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#Generated from CLion Inspection settings
---
Checks: '-*,
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# Everything here is executed by bash/sh on Linux, Android or WSL: keep LF even on a Windows checkout
# (core.autocrlf=true would otherwise hand sh a script full of $'\r').
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---
name: anland-mobilegl-plasma
description: Bring up, rebuild, deploy, switch backends on, test and debug the "MobileGL + anland + KDE Plasma" stack - a rooted Android tablet whose anland APK embeds the MobileGL server, plus a Droidspaces Arch Linux ARM container running KWin/plasmashell/Chrome through the MobileGL client library and GBM backend - driven from this Windows machine (Git Bash, WSL archlinux, adb). Use it after a phone reboot, when changing server (NDK) or client (container glibc) MobileGL code or anland's KWin backend/patch, when switching Espryt/Magma, when validating zero-copy dma-buf presentation, and when chasing crashes, black windows, noise or software-rendering fallbacks in the Plasma session.
---
# MobileGL on anland KDE Plasma
**Setting this up on a new machine or phone from source: `reproduce.md` next to this file.**
Human-readable runbook (Chinese, same content): `docs/archive/notes/anland/runbook-plasma.md`.
Background: `docs/archive/notes/anland/handoff-legacy-mobilegl-unified.md` (state, commits, known
issues) and `plan-ahb-dmabuf.md` (zero-copy design). All scripts are in `scripts/` next to this file;
parameters are documented at the top of each script and in `scripts/env.sh`.
**The phone may be shared with another session.** Before anything that restarts the app, the daemon,
the container session or replaces a library, run the read-only `scripts/device/status.sh` and make sure
nobody else is mid-test. Use your own `ct.sh` channel names (others use c, c2, c3, xd, xr, gbm).
## Architecture (10 lines)
1. Phone: Lenovo TB321FU (Y700, Adreno 750, Android 15, kernel 6.1), rooted with **KernelSU** (`/data/adb/ksu`, `ksud`; `su -c` works). USB serial `HA27Q3LQ`, or wireless adb `ip:port`.
2. anland APK `com.anland.consumer.mobilegl` (debuggable build of anland branch `legacy-mobilegl-unified`): UI process + private service process `:mobilegl` (`MobileGLWorker`), which loads the **server** `libMobileGL.so` (NDK, from MobileGL `feat/disaggregated`) and listens on abstract socket `@anland-mobilegl` from the first attached window on. One process serves every client (KWin, plasmashell, ksplash, Chrome...), one backend per process. `MobileGLWorker` is a **foreground service** (notification "Linux desktop is running" / action "Stop desktop"), so the server and the session outlive a hidden, locked or swiped-away window.
3. Backend = the app setting "Renderer backend" (Settings > Connection > MobileGL desktop; file `/data/data/<pkg>/files/mobilegl-backend`, default DirectGLES; also `am start ... --es mobilegl_backend X`). Espryt = DirectGLES, Magma = DirectVulkan. The server reads it when its process starts; the app publishes it as `/data/local/tmp/anland-mobilegl/backend` and the session copies that into the container's `/etc/mobilegl/backend` (what every client reports; mismatch = "Hello.backendType disagrees with pinned backend"). `debug.mobilegl.backend`, if someone sets it, still overrides the setting until the next reboot.
4. Experiment display daemon `/data/adb/modules/anland-daemon/display_daemon /data/local/tmp/anland-mobilegl/display.sock` (display/input broker), started by the app (below). The module only starts the original one on `/data/local/tmp/display_daemon.sock` at boot; leave that alone.
5. Container `arch-kde-mgl` (Droidspaces 6.4.5, Arch Linux ARM aarch64 glibc, host net, `rootfs.img` mounted at `/mnt/Droidspaces/arch-kde-mgl` on the Android side). Bind mounts: `/data/local/tmp/anland-mobilegl` -> `/run/anland-mobilegl`, `/data/local/tmp/display_daemon.sock` -> `/run/display.sock`.
6. `desktop-session.service` (User=swung0x48, **enabled**: the container boots straight into it, as the original image does) has drop-in `/etc/systemd/system/desktop-session.service.d/mobilegl.conf` (anland `producers/kde/Arch_v5/desktop-session-mobilegl.conf`, installed + enabled by `sync-build-kwin.sh`): `ExecStartPre=mobilegl-startup.sh wait` (until `@anland-mobilegl` listens in `/proc/net/unix` and the daemon socket exists), `ExecStartPre=+... sync-backend`, `Restart=always`, then `ExecStart=/opt/mobilegl/bin/mobilegl-startup.sh plasma`, which deletes the sticky software-renderer key, sets `MOBILEGL_IPC_PROBE_TIMEOUT_MS=0` session-wide (MobileGL never declines, so glvnd never falls through to another GL stack), writes a user drop-in for `plasma-kwin_wayland.service` (kwin_wayland_wrapper -> `/opt/mobilegl/kwin/bin/kwin_wayland` + `/opt/mobilegl/kwin/lib/libkwin.so.6.7.4`, `ANLAND_MOBILEGL=1`, `MOBILEGL_IPC_SURFACE=server`) and runs `startplasma-wayland`.
7. KWin 6.7.4 with anland's `anland` backend renders straight into the anland Android Surface through the server. While the window is not on screen (consumer disconnected) the backend powers its output down (DPMS Off + RenderLoop inhibited: no compositing, no frame callbacks) and back up when the window returns. Every other GL process is `MOBILEGL_IPC_SURFACE=offscreen` and presents through KWin.
8. Client = `/opt/mobilegl/lib/libMobileGL.so` (glibc aarch64), the container's **system-wide** GL vendor (section below): glvnd EGL vendor `/usr/share/glvnd/egl_vendor.d/10_mobilegl.json` (sorts before the distribution's `50_*.json`, which serves whenever MobileGL declines), GLX vendor `/usr/lib/libGLX_mobilegl.so.0`, settings from `/etc/mobilegl/client.conf` (`MOBILEGL_TRANSPORT=spawn MOBILEGL_IPC_DATA=shm MOBILEGL_IPC_CONTROL=unix:@anland-mobilegl`) + `/etc/mobilegl/backend`. No per-process environment is needed.
9. Zero-copy windows: client `wl_egl_window` frames are server-allocated AHardwareBuffer "shared images" exported as dma-buf fds over `zwp_linux_dmabuf_v1`; KWin imports them with EGL and the server recognises its own buffer by inode. KWin gets a DRM device via `GBM_BACKEND=mobilegl` -> `/usr/lib/gbm/mobilegl_gbm.so` (node is only an identity, never ioctl'd). Without linux-dmabuf the client falls back to wl_shm readback.
10. X11 (`docs/archive/notes/anland/plan-x11-gpu.md`): Xwayland draws with **glamor on MobileGL** (an offscreen session; `GBM_BACKEND=mobilegl` on KWin's render node; window pixmaps are shared images handed to KWin as linux-dmabuf buffers; its `glFlush` publishes them through the server, `/tmp/mgl-xwayland.client.log`); `ANLAND_XWAYLAND_GLAMOR=0` in KWin's drop-in brings back the software `-shm` Xwayland. GLX windows present their frames as shared images through **DRI3 + Present** (log `presented through DRI3+Present shared images`), falling back to readback + MIT-SHM / `xcb_put_image` when the X server has no DRI3 (`MOBILEGL_GLX_PRESENT=readback` forces it per app). Chrome runs ANGLE-GLES over MobileGL EGL with the GPU in its own process (`mobilegl-startup.sh chrome`; `MOBILEGL_CHROME_GPU=in-process` opts out), presenting GBM dma-bufs over linux-dmabuf; after a device loss Chrome restarts that process and repaints.
## First-time prerequisites (Windows host)
- Git Bash, `adb` (SDK platform-tools), CMake >= 3.22 and Ninja on PATH (seen: CMake 3.27.6, Ninja 1.13.2), Python 3 + Pillow (only `rec.sh`).
- Android NDK **27.2.12479018** at `%LOCALAPPDATA%/Android/Sdk/ndk/27.2.12479018` (override `ANDROID_NDK`).
- WSL distro **archlinux** with clang, lld, llvm, cmake, ninja. **lld's major version must equal clang/llvm-libs'** (lld 23 on llvm 22 broke `ld.lld`; working set: all 22.1.6). Then export the sysroot once: `bash scripts/xsysroot/refresh-sysroot.sh` (-> `~/sysroots/arch-kde-mgl` + `~/sysroots/aarch64-arch.cmake`; re-run after container package upgrades, then `xbuild.sh --reconfigure`).
- MobileGL worktree (never build in the shared main checkout): `GIT_LFS_SKIP_SMUDGE=1 git worktree add ...`, `git submodule update --init --recursive`, and copy `3rdparty/glslang/External/spirv-tools` from the main checkout (the submodule leaves it empty).
- anland worktree on `legacy-mobilegl-unified` (KWin patch/backend, startup script, `mobilegl-tools/`).
- Phone side that already exists and is NOT recreated by this skill: the APK (build: anland `consumers/anland_v5/android_consumer/MOBILEGL.md`, gradle `:app:assemblePlainDebug` with `MOBILEGL_DIST`, `-PmobileglApplicationId=com.anland.consumer.mobilegl -PanlandDefaultSocket=/data/local/tmp/anland-mobilegl/display.sock`, from Git Bash with `MSYS_NO_PATHCONV=1`; signed with this machine's `~/.android/debug.keystore`, so `adb install -r` works; reinstalling with another key changes the UID and needs the KernelSU grant again - `mobilegl-tools/ksu_grant.c`), the anland KernelSU modules (`anland-daemon`, `anland-awl`), the container with KWin's configured build tree `/root/mobilegl-build/kwin-6.7.4/build` and pristine `/root/gbm-dev/kwin-a/src`.
- Install the helpers once (container must be running): `bash scripts/push-tools.sh` (device/*.sh -> `/data/local/tmp/anl`, `mgrun` -> container `/usr/local/bin`, `kwprep.sh` -> container `/root`).
Run host scripts from Git Bash as `bash scripts/<x>.sh`. Raw adb with device paths needs `MSYS_NO_PATHCONV=1` and the whole root command in one quoted string: `adb shell 'su -c "..."'`. A device script can also be run without pushing: `MSYS_NO_PATHCONV=1 adb shell 'su -c sh' < scripts/device/status.sh`.
## Starting, idling, stopping - no manual steps
Nothing starts at phone boot (container `run_at_boot=0`). **Opening the app** (launcher icon = `am start -n com.anland.consumer.mobilegl/com.anland.consumer.MainActivity`, no extras; the APK's default socket is the experiment's, `-PanlandDefaultSocket`) calls `MobileGLDesktop.ensureStarted()` - the single trigger - which starts the foreground service and runs the APK's `assets/mobilegl-desktop.sh up` as root (`su`): display daemon if absent (the script leaves the app's cgroup first, so it survives the app) -> backend published -> container started if stopped -> `systemctl start --no-block desktop-session`. The window waits for the daemon socket; the server listens once the Surface is attached; the session's `wait` step then lets Plasma start. A reopen with everything up only reattaches the window. Log: `/data/local/tmp/anland-mobilegl/desktop.log`, logcat `AnlandMobileGL` ("MobileGL desktop up done in N ms").
Hidden window, screen off, lock screen or swiped-away task: server and session stay (foreground service); KWin turns the workspace's DPMS off (logs "viewer gone: output powered down"; windows get xdg_toplevel `suspended`, no frame callbacks) and back on ("viewer back"). Client swaps are paced by frame callbacks (`MG_Impl/EGLImpl/FrameThrottle.h`): interval >= 1 waits like any Wayland EGL; interval 0 (Chrome) drops to ~1 fps once a callback goes unanswered for 200 ms.
Measured 2026-10-03 (Espryt, Chrome on webglsamples aquarium; % of one core, phone = all of Android): open-to-desktop cold 7.5-12.5 s (daemon 0.5, server 1.0, container 1.5, kwin ~5, plasmashell ~6-7), after a phone reboot 8.5 s, reopen of a running desktop 0.2 s; visible phone 249% / kwin 13 / chrome 99 / server 57 / GPU 22%, hidden 54 / 0 / 6 / 2 / 0%, locked 38 / 0 / 8 / 3 / 0%. Stop desktop 1.7 s. Wireless adb does not come back by itself after a reboot (re-enable it on the phone). **Stop desktop** (notification action, or `am startservice -n <pkg>/com.anland.consumer.MobileGLWorker -a com.anland.consumer.mobilegl.STOP`) runs `mobilegl-desktop.sh down` (session + container stopped, daemon stays), closes the windows, ends `:mobilegl`.
```sh
adb connect <ip>:<port> # only for wireless debugging
export MSYS_NO_PATHCONV=1
adb shell 'su -c "sh /data/local/tmp/anl/bringup.sh"' # after a reboot: wake, dismiss keyguard, open the app, print the timeline
bash scripts/desktop-verify.sh push cold reopen idle # timed cold start, swipe-away + reopen, CPU/GPU visible/hidden/locked
adb shell 'su -c "sh /data/local/tmp/anl/status.sh"'
```
`droidspaces` has no `status` command; `droidspaces show` lists running containers. `device/run-plasma.sh` is a developer restart (session + logind user, then the app), needed after a rebuild because KWin does not reconnect to a new server process. `device/desktop-reset.sh` takes everything down to the post-reboot state. The old manual sequence (setprop, start container, `restart-daemon.sh`, `run-plasma.sh`) is gone; `restart-daemon.sh` remains for daemon debugging only.
## Build and deploy loops
**Server (Android, NDK) -> APK lib**
```sh
bash scripts/build-android.sh # -> <worktree>/build-android/libMobileGL.so (RelWithDebInfo, unstripped)
bash scripts/cyc.sh s1 # clear sticky SW-renderer key, push, swap into APK, restart session, screenshot $ANL_DIR/s1.png, print fatals
```
`device/swap.sh` overwrites `/data/app/.../lib/arm64/libMobileGL.so` keeping owner/mode/SELinux context (original saved as `/data/local/tmp/anland-mobilegl/libMobileGL.so.orig`); no re-signing. To swap without the session restart: push to `/data/local/tmp/anland-mobilegl/libMobileGL.new.so`, `su -c "sh /data/local/tmp/anl/swap.sh"`, then `run-plasma.sh` anyway (KWin does not reconnect to a new server process).
**Client + GBM backend (container glibc) via WSL cross-build**
```sh
bash scripts/xbuild.sh [--reconfigure] # WSL ~/mgl-xbuild-a64; ~150 s full, seconds incremental
bash scripts/xdeploy.sh # rename-into-place install of libMobileGL.so + mobilegl_gbm.so, aliases, vendor JSONs, client.conf, GLX/GBM env drop-ins
```
Running clients keep the old inode; restart the client, or `run-plasma.sh` for KWin/plasmashell. Build server and client from the **same commit** (both stamp `git rev-parse HEAD`), else the logs WARN "compatible wire with different build". Fallback in-container build (slow): `scripts/sync-src.sh` + anland `mobilegl-tools/anland-build-client.sh`.
**KWin (anland backend / kwin.patch) - built inside the container**
```sh
bash scripts/kwin-stage.sh build # stage CR-stripped patch+backend+startup script, kwprep.sh, background sync-build-kwin.sh
printf 'tail -5 /root/kwin-build.log\n' | bash scripts/ct.sh kw # wait for "== ALL DONE =="
adb shell 'su -c "sh /data/local/tmp/anl/run-plasma.sh"'
```
`sync-build-kwin.sh` (anland `producers/kde/Arch_v5/`) copies only the backend sources, then `ninja -j4`, installs `kwin_wayland`, `libkwin.so.6.7.4`, the patched screencast plugin and `/opt/mobilegl/bin/mobilegl-startup.sh` by atomic rename. `kwprep.sh` is what applies changed `kwin.patch` hunks to core KWin files. Repo-root `libdisplay_producer/` is not synced by either. `kwin-stage.sh` is assembled from those two scripts and was not run as one unit yet.
**Unit tests (no device)** - in WSL (the MSVC build of this branch is broken):
```sh
MSYS2_ARG_CONV_EXCL='*' wsl -d archlinux -- bash /mnt/c/<worktree>/.claude/skills/anland-mobilegl-plasma/scripts/wsl-test.sh MultiSessionTest TwinOwnershipTest
MSYS2_ARG_CONV_EXCL='*' wsl -d archlinux -- bash -lc 'cd ~/mgl-anl-bld && ctest -R "MultiSession|TwinOwnership" -E DirectVulkan --output-on-failure'
```
`wsl-all.sh` builds and runs every unit test. Never run DirectVulkan integration tests; never two ctest runs at once.
## Switching backends
In the app: Settings > Connection > MobileGL desktop > Renderer backend, then Stop desktop and open the app. Or `adb shell 'su -c "sh /data/local/tmp/anl/switch.sh DirectGLES"'`, which does the same (saves the setting through the launch extra, STOPs the service, reopens; clears a stale `debug.mobilegl.backend`). No setprop, no file to edit in the container: the session copies the published backend into `/etc/mobilegl/backend` on its next start. `cyc.sh` keeps whatever is set.
## System-wide vendor and fallback
Installed by `xdeploy.sh` (and anland's `anland-build-client.sh`), so any process in the container gets MobileGL through the stock libglvnd/libgbm:
| File | Does |
|---|---|
| `/usr/share/glvnd/egl_vendor.d/10_mobilegl.json` | EGL vendor, asked before the system's `50_*.json` |
| `/opt/mobilegl/share/glvnd/egl_vendor.d/50_mobilegl.json` | same JSON, for per-process forcing with `__EGL_VENDOR_LIBRARY_FILENAMES` |
| `/etc/mobilegl/client.conf` | `KEY=value` defaults for every client (transport, data, endpoint); rewritten on deploy |
| `/etc/mobilegl/backend` | the backend (the session's `sync-backend` step copies the app's choice in); wins over a `MOBILEGL_BACKEND_TYPE` line in client.conf |
| `/etc/environment.d/10-mobilegl.conf` | `__GLX_VENDOR_LIBRARY_NAME=mobilegl`, `GBM_BACKEND=mobilegl` for the systemd user manager (all Plasma services and what they start, terminals included) |
| `/etc/profile.d/mobilegl.sh` | the same two for login shells (`bash -l`, `su -l`, ssh, `droidspaces run bash -l`) |
Precedence is environment > `/etc/mobilegl/backend` (backend only) > client.conf > built-in; `MOBILEGL_CONFIG_FILE` / `MOBILEGL_BACKEND_FILE` name other files (empty = off); a server process never reads them.
**Fallback.** Before bringing anything up the client probes the configured endpoint (one non-blocking connect, `MOBILEGL_IPC_PROBE_TIMEOUT_MS`, default 250, 0 = off; a refused abstract socket answers in ~0.2 ms). With no server: the EGL vendor returns `EGL_NO_DISPLAY` and no devices (glvnd moves on to the other vendor), the GLX vendor fails `__glx_Main` (libGLX falls back to the vendor Xwayland names), and `mobilegl_gbm` fails `create_device` (libgbm falls back to the device's own backend). Client queries (`eglQueryString(EGL_NO_DISPLAY)`, `eglGetProcAddress`) never bring a session up. MobileGL also steps aside for a GBM device another backend created. It no longer steps aside for `LIBGL_ALWAYS_SOFTWARE=1` (918d40dd): that is Mesa's software-renderer selection, not a reason to disable MobileGL's entry points, so a process that sets it (a software Xwayland included) is still served by MobileGL while a server answers. MobileGL never opens an X connection to a display its own process serves (`MG_Util/X11/DisplayGuard.h`; `MOBILEGL_X11_DIAL=0` forbids all), which is what made a glamor Xwayland deadlock on itself before. Show it without stopping the real server:
```sh
sed 's|^MOBILEGL_IPC_CONTROL=.*|MOBILEGL_IPC_CONTROL=unix:@nobody|' /etc/mobilegl/client.conf > /tmp/down.conf
sudo -u swung0x48 env -i HOME=/home/swung0x48 PATH=/usr/bin XDG_RUNTIME_DIR=/run/user/1000 WAYLAND_DISPLAY=wayland-0 \
MOBILEGL_CONFIG_FILE=/tmp/down.conf eglinfo -B -p wayland # vendor = the other one, ~0.1 s
```
## Test clients and how to verify
X11 on the GPU has its own driver, `scripts/x11-verify.sh` (preflight, measure before/after with glxgears at `vblank_mode=0` on both GLX paths (presentation throughput only: glxgears is fixed-function GL, which MobileGL does not implement, so its window is black by design), deploy-client/-kwin/-server, check, apps, stop); `scripts/device/x11-measure.sh` refuses to load the phone below 40% battery.
Inside the container as root (`printf '...' | bash scripts/ct.sh <chan>`), `mgrun offscreen <cmd>` runs a client as swung0x48 in the live session through a login shell, with nothing but the surface mode and the log path set (log `/tmp/mgl-run.client.log`, override base with `MGLOG=/tmp/x.log`); a plain `env -i ... bash -l -c '<cmd>'` as swung0x48 gets MobileGL the same way:
```sh
mgrun offscreen eglinfo -B ; mgrun offscreen glxinfo -B
timeout 25 mgrun offscreen glmark2-es2-wayland -s 1280x720 --run-forever > /tmp/gm.out 2>&1 &
sleep 8; grep -a "presented through" /tmp/mgl-run.client.log
```
Chrome: `bash scripts/chrome-launch.sh <tag> [flags]` (log `/tmp/mgl-chrome-<tag>.client.log`, screenshot `ch-<tag>.png`; `CHROME_GPU=in-process` puts the GPU back in the browser, which cannot recover from a device loss).
Video: Chrome decodes in hardware. The GPU process's render node has a VA-API driver in the container (`/usr/lib/dri/msm_drm_drv_video.so`, DroidSpaces' V4L2 driver): Chrome allocates its frames with `vaCreateSurfaces` and exports them (`vaExportSurfaceHandle`, one fd, R8 + GR88 layers) - the driver's own buffers, never GBM ones - and imports each as an NV12 (P010 for 10-bit) EGLImage bound to `GL_TEXTURE_EXTERNAL_OES`. MobileGL takes such a FOREIGN YUV dma-buf through its labelled CPU-copy fallback: the server maps it and copies it into a YUV AHardwareBuffer of its own (`AHardwareBuffer_lockPlanes`) at the reader's first use in each frame (any present, publishing flush or native fence), then converts that into the texture's RGBA level on the GPU (Espryt: `GL_EXT_YUV_target` with the import's colour hints, `MOBILEGL_YUV_DRIVER_CONVERSION=1` for the driver's external sampler; Magma: `VkSamplerYcbcrConversion` on the AHB's external format). A server-allocated NV12/P010 buffer (GBM `gbm_bo_create(NV12)`) needs no copy. `MOBILEGL_CHROME_VIDEO_DECODE=software` in `mobilegl-startup.sh chrome` brings back `--disable-accelerated-video-decode`. Check a video with `scripts/probes/cdpmedia.py <port> <s>` in the container (CDP `Media.enable`: `kVideoDecoderName = VaapiVideoDecoder`, `kIsPlatformVideoDecoder = true`; `CDP_NAVIGATE=<url>` / `CDP_EXPR=<js>`), which needs Chrome started with `--remote-debugging-port` and a non-default `--user-data-dir` (a fresh profile also needs `--password-store=basic`, else page loads wait forever on KWallet), and grep Chrome's log for `exit_code` (a GPU-process restart). `scripts/probes/yuvprobe.c` pixel-checks foreign NV12/P010 imports, their per-frame refresh and a GBM NV12 buffer (`mgrun offscreen mgl-yuvprobe`, exit 0 = pass). KWin's own NV12 path (it splits a YUV buffer into R8 + GR88 imports) is not served: MobileGL imports no single-channel dma-bufs, so KWin advertises no YUV format over linux-dmabuf. A vendor-agnostic replacement driver (MobileVA: VA-API on Android MediaCodec, decoding into server YUV images with no CPU copy, the current driver kept as an A/B fallback) is planned, not built: `docs/MobileVA/plan.md`.
Device loss: `setprop debug.mobilegl.inject_device_lost_pid <pid>` (as root) loses the server session of the client whose pid - as it sees itself in the container - is `<pid>`, once per value, on any backend and whether or not it presents; `debug.mobilegl.inject_device_lost_at N` instead loses whichever session makes the N-th device check (Espryt presents and read-backs only). `bash scripts/chrome-recover.sh <in-process|process> [rounds]` checks that Chrome repaints after such a loss without a restart (battery-guarded, stops below 40%). `bash scripts/kwin-recover.sh [rounds]` loses KWin's own session (default twice) and checks that KWin restarts compositing on a fresh session - same KWin, plasmashell and client processes, the screen still animating (glmark2 on Wayland, glxgears on X11, `CHROME=1` adds Chrome) - which needs the anland backend + kwin.patch reset handling deployed (`kwin-stage.sh build`).
Probes: `scripts/probes/texfmt.c` (texture formats keep alpha?), `dmahash.c` (hash a process's dma-bufs), `yuvprobe.c` (YUV dma-buf sampling, `gcc -O1 /root/yuvprobe.c -o /usr/local/bin/mgl-yuvprobe -lEGL -lGLESv2 -lgbm -lm`), `cdpmedia.py` (which decoder a Chrome page uses); build in the container, e.g. `gcc -O1 /root/texfmt.c -o /usr/local/bin/mgl-texfmt -lEGL`, run with `mgrun offscreen`.
GPU hangs: a shader that never ends stops the WHOLE GPU (every process, MobileGL or not) until the kernel resets it - ~2 s, or ~10 s ("Preemption Fault" in dmesg) when a higher-priority context waits; nothing in user space shortens one stall. What the server does is end the guilty session so it cannot hang the GPU again (Magma: event-bracketed submissions + `mgl-gpu-watch`, budget `MOBILEGL_GPU_HANG_BUDGET_MS` / `debug.mobilegl.gpu_hang_budget_ms`, default 2000; Espryt: the driver's GUILTY reset status, which it reports after the ~2 s reset only). Repro: `scripts/probes/hangclient.c` (Wayland + GL 3.3 core; `-H 60 -N 1 -E 60` hangs every 60 frames, `-H -1` is a frame-gap observer; build with wayland-scanner's xdg-shell files, `-lwayland-client -lwayland-egl -lEGL -lOpenGL -lm`), and `gpuprobe.c` (NDK, plain adb shell; `gpuprobe 30 high` is a high-priority GLES context outside MobileGL - it both measures the device-wide stall and forces the 10 s preemption path).
A result counts only if ALL hold:
- client log says `presented through linux-dmabuf shared images` (not `wl_shm`; `could not be presented through a linux-dmabuf shared image` = fell back);
- `bash scripts/shot.sh g 2 1` gives two different hashes while the client animates (a "fast" score can mean frames are not shown);
- `adb logcat -b crash -d` and `adb logcat -d | grep -E "Fatal signal|Abort message|E MobileGL"` are clean (a frozen window is usually a dead server);
- for plasmashell verdicts, the sticky software renderer is off (below) and `/tmp/mgl-plasmashell.client.log` is freshly written.
Reference (glmark2-es2-wayland 1280x720, zero-copy vs wl_shm): Espryt 187 vs 49, Magma 158 vs 34. Rerun any surprising pass.
## Logs
| What | Where |
|---|---|
| KWin client side | container `/tmp/mobilegl-compositor.client.log` |
| plasmashell / ksplash | `/tmp/mgl-plasmashell.client.log`, `/tmp/mgl-ksplash.client.log` (user drop-ins `~/.config/systemd/user/plasma-{plasmashell,ksplash}.service.d/mobilegl-log.conf`) |
| mgrun / Chrome | `/tmp/mgl-run.client.log`, `/tmp/mgl-chrome-<tag>.client.log` (+ `/tmp/chrome-<tag>-out.log`) |
| Server | `adb logcat -s MobileGL`; file `/data/data/com.anland.consumer.mobilegl/files/mobilegl-server.server.log` |
| Native crashes | `adb logcat -b crash -d`; container `coredumpctl list` |
| Session / KWin stderr | container `journalctl -u desktop-session --no-pager`, `journalctl --no-pager --since -2min \| grep kwin_wayland` |
| Display daemon | `/data/local/tmp/anland-mobilegl/display-daemon.log` |
| Desktop start/stop (app's su script) | `/data/local/tmp/anland-mobilegl/desktop.log`, `container-start.log`; logcat `-s AnlandMobileGL` |
| Session wait / backend sync | container `journalctl -u desktop-session --no-pager` ("waiting for the MobileGL server ...") |
`MOBILEGL_LOG_FILE_PATH=/tmp/x.log` produces `/tmp/x.client.log` (and `.server.log` for forwarded lines); files are truncated on open, so one base per process. Client builds log at INFO. Symbolize server frames with `$ANDROID_NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-addr2line.exe -Cfe build-android/libMobileGL.so <offset>`.
## Pitfalls
- **pkill -f self-match**: a `ct.sh`/`droidspaces run bash -lc "<script>"` process carries the script in its argv; `pkill -f chrome` kills the runner. Use `pkill -x`.
- **Root-owned /tmp files**: a log created by a root-run client cannot be reopened by swung0x48 later (no log appears). `rm -f` it as root first.
- **Sticky Plasma software renderer**: after any server crash Plasma writes `[QtQuickRendererSettings] SceneGraphBackend=software` into `~swung0x48/.config/kdeglobals`; plasmashell then renders on the CPU and screenshots still look fine (tray icon "正在使用的软件渲染器"). `mobilegl-startup.sh plasma` deletes it at every session start; within a running session that hit a crash, restart the session (`run-plasma.sh`) before any verdict.
- **Lock screen**: autolock is off (`kscreenlockerrc [Daemon] Autolock=false`); a real lock can only be left by typing the password (logind lock/unlock is not supported for this session type - `device/unlock.sh` is unverified). Test the greeter with `/usr/lib/kscreenlocker_greet --testing` and kill it.
- **CRLF**: `core.autocrlf=true` here; anland's backend sources and `sync-build-kwin.sh` are CRLF in the Windows checkout. Strip CR before anything runs on Linux/Android (`tr -d '\r'`; `ct.sh`, `push-tools.sh`, `kwin-stage.sh` do). This skill has a `.gitattributes` forcing LF.
- **Display daemon**: the app starts it; the session's `wait` step keeps KWin from starting without it (a KWin that cannot reach it logs "failed to connect to display daemon at /run/anland-mobilegl/display.sock" and exits in ~3 s). Anything started from the app's `su` must leave the app's cgroup (`echo $$ > /sys/fs/cgroup/cgroup.procs`) or a force-stop kills it.
