_Constants::Common::LOG_LEVEL_INFO;
#ifdef __ANDROID__
inline const char* LOG_FILE_PATH = "/sdcard/MG/latest.log";
#else
inline const char* LOG_FILE_PATH = nullptr;
#endif
}
}
#endif //MOBILEGL_GLOBAL_H
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//
// Created by BZLZHH on 2025/3/15.
//
#include "Constants.h"
#define BACKEND_TYPE BACKEND_GLES
#include "Global.h"
#ifndef MOBILEGL_GLES_LOADER_H
#include "MG_GL/BackendLoader/GLES/Loader.h"
#endif
#ifndef MOBILEGL_GL_FRAMEBUFFER_H
#include "MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.h"
#endif
#ifndef MOBILEGL_GL_GETTER_H
#include "MG_GL/Implementations/GL/Getter/GL_Getter.h"
#endif
#ifndef MOBILEGL_BACKENDINFO_H
#include "MG_GL/Implementations/GL/Getter/BackendInfo.h"
#endif
#ifndef MOBILEGL_GL_BUFFER_H
#include "MG_GL/Implementations/GL/Buffer/GL_Buffer.h"
#endif
#ifndef MOBILEGL_GL_DRAWING_H
#include "MG_GL/Implementations/GL/Drawing/GL_Drawing.h"
#endif
#ifndef MOBILEGL_GL_PROGRAM_H
#include "MG_GL/Implementations/GL/Program/GL_Program.h"
#endif
#ifndef MOBILEGL_GL_TEXTURE_H
#include "MG_GL/Implementations/GL/Texture/GL_Texture.h"
#endif
#ifndef MOBILEGL_GL_VERTEXARRAY_H
#include "MG_GL/Implementations/GL/VertexArray/GL_VertexArray.h"
#endif
#ifndef MOBILEGL_GLSTATE_H
#include "MG_GL/State/Core/GLState.h"
#endif
#ifndef MOBILEGL_COMMONSTATE_H
#include "MG_GL/State/Common/CommonState.h"
#endif
#ifndef MOBILEGL_TEXTURESTATE_H
#include "MG_GL/State/Texture/TextureState.h"
#endif
#ifndef MOBILEGL_VERTEXARRAYSTATE_H
#include "MG_GL/State/VertexArray/VertexArrayState.h"
#endif
#ifndef MOBILEGL_BUFFERSTATE_H
#include "MG_GL/State/Buffer/BufferState.h"
#endif
#ifndef MOBILEGL_SHADEROBJECT_H
#include "MG_GL/State/Program/ShaderObject.h"
#endif
#ifndef MOBILEGL_PROGRAMSTATE_H
#include "MG_GL/State/Program/ProgramState.h"
#endif
#ifndef MOBILEGL_FRAMEBUFFERSTATE_H
#include "MG_GL/State/Framebuffer/FramebufferState.h"
#endif
#ifndef MOBILEGL_LOOKUP_H
#include "MG_GL/Implementations/GLX/LookUp/LookUp.h"
#endif
#ifndef MOBILEGL_DEBUG_H
#include "MG_UTIL/Debug/Debug.h"
#endif
#ifndef MOBILEGL_GLSLTOOL_H
#include "MG_UTIL/Program/GLSLTool.h"
#endif
#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
#include "MG_UTIL/Program/DebugTool.h"
#endif
#ifndef MOBILEGL_GL_COMMON_H
#include "MG_GL/Implementations/GL/Common/GL_Common.h"
#endif
#ifndef MOBILEGL_EGL_VK_EMU_H
#include "MG_GL/Implementations/EGL/VK/EGL_EMU.h"
#endif
#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
#include "MG_GL/Implementations/EGL/GLES/EGL_WRAP.h"
#endif
#ifndef MOBILEGL_TESTDRAWING_H
#include "MG_RHI/GLES/Test/TestDrawing.h"
#endif
#include <cstring>
#include <iostream>
#include <cstdio>
#include <ctime>
#include <chrono>
#include <thread>
#include <string>
#include <map>
#include <vector>
#include <stdexcept>
#include <atomic>
#include <regex>
#include <strstream>
#include <algorithm>
#include <array>
#include <random>
#include <optional>
#include <unordered_map>
#include <queue>
#include <format>
#include <glslang/Public/ShaderLang.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
#include <spirv_cross/spirv_cross_c.h>
#include <glslang/SPIRV/GlslangToSpv.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <ankerl/unordered_dense.h>
#include <GLES3/gl32.h>
#include "MG_Include/UncertainBool.hpp"
#ifndef _WIN32
#include <dlfcn.h>
#include <unistd.h>
#include <vulkan/vulkan.h>
#endif
#ifdef __ANDROID__
#include <android/log.h>
#include <pthread.h>
#include <vulkan/vulkan_android.h>
#include <android/native_window.h>
#elif _WIN32
#include <windows.h>
#include <processthreadsapi.h>
#else
#include <pthread.h>
#endif
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GL/glext.h>
+17
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//
// Created by BZLZHH on 2025/3/15.
//
#include "Includes.h"
__attribute__((constructor)) void MG_Initialize() {
MG_Util::Debug::LogInit();
MG_Util::Debug::LogI("MobileGL Initializing...");
MG_State::Init();
MG_GL::BackendLoader::Init();
}
__attribute__((destructor)) void MG_Destroy() {
MG_Util::Debug::LogI("MobileGL Exiting...");
MG_State::Destroy();
}
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//
// Created by BZLZHH on 2025/4/26.
//
#include "EGL_WRAP.h"
#if BACKEND_TYPE == BACKEND_GLES
MG_EXPORT EGLint eglGetError(void) {
LOAD_EGL(eglGetError)
return egl_eglGetError();
}
MG_EXPORT EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) {
LOAD_EGL(eglGetDisplay)
return egl_eglGetDisplay(display_id);
}
MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) {
LOAD_EGL(eglInitialize)
return egl_eglInitialize(dpy, major, minor);
}
MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy) {
LOAD_EGL(eglTerminate)
return egl_eglTerminate(dpy);
}
MG_EXPORT const char *eglQueryString(EGLDisplay dpy, EGLint name) {
LOAD_EGL(eglQueryString)
return egl_eglQueryString(dpy, name);
}
MG_EXPORT EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
LOAD_EGL(eglGetConfigs)
return egl_eglGetConfigs(dpy, configs, config_size, num_config);
}
MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
LOAD_EGL(eglChooseConfig)
return egl_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
}
MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
LOAD_EGL(eglGetConfigAttrib)
return egl_eglGetConfigAttrib(dpy, config, attribute, value);
}
MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) {
LOAD_EGL(eglCreateWindowSurface)
return egl_eglCreateWindowSurface(dpy, config, win, attrib_list);
}
MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePbufferSurface)
return egl_eglCreatePbufferSurface(dpy, config, attrib_list);
}
MG_EXPORT EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePixmapSurface)
return egl_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
LOAD_EGL(eglDestroySurface)
return egl_eglDestroySurface(dpy, surface);
}
MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) {
LOAD_EGL(eglQuerySurface)
return egl_eglQuerySurface(dpy, surface, attribute, value);
}
MG_EXPORT EGLBoolean eglBindAPI(EGLenum api) {
LOAD_EGL(eglBindAPI)
return egl_eglBindAPI(api);
}
MG_EXPORT EGLenum eglQueryAPI(void) {
LOAD_EGL(eglQueryAPI)
return egl_eglQueryAPI();
}
MG_EXPORT EGLBoolean eglWaitClient(void) {
LOAD_EGL(eglWaitClient)
return egl_eglWaitClient();
}
MG_EXPORT EGLBoolean eglReleaseThread(void) {
LOAD_EGL(eglReleaseThread)
return egl_eglReleaseThread();
}
MG_EXPORT EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePbufferFromClientBuffer)
return egl_eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
}
MG_EXPORT EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
LOAD_EGL(eglSurfaceAttrib)
return egl_eglSurfaceAttrib(dpy, surface, attribute, value);
}
MG_EXPORT EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
LOAD_EGL(eglBindTexImage)
return egl_eglBindTexImage(dpy, surface, buffer);
}
MG_EXPORT EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
LOAD_EGL(eglReleaseTexImage)
return egl_eglReleaseTexImage(dpy, surface, buffer);
}
MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
LOAD_EGL(eglSwapInterval)
return egl_eglSwapInterval(dpy, interval);
}
MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) {
LOAD_EGL(eglCreateContext)
return egl_eglCreateContext(dpy, config, share_context, attrib_list);
}
MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
LOAD_EGL(eglDestroyContext)
return egl_eglDestroyContext(dpy, ctx);
}
MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
LOAD_EGL(eglMakeCurrent)
return egl_eglMakeCurrent(dpy, draw, read, ctx);
}
MG_EXPORT EGLContext eglGetCurrentContext(void) {
LOAD_EGL(eglGetCurrentContext)
return egl_eglGetCurrentContext();
}
MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw) {
LOAD_EGL(eglGetCurrentSurface)
return egl_eglGetCurrentSurface(readdraw);
}
MG_EXPORT EGLDisplay eglGetCurrentDisplay(void) {
LOAD_EGL(eglGetCurrentDisplay)
return egl_eglGetCurrentDisplay();
}
MG_EXPORT EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) {
LOAD_EGL(eglQueryContext)
return egl_eglQueryContext(dpy, ctx, attribute, value);
}
MG_EXPORT EGLBoolean eglWaitGL(void) {
LOAD_EGL(eglWaitGL)
return egl_eglWaitGL();
}
MG_EXPORT EGLBoolean eglWaitNative(EGLint engine) {
LOAD_EGL(eglWaitNative)
return egl_eglWaitNative(engine);
}
MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
LOAD_EGL(eglSwapBuffers)
return egl_eglSwapBuffers(dpy, surface);
}
MG_EXPORT EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
LOAD_EGL(eglCopyBuffers)
return egl_eglCopyBuffers(dpy, surface, target);
}
MG_EXPORT EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) {
LOAD_EGL(eglGetPlatformDisplay)
return egl_eglGetPlatformDisplay(platform, native_display, (const EGLint *)attrib_list);
}
#endif
@@ -0,0 +1,14 @@
//
// Created by BZLZHH on 2025/4/26.
//
#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
#define MOBILEGL_EGL_GLES_EGL_WRAP_H
#include "../../../../Includes.h"
#if BACKEND_TYPE == BACKEND_GLES
#endif
#endif //MOBILEGL_EGL_GLES_EGL_WRAP_H
+551
View File
@@ -0,0 +1,551 @@
//
// Created by BZLZHH on 2025/3/30.
//
#include "EGL_EMU.h"
#if BACKEND_TYPE == BACKEND_VULKAN
std::atomic<uintptr_t> g_nextContextId{1};
std::atomic<uintptr_t> g_nextSurfaceId{1};
EGLenum g_currentAPI = EGL_OPENGL_ES_API;
std::mutex g_globalMutex;
ankerl::unordered_map<EGLDisplay, VulkanDisplay> g_displays;
ankerl::unordered_map<EGLSurface, VulkanSurface> g_surfaces;
ankerl::unordered_map<EGLContext, VulkanContext> g_contexts;
EGLint g_lastError = EGL_SUCCESS;
thread_local EGLContext tls_currentContext = EGL_NO_CONTEXT;
thread_local EGLSurface tls_drawSurface = EGL_NO_SURFACE;
thread_local EGLSurface tls_readSurface = EGL_NO_SURFACE;
static VkResult CreateRenderPass(VulkanDisplay& display, VulkanContext& ctx) {
VkAttachmentDescription colorAttachment{};
colorAttachment.format = VK_FORMAT_B8G8R8A8_SRGB;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorRef{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorRef;
VkRenderPassCreateInfo rpInfo{};
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &subpass;
rpInfo.attachmentCount = 1;
rpInfo.pAttachments = &colorAttachment;
return vkCreateRenderPass(display.device, &rpInfo, nullptr, &ctx.renderPass);
}
EGLDisplay eglGetDisplay(NativeDisplayType display) {
std::lock_guard<std::mutex> lock(g_globalMutex);
static uintptr_t nextDisplayId = 1;
EGLDisplay newDisplay = (EGLDisplay)nextDisplayId++;
g_displays[newDisplay].initialized = false;
return newDisplay;
}
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
VulkanDisplay& vkDpy = g_displays[dpy];
if (vkDpy.initialized) return EGL_TRUE;
VkInstanceCreateInfo instInfo{};
instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
const char* extensions[] = {
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
};
instInfo.enabledExtensionCount = 2;
instInfo.ppEnabledExtensionNames = extensions;
if (vkCreateInstance(&instInfo, nullptr, &vkDpy.instance) != VK_SUCCESS) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
uint32_t devCount = 0;
vkEnumeratePhysicalDevices(vkDpy.instance, &devCount, nullptr);
std::vector<VkPhysicalDevice> devices(devCount);
vkEnumeratePhysicalDevices(vkDpy.instance, &devCount, devices.data());
vkDpy.physicalDevice = devices[0];
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(vkDpy.physicalDevice, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(vkDpy.physicalDevice, &queueFamilyCount, queueFamilies.data());
// 寻找支持图形和呈现的队列家族
bool foundQueue = false;
for (uint32_t i = 0; i < queueFamilyCount; ++i) {
VkBool32 presentSupport = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(vkDpy.physicalDevice, i, VK_NULL_HANDLE, &presentSupport);
if ((queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && presentSupport) {
vkDpy.graphicsQueueFamily = i;
foundQueue = true;
break;
}
}
if (!foundQueue) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
// 创建逻辑设备时请求队列
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueInfo{};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.queueFamilyIndex = vkDpy.graphicsQueueFamily;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &queuePriority;
const char* devExtensions[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkDeviceCreateInfo devInfo{};
devInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
devInfo.pQueueCreateInfos = &queueInfo;
devInfo.queueCreateInfoCount = 1;
devInfo.ppEnabledExtensionNames = devExtensions;
devInfo.enabledExtensionCount = 1;
if (vkCreateDevice(vkDpy.physicalDevice, &devInfo, nullptr, &vkDpy.device) != VK_SUCCESS) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
vkDpy.vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR)vkGetDeviceProcAddr(vkDpy.device, "vkCreateSwapchainKHR");
vkDpy.vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR)vkGetDeviceProcAddr(vkDpy.device, "vkDestroySwapchainKHR");
vkDpy.vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR)vkGetDeviceProcAddr(vkDpy.device, "vkGetSwapchainImagesKHR");
vkDpy.vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR)vkGetDeviceProcAddr(vkDpy.device, "vkAcquireNextImageKHR");
vkDpy.vkQueuePresentKHR = (PFN_vkQueuePresentKHR)vkGetDeviceProcAddr(vkDpy.device, "vkQueuePresentKHR");
vkGetDeviceQueue(vkDpy.device, vkDpy.graphicsQueueFamily, 0, &vkDpy.graphicsQueue);
vkDpy.presentQueue = vkDpy.graphicsQueue;
vkDpy.initialized = true;
if (major) *major = 1;
if (minor) *minor = 5;
return EGL_TRUE;
}
EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
VulkanDisplay& vkDpy = g_displays[dpy];
EGLInternalConfig defaultConfig{ VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, 1 };
vkDpy.configs = {defaultConfig};
EGLint returnCount = 1;
if (configs && config_size > 0) {
configs[0] = (EGLConfig)0;
}
if (num_config) *num_config = returnCount;
return EGL_TRUE;
}
EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list) {
VulkanDisplay& disp = g_displays[dpy];
static uintptr_t nextSurfId = 1;
ANativeWindow* nativeWindow = static_cast<ANativeWindow*>(window);
if (!nativeWindow || ANativeWindow_getWidth(nativeWindow) <= 0 || ANativeWindow_getHeight(nativeWindow) <= 0) {
g_lastError = EGL_BAD_NATIVE_WINDOW;
return EGL_NO_SURFACE;
}
auto vkCreateAndroidSurfaceKHR = (PFN_vkCreateAndroidSurfaceKHR)vkGetInstanceProcAddr(
disp.instance, "vkCreateAndroidSurfaceKHR");
if (!vkCreateAndroidSurfaceKHR) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VulkanSurface surface{};
surface.type = VulkanSurface::WINDOW;
VkAndroidSurfaceCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.window = nativeWindow;
VkResult result = vkCreateAndroidSurfaceKHR(disp.instance, &createInfo, nullptr, &surface.surface);
if (result != VK_SUCCESS) {
g_lastError = (result == VK_ERROR_NATIVE_WINDOW_IN_USE_KHR) ?
EGL_BAD_NATIVE_WINDOW : EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VkBool32 supported = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(disp.physicalDevice,
disp.graphicsQueueFamily,
surface.surface,
&supported);
if (!supported) {
vkDestroySurfaceKHR(disp.instance, surface.surface, nullptr);
g_lastError = EGL_BAD_MATCH;
return EGL_NO_SURFACE;
}
VkSurfaceCapabilitiesKHR caps;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(disp.physicalDevice, surface.surface, &caps);
const VkExtent2D swapchainExtent = {
(std::max)(caps.minImageExtent.width, (uint32_t)ANativeWindow_getWidth(nativeWindow)),
(std::max)(caps.minImageExtent.height, (uint32_t)ANativeWindow_getHeight(nativeWindow))
};
VkSwapchainCreateInfoKHR swapInfo{};
swapInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapInfo.surface = surface.surface;
swapInfo.minImageCount = 3;
swapInfo.imageFormat = VK_FORMAT_R8G8B8A8_SRGB;
swapInfo.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
swapInfo.imageExtent = swapchainExtent;
swapInfo.imageArrayLayers = 1;
swapInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapInfo.preTransform = caps.currentTransform;
swapInfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
swapInfo.presentMode = VK_PRESENT_MODE_MAILBOX_KHR;
if (disp.vkCreateSwapchainKHR(disp.device, &swapInfo, nullptr, &surface.swapchain) != VK_SUCCESS) {
vkDestroySurfaceKHR(disp.instance, surface.surface, nullptr);
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
uint32_t imageCount = 0;
disp.vkGetSwapchainImagesKHR(disp.device, surface.swapchain, &imageCount, nullptr);
surface.images.resize(imageCount);
disp.vkGetSwapchainImagesKHR(disp.device, surface.swapchain, &imageCount, surface.images.data());
surface.imageViews.resize(imageCount);
for (uint32_t i = 0; i < imageCount; ++i) {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = surface.images[i];
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = swapInfo.imageFormat;
viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(disp.device, &viewInfo, nullptr, &surface.imageViews[i]) != VK_SUCCESS) {
// Handle error
}
}
ANativeWindow_acquire(nativeWindow);
ANativeWindow_setBuffersGeometry(nativeWindow,
swapchainExtent.width,
swapchainExtent.height,
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM);
EGLSurface surfId = (EGLSurface)nextSurfId++;
g_surfaces[surfId] = std::move(surface);
return surfId;
}
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
static uintptr_t nextCtxId = 1;
VulkanDisplay &disp = g_displays[dpy];
VulkanContext ctx{};
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = 0;
if (vkCreateCommandPool(disp.device, &poolInfo, nullptr, &ctx.cmdPool) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_CONTEXT;
}
ctx.frameFences.resize(2);
ctx.acquireSemaphores.resize(2);
ctx.presentSemaphores.resize(2);
for (uint32_t i = 0; i < 2; ++i) {
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr,
VK_FENCE_CREATE_SIGNALED_BIT};
vkCreateFence(disp.device, &fenceInfo, nullptr, &ctx.frameFences[i]);
VkSemaphoreCreateInfo semInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
vkCreateSemaphore(disp.device, &semInfo, nullptr, &ctx.acquireSemaphores[i]);
vkCreateSemaphore(disp.device, &semInfo, nullptr, &ctx.presentSemaphores[i]);
}
if (CreateRenderPass(disp, ctx) != VK_SUCCESS) {
g_lastError = EGL_BAD_CONFIG;
return EGL_NO_CONTEXT;
}
EGLContext ctxId = (EGLContext)nextCtxId++;
g_contexts[ctxId] = std::move(ctx);
return ctxId;
}
EGLint eglGetError() {
return EGL_SUCCESS;
}
EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (dpy == EGL_NO_DISPLAY || (ctx != EGL_NO_CONTEXT && !g_contexts.count(ctx)) ||
(draw != EGL_NO_SURFACE && !g_surfaces.count(draw)) ||
(read != EGL_NO_SURFACE && !g_surfaces.count(read))) {
g_lastError = EGL_BAD_PARAMETER;
return EGL_FALSE;
}
if (tls_currentContext != EGL_NO_CONTEXT) {
VulkanContext& oldCtx = g_contexts[tls_currentContext];
if (oldCtx.currentCmdBuffer) {
vkEndCommandBuffer(oldCtx.currentCmdBuffer);
oldCtx.currentCmdBuffer = VK_NULL_HANDLE;
}
}
if (ctx != EGL_NO_CONTEXT) {
VulkanContext& newCtx = g_contexts[ctx];
VulkanDisplay& disp = g_displays[dpy];
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = newCtx.cmdPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
if (vkAllocateCommandBuffers(disp.device, &allocInfo, &newCtx.currentCmdBuffer) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_FALSE;
}
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(newCtx.currentCmdBuffer, &beginInfo);
}
tls_currentContext = ctx;
tls_drawSurface = draw;
tls_readSurface = read;
return EGL_TRUE;
}
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_contexts.count(ctx)) {
g_lastError = EGL_BAD_CONTEXT;
return EGL_FALSE;
}
VulkanContext& vkCtx = g_contexts[ctx];
VulkanDisplay& disp = g_displays[dpy];
vkDeviceWaitIdle(disp.device);
vkDestroyCommandPool(disp.device, vkCtx.cmdPool, nullptr);
vkDestroyRenderPass(disp.device, vkCtx.renderPass, nullptr);
for (auto& fence : vkCtx.frameFences)
vkDestroyFence(disp.device, fence, nullptr);
for (auto& sem : vkCtx.acquireSemaphores)
vkDestroySemaphore(disp.device, sem, nullptr);
for (auto& sem : vkCtx.presentSemaphores)
vkDestroySemaphore(disp.device, sem, nullptr);
g_contexts.erase(ctx);
if (tls_currentContext == ctx)
tls_currentContext = EGL_NO_CONTEXT;
return EGL_TRUE;
}
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_surfaces.count(surface)) {
g_lastError = EGL_BAD_SURFACE;
return EGL_FALSE;
}
VulkanSurface& surf = g_surfaces[surface];
VulkanDisplay& disp = g_displays[dpy];
vkDeviceWaitIdle(disp.device);
if (surf.type == VulkanSurface::WINDOW) {
disp.vkDestroySwapchainKHR(disp.device, surf.swapchain, nullptr);
vkDestroySurfaceKHR(disp.instance, surf.surface, nullptr);
for (auto& view : surf.imageViews)
vkDestroyImageView(disp.device, view, nullptr);
} else {
vkDestroyImageView(disp.device, surf.pbufferImageView, nullptr);
vkDestroyImage(disp.device, surf.pbufferImage, nullptr);
}
g_surfaces.erase(surface);
return EGL_TRUE;
}
EGLBoolean eglTerminate(EGLDisplay dpy) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_displays.count(dpy)) {
g_lastError = EGL_BAD_DISPLAY;
return EGL_FALSE;
}
VulkanDisplay& disp = g_displays[dpy];
for (auto& [ctxId, ctx] : g_contexts)
eglDestroyContext(dpy, ctxId);
for (auto& [surfId, surf] : g_surfaces)
eglDestroySurface(dpy, surfId);
vkDestroyDevice(disp.device, nullptr);
vkDestroyInstance(disp.instance, nullptr);
g_displays.erase(dpy);
return EGL_TRUE;
}
EGLBoolean eglReleaseThread(void) {
tls_currentContext = EGL_NO_CONTEXT;
tls_drawSurface = EGL_NO_SURFACE;
tls_readSurface = EGL_NO_SURFACE;
return EGL_TRUE;
}
EGLContext eglGetCurrentContext(void) {
return tls_currentContext;
}
EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
VulkanDisplay& disp = g_displays[dpy];
if (!disp.configs.empty() && config == (EGLConfig)0) {
switch (attribute) {
case EGL_BUFFER_SIZE: *value = 32; break;
case EGL_RED_SIZE: *value = 8; break;
case EGL_GREEN_SIZE: *value = 8; break;
case EGL_BLUE_SIZE: *value = 8; break;
case EGL_ALPHA_SIZE: *value = 8; break;
case EGL_CONFIG_ID: *value = 1; break;
default: return EGL_FALSE;
}
return EGL_TRUE;
}
return EGL_FALSE;
}
EGLBoolean eglBindAPI(EGLenum api) {
if (api == EGL_OPENGL_ES_API) {
g_currentAPI = api;
return EGL_TRUE;
}
return EGL_FALSE;
}
EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
VulkanDisplay& disp = g_displays[dpy];
VulkanSurface surface{};
surface.type = VulkanSurface::PBUFFER;
VkImageCreateInfo imgInfo{};
imgInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imgInfo.imageType = VK_IMAGE_TYPE_2D;
imgInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
imgInfo.extent = {512, 512, 1};
imgInfo.mipLevels = 1;
imgInfo.arrayLayers = 1;
imgInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imgInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imgInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (vkCreateImage(disp.device, &imgInfo, nullptr, &surface.pbufferImage) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = surface.pbufferImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = imgInfo.format;
viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(disp.device, &viewInfo, nullptr, &surface.pbufferImageView) != VK_SUCCESS) {
vkDestroyImage(disp.device, surface.pbufferImage, nullptr);
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
EGLSurface surfId = (EGLSurface)g_nextSurfaceId++;
g_surfaces[surfId] = surface;
return surfId;
}
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
VulkanSurface& surf = g_surfaces[draw];
VulkanDisplay& disp = g_displays[dpy];
VulkanContext& ctx = g_contexts[tls_currentContext];
if (!disp.presentQueue) {
g_lastError = EGL_BAD_DISPLAY;
return EGL_FALSE;
}
if (surf.type != VulkanSurface::WINDOW) {
g_lastError = EGL_BAD_SURFACE;
return EGL_FALSE;
}
vkEndCommandBuffer(ctx.currentCmdBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &ctx.currentCmdBuffer;
vkQueueSubmit(disp.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &surf.swapchain;
presentInfo.pImageIndices = &ctx.frameIndex;
VkResult result = disp.vkQueuePresentKHR(disp.presentQueue, &presentInfo);
if (result != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_FALSE;
}
ctx.frameIndex = (ctx.frameIndex + 1) % surf.images.size();
return EGL_TRUE;
}
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
// TODO
return EGL_TRUE;
}
EGLSurface eglGetCurrentSurface(EGLint readdraw) {
return (readdraw == EGL_READ) ? tls_readSurface : tls_drawSurface;
}
EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value) {
VulkanSurface& surf = g_surfaces[surface];
switch (attribute) {
case EGL_WIDTH: *value = surf.extent.width; break;
case EGL_HEIGHT: *value = surf.extent.height; break;
case EGL_CONFIG_ID: *value = 1; break;
default: return EGL_FALSE;
}
return EGL_TRUE;
}
#endif
+103
View File
@@ -0,0 +1,103 @@
//
// Created by BZLZHH on 2025/3/30.