- **Device power/connection**: low battery or the screen turning off (30 s default) can kill the SurfaceView - `svc power stayon true`; wireless adb `ip:port` changes per pairing - never pin `-s HA27Q3LQ`, use `ANDROID_SERIAL` if several devices are attached.
- **Container vs phone paths**: container `/tmp` is a different place from the phone's `/data/local/tmp`; move files via `/mnt/Droidspaces/arch-kde-mgl/root` (container `/root`) or `/data/local/tmp/anland-mobilegl` (= container `/run/anland-mobilegl`).
- **Never overwrite a mapped .so in place** (container or APK while running): copy to a new inode and `mv -f`; the APK swap force-stops the app first.
- **Input**: plain `adb shell input` is blocked - use `su -c input`; anland grabs the touchscreen, so if `input tap` does nothing use `input mouse tap x y`. Never `debuggerd -b` a container process (signal 35 kills glibc processes).
- **linux-dmabuf**: the client must use `create` + roundtrip, never `create_immed` (KWin answers a failed immediate import with a protocol error that kills the client).
- **Cross-session bugs**: noise / another window's pixels after some client starts or exits = process-global state in the multi-session server (handles are per client, FBO/VAO per context). Repro with `kscreenlocker_greet --testing`.
- `/etc/environment` leaks the baseline session's driver variables through pam_env (and, via `/usr/lib/environment.d/99-environment.conf`, into the user manager); `mobilegl-startup.sh` unsets them - keep that when editing it.
- **Shared log path**: Xwayland inherits KWin's `MOBILEGL_LOG_FILE_PATH`; any line a process logs opens (truncates) that file. MobileGL stays silent in processes it does not serve, but give any extra client its own `MOBILEGL_LOG_FILE_PATH`.
- **Stale per-process overrides**: an `__EGL_VENDOR_LIBRARY_FILENAMES` / `MOBILEGL_*` left in a unit drop-in or the user manager's environment (`systemctl --user show-environment`) still wins over the system files; `run-plasma.sh` (terminate-user) clears the manager's.
- `handoff` mentions a `kwin_wayland` logging shim and `/tmp/mgl-kwin-<pid>.log`: stale - `/opt/mobilegl/kwin/bin/kwin_wayland` is now the real binary and logs to `/tmp/mobilegl-compositor.client.log`.
## House rules
- Work in a git worktree, never in the shared main checkout or its build dirs; worktrees need `GIT_LFS_SKIP_SMUDGE=1`.
- Commit as `CONTRIBUTING.md` describes (`[Type] (Scope): content`, no trailer), with `git commit --no-verify`.
- Never run the DirectVulkan integration tests (`ctest -E DirectVulkan`).
- No external project names ("Mesa", "Zink", ...) in source code or comments; describe the technique.
- Vendor-agnostic only on the zero-copy path: AHB, EGL_ANDROID_*, VK_ANDROID AHB import, sync_file, dma-buf, libgbm ABI - no kgsl/gralloc layouts/QCOM modifiers.
- Identity caches key on monotonic lifetime ids, never GL names or pointers.
@@ -1,183 +0,0 @@
# Reproducing the MobileGL + anland + KDE Plasma setup from source
This is the from-scratch path for a NEW development machine and/or a NEW phone. `SKILL.md` covers the
day-to-day loop once everything below exists. Paths and names that are specific to the original
machine are listed in step 9: set them in `scripts/env.sh` (or the environment) before running anything.
## 0. What you need
**Phone.**
- arm64 Android 11+ with **root**. KernelSU is what this was built on; the scripts only need `su -c`.
- A Vulkan 1.1 driver with `VK_ANDROID_external_memory_android_hardware_buffer` for Magma, and/or GLES 3.2 + EGL_ANDROID_native_fence_sync for Espryt. Nothing vendor-specific is used: no kgsl and no vendor ioctls, only AHardwareBuffer, sync_file and the vendor's public GLES/Vulkan.
- About 20 GB free for the container image.
**Development host.**
- The scripts are written for **Windows + Git Bash** with WSL (`archlinux` distro) for the unit tests and the cross build.
- A Linux host works too: drop the `cygpath`/`MSYS_NO_PATHCONV` handling in `env.sh`, and run the WSL parts natively.
- Tools:
- `adb`, CMake >= 3.22, Ninja, Python 3 (+ Pillow for screenshots/recording).
- Android NDK **27.2.12479018**.
- JDK 17 and Android SDK platform 36 (for the APK).
- In the Linux environment: clang/lld/llvm of ONE major version (a mismatched lld breaks `ld.lld`), cmake, ninja.
## 1. Sources
```sh
# MobileGL: branch feat/disaggregated (everything here is on it)
git clone https://github.com/MobileGL-Dev/MobileGL.git && cd MobileGL
git checkout feat/disaggregated
GIT_LFS_SKIP_SMUDGE=1 git submodule update --init --recursive
# 3rdparty/glslang is the MobileGL-Dev fork (main); its External/spirv-tools must be populated
# (glslang's own update_glslang_sources.py, or copy it from another checkout).
# Keep builds out of a shared checkout: work in a worktree (GIT_LFS_SKIP_SMUDGE=1 git worktree add ...).
# anland: branch legacy-mobilegl-unified (KWin backend + patch, startup script, APK, daemon module)
git clone https://github.com/MobileGL-Dev/anland.git && cd anland # the fork that carries this branch
git checkout legacy-mobilegl-unified
```
Build the server (APK) and the client (container) from the **same MobileGL commit**: both stamp
`git rev-parse HEAD`, and a mismatch logs "compatible wire with different build".
## 2. Phone base: root, Droidspaces, display daemon
1. **Root** with KernelSU (or another `su` provider).
2. **Droidspaces:** install the module and its app. Containers live under `/data/local/Droidspaces/Containers/<name>/`, and the CLI is `/data/local/Droidspaces/bin/droidspaces`.
3. **anland display daemon** (KernelSU/Magisk module `anland-daemon`):
- Build it from the anland repo with `build_daemon_android.sh`, then package it with `build_magisk_module.sh`, which uses `magisk_module/`. Flash it and reboot.
- The module's `service.sh` starts the original daemon on `/data/local/tmp/display_daemon.sock`.
- The MobileGL session uses a SECOND instance of the same binary on `/data/local/tmp/anland-mobilegl/display.sock`: see `scripts/device/restart-daemon.sh`, which also chmods the directory and socket.
## 3. The container
Use an **Arch Linux ARM (aarch64, glibc) KDE Plasma Wayland rootfs** that has a systemd `desktop-session.service` running the desktop as a normal user with `PAMName=login`. A ready-made one is the Arch KDE "Wayland" image from Droidspaces RootFS Desktop Builder (see anland `doc/UserManual/anland_guide.md`, "Use prebuilt packages or a RootFS"). Or install `plasma-desktop`, `plasma-workspace`, `libglvnd`, `xorg-xwayland`, `base-devel`, `cmake` and `ninja` on plain Arch Linux ARM and write the service yourself.
Import it into Droidspaces as `arch-kde-mgl`. The default name is in `env.sh`. Reference `container.config` keys:
```
enable_gpu_mode=1
net_mode=host
bind_mounts=/data/local/tmp/display_daemon.sock:/run/display.sock,/data/local/tmp/anland-mobilegl:/run/anland-mobilegl
run_at_boot=0
```
- **Host networking:** it is required. The MobileGL server listens on the ABSTRACT socket `@anland-mobilegl`, which crosses into the container only when the network namespace is shared.
- **The anland-mobilegl directory:** create `/data/local/tmp/anland-mobilegl` on the phone before the first start, mode 777.
- **Desktop user:** the default is `swung0x48` (`MGL_DESKTOP_USER`). Create your own and point `desktop-session.service` at it.
- **Starting it:** `droidspaces -C .../container.config start`. Android root sees the rootfs at `/mnt/Droidspaces/<name>`, which `CT_ROOT` in `env.sh` relies on.
- **Container tools:** install them with `bash scripts/push-tools.sh` once the container runs.
## 4. MobileGL server and the anland APK
```sh
bash scripts/build-android.sh # -> <worktree>/build-android/libMobileGL.so
```
The script runs, with the NDK toolchain:
```
-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-30 -DCMAKE_BUILD_TYPE=RelWithDebInfo
-DMOBILEGL_PIPE_PUSH=ON -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON
-DMOBILEGL_BUILD_TEST=OFF -DMOBILEGL_BUILD_BENCHMARK=OFF
```
APK, from anland `consumers/anland_v5/android_consumer` (details in its `MOBILEGL.md`):
```sh
mkdir -p dist/arm64-v8a && cp <worktree>/build-android/libMobileGL.so dist/arm64-v8a/
MOBILEGL_DIST=$PWD/dist ./gradlew :app:assemblePlainDebug \
-PanlandNdkVersion=27.2.12479018 -PmobileglApplicationId=com.anland.consumer.mobilegl \
-PanlandDefaultSocket=/data/local/tmp/anland-mobilegl/display.sock
adb install -r app/build/outputs/apk/plain/debug/app-plain-debug.apk
```
- **Grant root:** the app needs root for its helper; approve it in KernelSU.
- **Reinstall with another signing key:** that changes the UID, so grant root again (anland `mobilegl-tools/ksu_grant.c` does it from a shell). Don't uninstall to fix a signature clash: that wipes the app data.
- **Later server-only changes:** swap just the library into the installed APK (`scripts/cyc.sh` / `device/swap.sh`) instead of rebuilding the APK.
## 5. MobileGL client in the container
Pick one of these two:
- **Cross build** (fast, from WSL or Linux):
1. `bash scripts/xsysroot/refresh-sysroot.sh` exports the container's headers and libraries to `~/sysroots/arch-kde-mgl` and installs `~/sysroots/aarch64-arch.cmake`. Re-run it after container package upgrades.
2. `bash scripts/xbuild.sh`, then `bash scripts/xdeploy.sh`.
- **Native build in the container** (slow, no WSL): `scripts/sync-src.sh` copies the worktree to `/root/mobilegl-unified-src`, then run anland `producers/kde/Arch_v5/mobilegl-tools/anland-build-client.sh` inside (g++, `-DMOBILEGL_BUILD_DISAGGREGATED=ON`, Release).
Either route installs the same files, renamed into place so running clients keep their old mapping:
| File | What it is |
|---|---|
| `/opt/mobilegl/lib/libMobileGL.so` (+ `libEGL`/`libGL` aliases) | the client library |
| `/usr/share/glvnd/egl_vendor.d/10_mobilegl.json` | system-wide EGL vendor; sorts before the distribution's `50_*.json`, which serves whenever MobileGL declines (no server reachable) |
| `/opt/mobilegl/share/glvnd/egl_vendor.d/50_mobilegl.json` | per-process forcing |
| `/usr/lib/libGLX_mobilegl.so.0` | GLX vendor |
| `/usr/lib/gbm/mobilegl_gbm.so` | GBM backend (zero-copy window buffers) |
| `/etc/mobilegl/client.conf` | `MOBILEGL_TRANSPORT=spawn`, `MOBILEGL_IPC_DATA=shm`, `MOBILEGL_IPC_CONTROL=unix:@anland-mobilegl` |
| `/etc/mobilegl/backend` | `DirectVulkan` (Magma) or `DirectGLES` (Espryt) |
| `/etc/environment.d/10-mobilegl.conf`, `/etc/profile.d/mobilegl.sh` | `__GLX_VENDOR_LIBRARY_NAME=mobilegl`, `GBM_BACKEND=mobilegl` |
## 6. KWin 6.7.4 with the anland backend, and Xwayland
The MobileGL session runs a rebuilt KWin from `/opt/mobilegl/kwin`, so the packaged one stays untouched.
1. **Source tree:** in the container, unpack KWin 6.7.4 to `/root/mobilegl-build/kwin-6.7.4`, apply anland `producers/kde/Arch_v5/kwin.patch`, and overlay `producers/kde/anland_backend_Arch_v5/src/backends/anland` into `src/backends/anland`. Also take the current `common/` and `libdisplay_producer/`, as `mobilegl.md` there says.
2. **Configure:**
```sh
cmake -S kwin-6.7.4 -B kwin-6.7.4/build -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_INSTALL_LIBDIR=lib -DBUILD_TESTING=OFF
```
3. **Build and install:** run `producers/kde/Arch_v5/sync-build-kwin.sh` (`ninja -j4`). It installs `kwin_wayland` + `libkwin.so.6.7.4` into `/opt/mobilegl/kwin/{bin,lib}`, the patched screencast plugin in place (the original is kept beside it), and `/opt/mobilegl/bin/mobilegl-startup.sh`.
- From the dev host, `bash scripts/kwin-stage.sh build` does steps 1–3 incrementally: `kwprep.sh` applies changed patch hunks.
4. **Xwayland:** the anland-patched Xwayland 24.1.13 comes from `producers/kde/Arch_v5/build.sh` (makepkg, as a normal user; it builds the anland KWin and Xwayland packages). A prebuilt anland rootfs already has it.
5. **Session hook:** add `/etc/systemd/system/desktop-session.service.d/mobilegl.conf`:
```ini
[Service]
ExecStart=
ExecStart=/opt/mobilegl/bin/mobilegl-startup.sh plasma
Environment=ANLAND_SOCKET=/run/anland-mobilegl/display.sock
Environment=QT_LOGGING_RULES=kwin_*.info=true
```
`mobilegl-startup.sh plasma` writes the user drop-in for `plasma-kwin_wayland.service` (the `/opt/mobilegl/kwin` binary, `ANLAND_MOBILEGL=1`, `MOBILEGL_IPC_SURFACE=server`, `GBM_BACKEND=mobilegl`) and runs `startplasma-wayland`.
## 7. Bring it up
Nothing has to be started by hand, and the order no longer matters: **open the app** (its launcher
icon, or `am start -n com.anland.consumer.mobilegl/com.anland.consumer.MainActivity` with no extras).
That is the single trigger. The app starts its foreground service and runs its bundled
`mobilegl-desktop.sh up` as root, which:
1. starts the display daemon if it is not running;
2. publishes the backend (the app setting "Renderer backend", default DirectGLES) to
`/data/local/tmp/anland-mobilegl/backend`;
3. starts the container if it is stopped;
4. starts `desktop-session`, which waits for the server and the daemon socket, copies the backend into
`/etc/mobilegl/backend` and runs Plasma.
Cold start to a desktop takes about 8-12 s. `scripts/device/bringup.sh` wakes the phone, dismisses the
keyguard, opens the app and prints the timeline. To change the backend, use the app setting and then
Stop desktop and reopen, or run `scripts/device/switch.sh DirectGLES|DirectVulkan`. Do not use
`setprop debug.mobilegl.backend`: it overrides the setting until the next reboot. **Stop desktop**
(the notification action) stops the session and the container.
**After a phone reboot:** wireless adb does not come back by itself. Re-enable it on the phone
(Developer options > Wireless debugging), then `adb connect <ip>:<port>`; the port changes. After
that, open the app as above. See SKILL.md "Starting, idling, stopping".
## 8. Verify
- **Plasma:** it appears in the app. The tray must NOT show the "software renderer" icon; if it does, delete `SceneGraphBackend=software` from the user's `kdeglobals` and restart.
- **Plain shell:** in a plain container shell as the desktop user, `eglinfo -B` names MobileGL, and `glxinfo -B` from a login shell does too.
- **Wayland client:** `timeout 25 mgrun offscreen glmark2-es2-wayland -s 1280x720`. The log must say `presented through linux-dmabuf shared images`.
- **Chrome:** `bash scripts/chrome-launch.sh t1` gives windows with correct icons.
- **Resize and lock:** BACK toggles the extra-keys bar (resize); lock/unlock resumes the desktop. `rtest.sh` in the scratch dir checks both.
- **Unit tests:** `bash scripts/wsl-all.sh` in WSL. NEVER run the DirectVulkan integration tests.
## 9. Machine-specific values to change
| Value | Original | Where |
|---|---|---|
| MobileGL worktree | this skill's worktree | `MGL_WORKTREE` (auto) |
| scratch dir | `%LOCALAPPDATA%/Temp/anl` | `ANL_DIR` |
| NDK | `<SDK>/ndk/27.2.12479018` | `ANDROID_NDK` |
| anland worktree | `%USERPROFILE%/AndroidStudioProjects/anland/.claude/worktrees/mgl-unified` | `ANLAND_WORKTREE` (`kwin-stage.sh`) |
| APK id | `com.anland.consumer.mobilegl` | `MGL_PKG` |
| container | `arch-kde-mgl` | `MGL_CONTAINER` |
| desktop user | `swung0x48` | `MGL_DESKTOP_USER` + `desktop-session.service` |
| WSL distro | `archlinux` | `WSL_DISTRO` (`xbuild.sh`, `wsl-*.sh`) |
| cross build dir | WSL `~/mgl-xbuild-a64` | `MGL_XBUILD_DIR` |
| phone | Lenovo TB321FU, Adreno 750 | nothing: no serial is pinned; with several devices set `ANDROID_SERIAL` |
**Thermals:** a phone vendor's thermal daemon may throttle charging while the screen is on during long sessions. That is not part of this setup.
@@ -1,25 +0,0 @@
#!/usr/bin/env bash
# build-android.sh - build the Android SERVER libMobileGL.so (NDK, arm64-v8a) that the anland APK embeds.
# Output: $MGL_WORKTREE/build-android/libMobileGL.so (RelWithDebInfo, unstripped, ~320 MB; keep it for
# llvm-addr2line, it is what cyc.sh pushes). Stamp = worktree HEAD, so the container client
# (xbuild.sh, same stamp) and the server agree on the build ("compatible wire with different build"
# WARN otherwise). Env: MGL_WORKTREE, ANDROID_NDK, BUILD_DIR (default build-android), JOBS (12).
# Log level is compiled to INFO. android-30 = the APK's minSdk: thread_local is then the platform's
# own TLS rather than the emulated one (which cost 7-12% of an apply thread on the API 26 build).
set -euo pipefail
. "$(dirname "$0")/env.sh"
W=$MGL_WORKTREE
B=$W/${BUILD_DIR:-build-android}
STAMP=$(git -C "$W" rev-parse HEAD)
if [ ! -f "$B/build.ninja" ]; then
cmake -S "$W" -B "$B" -G Ninja -DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK/build/cmake/android.toolchain.cmake" \
-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-30 -DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DMOBILEGL_PIPE_PUSH=ON -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON \
-DMOBILEGL_BUILD_TEST=OFF -DMOBILEGL_BUILD_BENCHMARK=OFF \
-DCMAKE_CXX_FLAGS=-DMOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO \
-DMOBILEGL_BUILD_STAMP="$STAMP"
else
cmake "$B" -DMOBILEGL_BUILD_STAMP="$STAMP" >/dev/null
fi
cmake --build "$B" --target MobileGL -j"${JOBS:-12}"
ls -la "$B/libMobileGL.so"
@@ -1,25 +0,0 @@
#!/usr/bin/env bash
# chrome-launch.sh <tag> [extra chrome flags...] - (re)start Chrome inside the running Plasma session
# through mobilegl-startup.sh's `chrome` mode (ANGLE GLES over MobileGL EGL), client log
# /tmp/mgl-chrome-<tag>.client.log, then print its "presented through" line and save a screenshot
# to $ANL_DIR/ch-<tag>.png. Kills the running chrome first (pkill -x, never -f). MobileGL is the
# container's system-wide vendor (10_mobilegl.json + /etc/mobilegl/client.conf), so only the log is set here.
# Env: WAIT (s before checking, default 20), CHANNEL (ct.sh channel, default chrome),
# CHROME_GPU (process, the default: the GPU in its own process, which presents
# through GBM dma-bufs and is restarted by Chrome after a device loss; in-process opts out -
# needs the anland startup script that knows MOBILEGL_CHROME_GPU; in process mode the GPU process and the browser
# write the one client log, the GPU process last); CHROME_GPU_SANDBOX=on keeps its GPU sandbox.
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
TAG=${1:?usage: chrome-launch.sh <tag> [chrome flags...]}; shift
bash "$here/ct.sh" "${CHANNEL:-chrome}" <<IN
pkill -x chrome; sleep 2
U=\$(id -u $MGL_DESKTOP_USER)
rm -f /tmp/mgl-chrome-$TAG.client.log /tmp/chrome-$TAG-out.log
sudo -u $MGL_DESKTOP_USER env XDG_RUNTIME_DIR=/run/user/\$U WAYLAND_DISPLAY=wayland-0 DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/\$U/bus MOBILEGL_LOG_FILE_PATH=/tmp/mgl-chrome-$TAG.log MOBILEGL_CHROME_GPU=${CHROME_GPU:-process} MOBILEGL_CHROME_GPU_SANDBOX=${CHROME_GPU_SANDBOX:-off} bash -c 'nohup /opt/mobilegl/bin/mobilegl-startup.sh chrome --restore-last-session $* > /tmp/chrome-$TAG-out.log 2>&1 &'
sleep ${WAIT:-20}
grep -ah 'presented through' /tmp/mgl-chrome-$TAG.client.log | head -3
IN
adb_ shell "su -c 'screencap -p $DEV_SHARE/ch-$TAG.png'"
adb_ pull "$DEV_SHARE/ch-$TAG.png" "$ANL_DIR/ch-$TAG.png" >/dev/null && echo "screenshot: $ANL_DIR/ch-$TAG.png"
@@ -1,146 +0,0 @@
#!/usr/bin/env bash
# chrome-recover.sh <in-process|process> [rounds] - does Chrome repaint after a GPU device loss,
# without a restart? Starts Chrome (chrome-launch.sh, CHROME_GPU=<mode>) on an animated WebGL page,
# then per round: screenshots (the page must animate), loses the session of Chrome's GPU client with
# the server's pid-targeted debug knob (debug.mobilegl.inject_device_lost_pid; the pid as Chrome sees
# itself in the container), waits, and screenshots again. A round PASSES when the server latched
# that pid's session, the browser process is the same one (no restart), a GPU client is drawing on a
# NEW server session, and the screen still animates. Stops early below MIN_BATTERY percent.
#
# in-process the GPU in the browser process (the startup script's default today): the target is
# the browser itself; recovery needs ANGLE to make a new native context.
# process the GPU in its own process (MOBILEGL_CHROME_GPU=process): the target is the GPU
# process; Chrome restarts it after the loss, so the next round's target is a new pid.
#
# Deploy first (same MobileGL commit on both sides; see SKILL.md):
# bash scripts/build-android.sh && bash scripts/cyc.sh pre # server -> APK, restarts the session
# bash scripts/xbuild.sh && bash scripts/xdeploy.sh # client -> container
# STARTUP=<anland worktree>/producers/kde/Arch_v5/mobilegl-startup.sh bash scripts/chrome-recover.sh deploy-startup
# Env: ROUNDS (default 2), SETTLE (s after the loss, default 8), MIN_BATTERY (default 40),
# CHANNEL (ct.sh channel, default crec), TAG (log tag, default crec-<mode>).
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
MODE=${1:?usage: chrome-recover.sh <in-process|process|deploy-startup> [rounds]}
ROUNDS=${2:-${ROUNDS:-2}}
SETTLE=${SETTLE:-8}
MIN_BATTERY=${MIN_BATTERY:-40}
CH=${CHANNEL:-crec}
TAG=${TAG:-crec-$MODE}
PAGE=/tmp/mgl-spin.html
ct() { bash "$here/ct.sh" "$CH"; }
battery() { adb_ shell dumpsys battery | tr -d '\r' | awk '/ level:/ {print $2}'; }
check_battery() {
local level; level=$(battery)
echo "battery: $level%"
if [ -n "$level" ] && [ "$level" -lt "$MIN_BATTERY" ]; then
echo "STOP: battery below $MIN_BATTERY%"; cleanup; exit 3
fi
}
cleanup() { adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid 0'" || true; }
if [ "$MODE" = deploy-startup ]; then
# The anland startup script that knows MOBILEGL_CHROME_GPU, installed by rename (a running
# session keeps its open copy).
src=${STARTUP:?STARTUP=<path to the anland mobilegl-startup.sh>}
tr -d '\r' < "$src" > "$ANL_DIR/mobilegl-startup.sh"
adb_ push "$ANL_DIR/mobilegl-startup.sh" "$DEV_SHARE/mobilegl-startup.sh.new" >/dev/null
ct <<'IN'
install -m 755 /run/anland-mobilegl/mobilegl-startup.sh.new /opt/mobilegl/bin/mobilegl-startup.sh.new
mv -f /opt/mobilegl/bin/mobilegl-startup.sh.new /opt/mobilegl/bin/mobilegl-startup.sh
grep -c MOBILEGL_CHROME_GPU /opt/mobilegl/bin/mobilegl-startup.sh
IN
exit 0
fi
case "$MODE" in in-process|process) ;; *) echo "mode must be in-process or process" >&2; exit 2;; esac
trap cleanup EXIT
check_battery
adb_ shell "su -c 'sh $DEV_TOOLS/status.sh'" || true
cleanup
# The page: WebGL clears that change colour every frame plus a moving block, so a frame that
# reaches the screen changes the screenshot.
ct <<IN
cat > $PAGE <<'HTML'
<!doctype html><html><body style="margin:0;background:#000">
<canvas id=c width=640 height=360 style="width:100vw;height:100vh"></canvas>
<script>
const gl = document.getElementById('c').getContext('webgl');
let t = 0, lost = 0;
document.getElementById('c').addEventListener('webglcontextlost', e => { e.preventDefault(); lost++; });
function frame() {
t++;
if (gl && !gl.isContextLost()) {
gl.clearColor((t % 60) / 60, ((t + 20) % 60) / 60, ((t + 40) % 60) / 60, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.enable(gl.SCISSOR_TEST); gl.scissor((t * 7) % 600, 100, 40, 160);
gl.clearColor(1, 1, 1, 1); gl.clear(gl.COLOR_BUFFER_BIT); gl.disable(gl.SCISSOR_TEST);
}
document.title = 'spin ' + t + ' lost ' + lost;
requestAnimationFrame(frame);
}
frame();
</script></body></html>
HTML
chmod 644 $PAGE
IN
WAIT=${WAIT:-20} CHROME_GPU=$MODE CHANNEL=$CH bash "$here/chrome-launch.sh" "$TAG" --new-window "file://$PAGE"
# The target pid inside the container: the browser (in-process) or the GPU process.
target_pid() {
ct <<'IN' | tr -d '\r' | tail -1
for p in $(pgrep -x chrome); do
args=$(tr '\0' ' ' < /proc/$p/cmdline)
case "$args" in
*--type=gpu-process*) echo "gpu $p" ;;
*--type=*) ;;
*) echo "browser $p" ;;
esac
done | sort > /tmp/mgl-crec-pids
cat /tmp/mgl-crec-pids >&2
echo "$(awk '/^browser/ {print $2; exit}' /tmp/mgl-crec-pids) $(awk '/^gpu/ {print $2; exit}' /tmp/mgl-crec-pids)"
IN
}
pass=0
for round in $(seq 1 "$ROUNDS"); do
echo "=== round $round/$ROUNDS ($MODE)"
check_battery
read -r browser gpu < <(target_pid)
if [ "$MODE" = process ]; then target=$gpu; else target=$browser; fi
echo "browser=$browser gpu=${gpu:-none} target=$target"
if [ -z "$target" ]; then echo "FAIL: no target process"; break; fi
bash "$here/shot.sh" "$TAG-r$round-pre" 2 1
adb_ logcat -c
adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid $target'"
sleep "$SETTLE"
adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid 0'"
bash "$here/shot.sh" "$TAG-r$round-post" 3 1 | tee "$ANL_DIR/$TAG-r$round-post.md5"
latched=$(adb_ logcat -d | grep -c "injected:pid=$target" || true)
started=$(adb_ logcat -d | grep -c "session #[0-9]* started" || true)
adb_ logcat -d | grep -E "inject_device_lost_pid|SessionLatch|session #[0-9]+ (started|pid)" | cut -c1-220 | head -12 || true
read -r browser2 gpu2 < <(target_pid)
echo "after: browser=$browser2 gpu=${gpu2:-none}"
ct <<IN || true
echo "--- client log ($TAG):"; grep -aE "DEVICE LOST|RECOVERED|GL_UNKNOWN_CONTEXT_RESET|failed to make|session #" /tmp/mgl-chrome-$TAG.client.log | tail -8
echo "--- chrome stderr:"; grep -aiE "context lost|GPU process|make.*current|lost" /tmp/chrome-$TAG-out.log | tail -8
IN
adb_ logcat -b crash -d | tail -5
hashes=$(awk '{print $1}' "$ANL_DIR/$TAG-r$round-post.md5" | sort -u | wc -l)
verdict=PASS
[ "$latched" -ge 1 ] || { echo " - the server never latched pid $target"; verdict=FAIL; }
[ "$browser2" = "$browser" ] || { echo " - the browser process changed ($browser -> $browser2): Chrome restarted"; verdict=FAIL; }
[ "$started" -ge 1 ] || { echo " - no new server session started after the loss"; verdict=FAIL; }
if [ "$MODE" = process ]; then
[ -n "$gpu2" ] && [ "$gpu2" != "$gpu" ] || { echo " - no new GPU process"; verdict=FAIL; }
fi
[ "$hashes" -ge 2 ] || { echo " - the screen does not change after the loss (frozen)"; verdict=FAIL; }
echo "round $round: $verdict"
[ "$verdict" = PASS ] && pass=$((pass + 1))
[ "$verdict" = PASS ] || break
done
echo "=== $pass/$ROUNDS rounds passed ($MODE); screenshots in $ANL_DIR/$TAG-r*-*.png"
@@ -1,29 +0,0 @@
#!/bin/bash
# kwprep.sh - (container, as root) bring the live KWin tree /root/mobilegl-build/kwin-6.7.4 in line with
# anland's kwin.patch + anland backend sources, touching ONLY files whose content changed (keeps the
# ninja build incremental). It re-applies the whole patch to a pristine copy of KWin's src/
# (/root/gbm-dev/kwin-a/src) in /root/kp and copies every patched file that differs into the live tree,
# then copies changed backend files. Build + install afterwards with anland's sync-build-kwin.sh.
#
# Input: /root/kwsync.tgz, a tar made in the anland worktree's producers/kde directory:
# tar czf kwsync.tgz Arch_v5/kwin.patch Arch_v5/mobilegl-startup.sh anland_backend_Arch_v5/src/backends/anland/
# and pushed to the container's /root (e.g. via /mnt/Droidspaces/arch-kde-mgl/root/ on the Android side).
# The pristine tree /root/gbm-dev/kwin-a/src was set up by hand earlier (unverified that it is exactly
# upstream 6.7.4); patch hunks that fail are reported by `patch`.
set -e
rm -rf /root/kwsync && mkdir -p /root/kwsync && tar xzf /root/kwsync.tgz -C /root/kwsync
P=/root/kwsync/Arch_v5/kwin.patch
rm -rf /root/kp && mkdir -p /root/kp && cp -a /root/gbm-dev/kwin-a/src /root/kp/
cd /root/kp && patch -p1 -s < $P
LIVE=/root/mobilegl-build/kwin-6.7.4
FILES=$(grep -E '^\+\+\+ b/' $P | sed 's|^+++ b/||' | awk '{print $1}' | sort -u)
for f in $FILES; do
if [ -f "/root/kp/$f" ] && ! cmp -s "/root/kp/$f" "$LIVE/$f"; then cp "/root/kp/$f" "$LIVE/$f"; echo "updated $f"; fi
done
for f in /root/kwsync/anland_backend_Arch_v5/src/backends/anland/*; do
# libdisplay_producer is a symlink in git; a Windows checkout turns it into a small text file. The live
# tree has the real directory (repo-root libdisplay_producer/), which neither script syncs.
[ -f "$f" ] && [ "$(basename $f)" != libdisplay_producer ] || continue
b=$(basename $f); if ! cmp -s "$f" "$LIVE/src/backends/anland/$b"; then cp "$f" "$LIVE/src/backends/anland/$b"; echo "updated anland/$b"; fi
done
echo PREP_DONE
@@ -1,21 +0,0 @@
#!/bin/bash
# mgrun <surface: offscreen|server> <command...> - (container, as root) run one MobileGL client as the
# desktop user inside the running Plasma session. Installed as /usr/local/bin/mgrun (push-tools.sh).
# mgrun offscreen glmark2-es2-wayland -s 1280x720 # Wayland client, presents through KWin
# mgrun offscreen eglinfo -B ; mgrun offscreen glxinfo -B # glxinfo goes through Xwayland + GLX vendor
# "server" is only for a client that owns the Android Surface itself (KWin does); everything else is
# offscreen. MobileGL is the container's system-wide vendor, so nothing selects it here: EGL comes from
# /usr/share/glvnd/egl_vendor.d/10_mobilegl.json, transport/endpoint from /etc/mobilegl/client.conf,
# the backend from /etc/mobilegl/backend (must match the server), and the GLX vendor name / GBM backend
# from /etc/profile.d/mobilegl.sh (sourced by the login shell below). Client log:
# ${MGLOG:-/tmp/mgl-run.log} -> the library writes /tmp/mgl-run.client.log (truncated per run; give
# concurrent clients different MGLOG values). Env: MGLOG, DESKTOP_USER (swung0x48).
S=$1; shift
DU=${DESKTOP_USER:-swung0x48}
U=$(id -u "$DU")
cd /tmp
exec sudo -u "$DU" env XDG_RUNTIME_DIR=/run/user/$U WAYLAND_DISPLAY=wayland-0 DISPLAY=:0 \
XAUTHORITY=$(ls /run/user/$U/xauth_* 2>/dev/null | head -1) \
DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/$U/bus QT_QPA_PLATFORM=wayland \
MOBILEGL_IPC_SURFACE=$S MOBILEGL_LOG_FILE_PATH=${MGLOG:-/tmp/mgl-run.log} \
bash -lc 'exec "$@"' mgrun "$@"
@@ -1,26 +0,0 @@
#!/usr/bin/env bash
# ct.sh <channel> [script-file] - run a bash script as ROOT inside the container (login shell),
# reading the script from the file or from stdin. Generic form of the old c.sh/c2.sh/c3.sh.
#
# printf '%s\n' 'ls -la /tmp/*.log' | bash ct.sh mychan
# bash ct.sh mychan ./something.cmd
#
# How: the script is written to $ANL_DIR/<channel>.cmd, pushed to $DEV_TOOLS/<channel>.cmd together with
# a one-line <channel>.sh that does `droidspaces --name=<container> run bash -lc "$(cat <channel>.cmd)"`,
# and that runs under `su`. Quoting through adb + su + droidspaces is thereby avoided entirely.
#
# Pick a channel name of your own: other sessions on the same phone use c, c2, c3, xd, xr, gbm...;
# writing to their channel files races with them. CR characters are stripped (Windows checkouts).
# Inside, run user-side commands with `sudo -u <desktop user> env XDG_RUNTIME_DIR=/run/user/<uid> ...`.
# Never `pkill -f <word>` in a channel script: the `bash -lc "<script>"` process carries the whole
# script on its command line and kills itself. Use `pkill -x <name>`.
set -euo pipefail
. "$(dirname "$0")/env.sh"
ch=${1:?usage: ct.sh <channel> [script-file]}
src=${2:--}
if [ "$src" = - ]; then tr -d '\r' > "$ANL_DIR/$ch.cmd"; else tr -d '\r' < "$src" > "$ANL_DIR/$ch.cmd"; fi
printf '%s\n' "$DS_BIN --name=$MGL_CONTAINER run bash -lc \"\$(cat $DEV_TOOLS/$ch.cmd)\"" > "$ANL_DIR/$ch.sh"
adb_ shell "mkdir -p $DEV_TOOLS"
adb_ push "$ANL_DIR/$ch.cmd" "$DEV_TOOLS/$ch.cmd" >/dev/null
adb_ push "$ANL_DIR/$ch.sh" "$DEV_TOOLS/$ch.sh" >/dev/null
adb_ shell "su -c 'sh $DEV_TOOLS/$ch.sh'"
@@ -1,19 +0,0 @@
#!/usr/bin/env bash
# cyc.sh <shot-name> - one server iteration: clear Plasma's sticky software-renderer key, push the
# NDK-built server lib, swap it into the installed APK (device/swap.sh), restart app + Plasma session
# (device/run-plasma.sh, ~90 s), screenshot to $ANL_DIR/<shot-name>.png, print fatal logcat lines.
# Env: SERVER_LIB (default $MGL_WORKTREE/build-android/libMobileGL.so), WAIT (s after the session
# restart, default 15), N (logcat lines, default 20), CHANNEL (ct.sh channel, default cyc).
# Needs device/swap.sh + device/run-plasma.sh in $DEV_TOOLS (push-tools.sh). RESTARTS THE SESSION.
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
shot=${1:?usage: cyc.sh <shot-name>}
LIB=${SERVER_LIB:-$MGL_WORKTREE/build-android/libMobileGL.so}
printf '%s\n' "sudo -u $MGL_DESKTOP_USER kwriteconfig6 --file kdeglobals --group QtQuickRendererSettings --key SceneGraphBackend --delete; rm -f /tmp/mgl-plasmashell.client.log" \
| bash "$here/ct.sh" "${CHANNEL:-cyc}"
adb_ push "$LIB" "$DEV_SHARE/libMobileGL.new.so" >/dev/null
adb_ logcat -c
adb_ shell "su -c 'sh $DEV_TOOLS/swap.sh >/dev/null && sh $DEV_TOOLS/run-plasma.sh >/dev/null 2>&1; sleep ${WAIT:-15}; screencap -p $DEV_SHARE/$shot.png'"
adb_ pull "$DEV_SHARE/$shot.png" "$ANL_DIR/$shot.png" >/dev/null && echo "screenshot: $ANL_DIR/$shot.png"
adb_ logcat -d | grep -E "Fatal signal|FATAL|Abort message|Magma wire buffer|E MobileGL" | cut -c1-260 | head -"${N:-20}" || true
@@ -1,94 +0,0 @@
#!/usr/bin/env bash
# desktop-verify.sh <phase>... - check that the MobileGL desktop starts, idles and stops by itself
# (anland app: foreground service + mobilegl-desktop.sh; container: desktop-session.service).
# Phases run in the order given; screenshots go to $ANL_DIR/dv-<phase>.png.
#
# push install device/*.sh into $DEV_TOOLS (push-tools.sh's device half)
# reset everything down: app force-stopped (its service with it), container stopped,
# experiment display daemon killed - the state after a phone reboot
# cold reset, then open the app like its icon does and time each piece (desktop-timeline.sh)
# open open the app without resetting (after a reboot: the reboot was the reset)
# chrome (re)start Chrome in the session on an animated WebGL page (kills a running Chrome)
# idle CPU/GPU for visible, hidden (HOME), locked (screen off), visible again (measure.sh)
# reopen swipe the app away (remove its task), check KWin survives, open it again, time it
# stop Stop desktop from the notification (the service's STOP action) and check it all ends
# rtest lock/unlock + window resize regression ($ANL_DIR/rtest.sh)
# Env: SECS (idle window, default 20), URL (chrome page).
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
SECS=${SECS:-20}
URL=${URL:-https://webglsamples.org/aquarium/aquarium.html}
SOCK=$DEV_SHARE/display.sock
su_() { adb_ shell "su -c '$*'"; }
shot() {
su_ "screencap -p $DEV_SHARE/dv-$1.png"
adb_ pull "$DEV_SHARE/dv-$1.png" "$ANL_DIR/dv-$1.png" > /dev/null && echo "screenshot $ANL_DIR/dv-$1.png"
}
kwin_log() { # the anland backend's lines since <time>
printf '%s\n' "journalctl --no-pager --since '$1' 2>/dev/null | grep -a -E 'viewer (gone|back)|consumer (reconnected|disconnected)|failed to connect' | tail -${2:-8}" |
bash "$here/ct.sh" dv 2>/dev/null | grep -v pushed || true
}
task_id() {
su_ "am stack list" | tr -d '\r' | grep -m1 "$MGL_PKG/" | sed -n 's/.*taskId=\([0-9]*\).*/\1/p'
}
wake() {
su_ "input keyevent KEYCODE_WAKEUP"; sleep 1; su_ "wm dismiss-keyguard"; sleep 2
}
for phase in "$@"; do
echo "=== $phase"
case $phase in
push)
for f in "$here"/device/*.sh; do
tr -d '\r' < "$f" > "$ANL_DIR/push.tmp"
adb_ push "$ANL_DIR/push.tmp" "$DEV_TOOLS/$(basename "$f")" > /dev/null
done
rm -f "$ANL_DIR/push.tmp"; echo "device scripts in $DEV_TOOLS" ;;
reset)
su_ "sh $DEV_TOOLS/desktop-reset.sh" ;;
cold)
bash "$0" reset
wake
su_ "sh $DEV_TOOLS/desktop-timeline.sh 240"
sleep 3; shot cold ;;
open)
wake
su_ "sh $DEV_TOOLS/desktop-timeline.sh 300"
sleep 3; shot open ;;
chrome)
WAIT=15 bash "$here/chrome-launch.sh" dv "$URL" ;;
idle)
su_ "sh $DEV_TOOLS/measure.sh visible $SECS"
t=$(date -u '+%Y-%m-%d %H:%M:%S UTC')
su_ "input keyevent KEYCODE_HOME"; sleep 4
su_ "sh $DEV_TOOLS/measure.sh hidden $SECS"
su_ "am start -n $MGL_PKG/com.anland.consumer.MainActivity >/dev/null"; sleep 5
su_ "input keyevent KEYCODE_SLEEP"; sleep 4
su_ "sh $DEV_TOOLS/measure.sh locked $SECS"
wake
su_ "am start -n $MGL_PKG/com.anland.consumer.MainActivity >/dev/null"; sleep 5
su_ "sh $DEV_TOOLS/measure.sh visible2 $SECS"
shot idle
kwin_log "$t" 12 ;;
reopen)
t=$(date -u '+%Y-%m-%d %H:%M:%S UTC')
id=$(task_id); echo "removing task $id"
[ -n "$id" ] && su_ "am stack remove $id"
sleep 8
su_ "echo server: \$(pidof $MGL_PKG:mobilegl) ui: \$(pidof $MGL_PKG) kwin: \$(pidof kwin_wayland) plasmashell: \$(pidof plasmashell)"
su_ "sh $DEV_TOOLS/measure.sh closed 10"
su_ "sh $DEV_TOOLS/desktop-timeline.sh 120"
sleep 3; shot reopen
kwin_log "$t" ;;
stop)
su_ "am startservice -n $MGL_PKG/com.anland.consumer.MobileGLWorker -a com.anland.consumer.mobilegl.STOP" || true
sleep 25
su_ "echo server: \$(pidof $MGL_PKG:mobilegl) ui: \$(pidof $MGL_PKG); $DS_BIN show"
su_ "tail -3 $DEV_SHARE/desktop.log" ;;
rtest)
bash "$ANL_DIR/rtest.sh" dv ;;
*)
echo "unknown phase $phase" >&2; exit 2 ;;
esac
done
@@ -1,7 +0,0 @@
# bringup.sh - (Android root shell) bring the MobileGL desktop up after a phone reboot. There is
# nothing left to do by hand: opening the anland app (its launcher icon, or this am start) starts
# the display daemon, the MobileGL server, the container and its Plasma session. Prints the timeline.
# Run: su -c "sh /data/local/tmp/anl/bringup.sh" Env: as desktop-timeline.sh.
input keyevent KEYCODE_WAKEUP
wm dismiss-keyguard
sh "$(dirname "$0")/desktop-timeline.sh" 300
@@ -1,17 +0,0 @@
# desktop-reset.sh - (Android root shell) take the MobileGL desktop fully down, as after a phone
# reboot: the app force-stopped (its foreground service and server with it), the container
# stopped, the experiment display daemon killed. Leaves the original anland daemon alone.
# Run: su -c "sh /data/local/tmp/anl/desktop-reset.sh" Env: PKG, CONTAINER, SOCK, DS.
P=${PKG:-com.anland.consumer.mobilegl}
C=${CONTAINER:-arch-kde-mgl}
SOCK=${SOCK:-/data/local/tmp/anland-mobilegl/display.sock}
D=${DS:-/data/local/Droidspaces/bin/droidspaces}
am force-stop $P
$D --name=$C stop > /dev/null 2>&1
for p in $(pidof display_daemon); do
tr '\0' ' ' < /proc/$p/cmdline | grep -qF " $SOCK " && kill $p
done
rm -f $SOCK
sleep 2
echo "app: $(pidof $P) server: $(pidof $P:mobilegl) daemon: $(ls $SOCK 2>/dev/null)"
$D show
@@ -1,30 +0,0 @@
# desktop-timeline.sh [timeout-s] - (Android root shell) open the anland app the way its launcher
# icon does (am start, no extras) and print when each piece of the MobileGL desktop comes up,
# in seconds after the open: display daemon socket, the app's MobileGL server listening, the
# container, kwin_wayland, plasmashell, and the splash (ksplashqml) gone = desktop on screen.
# Pieces that already run show 0.0. Read-only apart from the am start.
# Run: su -c "sh /data/local/tmp/anl/desktop-timeline.sh 180" Env: PKG, CONTAINER, SOCK, DS.
T=${1:-180}
P=${PKG:-com.anland.consumer.mobilegl}
C=${CONTAINER:-arch-kde-mgl}
SOCK=${SOCK:-/data/local/tmp/anland-mobilegl/display.sock}
D=${DS:-/data/local/Droidspaces/bin/droidspaces}
now() { awk '{print $1}' /proc/uptime; }
since() { awk -v a="$1" -v b="$(now)" 'BEGIN{printf "%.1f", b - a}'; }
listening() { grep -q '00010000 0001 01 [0-9]* @anland-mobilegl$' /proc/net/unix; }
t0=$(now)
am start -n $P/com.anland.consumer.MainActivity > /dev/null
for k in daemon server container kwin shell splash_seen shown; do eval "t_$k="; done
while :; do
[ -z "$t_daemon" ] && [ -S "$SOCK" ] && t_daemon=$(since $t0) && echo "daemon socket +${t_daemon}s"
[ -z "$t_server" ] && listening && t_server=$(since $t0) && echo "server listening +${t_server}s"
[ -z "$t_container" ] && [ -n "$($D --name=$C pid 2>/dev/null | tr -dc 0-9)" ] && t_container=$(since $t0) && echo "container up +${t_container}s"
[ -z "$t_kwin" ] && pidof kwin_wayland > /dev/null && t_kwin=$(since $t0) && echo "kwin_wayland +${t_kwin}s"
[ -z "$t_shell" ] && pidof plasmashell > /dev/null && t_shell=$(since $t0) && echo "plasmashell +${t_shell}s"
[ -z "$t_splash_seen" ] && pidof ksplashqml > /dev/null && t_splash_seen=1
if [ -n "$t_shell" ] && [ -z "$t_shown" ] && ! pidof ksplashqml > /dev/null; then
t_shown=$(since $t0); echo "splash gone +${t_shown}s (desktop on screen)"; break
fi
[ "$(since $t0 | cut -d. -f1)" -ge "$T" ] && { echo "TIMEOUT after ${T}s"; break; }
sleep 0.3
done
@@ -1,47 +0,0 @@
# measure.sh <label> [seconds] - (Android root shell) CPU and GPU load of the MobileGL desktop over a
# window: % of ONE core (so 800 = all 8 cores) for the whole phone, KWin (+Xwayland), plasmashell,
# Chrome (all its processes), the app's :mobilegl server and its UI process, plus the mean of the
# kgsl gpu_busy_percentage samples (1/s). The container's processes are visible from Android's
# /proc (Droidspaces only gives them their own pid namespace).
# Run: su -c "sh /data/local/tmp/anl/measure.sh visible 20" Env: PKG.
L=${1:-sample}
N=${2:-20}
P=${PKG:-com.anland.consumer.mobilegl}
GPU=/sys/class/kgsl/kgsl-3d0/gpu_busy_percentage
pids_named() { # exact process names (comm or argv0 basename)
for n in "$@"; do pidof "$n"; done
}
pids_matching() { # argv contains the word
for d in /proc/[0-9]*; do
{ tr '\0' ' ' < $d/cmdline; } 2>/dev/null | grep -q "$1" && echo ${d#/proc/}
done
}
ticks() { # utime+stime of the pids, in clock ticks
t=0
for p in "$@"; do
[ -r /proc/$p/stat ] || continue
v=$(sed 's/^.*) //' /proc/$p/stat | awk '{print $12 + $13}')
t=$((t + v))
done
echo $t
}
total() { awk '/^cpu /{print $2+$3+$4+$6+$7+$8}' /proc/stat; }
KW="$(pids_named kwin_wayland Xwayland)"
SH="$(pids_named plasmashell)"
CH="$(pids_matching /opt/google/chrome/)"
SV="$(pidof $P:mobilegl)"
UI="$(pidof $P)"
a0=$(total); k0=$(ticks $KW); s0=$(ticks $SH); c0=$(ticks $CH); v0=$(ticks $SV); u0=$(ticks $UI)
g=0; i=0
while [ $i -lt $N ]; do
sleep 1
b=$(cat $GPU 2>/dev/null | tr -dc '0-9'); g=$((g + ${b:-0})); i=$((i + 1))
done
a1=$(total); k1=$(ticks $KW); s1=$(ticks $SH); c1=$(ticks $CH); v1=$(ticks $SV); u1=$(ticks $UI)
# CLK_TCK is 100: ticks per second == percent of one core.
pct() { echo $(( ($2 - $1) / N )); }
printf '%-10s %3ss phone %4s%% kwin %3s%% plasmashell %3s%% chrome %3s%% server %3s%% app-ui %3s%% gpu %3s%%\n' \
"$L" "$N" "$(pct $a0 $a1)" "$(pct $k0 $k1)" "$(pct $s0 $s1)" "$(pct $c0 $c1)" "$(pct $v0 $v1)" "$(pct $u0 $u1)" "$((g / N))"
@@ -1,20 +0,0 @@
# restart-daemon.sh - (Android root shell) (re)start the EXPERIMENT's anland display daemon on $SOCK.
# It is not started at boot (the anland-daemon module's service.sh only starts the original daemon on
# /data/local/tmp/display_daemon.sock, which must be left alone). Without it KWin logs
# "failed to connect to display daemon at /run/anland-mobilegl/display.sock" and the session dies in ~3 s.
# The container sees $SOCK as /run/anland-mobilegl/display.sock (bind mount in container.config);
# uid 1000 in the container must connect, hence 777 dir / 666 socket.
# Env: SOCK, DAEMON (/data/adb/modules/anland-daemon/display_daemon).
SOCK=${SOCK:-/data/local/tmp/anland-mobilegl/display.sock}
DAEMON=${DAEMON:-/data/adb/modules/anland-daemon/display_daemon}
DIR=$(dirname $SOCK)
for p in $(ps -A -o PID,ARGS | grep "display_daemon $SOCK" | grep -v grep | awk '{print $1}'); do kill $p; done
sleep 1
rm -f $SOCK
mkdir -p $DIR
nohup $DAEMON $SOCK > $DIR/display-daemon.log 2>&1 &
sleep 1
chmod 777 $DIR
chmod 666 $SOCK
echo "daemon restarted:"
ps -A -o PID,ARGS | grep "display_daemon $SOCK" | grep -v grep
@@ -1,27 +0,0 @@
# run-plasma.sh - (Android root shell) DEVELOPER restart of the whole MobileGL desktop, e.g. after a
# server, client or KWin rebuild: ends the Plasma session (and the user's logind session, which takes
# a while to wind down), then restarts the anland app; opening it brings up the server, starts
# desktop-session.service again and the session waits for the server. Normal use needs none of this:
# opening the app is enough. ~60 s. Prints the unit status, plasma user units and recent coredumps.
# Run: su -c "sh /data/local/tmp/anl/run-plasma.sh"
# Env: PKG, CONTAINER, DESKTOP_USER (swung0x48), DS (droidspaces binary).
D=${DS:-/data/local/Droidspaces/bin/droidspaces}
P=${PKG:-com.anland.consumer.mobilegl}
C=${CONTAINER:-arch-kde-mgl}
U=${DESKTOP_USER:-swung0x48}
$D --name=$C run bash -lc "
systemctl stop desktop-session.service 2>/dev/null
loginctl terminate-user $U 2>/dev/null; sleep 30
systemctl reset-failed desktop-session.service
rm -f /tmp/mobilegl-compositor.log
date +%s > /tmp/plasma-start
"
am force-stop $P
am start -n $P/com.anland.consumer.MainActivity > /dev/null
sleep 30
$D --name=$C run bash -lc "
systemctl --no-pager status desktop-session.service | head -8
UID_=\$(id -u $U)
sudo -u $U XDG_RUNTIME_DIR=/run/user/\$UID_ systemctl --user --no-pager list-units --all 'plasma*' 2>&1 | head -30
coredumpctl --no-pager list --since '-2min' 2>&1 | tail -5
"
@@ -1,13 +0,0 @@
# status.sh - (Android root shell) READ-ONLY health check of the whole stack.
# Run: su -c "sh /data/local/tmp/anl/status.sh" Env: PKG, CONTAINER, DS, SOCK.
D=${DS:-/data/local/Droidspaces/bin/droidspaces}
P=${PKG:-com.anland.consumer.mobilegl}
C=${CONTAINER:-arch-kde-mgl}
SOCK=${SOCK:-/data/local/tmp/anland-mobilegl/display.sock}
echo "battery: $(dumpsys battery | grep ' level:' | tr -d ' ') $(dumpsys power | grep -o 'mStayOn=[a-z]*')"
echo "backend: app setting=$(cat /data/data/$P/files/mobilegl-backend 2>/dev/null || echo 'DirectGLES (default)') published=$(cat ${SOCK%/*}/backend 2>/dev/null) container /etc/mobilegl/backend=$(cat /mnt/Droidspaces/$C/etc/mobilegl/backend 2>/dev/null) prop override=$(getprop debug.mobilegl.backend)"
echo "desktop service log: $(tail -1 ${SOCK%/*}/desktop.log 2>/dev/null)"
echo "app pid: $(pidof $P) server (:mobilegl) pid: $(pidof $P:mobilegl)"
ps -A -o PID,ARGS | grep "display_daemon $SOCK" | grep -v grep || echo "experiment display daemon NOT running"
$D show
$D --name=$C run bash -lc 'echo "desktop-session: $(systemctl is-active desktop-session.service)"; pgrep -a -x kwin_wayland; pgrep -a -x plasmashell; grep -A1 QtQuickRendererSettings /home/*/.config/kdeglobals 2>/dev/null || echo "kdeglobals: no sticky software renderer"'
@@ -1,17 +0,0 @@
# swap.sh - (Android root shell) replace the server libMobileGL.so inside the INSTALLED anland APK with
# $SHARE/libMobileGL.new.so, keeping owner, mode and SELinux context; force-stops the app. The first
# run backs the APK's original lib up to $SHARE/libMobileGL.so.orig. No re-signing/reinstall (that
# would change the app UID and lose its root grant). Run: su -c "sh /data/local/tmp/anl/swap.sh"
# Env: PKG (com.anland.consumer.mobilegl), SHARE (/data/local/tmp/anland-mobilegl).
set -e
P=${PKG:-com.anland.consumer.mobilegl}
SHARE=${SHARE:-/data/local/tmp/anland-mobilegl}
D=$(dirname $(pm path $P | sed 's/package://'))/lib/arm64
ls -laZ $D
[ -f $SHARE/libMobileGL.so.orig ] || cp $D/libMobileGL.so $SHARE/libMobileGL.so.orig
am force-stop $P
CTX=$(ls -Z $D/libMobileGL.so | awk '{print $1}')
OWN=$(stat -c %u:%g $D/libMobileGL.so)
cp $SHARE/libMobileGL.new.so $D/libMobileGL.so
chown $OWN $D/libMobileGL.so; chmod 755 $D/libMobileGL.so; chcon $CTX $D/libMobileGL.so
ls -laZ $D/libMobileGL.so
@@ -1,17 +0,0 @@
# switch.sh <DirectGLES|DirectVulkan> - (Android root shell) change the MobileGL backend the anland
# app's server runs (Espryt = DirectGLES, Magma = DirectVulkan). The choice is the app's setting
# (Settings > Connection > MobileGL desktop, saved in the app's files/mobilegl-backend); this does
# what a user does there: save it, Stop desktop, open the app again. The new server publishes the
# backend and the container's session copies it to /etc/mobilegl/backend before it starts, so
# server and clients agree. ~30-60 s. No setprop: debug.mobilegl.backend, if set, still overrides
# the setting until the next reboot - this clears it.
# Env: PKG, SOCK.
B=${1:?usage: switch.sh DirectGLES|DirectVulkan}
P=${PKG:-com.anland.consumer.mobilegl}
[ -n "$(getprop debug.mobilegl.backend)" ] && setprop debug.mobilegl.backend ""
if pidof $P:mobilegl > /dev/null; then
am startservice -n $P/com.anland.consumer.MobileGLWorker -a com.anland.consumer.mobilegl.STOP > /dev/null
i=0; while pidof $P:mobilegl > /dev/null && [ $i -lt 60 ]; do sleep 1; i=$((i + 1)); done
fi
am start -n $P/com.anland.consumer.MainActivity --es mobilegl_backend $B > /dev/null
echo "backend $B saved; the desktop is starting (watch: sh $(dirname $0)/status.sh)"
@@ -1,8 +0,0 @@
# unlock.sh - (Android root shell) ask logind to unlock the desktop user's session. UNVERIFIED that this
# helps here: the handoff notes this logind session type does not support lock-session (a real lock
# screen then needs the password). Prevention: [Daemon] Autolock=false in ~/.config/kscreenlockerrc.
# Env: DS, CONTAINER, DESKTOP_USER.
D=${DS:-/data/local/Droidspaces/bin/droidspaces}
C=${CONTAINER:-arch-kde-mgl}
U=${DESKTOP_USER:-swung0x48}
$D --name=$C run bash -lc "S=\$(loginctl list-sessions --no-legend | awk '\$3==\"$U\"{print \$1}' | head -1); loginctl unlock-session \$S; echo unlocked \$S"
@@ -1,47 +0,0 @@
# x11-measure.sh <label> <app-process-name> [seconds] - (Android root shell) CPU of the X11 path while
# an X11 app runs: % of ONE core (800 = all 8 cores) for the whole phone, the app, Xwayland,
# kwin_wayland, the app's :mobilegl server; mean kgsl gpu_busy_percentage; and the number of dma-buf
# descriptors Xwayland and KWin hold (window pixmaps / client buffers as dma-bufs). Refuses to run
# below 40% battery: the phone drains faster under load than USB charges it.
# Run: su -c "sh /data/local/tmp/anl/x11-measure.sh glamor glxgears 10" Env: PKG, MIN_BATTERY.
L=${1:-sample}
APP=${2:-glxgears}
N=${3:-10}
P=${PKG:-com.anland.consumer.mobilegl}
GPU=/sys/class/kgsl/kgsl-3d0/gpu_busy_percentage
level=$(dumpsys battery | sed -n 's/^ *level: *//p')
if [ "${level:-0}" -lt "${MIN_BATTERY:-40}" ]; then
echo "battery ${level}% < ${MIN_BATTERY:-40}%: not loading the phone; charge first" >&2
exit 3
fi
ticks() {
t=0
for p in "$@"; do
[ -r /proc/$p/stat ] || continue
v=$(sed 's/^.*) //' /proc/$p/stat | awk '{print $12 + $13}')
t=$((t + v))
done
echo $t
}
total() { awk '/^cpu /{print $2+$3+$4+$6+$7+$8}' /proc/stat; }
dmabufs() { # dma-buf descriptors held by the pids (Android kernels link them to /dmabuf:...)