//
#ifndef MOBILEGL_EGL_VK_EMU_H
#define MOBILEGL_EGL_VK_EMU_H
#include "../../../../Includes.h"
#if BACKEND_TYPE == BACKEND_VULKAN
struct EGLInternalConfig {
VkFormat format;
VkColorSpaceKHR colorSpace;
uint32_t samples;
};
struct VulkanDisplay {
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
uint32_t graphicsQueueFamily;
VkQueue graphicsQueue;
std::vector<EGLInternalConfig> configs;
bool initialized = false;
PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR;
PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
PFN_vkQueuePresentKHR vkQueuePresentKHR;
VkRenderPass defaultRenderPass;
VkQueue presentQueue = VK_NULL_HANDLE;
};
struct VulkanSurface {
enum Type { WINDOW, PBUFFER } type;
VkSurfaceKHR surface;
VkSwapchainKHR swapchain;
std::vector<VkImage> images;
std::vector<VkImageView> imageViews;
VkExtent2D extent;
VkFormat format;
VkImage pbImage;
VkImageView pbImageView;
VkDeviceMemory pbMemory;
VkFramebuffer framebuffer;
VkImage pbufferImage;
VkImageView pbufferImageView;
};
struct VulkanContext {
VkCommandPool cmdPool;
std::vector<VkCommandBuffer> cmdBuffers;
uint32_t currentFrame = 0;
VkRenderPass renderPass;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
std::vector<VkFence> frameFences;
std::vector<VkSemaphore> acquireSemaphores;
std::vector<VkSemaphore> presentSemaphores;
VulkanSurface* boundSurface = nullptr;
VkCommandBuffer currentCmdBuffer;
uint32_t frameIndex;
VkClearColorValue clearColor;
};
extern std::atomic<uintptr_t> g_nextContextId;
extern std::atomic<uintptr_t> g_nextSurfaceId;
extern EGLenum g_currentAPI;
extern std::mutex g_globalMutex;
extern ankerl::unordered_map<EGLDisplay, VulkanDisplay> g_displays;
extern ankerl::unordered_map<EGLSurface, VulkanSurface> g_surfaces;
extern ankerl::unordered_map<EGLContext, VulkanContext> g_contexts;
extern EGLint g_lastError;
extern thread_local EGLContext tls_currentContext;
extern thread_local EGLSurface tls_drawSurface;
extern thread_local EGLSurface tls_readSurface;
MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list);
MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
MG_EXPORT EGLDisplay eglGetDisplay(NativeDisplayType display);
MG_EXPORT EGLint eglGetError();
MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy);
MG_EXPORT EGLBoolean eglReleaseThread(void);
MG_EXPORT EGLContext eglGetCurrentContext(void);
MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
MG_EXPORT EGLBoolean eglBindAPI(EGLenum api);
MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw);
MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value);
MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
#endif
#endif //MOBILEGL_EGL_VK_EMU_H
@@ -0,0 +1,188 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Buffer.h"
namespace MG_GL::GL {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access) {
MG_Util::Debug::LogD("glMapBufferRange, target: %s, offset: %lld, length: %lld, access: 0x%X",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(length),
access);
void* mappedPointer = nullptr;
GLenum result = MG_State::AcquireBufferMemoryRange(target, offset, length, access, &mappedPointer);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Mapped pointer: %p", mappedPointer);
return mappedPointer;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error mapping buffer range: %s", MG_Util::Debug::GLEnumToString(result));
return nullptr;
}
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
MG_Util::Debug::LogD("glFlushMappedBufferRange, target: %s, offset: %lld, length: %lld",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(length));
GLenum result = MG_State::SyncBufferMemory(target, offset, length);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error flushing mapped buffer range: %s",
MG_Util::Debug::GLEnumToString(result));
}
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
MG_Util::Debug::LogD("glCopyBufferSubData, readTarget: %s, writeTarget: %s, "
"readOffset: %lld, writeOffset: %lld, size: %lld",
MG_Util::Debug::GLEnumToString(readTarget),
MG_Util::Debug::GLEnumToString(writeTarget),
static_cast<long long>(readOffset),
static_cast<long long>(writeOffset),
static_cast<long long>(size));
GLenum result = MG_State::CopyBufferRange(readTarget, writeTarget, readOffset, writeOffset, size);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error copying buffer subdata: %s",
MG_Util::Debug::GLEnumToString(result));
}
void* MapBuffer(GLenum target, GLenum access) {
MG_Util::Debug::LogD("glMapBuffer(target=0x%x, access=0x%x)", target, access);
void* mappedPtr = nullptr;
GLenum err = MG_State::AcquireBufferMemory(target, access, &mappedPtr);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glMapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
return nullptr;
}
MG_Util::Debug::LogD("glMapBuffer returns %p", mappedPtr);
return mappedPtr;
}
GLboolean UnmapBuffer(GLenum target) {
MG_Util::Debug::LogD("glUnmapBuffer(target=0x%x)", target);
GLenum err = MG_State::ReleaseBufferMemory(target);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glUnmapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
return GL_FALSE;
}
MG_Util::Debug::LogD("glUnmapBuffer succeeded");
return GL_TRUE;
}
void BindBuffer(GLenum target, GLuint buffer) {
MG_Util::Debug::LogD("glBindBuffer, target: %s, buffer: %d", MG_Util::Debug::GLEnumToString(target), buffer);
if (buffer != 0 &&
MG_State::ValidateGeneratedName(buffer) &&
!MG_State::ValidateAllocatedBufferHandle(buffer)) {
MG_Util::Debug::LogD("Actually creating buffer: %u", buffer);
GLenum result = MG_State::CreateBuffer(buffer);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
}
if (buffer != 0 && !MG_State::ValidateAllocatedBufferHandle(buffer)) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer handle: %u", buffer);
return;
}
GLenum result = MG_State::BindBuffer(target, buffer);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("glBufferData, target: %s, size: %zd, data: %p, usage: %s",
MG_Util::Debug::GLEnumToString(target), size, data, MG_Util::Debug::GLEnumToString(usage));
GLenum result = MG_State::CommitBufferStorage(target, size, data, usage);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetBufferParameteriv, target: %d, pname: %d, params: %p",
target, pname, params);
GLenum result = MG_State::QueryBufferPropertyIntVector(target, pname, params);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("GetBufferParameteriv not implemented");
}
void GenBuffers(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("glGenBuffers, n: %d, buffers: %p", n, buffers);
if (n < 0) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer count: %d", n);
return;
}
GLenum result = MG_State::GenBufferNames(n, buffers);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Generated buffer names:");
for (GLsizei i = 0; i < n; ++i) {
MG_Util::Debug::LogD(" Buffer[%d] = %u", i, buffers[i]);
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
GLboolean IsBuffer(GLuint buffer) {
MG_Util::Debug::LogD("glIsBuffer, buffer: %u", buffer);
if (buffer == 0) {
return GL_FALSE;
}
bool isValid = MG_State::ValidateAllocatedBufferHandle(buffer);
// Should we report gl error here or in MG_State?
MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
return isValid ? GL_TRUE : GL_FALSE;
}
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MG_Util::Debug::LogD("glBufferSubData, target: %s, offset: %lld, size: %lld, data: %p",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(size),
data);
GLenum result = MG_State::CommitBufferStorageRegion(target, offset, size, data);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
void DeleteBuffers(GLsizei n, const GLuint *buffers) {
MG_Util::Debug::LogD("glDeleteBuffers, n: %d, buffers: %p", n, buffers);
GLenum result = MG_State::DeleteBuffers(n, buffers);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -0,0 +1,25 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_BUFFER_H
#define MOBILEGL_GL_BUFFER_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void* MapBuffer(GLenum target, GLenum access);
GLboolean UnmapBuffer(GLenum target);
void BindBuffer(GLenum target, GLuint buffer);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GenBuffers(GLsizei n, GLuint* buffers);
void DeleteBuffers(GLsizei n, const GLuint *buffers);
GLboolean IsBuffer(GLuint buffer);
}
#endif //MOBILEGL_GL_BUFFER_H
@@ -0,0 +1,103 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Common.h"
namespace MG_GL::GL {
void Enable(GLenum cap) {
MG_Util::Debug::LogD("glEnable, cap: %s", MG_Util::Debug::GLEnumToString(cap));
GLenum result = MG_State::glEnable(cap);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error enabling capability: %s", MG_Util::Debug::GLEnumToString(result));
}
void Disable(GLenum cap) {
MG_Util::Debug::LogD("glDisable, cap: %s", MG_Util::Debug::GLEnumToString(cap));
GLenum result = MG_State::glDisable(cap);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error disabling capability: %s", MG_Util::Debug::GLEnumToString(result));
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
MG_Util::Debug::LogD("glBlendFunc, sfactor: %s, dfactor: %s",
MG_Util::Debug::GLEnumToString(sfactor),
MG_Util::Debug::GLEnumToString(dfactor));
GLenum result = MG_State::glBlendFunc(sfactor, dfactor);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting blend func: %s", MG_Util::Debug::GLEnumToString(result));
}
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
MG_Util::Debug::LogD("glBlendFuncSeparate, srcRGB: %s, dstRGB: %s, srcAlpha: %s, dstAlpha: %s",
MG_Util::Debug::GLEnumToString(srcRGB),
MG_Util::Debug::GLEnumToString(dstRGB),
MG_Util::Debug::GLEnumToString(srcAlpha),
MG_Util::Debug::GLEnumToString(dstAlpha));
GLenum result = MG_State::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting separate blend func: %s", MG_Util::Debug::GLEnumToString(result));
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
MG_Util::Debug::LogD("glClearColor, rgba: [%.2f, %.2f, %.2f, %.2f]", red, green, blue, alpha);
GLenum result = MG_State::glClearColor(red, green, blue, alpha);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting clear color: %s", MG_Util::Debug::GLEnumToString(result));
}
void ClearDepth(GLdouble depth) {
MG_Util::Debug::LogD("glClearDepth, depth: %.3f", depth);
GLenum result = MG_State::glClearDepth(depth);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting clear depth: %s", MG_Util::Debug::GLEnumToString(result));
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
MG_Util::Debug::LogD("glColorMask, rgba: [%d, %d, %d, %d]", red, green, blue, alpha);
GLenum result = MG_State::glColorMask(red, green, blue, alpha);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting color mask: %s", MG_Util::Debug::GLEnumToString(result));
}
void DepthFunc(GLenum func) {
MG_Util::Debug::LogD("glDepthFunc, func: %s", MG_Util::Debug::GLEnumToString(func));
GLenum result = MG_State::glDepthFunc(func);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting depth func: %s", MG_Util::Debug::GLEnumToString(result));
}
void DepthMask(GLboolean flag) {
MG_Util::Debug::LogD("glDepthMask, flag: %d", flag);
GLenum result = MG_State::glDepthMask(flag);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting depth mask: %s", MG_Util::Debug::GLEnumToString(result));
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
MG_Util::Debug::LogD("glViewport, x: %d, y: %d, width: %d, height: %d",
x, y, width, height);
GLenum result = MG_State::glViewport(x, y, width, height);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting viewport: %s", MG_Util::Debug::GLEnumToString(result));
}
void PixelStorei(GLenum pname, GLint param) {
MG_Util::Debug::LogD("glPixelStorei, pname: %d, param: %d", pname, param);
GLenum result = MG_State::SetPixelStoreInt(pname,param);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -0,0 +1,25 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_COMMON_H
#define MOBILEGL_GL_COMMON_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void ClearDepth(GLdouble depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void Clear(GLbitfield mask);
void PixelStorei(GLenum pname, GLint param);
void Enable(GLenum cap);
void Disable(GLenum cap);
void BlendFunc(GLenum sfactor, GLenum dfactor);
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void DepthFunc(GLenum func);
void DepthMask(GLboolean flag);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
}
#endif //MOBILEGL_GL_COMMON_H
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,17 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_DRAWING_H
#define MOBILEGL_GL_DRAWING_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex);
void DrawBuffer(GLenum buf);
}
#endif //MOBILEGL_GL_DRAWING_H
@@ -0,0 +1,68 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Framebuffer.h"
namespace MG_GL::GL {
void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
MG_Util::Debug::LogD("glGenFramebuffers, n: %d, framebuffers: %p", n, framebuffers);
GLenum result = MG_State::CreateFramebuffers(n, framebuffers);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer generation failed: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
MG_Util::Debug::LogD("glDeleteFramebuffers, n: %d, framebuffers: %p", n, framebuffers);
for (GLsizei i = 0; i < n; ++i) {
GLenum result = MG_State::DeleteFramebuffer(framebuffers[i]);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Failed to delete framebuffer %u: %s",
framebuffers[i], MG_Util::Debug::GLEnumToString(result));
}
}
}
void BindFramebuffer(GLenum target, GLuint framebuffer) {
MG_Util::Debug::LogD("glBindFramebuffer, target: %s, fb: %u",
MG_Util::Debug::GLEnumToString(target), framebuffer);
GLenum result = MG_State::BindFramebuffer(target, framebuffer);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer bind error: %s", MG_Util::Debug::GLEnumToString(result));
}
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level) {
MG_Util::Debug::LogD("glFramebufferTexture2D, target: %s, attach: %s, textarget: %s, tex: %u, level: %d",
MG_Util::Debug::GLEnumToString(target),
MG_Util::Debug::GLEnumToString(attachment),
MG_Util::Debug::GLEnumToString(textarget),
texture, level);
GLenum result = MG_State::AttachTexture2DToFramebuffer(
target, attachment, textarget, texture, level
);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Texture attachment failed: %s", MG_Util::Debug::GLEnumToString(result));
}
GLenum CheckFramebufferStatus(GLenum target) {
MG_Util::Debug::LogD("glCheckFramebufferStatus, target: %s",
MG_Util::Debug::GLEnumToString(target));
GLenum result = MG_State::ValidateFramebufferCompleteness(target);
if (result >= GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogD("Framebuffer status: %s",
MG_Util::Debug::GLEnumToString(result));
return result;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer incomplete: %s",
MG_Util::Debug::GLEnumToString(result));
return result;
}
}
@@ -0,0 +1,19 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_FRAMEBUFFER_H
#define MOBILEGL_GL_FRAMEBUFFER_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void BindFramebuffer(GLenum target, GLuint framebuffer);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLenum CheckFramebufferStatus(GLenum target);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
}
#endif //MOBILEGL_GL_FRAMEBUFFER_H
@@ -0,0 +1,10 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_FUNCS_DEFINITIONS_H
#define MOBILEGL_GL_FUNCS_DEFINITIONS_H
#include "../../../../Includes.h"
#endif //MOBILEGL_GL_FUNCS_DEFINITIONS_H
@@ -0,0 +1,93 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "BackendInfo.h"
namespace MG_GL::Getter {
const std::string GetBackendName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "Vulkan";
#elif BACKEND_TYPE == BACKEND_METAL
return "Metal";
#elif BACKEND_TYPE == BACKEND_GLES
return "OpenGL ES";
#else
return "<Unknown Backend>";
#endif
}
const std::string GetMGName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "MobileGluvk";
#elif BACKEND_TYPE == BACKEND_METAL
return "MobileGlumtl";
#elif BACKEND_TYPE == BACKEND_GLES
return "MobileGlues";
#else
return "<Unknown MobileGL Version>";
#endif
}
void LogMGInfo() {
std::string MGName = MG_GL::Getter::GetMGName() + " (MobileGL Core)";
std::string MGVersion = std::to_string(MG_Global::MG::VersionMajor) + "."
+ std::to_string(MG_Global::MG::VersionMinor) + "."
+ std::to_string(MG_Global::MG::VersionRevision);
if (MG_Global::MG::VersionPatch != 0)
MGVersion += "." + std::to_string(MG_Global::MG::VersionPatch);
MGVersion += MG_Global::MG::VersionSuffix;
std::string GLVersion = std::to_string(MG_Global::GL::GLVersionMajor) + "."
+ std::to_string(MG_Global::GL::GLVersionMinor) + "."
+ std::to_string(MG_Global::GL::GLVersionRevision);
std::string backendName = MG_GL::Getter::GetBackendName();
std::string backendVersion;
#if BACKEND_TYPE == BACKEND_VULKAN
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Version Query";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
VkInstance instance;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("Failed to create Vulkan instance!");
}
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw std::runtime_error("No Vulkan devices found!");
}
VkPhysicalDevice physicalDevice;
vkEnumeratePhysicalDevices(instance, &deviceCount, &physicalDevice);
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
uint32_t major = VK_VERSION_MAJOR(deviceProperties.apiVersion);
uint32_t minor = VK_VERSION_MINOR(deviceProperties.apiVersion);
uint32_t patch = VK_VERSION_PATCH(deviceProperties.apiVersion);
vkDestroyInstance(instance, nullptr);
backendVersion = "Vulkan " + std::to_string(major) + "." +
std::to_string(minor)+"." + std::to_string(patch);
#elif BACKEND_TYPE == BACKEND_GLES
backendVersion = std::string((const char*)::GLES::glGetString(GL_VERSION));
#else
backendVersion = "<Unknown Backend>";
#endif
MG_Util::Debug::LogI("MobileGL Renderer Info:");
MG_Util::Debug::LogI("----%s:", MGName.c_str());
MG_Util::Debug::LogI("--------MobileGL Version: %s", MGVersion.c_str());
MG_Util::Debug::LogI("--------Target OpenGL Implementation Version: %s", GLVersion.c_str());
MG_Util::Debug::LogI("--------Backend: %s", backendName.c_str());
MG_Util::Debug::LogI("--------Backend Version: %s", backendVersion.c_str());
}
}
@@ -0,0 +1,16 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_BACKENDINFO_H
#define MOBILEGL_BACKENDINFO_H
#include "../../../../Includes.h"
namespace MG_GL::Getter {
const std::string GetBackendName();
const std::string GetMGName();
void LogMGInfo();
}
#endif //MOBILEGL_BACKENDINFO_H
@@ -0,0 +1,320 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Getter.h"
namespace MG_GL::GL {
static std::string rendererString;
static bool loggedMGInfo;
const GLubyte* GetString(GLenum name) {
if (!loggedMGInfo) {
loggedMGInfo = true;
MG_GL::Getter::LogMGInfo();
}
MG_Util::Debug::LogD("glGetString, name: %s", MG_Util::Debug::GLEnumToString(name));
switch (name) {
case GL_VENDOR:
return (const GLubyte *)"MobileGL-Dev";
case GL_VERSION: {
static std::string versionStr;
if (versionStr.empty()) {
versionStr = std::to_string(MG_Global::GL::GLVersionMajor) + "."
+ std::to_string(MG_Global::GL::GLVersionMinor) + "."
+ std::to_string(MG_Global::GL::GLVersionRevision)
+ " "+ MG_GL::Getter::GetMGName() +
", MobileGL Core, " + MG_GL::Getter::GetBackendName() + " Backend, Version "
+ std::to_string(MG_Global::MG::VersionMajor) + "."
+ std::to_string(MG_Global::MG::VersionMinor) + "."
+ std::to_string(MG_Global::MG::VersionRevision);
if (MG_Global::MG::VersionPatch != 0)
versionStr += "." + std::to_string(MG_Global::MG::VersionPatch);
versionStr += MG_Global::MG::VersionSuffix;
}
return (const GLubyte *)versionStr.c_str();
}
case GL_RENDERER:
{
/*
if (rendererString == std::string("")) {
const char* gpuName = getGpuName();
const char* glesName = getGLESName();
rendererString = std::string(gpuName) + " | " + std::string(glesName);
}
return (const GLubyte *)rendererString.c_str();
*/
return (const GLubyte *)(MG_GL::Getter::GetMGName() + " (MobileGL Core) Renderer").c_str();
}
case GL_SHADING_LANGUAGE_VERSION:
return (const GLubyte *) "4.50 MobileGL with glslang";
case GL_EXTENSIONS:
return (const GLubyte *) "OpenGL11 "
"OpenGL12 "
"OpenGL13 "
"OpenGL14 "
"OpenGL15 "
"OpenGL20 "
"OpenGL21 "
"OpenGL30 ";
default:
return (const GLubyte *) "Unknown enum";
}
}
const GLubyte* GetStringi(GLenum name, GLuint index) {
MG_Util::Debug::LogD("glGetStringi, name: %s, index: %d", MG_Util::Debug::GLEnumToString(name), index);
if (name != GL_EXTENSIONS)
return (const GLubyte*)"";
typedef struct {
GLenum name;
const char** parts;
GLuint count;
} StringCache;
static StringCache caches[] = {
{GL_EXTENSIONS, nullptr, 0},
};
static int initialized = 0;
if (!initialized) {
for (auto & cache : caches) {
GLenum target = cache.name;
const GLubyte* str = nullptr;
const char* delimiter = " ";
str = GetString(GL_EXTENSIONS);
char* copy = strdup((const char*)str);
char* token = strtok(copy, delimiter);
while (token) {
cache.parts = (const char**)realloc(cache.parts, (cache.count + 1) * sizeof(char*));
cache.parts[cache.count++] = strdup(token);
token = strtok(nullptr, delimiter);
}
free(copy);
}
initialized = 1;
}
for (auto & cache : caches) {
if (cache.name == name) {
if (index >= cache.count) {
return nullptr;
}
return (const GLubyte*)cache.parts[index];
}
}
return nullptr;
}
GLenum GetError() {
GLenum error = MG_State::GetError();
MG_Util::Debug::LogD("glGetError -> %s", MG_Util::Debug::GLEnumToString(error));
return error;
}
void GetIntegerv(GLenum pname, GLint *params) {
MG_Util::Debug::LogD("glGetIntegerv, pname: %s", MG_Util::Debug::GLEnumToString(pname));
if (!params) {
MG_State::SetError(GL_INVALID_VALUE);
return;
}
switch (pname) {
// General
case GL_CONTEXT_PROFILE_MASK:
params[0] = GL_CONTEXT_CORE_PROFILE_BIT;
break;
case GL_NUM_EXTENSIONS:
static GLint num_extensions = -1;
if (num_extensions == -1) {
const GLubyte* ext_str = MG_GL::GL::GetString(GL_EXTENSIONS);
char *copy = strdup((const char *) ext_str);
char *token = strtok(copy, " ");
num_extensions = 0;
while (token) {
num_extensions++;
token = strtok(nullptr, " ");
}
free(copy);
}
params[0] = num_extensions;
break;
case GL_MAJOR_VERSION:
params[0] = MG_Global::GL::GLVersionMajor;
break;
case GL_MINOR_VERSION:
params[0] = MG_Global::GL::GLVersionMinor;
break;
// Viewport and scissor
case GL_VIEWPORT:
memcpy(params, MG_State_T::commonState->viewport, 4 * sizeof(GLint));
break;
case GL_SCISSOR_BOX:
// TODO: memcpy(params, MG_State_T::commonState->scissorBox, 4 * sizeof(GLint));
break;
case GL_MAX_VIEWPORT_DIMS: {
static const GLint maxDims[2] = {16384, 16384};
memcpy(params, maxDims, sizeof(maxDims));
break;
}
// Buffer bindings
case GL_ARRAY_BUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::bufferState->GetCurrentBinding(GL_ARRAY_BUFFER));
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::vertexArrayState->GetBoundElementBuffer());
break;
case GL_DRAW_FRAMEBUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER]);
break;
case GL_READ_FRAMEBUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER]);
break;
case GL_RENDERBUFFER_BINDING:
// TODO: params[0] = static_cast<GLint>(MG_State_T::framebufferState->currentRenderbuffer_);
break;
// Program state
case GL_CURRENT_PROGRAM:
params[0] = static_cast<GLint>(MG_State_T::programState->currentProgram_);
break;
case GL_MAX_VERTEX_ATTRIBS:
// TODO: Check the real value
params[0] = 64;
break;
// Texture state
case GL_TEXTURE_BINDING_2D: {
GLuint unit = MG_State_T::textureState->activeTextureUnit_;
auto& textures = MG_State_T::textureState->textureUnits_[unit].boundTextures;
params[0] = textures.count(GL_TEXTURE_2D) ? static_cast<GLint>(textures[GL_TEXTURE_2D]) : 0;
break;
}
case GL_ACTIVE_TEXTURE:
params[0] = GL_TEXTURE0 + MG_State_T::textureState->activeTextureUnit_;
break;
case GL_MAX_TEXTURE_SIZE:
params[0] = 8192;
break;
// Blend state
case GL_BLEND_SRC_RGB:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendSrcRGB);
break;
case GL_BLEND_DST_RGB:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendDstRGB);
break;
case GL_BLEND_SRC_ALPHA:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendSrcAlpha);
break;
case GL_BLEND_DST_ALPHA:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendDstAlpha);
break;
// Depth and stencil
case GL_DEPTH_FUNC:
params[0] = static_cast<GLint>(MG_State_T::commonState->depthFunc);
break;
case GL_DEPTH_WRITEMASK:
params[0] = static_cast<GLint>(MG_State_T::commonState->depthMask);
break;
case GL_STENCIL_REF:
// TODO: params[0] = MG_State_T::commonState->stencilRef;
break;
// Capability enables
case GL_BLEND:
params[0] = MG_State_T::commonState->capabilities[GL_BLEND] ? GL_TRUE : GL_FALSE;
break;
case GL_DEPTH_TEST:
params[0] = MG_State_T::commonState->capabilities[GL_DEPTH_TEST] ? GL_TRUE : GL_FALSE;
break;
case GL_SCISSOR_TEST:
params[0] = MG_State_T::commonState->capabilities[GL_SCISSOR_TEST] ? GL_TRUE : GL_FALSE;
break;
// Pixel operations
case GL_PACK_ALIGNMENT:
params[0] = MG_State_T::commonState->QueryPixelStoreInt(GL_PACK_ALIGNMENT);
break;
case GL_UNPACK_ALIGNMENT:
params[0] = MG_State_T::commonState->QueryPixelStoreInt(GL_UNPACK_ALIGNMENT);
break;
// Hardware limits, TODO: Check the real values
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
params[0] = 32;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
params[0] = 32;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS:
params[0] = 32;
break;
case GL_MAX_RENDERBUFFER_SIZE:
params[0] = 65537;
break;
case GL_MAX_DRAW_BUFFERS:
params[0] = 32;
break;
case GL_MAX_COLOR_ATTACHMENTS:
params[0] = 32;
break;
// Color state
case GL_COLOR_CLEAR_VALUE: {
const auto& c = MG_State_T::commonState->clearColor;
params[0] = static_cast<GLint>(c[0] * 0x7FFF);
params[1] = static_cast<GLint>(c[1] * 0x7FFF);
params[2] = static_cast<GLint>(c[2] * 0x7FFF);
params[3] = static_cast<GLint>(c[3] * 0x7FFF);
break;
}
case GL_COLOR_WRITEMASK:
params[0] = MG_State_T::commonState->colorMask[0];
params[1] = MG_State_T::commonState->colorMask[1];
params[2] = MG_State_T::commonState->colorMask[2];
params[3] = MG_State_T::commonState->colorMask[3];
break;
// Stencil operations
case GL_STENCIL_CLEAR_VALUE:
// TODO: params[0] = MG_State_T::commonState->stencilClearValue;
break;
case GL_STENCIL_BITS:
// TODO: Check the real value
params[0] = 8;
break;
// Implementation limits
case GL_SUBPIXEL_BITS:
// TODO: Check the real value
params[0] = 4;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
// TODO: params[0] = static_cast<GLint>(MG_State_T::textureState->compressedFormats_.size());
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
// TODO: Implement GL_COMPRESSED_TEXTURE_FORMATS
break;
// Polygon state
case GL_POLYGON_OFFSET_FACTOR:
// TODO: params[0] = static_cast<GLint>(MG_State_T::commonState->polygonOffsetFactor);
break;
case GL_POLYGON_OFFSET_UNITS:
// TODO: params[0] = static_cast<GLint>(MG_State_T::commonState->polygonOffsetUnits);
break;
// Others...