n=0
for p in "$@"; do n=$((n + $(ls -l /proc/$p/fd 2>/dev/null | grep -c dmabuf))); done
echo $n
}
AP="$(pidof $APP)"
XW="$(pidof Xwayland)"
KW="$(pidof kwin_wayland)"
SV="$(pidof $P:mobilegl)"
[ -n "$AP" ] || { echo "no running process named $APP" >&2; exit 2; }
a0=$(total); p0=$(ticks $AP); x0=$(ticks $XW); k0=$(ticks $KW); v0=$(ticks $SV)
g=0; i=0
while [ $i -lt $N ]; do
sleep 1
b=$(cat $GPU 2>/dev/null | tr -dc '0-9'); g=$((g + ${b:-0})); i=$((i + 1))
done
a1=$(total); p1=$(ticks $AP); x1=$(ticks $XW); k1=$(ticks $KW); v1=$(ticks $SV)
pct() { echo $(( ($2 - $1) / N )); }
printf '%-12s %3ss phone %4s%% %s %3s%% Xwayland %3s%% kwin %3s%% server %3s%% gpu %3s%% dmabufs Xwayland %s kwin %s battery %s%%\n' \
"$L" "$N" "$(pct $a0 $a1)" "$APP" "$(pct $p0 $p1)" "$(pct $x0 $x1)" "$(pct $k0 $k1)" "$(pct $v0 $v1)" "$((g / N))" \
"$(dmabufs $XW)" "$(dmabufs $KW)" "$level"
@@ -1,41 +0,0 @@
# env.sh - shared parameters for the host-side (Git Bash) scripts of the anland-mobilegl-plasma skill.
# Sourced, never run. Every value can be overridden from the environment before calling a script.
#
# MGL_WORKTREE MobileGL worktree (Windows form C:/...). Default: the worktree this skill lives in.
# ANL_DIR Local scratch dir: channel files, screenshots, xdist/. Default: %LOCALAPPDATA%/Temp/anl
# ANDROID_NDK NDK used for the Android server lib. Default: <SDK>/ndk/27.2.12479018
# MGL_PKG Anland APK that embeds the server. Default: com.anland.consumer.mobilegl
# MGL_CONTAINER Droidspaces container. Default: arch-kde-mgl
# MGL_DESKTOP_USER Desktop user inside the container. Default: swung0x48
# DS_BIN droidspaces binary on the phone. Default: /data/local/Droidspaces/bin/droidspaces
# DEV_TOOLS Phone dir for device/*.sh and channel files. Default: /data/local/tmp/anl
# DEV_SHARE Phone dir bind-mounted into the container as /run/anland-mobilegl (screenshots,
# server lib staging, display daemon socket). Default: /data/local/tmp/anland-mobilegl
# ANDROID_SERIAL Honoured by adb itself; leave unset when only one device is attached
# (USB serial or a wireless "ip:port").
_skill_scripts=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
if [ -z "${MGL_WORKTREE:-}" ]; then
MGL_WORKTREE=$(cd "$_skill_scripts/../../../.." && pwd -W 2>/dev/null || pwd)
fi
: "${ANL_DIR:=$(cygpath -m "${LOCALAPPDATA:-C:/Users/$USERNAME/AppData/Local}" 2>/dev/null || echo /tmp)/Temp/anl}"
: "${ANDROID_NDK:=$(cygpath -m "${LOCALAPPDATA:-C:/Users/$USERNAME/AppData/Local}" 2>/dev/null)/Android/Sdk/ndk/27.2.12479018}"
: "${MGL_PKG:=com.anland.consumer.mobilegl}"
: "${MGL_CONTAINER:=arch-kde-mgl}"
: "${MGL_DESKTOP_USER:=swung0x48}"
: "${DS_BIN:=/data/local/Droidspaces/bin/droidspaces}"
: "${DEV_TOOLS:=/data/local/tmp/anl}"
: "${DEV_SHARE:=/data/local/tmp/anland-mobilegl}"
# The container rootfs as Android root sees it (the container's /tmp is NOT visible here).
CT_ROOT=/mnt/Droidspaces/$MGL_CONTAINER
export MGL_WORKTREE ANL_DIR ANDROID_NDK MGL_PKG MGL_CONTAINER MGL_DESKTOP_USER DS_BIN DEV_TOOLS DEV_SHARE CT_ROOT
# Git Bash would rewrite /data/... arguments into C:/Program Files/Git/data/...; keep them literal.
# Consequence: pass LOCAL paths to Windows tools (adb, cmake, git) in C:/ form, never /c/.
export MSYS_NO_PATHCONV=1
adb_() { MSYS2_ARG_CONV_EXCL='*' adb "$@"; }
# C:/x/y -> /mnt/c/x/y (for WSL).
win2wsl() { local p=$1 d; d=$(printf '%s' "${p:0:1}" | tr 'A-Z' 'a-z'); printf '/mnt/%s%s' "$d" "${p:2}"; }
mkdir -p "$ANL_DIR"
@@ -1,146 +0,0 @@
#!/usr/bin/env bash
# kwin-recover.sh [rounds] - does the desktop keep working when KWin's OWN MobileGL session is lost?
# Starts animated clients (glmark2-es2-wayland: Wayland, zero-copy shared images; glxgears: X11 through
# Xwayland's GLX; with CHROME=1 also Chrome on an animated WebGL page), then per round loses the server
# session of KWin with the pid-targeted debug knob (debug.mobilegl.inject_device_lost_pid, KWin's pid as
# it sees itself in the container), waits, and checks. A round PASSES when:
# - the server latched KWin's session (the server log file: "injected:pid=<kwin>"; logcat is too small);
# - KWin, plasmashell and every test client are the SAME processes (nothing restarted);
# - KWin restarted compositing on a fresh session (its journal: "compositing restarted on a fresh
# MobileGL session"; its client log: one more "RECOVERED");
# - the screen still animates (shot.sh hashes differ) and the clients keep presenting;
# - no native crash (logcat -b crash).
# Between rounds the knob is reset to 0 while the clients run, which re-arms it for the same pid.
# Stops early below MIN_BATTERY percent (the phone drains faster under load than USB charges it).
#
# Deploy first (same MobileGL commit on both sides; see SKILL.md):
# bash scripts/build-android.sh && bash scripts/cyc.sh pre # server -> APK, restarts the session
# bash scripts/xbuild.sh && bash scripts/xdeploy.sh # client -> container
# ANLAND_WORKTREE=<anland worktree> bash scripts/kwin-stage.sh build # kwin.patch + anland backend
# (wait for "== ALL DONE ==" in /root/kwin-build.log), then: adb shell 'su -c "sh /data/local/tmp/anl/run-plasma.sh"'
# Env: ROUNDS (default 2), SETTLE (s after the loss, default 10), REARM (s with the knob at 0 between
# rounds, default 4), MIN_BATTERY (default 40), CHROME (1: add Chrome), CHANNEL (ct.sh channel,
# default krec), TAG (screenshot/log tag, default krec).
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
ROUNDS=${1:-${ROUNDS:-2}}
SETTLE=${SETTLE:-10}
REARM=${REARM:-4}
MIN_BATTERY=${MIN_BATTERY:-40}
CH=${CHANNEL:-krec}
TAG=${TAG:-krec}
COMPOSITOR_LOG=/tmp/mobilegl-compositor.client.log
SERVER_LOG=/data/data/$MGL_PKG/files/mobilegl-server.server.log
ct() { bash "$here/ct.sh" "$CH"; }
battery() { adb_ shell dumpsys battery | tr -d '\r' | awk '/ level:/ {print $2}'; }
stop_clients() {
ct <<'IN' || true
pkill -x glmark2-es2-way 2>/dev/null; pkill -x glmark2-es2-wayland 2>/dev/null; pkill -x glxgears 2>/dev/null
true
IN
}
cleanup() {
adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid 0'" || true
stop_clients
}
check_battery() {
local level; level=$(battery)
echo "battery: $level%"
if [ -n "$level" ] && [ "$level" -lt "$MIN_BATTERY" ]; then
echo "STOP: battery below $MIN_BATTERY%"; exit 3
fi
}
trap cleanup EXIT
check_battery
adb_ shell "su -c 'sh $DEV_TOOLS/status.sh'" || true
adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid 0'"
# The clients, each with its own log (mgrun's MGLOG), in the background for the whole run.
ct <<'IN'
rm -f /tmp/mgl-krec-gm.client.log /tmp/mgl-krec-gx.client.log /tmp/krec-gm.out /tmp/krec-gx.out
MGLOG=/tmp/mgl-krec-gm.log nohup timeout 900 mgrun offscreen glmark2-es2-wayland -s 960x540 --run-forever \
> /tmp/krec-gm.out 2>&1 < /dev/null &
MGLOG=/tmp/mgl-krec-gx.log nohup timeout 900 mgrun offscreen glxgears -info > /tmp/krec-gx.out 2>&1 < /dev/null &
sleep 8
echo "glmark2: $(pgrep -x glmark2-es2-way || pgrep -x glmark2-es2-wayland) glxgears: $(pgrep -x glxgears)"
grep -aE "presented through|could not be presented" /tmp/mgl-krec-gm.client.log | head -2
grep -aE "presented through|readback" /tmp/mgl-krec-gx.client.log | head -2
IN
if [ "${CHROME:-0}" = 1 ]; then
ct <<'IN'
cat > /tmp/mgl-krec-spin.html <<'HTML'
<!doctype html><html><body style="margin:0;background:#000">
<canvas id=c width=640 height=360 style="width:100vw;height:100vh"></canvas>
<script>
const gl = document.getElementById('c').getContext('webgl'); let t = 0;
function frame() { t++; if (gl && !gl.isContextLost()) { gl.clearColor((t % 60) / 60, 0.2, 0.6, 1); gl.clear(gl.COLOR_BUFFER_BIT); }
requestAnimationFrame(frame); }
frame();
</script></body></html>
HTML
chmod 644 /tmp/mgl-krec-spin.html
IN
WAIT=${WAIT:-20} CHANNEL=$CH bash "$here/chrome-launch.sh" "$TAG" --new-window "file:///tmp/mgl-krec-spin.html"
fi
# KWin, plasmashell and the clients, as pids inside the container; how often KWin recovered so far.
snapshot() {
ct <<IN | tr -d '\r' | tail -1
k=\$(pgrep -x kwin_wayland | head -1); p=\$(pgrep -x plasmashell | head -1)
g=\$(pgrep -x glmark2-es2-way || pgrep -x glmark2-es2-wayland); x=\$(pgrep -x glxgears | head -1)
c=\$(pgrep -x chrome | head -1)
r=\$(grep -ac "RECOVERED" $COMPOSITOR_LOG 2>/dev/null || true)
f=\$(grep -ac "FPS" /tmp/krec-gm.out 2>/dev/null || true)
echo "\${k:-none} \${p:-none} \${g:-none} \${x:-none} \${c:-none} \${r:-0} \${f:-0}"
IN
}
pass=0
for round in $(seq 1 "$ROUNDS"); do
echo "=== round $round/$ROUNDS"
check_battery
read -r kwin plasma gm gx chrome recovered fps < <(snapshot)
echo "kwin=$kwin plasmashell=$plasma glmark2=$gm glxgears=$gx chrome=$chrome recoveries=$recovered fps-lines=$fps"
if [ "$kwin" = none ]; then echo "FAIL: KWin is not running"; break; fi
bash "$here/shot.sh" "$TAG-r$round-pre" 2 1
srvlines=$(adb_ shell "su -c 'wc -l < $SERVER_LOG'" | tr -dc '0-9')
adb_ logcat -b crash -c || true
adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid $kwin'"
sleep "$SETTLE"
adb_ shell "su -c 'setprop debug.mobilegl.inject_device_lost_pid 0'"
bash "$here/shot.sh" "$TAG-r$round-post" 3 1 | tee "$ANL_DIR/$TAG-r$round-post.md5"
read -r kwin2 plasma2 gm2 gx2 chrome2 recovered2 fps2 < <(snapshot)
echo "after: kwin=$kwin2 plasmashell=$plasma2 glmark2=$gm2 glxgears=$gx2 chrome=$chrome2 recoveries=$recovered2 fps-lines=$fps2"
adb_ shell "su -c 'tail -n +$((srvlines + 1)) $SERVER_LOG'" > "$ANL_DIR/$TAG-r$round-server.log"
latched=$(grep -c "injected:pid=$kwin" "$ANL_DIR/$TAG-r$round-server.log" || true)
grep -aE "inject_device_lost_pid|SessionLatch|session #[0-9]+ (started|pid)|owner=server|lease" \
"$ANL_DIR/$TAG-r$round-server.log" | cut -c1-220 | head -14 || true
ct <<IN || true
echo "--- KWin's MobileGL client log:"; grep -aE "DEVICE LOST|RECOVERED|GL_UNKNOWN_CONTEXT_RESET|re-created on the fresh|Refuse" $COMPOSITOR_LOG | tail -6
echo "--- KWin journal:"; journalctl --no-pager --since -40s 2>/dev/null | grep -aE "kwin_wayland" | grep -aiE "reset|restarted|MobileGL swap|context|fatal|abort" | tail -10
echo "--- clients:"; grep -aE "DEVICE LOST|lost|Fatal" /tmp/mgl-krec-gm.client.log /tmp/mgl-krec-gx.client.log | tail -4
IN
crashes=$(adb_ logcat -b crash -d | grep -c "Fatal signal\|Abort message" || true)
hashes=$(awk '{print $1}' "$ANL_DIR/$TAG-r$round-post.md5" | sort -u | wc -l)
verdict=PASS
[ "$latched" -ge 1 ] || { echo " - the server never latched KWin's session (pid $kwin)"; verdict=FAIL; }
[ "$kwin2" = "$kwin" ] || { echo " - KWin is a different process ($kwin -> $kwin2): it restarted"; verdict=FAIL; }
[ "$plasma2" = "$plasma" ] || { echo " - plasmashell restarted ($plasma -> $plasma2)"; verdict=FAIL; }
[ "$gm2" = "$gm" ] && [ "$gx2" = "$gx" ] || { echo " - a test client restarted or died"; verdict=FAIL; }
[ "${CHROME:-0}" != 1 ] || [ "$chrome2" = "$chrome" ] || { echo " - Chrome restarted"; verdict=FAIL; }
[ "$recovered2" -gt "$recovered" ] || { echo " - KWin's client log shows no new RECOVERED session"; verdict=FAIL; }
[ "$fps2" -gt "$fps" ] || { echo " - glmark2 stopped reporting frames"; verdict=FAIL; }
[ "$hashes" -ge 2 ] || { echo " - the screen does not change after the loss (frozen)"; verdict=FAIL; }
[ "$crashes" -eq 0 ] || { echo " - native crash(es):"; adb_ logcat -b crash -d | tail -8; verdict=FAIL; }
echo "round $round: $verdict"
[ "$verdict" = PASS ] && pass=$((pass + 1))
[ "$verdict" = PASS ] || break
# Re-arm the knob for the same pid: a session must observe 0 before the next value counts.
sleep "$REARM"
done
echo "=== $pass/$ROUNDS rounds passed; screenshots in $ANL_DIR/$TAG-r*-*.png"
[ "$pass" = "$ROUNDS" ]
@@ -1,46 +0,0 @@
#!/usr/bin/env bash
# kwin-stage.sh [build] - stage anland's KWin changes (kwin.patch, anland backend sources,
# mobilegl-startup.sh, sync-build-kwin.sh) for the in-container KWin rebuild; with "build", also run
# kwprep.sh (apply changed patch hunks / backend files to the live tree) and start sync-build-kwin.sh
# (ninja -j4 + atomic install into /opt/mobilegl/kwin, screencast plugin, startup script) in the
# background, log /root/kwin-build.log. KWin is NOT restarted: run device/run-plasma.sh afterwards.
# Poll: printf 'tail -5 /root/kwin-build.log\n' | bash ct.sh kw
#
# Two staging places, because the two container scripts read different ones:
# /root/kwsync.tgz <- kwprep.sh (installed by push-tools.sh)
# $DEV_SHARE/kwin-sync = /run/anland-mobilegl/kwin-sync <- sync-build-kwin.sh (as kwin-sync/sync-build.sh)
# All files are CR-stripped: the Windows checkout of anland has CRLF backend sources and a CRLF
# sync-build-kwin.sh (bash then fails on $'\r').
# Assembled from kwprep.sh + sync-build-kwin.sh; not exercised as one unit yet.
# Env: ANLAND_WORKTREE (anland checkout on branch legacy-mobilegl-unified, Windows form),
# CHANNEL (ct.sh channel, default kw).
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
: "${ANLAND_WORKTREE:=$(cygpath -m "$USERPROFILE" 2>/dev/null)/AndroidStudioProjects/anland/.claude/worktrees/mgl-unified}"
K=$ANLAND_WORKTREE/producers/kde
st=$ANL_DIR/kwstage
rm -rf "$st"; mkdir -p "$st/kwsync/Arch_v5" "$st/kwsync/anland_backend_Arch_v5/src/backends/anland" "$st/kwin-sync/anland" "$st/kwin-sync/misc"
lf() { tr -d '\r' < "$1" > "$2"; }
for f in "$K"/anland_backend_Arch_v5/src/backends/anland/*; do
b=$(basename "$f"); [ "$b" = libdisplay_producer ] && continue
lf "$f" "$st/kwsync/anland_backend_Arch_v5/src/backends/anland/$b"
lf "$f" "$st/kwin-sync/anland/$b"
done
for f in kwin.patch mobilegl-startup.sh desktop-session-mobilegl.conf; do
lf "$K/Arch_v5/$f" "$st/kwsync/Arch_v5/$f"
lf "$K/Arch_v5/$f" "$st/kwin-sync/misc/$f"
done
lf "$K/Arch_v5/sync-build-kwin.sh" "$st/kwin-sync/sync-build.sh"
(cd "$st/kwsync" && tar --force-local -czf ../kwsync.tgz Arch_v5 anland_backend_Arch_v5)
tar --force-local -C "$st" -czf "$st/kwin-sync.tgz" kwin-sync
adb_ push "$st/kwsync.tgz" "$DEV_TOOLS/kwsync.tgz" >/dev/null
adb_ push "$st/kwin-sync.tgz" "$DEV_TOOLS/kwin-sync.tgz" >/dev/null
adb_ shell "su -c 'cp $DEV_TOOLS/kwsync.tgz $CT_ROOT/root/kwsync.tgz && tar xzf $DEV_TOOLS/kwin-sync.tgz -C $DEV_SHARE && chmod -R a+rX $DEV_SHARE/kwin-sync && rm -f $DEV_TOOLS/kwsync.tgz $DEV_TOOLS/kwin-sync.tgz && echo staged'"
if [ "${1:-}" = build ]; then
bash "$here/ct.sh" "${CHANNEL:-kw}" <<'IN'
bash /root/kwprep.sh || exit 1
nohup bash /run/anland-mobilegl/kwin-sync/sync-build.sh > /root/kwin-build.log 2>&1 < /dev/null &
echo "kwin build started (pid $!), log /root/kwin-build.log; it ends with '== ALL DONE =='"
IN
fi
@@ -1,94 +0,0 @@
#!/usr/bin/env python3
# cdpmedia.py [port] [seconds] - ask a Chrome started with --remote-debugging-port=<port> (and a
# non-default --user-data-dir) which video decoder its first page's players use, and evaluate
# `window.__mglStats` / the element `#t` text of the page. Standard library only (no websocket
# module in the container): a minimal RFC 6455 client.
# python3 cdpmedia.py 9333 6
# Prints kVideoDecoderName / kIsPlatformVideoDecoder / kVideoTracks properties and media errors as
# they arrive, then the page's stats text.
import base64, json, os, socket, struct, sys, time, urllib.request
port = int(sys.argv[1]) if len(sys.argv) > 1 else 9333
seconds = float(sys.argv[2]) if len(sys.argv) > 2 else 6.0
targets = json.load(urllib.request.urlopen(f"http://127.0.0.1:{port}/json"))
page = next(t for t in targets if t.get("type") == "page")
url = page["webSocketDebuggerUrl"]
path = url.split(f"127.0.0.1:{port}", 1)[1]
sock = socket.create_connection(("127.0.0.1", port))
key = base64.b64encode(os.urandom(16)).decode()
sock.sendall((f"GET {path} HTTP/1.1\r\nHost: 127.0.0.1:{port}\r\nUpgrade: websocket\r\nConnection: Upgrade\r\n"
f"Sec-WebSocket-Key: {key}\r\nSec-WebSocket-Version: 13\r\n\r\n").encode())
response = b""
while b"\r\n\r\n" not in response:
response += sock.recv(4096)
buffer = response.split(b"\r\n\r\n", 1)[1]
def send(message):
data = json.dumps(message).encode()
header = bytes([0x81])
mask = os.urandom(4)
if len(data) < 126:
header += bytes([0x80 | len(data)])
elif len(data) < 65536:
header += bytes([0x80 | 126]) + struct.pack(">H", len(data))
else:
header += bytes([0x80 | 127]) + struct.pack(">Q", len(data))
sock.sendall(header + mask + bytes(b ^ mask[i % 4] for i, b in enumerate(data)))
def recv_exact(n):
global buffer
while len(buffer) < n:
chunk = sock.recv(65536)
if not chunk:
raise EOFError
buffer += chunk
out, buffer = buffer[:n], buffer[n:]
return out
def recv():
first, second = recv_exact(2)
length = second & 0x7F
if length == 126:
length = struct.unpack(">H", recv_exact(2))[0]
elif length == 127:
length = struct.unpack(">Q", recv_exact(8))[0]
payload = recv_exact(length)
return json.loads(payload) if first & 0x0F == 1 else None
send({"id": 1, "method": "Media.enable"})
# Players created before the domain was enabled report nothing: reload so the page makes new ones.
if os.environ.get("CDP_NAVIGATE"):
send({"id": 3, "method": "Page.navigate", "params": {"url": os.environ["CDP_NAVIGATE"]}})
elif os.environ.get("CDP_RELOAD", "1") == "1":
send({"id": 3, "method": "Page.reload"})
deadline = time.time() + seconds
sock.settimeout(0.5)
seen = set()
while time.time() < deadline:
try:
message = recv()
except socket.timeout:
continue
if not message or "method" not in message:
continue
if message["method"] == "Media.playerPropertiesChanged":
for prop in message["params"]["properties"]:
if prop["name"] in ("kVideoDecoderName", "kIsPlatformVideoDecoder", "kVideoTracks", "kResolution"):
line = f"{prop['name']} = {prop['value']}"
if line not in seen:
seen.add(line)
print(line)
elif message["method"] in ("Media.playerErrorsRaised",):
print("media error:", json.dumps(message["params"])[:300])
send({"id": 2, "method": "Runtime.evaluate",
"params": {"expression": os.environ.get("CDP_EXPR", "(document.getElementById('t')||{}).textContent"), "returnByValue": True}})
sock.settimeout(3)
while True:
message = recv()
if message and message.get("id") == 2:
print("page:", message.get("result", {}).get("result", {}).get("value"))
break
@@ -1,34 +0,0 @@
// dmahash <pid> : for each dma-buf fd of <pid> at least 1 MB, print inode, size and a sampled checksum.
#include <dirent.h>
#include <fcntl.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <unistd.h>
int main(int argc, char** argv) {
char dir[64];
snprintf(dir, sizeof dir, "/proc/%s/fd", argv[1]);
DIR* d = opendir(dir);
if (!d) { perror("opendir"); return 1; }
struct dirent* e;
while ((e = readdir(d))) {
char p[128], l[128] = {0};
snprintf(p, sizeof p, "%s/%s", dir, e->d_name);
if (readlink(p, l, sizeof l - 1) <= 0 || strncmp(l, "/dmabuf", 7) != 0) continue;
int fd = open(p, O_RDONLY);
if (fd < 0) continue;
struct stat st; fstat(fd, &st);
if (st.st_size < (1 << 20)) { close(fd); continue; }
const uint8_t* m = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0);
if (m == MAP_FAILED) { printf("fd %s ino %lu mmap failed\n", e->d_name, (unsigned long)st.st_ino); close(fd); continue; }
uint64_t h = 1469598103934665603ull; unsigned nz = 0;
for (off_t i = 0; i < st.st_size; i += 64) { h = (h ^ m[i]) * 1099511628211ull; nz += m[i] != 0; }
printf("fd %s ino %lu size %ld hash %016llx nz %u\n", e->d_name, (unsigned long)st.st_ino, (long)st.st_size,
(unsigned long long)h, nz);
munmap((void*)m, st.st_size); close(fd);
}
return 0;
}
@@ -1,55 +0,0 @@
// gpuprobe - a plain Android process (outside MobileGL) that measures whether the GPU keeps executing
// other contexts' work: a pbuffer GLES context clears + draws and glFinish()es every ~10 ms, printing any
// round trip over 50 ms with a CLOCK_REALTIME timestamp. Usage: gpuprobe <seconds> [priority: low|med|high]
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#ifndef EGL_CONTEXT_PRIORITY_LEVEL_IMG
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
#endif
static double now_ms(void) { struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); return ts.tv_sec * 1e3 + ts.tv_nsec / 1e6; }
int main(int argc, char** argv) {
int seconds = argc > 1 ? atoi(argv[1]) : 20;
EGLint prio = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
if (argc > 2 && !strcmp(argv[2], "high")) prio = EGL_CONTEXT_PRIORITY_HIGH_IMG;
if (argc > 2 && !strcmp(argv[2], "low")) prio = EGL_CONTEXT_PRIORITY_LOW_IMG;
setvbuf(stdout, NULL, _IOLBF, 0);
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(d, NULL, NULL);
const EGLint ca[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_RED_SIZE, 8, EGL_NONE};
EGLConfig c; EGLint n;
eglChooseConfig(d, ca, &c, 1, &n);
const EGLint pa[] = {EGL_WIDTH, 256, EGL_HEIGHT, 256, EGL_NONE};
EGLSurface s = eglCreatePbufferSurface(d, c, pa);
const EGLint xa[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_CONTEXT_PRIORITY_LEVEL_IMG, prio, EGL_NONE};
EGLContext x = eglCreateContext(d, c, EGL_NO_CONTEXT, xa);
if (x == EGL_NO_CONTEXT) { printf("no ctx 0x%x\n", eglGetError()); return 1; }
eglMakeCurrent(d, s, s, x);
EGLint got = 0; eglQueryContext(d, x, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &got);
const double t0 = now_ms(); double maxRt = 0; long iters = 0, slow = 0;
printf("[probe] start %.0f prio=0x%x\n", t0, got);
while (now_ms() - t0 < seconds * 1000.0) {
const double a = now_ms();
glClearColor((iters & 1) ? 1.f : 0.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
const double rt = now_ms() - a;
if (rt > maxRt) maxRt = rt;
if (rt > 50) { ++slow; printf("[probe] glFinish %.0f ms ending at %.0f\n", rt, now_ms()); }
++iters;
usleep(10000);
}
printf("[probe] END iters=%ld max=%.0f ms slow=%ld\n", iters, maxRt, slow);
return 0;
}
@@ -1,150 +0,0 @@
// hangclient - a Wayland xdg-toplevel, EGL + desktop GL 3.3 core client that animates and, on request,
// submits fragment work that never ends (the driver has to reset it). Prints per-frame gaps so the same
// binary measures "other app" frame pacing (frame callbacks come from the compositor) when run with -H -1.
//
// hangclient -T tag [-H hang_at_frame] [-N hang_repeat] [-I iters] [-S seconds] [-W w] [-X h] [-F]
// -H n frame at which the hanging draw is submitted (-1: never; default -1)
// -N k how many consecutive hanging frames (default 1)
// -E e re-arm a hang every e frames after the first (0: once)
// -I i loop count of the hanging shader (default 2^31-1)
// -S s run time in seconds (default 30)
// -F glFinish after every frame (puts the wait inside the client's own session)
#define GL_GLEXT_PROTOTYPES 1
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/glcorearb.h>
#include <wayland-client.h>
#include <wayland-egl.h>
#include "xdg-shell-client-protocol.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
static struct wl_compositor* g_comp;
static struct xdg_wm_base* g_wm;
static int g_configured, g_closed;
static int g_w = 480, g_h = 360;
static void reg_global(void* d, struct wl_registry* r, uint32_t name, const char* iface, uint32_t ver) {
(void)d;
if (!strcmp(iface, "wl_compositor")) g_comp = wl_registry_bind(r, name, &wl_compositor_interface, 4);
else if (!strcmp(iface, "xdg_wm_base")) g_wm = wl_registry_bind(r, name, &xdg_wm_base_interface, 1);
}
static void reg_remove(void* d, struct wl_registry* r, uint32_t n) { (void)d; (void)r; (void)n; }
static const struct wl_registry_listener reg_l = {reg_global, reg_remove};
static void wm_ping(void* d, struct xdg_wm_base* wm, uint32_t s) { (void)d; xdg_wm_base_pong(wm, s); }
static const struct xdg_wm_base_listener wm_l = {wm_ping};
static void xs_conf(void* d, struct xdg_surface* s, uint32_t serial) { (void)d; xdg_surface_ack_configure(s, serial); g_configured = 1; }
static const struct xdg_surface_listener xs_l = {xs_conf};
static void tl_conf(void* d, struct xdg_toplevel* t, int32_t w, int32_t h, struct wl_array* st) { (void)d; (void)t; (void)st; (void)w; (void)h; }
static void tl_close(void* d, struct xdg_toplevel* t) { (void)d; (void)t; g_closed = 1; }
static const struct xdg_toplevel_listener tl_l = {tl_conf, tl_close};
static double now_ms(void) { struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); return ts.tv_sec * 1e3 + ts.tv_nsec / 1e6; }
static GLuint sh(GLenum type, const char* src) {
GLuint s = glCreateShader(type);
glShaderSource(s, 1, &src, NULL);
glCompileShader(s);
GLint ok = 0; glGetShaderiv(s, GL_COMPILE_STATUS, &ok);
if (!ok) { char log[2048]; glGetShaderInfoLog(s, sizeof log, NULL, log); fprintf(stderr, "shader: %s\n", log); exit(2); }
return s;
}
int main(int argc, char** argv) {
const char* tag = "hc"; int hangAt = -1, hangN = 1, every = 0, seconds = 30, finish = 0; long iters = 2147483647L;
for (int i = 1; i < argc; ++i) {
if (!strcmp(argv[i], "-T") && i + 1 < argc) tag = argv[++i];
else if (!strcmp(argv[i], "-H") && i + 1 < argc) hangAt = atoi(argv[++i]);
else if (!strcmp(argv[i], "-N") && i + 1 < argc) hangN = atoi(argv[++i]);
else if (!strcmp(argv[i], "-E") && i + 1 < argc) every = atoi(argv[++i]);
else if (!strcmp(argv[i], "-I") && i + 1 < argc) iters = atol(argv[++i]);
else if (!strcmp(argv[i], "-S") && i + 1 < argc) seconds = atoi(argv[++i]);
else if (!strcmp(argv[i], "-W") && i + 1 < argc) g_w = atoi(argv[++i]);
else if (!strcmp(argv[i], "-X") && i + 1 < argc) g_h = atoi(argv[++i]);
else if (!strcmp(argv[i], "-F")) finish = 1;
}
setvbuf(stdout, NULL, _IOLBF, 0);
struct wl_display* dpy = wl_display_connect(NULL);
if (!dpy) { fprintf(stderr, "no wayland\n"); return 1; }
struct wl_registry* reg = wl_display_get_registry(dpy);
wl_registry_add_listener(reg, &reg_l, NULL);
wl_display_roundtrip(dpy);
if (!g_comp || !g_wm) { fprintf(stderr, "no compositor/xdg_wm_base\n"); return 1; }
xdg_wm_base_add_listener(g_wm, &wm_l, NULL);
struct wl_surface* surf = wl_compositor_create_surface(g_comp);
struct xdg_surface* xs = xdg_wm_base_get_xdg_surface(g_wm, surf);
xdg_surface_add_listener(xs, &xs_l, NULL);
struct xdg_toplevel* tl = xdg_surface_get_toplevel(xs);
xdg_toplevel_add_listener(tl, &tl_l, NULL);
xdg_toplevel_set_title(tl, tag);
wl_surface_commit(surf);
while (!g_configured) wl_display_dispatch(dpy);
EGLDisplay ed = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, dpy, NULL);
if (!eglInitialize(ed, NULL, NULL)) { fprintf(stderr, "eglInitialize\n"); return 1; }
eglBindAPI(EGL_OPENGL_API);
const EGLint ca[] = {EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_NONE};
EGLConfig cfg; EGLint n = 0;
if (!eglChooseConfig(ed, ca, &cfg, 1, &n) || n < 1) { fprintf(stderr, "no config\n"); return 1; }
const EGLint xa[] = {EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 3, EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, EGL_NONE};
EGLContext ctx = eglCreateContext(ed, cfg, EGL_NO_CONTEXT, xa);
if (ctx == EGL_NO_CONTEXT) { fprintf(stderr, "no context 0x%x\n", eglGetError()); return 1; }
struct wl_egl_window* ew = wl_egl_window_create(surf, g_w, g_h);
EGLSurface es = eglCreatePlatformWindowSurface(ed, cfg, ew, NULL);
eglMakeCurrent(ed, es, es, ctx);
eglSwapInterval(ed, 1);
const char* vs = "#version 330 core\nlayout(location=0) in vec2 p; uniform float t; out vec2 uv;\n"
"void main(){ uv=p*0.5+0.5; gl_Position=vec4(p*0.4+vec2(0.5*sin(t),0.0),0.0,1.0);}";
const char* fs = "#version 330 core\nin vec2 uv; uniform int iters; uniform float t; out vec4 c;\n"
"void main(){ float a=uv.x; for(int i=0;i<iters;++i){ a=fract(a*1.0001+0.37+uv.y); }\n"
" c=vec4(uv, 0.5+0.5*sin(t)+a*1e-6, 1.0);}";
GLuint prog = glCreateProgram();
glAttachShader(prog, sh(GL_VERTEX_SHADER, vs));
glAttachShader(prog, sh(GL_FRAGMENT_SHADER, fs));
glLinkProgram(prog);
GLint ok = 0; glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) { fprintf(stderr, "link failed\n"); return 2; }
GLint uIt = glGetUniformLocation(prog, "iters"), uT = glGetUniformLocation(prog, "t");
GLuint vao, vbo; glGenVertexArrays(1, &vao); glBindVertexArray(vao);
const float q[] = {-1, -1, 1, -1, -1, 1, 1, 1};
glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof q, q, GL_STATIC_DRAW);
glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
const double t0 = now_ms(); double last = t0, maxGap = 0; long frames = 0, gaps100 = 0;
printf("[%s] start %.0f renderer=%s hangAt=%d N=%d every=%d iters=%ld\n", tag, t0, glGetString(GL_RENDERER), hangAt, hangN, every, iters);
while (!g_closed && now_ms() - t0 < seconds * 1000.0) {
wl_display_dispatch_pending(dpy);
const double t = (now_ms() - t0) / 1000.0;
int hang = 0;
if (hangAt >= 0 && frames >= hangAt) {
long rel = frames - hangAt;
if (every > 0) rel %= every;
hang = rel < hangN;
}
glViewport(0, 0, g_w, g_h);
glClearColor(0.5f + 0.5f * (float)sin(t * 3.0), 0.2f, 0.4f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(prog);
glUniform1i(uIt, hang ? (int)iters : 0);
glUniform1f(uT, (float)t);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (hang) printf("[%s] HANG submitted frame %ld at %.0f\n", tag, frames, now_ms());
if (finish) glFinish();
if (!eglSwapBuffers(ed, es)) printf("[%s] swap failed 0x%x at %.0f\n", tag, eglGetError(), now_ms());
const GLenum rs = glGetError();
if (rs != GL_NO_ERROR) printf("[%s] glGetError 0x%x at %.0f\n", tag, rs, now_ms());
const double nowv = now_ms(), gap = nowv - last;
last = nowv; ++frames;
if (gap > maxGap) maxGap = gap;
if (gap > 100.0) { ++gaps100; printf("[%s] GAP %.0f ms ending at %.0f (frame %ld)\n", tag, gap, nowv, frames); }
if (frames % 120 == 0) printf("[%s] frame %ld t=%.1fs fps=%.1f\n", tag, frames, (nowv - t0) / 1e3, frames * 1e3 / (nowv - t0));
}
const double total = now_ms() - t0;
printf("[%s] END frames=%ld fps=%.1f maxGap=%.0f ms gaps>100ms=%ld\n", tag, frames, frames * 1e3 / total, maxGap, gaps100);
return 0;
}
@@ -1,95 +0,0 @@
/* texfmt: does a texture keep its alpha? One opaque red texel and one transparent texel per
* format, sampled across a 64x64 ES3 pbuffer cleared white with SRC_ALPHA blending. Expect the
* left half red and the right half WHITE; a black right half means the alpha was lost. */
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define P(T, n) T n = (T)eglGetProcAddress(#n)
static const char* vs = "#version 300 es\nlayout(location=0) in vec2 p; out vec2 uv; void main(){uv=p*0.5+0.5; gl_Position=vec4(p,0,1);}";
static const char* fs = "#version 300 es\nprecision mediump float; uniform sampler2D t; uniform int mode; in vec2 uv; out vec4 o;"
"void main(){vec4 c=texture(t,uv); o = mode==1 ? vec4(1.0,0.0,0.0,c.a) : (mode==2 ? vec4(c.r,0.0,0.0,c.r) : c);}";
int main(void) {
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(d, 0, 0); eglBindAPI(EGL_OPENGL_ES_API);
EGLint ca[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE};
EGLConfig c; EGLint n; eglChooseConfig(d, ca, &c, 1, &n);
EGLint xa[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
EGLContext x = eglCreateContext(d, c, EGL_NO_CONTEXT, xa);
EGLint pa[] = {EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE};
EGLSurface s = eglCreatePbufferSurface(d, c, pa); eglMakeCurrent(d, s, s, x);
P(PFNGLCREATESHADERPROC, glCreateShader); P(PFNGLSHADERSOURCEPROC, glShaderSource); P(PFNGLCOMPILESHADERPROC, glCompileShader);
P(PFNGLCREATEPROGRAMPROC, glCreateProgram); P(PFNGLATTACHSHADERPROC, glAttachShader); P(PFNGLLINKPROGRAMPROC, glLinkProgram);
P(PFNGLUSEPROGRAMPROC, glUseProgram); P(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); P(PFNGLUNIFORM1IPROC, glUniform1i);
P(PFNGLGENBUFFERSPROC, glGenBuffers); P(PFNGLBINDBUFFERPROC, glBindBuffer); P(PFNGLBUFFERDATAPROC, glBufferData);
P(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); P(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
P(PFNGLDRAWARRAYSPROC, glDrawArrays); P(PFNGLCLEARCOLORPROC, glClearColor); P(PFNGLCLEARPROC, glClear);
P(PFNGLREADPIXELSPROC, glReadPixels); P(PFNGLVIEWPORTPROC, glViewport); P(PFNGLGENTEXTURESPROC, glGenTextures);
P(PFNGLBINDTEXTUREPROC, glBindTexture); P(PFNGLTEXIMAGE2DPROC, glTexImage2D); P(PFNGLTEXPARAMETERIPROC, glTexParameteri);
P(PFNGLENABLEPROC, glEnable); P(PFNGLBLENDFUNCPROC, glBlendFunc); P(PFNGLGETERRORPROC, glGetError);
P(PFNGLTEXSTORAGE2DPROC, glTexStorage2D); P(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D); P(PFNGLGETSTRINGPROC, glGetString);
printf("GL_VERSION %s\n", glGetString(GL_VERSION));
printf("BGRA ext: %s\n", strstr((const char*)glGetString(GL_EXTENSIONS), "GL_EXT_texture_format_BGRA8888") ? "yes" : "no");
GLuint v = glCreateShader(GL_VERTEX_SHADER), f = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(v, 1, &vs, 0); glCompileShader(v); glShaderSource(f, 1, &fs, 0); glCompileShader(f);
GLuint pr = glCreateProgram(); glAttachShader(pr, v); glAttachShader(pr, f); glLinkProgram(pr); glUseProgram(pr);
float q[] = {-1,-1, 1,-1, -1,1, 1,1};
GLuint vbo; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof q, q, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, 0, 0, 0); glEnableVertexAttribArray(0);
GLint lm = glGetUniformLocation(pr, "mode");
glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
struct { const char* name; GLint ifmt; GLenum fmt; int bpp; int mode; int storage; GLenum sized; unsigned char px[8]; } cases[] = {
{"RGBA/TexImage", GL_RGBA, GL_RGBA, 4, 0, 0, 0, {255,0,0,255, 0,0,0,0}},
{"BGRA_EXT/TexImage", GL_BGRA_EXT, GL_BGRA_EXT, 4, 0, 0, 0, {0,0,255,255, 0,0,0,0}},
{"BGRA8_EXT/TexStorage+Sub", 0, GL_BGRA_EXT, 4, 0, 1, GL_BGRA8_EXT, {0,0,255,255, 0,0,0,0}},
{"RGBA8/TexStorage+Sub", 0, GL_RGBA, 4, 0, 1, GL_RGBA8, {255,0,0,255, 0,0,0,0}},
{"ALPHA", GL_ALPHA, GL_ALPHA, 1, 1, 0, 0, {255, 0}},
{"LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 2, 1, 0, 0, {255,255, 0,0}},
{"R8/TexStorage+Sub", 0, GL_RED, 1, 2, 1, GL_R8, {255, 0}},
};
for (unsigned i = 0; i < sizeof cases / sizeof cases[0]; ++i) {
GLuint t; glGenTextures(1, &t); glBindTexture(GL_TEXTURE_2D, t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
while (glGetError()) {}
if (cases[i].storage) {
glTexStorage2D(GL_TEXTURE_2D, 1, cases[i].sized, 2, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, cases[i].fmt, GL_UNSIGNED_BYTE, cases[i].px);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, cases[i].ifmt, 2, 1, 0, cases[i].fmt, GL_UNSIGNED_BYTE, cases[i].px);
}
GLenum err = glGetError();
glUniform1i(lm, cases[i].mode);
glViewport(0, 0, 64, 64); glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
unsigned char l[4], r[4];
glReadPixels(16, 32, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, l); glReadPixels(48, 32, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, r);
const int ok = l[0] > 200 && l[1] < 60 && l[2] < 60 && r[0] > 200 && r[1] > 200 && r[2] > 200;
printf("%-26s err=0x%04x left=%3d,%3d,%3d right=%3d,%3d,%3d %s\n", cases[i].name, err, l[0], l[1], l[2], r[0], r[1], r[2], ok ? "ok" : "BAD");
}
/* ANGLE's emulation of ALPHA8 / LUMINANCE_ALPHA8 on a desktop-GL driver: R8 / RG8 + swizzle. */
P(PFNGLTEXPARAMETERIPROC, glTexParameteri2);
struct { const char* name; GLenum sized, fmt; int bpp; GLint sw[4]; unsigned char px[4]; unsigned char wantL[3], wantR[3]; } sz[] = {
{"R8 swizzled as ALPHA8", GL_R8, GL_RED, 1, {GL_ZERO, GL_ZERO, GL_ZERO, GL_RED}, {255, 0}, {0,0,0}, {255,255,255}},
{"RG8 swizzled as LUM_ALPHA", GL_RG8, GL_RG, 2, {GL_RED, GL_RED, GL_RED, GL_GREEN}, {255,255, 0,0}, {255,255,255}, {255,255,255}},
{"RG8 as LUM_ALPHA (lum 0)", GL_RG8, GL_RG, 2, {GL_RED, GL_RED, GL_RED, GL_GREEN}, {0,255, 0,0}, {0,0,0}, {255,255,255}},
};
glUniform1i(lm, 0);
for (unsigned i = 0; i < sizeof sz / sizeof sz[0]; ++i) {
GLuint t; glGenTextures(1, &t); glBindTexture(GL_TEXTURE_2D, t);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexStorage2D(GL_TEXTURE_2D, 1, sz[i].sized, 2, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, sz[i].fmt, GL_UNSIGNED_BYTE, sz[i].px);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, sz[i].sw[0]); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, sz[i].sw[1]);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, sz[i].sw[2]); glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, sz[i].sw[3]);
GLenum err = glGetError();
glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
unsigned char l[4], r[4];
glReadPixels(16, 32, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, l); glReadPixels(48, 32, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, r);
int ok = 1;
for (int k = 0; k < 3; ++k) ok = ok && abs(l[k] - sz[i].wantL[k]) < 40 && abs(r[k] - sz[i].wantR[k]) < 40;
printf("%-26s err=0x%04x left=%3d,%3d,%3d right=%3d,%3d,%3d %s\n", sz[i].name, err, l[0], l[1], l[2], r[0], r[1], r[2], ok ? "ok" : "BAD");
}
return 0;
}
@@ -1,410 +0,0 @@
// yuvprobe.c - pixel check of YUV dma-buf sampling through MobileGL (GL_OES_EGL_image_external).
//
// gcc -O1 yuvprobe.c -o /usr/local/bin/mgl-yuvprobe -lEGL -lGLESv2 -lgbm
// mgrun offscreen mgl-yuvprobe # exit 0 = every check passed
//
// What it does, in an ES 3.0 context on a pbuffer:
// 1. FOREIGN NV12 (and P010): a dma-buf from /dev/dma_heap/system - a buffer the MobileGL server
// did not allocate, as a video decoder's would be - with padded pitches and a gap before the
// chroma plane, filled with four vertical bars (red, green, blue, white) in BT.709 narrow
// range. Imported with eglCreateImage(EGL_LINUX_DMA_BUF_EXT) and its colour hints, bound to
// GL_TEXTURE_EXTERNAL_OES, drawn through a samplerExternalOES shader into an RGBA8 FBO and read
// back: each bar must come out its colour. The buffer is then rewritten with the bars in
// reverse order and, after a native fence (what ends a frame for an offscreen producer), drawn
// again: the new order must show (the server refreshes a foreign buffer at each frame).
// 2. GBM NV12: gbm_bo_create(NV12) through the mobilegl GBM backend (a server-allocated YUV
// buffer, zero-copy), its planes printed, imported and sampled once (content undefined; the
// check is that every call succeeds).
// Also prints the dma-buf formats/modifiers EGL lists for NV12/P010.
#define _GNU_SOURCE
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
#include <fcntl.h>
#include <gbm.h>
#include <linux/dma-buf.h>
#include <linux/dma-heap.h>
#include <math.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <unistd.h>
#ifndef DRM_FORMAT_NV12
#define DRM_FORMAT_NV12 0x3231564E
#endif
#ifndef DRM_FORMAT_P010
#define DRM_FORMAT_P010 0x30313050
#endif
static int g_failures = 0;
#define CHECK(cond, ...) \
do { \
if (!(cond)) { \
printf("FAIL: " __VA_ARGS__); \
printf("\n"); \
++g_failures; \
} \
} while (0)
static PFNEGLCREATEIMAGEKHRPROC pCreateImage;
static PFNEGLDESTROYIMAGEKHRPROC pDestroyImage;
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC pTargetTexture;
static PFNEGLQUERYDMABUFFORMATSEXTPROC pQueryFormats;
static PFNEGLQUERYDMABUFMODIFIERSEXTPROC pQueryModifiers;
static PFNEGLCREATESYNCKHRPROC pCreateSync;
static PFNEGLDESTROYSYNCKHRPROC pDestroySync;
static EGLDisplay g_display;
enum { W = 256, H = 128, BARS = 4 };
static const unsigned char kBars[BARS][3] = {{255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 255}};
// RGB -> BT.709 narrow-range codes at `bits` (8 or 10).
static void Encode709(const unsigned char rgb[3], int bits, int out[3]) {
const double kr = 0.2126, kb = 0.0722, kg = 1.0 - kr - kb;
const double r = rgb[0] / 255.0, g = rgb[1] / 255.0, b = rgb[2] / 255.0;
const double y = kr * r + kg * g + kb * b;
const double cb = (b - y) / (2.0 * (1.0 - kb)), cr = (r - y) / (2.0 * (1.0 - kr));
const double scale = (double)(1 << (bits - 8));
out[0] = (int)lround((16.0 + 219.0 * y) * scale);
out[1] = (int)lround((128.0 + 224.0 * cb) * scale);
out[2] = (int)lround((128.0 + 224.0 * cr) * scale);
}
// Writes the bars (`reverse`d or not) into a semi-planar buffer: 1 byte samples, or P010's 16-bit
// samples with the 10 significant bits high.
static void FillBars(uint8_t* base, uint32_t pitchY, uint32_t offsetC, uint32_t pitchC, int bytes, int reverse) {
const int bits = bytes == 1 ? 8 : 10;
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
int bar = x * BARS / W;
if (reverse) bar = BARS - 1 - bar;
int code[3];
Encode709(kBars[bar], bits, code);
uint8_t* py = base + (size_t)y * pitchY + (size_t)x * bytes;
if (bytes == 1) py[0] = (uint8_t)code[0];
else *(uint16_t*)py = (uint16_t)(code[0] << 6);
if ((x & 1) == 0 && (y & 1) == 0) {
uint8_t* pc = base + offsetC + (size_t)(y / 2) * pitchC + (size_t)(x / 2) * 2 * bytes;
if (bytes == 1) {
pc[0] = (uint8_t)code[1];
pc[1] = (uint8_t)code[2];
} else {
((uint16_t*)pc)[0] = (uint16_t)(code[1] << 6);
((uint16_t*)pc)[1] = (uint16_t)(code[2] << 6);
}
}
}
}
}
static GLuint Compile(GLenum type, const char* source) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
GLint ok = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok) {
char log[2048];
glGetShaderInfoLog(shader, sizeof(log), NULL, log);
printf("shader: %s\n", log);
}
return shader;
}
static GLuint g_program, g_fbo, g_rgba;
static void SetUpDraw(void) {
const char* vs = "#version 300 es\n"
"out vec2 uv;\n"
"void main() {\n"
" vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));\n"
" gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);\n"
" uv = p;\n"
"}\n";
const char* fs = "#version 300 es\n"
"#extension GL_OES_EGL_image_external_essl3 : require\n"
"precision mediump float;\n"
"uniform samplerExternalOES tex;\n"
"in vec2 uv;\n"
"out vec4 color;\n"
"void main() { color = texture(tex, uv); }\n";
g_program = glCreateProgram();
glAttachShader(g_program, Compile(GL_VERTEX_SHADER, vs));
glAttachShader(g_program, Compile(GL_FRAGMENT_SHADER, fs));
glLinkProgram(g_program);
GLint linked = 0;
glGetProgramiv(g_program, GL_LINK_STATUS, &linked);
CHECK(linked, "the samplerExternalOES program did not link");
GLint type = 0, size = 0;
char name[64];
glGetActiveUniform(g_program, 0, sizeof(name), NULL, &size, (GLenum*)&type, name);
printf("uniform 0: %s type 0x%04x\n", name, type);
CHECK(type == GL_SAMPLER_EXTERNAL_OES, "the sampler reports type 0x%04x, not GL_SAMPLER_EXTERNAL_OES", type);
glGenTextures(1, &g_rgba);
glBindTexture(GL_TEXTURE_2D, g_rgba);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, W, H);
glGenFramebuffers(1, &g_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, g_fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, g_rgba, 0);
CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "the readback FBO is incomplete");
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
}
// Draws the external texture `texture` and checks each bar's center (row `y` of the image).
static void DrawAndCheck(GLuint texture, const char* what, int reverse, int tolerance) {
glBindFramebuffer(GL_FRAMEBUFFER, g_fbo);
glViewport(0, 0, W, H);
glUseProgram(g_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
glUniform1i(glGetUniformLocation(g_program, "tex"), 0);
glDrawArrays(GL_TRIANGLES, 0, 3);
static unsigned char pixels[W * H * 4];
glReadPixels(0, 0, W, H, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
GLenum error = glGetError();
CHECK(error == GL_NO_ERROR, "%s: GL error 0x%04x", what, error);
if (tolerance < 0) {
printf("%s: center pixel %d %d %d %d (content undefined)\n", what, pixels[(H / 2 * W + W / 2) * 4],
pixels[(H / 2 * W + W / 2) * 4 + 1], pixels[(H / 2 * W + W / 2) * 4 + 2],
pixels[(H / 2 * W + W / 2) * 4 + 3]);
return;
}
// Rows: GL row 0 is the image's first row (the uv mapping above), and the bars are vertical,
// so any row does; take two to catch a broken chroma row pitch.
const int rows[2] = {H / 4, (3 * H) / 4};
for (int r = 0; r < 2; ++r) {
for (int bar = 0; bar < BARS; ++bar) {
const int x = bar * (W / BARS) + W / (2 * BARS);
const unsigned char* p = &pixels[(rows[r] * W + x) * 4];
const unsigned char* want = kBars[reverse ? BARS - 1 - bar : bar];
int worst = 0;
for (int c = 0; c < 3; ++c) {
int d = abs((int)p[c] - (int)want[c]);
if (d > worst) worst = d;
}
printf("%s: row %d bar %d -> %3d %3d %3d %3d (want %3d %3d %3d)%s\n", what, rows[r], bar, p[0], p[1], p[2],
p[3], want[0], want[1], want[2], worst > tolerance ? " <-- off" : "");
CHECK(worst <= tolerance, "%s: bar %d is off by %d", what, bar, worst);
}
}
}
static int AllocateDmaHeap(size_t size) {
int heap = open("/dev/dma_heap/system", O_RDWR | O_CLOEXEC);
if (heap < 0) {
perror("open /dev/dma_heap/system");
return -1;
}
struct dma_heap_allocation_data data = {.len = size, .fd_flags = O_RDWR | O_CLOEXEC};
if (ioctl(heap, DMA_HEAP_IOCTL_ALLOC, &data) != 0) {
perror("DMA_HEAP_IOCTL_ALLOC");
close(heap);
return -1;
}
close(heap);
return (int)data.fd;
}
static void Sync(int fd, int start) {
struct dma_buf_sync sync = {.flags = DMA_BUF_SYNC_WRITE | (start ? DMA_BUF_SYNC_START : DMA_BUF_SYNC_END)};
ioctl(fd, DMA_BUF_IOCTL_SYNC, &sync);
}
static EGLImageKHR Import(int fd, uint32_t fourcc, uint32_t pitchY, uint32_t offsetC, uint32_t pitchC, int modifier) {
EGLint attribs[64];
int n = 0;
#define A(k, v) (attribs[n++] = (k), attribs[n++] = (EGLint)(v))
A(EGL_WIDTH, W);
A(EGL_HEIGHT, H);
A(EGL_LINUX_DRM_FOURCC_EXT, fourcc);
A(EGL_DMA_BUF_PLANE0_FD_EXT, fd);
A(EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0);
A(EGL_DMA_BUF_PLANE0_PITCH_EXT, pitchY);
A(EGL_DMA_BUF_PLANE1_FD_EXT, fd);
A(EGL_DMA_BUF_PLANE1_OFFSET_EXT, offsetC);
A(EGL_DMA_BUF_PLANE1_PITCH_EXT, pitchC);
if (modifier) {
A(EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, 0);
A(EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, 0);
A(EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, 0);
A(EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT, 0);
}
A(EGL_YUV_COLOR_SPACE_HINT_EXT, EGL_ITU_REC709_EXT);
A(EGL_SAMPLE_RANGE_HINT_EXT, EGL_YUV_NARROW_RANGE_EXT);
attribs[n] = EGL_NONE;
#undef A
EGLImageKHR image = pCreateImage(g_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
if (image == EGL_NO_IMAGE_KHR) printf("eglCreateImage failed: 0x%04x\n", eglGetError());
return image;
}
static GLuint ExternalTexture(EGLImageKHR image) {
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
pTargetTexture(GL_TEXTURE_EXTERNAL_OES, image);
GLenum error = glGetError();
CHECK(error == GL_NO_ERROR, "glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES) -> 0x%04x", error);
GLint bound = 0;
glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &bound);
CHECK((GLuint)bound == texture, "GL_TEXTURE_BINDING_EXTERNAL_OES reads %d", bound);
return texture;
}
// A frame boundary as an offscreen producer makes one: a native fence.
static void EndFrame(void) {
EGLint attribs[] = {EGL_NONE};
EGLSyncKHR sync = pCreateSync(g_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
CHECK(sync != EGL_NO_SYNC_KHR, "eglCreateSync(native fence) failed");
if (sync != EGL_NO_SYNC_KHR) pDestroySync(g_display, sync);
}
static void ForeignTest(uint32_t fourcc, int bytes, int tolerance) {
const char* what = fourcc == DRM_FORMAT_NV12 ? "foreign NV12" : "foreign P010";
// Padded pitches and a gap before the chroma plane, as decoders lay buffers out.
const uint32_t pitchY = W * bytes + 64, pitchC = W * bytes + 128;
const uint32_t offsetC = pitchY * (H + 16);
const size_t size = offsetC + (size_t)pitchC * (H / 2) + 4096;
int fd = AllocateDmaHeap(size);
if (fd < 0) {
CHECK(0, "%s: no dma-buf to test with", what);
return;
}
uint8_t* map = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
CHECK(map != MAP_FAILED, "%s: mmap failed", what);
if (map == MAP_FAILED) return;
Sync(fd, 1);
FillBars(map, pitchY, offsetC, pitchC, bytes, 0);
Sync(fd, 0);
EGLImageKHR image = Import(fd, fourcc, pitchY, offsetC, pitchC, fourcc == DRM_FORMAT_NV12);
CHECK(image != EGL_NO_IMAGE_KHR, "%s: import refused", what);
if (image == EGL_NO_IMAGE_KHR) return;
GLuint texture = ExternalTexture(image);
DrawAndCheck(texture, what, 0, tolerance);
EndFrame();
// New content, same buffer: shows after the frame boundary.