default:
MG_Util::Debug::LogE("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::Debug::GLEnumToString(pname), pname);
MG_State::SetError(GL_INVALID_ENUM);
break;
}
}
}
@@ -0,0 +1,17 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_GETTER_H
#define MOBILEGL_GL_GETTER_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
const GLubyte* GetString(GLenum name);
const GLubyte* GetStringi(GLenum name, GLuint index);
GLenum GetError();
void GetIntegerv(GLenum pname, GLint *params);
}
#endif //MOBILEGL_GL_GETTER_H
@@ -0,0 +1,298 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Program.h"
namespace MG_GL::GL {
GLuint CreateShader(GLenum type) {
MG_Util::Debug::LogD("glCreateShader, type: %s", MG_Util::Debug::GLEnumToString(type));
GLuint shader;
GLenum result = MG_State::CreateShader(type, &shader);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Created shader ID: %u", shader);
return shader;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error creating shader: %s", MG_Util::Debug::GLEnumToString(result));
return 0;
}
GLuint CreateProgram() {
MG_Util::Debug::LogD("glCreateProgram");
GLuint program;
GLenum result = MG_State::CreateProgram(&program);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Created program ID: %u", program);
return program;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error creating program: %s", MG_Util::Debug::GLEnumToString(result));
return 0;
}
void DeleteShader(GLuint shader) {
MG_Util::Debug::LogD("glDeleteShader, shader: %u", shader);
GLenum result = MG_State::DeleteShader(shader);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error deleting shader: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteProgram(GLuint program) {
MG_Util::Debug::LogD("glDeleteProgram, program: %u", program);
GLenum result = MG_State::DeleteProgram(program);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error deleting program: %s", MG_Util::Debug::GLEnumToString(result));
}
void AttachShader(GLuint program, GLuint shader) {
MG_Util::Debug::LogD("glAttachShader, program: %u, shader: %u", program, shader);
GLenum result = MG_State::LinkShaderToProgram(program, shader);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error attaching shader: %s", MG_Util::Debug::GLEnumToString(result));
}
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint* length) {
MG_Util::Debug::LogD("glShaderSource, shader: %u, count: %d", shader, count);
GLenum result = MG_State::UploadShaderSource(shader, count, (const GLchar **)string, length);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting shader source: %s", MG_Util::Debug::GLEnumToString(result));
}
void CompileShader(GLuint shader) {
MG_Util::Debug::LogD("glCompileShader, shader: %u", shader);
GLenum result = MG_State::BuildShaderStage(shader);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error compiling shader: %s", MG_Util::Debug::GLEnumToString(result));
}
void LinkProgram(GLuint program) {
MG_Util::Debug::LogD("glLinkProgram, program: %u", program);
GLenum result = MG_State::FinalizeProgramPipeline(program);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error linking program: %s", MG_Util::Debug::GLEnumToString(result));
}
void UseProgram(GLuint program) {
MG_Util::Debug::LogD("glUseProgram, program: %u", program);
GLenum result = MG_State::ActivateRenderProgram(program);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error using program: %s", MG_Util::Debug::GLEnumToString(result));
}
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
MG_Util::Debug::LogD("glBindAttribLocation, program: %u, index: %u, name: %s", program, index, name);
GLenum result = MG_State::DefineProgramAttributeBinding(program, index, name);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error binding attribute: %s", MG_Util::Debug::GLEnumToString(result));
}
GLint GetAttribLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("glGetAttribLocation, program: %u, name: %s", program, name);
GLint location = MG_State::QueryProgramAttributeBinding(program, name);
if (location != -1) return location;
MG_State::SetError(GL_INVALID_OPERATION);
MG_Util::Debug::LogE("Attribute not found: %s", name);
return -1;
}
GLint GetUniformLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("glGetUniformLocation, program: %u, name: %s", program, name);
GLint location = MG_State::QueryProgramUniformLocation(program, name);
if (location != -1) return location;
MG_State::SetError(GL_INVALID_OPERATION);
MG_Util::Debug::LogE("Uniform not found: %s", name);
return -1;
}
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetProgramiv, program: %u, pname: %s",
program, MG_Util::Debug::GLEnumToString(pname));
GLenum result = MG_State::QueryProgramStateIntVector(program, pname, params);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error getting program param: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetShaderiv, shader: %u, pname: %s",
shader, MG_Util::Debug::GLEnumToString(pname));
GLenum result = MG_State::QueryShaderStateIntVector(shader, pname, params);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error getting shader param: %s", MG_Util::Debug::GLEnumToString(result));
}
void Uniform1f(GLint location, GLfloat v0) {
MG_Util::Debug::LogD("glUniform1f, location: %d, v0: %f", location, v0);
MG_State::UpdateProgramUniformFloat1(location, v0);
}
void Uniform2f(GLint location, GLfloat v0, GLfloat v1) {
MG_Util::Debug::LogD("glUniform2f, location: %d, v0: %f, v1: %f", location, v0, v1);
MG_State::UpdateProgramUniformFloat2(location, v0, v1);
}
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
MG_Util::Debug::LogD("glUniform3f, location: %d, v0: %f, v1: %f, v2: %f", location, v0, v1, v2);
MG_State::UpdateProgramUniformFloat3(location, v0, v1, v2);
}
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
MG_Util::Debug::LogD("glUniform4f, location: %d, v0: %f, v1: %f, v2: %f, v3: %f", location, v0, v1, v2, v3);
MG_State::UpdateProgramUniformFloat4(location, v0, v1, v2, v3);
}
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform1fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector1(location, count, value);
}
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform2fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector2(location, count, value);
}
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform3fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector3(location, count, value);
}
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform4fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector4(location, count, value);
}
void Uniform1i(GLint location, GLint v0) {
MG_Util::Debug::LogD("glUniform1i, location: %d, v0: %d", location, v0);
MG_State::UpdateProgramUniformInt1(location, v0);
}
void Uniform2i(GLint location, GLint v0, GLint v1) {
MG_Util::Debug::LogD("glUniform2i, location: %d, v0: %d, v1: %d", location, v0, v1);
MG_State::UpdateProgramUniformInt2(location, v0, v1);
}
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
MG_Util::Debug::LogD("glUniform3i, location: %d, v0: %d, v1: %d, v2: %d", location, v0, v1, v2);
MG_State::UpdateProgramUniformInt3(location, v0, v1, v2);
}
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
MG_Util::Debug::LogD("glUniform4i, location: %d, v0: %d, v1: %d, v2: %d, v3: %d", location, v0, v1, v2, v3);
MG_State::UpdateProgramUniformInt4(location, v0, v1, v2, v3);
}
void Uniform1iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform1iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector1(location, count, value);
}
void Uniform2iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform2iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector2(location, count, value);
}
void Uniform3iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform3iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector3(location, count, value);
}
void Uniform4iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform4iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector4(location, count, value);
}
void Uniform1ui(GLint location, GLuint v0) {
MG_Util::Debug::LogD("glUniform1ui, location: %d, v0: %u", location, v0);
MG_State::UpdateProgramUniformUInt1(location, v0);
}
void Uniform2ui(GLint location, GLuint v0, GLuint v1) {
MG_Util::Debug::LogD("glUniform2ui, location: %d, v0: %u, v1: %u", location, v0, v1);
MG_State::UpdateProgramUniformUInt2(location, v0, v1);
}
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
MG_Util::Debug::LogD("glUniform3ui, location: %d, v0: %u, v1: %u, v2: %u", location, v0, v1, v2);
MG_State::UpdateProgramUniformUInt3(location, v0, v1, v2);
}
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
MG_Util::Debug::LogD("glUniform4ui, location: %d, v0: %u, v1: %u, v2: %u, v3: %u", location, v0, v1, v2, v3);
MG_State::UpdateProgramUniformUInt4(location, v0, v1, v2, v3);
}
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform1uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector1(location, count, value);
}
void Uniform2uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform2uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector2(location, count, value);
}
void Uniform3uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform3uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector3(location, count, value);
}
void Uniform4uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform4uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector4(location, count, value);
}
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix2fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix2x2Vector(location, count, transpose, value);
}
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix3fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix3x3Vector(location, count, transpose, value);
}
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix4fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix4x4Vector(location, count, transpose, value);
}
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix2x3fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix2x3Vector(location, count, transpose, value);
}
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix2x4fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix2x4Vector(location, count, transpose, value);
}
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix3x2fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix3x2Vector(location, count, transpose, value);
}
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix3x4fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix3x4Vector(location, count, transpose, value);
}
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix4x2fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix4x2Vector(location, count, transpose, value);
}
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix4x3fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix4x3Vector(location, count, transpose, value);
}
}
@@ -0,0 +1,60 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_PROGRAM_H
#define MOBILEGL_GL_PROGRAM_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
GLuint CreateShader(GLenum type);
GLuint CreateProgram();
void DeleteShader(GLuint shader);
void DeleteProgram(GLuint program);
void AttachShader(GLuint program, GLuint shader);
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint* length);
void CompileShader(GLuint shader);
void LinkProgram(GLuint program);
void UseProgram(GLuint program);
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
GLint GetAttribLocation(GLuint program, const GLchar* name);
GLint GetUniformLocation(GLuint program, const GLchar* name);
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
void Uniform1f(GLint location, GLfloat v0);
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform1i(GLint location, GLint v0);
void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void Uniform1ui(GLint location, GLuint v0);
void Uniform2ui(GLint location, GLuint v0, GLuint v1);
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
void Uniform2uiv(GLint location, GLsizei count, const GLuint* value);
void Uniform3uiv(GLint location, GLsizei count, const GLuint* value);
void Uniform4uiv(GLint location, GLsizei count, const GLuint* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
}
#endif //MOBILEGL_GL_PROGRAM_H
@@ -0,0 +1,93 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Texture.h"
namespace MG_GL::GL {
void ActiveTexture(GLenum texture) {
MG_Util::Debug::LogD("glActiveTexture, texture: %d", texture);
GLenum result = MG_State::BindTextureUnit(texture);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BindTexture(GLenum target, GLuint texture) {
MG_Util::Debug::LogD("glBindTexture, target: %d, texture: %d", target, texture);
GLenum result = MG_State::BindTexture(target, texture);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteTextures(GLsizei n, const GLuint* textures) {
MG_Util::Debug::LogD("glDeleteTextures, n: %d, textures: %p", n, textures);
GLenum result = MG_State::DeleteTextures(n, textures);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GenTextures(GLsizei n, GLuint* textures) {
MG_Util::Debug::LogD("glGenTextures, n: %d, textures: %p", n, textures);
GLenum result = MG_State::CreateTextures(n, textures);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const void* data) {
MG_Util::Debug::LogD("glTexImage2D, target: %d, level: %d, internalFormat: %d, width: %d, height: %d, format: %d, type: %d, data: %p",
target, level, internalFormat, width, height, format, type, data);
GLenum result = MG_State::UploadTexture2D(target, level, internalFormat, width, height, border, format, type, data);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
MG_Util::Debug::LogD("glTexParameterf, target: %d, pname: %d, param: %f", target, pname, param);
GLenum result = MG_State::SetTexturePropertyFloat(target, pname, param);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void TexParameteri(GLenum target, GLenum pname, GLint param) {
MG_Util::Debug::LogD("glTexParameteri, target: %d, pname: %d, param: %d", target, pname, param);
GLenum result = MG_State::SetTexturePropertyInt(target, pname, param);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels) {
MG_Util::Debug::LogD("glTexSubImage2D, target: %d, level: %d, xoffset: %d, yoffset: %d, width: %d, height: %d, format: %d, type: %d, pixels: %p",
target, level, xoffset, yoffset, width, height, format, type, pixels);
GLenum result = MG_State::UpdateTextureRegion2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetTexLevelParameteriv, target: %d, level: %d, pname: %d, params: %p",
target, level, pname, params);
GLenum result = MG_State::QueryTextureLevelPropertyIntVector(target, level, pname, params);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -0,0 +1,22 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_TEXTURE_H
#define MOBILEGL_GL_TEXTURE_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void ActiveTexture(GLenum texture);
void BindTexture(GLenum target, GLuint texture);
void DeleteTextures(GLsizei n, const GLuint* textures);
void GenTextures(GLsizei n, GLuint* textures);
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
void TexParameteri(GLenum target, GLenum pname, GLint param);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
}
#endif //MOBILEGL_GL_TEXTURE_H
@@ -0,0 +1,53 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_VertexArray.h"
namespace MG_GL::GL {
void GenVertexArrays(GLsizei n, GLuint* arrays) {
MG_Util::Debug::LogD("glGenVertexArrays, n: %d, arrays: %p", n, arrays);
GLenum result = MG_State::GenVertexArraysNames(n, arrays);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BindVertexArray(GLuint array) {
MG_Util::Debug::LogD("glBindVertexArray, array: %u", array);
GLenum result = MG_State::BindVertexArray(array);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void EnableVertexAttribArray(GLuint index) {
MG_Util::Debug::LogD("glEnableVertexAttribArray, index: %u", index);
GLenum result = MG_State::EnableVertexAttribArray(index);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, const void* pointer) {
MG_Util::Debug::LogD("glVertexAttribPointer, index: %u, size: %d, type: %s, norm: %d, stride: %d, ptr: %p",
index, size, MG_Util::Debug::GLEnumToString(type), normalized, stride, pointer);
GLenum result = MG_State::SetVertexAttributeLayout(index, size, type, normalized, stride, pointer);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const void* pointer) {
MG_Util::Debug::LogD("glVertexAttribIPointer, index: %u, size: %d, type: %s, stride: %d, ptr: %p",
index, size, MG_Util::Debug::GLEnumToString(type), stride, pointer);
GLenum result = MG_State::SetVertexAttributeLayoutInt(index, size, type, stride, pointer);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -0,0 +1,18 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_VERTEXARRAY_H
#define MOBILEGL_GL_VERTEXARRAY_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void GenVertexArrays(GLsizei n, GLuint* arrays);
void BindVertexArray(GLuint array);
void EnableVertexAttribArray(GLuint index);
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
}
#endif //MOBILEGL_GL_VERTEXARRAY_H
@@ -0,0 +1,24 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "LookUp.h"
#include "../../../../Includes.h"
namespace MG_GL::GLX {
void* GetProcAddress(const char *name) {
void* proc = dlsym(RTLD_DEFAULT, (const char*)name);
if (!proc) {
MG_Util::Debug::LogW("Failed to get function: %s", (const char*)name);
return nullptr;
}
return proc;
}
void* GetProcAddressARB(const char *name) {
return GetProcAddress(name);
}
}
@@ -0,0 +1,12 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_LOOKUP_H
#define MOBILEGL_LOOKUP_H
namespace MG_GL::GLX {
void* GetProcAddress(const char *name);
void* GetProcAddressARB(const char *name);
}
#endif //MOBILEGL_LOOKUP_H
+328
View File
@@ -0,0 +1,328 @@
//
// Created by BZLZHH on 2025/5/1.
//
// TODO: Add more gl error check for buffer state manager.
#include "BufferState.h"
GLenum BufferState::GenName(GLuint *buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: GenName");
if (!buffer)
return GL_INVALID_VALUE;
GLuint id = 0;
if (freeId_.empty()) {
id = lastId_++;
} else {
id = freeId_.back();
freeId_.pop_back();
}
*buffer = id;
MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
return GL_NO_ERROR;
}
GLenum BufferState::GenNameN(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
GLenum result = GenName(&buffers[i]);
if (result != GL_NO_ERROR) {
MG_Util::Debug::LogE("MG_State: Buffer: GenNameN failed with error 0x%x", result);
return result;
}
}
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN created buffers successfully");
return GL_NO_ERROR;
}
GLenum BufferState::Create(GLuint buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: Create called");
if (!buffer)
return GL_INVALID_VALUE;
if (ValidateAllocatedHandle(buffer))
return GL_INVALID_VALUE;
BufferObject& obj = buffers_[buffer];
MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", buffer);
obj.generated = true;
obj.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::Bind(GLenum target, GLuint buffer) {
// We don't handle unallocated buffer names here, just plain bind
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=%s, buffer=%u", MG_Util::Debug::GLEnumToString(target), buffer);
currentBindings_[target] = buffer;
MG_Util::Debug::LogD("MG_State: Buffer: Bind succeed bind buffer %u to target 0x%x", buffer, target);
return GL_NO_ERROR;
}
GLenum BufferState::CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage called on target 0x%x",target);
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage get buffer object %u at target 0x%x",it->second,target);
obj.usage = usage;
obj.data.resize(size);
if (data) {
memcpy(obj.data.data(), data, size);
obj.dataValid = true;
}
obj.dirty = true;
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage buffer at target 0x%x committed storage, size = %zu, usage=0x%x", target, size, usage);
return GL_NO_ERROR;
}
GLenum BufferState::CommitStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData called on target 0x%x, offset=%ld, size=%ld", target, offset, size);
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
if (offset < 0 || size < 0) return GL_INVALID_VALUE;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData get buffer object %u at target 0x%x", it->second, target);
if (static_cast<size_t>(offset + size) > obj.data.size()) return GL_INVALID_VALUE;
if (data) {
memcpy(obj.data.data() + offset, data, size);
obj.dirty = true;
}
return GL_NO_ERROR;
}
GLenum BufferState::AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange called with target=0x%x, offset=%ld, length=%ld, access=0x%x", target, offset, length, access);
if (!IsValidTarget_(target)) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid target 0x%x", target);
return GL_INVALID_ENUM;
}
if (offset < 0 || length <= 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid offset %ld or length %ld", offset, length);
return GL_INVALID_VALUE;
}
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: no buffer bound to target 0x%x", target);
return GL_INVALID_OPERATION;
}
BufferObject& obj = buffers_[it->second];
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange operating on buffer %u", it->second);
if (obj.isMapped) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: buffer %u is already mapped", it->second);
return GL_INVALID_OPERATION;
}
const GLbitfield validFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT ;
if ((access & ~validFlags) != 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid access flags 0x%x", access);
return GL_INVALID_VALUE;
}
if (static_cast<size_t>(offset + length) > obj.data.size()) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: requested range [%ld, %ld) exceeds buffer size %zu", offset, offset + length, obj.data.size());
return GL_INVALID_VALUE;
}
obj.isMapped = true;
obj.mapOffset = offset;
obj.mapLength = length;
obj.mapAccessFlags = access;
obj.dirty = true;
*mappedPointer = obj.data.data() + offset;
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange succeeded for buffer %u. Mapped pointer: %p", it->second, *mappedPointer);
return GL_NO_ERROR;
}
GLenum BufferState::SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
if (offset < 0 || length <= 0) return GL_INVALID_VALUE;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
if (!obj.isMapped || !(obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT))
return GL_INVALID_OPERATION;
if (offset < obj.mapOffset || offset + length > obj.mapOffset + obj.mapLength)
return GL_INVALID_VALUE;
// TODO: Add support for flush range.
// Now only mark it as dirty.
obj.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
if (!IsValidTarget_(readTarget) || !IsValidTarget_(writeTarget))
return GL_INVALID_ENUM;
if (readOffset < 0 || writeOffset < 0 || size < 0)
return GL_INVALID_VALUE;
GLuint readBuffer = currentBindings_[readTarget];
GLuint writeBuffer = currentBindings_[writeTarget];
if (readBuffer == 0 || writeBuffer == 0 || readBuffer == writeBuffer)
return GL_INVALID_OPERATION;
BufferObject& src = buffers_[readBuffer];
BufferObject& dst = buffers_[writeBuffer];
if (static_cast<size_t>(readOffset + size) > src.data.size() ||
static_cast<size_t>(writeOffset + size) > dst.data.size())
return GL_INVALID_VALUE;
memcpy(dst.data.data() + writeOffset, src.data.data() + readOffset, size);
dst.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
GLbitfield flags = 0;
switch (access) {
case GL_READ_ONLY: flags = GL_MAP_READ_BIT; break;
case GL_WRITE_ONLY: flags = GL_MAP_WRITE_BIT; break;
case GL_READ_WRITE: flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; break;
default:
flags = access;
}
return AcquireBufferMemoryRange(target, 0, buffers_[currentBindings_[target]].data.size(), flags, mappedPointer);
}
GLenum BufferState::ReleaseBufferMemory(GLenum target) {
if (!IsValidTarget_(target))
return GL_INVALID_ENUM;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
if (!obj.isMapped)
return GL_INVALID_OPERATION;
if ((obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
obj.dirty = true;
}
obj.isMapped = false;
obj.mapOffset = 0;
obj.mapLength = 0;
obj.mapAccessFlags = 0;
obj.accessMode = GL_READ_WRITE;
return GL_NO_ERROR;
}
bool BufferState::ValidateAllocatedHandle(GLuint buffer) {
bool isValid = buffers_.find(buffer) != buffers_.end();
MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, isValid);
return isValid;
}
bool BufferState::ValidateGeneratedName(GLuint buffer) {
bool inFreeList = std::find(freeId_.begin(), freeId_.end(), buffer) != freeId_.end();
bool lessThanLast = buffer < lastId_; // lastId_ is not generated yet
MG_Util::Debug::LogD("MG_State: Buffer: ValidateGeneratedName called on buffer %u returns %d", buffer, lessThanLast && !inFreeList);
return lessThanLast && !inFreeList;
}
void BufferState::Delete(GLuint buffer) {
buffers_.erase(buffer);
if (ValidateGeneratedName(buffer))
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeId_.emplace_back(buffer);
for (auto& [target, id] : currentBindings_) {
if (id == buffer) id = 0;
}
MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
}
GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
Delete(buffers[i]);
}
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN deleted buffers successfully");
return GL_NO_ERROR;
}
bool BufferState::IsValidTarget_(GLenum target) {
MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end()));
return !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end());
}
GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const {
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector called at target 0x%x,param name = 0x%x",target,pname);
static const std::set<GLenum> validTargets = {
GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER
};
if (validTargets.find(target) == validTargets.end()) {
return GL_INVALID_ENUM;
}
if (MG_Constants::Buffer::VALID_PARAM_NAMES.find(pname) == MG_Constants::Buffer::VALID_PARAM_NAMES.end()) {
return GL_INVALID_ENUM;
}
auto bindingIt = currentBindings_.find(target);
if (bindingIt == currentBindings_.end() || bindingIt->second == 0) {
return GL_INVALID_OPERATION;
}
GLuint bufferId = bindingIt->second;
auto bufferIt = buffers_.find(bufferId);
if (bufferIt == buffers_.end()) {
return GL_INVALID_OPERATION;
}
const BufferObject& buffer = bufferIt->second;
switch (pname) {
case GL_BUFFER_ACCESS:
*params = static_cast<GLint>(buffer.accessMode);
break;
case GL_BUFFER_MAPPED:
*params = buffer.isMapped ? GL_TRUE : GL_FALSE;
break;
case GL_BUFFER_SIZE:
*params = static_cast<GLint>(buffer.data.size());
break;
case GL_BUFFER_USAGE:
*params = static_cast<GLint>(buffer.usage);
break;
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector Query info about buffer %u succeed", target);
default:
return GL_INVALID_ENUM;
}
return GL_NO_ERROR;
}
GLuint BufferState::GetCurrentBinding(GLenum target) const {
auto it = currentBindings_.find(target);
if (it != currentBindings_.end()) {
return it->second;
}
return 0;
}
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//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_BUFFERSTATE_H
#define MOBILEGL_BUFFERSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
class BufferState {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
public:
struct BufferObject {
GLenum usage = GL_STATIC_DRAW;
std::vector<GLubyte> data;
bool dataValid = false;
bool dirty = false; // TODO: encapsulate this with an public API to RHI
bool isMapped = false;
bool generated = false;
GLenum accessMode = GL_READ_WRITE;
GLintptr mapOffset = 0;
GLsizeiptr mapLength = 0;
GLbitfield mapAccessFlags = 0;
};
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum GenName(GLuint* buffer);
GLenum GenNameN(GLsizei n, GLuint* buffers);
GLenum Create(GLuint buffer);
GLenum Bind(GLenum target, GLuint buffer);
GLenum CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
GLenum CommitStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer);
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length);
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer);
GLenum ReleaseBufferMemory(GLenum target);
GLenum QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const;
GLenum DeleteN(GLsizei n, const GLuint* buffers);
bool ValidateAllocatedHandle(GLuint buffer);
bool ValidateGeneratedName(GLuint buffer);
void Delete(GLuint buffer);
GLuint GetCurrentBinding(GLenum target) const;
unordered_map<GLenum, GLuint> currentBindings_;
unordered_map<GLuint, BufferObject> buffers_;
private:
std::vector<GLuint> freeId_;
GLuint lastId_ = 1;
static bool IsValidTarget_(GLenum target);
};
#endif //MOBILEGL_BUFFERSTATE_H
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//
// Created by BZLZHH on 2025/4/30.
//
#include "CommonState.h"
CommonState::CommonState() {
pixelStoreParams[GL_PACK_ALIGNMENT] = 4;
pixelStoreParams[GL_UNPACK_ALIGNMENT] = 4;
}
GLenum CommonState::SetPixelStoreInt(GLenum pname, GLint param) {
if (MG_Constants::PixelStore::VALID_PARAM_NAMES.find(pname) == MG_Constants::PixelStore::VALID_PARAM_NAMES.end()) {
return GL_INVALID_ENUM;
}
switch (pname) {
case GL_PACK_SWAP_BYTES:
case GL_PACK_LSB_FIRST:
case GL_UNPACK_SWAP_BYTES:
case GL_UNPACK_LSB_FIRST:
break;
case GL_PACK_ROW_LENGTH:
case GL_PACK_IMAGE_HEIGHT:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_IMAGES:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_IMAGES:
if (param < 0) {
return GL_INVALID_VALUE;
}
break;
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8) {
return GL_INVALID_VALUE;
}
break;
default:
return GL_INVALID_ENUM;
}
pixelStoreParams[pname] = param;
return GL_NO_ERROR;
}
GLint CommonState::QueryPixelStoreInt(GLenum pname) {
auto it = pixelStoreParams.find(pname);
if (it != pixelStoreParams.end()) {
return it->second;
}
auto defaultIt = MG_Constants::PixelStore::DEFAULT_VALUES_MAP.find(pname);
return (defaultIt != MG_Constants::PixelStore::DEFAULT_VALUES_MAP.end()) ? defaultIt->second : 0;
}
GLenum CommonState::Enable(GLenum cap) {
if (MG_Constants::CommonState::VALID_CAPS.find(cap) == MG_Constants::CommonState::VALID_CAPS.end()) {
return GL_INVALID_ENUM;
}
capabilities[cap] = true;
return GL_NO_ERROR;
}
GLenum CommonState::Disable(GLenum cap) {
if (MG_Constants::CommonState::VALID_CAPS.find(cap) == MG_Constants::CommonState::VALID_CAPS.end()) {
return GL_INVALID_ENUM;
}
capabilities[cap] = false;
return GL_NO_ERROR;
}
GLenum CommonState::BlendFunc(GLenum sfactor, GLenum dfactor) {
if (MG_Constants::Blend::VALID_FACTORS.find(sfactor) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(dfactor) == MG_Constants::Blend::VALID_FACTORS.end()) {
return GL_INVALID_ENUM;
}
blendSrcRGB = blendSrcAlpha = sfactor;
blendDstRGB = blendDstAlpha = dfactor;
return GL_NO_ERROR;
}
GLenum CommonState::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha) {
if (MG_Constants::Blend::VALID_FACTORS.find(srcRGB) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(dstRGB) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(srcAlpha) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(dstAlpha) == MG_Constants::Blend::VALID_FACTORS.end()) {
return GL_INVALID_ENUM;
}
blendSrcRGB = srcRGB;
blendDstRGB = dstRGB;
blendSrcAlpha = srcAlpha;
blendDstAlpha = dstAlpha;
return GL_NO_ERROR;
}
GLenum CommonState::Clear(GLbitfield mask) {
const GLbitfield validBits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
if ((mask & ~validBits) != 0) {
return GL_INVALID_VALUE;
}
clearMask = mask;
return GL_NO_ERROR;
}
GLenum CommonState::ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
clearColor[0] = red;
clearColor[1] = green;
clearColor[2] = blue;
clearColor[3] = alpha;
return GL_NO_ERROR;
}
GLenum CommonState::ClearDepth(GLfloat depth) {
clearDepth = depth;
return GL_NO_ERROR;
}
GLenum CommonState::ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
colorMask[0] = red;
colorMask[1] = green;
colorMask[2] = blue;
colorMask[3] = alpha;
return GL_NO_ERROR;
}
GLenum CommonState::DepthFunc(GLenum func) {
if (MG_Constants::Depth::VALID_FUNCS.find(func) == MG_Constants::Depth::VALID_FUNCS.end()) {
return GL_INVALID_ENUM;
}
depthFunc = func;
return GL_NO_ERROR;
}
GLenum CommonState::DepthMask(GLboolean flag) {
depthMask = flag;
return GL_NO_ERROR;
}
GLenum CommonState::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
return GL_INVALID_VALUE;
}
viewport[0] = x;
viewport[1] = y;
viewport[2] = width;
viewport[3] = height;
return GL_NO_ERROR;
}
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//
// Created by BZLZHH on 2025/4/30.
//
#ifndef MOBILEGL_COMMONSTATE_H
#define MOBILEGL_COMMONSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
class CommonState {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
public:
// Viewport
GLint viewport[4] = {0, 0, 0, 0};
// Color mask
GLboolean colorMask[4] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
// Pixel storage parameters
unordered_map<GLenum, GLint> pixelStoreParams;
// Blend state
GLenum blendSrcRGB = GL_ONE;
GLenum blendDstRGB = GL_ZERO;
GLenum blendSrcAlpha = GL_ONE;
GLenum blendDstAlpha = GL_ZERO;
// Clear state
GLfloat clearColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GLfloat clearDepth = 1.0f;
GLenum clearMask;
// Depth state
GLenum depthFunc = GL_LESS;
GLboolean depthMask = GL_TRUE;
// Capability enables
unordered_map<GLenum, bool> capabilities;
CommonState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum SetPixelStoreInt(GLenum pname, GLint param);
GLenum Enable(GLenum cap);
GLenum Disable(GLenum cap);
GLenum BlendFunc(GLenum sfactor, GLenum dfactor);
GLenum BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
GLenum Clear(GLbitfield mask);
GLenum ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLenum ClearDepth(GLfloat depth);
GLenum ColorMask(GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha);
GLenum DepthFunc(GLenum func);
GLenum DepthMask(GLboolean flag);
GLenum Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
GLint QueryPixelStoreInt(GLenum pname);
};
#endif //MOBILEGL_COMMONSTATE_H
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//
// Created by BZLZHH on 2025/4/4.
//
#include "GLState.h"
std::queue<GLenum> MG_State_T::glErrorQueue;
TextureState* MG_State_T::textureState = nullptr;
CommonState* MG_State_T::commonState = nullptr;
BufferState* MG_State_T::bufferState = nullptr;
VertexArrayState* MG_State_T::vertexArrayState = nullptr;
ProgramState* MG_State_T::programState = nullptr;
FramebufferState* MG_State_T::framebufferState = nullptr;
namespace MG_State {
void Init() {
MG_State_T::textureState = new TextureState();
MG_State_T::commonState = new CommonState();
MG_State_T::bufferState = new BufferState();
MG_State_T::vertexArrayState = new VertexArrayState();
MG_State_T::programState = new ProgramState();
MG_State_T::framebufferState = new FramebufferState();
}
void Destroy() {
delete MG_State_T::textureState;
delete MG_State_T::commonState;
delete MG_State_T::bufferState;
delete MG_State_T::vertexArrayState;
delete MG_State_T::programState;
delete MG_State_T::framebufferState;
}
void SetError(GLenum error) {
if (error == GL_NO_ERROR) {
return;
}
MG_State_T::glErrorQueue.push(error);
}
GLenum GetError() {
if (MG_State_T::glErrorQueue.empty()) {
return GL_NO_ERROR;
}
GLenum error = MG_State_T::glErrorQueue.front();
MG_State_T::glErrorQueue.pop();
return error;
}
// TODO: Take these functions apart into multiple files.