Sync(fd, 1);
FillBars(map, pitchY, offsetC, pitchC, bytes, 1);
Sync(fd, 0);
EndFrame();
DrawAndCheck(texture, what, 1, tolerance);
glDeleteTextures(1, &texture);
pDestroyImage(g_display, image);
munmap(map, size);
close(fd);
}
static void GbmTest(void) {
int node = open("/dev/dri/renderD128", O_RDWR | O_CLOEXEC);
if (node < 0) node = open("/dev/null", O_RDWR | O_CLOEXEC);
struct gbm_device* gbm = gbm_create_device(node);
if (gbm == NULL) {
CHECK(0, "gbm_create_device failed");
return;
}
printf("gbm backend: %s\n", gbm_device_get_backend_name(gbm));
const int supported = gbm_device_is_format_supported(gbm, DRM_FORMAT_NV12, 0);
printf("gbm NV12 supported: %d, P010: %d\n", supported,
gbm_device_is_format_supported(gbm, DRM_FORMAT_P010, 0));
CHECK(supported == 1, "gbm does not support NV12");
struct gbm_bo* bo = gbm_bo_create(gbm, W, H, DRM_FORMAT_NV12, 0);
CHECK(bo != NULL, "gbm_bo_create(NV12) failed");
if (bo != NULL) {
const int planes = gbm_bo_get_plane_count(bo);
printf("gbm NV12 bo: planes %d, stride %u/%u, offset %u/%u, modifier 0x%llx\n", planes,
gbm_bo_get_stride_for_plane(bo, 0), gbm_bo_get_stride_for_plane(bo, 1), gbm_bo_get_offset(bo, 0),
gbm_bo_get_offset(bo, 1), (unsigned long long)gbm_bo_get_modifier(bo));
CHECK(planes == 2, "the NV12 bo has %d planes", planes);
int fd = gbm_bo_get_fd(bo);
EGLImageKHR image =
Import(fd, DRM_FORMAT_NV12, gbm_bo_get_stride_for_plane(bo, 0), gbm_bo_get_offset(bo, 1),
gbm_bo_get_stride_for_plane(bo, 1), 0);
CHECK(image != EGL_NO_IMAGE_KHR, "the server's own NV12 buffer was not imported");
if (image != EGL_NO_IMAGE_KHR) {
GLuint texture = ExternalTexture(image);
DrawAndCheck(texture, "gbm NV12", 0, -1);
glDeleteTextures(1, &texture);
pDestroyImage(g_display, image);
}
close(fd);
gbm_bo_destroy(bo);
}
gbm_device_destroy(gbm);
close(node);
}
int main(void) {
setvbuf(stdout, NULL, _IONBF, 0);
g_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint major, minor;
if (!eglInitialize(g_display, &major, &minor)) {
printf("FAIL: eglInitialize\n");
return 2;
}
const char* eglExtensions = eglQueryString(g_display, EGL_EXTENSIONS);
printf("EGL %d.%d dma_buf_import: %s\n", major, minor,
strstr(eglExtensions, "EGL_EXT_image_dma_buf_import") ? "yes" : "no");
eglBindAPI(EGL_OPENGL_ES_API);
const EGLint configAttribs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_NONE};
EGLConfig config;
EGLint count = 0;
eglChooseConfig(g_display, configAttribs, &config, 1, &count);
if (count < 1) {
printf("FAIL: no config\n");
return 2;
}
const EGLint pbufferAttribs[] = {EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE};
EGLSurface surface = eglCreatePbufferSurface(g_display, config, pbufferAttribs);
const EGLint contextAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, 3, EGL_NONE};
EGLContext context = eglCreateContext(g_display, config, EGL_NO_CONTEXT, contextAttribs);
if (context == EGL_NO_CONTEXT || !eglMakeCurrent(g_display, surface, surface, context)) {
printf("FAIL: no ES 3 context\n");
return 2;
}
pCreateImage = (PFNEGLCREATEIMAGEKHRPROC)eglGetProcAddress("eglCreateImageKHR");
pDestroyImage = (PFNEGLDESTROYIMAGEKHRPROC)eglGetProcAddress("eglDestroyImageKHR");
pTargetTexture = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
pQueryFormats = (PFNEGLQUERYDMABUFFORMATSEXTPROC)eglGetProcAddress("eglQueryDmaBufFormatsEXT");
pQueryModifiers = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)eglGetProcAddress("eglQueryDmaBufModifiersEXT");
pCreateSync = (PFNEGLCREATESYNCKHRPROC)eglGetProcAddress("eglCreateSyncKHR");
pDestroySync = (PFNEGLDESTROYSYNCKHRPROC)eglGetProcAddress("eglDestroySyncKHR");
printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS);
const int external = strstr(glExtensions, "GL_OES_EGL_image_external_essl3") != NULL;
printf("GL_OES_EGL_image_external_essl3: %s\n", external ? "yes" : "no");
CHECK(external, "GL_OES_EGL_image_external_essl3 is not advertised");
EGLint formats[32], formatCount = 0;
pQueryFormats(g_display, 32, formats, &formatCount);
int nv12 = 0;
for (int i = 0; i < formatCount; ++i) {
printf("dma-buf format %.4s", (const char*)&formats[i]);
EGLuint64KHR modifiers[4];
EGLBoolean externalOnly[4];
EGLint modifierCount = 0;
pQueryModifiers(g_display, formats[i], 4, modifiers, externalOnly, &modifierCount);
for (int m = 0; m < modifierCount; ++m)
printf(" [modifier 0x%llx%s]", (unsigned long long)modifiers[m], externalOnly[m] ? " external-only" : "");
printf("\n");
nv12 |= formats[i] == (EGLint)DRM_FORMAT_NV12;
}
CHECK(nv12, "NV12 is not a listed dma-buf format");
SetUpDraw();
ForeignTest(DRM_FORMAT_NV12, 1, 12);
ForeignTest(DRM_FORMAT_P010, 2, 16);
GbmTest();
printf("%s (%d failure(s))\n", g_failures ? "FAILED" : "PASSED", g_failures);
eglMakeCurrent(g_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(g_display);
return g_failures ? 1 : 0;
}
@@ -1,22 +0,0 @@
#!/usr/bin/env bash
# push-tools.sh - install this skill's device- and container-side helpers on the phone.
# device/*.sh -> $DEV_TOOLS (run as root: adb shell 'su -c "sh $DEV_TOOLS/<x>.sh"')
# container/mgrun -> <container>/usr/local/bin/mgrun
# container/kwprep.sh -> <container>/root/kwprep.sh
# Needs the container running (its rootfs is mounted at $CT_ROOT only then).
# Overwrites same-named files other sessions may be using in $DEV_TOOLS; check first on a shared phone.
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
adb_ shell "mkdir -p $DEV_TOOLS"
for f in "$here"/device/*.sh; do
tr -d '\r' < "$f" > "$ANL_DIR/push.tmp"
adb_ push "$ANL_DIR/push.tmp" "$DEV_TOOLS/$(basename "$f")" >/dev/null
echo "pushed $DEV_TOOLS/$(basename "$f")"
done
for f in mgrun kwprep.sh; do
tr -d '\r' < "$here/container/$f" > "$ANL_DIR/push.tmp"
adb_ push "$ANL_DIR/push.tmp" "$DEV_TOOLS/$f" >/dev/null
done
rm -f "$ANL_DIR/push.tmp"
adb_ shell "su -c 'cp $DEV_TOOLS/mgrun $CT_ROOT/usr/local/bin/mgrun && chmod 755 $CT_ROOT/usr/local/bin/mgrun && cp $DEV_TOOLS/kwprep.sh $CT_ROOT/root/kwprep.sh && echo installed mgrun kwprep.sh'"
@@ -1,29 +0,0 @@
#!/usr/bin/env bash
# rec.sh <name> - record 3 s of the screen while opening Kickoff, extract frames inside the container
# with ffmpeg, pull them to $ANL_DIR/af_<name>/ and build a 3x4 contact sheet $ANL_DIR/grid_<name>.png
# (needs Python + Pillow on Windows). Use it to catch flicker/black frames a single screenshot misses.
# Env: TAP="x y" Kickoff button position (default "69 1349" = bottom-left on the 2560x1600 tablet;
# device specific). Note: anland grabs the touchscreen (EVIOCGRAB); if `input tap` does nothing, use
# `input mouse tap x y`. Env CHANNEL (default rec).
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
N=${1:?usage: rec.sh <name>}; TAP=${TAP:-69 1349}
adb_ shell "su -c 'input keyevent 111; sleep 1.5; (screenrecord --time-limit 3 --bit-rate 20000000 $DEV_SHARE/$N.mp4 &); sleep 0.7; input tap $TAP; sleep 3; cp $DEV_SHARE/$N.mp4 $CT_ROOT/root/$N.mp4'"
bash "$here/ct.sh" "${CHANNEL:-rec}" <<IN
rm -rf /root/af_$N; mkdir -p /root/af_$N; ffmpeg -loglevel quiet -i /root/$N.mp4 -vf scale=1000:-1 -fps_mode passthrough /root/af_$N/f%03d.png; ls /root/af_$N | wc -l
IN
adb_ shell "su -c 'rm -rf $DEV_SHARE/af_$N; cp -r $CT_ROOT/root/af_$N $DEV_SHARE/ && chmod -R 777 $DEV_SHARE/af_$N'"
rm -rf "$ANL_DIR/af_$N"; adb_ pull "$DEV_SHARE/af_$N" "$ANL_DIR/" >/dev/null
python - "$ANL_DIR/af_$N" "$ANL_DIR/grid_$N.png" <<'P'
import sys, os
from PIL import Image
d, out = sys.argv[1], sys.argv[2]
fs = sorted(os.listdir(d)); n = len(fs)
pick = [fs[min(n-1, int(i * n / 12))] for i in range(12)]
ims = [Image.open(os.path.join(d, f)) for f in pick]
w, h = ims[0].size; tw, th = w // 2, h // 2
g = Image.new('RGB', (tw * 3, th * 4))
for i, im in enumerate(ims): g.paste(im.resize((tw, th)), ((i % 3) * tw, (i // 3) * th))
g.save(out); print(n, pick)
P
@@ -1,15 +0,0 @@
#!/usr/bin/env bash
# shot.sh <name> [count] [interval-s] - take <count> (default 2) phone screenshots <interval> s apart
# (default 1), pull them to $ANL_DIR/<name>-<i>.png and print their md5. Identical hashes while an
# animated client (glmark2, a video) runs mean the frames are NOT reaching the screen.
set -euo pipefail
. "$(dirname "$0")/env.sh"
name=${1:?usage: shot.sh <name> [count] [interval]}; n=${2:-2}; dt=${3:-1}
cmd=""; i=1
while [ "$i" -le "$n" ]; do cmd="$cmd screencap -p $DEV_SHARE/$name-$i.png; sleep $dt;"; i=$((i+1)); done
adb_ shell "su -c '$cmd'"
i=1
while [ "$i" -le "$n" ]; do
adb_ pull "$DEV_SHARE/$name-$i.png" "$ANL_DIR/$name-$i.png" >/dev/null
md5sum "$ANL_DIR/$name-$i.png"; i=$((i+1))
done
@@ -1,19 +0,0 @@
#!/usr/bin/env bash
# sync-src.sh - FALLBACK path only (the WSL cross build, xbuild.sh, replaced it). Pushes the files the
# worktree changed since the container's source stamp into the container's MobileGL source tree
# (/root/mobilegl-unified-src), keeping mtimes so the in-container ninja build stays incremental;
# then build/install inside the container with anland's anland-build-client.sh
# (producers/kde/Arch_v5/mobilegl-tools/, gcc, -j4, slow on the phone).
# A full re-sync of the tree is anland's anland-sync-source.sh (MOBILEGL_REPO=<worktree>).
set -euo pipefail
. "$(dirname "$0")/env.sh"
SRC=$CT_ROOT/root/mobilegl-unified-src
STAMP=$(adb_ shell "su -c 'cat $SRC/.anland-build-stamp'" | tr -d '\r\n')
cd "$MGL_WORKTREE"
FILES=$( (git diff --name-only --diff-filter=d "$STAMP"; git ls-files --others --exclude-standard) \
| grep -v -E '^(3rdparty/|build-android|\.anland-build-stamp|\.claude/)' | sort -u)
echo "$(echo "$FILES" | wc -l) files since $STAMP"
tar --force-local -czf "$ANL_DIR/src-delta.tgz" $FILES
adb_ push "$ANL_DIR/src-delta.tgz" /data/local/tmp/src-delta.tgz >/dev/null
HEAD=$(git rev-parse HEAD)
adb_ shell "su -c 'tar xzf /data/local/tmp/src-delta.tgz -C $SRC && echo $HEAD > $SRC/.anland-build-stamp && echo synced'"
@@ -1,9 +0,0 @@
#!/bin/bash
# wsl-all.sh - run INSIDE WSL archlinux after wsl-test.sh configured $B: build every *Test target except
# DirectVulkan*/Benchmark* and run the unit label. NEVER run the DirectVulkan integration tests
# (they need a live device + manual intervention); never run two ctest suites at once.
B=${B:-$HOME/mgl-anl-bld}
cd $B
T=$(ninja -t targets all 2>/dev/null | grep -oE "^[A-Za-z]+Test:" | tr -d : | sort -u | grep -v -E "^(DirectVulkan|Benchmark)" | tr "\n" " ")
ninja -j14 MobileGLServer $T 2>&1 | grep -E "error:|FAILED" | head -10
ctest -L unit -j10 --timeout 300 -E "DirectVulkan" 2>&1 | tail -25
@@ -1,13 +0,0 @@
#!/bin/bash
# wsl-test.sh <targets...> - run INSIDE WSL archlinux: configure (once) and build MobileGL unit-test
# targets for the host (clang, disaggregated + in-process server ON). From Git Bash:
# MSYS2_ARG_CONV_EXCL='*' wsl -d archlinux -- bash /mnt/c/<worktree>/.claude/skills/anland-mobilegl-plasma/scripts/wsl-test.sh MultiSessionTest
# then ctest in $B (see wsl-all.sh). Env: W (worktree, WSL path; default: derived from this file),
# B (build dir, default ~/mgl-anl-bld). The Windows MSVC build of feat/disaggregated is broken; use this.
set -e
W=${W:-$(cd "$(dirname "$0")/../../../.." && pwd)}
B=${B:-$HOME/mgl-anl-bld}
if [ ! -f $B/build.ninja ]; then
cmake -S $W -B $B -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DMOBILEGL_BUILD_TEST=ON -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON -DMOBILEGL_BUILD_STAMP=wsl
fi
cmake --build $B --target "$@" -j16
@@ -1,135 +0,0 @@
#!/usr/bin/env bash
# x11-verify.sh <step> [...] - device verification of X11 on the GPU (docs/archive/notes/anland/
# plan-x11-gpu.md): Xwayland drawing with glamor on MobileGL, and GLX windows presented through
# DRI3 + Present from shared images. Steps, in the order a full run takes them:
#
# preflight read-only: battery, stack status, Xwayland package, render node, xcb libs,
# test apps, Xwayland's extensions and its GLX vendor
# measure <label> [s] glxgears 1280x720 (GEARS_ARGS; vblank_mode=0) for s seconds (10): its fps, then CPU/GPU/dma-buf
# counts (device/x11-measure.sh); also with MOBILEGL_GLX_PRESENT=readback
# deploy-client xbuild.sh + xdeploy.sh of this worktree's client (MGL_XBUILD_DIR)
# deploy-kwin kwin-stage.sh build from ANLAND_WORKTREE; waits for "== ALL DONE =="
# deploy-server build-android.sh + cyc.sh x11-server (swaps the APK lib, RESTARTS the session)
# check the evidence: Xwayland took glamor (journal), its MobileGL log, GLX's path
# line, dma-buf counts in Xwayland/KWin, the server's import lines
# apps X11 clients on screen: konsole and kate on Qt's xcb platform (glamor-drawn
# core X), glxgears (GLX), xterm/xeyes when installed; two screenshots
# stop kill the test apps
#
# Typical run: preflight; measure before; deploy-client; deploy-kwin; deploy-server; check; measure
# after; apps; stop. Battery: every load step refuses below MIN_BATTERY (40) %.
# Env: CHANNEL (ct.sh channel, default x11), ANLAND_WORKTREE (anland x11-gpu worktree, Windows
# form), MGL_XBUILD_DIR (default /home/swung/mgl-xbuild-x11), MIN_BATTERY.
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
CH=${CHANNEL:-x11}
: "${MGL_XBUILD_DIR:=/home/swung/mgl-xbuild-x11}"
: "${ANLAND_WORKTREE:=$(cygpath -m "$USERPROFILE" 2>/dev/null)/AndroidStudioProjects/anland/.claude/worktrees/x11-gpu}"
export MGL_XBUILD_DIR ANLAND_WORKTREE
battery_ok() {
local level
level=$(adb_ shell "dumpsys battery" | sed -n 's/^ *level: *//p' | tr -d '\r')
echo "battery: ${level}%"
if [ "${level:-0}" -lt "${MIN_BATTERY:-40}" ]; then
echo "below ${MIN_BATTERY:-40}%: stopping GPU-heavy work; charge the phone first" >&2
return 1
fi
}
push_measure() {
tr -d '\r' < "$here/device/x11-measure.sh" > "$ANL_DIR/x11-measure.sh"
adb_ push "$ANL_DIR/x11-measure.sh" "$DEV_TOOLS/x11-measure.sh" >/dev/null
}
step=${1:?usage: x11-verify.sh <preflight|measure|deploy-client|deploy-kwin|deploy-server|check|apps|stop>}
shift
case "$step" in
preflight)
battery_ok || true
adb_ shell "su -c 'sh $DEV_TOOLS/status.sh'" || true
bash "$here/ct.sh" "$CH" <<'IN'
echo "== packages"; pacman -Q xorg-xwayland libxcb mesa-utils xorg-xdpyinfo qt6-base 2>&1 | sed 's/^/ /'
echo "== render nodes"; ls -l /dev/dri/ 2>&1 | sed 's/^/ /'
U=swung0x48; for n in /dev/dri/renderD*; do sudo -u $U test -r "$n" -a -w "$n" && echo " $U can open $n"; done
echo "== KWin's thin node"; tr '\0' '\n' < /proc/$(pgrep -x kwin_wayland)/environ 2>/dev/null | grep -E "MOBILEGL_GBM_NODE|ANLAND_XWAYLAND_GLAMOR|GBM_BACKEND" | sed 's/^/ /'
echo "== xcb libraries"; for l in libxcb-dri3.so.0 libxcb-present.so.0 libxcb-xfixes.so.0 libxcb-shm.so.0; do ls /usr/lib/$l >/dev/null 2>&1 && echo " $l ok" || echo " $l MISSING"; done
echo "== Xwayland"; pgrep -a -x Xwayland | sed 's/^/ /'
mgrun offscreen xdpyinfo 2>/dev/null | grep -E "^ +(DRI3|Present|MIT-SHM|XFIXES|GLX)$" | sed 's/^/ ext/'
mgrun offscreen glxinfo -B 2>&1 | grep -E "vendor|renderer|direct rendering" | sed 's/^/ /'
IN
;;
measure)
label=${1:?usage: x11-verify.sh measure <label> [seconds]}
secs=${2:-10}
battery_ok
push_measure
for mode in auto readback; do
printf '%s\n' \
"pkill -x glxgears; rm -f /tmp/mgl-x11-gears.client.log /tmp/x11-gears.out" \
"MGLOG=/tmp/mgl-x11-gears.log timeout $((secs + 8)) mgrun offscreen env vblank_mode=${VBLANK_MODE:-0} MOBILEGL_GLX_PRESENT=$mode glxgears ${GEARS_ARGS:--geometry 1280x720} > /tmp/x11-gears.out 2>&1 &" \
"sleep 3" | bash "$here/ct.sh" "$CH" >/dev/null
adb_ shell "su -c 'sh $DEV_TOOLS/x11-measure.sh $label-$mode glxgears $secs'" || true
sleep 6
printf '%s\n' "grep -a 'frames in' /tmp/x11-gears.out | tail -3; grep -a 'presented through' /tmp/mgl-x11-gears.client.log | head -1; pkill -x glxgears; true" \
| bash "$here/ct.sh" "$CH"
done
;;
deploy-client)
bash "$here/xbuild.sh"
CHANNEL=$CH bash "$here/xdeploy.sh"
;;
deploy-kwin)
CHANNEL=$CH bash "$here/kwin-stage.sh" build
for _ in $(seq 1 120); do
out=$(printf 'tail -3 /root/kwin-build.log\n' | bash "$here/ct.sh" "$CH" 2>/dev/null || true)
echo "$out" | tail -1
echo "$out" | grep -q "== ALL DONE ==" && exit 0
echo "$out" | grep -qiE "error|failed" && { echo "KWin build failed" >&2; exit 1; }
sleep 30
done
echo "KWin build did not finish in an hour" >&2; exit 1
;;
deploy-server)
battery_ok
bash "$here/build-android.sh"
CHANNEL=$CH bash "$here/cyc.sh" x11-server
;;
check)
bash "$here/ct.sh" "$CH" <<'IN'
echo "== Xwayland's command line (no -shm with glamor)"; pgrep -a -x Xwayland | sed 's/^/ /'
echo "== Xwayland's glamor (journal)"
journalctl --no-pager --since -30min 2>/dev/null | grep -aiE "glamor|Xwayland.*(EGL|gbm|dri3|falling back)" | tail -10 | sed 's/^/ /'
echo "== Xwayland's MobileGL client log"; grep -aE "presented|shared image|declin|Fatal|ERROR" /tmp/mgl-xwayland.client.log /tmp/mgl-xwayland.client 2>/dev/null | tail -8 | sed 's/^/ /' || echo " (none)"
X=$(pgrep -x Xwayland); K=$(pgrep -x kwin_wayland)
echo "== dma-bufs held: Xwayland $(ls -l /proc/$X/fd 2>/dev/null | grep -c dmabuf), kwin $(ls -l /proc/$K/fd 2>/dev/null | grep -c dmabuf)"
echo "== Xwayland's GLX vendor and extensions"
mgrun offscreen xdpyinfo 2>/dev/null | grep -E "^ +(DRI3|Present|MIT-SHM)$" | sed 's/^/ ext/'
echo "== a GLX window's path"
rm -f /tmp/mgl-x11-check.client.log
MGLOG=/tmp/mgl-x11-check.log timeout 6 mgrun offscreen glxgears >/dev/null 2>&1
grep -a "presented through\|leaves DRI3" /tmp/mgl-x11-check.client.log | sed 's/^/ /'
IN
adb_ logcat -d | grep -aE "MobileGL.*(shared image|dma-buf import|refused)" | tail -8 || true
adb_ logcat -b crash -d | tail -5 || true
;;
apps)
battery_ok
printf '%s\n' \
"pkill -x xterm; pkill -x xeyes; pkill -x glxgears; pkill -x konsole; pkill -x kate" \
"MGLOG=/tmp/mgl-x11-konsole.log mgrun offscreen env QT_QPA_PLATFORM=xcb konsole >/dev/null 2>&1 &" \
"MGLOG=/tmp/mgl-x11-kate.log mgrun offscreen env QT_QPA_PLATFORM=xcb kate >/dev/null 2>&1 &" \
"command -v xterm >/dev/null && MGLOG=/tmp/mgl-x11-xterm.log mgrun offscreen xterm >/dev/null 2>&1 &" \
"command -v xeyes >/dev/null && MGLOG=/tmp/mgl-x11-xeyes.log mgrun offscreen xeyes >/dev/null 2>&1 &" \
"MGLOG=/tmp/mgl-x11-gears.log mgrun offscreen glxgears >/dev/null 2>&1 &" \
"sleep 6; pgrep -a -x konsole; pgrep -a -x kate; pgrep -a -x xterm; pgrep -a -x xeyes; pgrep -a -x glxgears; true" | bash "$here/ct.sh" "$CH"
bash "$here/shot.sh" x11-apps 2 1
;;
stop)
printf '%s\n' "pkill -x xterm; pkill -x xeyes; pkill -x glxgears; pkill -x konsole; pkill -x kate; true" | bash "$here/ct.sh" "$CH"
;;
*)
echo "unknown step $step" >&2; exit 2
;;
esac
@@ -1,42 +0,0 @@
#!/usr/bin/env bash
# xbuild.sh [--reconfigure] [extra ninja targets...] - cross-build the container CLIENT: libMobileGL.so
# (glibc aarch64, glvnd EGL/GLX vendor) + mobilegl_gbm.so (GBM backend), in WSL archlinux with
# clang + lld against a sysroot exported from the container (xsysroot/refresh-sysroot.sh).
# Full build ~150 s, incremental seconds. Deploy with xdeploy.sh.
# Env: MGL_WORKTREE (source, Windows form), MGL_XBUILD_DIR (WSL build dir, default ~/mgl-xbuild-a64),
# MGL_JOBS (16), WSL_DISTRO (archlinux).
# Prereq in WSL: clang, lld, llvm (lld major MUST equal clang/llvm-libs major - lld 23 on llvm 22
# broke ld.lld), cmake, ninja; ~/sysroots/aarch64-arch.cmake + ~/sysroots/arch-kde-mgl.
set -euo pipefail
. "$(dirname "$0")/env.sh"
STAMP=$(git -C "$MGL_WORKTREE" rev-parse HEAD)
RECONF=0
if [ "${1:-}" = "--reconfigure" ]; then RECONF=1; shift; fi
EXTRA="$*"
SRC_WSL=$(win2wsl "$MGL_WORKTREE")
wsl -d "${WSL_DISTRO:-archlinux}" -- env SRC="$SRC_WSL" STAMP="$STAMP" RECONF="$RECONF" EXTRA="$EXTRA" \
OUT="${MGL_XBUILD_DIR:-}" JOBS="${MGL_JOBS:-16}" bash -s <<'IN' 2>&1 | tr -d '\0' | grep -av '^wsl:'
set -euo pipefail
OUT=${OUT:-$HOME/mgl-xbuild-a64}
TC=$HOME/sysroots/aarch64-arch.cmake
[ -f "$TC" ] || { echo "missing toolchain $TC (run xsysroot/refresh-sysroot.sh)"; exit 1; }
ld.lld --version >/dev/null || { echo "ld.lld is not runnable in WSL (lld/llvm version mismatch?)"; exit 1; }
t0=$(date +%s)
if [ "$RECONF" = 1 ] || [ ! -f "$OUT/build.ninja" ]; then
rm -rf "$OUT/CMakeCache.txt" "$OUT/CMakeFiles"
cmake -S "$SRC" -B "$OUT" -G Ninja --toolchain "$TC" -DMOBILEGL_BUILD_STAMP="$STAMP" \
-DCMAKE_BUILD_TYPE=Release -DMOBILEGL_BUILD_TEST=OFF -DMOBILEGL_BUILD_BENCHMARK=OFF \
-DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_ENABLE_LTO=OFF
elif ! grep -qx "MOBILEGL_BUILD_STAMP:STRING=$STAMP" "$OUT/CMakeCache.txt"; then
cmake -S "$SRC" -B "$OUT" -DMOBILEGL_BUILD_STAMP="$STAMP" >/dev/null
fi
t1=$(date +%s)
cmake --build "$OUT" --target MobileGL mobilegl_gbm $EXTRA -j"$JOBS"
t2=$(date +%s)
echo "stamp: $STAMP"
echo "configure: $((t1-t0))s build: $((t2-t1))s"
for f in "$OUT/libMobileGL.so" "$OUT/MobileGL/MG_Gbm/mobilegl_gbm.so"; do
ls -la "$f"; echo " windows: $(wslpath -w "$f")"
done
IN
exit "${PIPESTATUS[0]}"
@@ -1,65 +0,0 @@
#!/usr/bin/env bash
# xdeploy.sh - install the WSL cross-built libMobileGL.so + mobilegl_gbm.so into the container, exactly
# like anland's anland-build-client.sh: copy to a NEW inode and rename into place (overwriting a mapped
# .so in place crashes every running client, KWin included), refresh the libEGL/libGL aliases, the
# glvnd GLX vendor link, the EGL vendor JSON (system-wide 10_mobilegl.json + the /opt copy), the client
# config /etc/mobilegl/client.conf and the GLX/GBM selection drop-ins. Does not restart anything: already-running clients
# keep the old inode; restart the client (or the session) to pick up the new library.
# Env: MGL_XBUILD_DIR (WSL build dir), CHANNEL (ct.sh channel, default xd), WSL_DISTRO.
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/env.sh"
mkdir -p "$ANL_DIR/xdist"
# 1. Copy the build outputs out of WSL.
wsl -d "${WSL_DISTRO:-archlinux}" -- env OUT="${MGL_XBUILD_DIR:-}" D="$(win2wsl "$ANL_DIR")/xdist" bash -s <<'IN' 2>&1 | tr -d '\0' | grep -av '^wsl:'
set -e; OUT=${OUT:-$HOME/mgl-xbuild-a64}
cp -f "$OUT/libMobileGL.so" "$D/libMobileGL.so"; cp -f "$OUT/MobileGL/MG_Gbm/mobilegl_gbm.so" "$D/mobilegl_gbm.so"
sha256sum "$D/libMobileGL.so" "$D/mobilegl_gbm.so"
IN
# 2. Push to the phone and stage them in the container's /root/xdeploy (the container's /tmp and the
# phone's /data/local/tmp are different places; the rootfs is reachable at $CT_ROOT).
adb_ shell "mkdir -p $DEV_TOOLS/xdist"
adb_ push "$ANL_DIR/xdist/libMobileGL.so" "$DEV_TOOLS/xdist/libMobileGL.so"
adb_ push "$ANL_DIR/xdist/mobilegl_gbm.so" "$DEV_TOOLS/xdist/mobilegl_gbm.so"
adb_ shell "su -c 'mkdir -p $CT_ROOT/root/xdeploy && cp $DEV_TOOLS/xdist/libMobileGL.so $DEV_TOOLS/xdist/mobilegl_gbm.so $CT_ROOT/root/xdeploy/ && rm -f $DEV_TOOLS/xdist/*.so'"
# 3. Install inside the container.
bash "$here/ct.sh" "${CHANNEL:-xd}" <<'IN'
set -euo pipefail
in=/root/xdeploy
mkdir -p /opt/mobilegl/lib /opt/mobilegl/share/glvnd/egl_vendor.d
cp "$in/libMobileGL.so" /opt/mobilegl/lib/libMobileGL.so.new
mv -f /opt/mobilegl/lib/libMobileGL.so.new /opt/mobilegl/lib/libMobileGL.so
for lib in libEGL.so libEGL.so.1 libGL.so libGL.so.1; do ln -sf libMobileGL.so "/opt/mobilegl/lib/$lib"; done
ln -sf /opt/mobilegl/lib/libMobileGL.so /usr/lib/libGLX_mobilegl.so.0
vendor='{"file_format_version":"1.0.0","ICD":{"library_path":"/opt/mobilegl/lib/libMobileGL.so"}}'
# Per-process forcing (__EGL_VENDOR_LIBRARY_FILENAMES=<this file>) keeps working off the /opt copy.
printf '%s\n' "$vendor" >/opt/mobilegl/share/glvnd/egl_vendor.d/50_mobilegl.json
# System-wide vendor: 10_ sorts ahead of the system's 50_mesa.json, so stock libglvnd asks MobileGL
# first and moves on to the other vendor whenever MobileGL declines (no server reachable).
mkdir -p /usr/share/glvnd/egl_vendor.d
printf '%s\n' "$vendor" >/usr/share/glvnd/egl_vendor.d/10_mobilegl.json.new
mv -f /usr/share/glvnd/egl_vendor.d/10_mobilegl.json.new /usr/share/glvnd/egl_vendor.d/10_mobilegl.json
# Client settings every process reads when its environment does not say otherwise (the backend
# comes from /etc/mobilegl/backend, which switch.sh rewrites).
mkdir -p /etc/mobilegl
cat >/etc/mobilegl/client.conf <<'CONF'
# MobileGL client configuration, read by every process that loads libMobileGL.so.
# KEY=value lines; a MOBILEGL_* variable in a process's environment overrides the line here.
# The backend is /etc/mobilegl/backend. Written by xdeploy.sh / anland-build-client.sh.
MOBILEGL_TRANSPORT=spawn
MOBILEGL_IPC_DATA=shm
MOBILEGL_IPC_CONTROL=unix:@anland-mobilegl
CONF
# What glvnd's libGLX and libgbm cannot infer: environment.d reaches the systemd user manager (every
# Plasma service and what it launches, terminals included), profile.d reaches login shells.
mkdir -p /etc/environment.d /etc/profile.d
printf '%s\n' '__GLX_VENDOR_LIBRARY_NAME=mobilegl' 'GBM_BACKEND=mobilegl' >/etc/environment.d/10-mobilegl.conf
printf '%s\n' 'export __GLX_VENDOR_LIBRARY_NAME=mobilegl' 'export GBM_BACKEND=mobilegl' >/etc/profile.d/mobilegl.sh
mkdir -p /usr/lib/gbm
cp "$in/mobilegl_gbm.so" /usr/lib/gbm/mobilegl_gbm.so.new
mv -f /usr/lib/gbm/mobilegl_gbm.so.new /usr/lib/gbm/mobilegl_gbm.so
rm -f "$in/libMobileGL.so" "$in/mobilegl_gbm.so"