// Texture
GLenum BindTextureUnit(GLenum textureUnit) {
return MG_State_T::textureState->BindUnit(textureUnit);
}
GLenum CreateTexture(GLuint* texture) {
return MG_State_T::textureState->Create(texture);
}
GLenum CreateTextures(GLsizei n, GLuint* textures) {
return MG_State_T::textureState->CreateN(n, textures);
}
GLenum BindTexture(GLenum target, GLuint texture) {
return MG_State_T::textureState->Bind(target, texture);
}
GLenum UploadTexture2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data) {
return MG_State_T::textureState->Upload2D(target, level, internalFormat, width, height, border, format, type, data);
}
GLenum UpdateTextureRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data) {
return MG_State_T::textureState->UpdateRegion2D(target, level, xoffset, yoffset, width, height, format, type, data);
}
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param) {
return MG_State_T::textureState->SetTexturePropertyInt(target, pname, param);
}
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param) {
return MG_State_T::textureState->SetTexturePropertyFloat(target, pname, param);
}
GLenum DeleteTexture(GLuint texture) {
return MG_State_T::textureState->Delete(texture);
}
GLenum DeleteTextures(GLsizei n, const GLuint* textures) {
return MG_State_T::textureState->DeleteN(n, textures);
}
GLenum QueryTextureLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params) {
return MG_State_T::textureState->QueryLevelPropertyIntVector(target, level, pname, params);
}
// Common
GLenum SetPixelStoreInt(GLenum pname, GLint param) {
return MG_State_T::commonState->SetPixelStoreInt(pname, param);
}
GLint QueryPixelStoreInt(GLenum pname) {
return MG_State_T::commonState->QueryPixelStoreInt(pname);
}
GLenum glEnable(GLenum cap) {
return MG_State_T::commonState->Enable(cap);
}
GLenum glDisable(GLenum cap) {
return MG_State_T::commonState->Disable(cap);
}
GLenum glBlendFunc(GLenum sfactor, GLenum dfactor) {
return MG_State_T::commonState->BlendFunc(sfactor, dfactor);
}
GLenum glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
return MG_State_T::commonState->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
GLenum glClear(GLbitfield mask) {
return MG_State_T::commonState->Clear(mask);
}
GLenum glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
return MG_State_T::commonState->ClearColor(red, green, blue, alpha);
}
GLenum glClearDepth(GLdouble depth) {
return MG_State_T::commonState->ClearDepth(static_cast<GLfloat>(depth));
}
GLenum glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
return MG_State_T::commonState->ColorMask(red, green, blue, alpha);
}
GLenum glDepthFunc(GLenum func) {
return MG_State_T::commonState->DepthFunc(func);
}
GLenum glDepthMask(GLboolean flag) {
return MG_State_T::commonState->DepthMask(flag);
}
GLenum glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
return MG_State_T::commonState->Viewport(x, y, width, height);
}
// Buffer
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr) {
return MG_State_T::bufferState->AcquireBufferMemory(target, access, mappedPtr);
}
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
return MG_State_T::bufferState->AcquireBufferMemoryRange(target, offset, length, access, mappedPointer);
}
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
return MG_State_T::bufferState->SyncBufferMemory(target, offset, length);
}
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
return MG_State_T::bufferState->CopyBufferRange(readTarget, writeTarget, readOffset,
writeOffset, size);
}
GLenum ReleaseBufferMemory(GLenum target) {
return MG_State_T::bufferState->ReleaseBufferMemory(target);
}
GLenum CreateBuffer(GLuint buffer) {
return MG_State_T::bufferState->Create(buffer);
}
GLenum GenBufferNames(GLsizei n, GLuint* buffers) {
return MG_State_T::bufferState->GenNameN(n, buffers);
}
GLenum BindBuffer(GLenum target, GLuint buffer) {
if (target == GL_ELEMENT_ARRAY_BUFFER) {
auto* vao = MG_State_T::vertexArrayState->GetCurrentVAO();
if (!vao) return GL_INVALID_OPERATION;
vao->elementBuffer = (GLuint)buffer;
vao->eboDirty = true;
}
return MG_State_T::bufferState->Bind(target, buffer);
}
GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
return MG_State_T::bufferState->CommitStorage(target, size, data, usage);
}
GLenum CommitBufferStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
return MG_State_T::bufferState->CommitStorageRegion(target, offset, size, data);
}
bool ValidateAllocatedBufferHandle(GLuint buffer) {
return MG_State_T::bufferState->ValidateAllocatedHandle(buffer);
}
bool ValidateGeneratedName(GLuint buffer) {
return MG_State_T::bufferState->ValidateGeneratedName(buffer);
}
void DeleteBuffer(GLuint buffer) {
return MG_State_T::bufferState->Delete(buffer);
}
GLenum DeleteBuffers(GLsizei n, const GLuint* buffers) {
return MG_State_T::bufferState->DeleteN(n, buffers);
}
GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params) {
return MG_State_T::bufferState->QueryPropertyIntVector(target, pname, params);
}
// VertexArray
GLenum BindVertexArray(GLuint array) {
return MG_State_T::vertexArrayState->Bind(array);
}
GLenum CreateVertexArray(GLuint* array) {
return MG_State_T::vertexArrayState->Create(array);
}
GLenum CreateVertexArrays(GLsizei n, GLuint* arrays) {
return MG_State_T::vertexArrayState->CreateN(n, arrays);
}
GLenum GenVertexArraysNames(GLsizei n, GLuint* arrays) {
return MG_State_T::vertexArrayState->GenNameN(n, arrays);
}
GLenum EnableVertexAttribArray(GLuint index) {
return MG_State_T::vertexArrayState->EnableAttrib(index);
}
GLenum DisableVertexAttribArray(GLuint index) {
return MG_State_T::vertexArrayState->DisableAttrib(index);
}
GLenum SetVertexAttributeLayout(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer) {
GLuint currentBuffer = MG_State_T::bufferState->GetCurrentBinding(GL_ARRAY_BUFFER);
return MG_State_T::vertexArrayState->SetAttribPointer(
index, size, type, normalized, stride, pointer, false, currentBuffer
);
}
GLenum SetVertexAttributeLayoutInt(GLuint index, GLint size, GLenum type,
GLsizei stride, const void* pointer) {
GLuint currentBuffer = MG_State_T::bufferState->GetCurrentBinding(GL_ARRAY_BUFFER);
return MG_State_T::vertexArrayState->SetAttribPointer(
index, size, type, GL_FALSE, stride, pointer, true, currentBuffer
);
}
// Program
GLenum CreateShader(GLenum type, GLuint* shader) {
return MG_State_T::programState->CreateShader(type, shader);
}
GLenum CreateProgram(GLuint* program) {
return MG_State_T::programState->CreateProgram(program);
}
GLenum DeleteShader(GLuint shader) {
return MG_State_T::programState->DeleteShader(shader);
}
GLenum DeleteProgram(GLuint program) {
return MG_State_T::programState->DeleteProgram(program);
}
GLenum LinkShaderToProgram(GLuint program, GLuint shader) {
return MG_State_T::programState->LinkShaderToProgram(program, shader);
}
GLenum UploadShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
return MG_State_T::programState->UploadShaderSource(shader, count, string, length);
}
GLenum BuildShaderStage(GLuint shader) {
return MG_State_T::programState->BuildShaderStage(shader);
}
GLenum FinalizeProgramPipeline(GLuint program) {
return MG_State_T::programState->FinalizeProgramPipeline(program);
}
GLenum ActivateRenderProgram(GLuint program) {
return MG_State_T::programState->ActivateRenderProgram(program);
}
GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name) {
return MG_State_T::programState->DefineProgramAttributeBinding(program, index, name);
}
GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name) {
return MG_State_T::programState->QueryProgramAttributeBinding(program, name);
}
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name) {
return MG_State_T::programState->QueryProgramUniformLocation(program, name);
}
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params) {
return MG_State_T::programState->QueryProgramStateIntVector(program, pname, params);
}
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params) {
return MG_State_T::programState->QueryShaderStateIntVector(shader, pname, params);
}
#define IMPLEMENT_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void UpdateProgramUniform##suffix##1(GLint location, type v0) { \
MG_State_T::programState->UpdateUniform##suffix##1(location, v0); \
} \
void UpdateProgramUniform##suffix##2(GLint location, type v0, type v1) { \
MG_State_T::programState->UpdateUniform##suffix##2(location, v0, v1); \
} \
void UpdateProgramUniform##suffix##3(GLint location, type v0, type v1, type v2) { \
MG_State_T::programState->UpdateUniform##suffix##3(location, v0, v1, v2); \
} \
void UpdateProgramUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3) { \
MG_State_T::programState->UpdateUniform##suffix##4(location, v0, v1, v2, v3); \
} \
void UpdateProgramUniform##suffix##Vector1(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector1(location, count,value); \
} \
void UpdateProgramUniform##suffix##Vector2(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector2(location, count, value); \
} \
void UpdateProgramUniform##suffix##Vector3(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector3(location, count, value); \
} \
void UpdateProgramUniform##suffix##Vector4(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector4(location, count, value); \
}
IMPLEMENT_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLint, Int, GL_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL_VEC4)
#undef IMPLEMENT_UNIFORM_FUNCTIONS
#define IMPLEMENT_MATRIX_FUNCTIONS(suffix, matrixType) \
void UpdateProgramUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { \
MG_State_T::programState->UpdateUniformMatrix##suffix##Vector(location, count, transpose, value); \
}
IMPLEMENT_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
IMPLEMENT_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
IMPLEMENT_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
IMPLEMENT_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
IMPLEMENT_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
IMPLEMENT_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
IMPLEMENT_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
IMPLEMENT_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
IMPLEMENT_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef IMPLEMENT_MATRIX_FUNCTIONS
GLuint GetCurrentProgram() {
return MG_State_T::programState->GetCurrentProgram();
}
bool SetProgramStatus(GLuint program, GLboolean status) {
return MG_State_T::programState->SetProgramStatus(program, status);
}
bool SetShaderStatus(GLuint shader, GLboolean status) {
return MG_State_T::programState->SetShaderStatus(shader, status);
}
// Framebuffer
GLenum MG_State::CreateFramebuffer(GLuint* framebuffer) {
return MG_State_T::framebufferState->Create(framebuffer);
}
GLenum MG_State::CreateFramebuffers(GLsizei n, GLuint* framebuffers) {
return MG_State_T::framebufferState->CreateN(n, framebuffers);
}
GLenum MG_State::DeleteFramebuffer(GLuint framebuffer) {
return MG_State_T::framebufferState->Delete(framebuffer);
}
GLenum MG_State::BindFramebuffer(GLenum target, GLuint framebuffer) {
return MG_State_T::framebufferState->Bind(target, framebuffer);
}
GLenum MG_State::AttachTexture2DToFramebuffer(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level) {
return MG_State_T::framebufferState->AttachTexture2D(target, attachment, textarget,
texture, level);
}
GLenum MG_State::ValidateFramebufferCompleteness(GLenum target) {
return MG_State_T::framebufferState->ValidateCompleteness(target);
}
}
+151
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@@ -0,0 +1,151 @@
//
// Created by BZLZHH on 2025/4/4.
//
#ifndef MOBILEGL_GLSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
struct MG_State_T {
static std::queue<GLenum> glErrorQueue;
static TextureState* textureState;
static CommonState* commonState;
static BufferState* bufferState;
static VertexArrayState* vertexArrayState;
static ProgramState* programState;
static FramebufferState* framebufferState;
};
namespace MG_State {
void Init();
void Destroy();
void SetError(GLenum error);
GLenum GetError();
//Texture
GLenum BindTextureUnit(GLenum textureUnit);
GLenum CreateTexture(GLuint* texture);
GLenum CreateTextures(GLsizei n, GLuint* textures);
GLenum BindTexture(GLenum target, GLuint texture);
GLenum UploadTexture2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum UpdateTextureRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param);
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param);
GLenum DeleteTexture(GLuint texture);
GLenum DeleteTextures(GLsizei n, const GLuint* textures);
GLenum QueryTextureLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params);
// Common
GLenum SetPixelStoreInt(GLenum pname, GLint param);
GLint QueryPixelStoreInt(GLenum pname);
GLenum glEnable(GLenum cap);
GLenum glDisable(GLenum cap);
GLenum glBlendFunc(GLenum sfactor, GLenum dfactor);
GLenum glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GLenum glClear(GLbitfield mask);
GLenum glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLenum glClearDepth(GLdouble depth);
GLenum glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLenum glDepthFunc(GLenum func);
GLenum glDepthMask(GLboolean flag);
GLenum glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
// Buffer
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr);
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer);
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length);
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLenum ReleaseBufferMemory(GLenum target);
GLenum CreateBuffer(GLuint buffer);
GLenum GenBufferNames(GLsizei n, GLuint* buffers);
GLenum BindBuffer(GLenum target, GLuint buffer);
GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
GLenum CommitBufferStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
bool ValidateAllocatedBufferHandle(GLuint buffer);
bool ValidateGeneratedName(GLuint buffer);
void DeleteBuffer(GLuint buffer);
GLenum DeleteBuffers(GLsizei n, const GLuint* buffers);
GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params);
// VertexArray
GLenum CreateVertexArray(GLuint* array);
GLenum CreateVertexArrays(GLsizei n, GLuint* arrays);
GLenum GenVertexArraysNames(GLsizei n, GLuint* arrays);
GLenum BindVertexArray(GLuint array);
GLenum EnableVertexAttribArray(GLuint index);
GLenum DisableVertexAttribArray(GLuint index);
GLenum SetVertexAttributeLayout(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer);
GLenum SetVertexAttributeLayoutInt(GLuint index, GLint size, GLenum type,
GLsizei stride, const void* pointer);
// Program
GLenum CreateShader(GLenum type, GLuint* shader);
GLenum CreateProgram(GLuint* program);
GLenum DeleteShader(GLuint shader);
GLenum DeleteProgram(GLuint program);
GLenum LinkShaderToProgram(GLuint program, GLuint shader);
GLenum UploadShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
GLenum BuildShaderStage(GLuint shader);
GLenum FinalizeProgramPipeline(GLuint program);
GLenum ActivateRenderProgram(GLuint program);
GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name);
GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name);
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name);
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params);
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params);
template<typename T>
GLenum SetUniform(GLuint program, GLint location, GLsizei count, const T* value, GLenum type);
template<typename T>
GLenum SetUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const T* value, GLenum matrixType);
#define DECLARE_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void UpdateProgramUniform##suffix##1(GLint location, type v0); \
void UpdateProgramUniform##suffix##2(GLint location, type v0, type v1); \
void UpdateProgramUniform##suffix##3(GLint location, type v0, type v1, type v2); \
void UpdateProgramUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3); \
void UpdateProgramUniform##suffix##Vector1(GLint location, GLsizei count, const type* value); \
void UpdateProgramUniform##suffix##Vector2(GLint location, GLsizei count, const type* value); \
void UpdateProgramUniform##suffix##Vector3(GLint location, GLsizei count, const type* value); \
void UpdateProgramUniform##suffix##Vector4(GLint location, GLsizei count, const type* value);
DECLARE_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT)
DECLARE_UNIFORM_FUNCTIONS(GLint, Int, GL_INT)
DECLARE_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT)
DECLARE_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL)
#undef DECLARE_UNIFORM_FUNCTIONS
#define DECLARE_MATRIX_FUNCTIONS(suffix, matrixType) \
void UpdateProgramUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
DECLARE_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
DECLARE_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
DECLARE_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
DECLARE_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
DECLARE_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
DECLARE_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
DECLARE_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
DECLARE_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
DECLARE_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef DECLARE_MATRIX_FUNCTIONS
GLuint GetCurrentProgram();
bool SetProgramStatus(GLuint program, GLboolean status);
bool SetShaderStatus(GLuint shader, GLboolean status);
// Framebuffer
GLenum CreateFramebuffer(GLuint* framebuffer);
GLenum CreateFramebuffers(GLsizei n, GLuint* framebuffers);
GLenum DeleteFramebuffer(GLuint framebuffer);
GLenum BindFramebuffer(GLenum target, GLuint framebuffer);
GLenum AttachTexture2DToFramebuffer(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level);
GLenum ValidateFramebufferCompleteness(GLenum target);
}
#endif //MOBILEGL_GLSTATE_H
@@ -0,0 +1,165 @@
//
// Created by BZLZHH on 2025/5/3.
//
// TODO: Add more gl error check for framebuffer state manager.
// TODO: Check if the state machine really meets up to OpenGL 3 standard.
#include "FramebufferState.h"
// Re-Include Includes.h, cuz of the absence of GLState.h
#undef MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
GLenum FramebufferState::Create(GLuint* framebuffer) {
if (!framebuffer) return GL_INVALID_VALUE;
GLuint id = freeIds_.empty() ? ++lastId_ : *freeIds_.begin();
if (!freeIds_.empty()) freeIds_.erase(freeIds_.begin());
*framebuffer = id;
framebuffers_[id].generated = true;
return GL_NO_ERROR;
}
GLenum FramebufferState::CreateN(GLsizei n, GLuint* framebuffers) {
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
if (GLenum err = Create(&framebuffers[i])) return err;
}
return GL_NO_ERROR;
}
GLenum FramebufferState::Delete(GLuint framebuffer) {
if (framebuffer == 0) return GL_INVALID_VALUE;
if (framebuffers_.erase(framebuffer)) {
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeIds_.insert(framebuffer);
for (auto& [target, id] : currentBindings_) {
if (id == framebuffer) id = 0;
}
}
return GL_NO_ERROR;
}
GLenum FramebufferState::Bind(GLenum target, GLuint framebuffer) {
if (MG_Constants::Framebuffer::VALID_TARGETS.find(target) == MG_Constants::Framebuffer::VALID_TARGETS.end())
return GL_INVALID_ENUM;
if (framebuffer != 0 && !ValidateHandle(framebuffer))
return GL_INVALID_OPERATION;
if (target == GL_FRAMEBUFFER) {
currentBindings_[GL_READ_FRAMEBUFFER] = framebuffer;
currentBindings_[GL_DRAW_FRAMEBUFFER] = framebuffer;
} else {
currentBindings_[target] = framebuffer;
}
return GL_NO_ERROR;
}
GLenum FramebufferState::AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) {
if (MG_Constants::Framebuffer::VALID_ATTACHMENTS.find(attachment) == MG_Constants::Framebuffer::VALID_ATTACHMENTS.end() ||
MG_Constants::Texture::VALID_TARGETS.find(textarget) == MG_Constants::Texture::VALID_TARGETS.end())
return GL_INVALID_ENUM;
if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
if (texture != 0 && !MG_State_T::textureState->IsTexture(texture))
return GL_INVALID_VALUE;
FramebufferAttachment att;
att.type = GL_TEXTURE_2D;
att.handle = texture;
att.mipLevel = level;
fbo->attachments[attachment] = att;
if (texture != 0) {
GLint params = 0;
MG_State_T::textureState->QueryLevelPropertyIntVector(
textarget, level, GL_TEXTURE_WIDTH, &params);
fbo->width = params;
MG_State_T::textureState->QueryLevelPropertyIntVector(
textarget, level, GL_TEXTURE_HEIGHT, &params);
fbo->height = params;
}
UpdateCompleteness(*fbo);
return GL_NO_ERROR;
}
GLenum FramebufferState::ValidateCompleteness(GLenum target) {
if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
return fbo->status;
}
void FramebufferState::UpdateCompleteness(FramebufferObject& fbo) {
if (fbo.attachments.empty()) {
fbo.status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
return;
}
bool hasColor = false;
bool hasDepth = false;
bool hasStencil = false;
GLsizei width = 0, height = 0;
for (const auto& [attach, att] : fbo.attachments) {
GLsizei attWidth = 0, attHeight = 0;
if (att.handle != 0) {
GLint params = 0;
MG_State_T::textureState->QueryLevelPropertyIntVector(
GL_TEXTURE_2D, att.mipLevel, GL_TEXTURE_WIDTH, &params);
attWidth = params;
MG_State_T::textureState->QueryLevelPropertyIntVector(
GL_TEXTURE_2D, att.mipLevel, GL_TEXTURE_HEIGHT, &params);
attHeight = params;
}
if (width == 0) {
width = attWidth;
height = attHeight;
} else if (attWidth != width || attHeight != height) {
fbo.status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
return;
}
if (attach == GL_DEPTH_ATTACHMENT) hasDepth = true;
if (attach == GL_STENCIL_ATTACHMENT) hasStencil = true;
if (attach >= GL_COLOR_ATTACHMENT0 &&
attach <= GL_COLOR_ATTACHMENT31) hasColor = true;
}
if (!ValidateAttachmentCombination(fbo)) {
fbo.status = GL_FRAMEBUFFER_UNSUPPORTED;
return;
}
fbo.status = GL_FRAMEBUFFER_COMPLETE;
}
bool FramebufferState::ValidateAttachmentCombination(const FramebufferObject& fbo) {
bool depthStencilConflict = false;
for (const auto& [attach, att] : fbo.attachments) {
if (attach == GL_DEPTH_STENCIL_ATTACHMENT) {
GLint internalFormat = 0;
MG_State_T::textureState->QueryLevelPropertyIntVector(
GL_TEXTURE_2D, att.mipLevel, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
if (internalFormat != GL_DEPTH24_STENCIL8 &&
internalFormat != GL_DEPTH32F_STENCIL8) {
return false;
}
}
}
return true;
}
FramebufferObject* FramebufferState::GetCurrentFBO(GLenum target) {
auto it = currentBindings_.find(target);
if (it == currentBindings_.end()) return nullptr;
GLuint id = it->second;
if (id == 0) return nullptr;
auto fboIt = framebuffers_.find(id);
return (fboIt != framebuffers_.end()) ? &fboIt->second : nullptr;
}
bool FramebufferState::ValidateHandle(GLuint framebuffer) {
return framebuffers_.count(framebuffer) &&
framebuffers_[framebuffer].generated;
}
@@ -0,0 +1,49 @@
//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_FRAMEBUFFERSTATE_H
#define MOBILEGL_FRAMEBUFFERSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
struct FramebufferAttachment {
GLenum type = GL_NONE;
GLuint handle = 0;
GLint mipLevel = 0;
GLint zoffset = 0;
};
struct FramebufferObject {
bool generated = false;
ankerl::unordered_map<GLenum, FramebufferAttachment> attachments;
GLenum status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
GLsizei width = 0;
GLsizei height = 0;
};
class FramebufferState {
public:
// Return: the validity of the operation
GLenum Create(GLuint* framebuffer);
GLenum CreateN(GLsizei n, GLuint* framebuffers);
GLenum Delete(GLuint framebuffer);
GLenum Bind(GLenum target, GLuint framebuffer);
GLenum AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLenum ValidateCompleteness(GLenum target);
FramebufferObject* GetCurrentFBO(GLenum target);
ankerl::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW
private:
ankerl::unordered_map<GLuint, FramebufferObject> framebuffers_;
std::set<GLuint> freeIds_;
GLuint lastId_ = 0;
bool ValidateHandle(GLuint framebuffer);
static void UpdateCompleteness(FramebufferObject& fbo);
static bool ValidateAttachmentCombination(const FramebufferObject& fbo);
};
#endif //MOBILEGL_FRAMEBUFFERSTATE_H
+577
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@@ -0,0 +1,577 @@
//
// Created by BZLZHH on 2025/5/1.
// TODO: Add more gl error check for buffer state manager.
// TODO: Check if the state machine really meets up to OpenGL 3 standard.
#include "ProgramState.h"
// Re-Include Includes.h, cuz of the absence of Program/DebugTool.h and Program/GLSLTool.cpp.
#undef MOBILEGL_GLSLTOOL_H
#undef MOBILEGL_PROGRAM_DEBUGTOOL_H
#include "../../../Includes.h"
ProgramState::ProgramState() {
glslang::InitializeProcess();
}
ProgramState::~ProgramState() {
glslang::FinalizeProcess();
}
GLenum ProgramState::CreateProgram(GLuint* program) {
MG_Util::Debug::LogD("MG_State: Program: CreateProgram called, program ptr=%p", program);
if (!program) {
MG_Util::Debug::LogE("MG_State: Program: CreateProgram error: program pointer is null");
return GL_INVALID_VALUE;
}
GLuint id = freeProgramIds_.empty() ? ++lastProgramId_ : *freeProgramIds_.begin();
if (!freeProgramIds_.empty())
freeProgramIds_.erase(freeProgramIds_.begin());
ProgramObject obj;
obj.linked = {UncertainBool::Unknown, UncertainBool::False};
obj.linkStatus = GL_FALSE;
obj.markedForDeletion = false;
programs_[id] = obj;
*program = id;
MG_Util::Debug::LogD("MG_State: Program: CreateProgram success, new id=%u", id);
return GL_NO_ERROR;
}
GLenum ProgramState::DeleteProgram(GLuint program) {
MG_Util::Debug::LogD("MG_State: Program: DeleteProgram called, id=%u", program);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: DeleteProgram error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
programs_.erase(program);
//freeProgramIds_.insert(program);
if (currentProgram_ == program)
currentProgram_ = 0;
MG_Util::Debug::LogD("MG_State: Program: DeleteProgram success, id=%u", program);
return GL_NO_ERROR;
}
GLenum ProgramState::LinkShaderToProgram(GLuint program, GLuint shader) {
MG_Util::Debug::LogD("MG_State: Program: LinkShaderToProgram called, program=%u, shader=%u",
program, shader);
if (!ValidateProgram_(program) || !ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: LinkShaderToProgram error: invalid ids program=%u shader=%u",
program, shader);
return GL_INVALID_VALUE;
}
auto& prog = programs_[program];
if (std::find(prog.attachedShaders.begin(),
prog.attachedShaders.end(), shader) != prog.attachedShaders.end()) {
MG_Util::Debug::LogW("MG_State: Program: LinkShaderToProgram warning: shader %u already attached to program %u",
shader, program);
return GL_INVALID_OPERATION;
}
prog.attachedShaders.push_back(shader);
MG_Util::Debug::LogD("MG_State: Program: LinkShaderToProgram success: shader %u attached to program %u",
shader, program);
return GL_NO_ERROR;
}
GLenum ProgramState::FinalizeProgramPipeline(GLuint program) {
MG_Util::Debug::LogD("MG_State: Program: FinalizeProgramPipeline called, id=%u", program);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
auto& prog = programs_[program];
for (GLuint shader : prog.attachedShaders) {
if (!shaders_[shader].compiled.toBool()) {
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: shader %u not compiled", shader);
return GL_INVALID_OPERATION;
}
}
prog.infoLog.clear();
for (GLuint shaderId : prog.attachedShaders) {
auto& shader = shaders_[shaderId];
if (!shader.compiled.toBool() || shader.compiledSpirv.empty()) {
prog.infoLog = "Program linking failed: \n" +
MG_Util::Program::GetShaderTypeName(shader.type) + " is not compiled.";
prog.linked = UncertainBool::False;
prog.linkStatus = GL_FALSE;
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: %s", prog.infoLog.c_str());
return GL_INVALID_OPERATION;
}
}
std::vector<std::vector<unsigned>> allSpirv =
MG_Util::Program::CompileMultipleShadersToSPIRV(*this, prog, prog.infoLog);
MG_Util::Program::ReflectSPIRVUniforms(allSpirv, prog, prog.infoLog);
if (!prog.infoLog.empty()) {
prog.linked = UncertainBool::False;
prog.linkStatus = GL_FALSE;
prog.infoLog = "Program linking failed: " + prog.infoLog;
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: %s", prog.infoLog.c_str());
return GL_INVALID_OPERATION;
}
for (auto& [name, index] : prog.attribBindings) {
prog.attribLocations[name] = index;
}
prog.linked = {UncertainBool::Unknown, UncertainBool::True};
prog.linkStatus = GL_TRUE;
CleanupShaders_();
MG_Util::Program::DumpUniforms(*this, program);
MG_Util::Debug::LogD("MG_State: Program: FinalizeProgramPipeline success, id=%u", program);
return GL_NO_ERROR;
}
GLenum ProgramState::ActivateRenderProgram(GLuint program) {
MG_Util::Debug::LogD("MG_State: Program: ActivateRenderProgram called, id=%u", program);
if (program != 0 && !ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: ActivateRenderProgram error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
MG_Util::Program::DumpCurrentUniforms(*this);
currentProgram_ = program;
MG_Util::Program::DumpCurrentUniforms(*this);
MG_Util::Debug::LogD("MG_State: Program: ActivateRenderProgram success, current program=%u", currentProgram_);
return GL_NO_ERROR;
}
GLenum ProgramState::DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name) {
MG_Util::Debug::LogD("MG_State: Program: DefineProgramAttributeBinding called, program=%u, index=%u, name=%s",
program, index, name);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: DefineProgramAttributeBinding error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
if (index >= GL_MAX_VERTEX_ATTRIBS) {
MG_Util::Debug::LogE("MG_State: Program: DefineProgramAttributeBinding error: index %u out of range", index);
return GL_INVALID_VALUE;
}
programs_[program].attribBindings[name] = index;
MG_Util::Debug::LogD("MG_State: Program: DefineProgramAttributeBinding success: %s -> %u", name, index);
return GL_NO_ERROR;
}
GLint ProgramState::QueryProgramAttributeBinding(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeBinding called, program=%u, name=%s",
program, name);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: QueryProgramAttributeBinding error: invalid program id %u", program);
return -1;
}
auto& prog = programs_[program];
auto it = prog.attribLocations.find(name);
if (it != prog.attribLocations.end()) {
GLint loc = it->second;
MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeBinding success: %s -> %d", name, loc);
return loc;
}
MG_Util::Debug::LogW("MG_State: Program: QueryProgramAttributeBinding warning: name '%s' not found", name);
return -1;
}
GLenum ProgramState::QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("MG_State: Program: QueryProgramStateIntVector called, program=%u, pname=0x%X",
program, pname);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: QueryProgramStateIntVector error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
auto& prog = programs_[program];
switch (pname) {
case GL_LINK_STATUS: *params = prog.linkStatus; break;
case GL_DELETE_STATUS: *params = prog.markedForDeletion; break;
case GL_ATTACHED_SHADERS:*params = (GLint)prog.attachedShaders.size(); break;
default:
MG_Util::Debug::LogE("MG_State: Program: QueryProgramStateIntVector error: invalid pname 0x%X", pname);
return GL_INVALID_ENUM;
}
MG_Util::Debug::LogD("MG_State: Program: QueryProgramStateIntVector success: value=%d", *params);
return GL_NO_ERROR;
}
GLenum ProgramState::QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("MG_State: Program: QueryShaderStateIntVector called, shader=%u, pname=0x%X",
shader, pname);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: QueryShaderStateIntVector error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
auto& obj = shaders_[shader];
switch (pname) {
case GL_COMPILE_STATUS: *params = obj.compileStatus; break;
case GL_DELETE_STATUS: *params = obj.markedForDeletion; break;
case GL_SHADER_TYPE: *params = obj.type; break;
default:
MG_Util::Debug::LogE("MG_State: Program: QueryShaderStateIntVector error: invalid pname 0x%X", pname);
return GL_INVALID_ENUM;
}
MG_Util::Debug::LogD("MG_State: Program: QueryShaderStateIntVector success: value=%d", *params);
return GL_NO_ERROR;
}
template<typename T>
GLenum ProgramState::SetUniform(GLuint program, GLint location, GLsizei count, const T* value, GLenum type) {
MG_Util::Debug::LogD("MG_State: Program: SetUniform called, program=%u, location=%d, count=%d, type=0x%X",
program, location, count, type);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
if (location < -1) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: invalid location %d", location);
return GL_INVALID_VALUE;
}
if (count < 0) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: invalid count %d", count);
return GL_INVALID_VALUE;
}
if (location == -1) {
MG_Util::Debug::LogW("MG_State: Program: SetUniform warning: location -1, no-op");
return GL_NO_ERROR;
}
ProgramObject& prog = programs_[program];
std::string uniformName;
for (const auto& pair : prog.uniformLocations) {
if (pair.second == location) {
uniformName = pair.first;
break;
}
}
if (uniformName.empty()) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: no uniform at location %d in program %u",
location, program);
return GL_INVALID_OPERATION;
}
UniformValue& uniform = prog.uniformValues[uniformName];
uniform.setData(type, count, value);
MG_Util::Debug::LogD("MG_State: Program: SetUniform success: %s set", uniformName.c_str());
return GL_NO_ERROR;
}
template<typename T>
GLenum ProgramState::SetUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const T* value, GLenum matrixType) {
MG_Util::Debug::LogD("MG_State: Program: SetUniformMatrix called, program=%u, location=%d, count=%d, matrixType=0x%X",
program, location, count, matrixType);
(void)transpose;
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
if (location < -1) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: invalid location %d", location);
return GL_INVALID_VALUE;
}
if (count < 0) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: invalid count %d", count);
return GL_INVALID_VALUE;
}
if (location == -1) {
MG_Util::Debug::LogW("MG_State: Program: SetUniformMatrix warning: location -1, no-op");
return GL_NO_ERROR;
}
ProgramObject& prog = programs_[program];
std::string uniformName;
for (const auto& pair : prog.uniformLocations) {
if (pair.second == location) {
uniformName = pair.first;
break;
}
}
if (uniformName.empty()) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: no uniform at location %d in program %u",
location, program);
return GL_INVALID_OPERATION;
}
UniformValue& uniform = prog.uniformValues[uniformName];
uniform.setData(matrixType, count, value);
MG_Util::Debug::LogD("MG_State: Program: SetUniformMatrix success: %s set", uniformName.c_str());
return GL_NO_ERROR;
}
#define IMPLEMENT_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void ProgramState::UpdateUniform##suffix##1(GLint location, type v0) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "1 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, &v0, vecType); \
} \
void ProgramState::UpdateUniform##suffix##2(GLint location, type v0, type v1) { \
type values[2] = {v0, v1}; \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "2 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, values, vecType); \
} \
void ProgramState::UpdateUniform##suffix##3(GLint location, type v0, type v1, type v2) { \
type values[3] = {v0, v1, v2}; \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "3 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, values, vecType); \
} \
void ProgramState::UpdateUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3) { \
type values[4] = {v0, v1, v2, v3}; \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "4 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, values, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector1(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector1 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector2(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector2 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector3(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector3 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector4(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector4 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
}
IMPLEMENT_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLint, Int, GL_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL_VEC4)
#undef IMPLEMENT_UNIFORM_FUNCTIONS
#define IMPLEMENT_MATRIX_FUNCTIONS(suffix, matrixType) \
void ProgramState::UpdateUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniformMatrix" #suffix "Vector called, location=%d, count=%d", location, count); \
SetUniformMatrix<GLfloat>(currentProgram_, location, count, transpose, value, matrixType); \
}
IMPLEMENT_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
IMPLEMENT_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
IMPLEMENT_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
IMPLEMENT_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
IMPLEMENT_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
IMPLEMENT_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
IMPLEMENT_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
IMPLEMENT_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
IMPLEMENT_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef IMPLEMENT_MATRIX_FUNCTIONS
GLint ProgramState::QueryProgramUniformLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("MG_State: Program: QueryProgramUniformLocation called, program=%u, name=%s", program, name);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: QueryProgramUniformLocation error: invalid program id %u", program);
return -1;
}
auto& prog = programs_[program];
auto it = prog.uniformLocations.find(name);
if (it != prog.uniformLocations.end()) {
GLint loc = it->second;
MG_Util::Debug::LogD("MG_State: Program: QueryProgramUniformLocation success: %s -> %d", name, loc);
return loc;
}
MG_Util::Debug::LogW("MG_State: Program: QueryProgramUniformLocation warning: name '%s' not found", name);
return -1;
}
bool ProgramState::SetProgramStatus(GLuint program, GLboolean status) {
MG_Util::Debug::LogD("MG_State: Program: SetProgramStatus called, program=%u, status=%d", program, status);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: SetProgramStatus error: invalid program id %u", program);
return false;
}
auto& prog = programs_[program];
if (prog.linked.getValue() != UncertainBool::Unknown) {
MG_Util::Debug::LogW("MG_State: Program: SetProgramStatus warning: link state already known");
return false;
}
prog.linked = (status == GL_TRUE) ? UncertainBool::True : UncertainBool::False;
prog.linkStatus = status;
MG_Util::Debug::LogD("MG_State: Program: SetProgramStatus success, status=%d", status);
return true;
}
GLuint ProgramState::GetCurrentProgram() const {
MG_Util::Debug::LogD("MG_State: Program: GetCurrentProgram called, returning %u", currentProgram_);
return currentProgram_;
}
ShaderObject ProgramState::GetShaderObject(GLuint shader) const {
MG_Util::Debug::LogD("MG_State: Program: GetShaderObject called, shader=%u", shader);
auto it = shaders_.find(shader);
if (it == shaders_.end()) {
MG_Util::Debug::LogW("MG_State: Program: GetShaderObject warning: invalid shader id %u", shader);
return ShaderObject();
}
MG_Util::Debug::LogD("MG_State: Program: GetShaderObject success, returning object");
return it->second;
}
ProgramObject ProgramState::GetProgramObject(GLuint program) const {
MG_Util::Debug::LogD("MG_State: Program: GetProgramObject called, program=%u", program);
auto it = programs_.find(program);
if (it == programs_.end()) {
MG_Util::Debug::LogW("MG_State: Program: GetProgramObject warning: invalid program id %u", program);
return ProgramObject();
}
MG_Util::Debug::LogD("MG_State: Program: GetProgramObject success, returning object");
return it->second;
}
bool ProgramState::ValidateProgram_(GLuint program) {
bool ok = programs_.count(program) && !programs_[program].markedForDeletion;
MG_Util::Debug::LogD("MG_State: Program: ValidateProgram_ called, program=%u, result=%d", program, ok);
return ok;
}
void ProgramState::CleanupShaders_() {
MG_Util::Debug::LogD("MG_State: Program: CleanupShaders_ start");
auto it = shaders_.begin();
while (it != shaders_.end()) {
if (it->second.markedForDeletion) {
bool inUse = false;
for (auto& [progId, program] : programs_) {
if (std::find(program.attachedShaders.begin(),
program.attachedShaders.end(), it->first) != program.attachedShaders.end()) {
inUse = true;
break;
}
}
if (!inUse) {
MG_Util::Debug::LogD("MG_State: Program: CleanupShaders_ deleting shader %u", it->first);
freeShaderIds_.insert(it->first);
it = shaders_.erase(it);
continue;
}
}
++it;
}
MG_Util::Debug::LogD("MG_State: Program: CleanupShaders_ end");
}
// UniformValue
template<typename T>
void UniformValue::setData(GLenum uniformType, GLsizei count_, const T* values) {
MG_Util::Debug::LogD("MG_State: Program: UniformValue::setData called, type=0x%X, count=%d", uniformType, count_);
//type = uniformType;
count = count_;
floatData.clear();
intData.clear();
uintData.clear();
boolData.clear();
switch (type) {
case GL_FLOAT: numElements = count_ * 1; break;
case GL_FLOAT_VEC2: numElements = count_ * 2; break;
case GL_FLOAT_VEC3: numElements = count_ * 3; break;
case GL_FLOAT_VEC4: numElements = count_ * 4; break;
case GL_INT: numElements = count_ * 1; break;
case GL_INT_VEC2: numElements = count_ * 2; break;
case GL_INT_VEC3: numElements = count_ * 3; break;
case GL_INT_VEC4: numElements = count_ * 4; break;
case GL_UNSIGNED_INT: numElements = count_ * 1; break;
case GL_UNSIGNED_INT_VEC2: numElements = count_ * 2; break;
case GL_UNSIGNED_INT_VEC3: numElements = count_ * 3; break;
case GL_UNSIGNED_INT_VEC4: numElements = count_ * 4; break;
case GL_BOOL: numElements = count_ * 1; break;
case GL_BOOL_VEC2: numElements = count_ * 2; break;
case GL_BOOL_VEC3: numElements = count_ * 3; break;
case GL_BOOL_VEC4: numElements = count_ * 4; break;
case GL_FLOAT_MAT2: numElements = count_ * 4; break; // 2x2
case GL_FLOAT_MAT3: numElements = count_ * 9; break; // 3x3
case GL_FLOAT_MAT4: numElements = count_ * 16; break; // 4x4
case GL_FLOAT_MAT2x3: numElements = count_ * 6; break; // 2x3
case GL_FLOAT_MAT2x4: numElements = count_ * 8; break; // 2x4
case GL_FLOAT_MAT3x2: numElements = count_ * 6; break; // 3x2
case GL_FLOAT_MAT3x4: numElements = count_ * 12; break; // 3x4
case GL_FLOAT_MAT4x2: numElements = count_ * 8; break; // 4x2
case GL_FLOAT_MAT4x3: numElements = count_ * 12; break; // 4x3
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: numElements = count_ * 1; break;
default:
MG_Util::Debug::LogW("MG_State: Program: UniformValue::setData warning: unsupported type 0x%X for numElements", uniformType);
numElements = 1;
return;
}
for (GLsizei i = 0; i < numElements; ++i) {
switch (uniformType) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
floatData.push_back(static_cast<GLfloat>(values[i]));
break;
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
intData.push_back(static_cast<GLint>(values[i]));
break;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
uintData.push_back(static_cast<GLuint>(values[i]));
break;
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
boolData.push_back(values[i] ? GL_TRUE : GL_FALSE);
break;
default:
MG_Util::Debug::LogW("MG_State: Program: UniformValue::setData warning: unsupported type 0x%X", uniformType);
break;
}
}
MG_Util::Debug::LogD("MG_State: Program: UniformValue::setData end");
}
+126
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//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_PROGRAMSTATE_H
#define MOBILEGL_PROGRAMSTATE_H
#define MOBILEGL_GLSTATE_H
#define MOBILEGL_PROGRAM_DEBUGTOOL_H
#define MOBILEGL_GLSLTOOL_H
#include "../../../Includes.h"
struct ShaderObject {
GLenum type;
std::string source;
std::vector<unsigned int> compiledSpirv;
UncertainBool compiled;
GLint compileStatus;
std::string infoLog;
bool markedForDeletion;
};
struct UniformValue {
GLenum type;
std::vector<GLfloat> floatData;
std::vector<GLint> intData;
std::vector<GLuint> uintData;
std::vector<GLboolean> boolData;
GLsizei count;
GLsizei numElements;
UniformValue() : type(0), count(0) {}
template<typename T>
void setData(GLenum uniformType, GLsizei count_, const T* values);
};
struct ProgramObject {
std::vector<GLuint> attachedShaders;
UncertainBool linked;
bool dirty;
GLint linkStatus;
std::string infoLog;
ankerl::unordered_map<std::string, GLint> attribBindings;
ankerl::unordered_map<std::string, GLint> attribLocations;
ankerl::unordered_map<std::string, GLint> uniformLocations;
ankerl::unordered_map<std::string, UniformValue> uniformValues;
bool markedForDeletion;
};
class ProgramState {
public:
ankerl::unordered_map<GLuint, ShaderObject> shaders_;
ankerl::unordered_map<GLuint, ProgramObject> programs_;
std::set<GLuint> freeShaderIds_;
std::set<GLuint> freeProgramIds_;
GLuint lastShaderId_ = 0;
GLuint lastProgramId_ = 0;
GLuint currentProgram_ = 0;
ProgramState();
~ProgramState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum CreateShader(GLenum type, GLuint* shader);
GLenum CreateProgram(GLuint* program);
GLenum DeleteShader(GLuint shader);
GLenum DeleteProgram(GLuint program);
GLenum LinkShaderToProgram(GLuint program, GLuint shader);
GLenum UploadShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
GLenum BuildShaderStage(GLuint shader);
GLenum FinalizeProgramPipeline(GLuint program);
GLenum ActivateRenderProgram(GLuint program);
GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name);
GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name);
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name);
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params);
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params);
template<typename T>
GLenum SetUniform(GLuint program, GLint location, GLsizei count, const T* value, GLenum type);
template<typename T>
GLenum SetUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const T* value, GLenum matrixType);
#define DECLARE_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void UpdateUniform##suffix##1(GLint location, type v0); \
void UpdateUniform##suffix##2(GLint location, type v0, type v1); \
void UpdateUniform##suffix##3(GLint location, type v0, type v1, type v2); \
void UpdateUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3); \
void UpdateUniform##suffix##Vector1(GLint location, GLsizei count, const type* value); \
void UpdateUniform##suffix##Vector2(GLint location, GLsizei count, const type* value); \
void UpdateUniform##suffix##Vector3(GLint location, GLsizei count, const type* value); \
void UpdateUniform##suffix##Vector4(GLint location, GLsizei count, const type* value);
DECLARE_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT)
DECLARE_UNIFORM_FUNCTIONS(GLint, Int, GL_INT)
DECLARE_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT)
DECLARE_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL)
#undef DECLARE_UNIFORM_FUNCTIONS
#define DECLARE_MATRIX_FUNCTIONS(suffix, matrixType) \
void UpdateUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
DECLARE_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
DECLARE_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
DECLARE_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
DECLARE_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
DECLARE_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
DECLARE_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
DECLARE_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
DECLARE_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
DECLARE_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef DECLARE_MATRIX_FUNCTIONS
ProgramObject GetProgramObject(GLuint program) const;
ShaderObject GetShaderObject(GLuint program) const;
GLuint GetCurrentProgram() const;
bool SetProgramStatus(GLuint program, GLboolean status);
bool SetShaderStatus(GLuint shader, GLboolean status);
private:
bool ValidateShader_(GLuint shader);
bool ValidateProgram_(GLuint program);
void CleanupShaders_();
GLint GetUniformLocation_(GLuint program, GLint location, const GLchar* name);
};
#endif // MOBILEGL_PROGRAMSTATE_H
+139
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//
// Created by BZLZHH on 2025/5/3.
//
#include "ShaderObject.h"
// Re-Include Includes.h, cuz of the absence of Program/DebugTool.h and Program/GLSLTool.cpp.
#undef MOBILEGL_GLSLTOOL_H
#undef MOBILEGL_PROGRAM_DEBUGTOOL_H
#include "../../../Includes.h"
GLenum ProgramState::CreateShader(GLenum type, GLuint* shader) {
MG_Util::Debug::LogD("MG_State: Program: CreateShader called, type=0x%X, shader ptr=%p", type, shader);
if (!shader) {
MG_Util::Debug::LogE("MG_State: Program: CreateShader error: shader pointer is null");
return GL_INVALID_VALUE;
}
if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
MG_Util::Debug::LogE("MG_State: Program: CreateShader error: invalid shader type 0x%X", type);
return GL_INVALID_ENUM;
}
GLuint id = freeShaderIds_.empty() ? ++lastShaderId_ : *freeShaderIds_.begin();
if (!freeShaderIds_.empty())
freeShaderIds_.erase(freeShaderIds_.begin());
ShaderObject obj;
obj.type = type;
obj.compiled = {UncertainBool::Unknown, UncertainBool::False};
obj.compiledSpirv = {};
obj.markedForDeletion = false;
obj.compileStatus = GL_FALSE;
shaders_[id] = obj;
*shader = id;
MG_Util::Debug::LogD("MG_State: Program: CreateShader success, new shader id=%u", id);
return GL_NO_ERROR;
}
GLenum ProgramState::DeleteShader(GLuint shader) {
MG_Util::Debug::LogD("MG_State: Program: DeleteShader called, shader id=%u", shader);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: DeleteShader error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
if (shaders_[shader].markedForDeletion) {
MG_Util::Debug::LogW("MG_State: Program: DeleteShader warning: shader %u already marked for deletion", shader);
return GL_NO_ERROR;
}
bool inUse = false;
for (auto& [progId, program] : programs_) {
if (std::find(program.attachedShaders.begin(),
program.attachedShaders.end(), shader) != program.attachedShaders.end()) {
inUse = true;
break;
}
}
if (inUse) {
shaders_[shader].markedForDeletion = true;
MG_Util::Debug::LogD("MG_State: Program: DeleteShader info: shader %u marked for deferred deletion (in use)", shader);
} else {
shaders_.erase(shader);
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeShaderIds_.insert(shader);
MG_Util::Debug::LogD("MG_State: Program: DeleteShader success: shader %u deleted immediately", shader);
}
return GL_NO_ERROR;
}
GLenum ProgramState::UploadShaderSource(GLuint shader, GLsizei count,
const GLchar** string, const GLint* length) {
MG_Util::Debug::LogD("MG_State: Program: UploadShaderSource called, shader id=%u, count=%d", shader, count);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: UploadShaderSource error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
if (count < 0) {
MG_Util::Debug::LogE("MG_State: Program: UploadShaderSource error: negative count %d", count);
return GL_INVALID_VALUE;
}
std::string source;
for (GLsizei i = 0; i < count; ++i) {
const GLchar* str = string[i];
GLint len = (length && length[i] >= 0) ? length[i] : strlen(str);
source.append(str, len);
}
shaders_[shader].source = std::move(source);
MG_Util::Debug::LogD("MG_State: Program: UploadShaderSource success: source uploaded (length=%zu)", shaders_[shader].source.size());
return GL_NO_ERROR;
}
GLenum ProgramState::BuildShaderStage(GLuint shader) {
MG_Util::Debug::LogD("MG_State: Program: BuildShaderStage called, shader id=%u", shader);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: BuildShaderStage error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
auto& obj = shaders_[shader];
std::string compilationLog;
auto spirv = MG_Util::Program::CompileGLSLToSPIRV(obj.type, obj.source, compilationLog);
if (spirv.empty()) {
obj.infoLog = "Shader compilation failed: " + compilationLog;
obj.compiled = UncertainBool::False;
obj.compileStatus = GL_FALSE;
MG_Util::Debug::LogE("MG_State: Program: BuildShaderStage error: %s", compilationLog.c_str());
return GL_INVALID_OPERATION;
}
obj.compiledSpirv = spirv;
obj.compiled = {UncertainBool::Unknown, UncertainBool::True};
obj.compileStatus = GL_TRUE;
obj.infoLog.clear();
MG_Util::Debug::LogD("MG_State: Program: BuildShaderStage success: shader %u compiled to SPIR-V (size=%zu bytes)", shader, spirv.size() * sizeof(unsigned));
return GL_NO_ERROR;
}
bool ProgramState::SetShaderStatus(GLuint shader, GLboolean status) {
MG_Util::Debug::LogD("MG_State: Program: SetShaderStatus called, shader id=%u, status=%d", shader, status);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: SetShaderStatus error: invalid shader id %u", shader);
return false;
}
auto& obj = shaders_[shader];
if (obj.compiled.getValue() != UncertainBool::Unknown) {
MG_Util::Debug::LogW("MG_State: Program: SetShaderStatus warning: shader %u status already set", shader);
return false;
}
obj.compiled = (status == GL_TRUE) ? UncertainBool::True : UncertainBool::False;
obj.compileStatus = status;
MG_Util::Debug::LogD("MG_State: Program: SetShaderStatus success: shader %u status=%d", shader, status);
return true;
}
bool ProgramState::ValidateShader_(GLuint shader) {
bool valid = shaders_.count(shader) && !shaders_[shader].markedForDeletion;
MG_Util::Debug::LogD("MG_State: Program: ValidateShader_ called, shader id=%u, result=%d", shader, valid);
return valid;
}
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//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_SHADEROBJECT_H
#define MOBILEGL_SHADEROBJECT_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
#endif //MOBILEGL_SHADEROBJECT_H
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+117
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//
// Created by BZLZHH on 2025/4/4.
//
#ifndef MOBILEGL_TEXTURESTATE_H
#define MOBILEGL_TEXTURESTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
struct ComponentSizes {
GLint red = 0;
GLint green = 0;
GLint blue = 0;
GLint alpha = 0;
GLint depth = 0;
GLint stencil = 0;
bool isCompressed = false;
};
struct TextureParams {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
unordered_map<GLenum, GLfloat> texPropertiesFloat;
unordered_map<GLenum, GLint> texPropertiesInt;
struct MipmapLevel {
GLsizei width = 0;
GLsizei height = 0;
GLenum format = GL_RGBA;
GLenum internalFormat = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
std::vector<GLubyte> pixelData;
bool hasData = false;
bool dirty = false; // TODO: encapsulate this with an public API to RHI
};
unordered_map<GLint, MipmapLevel> mipmapData;
};
class TextureObject {
public:
bool generated = false;
GLenum target = GL_NONE;
TextureParams params;
const void* data = nullptr;
bool IsImmutable() const;
uint64_t createTimestamp{};
};
class TextureUnitState {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
private:
GLenum activeTarget = GL_TEXTURE_2D;
public:
unordered_map<GLenum, GLuint> boundTextures;
void Bind(GLenum target, GLuint texture);
GLuint GetBoundTexture(GLenum target);
};
class TextureState {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
private:
GLuint lastUsedID_ = 1;
// ankerl::unordered_set<GLuint> freeIDs_;
std::vector<GLuint> freeID_;
unordered_map<GLenum, TextureObject> proxyTextures_;
static GLint GetUnpackParam_(GLenum pname);
public:
TextureState();
bool IsTextureGenerated(GLuint texture);
bool IsTexture(GLuint texture);
unordered_map<GLuint, TextureObject> textures;
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum BindUnit(GLenum textureUnit);
GLenum Create(GLuint* texture);
GLenum CreateN(GLsizei n, GLuint* textures);
GLenum Bind(GLenum target, GLuint texture);
GLenum Upload2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum UpdateRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param);
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param);
GLenum Delete(GLuint texture);
GLenum DeleteN(GLsizei n, const GLuint* textures);
GLenum QueryLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params);
std::vector<TextureUnitState> textureUnits_;
GLuint activeTextureUnit_ = 0;
private:
size_t CalculatePixelDataSize_(GLenum format, GLenum type, GLsizei width, GLsizei height);
void InvalidateTextureInAllUnits_(GLuint texture);
static ComponentSizes GetComponentSize_s_(GLenum internalFormat);
size_t CalculateBytesPerPixel_(GLenum format, GLenum type);
static size_t GetComponentSize_(GLenum type);
void SwapBytesForTexture_(GLenum format, GLenum type, const GLubyte* src, GLubyte* dst, GLsizei width);
static void ReverseBitOrder_(const GLubyte* src, GLubyte* dst, size_t size);
static GLubyte ReverseBits_(GLubyte b);
void SwapPixelBytes_(GLenum format, GLenum type, const GLubyte* src, GLubyte* dst);
GLenum CheckUploadingTexture2DValidity_(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum CheckUpdatingTextureRegion2DValidity_(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
};
#endif //MOBILEGL_TEXTURESTATE_H
@@ -0,0 +1,162 @@
//
// Created by BZLZHH on 2025/5/1.
//
// TODO: Add more gl error check for vertex array state manager.