sha256sum /opt/mobilegl/lib/libMobileGL.so /usr/lib/gbm/mobilegl_gbm.so
ls /usr/share/glvnd/egl_vendor.d/ /etc/mobilegl/ /etc/environment.d/
echo DEPLOYED
IN
@@ -1,47 +0,0 @@
# Cross toolchain: WSL clang -> aarch64 Arch Linux ARM (glibc) container "arch-kde-mgl".
# Sysroot exported from the container by refresh-sysroot.sh (default $HOME/sysroots/arch-kde-mgl).
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(_triple aarch64-unknown-linux-gnu)
if (DEFINED ENV{MGL_SYSROOT})
set(_sysroot "$ENV{MGL_SYSROOT}")
else()
set(_sysroot "$ENV{HOME}/sysroots/arch-kde-mgl")
endif()
# The container's GCC install dir (crtbegin/crtend, libgcc, libstdc++ via /usr/include/c++/<ver>).
file(GLOB _gcc_dirs LIST_DIRECTORIES true "${_sysroot}/usr/lib/gcc/${_triple}/*")
list(SORT _gcc_dirs COMPARE NATURAL ORDER DESCENDING)
list(GET _gcc_dirs 0 _gcc_install_dir)
set(CMAKE_SYSROOT "${_sysroot}")
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_ASM_COMPILER clang)
set(CMAKE_C_COMPILER_TARGET ${_triple})
set(CMAKE_CXX_COMPILER_TARGET ${_triple})
set(CMAKE_ASM_COMPILER_TARGET ${_triple})
set(CMAKE_AR llvm-ar)
set(CMAKE_RANLIB llvm-ranlib)
set(CMAKE_NM llvm-nm)
set(CMAKE_OBJCOPY llvm-objcopy)
set(CMAKE_STRIP llvm-strip)
set(_xflags "--gcc-install-dir=${_gcc_install_dir}")
set(CMAKE_C_FLAGS_INIT "${_xflags}")
set(CMAKE_CXX_FLAGS_INIT "${_xflags}")
set(CMAKE_ASM_FLAGS_INIT "${_xflags}")
set(CMAKE_EXE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_SHARED_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_MODULE_LINKER_FLAGS_INIT "-fuse-ld=lld")
set(CMAKE_LINKER_TYPE LLD)
set(CMAKE_FIND_ROOT_PATH "${_sysroot}")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(ENV{PKG_CONFIG_SYSROOT_DIR} "${_sysroot}")
set(ENV{PKG_CONFIG_LIBDIR} "${_sysroot}/usr/lib/pkgconfig:${_sysroot}/usr/share/pkgconfig")
set(ENV{PKG_CONFIG_PATH} "")
@@ -1,26 +0,0 @@
#!/usr/bin/env bash
# xsysroot/refresh-sysroot.sh - (re)export the cross sysroot from the container into WSL
# ~/sysroots/arch-kde-mgl and install the toolchain file as ~/sysroots/aarch64-arch.cmake.
# Read-only on the container side (it only tars headers/libs into /root and moves the tarball out).
# Run once on a new machine, and again after the container upgrades glibc/gcc/vulkan/libdrm/gbm;
# then `bash xbuild.sh --reconfigure`. Env: CHANNEL (default xr), WSL_DISTRO.
set -euo pipefail
here=$(cd "$(dirname "$0")" && pwd)
. "$here/../env.sh"
cp -f "$here/aarch64-arch.cmake" "$ANL_DIR/aarch64-arch.cmake"
bash "$here/../ct.sh" "${CHANNEL:-xr}" <<'IN'
set -e; cd /
L=$(ls -d usr/lib/*crt*.o usr/lib/lib{c,m,mvec,pthread,dl,rt,util,resolv,anl,stdc++,stdc++fs,stdc++exp,supc++,gcc_s,atomic,vulkan,drm,drm_*,gbm,z}.* usr/lib/lib{c,m}_nonshared* usr/lib/ld-linux* usr/lib/pkgconfig usr/share/pkgconfig usr/share/cmake/VulkanHeaders usr/lib/cmake/Vulkan* 2>/dev/null)
tar czf /root/xsysroot.tar.gz --exclude='usr/lib/gcc/*/*/cc1' --exclude='usr/lib/gcc/*/*/cc1plus' --exclude='usr/lib/gcc/*/*/lto1' --exclude='usr/lib/gcc/*/*/lto-wrapper' --exclude='usr/lib/gcc/*/*/collect2' --exclude='usr/lib/gcc/*/*/plugin' --exclude='usr/lib/gcc/*/*/install-tools' --exclude='usr/lib/gcc/*/*/liblto_plugin.so' lib usr/include usr/lib/gcc $L
echo SYSROOT_TAR_DONE
IN
adb_ shell "su -c 'mv $CT_ROOT/root/xsysroot.tar.gz $DEV_TOOLS/xsysroot.tar.gz && chmod 644 $DEV_TOOLS/xsysroot.tar.gz'"
adb_ pull "$DEV_TOOLS/xsysroot.tar.gz" "$ANL_DIR/xsysroot.tar.gz"
adb_ shell "su -c 'rm -f $DEV_TOOLS/xsysroot.tar.gz'"
wsl -d "${WSL_DISTRO:-archlinux}" -- env A="$(win2wsl "$ANL_DIR")" bash -s <<'IN' 2>&1 | tr -d '\0' | grep -av '^wsl:'
set -e; S=$HOME/sysroots/arch-kde-mgl; rm -rf "$S.new"; mkdir -p "$S.new"
tar xzf "$A/xsysroot.tar.gz" -C "$S.new"
rm -rf "$S"; mv "$S.new" "$S"; cp -f "$A/aarch64-arch.cmake" "$HOME/sysroots/aarch64-arch.cmake"
du -sh "$S"; ls "$S/usr/lib/gcc/aarch64-unknown-linux-gnu/"
IN
rm -f "$ANL_DIR/xsysroot.tar.gz"
-5
View File
@@ -1,5 +0,0 @@
# Layout-only commits for `git blame` to look past:
# git config blame.ignoreRevsFile .git-blame-ignore-revs
# clang-format every C and C++ source
f4994ee36e3aa2d53c22370e471c976a3fae719f
-4
View File
@@ -1,4 +0,0 @@
tools/trace_replay/fixtures/*.tgz filter=lfs diff=lfs merge=lfs -text
tools/trace_replay/fixtures/*.png filter=lfs diff=lfs merge=lfs -text
tools/trace_replay/fixtures/openra.tgz -filter -diff -merge -text
tools/trace_replay/fixtures/openra.0000031249.png -filter -diff -merge -text
@@ -1,57 +0,0 @@
name: Configure Test runner
description: Select the installed compiler and graphics stack without modifying the host
inputs:
gpu:
description: Require the native GPU stack when running on 8845
default: "false"
runs:
using: composite
steps:
- shell: bash
env:
NEED_GPU: ${{ inputs.gpu }}
run: |
if [ "$RUNNER_ENVIRONMENT" = "self-hosted" ] && [ "$NEED_GPU" = true ]; then
for tool in clang clang++ cmake ninja ccache; do command -v "$tool"; done
test -r /usr/share/vulkan/icd.d/dzn_icd.json
test -e /dev/dxg
{
echo 'MOBILEGL_CI_NATIVE_GPU=1'
echo 'MOBILEGL_CI_CC=clang'
echo 'MOBILEGL_CI_CXX=clang++'
echo 'MOBILEGL_CI_LLD=ld.lld'
echo 'MOBILEGL_CI_SOFTWARE_RENDERING=OFF'
echo 'VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/dzn_icd.json'
echo 'VK_DRIVER_FILES=/usr/share/vulkan/icd.d/dzn_icd.json'
echo 'EGL_PLATFORM=surfaceless'
echo 'LIBGL_ALWAYS_SOFTWARE=0'
echo 'GALLIUM_DRIVER=d3d12'
echo 'MESA_LOADER_DRIVER_OVERRIDE=d3d12'
} >> "$GITHUB_ENV"
else
{
echo 'MOBILEGL_CI_NATIVE_GPU=0'
echo 'MOBILEGL_CI_CC=clang-20'
echo 'MOBILEGL_CI_CXX=clang++-20'
echo 'MOBILEGL_CI_LLD=ld.lld-20'
echo 'MOBILEGL_CI_SOFTWARE_RENDERING=ON'
echo 'VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/lvp_icd.json'
echo 'VK_DRIVER_FILES=/usr/share/vulkan/icd.d/lvp_icd.json'
} >> "$GITHUB_ENV"
# A stalled mirror must fail a request and retry it, not hold the install step until
# its timeout.
if [ -d /etc/apt/apt.conf.d ] && command -v sudo > /dev/null; then
printf 'Acquire::Retries "3";\nAcquire::http::Timeout "30";\nAcquire::https::Timeout "30";\n' |
sudo tee /etc/apt/apt.conf.d/80-mobilegl-ci-network > /dev/null
fi
# Cores go through zstd: a unit run's intentional aborts (death tests) left hundreds
# of raw cores in /tmp and filled the disk. The handler keeps honouring each
# process's RLIMIT_CORE (%c), so only steps that raise it with ulimit -c get cores;
# read one with 'zstd -d core.<exe>.<pid>.zst' first.
if [ ! -f /.dockerenv ] && command -v sudo > /dev/null && command -v zstd > /dev/null; then
printf '#!/bin/sh\n[ "$3" = 0 ] && exec cat > /dev/null\nexec %s -q -1 -o "/tmp/core.$1.$2.zst"\n' \
"$(command -v zstd)" | sudo tee /usr/local/bin/mobilegl-core-handler > /dev/null
sudo chmod 755 /usr/local/bin/mobilegl-core-handler
sudo sysctl -q -w kernel.core_pattern='|/usr/local/bin/mobilegl-core-handler %e %p %c'
fi
fi
-199
View File
@@ -1,199 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
script_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
# shellcheck source=trace-fixture-lib.sh
. "${script_dir}/trace-fixture-lib.sh"
if [ "$#" -lt 1 ] || [ "$#" -gt 2 ]; then
echo "usage: $0 <trace-case> [fixture-dir]" >&2
exit 2
fi
case_name="$1"
fixture_dir="${2:-tools/trace_replay/fixtures}"
python_bin="${PYTHON:-python3}"
# Fixture mirrors, tried in order before falling back to Git LFS. Override the
# whole list with MOBILEGL_TRACE_FIXTURE_MIRROR_BASES (whitespace separated);
# MOBILEGL_TRACE_FIXTURE_MIRROR_BASE still works and is tried first.
default_mirror_bases=(
"https://git.hit.moe/swung0x48/MobileGL/media/branch/dev/tools/trace_replay/fixtures"
"https://repo.miawa.cn/mgl/tools/trace_replay/fixtures"
)
if [ -n "${MOBILEGL_TRACE_FIXTURE_MIRROR_BASES:-}" ]; then
read -r -a mirror_bases <<< "${MOBILEGL_TRACE_FIXTURE_MIRROR_BASES}"
else
mirror_bases=("${default_mirror_bases[@]}")
fi
if [ -n "${MOBILEGL_TRACE_FIXTURE_MIRROR_BASE:-}" ]; then
mirror_bases=("${MOBILEGL_TRACE_FIXTURE_MIRROR_BASE}" "${mirror_bases[@]}")
fi
# Optional bearer token for mirrors that require authentication (private Gitea).
mirror_token="${MOBILEGL_TRACE_FIXTURE_MIRROR_TOKEN:-}"
download_attempts="${MOBILEGL_TRACE_FIXTURE_DOWNLOAD_ATTEMPTS:-5}"
retry_delay="${MOBILEGL_TRACE_FIXTURE_RETRY_DELAY:-2}"
if ! command -v "${python_bin}" >/dev/null 2>&1 && command -v python >/dev/null 2>&1; then
python_bin=python
fi
if ! [[ "${download_attempts}" =~ ^[1-9][0-9]*$ ]]; then
echo "MOBILEGL_TRACE_FIXTURE_DOWNLOAD_ATTEMPTS must be a positive integer: ${download_attempts}" >&2
exit 2
fi
if ! [[ "${retry_delay}" =~ ^[0-9]+$ ]]; then
echo "MOBILEGL_TRACE_FIXTURE_RETRY_DELAY must be a non-negative integer: ${retry_delay}" >&2
exit 2
fi
fixture_list="$("${python_bin}" tools/trace_replay/trace_cases.py \
--format fixture-files \
--case "${case_name}" \
--fixture-root "${fixture_dir}")"
# Strip CR so the script also works when python emits CRLF (Git Bash on Windows).
mapfile -t files < <(printf '%s\n' "${fixture_list}" | tr -d '\r')
include="$(IFS=,; echo "${files[*]}")"
if [ "${case_name}" = "OpenRA" ]; then
echo "Fixture files for ${case_name} are stored in Git: ${include}"
for file in "${files[@]}"; do
test -s "${file}"
if head -n 1 "${file}" | grep -q "version https://git-lfs.github.com/spec/v1"; then
echo "fixture should not be stored as an LFS pointer: ${file}" >&2
exit 1
fi
done
exit 0
fi
fetch_file_from_mirror() {
local file="$1"
local url="$2"
local metadata
local expected_oid
local expected_size
local tmp_file="${file}.tmp"
local attempt
local partial_size
local curl_status
local curl_auth
metadata="$(get_lfs_metadata "${file}")" || return 1
read -r expected_oid expected_size <<< "${metadata}"
if [ -f "${tmp_file}" ]; then
partial_size="$(wc -c < "${tmp_file}" | tr -d '[:space:]')"
if [ "${partial_size}" -gt "${expected_size}" ]; then
echo "Discarding oversized partial fixture ${tmp_file}: ${partial_size} > ${expected_size}" >&2
rm -f "${tmp_file}"
elif [ "${partial_size}" = "${expected_size}" ]; then
if verify_fixture_file "${tmp_file}" "${file}" "${expected_oid}" "${expected_size}"; then
mv "${tmp_file}" "${file}"
return 0
fi
rm -f "${tmp_file}"
fi
fi
for ((attempt = 1; attempt <= download_attempts; attempt++)); do
partial_size=0
if [ -f "${tmp_file}" ]; then
partial_size="$(wc -c < "${tmp_file}" | tr -d '[:space:]')"
fi
if [ "${partial_size}" -gt 0 ]; then
echo "Resuming mirror download for ${file} at byte ${partial_size} (attempt ${attempt}/${download_attempts})"
else
echo "Starting mirror download for ${file} (attempt ${attempt}/${download_attempts})"
fi
curl_auth=()
if [ -n "${mirror_token}" ]; then
curl_auth=(--header "Authorization: token ${mirror_token}")
fi
if curl -L --fail --show-error --continue-at - "${curl_auth[@]}" --output "${tmp_file}" "${url}"; then
if verify_fixture_file "${tmp_file}" "${file}" "${expected_oid}" "${expected_size}"; then
mv "${tmp_file}" "${file}"
return 0
fi
echo "Mirror download failed integrity verification; retrying from the beginning: ${file}" >&2
rm -f "${tmp_file}"
else
curl_status=$?
partial_size=0
if [ -f "${tmp_file}" ]; then
partial_size="$(wc -c < "${tmp_file}" | tr -d '[:space:]')"
fi
if [ "${partial_size}" = "${expected_size}" ]; then
if verify_fixture_file "${tmp_file}" "${file}" "${expected_oid}" "${expected_size}"; then
mv "${tmp_file}" "${file}"
return 0
fi
rm -f "${tmp_file}"
partial_size=0
elif [ "${partial_size}" -gt "${expected_size}" ]; then
echo "Discarding oversized partial fixture ${tmp_file}: ${partial_size} > ${expected_size}" >&2
rm -f "${tmp_file}"
partial_size=0
elif [ "${curl_status}" -eq 33 ]; then
echo "Mirror refused the resume request; retrying from the beginning: ${file}" >&2
rm -f "${tmp_file}"
partial_size=0
fi
echo "Mirror download attempt ${attempt}/${download_attempts} failed with curl exit ${curl_status}; retained ${partial_size} bytes for resume: ${file}" >&2
fi
if [ "${attempt}" -lt "${download_attempts}" ]; then
sleep "${retry_delay}"
fi
done
rm -f "${tmp_file}"
return 1
}
# Files no mirror could serve, even after retrying every mirror. Only these fall
# back to Git LFS, so a mirror that served the rest of the case still spares
# GitHub the bandwidth for those files.
mirror_failures=()
fetch_from_mirror() {
mkdir -p "${fixture_dir}"
for file in "${files[@]}"; do
local name
local url
local base
local fetched=0
name="$(basename "${file}")"
for base in "${mirror_bases[@]}"; do
url="${base%/}/${name}"
echo "Fetching trace fixture from mirror: ${url}"
if fetch_file_from_mirror "${file}" "${url}"; then
fetched=1
break
fi
echo "Mirror did not serve ${name}; trying the next mirror" >&2
done
if [ "${fetched}" -ne 1 ]; then
mirror_failures+=("${file}")
fi
done
[ "${#mirror_failures[@]}" -eq 0 ]
}
if fetch_from_mirror; then
echo "Fetched trace fixture files for ${case_name} from mirror: ${include}"
else
fallback_include="$(IFS=,; echo "${mirror_failures[*]}")"
echo "All mirrors failed for ${#mirror_failures[@]} of ${#files[@]} file(s) of ${case_name}; falling back to Git LFS: ${fallback_include}"
git lfs install --local
git lfs pull --include="${fallback_include}" --exclude=""
fi
for file in "${files[@]}"; do
metadata="$(get_lfs_metadata "${file}")"
read -r expected_oid expected_size <<< "${metadata}"
verify_fixture_file "${file}" "${file}" "${expected_oid}" "${expected_size}"
done
-117
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@@ -1,117 +0,0 @@
#!/usr/bin/env bash
# Cache-side helper for trace fixtures.
#
# key <case> [fixture-dir] derive the actions/cache key and path list
# verify <case> [fixture-dir] check restored fixtures against their pointers
# reset <case> [fixture-dir] drop restored fixtures, leaving the pointers
#
# The cache key is content-addressed on the Git LFS pointer oids tracked at
# HEAD, which are readable from a plain checkout without smudging. Fixture
# content therefore maps 1:1 onto a key: unchanged content hits, changed
# content is a new key and thus a miss, and the download path handles it. The
# key deliberately carries no restore-keys prefix in the workflow - a fixture
# that does not match the pointer exactly must never be restored.
set -euo pipefail
script_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
# shellcheck source=trace-fixture-lib.sh
. "${script_dir}/trace-fixture-lib.sh"
# Bump when the key derivation changes in a way that must invalidate old
# entries; the content digest alone would not notice a format change.
key_schema="v1"
if [ "$#" -lt 2 ] || [ "$#" -gt 3 ]; then
echo "usage: $0 <key|verify|reset> <trace-case> [fixture-dir]" >&2
exit 2
fi
command_name="$1"
case_name="$2"
fixture_dir="${3:-tools/trace_replay/fixtures}"
python_bin="${PYTHON:-python3}"
if ! command -v "${python_bin}" >/dev/null 2>&1 && command -v python >/dev/null 2>&1; then
python_bin=python
fi
mapfile -t files < <(trace_fixture_files "${case_name}" "${fixture_dir}" "${python_bin}")
if [ "${#files[@]}" -eq 0 ]; then
echo "no fixture files declared for trace case: ${case_name}" >&2
exit 1
fi
# Writes "name=value" to $GITHUB_OUTPUT when running under Actions, and to
# stdout otherwise so the script stays runnable (and testable) off-CI.
emit_output() {
local name="$1"
local value="$2"
if [ -n "${GITHUB_OUTPUT:-}" ]; then
if [[ "${value}" == *$'\n'* ]]; then
local delimiter="ghadelim_$(date +%s%N)_$$"
{
printf '%s<<%s\n' "${name}" "${delimiter}"
printf '%s\n' "${value}"
printf '%s\n' "${delimiter}"
} >> "${GITHUB_OUTPUT}"
else
printf '%s=%s\n' "${name}" "${value}" >> "${GITHUB_OUTPUT}"
fi
fi
printf '%s=%s\n' "${name}" "${value}"
}
sanitize_case() {
printf '%s' "$1" | sed 's/[^A-Za-z0-9._-]/_/g'
}
case "${command_name}" in
key)
manifest=""
for file in "${files[@]}"; do
# A case whose fixtures are committed directly rather than through Git LFS
# (OpenRA) has no pointer oid to key on, and nothing to download either.
# Report it as uncacheable so the workflow skips the cache entirely.
if ! metadata="$(get_lfs_metadata "${file}" 2>/dev/null)"; then
echo "trace case ${case_name} is not stored in Git LFS; skipping fixture cache" >&2
emit_output "cacheable" "false"
emit_output "key" ""
exit 0
fi
read -r expected_oid expected_size <<< "${metadata}"
manifest+="$(basename "${file}") ${expected_oid} ${expected_size}"$'\n'
done
digest="$(printf '%s' "${manifest}" | sha256sum | awk '{ print substr($1, 1, 16) }')"
safe_case="$(sanitize_case "${case_name}")"
emit_output "cacheable" "true"
emit_output "key" "trace-fixture-${key_schema}-${safe_case}-${digest}"
emit_output "paths" "$(printf '%s\n' "${files[@]}")"
;;
verify)
for file in "${files[@]}"; do
metadata="$(get_lfs_metadata "${file}")"
read -r expected_oid expected_size <<< "${metadata}"
verify_fixture_file "${file}" "${file}" "${expected_oid}" "${expected_size}"
done
echo "Verified ${#files[@]} fixture file(s) for ${case_name} against the tracked Git LFS pointers."
;;
reset)
# Put the working tree back to the pointer files a fresh checkout would
# have, so that a rejected cache entry falls through to exactly the same
# download path a cache miss takes.
for file in "${files[@]}"; do
rm -f "${file}" "${file}.tmp"
done
git checkout -- "${files[@]}"
echo "Reset ${#files[@]} fixture file(s) for ${case_name} to their tracked Git LFS pointers."
;;
*)
echo "unknown command: ${command_name}" >&2
exit 2
;;
esac
-73
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@@ -1,73 +0,0 @@
#!/usr/bin/env bash
# Shared helpers for trace-fixture handling: reading the in-tree Git LFS pointer
# metadata and verifying a fixture file against it. Sourced by
# fetch-trace-fixture-lfs.sh (verify after download) and by
# trace-fixture-cache.sh (cache key derivation and verify after cache restore),
# so both paths agree on what a valid fixture is.
# Reads the Git LFS pointer tracked at HEAD for a fixture path and prints
# "<oid> <size>". Fails if the tracked blob is not a well-formed LFS pointer.
get_lfs_metadata() {
local file="$1"
local pointer
local expected_oid
local expected_size
if ! pointer="$(git show "HEAD:${file}" 2>/dev/null)"; then
echo "failed to read tracked fixture metadata: ${file}" >&2
return 1
fi
if ! grep -q '^version https://git-lfs.github.com/spec/v1$' <<< "${pointer}"; then
echo "tracked fixture is not a Git LFS pointer: ${file}" >&2
return 1
fi
expected_oid="$(awk '$1 == "oid" && $2 ~ /^sha256:/ { sub(/^sha256:/, "", $2); print $2 }' <<< "${pointer}")"
expected_size="$(awk '$1 == "size" { print $2 }' <<< "${pointer}")"
if ! [[ "${expected_oid}" =~ ^[0-9a-f]{64}$ ]] || ! [[ "${expected_size}" =~ ^[0-9]+$ ]]; then
echo "invalid Git LFS pointer metadata: ${file}" >&2
return 1
fi
printf '%s %s\n' "${expected_oid}" "${expected_size}"
}
# Checks an on-disk fixture against the size and SHA-256 from its LFS pointer.
verify_fixture_file() {
local downloaded_file="$1"
local display_name="$2"
local expected_oid="$3"
local expected_size="$4"
local actual_oid
local actual_size
if [ ! -f "${downloaded_file}" ]; then
echo "fixture file is missing: ${display_name}" >&2
return 1
fi
actual_size="$(wc -c < "${downloaded_file}" | tr -d '[:space:]')"
if [ "${actual_size}" != "${expected_size}" ]; then
echo "fixture size mismatch for ${display_name}: expected ${expected_size}, got ${actual_size}" >&2
return 1
fi
actual_oid="$(sha256sum "${downloaded_file}" | awk '{ print $1 }')"
if [ "${actual_oid}" != "${expected_oid}" ]; then
echo "fixture SHA-256 mismatch for ${display_name}: expected ${expected_oid}, got ${actual_oid}" >&2
return 1
fi
}
# Prints the fixture file paths of a trace case, one per line. Strips CR so the
# result is usable when python emits CRLF (Git Bash on Windows).
trace_fixture_files() {
local case_name="$1"
local fixture_dir="$2"
local python_bin="${3:-python3}"
"${python_bin}" tools/trace_replay/trace_cases.py \
--format fixture-files \
--case "${case_name}" \
--fixture-root "${fixture_dir}" | tr -d '\r'
}
-100
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#!/usr/bin/env bash
set -euo pipefail
if [[ $# -ne 3 ]]; then
echo "Usage: $0 <aapt2> <plugin-apk> <trace-apk>" >&2
exit 64
fi
aapt2=$1
plugin_apk=$2
trace_apk=$3
require() {
local needle=$1
local content=$2
local description=$3
if ! grep -Fq -- "$needle" <<<"$content"; then
echo "::error::Missing ${description}: ${needle}" >&2
exit 1
fi
}
for apk in "$plugin_apk" "$trace_apk"; do
[[ -f "$apk" ]] || { echo "::error::APK not found: $apk" >&2; exit 1; }
done
plugin_manifest=$("$aapt2" dump xmltree --file AndroidManifest.xml "$plugin_apk")
plugin_resources=$("$aapt2" dump resources "$plugin_apk")
plugin_resource_text=$(tr -d '"' <<<"$plugin_resources")
trace_manifest=$("$aapt2" dump xmltree --file AndroidManifest.xml "$trace_apk")
plugin_contents=$(unzip -Z1 "$plugin_apk")
require 'top.mobilegl.plugin' "$plugin_manifest" 'plugin package name'
require 'MobileGL' "$plugin_manifest" 'plugin label'
require 'fclPlugin' "$plugin_manifest" 'legacy plugin marker'
require 'fclPlugin_V2' "$plugin_manifest" 'V2 plugin marker'
require 'LIBGL_ES=3:POJAV_RENDERER=opengles3:MOBILEGL_BACKEND_TYPE=DirectGLES' "$plugin_manifest" 'V1 DirectGLES fallback'
require 'string/config' "$plugin_resources" 'V2 renderer configuration resource'
require '{displayName:MobileGL,rendererId:opengles3' "$plugin_resource_text" 'V2 MobileGL entry and renderer ID'
require 'rendererGLPath:**|libMobileGL.so' "$plugin_resource_text" 'V2 GL library path'
require 'rendererEGLPath:**|libMobileGL.so' "$plugin_resource_text" 'V2 EGL library path'
require 'key:LIBGL_ES,value:3' "$plugin_resource_text" 'V2 fixed LIBGL_ES variable'
require 'key:MOBILEGL_BACKEND_TYPE' "$plugin_resource_text" 'V2 backend variable'
require 'defaultValue:DirectGLES' "$plugin_resource_text" 'V2 DirectGLES default'
require 'DirectVulkan' "$plugin_resource_text" 'V2 DirectVulkan option'
require 'key:MOBILEGL_DISABLE_TIMERQUERY' "$plugin_resource_text" 'V2 timer-query toggle'
require 'key:MOBILEGL_SUBGROUP_EMULATION' "$plugin_resource_text" 'V2 subgroup emulation setting'
require 'key:MOBILEGL_MAGMA_R11G11B10F_FALLBACK' "$plugin_resource_text" 'V2 Magma format fallback toggle'
require 'key:MOBILEGL_FRAMES_IN_FLIGHT' "$plugin_resource_text" 'V2 frames-in-flight setting'
require 'key:MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER' "$plugin_resource_text" 'V2 sampler workaround toggle'
require 'key:MOBILEGL_COHERENT_AS_FLUSH' "$plugin_resource_text" 'V2 coherent-as-flush toggle'
require 'key:MOBILEGL_ESPRYT_USE_ANGLE' "$plugin_resource_text" 'V2 ANGLE toggle'
if [[ $(grep -Fc 'fclPlugin_V2' <<<"$plugin_manifest") -ne 1 ]]; then
echo '::error::Plugin manifest must expose exactly one V2 descriptor' >&2
exit 1
fi
if ! grep -Eq '^lib/[^/]+/libMobileGL\.so$' <<<"$plugin_contents"; then
echo '::error::Plugin APK does not contain libMobileGL.so' >&2
exit 1
fi
# The render server is not trace-only: both flavors carry the control screen, the offscreen
# service, the on-screen display activity, and (split native builds) the supervisor executable.
# The plugin APK ships to users, so its build keeps the three components private (manifest
# placeholder serverComponentsExported=false); only the debuggable trace APK exports them for adb.
for component in ServerControlActivity MobileGLServerService MobileGLDisplayActivity; do
require "$component" "$plugin_manifest" "plugin render server component ($component)"
require "$component" "$trace_manifest" "trace render server component ($component)"
done
if [[ "${MOBILEGL_CI_DISAGGREGATED:-OFF}" == "ON" ]]; then
trace_contents=$(unzip -Z1 "$trace_apk")
for entry in "plugin:${plugin_contents}" "trace:${trace_contents}"; do
if ! grep -Eq '^lib/[^/]+/libMobileGLServer\.so$' <<<"${entry#*:}"; then
echo "::error::${entry%%:*} APK does not contain libMobileGLServer.so (both flavors ship the render server)" >&2
exit 1
fi
done
fi
require 'top.mobilegl.plugin.trace' "$trace_manifest" 'trace package name'
require 'top.mobilegl.plugin.TRACE_REPLAY' "$trace_manifest" 'trace replay action'
if grep -Fq 'fclPlugin' <<<"$trace_manifest"; then
echo '::error::Trace APK must not advertise renderer-plugin metadata' >&2
exit 1
fi
# The trace APK IS a launchable app now: PostActivity (the POST self-test screen) is its
# entry icon and the bottom navigation bar switches to the render server screen. What is
# left of the old "no launcher" contract is the count - exactly ONE MAIN activity, so a
# screen that accidentally grows a launcher entry (ServerControlActivity was one for a day)
# reds here instead of shipping two icons.
main_count=$(grep -Fc 'android.intent.action.MAIN' <<<"$trace_manifest")
if [[ "$main_count" -ne 1 ]]; then
echo "::error::Trace APK must expose exactly one launcher activity (PostActivity); found ${main_count} android.intent.action.MAIN" >&2
exit 1
fi
require 'PostActivity' "$trace_manifest" 'trace launcher activity (PostActivity)'
echo 'Validated unified MobileGL plugin APK and isolated trace APK.'