#include "VertexArrayState.h"
VertexArrayState::VertexArrayState() {
vaos_[0];
}
GLenum VertexArrayState::GenName(GLuint *array) {
MG_Util::Debug::LogD("MG_State: VAO: GenName");
if (!array)
return GL_INVALID_VALUE;
GLuint id;
if (freeIds_.empty()) {
id = ++lastId_;
} else {
id = *freeIds_.begin();
freeIds_.erase(freeIds_.begin());
}
*array = id;
MG_Util::Debug::LogD("MG_State: VAO: Generated new name %d", id);
return GL_NO_ERROR;
}
GLenum VertexArrayState::GenNameN(GLsizei n, GLuint* arrays) {
MG_Util::Debug::LogD("MG_State: VAO: GenNameN called with n=%d", n);
if (n < 0)
return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
GLenum result = GenName(&arrays[i]);
if (result != GL_NO_ERROR) {
MG_Util::Debug::LogE("MG_State: VAO: GenNameN failed at index %d with error 0x%x", i, result);
return result;
}
}
MG_Util::Debug::LogD("MG_State: VAO: GenNameN created %d names", n);
return GL_NO_ERROR;
}
GLenum VertexArrayState::Create(GLuint* array) {
if (array == nullptr) return GL_INVALID_VALUE;
GLuint id = freeIds_.empty() ? ++lastId_ : *freeIds_.begin();
if (!freeIds_.empty()) {
freeIds_.erase(freeIds_.begin());
}
*array = id;
vaos_[id].generated = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::CreateN(GLsizei n, GLuint* arrays) {
if (n < 0) {
return GL_INVALID_VALUE;
}
if (n > 0 && arrays == nullptr) {
return GL_INVALID_VALUE;
}
for (GLsizei i = 0; i < n; ++i) {
if (GLenum error = Create(&arrays[i]); error != GL_NO_ERROR) {
return error;
}
}
return GL_NO_ERROR;
}
GLenum VertexArrayState::Bind(GLuint array) {
MG_Util::Debug::LogD("MG_State: VAO: Bind called for %u", array);
if (array != 0) {
if (!ValidateGeneratedName(array)) {
MG_Util::Debug::LogE("MG_State: VAO: Bind invalid name %u", array);
return GL_INVALID_OPERATION;
}
auto& vao = vaos_[array];
if (!vao.generated) {
MG_Util::Debug::LogD("MG_State: VAO: Creating VAO %u during bind", array);
vao.generated = true;
}
}
currentVao_ = array;
MG_Util::Debug::LogD("MG_State: VAO: Bound to %u", array);
return GL_NO_ERROR;
}
bool VertexArrayState::ValidateGeneratedName(GLuint array) {
if (array == 0)
return true;
bool inFreeList = freeIds_.count(array) > 0;
bool valid = (array <= lastId_) && !inFreeList;
MG_Util::Debug::LogD("MG_State: VAO: ValidateGeneratedName %u: %d", array, valid);
return valid;
}
bool VertexArrayState::ValidateAllocatedHandle(GLuint array) {
bool exists = vaos_.count(array) && vaos_[array].generated;
MG_Util::Debug::LogD("MG_State: VAO: ValidateAllocatedHandle %u: %d", array, exists);
return exists;
}
GLenum VertexArrayState::EnableAttrib(GLuint index) {
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
GetCurrentVAO()->attribs[index].enabled = true;
MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::DisableAttrib(GLuint index) {
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
GetCurrentVAO()->attribs[index].enabled = false;
MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::SetAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer, bool isInteger,
GLuint currentArrayBuffer) {
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
VertexAttribState state;
state.size = size;
state.type = type;
state.normalized = normalized;
state.stride = stride;
state.pointer = pointer;
state.buffer = currentArrayBuffer;
state.isInteger = isInteger;
if (vaos_[currentVao_].attribs.count(index) && vaos_[currentVao_].attribs[index].enabled)
state.enabled = true;
vaos_[currentVao_].attribs[index] = state;
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLuint VertexArrayState::GetBoundElementBuffer() {
auto it = vaos_.find(currentVao_);
return (it != vaos_.end()) ? it->second.elementBuffer : 0;
}
VertexArrayObject* VertexArrayState::GetCurrentVAO() {
auto it = vaos_.find(currentVao_);
return (it != vaos_.end()) ? &it->second : &vaos_.at(0);
}
@@ -0,0 +1,59 @@
//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_VERTEXARRAYSTATE_H
#define MOBILEGL_VERTEXARRAYSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
struct VertexAttribState {
bool enabled;
GLint size = 4;
GLenum type = GL_FLOAT;
GLboolean normalized = GL_FALSE;
GLsizei stride = 0;
const GLvoid* pointer = nullptr;
GLuint buffer = 0;
bool isInteger = false;
};
struct VertexArrayObject {
bool generated = false;
bool attribDirty = false;
bool eboDirty = false;
GLuint elementBuffer = 0;
ankerl::unordered_map<GLuint, VertexAttribState> attribs;
};
class VertexArrayState {
public:
VertexArrayState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum GenName(GLuint* array);
GLenum GenNameN(GLsizei n, GLuint* arrays);
GLenum Create(GLuint* array);
GLenum CreateN(GLsizei n, GLuint* arrays);
GLenum Bind(GLuint array);
GLenum EnableAttrib(GLuint index);
GLenum DisableAttrib(GLuint index);
GLenum SetAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer, bool isInteger,
GLuint currentArrayBuffer);
GLuint GetBoundElementBuffer();
VertexArrayObject* GetCurrentVAO();
bool ValidateGeneratedName(GLuint array);
bool ValidateAllocatedHandle(GLuint array);
GLuint currentVao_ = 0;
ankerl::unordered_map<GLuint, VertexArrayObject> vaos_;
private:
std::set<GLuint> freeIds_;
GLuint lastId_ = 0;
};
#endif //MOBILEGL_VERTEXARRAYSTATE_H
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//
// Created by BZLZHH on 2025/5/3.
//
#pragma once
#include <initializer_list>
#include <stdexcept>
#include <utility>
class UncertainBool {
public:
enum Value { False = 0, True = 1, Unknown = 2 };
UncertainBool() : value_(False), default_(false) {}
explicit UncertainBool(bool b) : value_(b ? True : False), default_(false) {}
UncertainBool(Value val, bool def) : value_(val), default_(def) {
validateValue();
}
UncertainBool(bool val, bool def) : value_(val ? True : False), default_(def) {
validateValue();
}
UncertainBool& operator=(Value val) {
value_ = val;
validateValue();
return *this;
}
UncertainBool& operator=(bool b) {
value_ = b ? True : False;
return *this;
}
UncertainBool& operator=(std::initializer_list<std::pair<bool, bool>> init) {
if (init.size() != 1) throw std::invalid_argument("Invalid initializer");
value_ = init.begin()->first ? True : False;
default_ = init.begin()->second;
return *this;
}
explicit operator bool() const {
return toBool();
}
bool toBool() const {
if (value_ == True) return true;
else if (value_ == False) return false;
else return default_;
}
UncertainBool operator!() const {
return {static_cast<bool>(*this) ? False : True, false};
}
bool operator==(const UncertainBool& rhs) const {
return static_cast<bool>(*this) == static_cast<bool>(rhs);
}
bool operator!=(const UncertainBool& rhs) const { return !(*this == rhs); }
friend UncertainBool operator&&(const UncertainBool& lhs, const UncertainBool& rhs) {
bool actualDefault = lhs.default_ && rhs.default_;
if(lhs.value_ == False || rhs.value_ == False) return {False,actualDefault};
else if(lhs.value_ == True && rhs.value_ == True) return {True,actualDefault};
else return {Unknown, actualDefault};
}
friend UncertainBool operator||(const UncertainBool& lhs, const UncertainBool& rhs) {
bool actualDefault = lhs.default_ || rhs.default_;
if(lhs.value_ == True || rhs.value_ == True) return {True,actualDefault};
else if(lhs.value_ == False && rhs.value_ == False) return {False,actualDefault};
else return {Unknown, actualDefault};
}
friend UncertainBool operator&&(bool lhs,const UncertainBool& rhs){
return UncertainBool(lhs, lhs) && rhs;
}
friend UncertainBool operator||(bool lhs,const UncertainBool& rhs){
return UncertainBool(lhs, lhs) || rhs;
}
UncertainBool& operator&=(const UncertainBool& rhs) {
*this = *this && rhs;
return *this;
}
UncertainBool& operator|=(const UncertainBool& rhs) {
*this = *this || rhs;
return *this;
}
UncertainBool& operator=(std::initializer_list<std::pair<Value, bool>> init) {
if (init.size() != 1) throw std::invalid_argument("Invalid initializer");
value_ = init.begin()->first;
default_ = init.begin()->second;
validateValue();
return *this;
}
Value getValue() const { return value_; }
bool getDefault() const { return default_; }
private:
Value value_;
bool default_;
void validateValue() {
if (value_ != False && value_ != True && value_ != Unknown) {
throw std::invalid_argument("Invalid value");
}
}
};
inline UncertainBool operator!(const UncertainBool& lhs) {
return lhs.operator!();
}
inline bool operator==(bool lhs, const UncertainBool& rhs) {
return static_cast<bool>(rhs) == lhs;
}
inline bool operator!=(bool lhs, const UncertainBool& rhs) {
return !(lhs == rhs);
}
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//
// Created by BZLZHH on 2025/4/26.
//
#include "TestDrawing.h"
namespace MG_RHI::GLES::Test {
constexpr int DISPLAY_COLUMNS = 8;
constexpr int DISPLAY_ROWS = 10;
constexpr int MAX_DISPLAY_TEXTURES = DISPLAY_COLUMNS * DISPLAY_ROWS;
bool IsTextureComplete(const TextureObject& tex) {
return !tex.params.mipmapData.empty();
}
bool CheckShaderCompileStatus(GLuint shader, const char* type) {
GLint success;
::GLES::glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
GLchar infoLog[512];
::GLES::glGetShaderInfoLog(shader, 512, NULL, infoLog);
MG_Util::Debug::LogE("Shader compilation error (%s): %s", type, infoLog);
return false;
}
return true;
}
bool CheckProgramLinkStatus(GLuint program) {
GLint success;
::GLES::glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success) {
GLchar infoLog[512];
::GLES::glGetProgramInfoLog(program, 512, NULL, infoLog);
MG_Util::Debug::LogE("Program link error: %s", infoLog);
return false;
}
return true;
}
// TODO: Use the textures state from MG_RHI(another state?) rather than directly from MG_State
void DrawAllTextures() {
::GLES::glClearColor(1,1,1,1);
::GLES::glClear(GL_COLOR_BUFFER_BIT);
struct ScreenResources {
GLuint program = 0;
GLuint quadVAO = 0;
GLuint quadVBO = 0;
GLint uTexLoc = -1;
GLint uMVPLoc = -1;
ankerl::unordered_map<GLuint, GLuint> textureCache;
ankerl::unordered_map<GLuint, bool> textureDirty;
};
static ScreenResources sRes;
static glm::ivec2 lastScreenSize{0, 0};
GLint viewport[4];
::GLES::glGetIntegerv(GL_VIEWPORT, viewport);
const glm::ivec2 screenSize(viewport[2], viewport[3]);
if (screenSize != lastScreenSize) {
if (sRes.quadVAO) {
::GLES::glDeleteVertexArrays(1, &sRes.quadVAO);
::GLES::glDeleteBuffers(1, &sRes.quadVBO);
sRes.quadVAO = sRes.quadVBO = 0;
}
lastScreenSize = screenSize;
}
if (!sRes.program) {
const char* vsSrc = R"(#version 320 es
layout(location=0) in vec2 aPos;
layout(location=1) in vec2 aTexUV;
out vec2 vUV;
uniform mat4 uMVP;
void main() {
gl_Position = uMVP * vec4(aPos, 0.0, 1.0);
vUV = aTexUV;
})";
const char* fsSrc = R"(#version 320 es
precision mediump float;
in vec2 vUV;
uniform sampler2D uTex;
out vec4 FragColor;
void main() {
FragColor = texture(uTex, vUV);
})";
GLuint vs = ::GLES::glCreateShader(GL_VERTEX_SHADER);
::GLES::glShaderSource(vs, 1, &vsSrc, NULL);
::GLES::glCompileShader(vs);
if (!CheckShaderCompileStatus(vs, "vertex")) return;
GLuint fs = ::GLES::glCreateShader(GL_FRAGMENT_SHADER);
::GLES::glShaderSource(fs, 1, &fsSrc, NULL);
::GLES::glCompileShader(fs);
if (!CheckShaderCompileStatus(fs, "fragment")) return;
sRes.program = ::GLES::glCreateProgram();
::GLES::glAttachShader(sRes.program, vs);
::GLES::glAttachShader(sRes.program, fs);
::GLES::glLinkProgram(sRes.program);
if (!CheckProgramLinkStatus(sRes.program)) return;
sRes.uTexLoc = ::GLES::glGetUniformLocation(sRes.program, "uTex");
sRes.uMVPLoc = ::GLES::glGetUniformLocation(sRes.program, "uMVP");
::GLES::glDeleteShader(vs);
::GLES::glDeleteShader(fs);
}
if (!sRes.quadVAO) {
const float margin = 0.01f;
const float gridWidth = (2.0f - 2*margin) / DISPLAY_COLUMNS;
const float gridHeight = (2.0f - 2*margin) / DISPLAY_ROWS;
std::vector<float> vertices;
vertices.reserve(MAX_DISPLAY_TEXTURES * 16);
for (int col = 0; col < DISPLAY_COLUMNS; ++col) {
for (int row = 0; row < DISPLAY_ROWS; ++row) {
const float xStart = -1.0f + margin + col * gridWidth;
const float yStart = -1.0f + margin + row * gridHeight;
const float xEnd = xStart + gridWidth - margin;
const float yEnd = yStart + gridHeight - margin;
vertices.insert(vertices.end(), {
xStart, yStart, 0.0f, 0.0f,
xEnd, yStart, 1.0f, 0.0f,
xEnd, yEnd, 1.0f, 1.0f,
xStart, yEnd, 0.0f, 1.0f
});
}
}
::GLES::glGenVertexArrays(1, &sRes.quadVAO);
::GLES::glGenBuffers(1, &sRes.quadVBO);
::GLES::glBindVertexArray(sRes.quadVAO);
::GLES::glBindBuffer(GL_ARRAY_BUFFER, sRes.quadVBO);
::GLES::glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(float),
vertices.data(),
GL_STATIC_DRAW
);
::GLES::glEnableVertexAttribArray(0);
::GLES::glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
4 * sizeof(float), (void*)0
);
::GLES::glEnableVertexAttribArray(1);
::GLES::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
4 * sizeof(float), (void*)(2 * sizeof(float))
);
::GLES::glBindVertexArray(0);
}
std::vector<std::pair<GLuint, TextureObject*>> sortedTextures;
for (auto&& [stateID, texObj] : MG_State_T::textureState->textures) {
if (!texObj.generated || texObj.target != GL_TEXTURE_2D) continue;
if (texObj.params.mipmapData.empty()) continue;
sortedTextures.emplace_back(stateID, &texObj);
}
std::sort(sortedTextures.begin(), sortedTextures.end(),
[](auto& a, auto& b) {
return a.second->createTimestamp > b.second->createTimestamp;
}
);
sortedTextures.resize(std::min<size_t>(sortedTextures.size(), MAX_DISPLAY_TEXTURES));
for (auto&& [stateID, texObj] : sortedTextures) {
auto& dirtyFlag = sRes.textureDirty[stateID];
bool needCreate = !sRes.textureCache.count(stateID);
if (needCreate) {
GLuint glTexID;
::GLES::glGenTextures(1, &glTexID);
sRes.textureCache[stateID] = glTexID;
dirtyFlag = true;
}
if (dirtyFlag || needCreate) {
const auto& mip0 = texObj->params.mipmapData.begin()->second;
if (mip0.hasData) {
GLuint glTexID = sRes.textureCache[stateID];
::GLES::glBindTexture(GL_TEXTURE_2D, glTexID);
::GLES::glTexImage2D(GL_TEXTURE_2D, 0, mip0.internalFormat,
mip0.width, mip0.height, 0,
mip0.format, mip0.type, mip0.pixelData.data()
);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (texObj->params.mipmapData.size() > 1) {
::GLES::glGenerateMipmap(GL_TEXTURE_2D);
}
dirtyFlag = false;
}
}
}
GLboolean origDepthTest = ::GLES::glIsEnabled(GL_DEPTH_TEST);
GLint origProgram, origViewport[4];
::GLES::glGetIntegerv(GL_VIEWPORT, origViewport);
::GLES::glGetIntegerv(GL_CURRENT_PROGRAM, &origProgram);
::GLES::glDisable(GL_DEPTH_TEST);
::GLES::glUseProgram(sRes.program);
::GLES::glUniformMatrix4fv(sRes.uMVPLoc, 1, GL_FALSE,
&glm::mat4(1.0f)[0][0]
);
::GLES::glUniform1i(sRes.uTexLoc, 0);
::GLES::glBindVertexArray(sRes.quadVAO);
for (size_t i = 0; i < sortedTextures.size(); ++i) {
const GLuint glTexID = sRes.textureCache[sortedTextures[i].first];
::GLES::glActiveTexture(GL_TEXTURE0);
::GLES::glBindTexture(GL_TEXTURE_2D, glTexID);
::GLES::glDrawArrays(GL_TRIANGLE_FAN, static_cast<GLint>(i*4), 4);
}
if (origDepthTest) ::GLES::glEnable(GL_DEPTH_TEST);
::GLES::glUseProgram(origProgram);
::GLES::glViewport(origViewport[0], origViewport[1],
origViewport[2], origViewport[3]);
}
}
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//
// Created by BZLZHH on 2025/4/26.
//
#ifndef MOBILEGL_TESTDRAWING_H
#define MOBILEGL_TESTDRAWING_H
#include "../../../Includes.h"
namespace MG_RHI::GLES::Test {
void DrawAllTextures();
}
#endif //MOBILEGL_TESTDRAWING_H
File diff suppressed because it is too large Load Diff
+31
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//
// Created by BZLZHH on 2025/1/26.
//
#ifndef MOBILEGL_DEBUG_H
#define MOBILEGL_DEBUG_H
#include "../../Includes.h"
#define FORCE_SYNC_WITH_LOG_FILE 0
namespace MG_Util {
namespace Debug {
const char* GetOSName();
void LogD (const char* format, ...);
void LogW (const char* format, ...);
void LogE (const char* format, ...);
void LogI (const char* format, ...);
void LogF (const char* format, ...);
void LogClear();
void LogInit();
void LogWrite(const char* format, va_list args);
const char* GLEnumToString(::GLenum value);
}
}
#define MOBILEGL_DEBUG_H
#endif //MOBILEGL_DEBUG_H
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//
// Created by BZLZHH on 2025/5/3.
//
#include "DebugTool.h"
namespace MG_Util::Program {
std::string GLTypeToString(GLenum type) {
switch(type) {
case GL_FLOAT: return "float";
case GL_FLOAT_VEC2: return "vec2";
case GL_FLOAT_VEC3: return "vec3";
case GL_FLOAT_VEC4: return "vec4";
case GL_INT: return "int";
case GL_INT_VEC2: return "ivec2";
case GL_INT_VEC3: return "ivec3";
case GL_INT_VEC4: return "ivec4";
case GL_UNSIGNED_INT: return "uint";
case GL_UNSIGNED_INT_VEC2: return "uvec2";
case GL_UNSIGNED_INT_VEC3: return "uvec3";
case GL_UNSIGNED_INT_VEC4: return "uvec4";
case GL_BOOL: return "bool";
case GL_BOOL_VEC2: return "bvec2";
case GL_BOOL_VEC3: return "bvec3";
case GL_BOOL_VEC4: return "bvec4";
case GL_FLOAT_MAT2: return "mat2";
case GL_FLOAT_MAT3: return "mat3";
case GL_FLOAT_MAT4: return "mat4";
case GL_FLOAT_MAT2x3: return "mat2x3";
case GL_FLOAT_MAT2x4: return "mat2x4";
case GL_FLOAT_MAT3x2: return "mat3x2";
case GL_FLOAT_MAT3x4: return "mat3x4";
case GL_FLOAT_MAT4x2: return "mat4x2";
case GL_FLOAT_MAT4x3: return "mat4x3";
case GL_SAMPLER_1D: return "sampler1D";
case GL_SAMPLER_2D: return "sampler2D";
case GL_SAMPLER_3D: return "sampler3D";
case GL_SAMPLER_CUBE: return "samplerCube";
case GL_SAMPLER_1D_SHADOW: return "sampler1DShadow";
case GL_SAMPLER_2D_SHADOW: return "sampler2DShadow";
case GL_SAMPLER_CUBE_SHADOW: return "samplerCubeShadow";
case GL_SAMPLER_1D_ARRAY: return "sampler1DArray";
case GL_SAMPLER_2D_ARRAY: return "sampler2DArray";
case GL_SAMPLER_1D_ARRAY_SHADOW: return "sampler1DArrayShadow";
case GL_SAMPLER_2D_ARRAY_SHADOW: return "sampler2DArrayShadow";
case GL_SAMPLER_BUFFER: return "samplerBuffer";
case GL_SAMPLER_2D_MULTISAMPLE: return "sampler2DMS";
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: return "sampler2DMSArray";
default: return "UnknownType(0x" + std::to_string(type) + ")";
}
}
std::string FormatUniformValue(const UniformValue& value) {
std::ostringstream ss;
ss << "[";
const size_t elemCount = std::min<size_t>(value.count, 16);
switch(value.type) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.floatData.size() ? value.floatData[i] : 0.0f);
}
break;
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.intData.size() ? value.intData[i] : 0);
}
break;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.uintData.size() ? value.uintData[i] : 0);
}
break;
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.boolData.size() ? (value.boolData[i] ? "true" : "false") : "false");
}
break;
default:
ss << "N/A";
}
if (value.count > elemCount) ss << ", ...";
ss << "]";
return ss.str();
}
void DumpUniforms(const ProgramState& state, GLuint program) {
if (MG_Global::Common::LogLevel > MG_Constants::Common::LOG_LEVEL_DEBUG)
return;
auto prog = (ProgramObject)state.GetProgramObject(program);
if (!prog.linked.toBool()) {
MG_Util::Debug::LogE("Program %u not linked", program);
return;
}
MG_Util::Debug::LogD("=== Dumping uniforms for program %u ===", program);
for(const auto& [name, loc] : prog.uniformLocations) {
const auto& value = prog.uniformValues.at(name);
MG_Util::Debug::LogD("Uniform: %-24s Location: %-4d Type: %-16s Count: %-3d Value: %s",
name.c_str(),
loc,
GLTypeToString(value.type).c_str(),
value.count,
FormatUniformValue(value).c_str());
}
}
void DumpCurrentUniforms(const ProgramState& state) {
if (MG_Global::Common::LogLevel > MG_Constants::Common::LOG_LEVEL_DEBUG)
return;
GLuint current = state.GetCurrentProgram();
if (current == 0) {
MG_Util::Debug::LogE("No active program");
return;
}
DumpUniforms(state, current);
}
}
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//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
#define MOBILEGL_PROGRAM_DEBUGTOOL_H
#include "../../Includes.h"
namespace MG_Util::Program {
std::string GLTypeToString(GLenum type);
std::string FormatUniformValue(const UniformValue& value);
void DumpUniforms(const ProgramState& state, GLuint program);
void DumpCurrentUniforms(const ProgramState& state);
}
#endif //MOBILEGL_PROGRAM_DEBUGTOOL_H
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//
// Created by BZLZHH on 2025/5/3.
//
#include "GLSLTool.h"
namespace MG_Util::Program {
std::string CompileGLSLToTShader(GLenum shaderType, const std::string& source, glslang::TShader *&shader) {
std::string infoLog;
using namespace glslang;
int glslVersion = QueryGLSLVersion(source);
EShLanguage language = GetEShLanguageByShaderType(shaderType);
if (language == EShLanguage::EShLangCount) {
infoLog += "Error: [Preprocess] Unsupported shader type: " +
std::to_string(shaderType);
TShader tmpShader(EShLanguage::EShLangVertex);
return infoLog;
}
shader = new TShader(language);
const char *src = source.c_str();
shader->setStrings(&src, 1);
shader->setEnvInput(EShSourceGlsl, language, EShClientVulkan, glslVersion);
shader->setEnvClient(EShClientOpenGL, EShTargetOpenGL_450);
shader->setEnvTarget(EShTargetSpv, EShTargetSpv_1_6);
shader->setAutoMapLocations(true);
shader->setAutoMapBindings(true);
// Is InitResources() really correct?
TBuiltInResource resources = InitResources();
if (!shader->parse(&resources, glslVersion, true, EShMsgDefault)) {
infoLog += "Error: [glslang] Cannot compile the " + GetShaderTypeName(shaderType) + ":\n"
+ std::to_string(shader->getInfoLog());
return infoLog;
}
return {};
}
std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog) {
using namespace glslang;
std::vector<EShLanguage> usedShaderTypes;
TProgram program;
for (GLuint shaderId : prog.attachedShaders) {
auto shaderObject = state.GetShaderObject(shaderId);
EShLanguage shLanguage = GetEShLanguageByShaderType(shaderObject.type);
TShader* shader = nullptr;
std::string infoLogOfShader = CompileGLSLToTShader(shaderObject.type, shaderObject.source, shader);
if (!infoLogOfShader.empty()) {
infoLog = "Error: [glslang] Cannot compile " + GetShaderTypeName(shaderObject.type) +
" :\n" + infoLogOfShader;
return {};
}
program.addShader(shader);
usedShaderTypes.push_back(shLanguage);
}
if (!program.link(EShMsgDefault)) {
infoLog = "Error: [glslang] Cannot link the program:\n" + std::to_string(program.getInfoLog());
return {};
}
SpvOptions spvOptions;
spvOptions.disableOptimizer = false;
std::vector<std::vector<unsigned>> allSpirv;
for(auto type : usedShaderTypes) {
std::vector<unsigned> spirv;
GlslangToSpv(*program.getIntermediate(type), spirv, &spvOptions);
allSpirv.push_back(spirv);
}
return allSpirv;
}
std::vector<unsigned> CompileGLSLToSPIRV(GLenum shaderType, const std::string &source, std::string &infoLog) {
using namespace glslang;
TShader* shader = nullptr;
std::string infoLogOfShader = CompileGLSLToTShader(shaderType, source, shader);
if (!infoLogOfShader.empty()) {
infoLog = "Error: [glslang] Cannot compile " + GetShaderTypeName(shaderType) + ":\n" + infoLogOfShader;
return {};
}
TProgram program;
program.addShader(shader);
if (!program.link(EShMsgDefault)) {
infoLog = "Error: [glslang] Cannot link the program of the single shader:\n" + std::to_string(program.getInfoLog());
return {};
}
std::vector<unsigned> spirv;
SpvOptions spvOptions;
spvOptions.disableOptimizer = false;
EShLanguage language = GetEShLanguageByShaderType(shaderType);
GlslangToSpv(*program.getIntermediate(language), spirv, &spvOptions);
return spirv;
}
void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog) {
spvc_context context = nullptr;
if (spvc_context_create(&context) != SPVC_SUCCESS) {
infoLog = "Failed to create SPIRV-Cross context";
return;
}
ankerl::unordered_set<GLint> used_locations;
GLint auto_location = 0;
for (auto spirv: allSpirv) {
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_resources resources = nullptr;
spvc_result result = spvc_context_parse_spirv(context, spirv.data(), spirv.size(), &ir);
if (result != SPVC_SUCCESS) {
infoLog = "SPIR-V parsing failed";
spvc_context_destroy(context);
return;
}
result = spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir,
SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
if (result != SPVC_SUCCESS) {
infoLog = "Failed to create SPIRV-Cross compiler";
spvc_context_destroy(context);
return;
}
result = spvc_compiler_create_shader_resources(compiler, &resources);
if (result != SPVC_SUCCESS) {
infoLog = "Failed to get shader resources";
spvc_context_destroy(context);
return;
}
const spvc_reflected_resource *uniform_buffers = nullptr;
const spvc_reflected_resource *uniform_vars = nullptr;
const spvc_reflected_resource *sampled_images = nullptr;
size_t uniform_buffer_count = 0;
size_t uniform_var_count = 0;
size_t sampled_image_count = 0;
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER,
&uniform_buffers, &uniform_buffer_count);
spvc_resources_get_resource_list_for_type(resources,
SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM,
&uniform_vars, &uniform_var_count);
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE,
&sampled_images, &sampled_image_count);
std::vector<const spvc_reflected_resource *> all_resources;
for (size_t i = 0; i < uniform_buffer_count; ++i)
all_resources.push_back(&uniform_buffers[i]);
for (size_t i = 0; i < uniform_var_count; ++i)
all_resources.push_back(&uniform_vars[i]);
for (size_t i = 0; i < sampled_image_count; ++i)
all_resources.push_back(&sampled_images[i]);
for (const auto res_ptr: all_resources) {
const spvc_reflected_resource &res = *res_ptr;
const char *name = res.name;
if (name[0] == '_') continue;
unsigned spirv_location = spvc_compiler_get_decoration(compiler, res.id,
SpvDecorationLocation);
GLint final_location;
if (spirv_location > 0) {
if (used_locations.find(spirv_location) != used_locations.end()) {
infoLog += "\nLocation conflict for uniform: " + std::string(name);
continue;
}
final_location = spirv_location;
} else {
while (used_locations.find(auto_location) != used_locations.end()) {
auto_location++;
}
final_location = auto_location;
}
used_locations.insert(final_location);
spvc_type_id type_id = res.type_id;
spvc_type type = spvc_compiler_get_type_handle(compiler, type_id);
spvc_basetype base_type = spvc_type_get_basetype(type);
GLenum gl_type = GL_NONE;
if (base_type == SPVC_BASETYPE_SAMPLED_IMAGE) {
SpvDim dim = spvc_type_get_image_dimension(type);
bool is_array = spvc_type_get_image_arrayed(type);
bool is_shadow = spvc_type_get_image_is_depth(type);
bool is_ms = spvc_type_get_image_multisampled(type);
switch (dim) {
case SpvDim1D:
gl_type = is_array ? GL_SAMPLER_1D_ARRAY : GL_SAMPLER_1D;
if (is_shadow)
gl_type = is_array ? GL_SAMPLER_1D_ARRAY_SHADOW
: GL_SAMPLER_1D_SHADOW;
break;
case SpvDim2D:
if (is_ms) {
gl_type = is_array ? GL_SAMPLER_2D_MULTISAMPLE_ARRAY
: GL_SAMPLER_2D_MULTISAMPLE;
} else {
gl_type = is_array ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D;
if (is_shadow)
gl_type = is_array ? GL_SAMPLER_2D_ARRAY_SHADOW
: GL_SAMPLER_2D_SHADOW;
}
break;
case SpvDim3D:
gl_type = GL_SAMPLER_3D;
break;
case SpvDimCube:
gl_type = is_array ? GL_SAMPLER_CUBE_MAP_ARRAY : GL_SAMPLER_CUBE;
if (is_shadow)
gl_type = is_array ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
: GL_SAMPLER_CUBE_SHADOW;
break;
case SpvDimRect:
gl_type = is_shadow ? GL_SAMPLER_2D_RECT_SHADOW : GL_SAMPLER_2D_RECT;
break;
case SpvDimBuffer:
gl_type = GL_SAMPLER_BUFFER;
break;
default:
gl_type = GL_SAMPLER_2D;
}
spvc_basetype sampled_base = spvc_type_get_basetype(type);
if (sampled_base == SPVC_BASETYPE_INT32) {
switch (gl_type) {
case GL_SAMPLER_1D:
gl_type = GL_INT_SAMPLER_1D;
break;
case GL_SAMPLER_2D:
gl_type = GL_INT_SAMPLER_2D;
break;
case GL_SAMPLER_3D:
gl_type = GL_INT_SAMPLER_3D;
break;
case GL_SAMPLER_CUBE:
gl_type = GL_INT_SAMPLER_CUBE;
break;
case GL_SAMPLER_1D_ARRAY:
gl_type = GL_INT_SAMPLER_1D_ARRAY;
break;
case GL_SAMPLER_2D_ARRAY:
gl_type = GL_INT_SAMPLER_2D_ARRAY;
break;
case GL_SAMPLER_CUBE_MAP_ARRAY:
gl_type = GL_INT_SAMPLER_CUBE_MAP_ARRAY;
break;
case GL_SAMPLER_2D_RECT:
gl_type = GL_INT_SAMPLER_2D_RECT;
break;
case GL_SAMPLER_BUFFER:
gl_type = GL_INT_SAMPLER_BUFFER;
break;
case GL_SAMPLER_2D_MULTISAMPLE:
gl_type = GL_INT_SAMPLER_2D_MULTISAMPLE;
break;
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl_type = GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
break;
}
} else if (sampled_base == SPVC_BASETYPE_UINT32) {
switch (gl_type) {
case GL_SAMPLER_1D:
gl_type = GL_UNSIGNED_INT_SAMPLER_1D;
break;
case GL_SAMPLER_2D:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D;
break;
case GL_SAMPLER_3D:
gl_type = GL_UNSIGNED_INT_SAMPLER_3D;
break;
case GL_SAMPLER_CUBE:
gl_type = GL_UNSIGNED_INT_SAMPLER_CUBE;
break;
case GL_SAMPLER_1D_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
break;
case GL_SAMPLER_2D_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
break;
case GL_SAMPLER_CUBE_MAP_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
break;
case GL_SAMPLER_2D_RECT:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_RECT;
break;
case GL_SAMPLER_BUFFER:
gl_type = GL_UNSIGNED_INT_SAMPLER_BUFFER;
break;
case GL_SAMPLER_2D_MULTISAMPLE:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
break;
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
break;
}
}
} else {
unsigned vec_size = spvc_type_get_vector_size(type);
unsigned columns = spvc_type_get_columns(type);
switch (base_type) {
case SPVC_BASETYPE_FP32:
if (columns > 1) {
if (vec_size == 2 && columns == 2) gl_type = GL_FLOAT_MAT2;
else if (vec_size == 3 && columns == 3) gl_type = GL_FLOAT_MAT3;
else if (vec_size == 4 && columns == 4) gl_type = GL_FLOAT_MAT4;
else if (vec_size == 3 && columns == 2) gl_type = GL_FLOAT_MAT2x3;
else if (vec_size == 4 && columns == 2) gl_type = GL_FLOAT_MAT2x4;
else if (vec_size == 2 && columns == 3) gl_type = GL_FLOAT_MAT3x2;
else if (vec_size == 4 && columns == 3) gl_type = GL_FLOAT_MAT3x4;
else if (vec_size == 2 && columns == 4) gl_type = GL_FLOAT_MAT4x2;
else if (vec_size == 3 && columns == 4) gl_type = GL_FLOAT_MAT4x3;
} else {
switch (vec_size) {
case 1:
gl_type = GL_FLOAT;
break;
case 2:
gl_type = GL_FLOAT_VEC2;
break;
case 3:
gl_type = GL_FLOAT_VEC3;
break;
case 4:
gl_type = GL_FLOAT_VEC4;
break;
}
}
break;
case SPVC_BASETYPE_INT32:
switch (vec_size) {
case 1:
gl_type = GL_INT;
break;
case 2:
gl_type = GL_INT_VEC2;
break;
case 3:
gl_type = GL_INT_VEC3;
break;
case 4:
gl_type = GL_INT_VEC4;
break;
}
break;
case SPVC_BASETYPE_UINT32:
switch (vec_size) {
case 1:
gl_type = GL_UNSIGNED_INT;
break;
case 2:
gl_type = GL_UNSIGNED_INT_VEC2;
break;
case 3:
gl_type = GL_UNSIGNED_INT_VEC3;
break;
case 4:
gl_type = GL_UNSIGNED_INT_VEC4;
break;
}
break;
case SPVC_BASETYPE_BOOLEAN:
switch (vec_size) {
case 1:
gl_type = GL_BOOL;
break;
case 2:
gl_type = GL_BOOL_VEC2;
break;
case 3:
gl_type = GL_BOOL_VEC3;
break;
case 4:
gl_type = GL_BOOL_VEC4;
break;
}
break;
default:
continue;
}
}
prog.uniformLocations[name] = final_location;
UniformValue uniformValue;
uniformValue.type = gl_type;
prog.uniformValues[name] = uniformValue;
}
}
spvc_context_destroy(context);
}
std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES) {
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler_glsl = nullptr;
spvc_compiler_options options = nullptr;
spvc_resources resources = nullptr;
const spvc_reflected_resource *list = nullptr;
const char *result = nullptr;
size_t count;
const SpvId *p_spirv = spirv.data();
size_t word_count = spirv.size();
spvc_context_create(&context);
spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler_glsl);
spvc_compiler_create_shader_resources(compiler_glsl, &resources);
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count);
spvc_compiler_create_compiler_options(compiler_glsl, &options);
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, glslVersion);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, isES ? SPVC_TRUE : SPVC_FALSE);
spvc_compiler_install_compiler_options(compiler_glsl, options);
spvc_compiler_compile(compiler_glsl, &result);
if (!result) {
return{};
}
std::string essl = result;
spvc_context_destroy(context);
return essl;
}
}
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//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_GLSLTOOL_H
#define MOBILEGL_GLSLTOOL_H
#include "../../Includes.h"
namespace MG_Util::Program {
inline static TBuiltInResource InitResources()
{
TBuiltInResource Resources{};
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4;
Resources.maxMeshOutputVerticesNV = 256;
Resources.maxMeshOutputPrimitivesNV = 512;
Resources.maxMeshWorkGroupSizeX_NV = 32;
Resources.maxMeshWorkGroupSizeY_NV = 1;
Resources.maxMeshWorkGroupSizeZ_NV = 1;
Resources.maxTaskWorkGroupSizeX_NV = 32;
Resources.maxTaskWorkGroupSizeY_NV = 1;
Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4;
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true;
return Resources;
}
inline int QueryGLSLVersion(const std::string& code) {
static std::regex version_pattern(R"(#version\s+(\d{3}))");
std::smatch match;
if (std::regex_search(code, match, version_pattern)) {
return std::stoi(match[1].str());
}
return -1;
}
inline GLsizei GetMatrixElementCount(GLenum matrixType) {
switch(matrixType) {
case GL_FLOAT_MAT2: return 4;
case GL_FLOAT_MAT3: return 9;
case GL_FLOAT_MAT4: return 16;
case GL_FLOAT_MAT2x3: return 6;
case GL_FLOAT_MAT2x4: return 8;
case GL_FLOAT_MAT3x2: return 6;
case GL_FLOAT_MAT3x4: return 12;
case GL_FLOAT_MAT4x2: return 8;
case GL_FLOAT_MAT4x3: return 12;
default: return 0;
}
}
inline std::string GetShaderTypeName(GLenum shaderType) {
switch(shaderType) {
case GL_VERTEX_SHADER: return "Vertex Shader";
case GL_FRAGMENT_SHADER: return "Fragment Shader";
case GL_GEOMETRY_SHADER: return "Geometry Shader";
case GL_TESS_CONTROL_SHADER: return "Tessellation Control Shader";
case GL_TESS_EVALUATION_SHADER: return "Tessellation Evaluation Shader";
case GL_COMPUTE_SHADER: return "Compute Shader";
default: return "Unknown Shader Type (" + std::to_string(shaderType) + ")";
}
}
inline EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
switch (shaderType) {
case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry;
default:
return EShLanguage::EShLangCount;
}
}
std::vector<unsigned> CompileGLSLToSPIRV(GLenum shaderType, const std::string& source, std::string& infoLog);
std::string CompileGLSLToTShader(GLenum shaderType, const std::string& source, glslang::TShader *&shader);
std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog);
void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog);
std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES);
}
#endif //MOBILEGL_GLSLTOOL_H
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// MobileGL - MobileGL/Config.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Backend/BackendObjects.h>
namespace MobileGL::MG_Config {
inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
inline const Version CoreVersion = {26, 3, 0, "-dev", VersionType::Development};
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
inline const Uint64 CacheVersion = 0;
extern BackendType ActiveBackendType;
} // namespace MobileGL::MG_Config
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// MobileGL - MobileGL/ConfigLoader.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "Config.h"
namespace MobileGL::MG_ConfigLoader {
static UniquePtr<UnorderedMap<String, String>> acceptedEnvVariablesMap;
static Bool IsAcceptedPrefix(const String& key) {
return (key.compare(0, 6, "LIBGL_") == 0 || key.compare(0, 9, "MOBILEGL_") == 0);
}
inline void InitializeAcceptedEnvVariables() {
if (!acceptedEnvVariablesMap) {
acceptedEnvVariablesMap = MakeUnique<UnorderedMap<String, String>>();
} else {
acceptedEnvVariablesMap->clear();
}
char** envPtr = nullptr;
#ifdef _WIN32
envPtr = _environ;
#else // POSIX
envPtr = ::environ;
#endif
if (envPtr == nullptr) return;
for (char** env = envPtr; *env != nullptr; ++env) {
String entry(*env);
SizeT pos = entry.find('=');
if (pos != String::npos) {
String key = entry.substr(0, pos);
String value = entry.substr(pos + 1);
if (IsAcceptedPrefix(key)) {
(*acceptedEnvVariablesMap)[key] = value;
MGLOG_D("Config: Accepted env variable: %s=%s", key.c_str(), value.c_str());
}
}
}
}
inline void QueryEnvVariable(const String& key, String& outValue, const String& defaultValue) {
auto it = acceptedEnvVariablesMap->find(key);
if (it != acceptedEnvVariablesMap->end()) {
outValue = it->second;
} else {
outValue = defaultValue;
}
}
inline void InitBackendType() {
String backendTypeStr;
QueryEnvVariable("MOBILEGL_BACKEND_TYPE", backendTypeStr, "DirectGLES");
#define ENTRY(backendType) \
if (backendTypeStr == #backendType) { \
MG_Config::ActiveBackendType = BackendType::backendType; \
MGLOG_I("Config: Active backend type set to " #backendType); \
return; \
}
ENTRY(DirectGLES)
ENTRY(DirectVulkan)
ENTRY(Unknown)
MG_Config::ActiveBackendType = BackendType::Unknown;
#undef ENTRY
}
void Init() {
MGLOG_D("Loading configuration from environment variables...");
InitializeAcceptedEnvVariables();
InitBackendType();
// Destroy the map since we won't need it anymore
acceptedEnvVariablesMap.reset();
}
} // namespace MobileGL::MG_ConfigLoader
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// MobileGL - MobileGL/Defines.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
// ============== Platform-specific definitions and macros ============== //
#ifdef __ANDROID__
#undef __ANDROID_API__
#define __ANDROID_API__ 26 // force Android API level to 26 for compatibility
#endif
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX 1 // prevent Windows.h from defining min and max macros
#endif
#endif
// ================== MobileGL definitions and macros =================== //
#ifdef _WIN32
#define MOBILEGL_EXPORT extern "C" __declspec(dllexport)
#else
#define MOBILEGL_EXPORT extern "C" __attribute__((visibility("default")))
#endif
#define MOBILEGL_API MOBILEGL_EXPORT
#define MOBILEGL_GLX_API MOBILEGL_API
#define MOBILEGL_GL_API MOBILEGL_API
#define MOBILEGL_EGL_API MOBILEGL_API
// ====================== MobileGL configurations ======================= //
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_DEBUG
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
#define MOBILEGL_LOG_ENABLE_FILE 1
#define MOBILEGL_LOG_ENABLE_ANDROID 1
#define MOBILEGL_ENABLE_SCOPE_MARKER 0
// Require C++23
// Clang/Android NDK still doesn't have support for that :(
#if __cplusplus >= 202302L && !__ANDROID__
#define MOBILEGL_LOG_ENABLE_STACKTRACE 0
#endif
#ifdef __ANDROID__
#define MOBILEGL_LOG_FILE_PATH "/sdcard/MG/latest.log"
#else
#define MOBILEGL_LOG_FILE_PATH ""
#endif
#if defined _MSC_VER or defined __MINGW32__ or defined __MINGW64__
#define TRAP assert(false)
#elif __clang__
#define TRAP __builtin_debugtrap()
#else
#include <signal.h>
#define TRAP raise(SIGTRAP)
#endif
// =============================== Utils ================================ //
#define MOBILEGL_ASSERT(condition, ...) \
do { \
if (!(condition)) { \
MGLOG_F("Assertion failed" __VA_OPT__(": ") __VA_ARGS__); \
MGLOG_F(" at %s:%d (%s)", __FILE__, __LINE__, __func__); \
TRAP; \
} \
} while (0)
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// MobileGL - MobileGL/GlobalObjects.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "Config.h"
namespace MobileGL {
namespace MG_Config {
BackendType ActiveBackendType;
} // namespace MG_Config
namespace MG_Backend {
UniquePtr<BackendObject> pActiveBackendObject;
GlobalBackendFunctionsTable gBackendFunctionsTable;
} // namespace MG_Backend
} // namespace MobileGL
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// MobileGL - MobileGL/Includes.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
// Include significant project headers
#include "Defines.h"
#include "MG_Util/PlatformStubs.h"
// Include necessary standard headers
#include <bit>
#include <map>
#include <array>
#include <ctime>
#include <mutex>
#include <queue>
#include <regex>
#include <atomic>
#include <bitset>
#include <cctype>
#include <chrono>
#include <cstdio>
#include <format>
#include <memory>
#include <random>
#include <string>
#include <thread>
#include <vector>
#include <cassert>
#include <cstdarg>
#include <cstring>
#include <numeric>
#include <expected>
#include <iostream>
#include <optional>
#include <algorithm>
#include <stdexcept>
#include <functional>
#include <string_view>
#include <unordered_map>
#if __cplusplus >= 202302L && MOBILEGL_LOG_ENABLE_STACKTRACE
#include <stacktrace>
#endif
// Include FastSTL
#include <FastSTL/UnorderedMap.h>
// Include xxHash
#include <xxhash.h>
// Include spirv_cross
#include <spirv_cross/spirv_cross_c.h>
// Include OpenGL and EGL headers
#ifdef GLAPI
#undef GLAPI
#endif
#include <EGL/egl.h>
#define GL_GLEXT_PROTOTYPES
#ifndef NO_GL_H
#include "GL/gl.h"
#endif
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
#define GL_GLES_PROTOTYPES 0
#include <GLES3/gl32.h>
#undef GL_GLES_PROTOTYPES
// Include glslang headers
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/SPIRV/GlslangToSpv.h>
#include <glslang/Include/intermediate.h>
#include <glslang/MachineIndependent/localintermediate.h>
// Include headers for platform-specific functionality
#ifdef __linux__
#include <dlfcn.h>
#include <pthread.h>
#endif
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#include <processthreadsapi.h>
#endif
#ifdef __ANDROID__
#include <unistd.h>
#include <pthread.h>
#include <android/log.h>
#include <android/native_window.h>
#endif
#ifdef __ANDROID__
#define VK_USE_PLATFORM_ANDROID_KHR
#elif _WIN32
#define VK_USE_PLATFORM_WIN32_KHR
#elif defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#else
#warning "VK_USE_PLATFORM_*_KHR not defined for this platform!"
#endif
#include <vulkan/vulkan.h>
#ifdef TRACY_ENABLE
#include <tracy/Tracy.hpp>
#define TRACY_ZONECOLOR_ENTRY 0xFF0000
#define TRACY_ZONECOLOR_FRONTEND 0x00FF00
#define TRACY_ZONECOLOR_BACKEND 0x00FF00
#endif
// Post-includes for significant project headers
#include "MG_Util/Debug/Log.h"
#include "MG_Util/Types.h"
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// MobileGL - MobileGL/Init.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "Init.h"
#include "Config.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h>
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
namespace MobileGL {
void Initialize() {
MG_Util::Debug::InitFile();
MGLOG_I("Initializing MobileGL...");
MG_ConfigLoader::Init();
MGLOG_I("Config loaded");
MG_State::Init();
MGLOG_D("MG_State initialized");
MG_Backend::Init();
MGLOG_D("MG_Backend initialized");
MG_Impl::Init();
MGLOG_D("MG_Impl initialized");
glslang::InitializeProcess();
MGLOG_D("glslang initialized");
MGLOG_I("MobileGL initialized");
}
void Destroy() {
MGLOG_I("MobileGL closing...");
glslang::FinalizeProcess();
MG_State::pGLContext.reset();
MG_State::pEGLContext.reset();
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
MG_Util::Debug::Close();
// TODO: add and use Destroy functions for other subsystems
}
#if defined(__linux__) || defined(__APPLE__)
__attribute__((constructor)) static void AutoInit() {
Initialize();
}
__attribute__((destructor)) static void AutoDestroy() {
Destroy();
}
#endif
#ifdef _WIN32
BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
Initialize();
break;
case DLL_PROCESS_DETACH:
Destroy();
break;
}
return TRUE;
}
#endif
} // namespace MobileGL
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// MobileGL - MobileGL/Init.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Includes.h"
namespace MobileGL {
void Initialize();
void Destroy();
namespace MG_Util::Debug {
void InitFile();
} // namespace MG_Util::Debug
namespace MG_ConfigLoader {
void Init();
} // namespace MG_ConfigLoader
namespace MG_Backend {
void Init();
} // namespace MG_Backend
namespace MG_Impl {
void Init();
} // namespace MG_Impl
} // namespace MobileGL
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// MobileGL - MobileGL/MG_Backend/BackendObject.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "BackendObject.h"
namespace MobileGL::MG_Backend {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
std::thread::id CurrentThreadKey() {
return std::this_thread::get_id();
}
} // namespace
Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (dpy == EGL_NO_DISPLAY) {
MGLOG_E("InitializeEGLDisplay failed: invalid EGLDisplay");
return false;
}
if (m_eglDisplayInitialized && m_eglDisplay != dpy) {
MGLOG_E("InitializeEGLDisplay failed: backend already bound to a different EGLDisplay");
return false;
}
m_eglDisplay = dpy;
m_eglDisplayInitialized = true;
if (major) {
*major = 1;
}
if (minor) {
*minor = 5;
}
return true;
}
Bool BackendObject::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_eglDisplayInitialized) {
MGLOG_E("CreateEGLWindowSurface failed: EGL display is not initialized");
return false;
}
if (handle.Backend == WindowBackend::Unknown || !handle.Handle) {
MGLOG_E("CreateEGLWindowSurface failed: invalid native window handle");
return false;
}
if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
return true;
}
SetWindowHandle(handle);
if (!InitWindowSurface()) {
MGLOG_E("CreateEGLWindowSurface failed: backend InitWindowSurface failed");
return false;
}
m_eglWindowSurfaceInitialized = true;
m_eglCurrentThreads.clear();
m_backendCapabilitiesInitialized = false;
return true;
}
Bool BackendObject::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
const auto threadKey = CurrentThreadKey();
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
m_eglCurrentThreads.erase(threadKey);
return true;
}
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
return false;
}
if (!m_eglWindowSurfaceInitialized) {
MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
return false;
}
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
MGLOG_E("MakeEGLCurrent failed: draw/read/context is invalid");
return false;
}
if (!m_backendCapabilitiesInitialized) {
if (!InitCapabilities()) {
MGLOG_E("MakeEGLCurrent failed: InitCapabilities failed");
return false;
}
m_backendCapabilitiesInitialized = true;
}
m_eglCurrentThreads[threadKey] = true;
return true;
}
void BackendObject::ResetEGLRuntimeState() {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
m_eglWindowSurfaceInitialized = false;
m_backendCapabilitiesInitialized = false;
m_eglCurrentThreads.clear();
}
Bool BackendObject::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
MGLOG_E("SwapEGLBuffers failed: EGL display mismatch or not initialized");
return false;
}
if (m_eglCurrentThreads.find(CurrentThreadKey()) == m_eglCurrentThreads.end()) {
MGLOG_E("SwapEGLBuffers failed: no current context attached");
return false;
}
if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
return false;
}
const auto& backendFunctions = GetBackendFunctions();
if (!backendFunctions.Present) {
MGLOG_E("SwapEGLBuffers failed: backend Present function is null");
return false;
}
backendFunctions.Present();
return true;
}
void BackendObject::SetWindowHandle(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
m_windowHandle = handle;
}
} // namespace MobileGL::MG_Backend
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// MobileGL - MobileGL/MG_Backend/BackendObject.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL {
enum class BackendType {
DirectGLES,
DirectVulkan,
BackendTypeCount,
Unknown = -1
};
namespace MG_Backend {
struct GLFunctionsTable {
void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices);
void (*DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLint basevertex);
void (*MultiDrawElements)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount);
void (*MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei* count, GLenum type,
const GLvoid* const* indices, GLsizei drawcount,
const GLint* basevertex);
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride);
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices);
void (*DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type,
const void* indices, GLsizei instancecount,
GLint basevertex, GLuint baseinstance);
void (*DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void (*DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void (*DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount);
void (*DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void (*DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void (*DrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect);
void (*DrawArraysIndirect)(GLenum mode, const void* indirect);
void (*Clear)(GLbitfield mask);
void (*ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border);
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height);
void (*GenerateMipmap)(GLenum target);
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels);
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
};
struct GlobalBackendFunctionsTable {
GLFunctionsTable GL;
void (*Present)();
};
struct DynamicBackendParameters {
SizeT UniformBufferOffsetAlignment = 256;
};
enum class WindowBackend {
Android,
// TODO: X11, Wayland, Windows, macOS, etc.
WindowBackendCount,
Unknown = -1
};
struct WindowHandle {
WindowBackend Backend = WindowBackend::Unknown;
void* Handle = nullptr;
};
class BackendObject {
public:
virtual ~BackendObject() = default;
virtual void Initialize() = 0;
virtual Bool InitCapabilities() = 0;
virtual Bool InitWindowSurface() = 0;
virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
void SetWindowHandle(const WindowHandle& handle);
virtual const RendererInfo& GetRendererInfo() const = 0;
virtual String GetBackendAPIVersionString() const = 0;
virtual const GlobalBackendFunctionsTable& GetBackendFunctions() const = 0;
virtual const DynamicBackendParameters& GetDynamicParameters() const = 0;
virtual BackendType GetBackendType() const = 0;
protected:
void ResetEGLRuntimeState();
mutable std::recursive_mutex m_eglStateMutex;
WindowHandle m_windowHandle;
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
Bool m_eglDisplayInitialized = false;
Bool m_eglWindowSurfaceInitialized = false;
Bool m_backendCapabilitiesInitialized = false;
UnorderedMap<std::thread::id, Bool> m_eglCurrentThreads;
};
} // namespace MG_Backend
} // namespace MobileGL
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// MobileGL - MobileGL/MG_Backend/BackendObjects.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "BackendObject.h"
#include "DirectGLES/BackendObject_DirectGLES.h"
#include "DirectVulkan/BackendObject_DirectVulkan.h"
namespace MobileGL::MG_Backend {
extern UniquePtr<BackendObject> pActiveBackendObject;
extern GlobalBackendFunctionsTable gBackendFunctionsTable;
} // namespace MobileGL::MG_Backend
@@ -1,198 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "BackendObject_DirectGLES.h"
#include "MG_Backend/BackendObject.h"
#include <MG_Backend/DirectGLES/DirectGLES.h>
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <format>
namespace MobileGL::MG_Backend::DirectGLES {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
} // namespace
BackendObject_DirectGLES::~BackendObject_DirectGLES() {
DestroyEGLContext();
}
Bool BackendObject_DirectGLES::InitWindowSurface() {
// Only use EGL for now
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
if (!DirectGLES::InitWindowSurface(nativeWindow)) {
MGLOG_E("Failed to initialize window surface for DirectGLES backend");
return false;
}
return true;
}
void BackendObject_DirectGLES::Initialize() {
if (!MG_Util::BackendLoader::AcquireEGLFunctions(m_EGLFunctions)) {
MGLOG_E("Failed to acquire EGL functions for DirectGLES backend");
return;
}
if (!MG_Util::BackendLoader::AcquireGLESFunctions(m_GLESFunctions, m_EGLFunctions.eglGetProcAddress)) {
MGLOG_E("Failed to acquire GLES functions for DirectGLES backend");
return;
}
m_initialized = true;
DirectGLES::SetEGLFuncsTable(m_EGLFunctions);
DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
}
Bool BackendObject_DirectGLES::InitCapabilities() {
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) {
MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
return false;
}
DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
UpdateDynamicBackendParameters();
return true;
}
Bool BackendObject_DirectGLES::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
}
Bool BackendObject_DirectGLES::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
MGLOG_E("DirectGLES backend only supports Android native windows");
return false;
}
const Bool sameHandle =
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
if (sameHandle) {
return true;
}
if (m_eglWindowSurfaceInitialized) {
DestroyEGLContext();
ResetEGLRuntimeState();
}
return BackendObject::CreateEGLWindowSurface(handle);
}
Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
Bool BackendObject_DirectGLES::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
return BackendObject::SwapEGLBuffers(dpy, draw);
}
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
static RendererInfo RendererInfo = {
.RendererName = "Espryt", // Renderer Name
.BackendName = "Direct (OpenGL ES)", // Backend Name
.ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo =
{
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
V_OpenGL33, E_GL_ARB_draw_buffers_blend},
.IsCompatibilityProfile = false // Is Compatibility Profile
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
};
return RendererInfo;
}
String BackendObject_DirectGLES::GetBackendAPIVersionString() const {
if (!m_initialized) {
return "<uninitialized DirectGLES backend>";
}
// Format:
// <OpenGL ES Renderer>, OpenGL ES <OpenGL ES Version>
String versionString = std::format("{}, OpenGL ES {}.{}", m_GLESCapabilities.GLESRendererString,
m_GLESCapabilities.GLESVersion.Major, m_GLESCapabilities.GLESVersion.Minor);
return versionString;
}
BackendType BackendObject_DirectGLES::GetBackendType() const {
return BackendType::DirectGLES;
}
const GlobalBackendFunctionsTable& BackendObject_DirectGLES::GetBackendFunctions() const {
static GlobalBackendFunctionsTable funcsTable;
static Bool funcsTableInitialized = false;
if (!funcsTableInitialized) {
funcsTable.Present = DirectGLES::Present;
funcsTable.GL.DrawArrays = DrawArrays;
funcsTable.GL.DrawElements = DrawElements;
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
funcsTable.GL.MultiDrawElements = MultiDrawElements;
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
funcsTable.GL.DrawRangeElements = DrawRangeElements;
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
funcsTable.GL.Clear = Clear;
funcsTable.GL.ClearBufferfi = ClearBufferfi;
funcsTable.GL.ClearBufferfv = ClearBufferfv;
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
funcsTable.GL.GenerateMipmap = GenerateMipmap;
funcsTable.GL.ReadPixels = ReadPixels;
funcsTable.GL.GetTexImage = GetTexImage;
funcsTableInitialized = true;
}
return funcsTable;
}
const DynamicBackendParameters& BackendObject_DirectGLES::GetDynamicParameters() const {
return m_dynamicParameters;
}
void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
}
const MG_External::GLESFunctionsTable& BackendObject_DirectGLES::GetGLESFunctions() const {
return m_GLESFunctions;
}
const MG_External::EGLFunctionsTable& BackendObject_DirectGLES::GetEGLFunctions() const {
return m_EGLFunctions;
}
} // namespace MobileGL::MG_Backend::DirectGLES
@@ -1,45 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "../BackendObject.h"
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
namespace MobileGL::MG_Backend::DirectGLES {
class BackendObject_DirectGLES : public BackendObject {
public:
~BackendObject_DirectGLES() override;
void Initialize() override;
Bool InitCapabilities() override;
Bool InitWindowSurface() override;
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override;
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
const DynamicBackendParameters& GetDynamicParameters() const override;
BackendType GetBackendType() const override;
const MG_External::GLESFunctionsTable& GetGLESFunctions() const;
const MG_External::EGLFunctionsTable& GetEGLFunctions() const;
private:
void UpdateDynamicBackendParameters();
Bool m_initialized = false;
MG_External::EGLFunctionsTable m_EGLFunctions;
MG_External::GLESFunctionsTable m_GLESFunctions;
MG_External::GLESCapabilities m_GLESCapabilities;
DynamicBackendParameters m_dynamicParameters;
};
} // namespace MobileGL::MG_Backend::DirectGLES
File diff suppressed because it is too large Load Diff
@@ -1,69 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectGLES/DirectGLES.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureState.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h>
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#define CallAndCheck(operation) \
MGLOG_D("Call GLES func: %s", #operation); \
operation Utils::CheckGLESError();
namespace MobileGL::MG_Backend::DirectGLES {
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter);
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height);
void GenerateMipmap(GLenum target);
const GLubyte* GetString(GLenum name);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
Bool InitWindowSurface(NativeWindowType window);
void Present();
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs);
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs);
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
void DestroyEGLContext();
extern MG_External::EGLFunctionsTable g_EGLFuncs;
extern MG_External::GLESFunctionsTable g_GLESFuncs;
extern MG_External::GLESCapabilities g_GLESCapabilities;
} // namespace MobileGL::MG_Backend::DirectGLES
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// MobileGL - MobileGL/MG_Backend/DirectGLES/Managers.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "DirectGLES.h"
#include "MG_State/GLState/SamplerState/SamplerObject.h"
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Backend::DirectGLES {
template <typename StateObject, typename BackendObject>
class StateBackendObjectRegistry {
public:
using StatePtr = SharedPtr<StateObject>;
using StateWeakPtr = std::weak_ptr<StateObject>;
using BackendPtr = SharedPtr<BackendObject>;
using BackendMap = UnorderedMap<StateObject*, BackendPtr>;
using StateRefMap = UnorderedMap<StateObject*, StateWeakPtr>;
using iterator = typename BackendMap::iterator;
using const_iterator = typename BackendMap::const_iterator;
BackendPtr& GetOrCreate(const StatePtr& stateObj) {
MOBILEGL_ASSERT(stateObj != nullptr, "State object must not be null");
auto* key = stateObj.get();
auto trackedStateIt = m_stateRefs.find(key);
if (trackedStateIt != m_stateRefs.end() && trackedStateIt->second.expired()) {
EraseByKey(key);
}
m_stateRefs[key] = stateObj;
return m_backendObjects[key];
}
iterator find(StateObject* stateObj) {
if (!IsAlive(stateObj)) {
EraseByKey(stateObj);
return m_backendObjects.end();
}
return m_backendObjects.find(stateObj);
}
const_iterator find(StateObject* stateObj) const {
return const_cast<StateBackendObjectRegistry*>(this)->find(stateObj);
}
iterator end() { return m_backendObjects.end(); }
const_iterator end() const { return m_backendObjects.end(); }
void CollectGarbageIfNeeded() {
++m_gcTick;
if (m_gcTick < kGCInterval) {
return;
}
CollectGarbage();
m_gcTick = 0;
}
void CollectGarbageNow() { CollectGarbage(); }
private:
bool IsAlive(StateObject* stateObj) const {
const auto trackedStateIt = m_stateRefs.find(stateObj);
if (trackedStateIt == m_stateRefs.end()) {
return false;
}
return !trackedStateIt->second.expired();
}
void EraseByKey(StateObject* stateObj) {
m_stateRefs.erase(stateObj);
m_backendObjects.erase(stateObj);
}
void CollectGarbage() {
if (m_isCollecting) {
return;
}
m_isCollecting = true;
Vector<StateObject*> staleKeys;
staleKeys.reserve(m_stateRefs.size());
for (const auto& [stateKey, stateWeakRef] : m_stateRefs) {
if (stateWeakRef.expired()) {
staleKeys.push_back(stateKey);
}
}
for (auto* stateKey : staleKeys) {
m_stateRefs.erase(stateKey);
m_backendObjects.erase(stateKey);
}
m_isCollecting = false;
}
private:
static constexpr Uint32 kGCInterval = 1024;
StateRefMap m_stateRefs;
BackendMap m_backendObjects;
Uint32 m_gcTick = 0;
Bool m_isCollecting = false;
};
namespace BufferImpl {
const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
class BackendBufferObject {
public:
BackendBufferObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
Uint GetBackendBufferId() const { return m_backendBufferId; }
void Bind(GLenum target = TempBufferTarget);
private:
void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = true, Bool unsynchronized = true);
Uint m_backendBufferId = 0;
SizeT m_prevBufferSize = 0;
Bool m_isInitialized = false;
};
extern BackendBufferObject* g_boundVertexBufferObject;
extern StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
} // namespace BufferImpl
namespace VertexArrayImpl {
class BackendVertexArrayObject {
public:
BackendVertexArrayObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
void Bind() const;
private:
Uint m_backendVAOId = 0;
Bool m_isInitialized = false;
Uint16 m_syncedIndexBufferVersion = 0;
Array<MG_State::GLState::VertexAttributeVersion, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS>
m_syncedAttributeVersions;
};
extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
g_backendVertexArrayObjects;
} // namespace VertexArrayImpl
namespace TextureImpl {
inline Bool IsSupportedTextureTarget(TextureTarget target) {
if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DArray)
return false;
return true;
}
struct StateTextureBasicInfo { // Used for tracking texture state changes
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
SizeT width = 0;
SizeT height = 0;
SizeT depth = 0;
SizeT mipmapLevels = 0;
Uint bufferExternalIndex = 0;
bool operator==(const StateTextureBasicInfo& other) const {
return internalFormat == other.internalFormat && width == other.width && height == other.height &&
depth == other.depth && mipmapLevels == other.mipmapLevels &&
bufferExternalIndex == other.bufferExternalIndex;
}
bool operator!=(const StateTextureBasicInfo& other) const { return !(*this == other); }
};
inline const Uint TempTextureUnit = 0;
class BackendTextureObject {
public:
BackendTextureObject();
void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void Bind(GLenum target, Uint unit = TempTextureUnit);
Uint GetBackendTextureId() const;
private:
Uint m_backendTextureId = 0;
Bool m_isInitialized = false;
StateTextureBasicInfo m_prevTextureInfo;
SamplerParameters m_cacheSamplerParameters;
UintVec2 m_cacheLodRange = {0, 1000};
FloatVec4 m_cacheBorderColor = {0.0f, 0.0f, 0.0f, 0.0f};
Vec4<TextureSwizzleParam> m_cacheSwizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
Uint16 m_syncedSamplerVersion = 0;
Uint16 m_syncedTextureParamsVersion = 0;
};
void ActivateTextureUnit(Uint unit);
void UnbindTexture(Uint unit, GLenum target);
extern StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject>
g_backendTextureObjects;
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundTexturesCache;
extern Uint g_activeTextureUnit;
} // namespace TextureImpl
namespace FramebufferImpl {
class BackendFramebufferObject {
public:
BackendFramebufferObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
FramebufferTarget asTarget);
Uint GetBackendFramebufferId() const { return m_backendFBOId; }
void Bind(FramebufferTarget target) const;
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
private:
Uint m_backendFBOId = 0;
/* this will save buffers in its original form,
reversion, absence or not consecutive are all allowed, as long as GL spec allows it
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT5, NONE, COLOR_ATTACHMENT4]
Probably useful to re-link shader output according to this.
aka. realizing `glBindFragDataLocation`
*/
FramebufferAttachmentType m_frontendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {
FramebufferAttachmentType::None};
/* this will save buffers in stricter ES rules
reversion, absence or not consecutive are not allowed, according to ES spec
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT1, NONE, COLOR_ATTACHMENT3, ...]
this array could be provided as data directly to ES `glDrawBuffers` function
*/
GLenum m_backendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {GL_NONE};
FramebufferAttachmentType m_frontendReadBuffer = FramebufferAttachmentType::Color0;
GLenum m_backendReadBuffer = GL_COLOR_ATTACHMENT0;
using FramebufferObject = MG_State::GLState::FramebufferObject;
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
};
extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects;
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
} // namespace FramebufferImpl
namespace PrgramImpl {
class BackendProgramObjectImpl {
public:
BackendProgramObjectImpl();
~BackendProgramObjectImpl();
void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
void Use() const;
Uint GetBackendProgramId() const { return m_backendProgramId; }
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
private:
Uint m_backendProgramId = 0;
Uint m_backendGlobalUBOId = 0;
Bool m_isInitialized = false;
};
extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
g_backendProgramObjects;
} // namespace PrgramImpl
namespace SamplerImpl {
class BackendSamplerObject {
public:
BackendSamplerObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
void Bind(Uint unit);
Uint GetBackendSamplerId() const;
private:
Uint m_backendSamplerId = 0;
Bool m_isInitialized = false;
SamplerParameters m_cacheSamplerParameters;
Uint16 m_syncedSamplerVersion = 0;
};
void UnbindSampler(Uint unit);
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundSamplersCache;
extern StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject>
g_backendSamplerObjects;
} // namespace SamplerImpl
namespace RenderbufferImpl {
class BackendRenderbufferObject {
public:
BackendRenderbufferObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject);
Uint GetBackendRenderbufferId() const { return m_backendRBOId; }
void Bind() const;
private:
Uint m_backendRBOId = 0;
Bool m_isInitialized = false;
TextureInternalFormat m_cacheInternalFormat = TextureInternalFormat::Unknown;
Int m_cacheWidth = 0;
Int m_cacheHeight = 0;
};
extern StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
g_backendRenderbufferObjects;
} // namespace RenderbufferImpl
} // namespace MobileGL::MG_Backend::DirectGLES
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// MobileGL - MobileGL/MG_Backend/DirectGLES/Utils.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectGLES.h"
#include "Utils.h"
#include "Managers.h"
#include "MG_Util/Converters/GLToMG/FramebufferEnumConverter.h"
#include "MG_Util/Texture/TextureFormatProcessor.h"
#include <MG_State/GLState/Core.h>
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
using namespace MobileGL::MG_Util::TextureFormatProcessor;
auto options = (g_GLESCapabilities.SupportsNorm16Texture) ? PixelFormatNormalizeOptionBit::None
: PixelFormatNormalizeOptionBit::NoNorm16;
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
outInternalFormat, outFormat, outType);
}
} // namespace TextureImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
const static std::regex pattern(R"(\n(out highp vec4 outColor)(\d+);)");
const String replacement = "\nlayout(location=$2) $1$2;";
return std::regex_replace(glslCode, pattern, replacement);
}
String ForceSupporterOutput(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
Bool hasPrecisionFloat =
glslCode.find("precision ") != String::npos && glslCode.find("float;") != String::npos;
Bool hasPrecisionInt = glslCode.find("precision ") != String::npos && glslCode.find("int;") != String::npos;
String result = glslCode;
String precisionFloat;
String precisionInt;
if (hasPrecisionFloat && hasPrecisionInt) {
std::istringstream iss(result);
std::vector<String> lines;
String line;
while (std::getline(iss, line)) {
Bool isPrecisionLine = (line.find("precision ") != String::npos) &&
(line.find("float;") != String::npos || line.find("int;") != String::npos);
if (!isPrecisionLine) {
lines.push_back(line);
}
}
result.clear();
for (SizeT i = 0; i < lines.size(); ++i) {
if (i != 0) result += '\n';
result += lines[i];
}
precisionFloat = "precision highp float;\n";
precisionInt = "precision highp int;\n";
} else {
precisionFloat = hasPrecisionFloat ? "" : "precision highp float;\n";
precisionInt = hasPrecisionInt ? "" : "precision highp int;\n";
}
SizeT lastExtensionPos = result.rfind("#extension");
SizeT insertionPos = 0;
if (lastExtensionPos != String::npos) {
SizeT nextNewline = result.find('\n', lastExtensionPos);
if (nextNewline != String::npos) {
insertionPos = nextNewline + 1;
} else {
insertionPos = result.length();
}
} else {
SizeT firstNewline = result.find('\n');
if (firstNewline != String::npos) {
insertionPos = firstNewline + 1;
} else {
result = precisionFloat + precisionInt + result;
return result;
}
}
result.insert(insertionPos, precisionFloat + precisionInt);
return result;
}
String RemoveLayoutBinding(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
static std::regex bindingRegex(R"(layout\s*\(\s*binding\s*=\s*\d+\s*\)\s*)");
String result = std::regex_replace(glslCode, bindingRegex, "");
static std::regex bindingRegex2(R"(layout\s*\(\s*binding\s*=\s*\d+\s*,)");
result = std::regex_replace(result, bindingRegex2, "layout(");
return result;
}
} // namespace PrgramImpl
namespace Utils {
void CheckGLESError() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
while (GLenum err = g_GLESFuncs.glGetError() != GL_NO_ERROR) {
MGLOG_E("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
}
}
GLenum GetBindingQuery(GLenum target, bool isTexture) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
switch (target) {
case GL_TEXTURE_BUFFER:
return isTexture ? GL_TEXTURE_BINDING_BUFFER : GL_TEXTURE_BUFFER_BINDING;
case GL_ARRAY_BUFFER:
return GL_ARRAY_BUFFER_BINDING;
case GL_ATOMIC_COUNTER_BUFFER:
return GL_ATOMIC_COUNTER_BUFFER_BINDING;
case GL_COPY_READ_BUFFER:
return GL_COPY_READ_BUFFER_BINDING;
case GL_COPY_WRITE_BUFFER:
return GL_COPY_WRITE_BUFFER_BINDING;
case GL_DISPATCH_INDIRECT_BUFFER:
return GL_DISPATCH_INDIRECT_BUFFER_BINDING;
case GL_DRAW_INDIRECT_BUFFER:
return GL_DRAW_INDIRECT_BUFFER_BINDING;
case GL_ELEMENT_ARRAY_BUFFER:
return GL_ELEMENT_ARRAY_BUFFER_BINDING;
case GL_PIXEL_PACK_BUFFER:
return GL_PIXEL_PACK_BUFFER_BINDING;
case GL_PIXEL_UNPACK_BUFFER:
return GL_PIXEL_UNPACK_BUFFER_BINDING;
case GL_QUERY_BUFFER:
return GL_QUERY_BUFFER_BINDING;
case GL_SHADER_STORAGE_BUFFER:
return GL_SHADER_STORAGE_BUFFER_BINDING;
case GL_TRANSFORM_FEEDBACK_BUFFER:
return GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case GL_UNIFORM_BUFFER:
return GL_UNIFORM_BUFFER_BINDING;
case GL_FRAMEBUFFER:
case GL_DRAW_FRAMEBUFFER:
return GL_DRAW_FRAMEBUFFER_BINDING;
case GL_READ_FRAMEBUFFER:
return GL_READ_FRAMEBUFFER_BINDING;
case GL_RENDERBUFFER:
return GL_RENDERBUFFER_BINDING;
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_BINDING:
return GL_VERTEX_ARRAY_BINDING;
case GL_PROGRAM_PIPELINE:
return GL_PROGRAM_PIPELINE_BINDING;
case GL_PROGRAM:
return GL_CURRENT_PROGRAM;
case GL_SAMPLER:
return GL_SAMPLER_BINDING;
case GL_TEXTURE:
return GL_TEXTURE_BINDING_2D;
case GL_TEXTURE_1D:
return GL_TEXTURE_BINDING_1D;
case GL_TEXTURE_1D_ARRAY:
return GL_TEXTURE_BINDING_1D_ARRAY;
case GL_TEXTURE_2D:
return GL_TEXTURE_BINDING_2D;
case GL_TEXTURE_2D_ARRAY:
return GL_TEXTURE_BINDING_2D_ARRAY;
case GL_TEXTURE_2D_MULTISAMPLE:
return GL_TEXTURE_BINDING_2D_MULTISAMPLE;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
case GL_TEXTURE_3D:
return GL_TEXTURE_BINDING_3D;
case GL_TEXTURE_CUBE_MAP:
return GL_TEXTURE_BINDING_CUBE_MAP;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
case GL_TEXTURE_RECTANGLE:
return GL_TEXTURE_BINDING_RECTANGLE;
case GL_TRANSFORM_FEEDBACK:
return GL_TRANSFORM_FEEDBACK_BINDING;
case GL_SAMPLES_PASSED:
return GL_SAMPLES_PASSED;
case GL_PRIMITIVES_GENERATED:
return GL_PRIMITIVES_GENERATED;
case GL_DEBUG_OUTPUT:
return GL_DEBUG_OUTPUT;
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
return GL_DEBUG_OUTPUT_SYNCHRONOUS;
default:
return 0;
}
}
} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES
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// MobileGL - MobileGL/MG_Backend/DirectGLES/Utils.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl {
class ErrorLopper {
public:
static void Loop(const std::function<void(GLenum)>&);
static void Clear();
ErrorLopper();
~ErrorLopper();
};
class OpenGLScopeMarker {
public:
explicit OpenGLScopeMarker(const String& scopeName);
~OpenGLScopeMarker();
};
} // namespace DebugImpl
namespace BufferImpl {} // namespace BufferImpl
namespace VertexArrayImpl {
GLenum GetBindingQuery(GLenum target, bool isTexture);
} // namespace VertexArrayImpl
namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType);
} // namespace TextureImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode);
String ForceSupporterOutput(const String& glslCode);
String RemoveLayoutBinding(const String& glslCode);
} // namespace PrgramImpl
namespace Utils {
void CheckGLESError();
GLenum GetBindingQuery(GLenum target, bool isTexture);
} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES
@@ -1,187 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "BackendObject_DirectVulkan.h"
#include "MG_Backend/BackendObject.h"
#include "DirectVulkan.h"
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
} // namespace
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
Bool BackendObject_DirectVulkan::InitWindowSurface() {
if (!m_windowHandle.Handle) {
MGLOG_E("Cannot initialize DirectVulkan window surface: native window handle is null");
return false;
}
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed");
pVulkanRenderer->Initialize();
return true;
}
void BackendObject_DirectVulkan::Initialize() {
m_initialized = true;
}
Bool BackendObject_DirectVulkan::InitCapabilities() {
if (!m_initialized) {
MGLOG_E("Cannot initialize capabilities before backend is initialized");
return false;
}
if (!pVulkanRenderer) {
MGLOG_E("Cannot initialize capabilities: Vulkan renderer has not been created");
return false;
}
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
UpdateDynamicBackendParameters();
return true;
}
Bool BackendObject_DirectVulkan::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (!m_initialized) {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
}
Bool BackendObject_DirectVulkan::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_initialized) {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
MGLOG_E("DirectVulkan backend only supports Android native windows");
return false;
}
const Bool sameHandle =
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
if (sameHandle) {
return true;
}
if (m_eglWindowSurfaceInitialized || pVulkanRenderer) {
pVulkanRenderer.reset();
ResetEGLRuntimeState();
}
return BackendObject::CreateEGLWindowSurface(handle);
}
Bool BackendObject_DirectVulkan::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
if (!pVulkanRenderer) {
MGLOG_E("DirectVulkan renderer is not initialized");
return false;
}
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
Bool BackendObject_DirectVulkan::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!pVulkanRenderer) {
MGLOG_E("DirectVulkan renderer is not initialized");
return false;
}
return BackendObject::SwapEGLBuffers(dpy, draw);
}
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
static RendererInfo RendererInfo = {
.RendererName = "Magma", // Renderer Name
.BackendName = "Direct (Vulkan)", // Backend Name
.ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo =
{
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
V_OpenGL33},
.IsCompatibilityProfile = false // Is Compatibility Profile
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
};
return RendererInfo;
}
String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
if (!m_initialized) {
return "<uninitialized DirectVulkan backend>";
}
// Format:
// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
m_vulkanCaps.DriverVersionString;
return str;
}
BackendType BackendObject_DirectVulkan::GetBackendType() const {
return BackendType::DirectVulkan;
}
const GlobalBackendFunctionsTable& BackendObject_DirectVulkan::GetBackendFunctions() const {
static GlobalBackendFunctionsTable funcsTable;
static Bool funcsTableInitialized = false;
if (!funcsTableInitialized) {
funcsTable.Present = Present;
funcsTable.GL.DrawArrays = DrawArrays;
funcsTable.GL.DrawElements = DrawElements;
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
funcsTable.GL.MultiDrawElements = MultiDrawElements;
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
funcsTable.GL.DrawRangeElements = DrawRangeElements;
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
funcsTable.GL.Clear = Clear;
funcsTable.GL.ClearBufferfi = ClearBufferfi;
funcsTable.GL.ClearBufferfv = ClearBufferfv;
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
funcsTable.GL.GenerateMipmap = GenerateMipmap;
funcsTable.GL.ReadPixels = ReadPixels;
funcsTable.GL.GetTexImage = GetTexImage;
funcsTableInitialized = true;
}
return funcsTable;
}
const DynamicBackendParameters& BackendObject_DirectVulkan::GetDynamicParameters() const {
return m_dynamicParameters;
}
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -1,40 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "../BackendObject.h"
#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class BackendObject_DirectVulkan : public BackendObject {
public:
~BackendObject_DirectVulkan() override;
void Initialize() override;
Bool InitWindowSurface() override;
Bool InitCapabilities() override;
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override;
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
const DynamicBackendParameters& GetDynamicParameters() const override;
BackendType GetBackendType() const override;
private:
void UpdateDynamicBackendParameters();
Bool m_initialized = false;
DynamicBackendParameters m_dynamicParameters;
MG_External::VulkanCapabilities m_vulkanCaps;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -1,171 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectVulkan.h"
#include "MG_State/GLState/Core.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
namespace MobileGL::MG_Backend::DirectVulkan {
UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {}
void GenerateMipmap(GLenum target) {}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
void Clear(GLbitfield mask) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
pVulkanRenderer->Clear(mask);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
DrawCmd payload{};
payload.mode = mode;
payload.params.firstVertex = first;
payload.params.vertexCount = count;
pVulkanRenderer->DrawArrays(payload);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = 1;
pVulkanRenderer->DrawElements(payload);
}
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
// Vector<DrawElementCmd> cmds;
// cmds.reserve(static_cast<SizeT>(drawcount));
// for (GLsizei i = 0; i < drawcount; ++i) {
// if (count[i] == 0) {
// continue;
// }
//
// DrawElementCmd payload{};
// payload.mode = mode;
// payload.firstVertex = 0;
// payload.indexCount = count[i];
// payload.indexType = type;
// payload.indexByteOffset = reinterpret_cast<SizeT>(indices[i]);
// cmds.push_back(payload);
// }
//
// if (cmds.empty()) {
// return;
// }
// pVulkanRenderer->MultiDrawElements(cmds);
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = 1;
payload.params.firstIndex = 0;
payload.params.vertexOffset = basevertex;
payload.params.firstInstance = 0;
pVulkanRenderer->DrawElements(payload);
}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
MultiDrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
// TODO: allocate draw cmd buf elsewhere
static Vector<DrawIndexedCmdParam> params;
params.clear();
params.resize(drawcount);
for (GLsizei i = 0; i < drawcount; ++i) {
if (count[i] == 0) {
continue;
}
// TODO: this index view needs a redesign, now there's a lotta redundant uploads
payload.indexBufferView.indexByteOffset = 0;
payload.indexBufferView.indexByteSize =
std::max(reinterpret_cast<SizeT>(indices[i]) + count[i] * MG_Util::GetGLTypeSize(type),
payload.indexBufferView.indexByteSize);
auto& param = params[i];
param.indexCount = count[i];
param.instanceCount = 1;
param.firstIndex = reinterpret_cast<SizeT>(indices[i]) / MG_Util::GetGLTypeSize(type);
param.vertexOffset = basevertex[i];
param.firstInstance = 0;
}
payload.drawCount = drawcount;
payload.pParams = params.data();
pVulkanRenderer->MultiDrawElements(payload);
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void Present() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
pVulkanRenderer->Present();
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -1,55 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "Renderer/VulkanRenderer.h"
namespace MobileGL::MG_Backend::DirectVulkan {
extern UniquePtr<VulkanRenderer> pVulkanRenderer;
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter);
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height);
void GenerateMipmap(GLenum target);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void Present();
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -1,138 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "BufferArena.h"
namespace MobileGL::MG_Backend::DirectVulkan {
Bool BufferArena::Initialize(const BufferArenaDesc& desc) {
Shutdown();
MOBILEGL_ASSERT(desc.allocator != nullptr, "BufferArena::Initialize requires valid allocator");
MOBILEGL_ASSERT(desc.frameCount > 0, "BufferArena::Initialize requires non-zero frame count");
MOBILEGL_ASSERT(desc.usage != 0, "BufferArena::Initialize requires non-zero buffer usage");
m_desc = desc;
m_frames.clear();
m_frames.resize(desc.frameCount);
m_deferredReleases.resize(desc.frameCount);
return true;
}
void BufferArena::Shutdown() {
for (auto& frame : m_frames) {
frame.buffer.Destroy();
frame.writeCursor = 0;
}
m_frames.clear();
m_deferredReleases.clear();
m_desc = {};
}
void BufferArena::BeginFrame(Uint32 frameIndex) {
CollectDeferredReleases(frameIndex);
ResetFrame(frameIndex);
}
void BufferArena::ResetFrame(Uint32 frameIndex) {
AssertValidFrameIndex(frameIndex);
m_frames[frameIndex].writeCursor = 0;
}
void BufferArena::CollectDeferredReleases(Uint32 frameIndex) {
AssertValidFrameIndex(frameIndex);
m_deferredReleases[frameIndex].clear();
}
Bool BufferArena::Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
AssertValidFrameIndex(frameIndex);
MOBILEGL_ASSERT(size > 0, "BufferArena::Allocate requires non-zero size");
auto& frame = m_frames[frameIndex];
const VkDeviceSize resolvedAlignment = alignment > 0 ? alignment : 1;
const VkDeviceSize offset = (frame.writeCursor + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
const VkDeviceSize endOffset = offset + size;
if (!EnsureCapacity(frameIndex, endOffset)) {
return false;
}
frame.writeCursor = endOffset;
outSlice = frame.buffer.GetSlice(offset, size);
return outSlice.IsValid();
}
Bool BufferArena::Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment,
BufferSlice& outSlice) {
MOBILEGL_ASSERT(data != nullptr || size == 0, "BufferArena::Upload data pointer is null");
if (!Allocate(frameIndex, size, alignment, outSlice)) {
return false;
}
if (outSlice.mapped != nullptr) {
Memcpy(outSlice.mapped, data, static_cast<SizeT>(size));
return true;
}
return m_frames[frameIndex].buffer.Upload(data, size, outSlice.offset);
}
VkDeviceSize BufferArena::GetWriteCursor(Uint32 frameIndex) const {
AssertValidFrameIndex(frameIndex);
return m_frames[frameIndex].writeCursor;
}
Uint32 BufferArena::GetFrameCount() const {
return static_cast<Uint32>(m_frames.size());
}
Bool BufferArena::EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset) {
AssertValidFrameIndex(frameIndex);
auto& frame = m_frames[frameIndex];
auto& buffer = frame.buffer;
if (buffer.IsValid() && buffer.GetSize() >= requiredEndOffset) {
return true;
}
VkDeviceSize newCapacity = buffer.IsValid() ? buffer.GetSize() : 0;
if (newCapacity < m_desc.minBufferSize) {
newCapacity = m_desc.minBufferSize;
}
if (newCapacity == 0) {
newCapacity = requiredEndOffset;
}
while (newCapacity < requiredEndOffset) {
newCapacity *= 2;
}
if (buffer.IsValid()) {
m_deferredReleases[frameIndex].push_back(std::move(buffer));
}
VkBufferObjectDesc bufferDesc{};
bufferDesc.allocator = m_desc.allocator;
bufferDesc.size = newCapacity;
bufferDesc.usage = m_desc.usage;
bufferDesc.memoryUsage = m_desc.memoryUsage;
bufferDesc.allocationFlags = m_desc.allocationFlags;
if (!buffer.Create(bufferDesc)) {
return false;
}
if (m_desc.persistentlyMapped && buffer.Map() == nullptr) {
buffer.Destroy();
return false;
}
frame.writeCursor = 0;
return true;
}
void BufferArena::AssertValidFrameIndex(Uint32 frameIndex) const {
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "BufferArena frame index out of range");
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -1,56 +0,0 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "BufferSlice.h"
#include "VkBufferObject.h"
#include "../VkIncludes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_Backend::DirectVulkan {
struct BufferArenaDesc {
VmaAllocator allocator = nullptr;
Uint32 frameCount = 0;
VkBufferUsageFlags usage = 0;
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
VmaAllocationCreateFlags allocationFlags = 0;
VkDeviceSize minBufferSize = 0;
Bool persistentlyMapped = false;
};
class BufferArena {
public:
Bool Initialize(const BufferArenaDesc& desc);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
void ResetFrame(Uint32 frameIndex);
void CollectDeferredReleases(Uint32 frameIndex);
Bool Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
Bool Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
VkDeviceSize GetWriteCursor(Uint32 frameIndex) const;
Uint32 GetFrameCount() const;
private:
struct FrameResources {
VkBufferObject buffer;
VkDeviceSize writeCursor = 0;
};
Bool EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset);
void AssertValidFrameIndex(Uint32 frameIndex) const;
BufferArenaDesc m_desc{};
Vector<FrameResources> m_frames;
Vector<Vector<VkBufferObject>> m_deferredReleases;
};
} // namespace MobileGL::MG_Backend::DirectVulkan

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