-887
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@@ -1,887 +0,0 @@
name: MobileGL APK
on:
push:
branches:
- dev
- Feat/Backend-Direct-GLES
- Feat/Backend-Direct-Vulkan
# TEMPORARY, remove before merging the MGPipe work into dev: the disaggregation
# branch runs the full lane on every push so a phase's landing is not gated on
# someone remembering to dispatch the workflow by hand.
- feat/disaggregated
- codex/fix-github-ci
- cleanup
# A docs-only push builds nothing this workflow tests (231 emulator legs per run). The Test
# workflow keeps running for docs: it hosts the doc citation lint.
paths-ignore:
- 'docs/**'
- '**/*.md'
workflow_dispatch:
env:
# Software-rendered CI submissions may exceed the interactive GPU hang budget.
MOBILEGL_GPU_HANG_BUDGET_MS: "0"
# ONE LIVE RUN PER BRANCH, as in test.yml: a superseded push is cancelled rather than left queued
# behind its successor; a manual dispatch gets a group of its own; dev queues rather than cancels.
concurrency:
group: ${{ github.workflow }}-${{ github.event_name == 'workflow_dispatch' && github.run_id || github.ref }}
cancel-in-progress: ${{ github.event_name == 'push' && github.ref != 'refs/heads/dev' }}
jobs:
build:
runs-on: ubuntu-26.04
permissions:
actions: write
contents: read
env:
CCACHE_BASEDIR: ${{ github.workspace }}
CCACHE_COMPRESS: "true"
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_MAXSIZE: 4G
CCACHE_NOHASHDIR: "true"
MOBILEGL_CMAKE_COMPILER_LAUNCHER: ccache
MOBILEGL_CI_DISAGGREGATED: ${{ (github.ref_name == 'feat/disaggregated' || github.ref_name == 'codex/fix-github-ci' || github.ref_name == 'cleanup') && 'ON' || 'OFF' }}
steps:
- name: Checkout repo
uses: actions/checkout@v6
with:
submodules: recursive
- name: Set artifact metadata
run: |
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
- name: Set up JDK
uses: actions/setup-java@v5
with:
distribution: zulu
java-version: '17'
- name: Android replay lifecycle regression
run: python3 tools/trace_replay/test_android_lifecycle.py
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v6
with:
gradle-version: 8.10.2
- name: Restore ccache
uses: actions/cache/restore@v5
with:
path: .ccache
key: ${{ runner.os }}-apk-${{ github.job }}-ccache-v1
restore-keys: |
${{ runner.os }}-apk-${{ github.job }}-ccache-
- name: Install ccache
timeout-minutes: 15
run: |
sudo apt-get -o Acquire::Retries=3 -o Acquire::http::Timeout=30 update
sudo apt-get -o Acquire::Retries=3 -o Acquire::http::Timeout=30 install -y ccache
ccache --version
- name: Setup Android SDK
id: netsetup84
continue-on-error: true
timeout-minutes: 15
uses: android-actions/setup-android@v4
with:
accept-android-sdk-licenses: false
packages: platform-tools
cmdline-tools-version: 13114758
- name: Setup Android SDK (retry)
timeout-minutes: 15
if: ${{ steps.netsetup84.outcome == 'failure' }}
uses: android-actions/setup-android@v4
with:
accept-android-sdk-licenses: false
packages: platform-tools
cmdline-tools-version: 13114758
- name: Accept Android SDK licenses
run: yes | sdkmanager --licenses >/dev/null
- name: Install Android NDK
timeout-minutes: 30
run: |
for attempt in 1 2 3; do
sdkmanager "ndk;27.3.13750724" && break
[ "$attempt" = 3 ] && exit 1
echo "sdkmanager attempt $attempt failed; retrying"; sleep 20
done
echo "ndk.dir=$ANDROID_HOME/ndk/27.3.13750724" >> android-plugin/local.properties
- name: Update glslang external sources
working-directory: 3rdparty/glslang
run: python update_glslang_sources.py
- name: Build plugin APK
run: >-
gradle --no-daemon -p android-plugin :app:assemblePluginRelease
-Pmobilegl.apkSuffix="${GITHUB_SHA}" -Pmobilegl.logLevel=MOBILEGL_LOG_LEVEL_INFO
-Pmobilegl.buildDisaggregated="${MOBILEGL_CI_DISAGGREGATED}"
-Pmobilegl.buildDisaggregatedInproc="${MOBILEGL_CI_DISAGGREGATED}"
--parallel --max-workers "$(nproc)"
env:
SIGNING_STORE_PASSWORD: ${{ secrets.SIGNING_STORE_PASSWORD }}
SIGNING_KEY_ALIAS: ${{ secrets.SIGNING_KEY_ALIAS }}
SIGNING_KEY_PASSWORD: ${{ secrets.SIGNING_KEY_PASSWORD }}
- name: Download ANGLE x86_64 libraries
run: |
angle_dir="android-plugin/app/src/trace/jniLibs/x86_64"
rm -rf "${angle_dir}"
mkdir -p "${angle_dir}"
package_angle_variant() {
variant="$1"
commit="$2"
egl_sha="$3"
gles_sha="$4"
source_dir="${RUNNER_TEMP}/mobilegl-angle-${variant}"
base="https://raw.githubusercontent.com/FCL-Team/FoldCraftLauncher/${commit}/FCLauncher/src/main/jniLibs/x86_64"
mkdir -p "${source_dir}"
curl -L --fail --retry 3 -o "${source_dir}/libEGL_angle.so" "${base}/libEGL_angle.so"
curl -L --fail --retry 3 -o "${source_dir}/libGLESv2_angle.so" "${base}/libGLESv2_angle.so"
echo "${egl_sha} ${source_dir}/libEGL_angle.so" | sha256sum -c -
echo "${gles_sha} ${source_dir}/libGLESv2_angle.so" | sha256sum -c -
for library in libEGL_angle libGLESv2_angle; do
filename="${library}_${variant}.so"
cp "${source_dir}/${library}.so" "${angle_dir}/${filename}"
done
}
package_angle_variant \
ec889e6ea831 \
f2a3d510dffd8f6540a52e1a7d0c5787d151075b \
c41828768d089899fa058ec0bee711a91be88347f29bdb935223da6be1149c40 \
e4f820d99f94365c66df868c7740fef142fe5c0cd7c941790a9e30638857ca4d
package_angle_variant \
90a62123d794 \
bdcc96ac11c79001018ae4375eb73cb54a9f682f \
d0f4298ccc770cc801fc52e21733521646161e8a4adb3bd0052d9a1b57ee0ca8 \
66fdc867e552192d553d59095ea2e3cef4829de65c356f1fd826027b1905972e
- name: Build retrace APK
run: >-
gradle --no-daemon -p android-plugin :app:assembleTraceRelease
-Pmobilegl.apkSuffix="${GITHUB_SHA}" -Pmobilegl.abis=all
-Pmobilegl.debuggableRelease=true -Pmobilegl.logLevel=MOBILEGL_LOG_LEVEL_INFO
-Pmobilegl.buildDisaggregated="${MOBILEGL_CI_DISAGGREGATED}"
-Pmobilegl.buildDisaggregatedInproc="${MOBILEGL_CI_DISAGGREGATED}"
--parallel --max-workers "$(nproc)"
env:
SIGNING_STORE_PASSWORD: ${{ secrets.SIGNING_STORE_PASSWORD }}
SIGNING_KEY_ALIAS: ${{ secrets.SIGNING_KEY_ALIAS }}
SIGNING_KEY_PASSWORD: ${{ secrets.SIGNING_KEY_PASSWORD }}
- name: Show ccache stats
if: always()
run: ccache --show-stats
# Rewrite one rolling entry per job and branch. The upload stays cumulative - it
# carries every object restored at the top of this run plus the few TUs that
# changed - but Actions cache keys are immutable, so this branch's superseded
# blob is released first; --ref keeps the delete off other branches' entries.
# Running after the build means a failed build leaves the entry untouched.
- name: Release superseded ccache entry
env:
GH_TOKEN: ${{ github.token }}
CACHE_KEY: ${{ runner.os }}-apk-${{ github.job }}-ccache-v1
run: gh cache delete "${CACHE_KEY}" --ref "${GITHUB_REF}" || true
- name: Save ccache
continue-on-error: true
uses: actions/cache/save@v5
with:
path: .ccache
key: ${{ runner.os }}-apk-${{ github.job }}-ccache-v1
- name: Verify APK metadata and packaging
run: |
AAPT2="$(find "$ANDROID_HOME/build-tools" -name aapt2 -type f | sort -V | tail -n 1)"
plugin_apk="android-plugin/app/build/outputs/apk/plugin/release/MobileGL-plugin-release-${GITHUB_SHA}.apk"
trace_apk="android-plugin/app/build/outputs/apk/trace/release/MobileGL-plugin-trace-release-${GITHUB_SHA}.apk"
test -f "${plugin_apk}"
test -f "${trace_apk}"
bash .github/scripts/validate-plugin-apks.sh "$AAPT2" "$plugin_apk" "$trace_apk"
- name: Verify signed APKs
run: |
APKSIGNER="$(find "$ANDROID_HOME/build-tools" -name apksigner -type f | sort -V | tail -n 1)"
mapfile -t APKS < <(printf '%s\n' \
"android-plugin/app/build/outputs/apk/plugin/release/MobileGL-plugin-release-${GITHUB_SHA}.apk" \
"android-plugin/app/build/outputs/apk/trace/release/MobileGL-plugin-trace-release-${GITHUB_SHA}.apk")
for APK in "${APKS[@]}"; do
if [[ ! -f "$APK" ]]; then
echo "::error::Expected release APK was not produced: $APK"
exit 1
fi
done
for APK in "${APKS[@]}"; do
if [[ "$APK" == *-unsigned.apk ]]; then
echo "::error::Unsigned release APK produced: $APK"
exit 1
fi
"$APKSIGNER" verify --verbose "$APK"
done
- name: Upload plugin APK
uses: actions/upload-artifact@v7
with:
name: MobileGL-plugin-${{ env.date_today }}-${{ github.sha }}
path: android-plugin/app/build/outputs/apk/plugin/release/MobileGL-plugin-release-${{ github.sha }}.apk
archive: false
if-no-files-found: error
- name: Upload retrace APK
uses: actions/upload-artifact@v7
with:
name: MobileGL-retrace-apk-${{ env.date_today }}-${{ github.sha }}
path: android-plugin/app/build/outputs/apk/trace/release/MobileGL-plugin-trace-release-${{ github.sha }}.apk
archive: false
if-no-files-found: error
trace-cases:
name: trace case matrix
runs-on: ubuntu-26.04
env:
MOBILEGL_CI_DISAGGREGATED: ${{ (github.ref_name == 'feat/disaggregated' || github.ref_name == 'codex/fix-github-ci' || github.ref_name == 'cleanup') && 'ON' || 'OFF' }}
outputs:
android: ${{ steps.trace-cases.outputs.android }}
names: ${{ steps.trace-cases.outputs.names }}
steps:
- name: Checkout repo
uses: actions/checkout@v6
- name: Load trace cases
id: trace-cases
run: |
python3 tools/trace_replay/trace_cases.py --self-test-transport-matrices
matrix_format=github-apk-matrix
if [ "${MOBILEGL_CI_DISAGGREGATED}" = "ON" ]; then
matrix_format=github-apk-transport-matrix
fi
echo "android=$(python3 tools/trace_replay/trace_cases.py --ci --format "${matrix_format}")" >> "$GITHUB_OUTPUT"
echo "names=$(python3 tools/trace_replay/trace_cases.py --ci --format names)" >> "$GITHUB_OUTPUT"
trace-fixtures:
name: trace fixture (${{ matrix.case }})
runs-on: ubuntu-26.04
needs: trace-cases
strategy:
fail-fast: false
max-parallel: 4
matrix:
case: ${{ fromJSON(needs.trace-cases.outputs.names) }}
steps:
- name: Checkout repo
uses: actions/checkout@v6
- name: Derive trace fixture cache key
id: fixture-key
run: bash .github/scripts/trace-fixture-cache.sh key '${{ matrix.case }}'
- name: Restore trace fixture cache
id: fixture-cache
if: steps.fixture-key.outputs.cacheable == 'true'
uses: actions/cache/restore@v5
with:
path: ${{ steps.fixture-key.outputs.paths }}
key: ${{ steps.fixture-key.outputs.key }}
- name: Verify restored trace fixture
id: fixture-verify
if: steps.fixture-cache.outputs.cache-hit == 'true'
run: |
if bash .github/scripts/trace-fixture-cache.sh verify '${{ matrix.case }}'; then
echo "ok=true" >> "$GITHUB_OUTPUT"
else
echo "ok=false" >> "$GITHUB_OUTPUT"
echo "::warning::Cached fixture for ${{ matrix.case }} failed verification; falling back to the download path"
bash .github/scripts/trace-fixture-cache.sh reset '${{ matrix.case }}'
fi
- name: Fetch trace fixture
if: steps.fixture-verify.outputs.ok != 'true'
run: bash .github/scripts/fetch-trace-fixture-lfs.sh '${{ matrix.case }}'
- name: Save trace fixture cache
if: steps.fixture-key.outputs.cacheable == 'true' && steps.fixture-cache.outputs.cache-hit != 'true'
uses: actions/cache/save@v5
with:
path: ${{ steps.fixture-key.outputs.paths }}
key: ${{ steps.fixture-key.outputs.key }}
- name: Stage trace fixture
run: |
safe_case="$(printf '%s' '${{ matrix.case }}' | sed 's/[^A-Za-z0-9._-]/_/g')"
stage_dir="trace-fixtures/${safe_case}"
mkdir -p "${stage_dir}"
python3 tools/trace_replay/trace_cases.py --format fixture-files --case '${{ matrix.case }}' |
while IFS= read -r file; do
cp "${file}" "${stage_dir}/"
done
- name: Upload trace fixture
uses: actions/upload-artifact@v7
with:
name: MobileGL-trace-fixture-${{ matrix.case }}
path: trace-fixtures/**
if-no-files-found: error
android-avd:
name: android avd image
runs-on: ubuntu-26.04
env:
AVD_NAME: mobilegl-ci
ANDROID_AVD_HOME: ${{ github.workspace }}/.android/avd
ANDROID_HOME: ${{ github.workspace }}/.android/sdk
ANDROID_SDK_ROOT: ${{ github.workspace }}/.android/sdk
steps:
- name: Checkout repo
uses: actions/checkout@v6
- name: Setup Android SDK
id: netsetup336
continue-on-error: true
timeout-minutes: 15
uses: android-actions/setup-android@v4
with:
accept-android-sdk-licenses: false
packages: platform-tools
cmdline-tools-version: 13114758
- name: Setup Android SDK (retry)
timeout-minutes: 15
if: ${{ steps.netsetup336.outcome == 'failure' }}
uses: android-actions/setup-android@v4
with:
accept-android-sdk-licenses: false
packages: platform-tools
cmdline-tools-version: 13114758
- name: Accept Android SDK licenses
run: yes | sdkmanager --licenses >/dev/null
- name: Restore Android AVD cache
id: android-avd-cache
uses: actions/cache@v5
with:
path: |
${{ env.ANDROID_AVD_HOME }}
${{ env.ANDROID_SDK_ROOT }}/emulator
${{ env.ANDROID_SDK_ROOT }}/platform-tools
${{ env.ANDROID_SDK_ROOT }}/platforms/android-35
${{ env.ANDROID_SDK_ROOT }}/system-images/android-35/google_apis/x86_64
key: ${{ runner.os }}-mobilegl-avd-api35-google_apis-x86_64-pixel_6-v4-${{ hashFiles('android-plugin/run-avd-ci.sh') }}
- name: Create AVD
if: steps.android-avd-cache.outputs.cache-hit != 'true'
run: |
sh android-plugin/run-avd-ci.sh create \
--api-level 35 \
--target google_apis \
--arch x86_64 \
--profile pixel_6 \
--avd-name "${AVD_NAME}"
- name: Enable KVM
if: steps.android-avd-cache.outputs.cache-hit != 'true'
run: |
echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
sudo udevadm control --reload-rules
sudo udevadm trigger --name-match=kvm
# Boot the new AVD once so the cached AVD is past its first-boot setup (measured 37 s first
# boot, 26 s for the next cold boot). A quick-boot snapshot was tried instead: it doubled the
# cache restore and tripled "device offline" retries, so retrace jobs cold-boot. If the
# pre-boot fails, the AVD is created afresh so the cache never holds a half-booted one.
- name: Pre-boot AVD
if: steps.android-avd-cache.outputs.cache-hit != 'true'
run: |
log="${RUNNER_TEMP}/avd-preboot.log"
pid="${RUNNER_TEMP}/avd-preboot.pid"
if ! sh android-plugin/run-avd-ci.sh preboot --avd-name "${AVD_NAME}" --gpu software \
--emulator-log "${log}" --pid-file "${pid}" --boot-timeout 300; then
echo "::warning::the AVD pre-boot failed; caching a never-booted AVD instead"
tail -50 "${log}" || true
sh android-plugin/run-avd-ci.sh stop --avd-name "${AVD_NAME}" --emulator-log "${log}" --pid-file "${pid}"
timeout 60 tail --pid="$(cat "${pid}")" -f /dev/null || true
sh android-plugin/run-avd-ci.sh create --api-level 35 --target google_apis --arch x86_64 \
--profile pixel_6 --avd-name "${AVD_NAME}"
fi
du -sh "${ANDROID_AVD_HOME}"
retrace:
name: retrace (${{ matrix.backend.name }} / ${{ matrix.transport || 'monolith' }}, ${{ matrix.case.name }})
runs-on: ubuntu-26.04
needs:
- build
- android-avd
- trace-cases
- trace-fixtures
if: ${{ !cancelled() && needs.build.result == 'success' && needs.android-avd.result == 'success' && needs.trace-cases.result == 'success' }}
timeout-minutes: 75
env:
MOBILEGL_CI_TRANSPORT: ${{ matrix.transport || 'monolith' }}
MOBILEGL_CI_LANE: ${{ matrix.lane || 'monolith-control' }}
AVD_NAME: mobilegl-ci
ANDROID_AVD_HOME: ${{ github.workspace }}/.android/avd
ANDROID_HOME: ${{ github.workspace }}/.android/sdk
ANDROID_SDK_ROOT: ${{ github.workspace }}/.android/sdk
strategy:
fail-fast: false
# The account runs at most 20 jobs at once, shared with Test. These ~230 emulator jobs are
# the longer of the two runs, so they may take the whole pool: what is minimised is when the
# later of APK and Test finishes, not Test alone.
max-parallel: 20
matrix: ${{ fromJSON(needs.trace-cases.outputs.android) }}
steps:
- name: Set swap space
uses: pierotofy/set-swap-space@v1.0
with:
swap-size-gb: 8
- name: Checkout repo
uses: actions/checkout@v6
- name: Download trace fixture
uses: actions/download-artifact@v8
with:
name: MobileGL-trace-fixture-${{ matrix.case.name }}
path: trace-fixture-download
- name: Install trace fixture
run: |
mkdir -p tools/trace_replay/fixtures
find trace-fixture-download -type f -exec cp {} tools/trace_replay/fixtures/ \;
- name: Set artifact metadata
run: |
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
echo "EMULATOR_LOG=${RUNNER_TEMP}/mobilegl-emulator.log" >> "$GITHUB_ENV"
echo "EMULATOR_PID_FILE=${RUNNER_TEMP}/mobilegl-emulator.pid" >> "$GITHUB_ENV"
- name: Restore Android AVD cache
id: android-avd-cache
uses: actions/cache/restore@v5
with:
path: |
${{ env.ANDROID_AVD_HOME }}
${{ env.ANDROID_SDK_ROOT }}/emulator
${{ env.ANDROID_SDK_ROOT }}/platform-tools
${{ env.ANDROID_SDK_ROOT }}/platforms/android-35
${{ env.ANDROID_SDK_ROOT }}/system-images/android-35/google_apis/x86_64
key: ${{ runner.os }}-mobilegl-avd-api35-google_apis-x86_64-pixel_6-v4-${{ hashFiles('android-plugin/run-avd-ci.sh') }}
# The cache holds everything a retrace job runs (emulator, adb, image, AVD); the SDK manager
# is only needed to create the AVD when the cache missed.
- name: Use the cached SDK tools
if: steps.android-avd-cache.outputs.cache-hit == 'true'
run: |
echo "${ANDROID_SDK_ROOT}/platform-tools" >> "$GITHUB_PATH"
echo "${ANDROID_SDK_ROOT}/emulator" >> "$GITHUB_PATH"
- name: Setup Android SDK
id: netsetup415
if: steps.android-avd-cache.outputs.cache-hit != 'true'
continue-on-error: true
timeout-minutes: 15
uses: android-actions/setup-android@v4
with:
accept-android-sdk-licenses: false
packages: platform-tools
cmdline-tools-version: 13114758
- name: Setup Android SDK (retry)
timeout-minutes: 15
if: ${{ steps.netsetup415.outcome == 'failure' }}
uses: android-actions/setup-android@v4
with:
accept-android-sdk-licenses: false
packages: platform-tools
cmdline-tools-version: 13114758
- name: Accept Android SDK licenses
if: steps.android-avd-cache.outputs.cache-hit != 'true'
run: yes | sdkmanager --licenses >/dev/null
- name: Download retrace APK
uses: actions/download-artifact@v8
with:
name: MobileGL-plugin-trace-release-${{ github.sha }}.apk
path: android-retrace-apks
- name: Enable KVM
run: |
echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
sudo udevadm control --reload-rules
sudo udevadm trigger --name-match=kvm
- name: Create AVD
if: steps.android-avd-cache.outputs.cache-hit != 'true'
run: |
sh android-plugin/run-avd-ci.sh create \
--api-level 35 \
--target google_apis \
--arch x86_64 \
--profile pixel_6 \
--avd-name "${AVD_NAME}"
- name: Launch emulator
run: |
sh android-plugin/run-avd-ci.sh start \
--avd-name "${AVD_NAME}" \
--gpu "${{ matrix.backend.gpu }}" \
--emulator-log "${EMULATOR_LOG}" \
--pid-file "${EMULATOR_PID_FILE}" \
--boot-timeout 300
- name: Retrace and validate
env:
MOBILEGL_ESPRYT_USE_ANGLE: ${{ matrix.backend.name == 'DirectGLES' && '1' || '0' }}
MOBILEGL_TRACE_ANGLE_VARIANT: ${{ matrix.case.name == 'minecraft-1.21.4-fabric-iris-bliss-in-world' && '90a62123d794' || 'ec889e6ea831' }}
MOBILEGL_MAGMA_R11G11B10F_FALLBACK: ${{ matrix.backend.name == 'DirectVulkan' && '1' || '0' }}
MOBILEGL_ITRP_FIX: ${{ matrix.case.name == 'minecraft-1.21.4-fabric-iris-iterationrp-in-world' && 'ForceOn' || 'Auto' }}
run: |
apk_file="android-retrace-apks/MobileGL-plugin-trace-release-${GITHUB_SHA}.apk"
test -f "${apk_file}"
extra_retrace_args=()
if [ "${MOBILEGL_CI_TRANSPORT}" = "inproc" ]; then
extra_retrace_args+=(
--env "MOBILEGL_TRANSPORT=inproc;MOBILEGL_IPC_ROLE_SPLIT_STATE=1;MOBILEGL_IPC_STRICT_ERRORS=1;MOBILEGL_IPC_RUN_AHEAD=1;MOBILEGL_GPU_HANG_BUDGET_MS=${MOBILEGL_GPU_HANG_BUDGET_MS}"
--require-inproc
)
elif [ "${MOBILEGL_CI_TRANSPORT}" = "spawn" ]; then
# THE SAME CLIENT KNOBS AS inproc, so the two acceptance lanes differ in exactly one
# thing: which PROCESS the server role runs in. They are scrubbed out of the CHILD's
# environment by the launcher and read by the client, which is where they belong.
#
# MOBILEGL_IPC_SERVER_PATH IS DELIBERATELY ABSENT. nativeLibraryDir carries an
# install-time hash, so nothing off the device can spell it; TraceReplayActivity
# resolves it from getApplicationInfo() when the env asks for spawn, and an explicit
# value would override that. --use-pbuffer is NOT optional here: a spawned
# server cannot be handed the client's window, because an ANativeWindow* is a pointer
# into the CLIENT's process and SetWindowHandle is refused on the way across with
# Fatal{UnmigratedSurface, "AndroidNativeWindow:use-MOBILEGL_IPC_SURFACE=server"} (Rule H, permanent;
# a windowed client uses MOBILEGL_IPC_SURFACE=server instead).
extra_retrace_args+=(
--env "MOBILEGL_TRANSPORT=spawn;MOBILEGL_IPC_ROLE_SPLIT_STATE=1;MOBILEGL_IPC_STRICT_ERRORS=1;MOBILEGL_IPC_RUN_AHEAD=1;MOBILEGL_GPU_HANG_BUDGET_MS=${MOBILEGL_GPU_HANG_BUDGET_MS}"
--use-pbuffer
--require-spawn
)
else
extra_retrace_args+=(--env "MOBILEGL_TRANSPORT=monolith;MOBILEGL_GPU_HANG_BUDGET_MS=${MOBILEGL_GPU_HANG_BUDGET_MS}")
fi
# Bliss needs the newer signed ANGLE variant plus sampler mipmap
# min-filter downgrading on ANGLE llvmpipe.
if [ "${{ matrix.backend.name }}" = "DirectGLES" ] && [ "${{ matrix.case.name }}" = "minecraft-1.21.4-fabric-iris-bliss-in-world" ]; then
extra_retrace_args+=(--avoid-angle-llvmpipe-sampler-mipmap-min-filter)
fi
if [ "${{ matrix.backend.name }}" = "DirectGLES" ] && [ "${{ matrix.case.avoid_angle_llvmpipe_explicit_lod_bias || false }}" = "true" ]; then
extra_retrace_args+=(--avoid-angle-llvmpipe-explicit-lod-bias)
fi
if [ "${{ matrix.case.coherent_as_flush || false }}" = "true" ]; then
extra_retrace_args+=(--coherent-as-flush)
fi
run_retrace() {
timeout "$(( ${{ matrix.case.timeout_seconds }} + 300 ))" sh android-plugin/trace-replay-ci.sh \
--apk-file "${apk_file}" \
--package top.mobilegl.plugin.trace \
--backend "${{ matrix.backend.name }}" \
--result-root android-retrace-result \
--fixture-root android-retrace-fixture \
--case "${{ matrix.case.name }}" \
--trace-archive "${{ matrix.case.trace_archive }}" \
--trace-file "${{ matrix.case.trace_file }}" \
--golden "${{ matrix.case.golden }}" \
--alternate-golden "${{ matrix.case.alternate_golden || '' }}" \
--target-call "${{ matrix.case.target_call }}" \
--width "${{ matrix.case.width }}" \
--height "${{ matrix.case.height }}" \
--ssim-threshold "${{ matrix.case.ssim_threshold || '0.99' }}" \
--crop-x "${{ matrix.case.crop_x }}" \
--crop-y "${{ matrix.case.crop_y }}" \
--crop-width "${{ matrix.case.crop_width }}" \
--crop-height "${{ matrix.case.crop_height }}" \
--timeout-seconds "${{ matrix.case.timeout_seconds }}" \
"${extra_retrace_args[@]}"
}
retrace_status=0
run_retrace || retrace_status=$?
if [ "${retrace_status}" -eq 75 ]; then
echo "::warning::Android emulator infrastructure failed; restarting it and retrying this retrace once."
# Surface-lost is retried rather than failed, so it would otherwise
# be invisible. Report it per job - a healthy run prints nothing and
# a rate spike shows up as a row per affected case.
reason_file="android-retrace-result/infrastructure-failure-reason.txt"
surface_lost_retries=0
if [ -f "${reason_file}" ]; then
surface_lost_retries="$(grep -c 'angle-surface-lost' "${reason_file}" || true)"
fi
if [ "${surface_lost_retries}" -gt 0 ]; then
echo "surface-lost retries: ${surface_lost_retries} (${{ matrix.backend.name }}, ${{ matrix.case.name }})" \
>> "${GITHUB_STEP_SUMMARY}"
fi
# The restart truncates EMULATOR_LOG, and the attempt that lost the
# emulator is the one worth reading - the retry usually only shows
# the wreckage. Keep the first attempt's log before it is clobbered.
if [ -f "${EMULATOR_LOG}" ]; then
cp "${EMULATOR_LOG}" "${EMULATOR_LOG}.first-attempt" || true
fi
sh android-plugin/run-avd-ci.sh stop \
--avd-name "${AVD_NAME}" \
--emulator-log "${EMULATOR_LOG}" \
--pid-file "${EMULATOR_PID_FILE}"
adb kill-server || true
sleep 2
sh android-plugin/run-avd-ci.sh start \
--avd-name "${AVD_NAME}" \
--gpu "${{ matrix.backend.gpu }}" \
--emulator-log "${EMULATOR_LOG}" \
--pid-file "${EMULATOR_PID_FILE}" \
--boot-timeout 300
run_retrace
elif [ "${retrace_status}" -ne 0 ]; then
exit "${retrace_status}"
fi
- name: Collect retrace summary inputs
if: always()
run: |
safe_case="$(printf '%s' '${{ matrix.case.name }}' | sed 's/[^A-Za-z0-9._-]/_/g')"
result_dir="android-retrace-result/${safe_case}-${{ matrix.backend.name }}"
mkdir -p "${result_dir}"
python3 - "${result_dir}/lane.json" <<'PY'
import json, os, sys
from pathlib import Path
Path(sys.argv[1]).write_text(json.dumps({"lane": os.environ["MOBILEGL_CI_LANE"],
"transport": os.environ["MOBILEGL_CI_TRANSPORT"]}, indent=2))
PY
if [ -s "${{ matrix.case.golden }}" ]; then
cp "${{ matrix.case.golden }}" "${result_dir}/${safe_case}-${{ matrix.backend.name }}-golden.png"
fi
if [ -n "${{ matrix.case.alternate_golden || '' }}" ] && [ -s "${{ matrix.case.alternate_golden || '' }}" ]; then
cp "${{ matrix.case.alternate_golden || '' }}" "${result_dir}/${safe_case}-${{ matrix.backend.name }}-alternate-golden.png"
fi
- name: Collect emulator diagnostics
if: always()
run: |
mkdir -p android-retrace-result/diagnostics
adb devices -l > android-retrace-result/diagnostics/adb-devices.txt || true
timeout 30 adb logcat -d -t 1000 > android-retrace-result/diagnostics/logcat.txt || true
if [ -f "${EMULATOR_LOG}" ]; then
cp "${EMULATOR_LOG}" android-retrace-result/diagnostics/emulator.log
fi
if [ -f "${EMULATOR_LOG}.first-attempt" ]; then
cp "${EMULATOR_LOG}.first-attempt" android-retrace-result/diagnostics/emulator-first-attempt.log
fi
# A vanished emulator looks identical whether the host OOM killer took
# qemu or the renderer faulted. These two say which.
free -h > android-retrace-result/diagnostics/host-memory.txt 2>&1 || true
sudo dmesg -T 2>/dev/null | tail -300 > android-retrace-result/diagnostics/host-dmesg.txt || true
- name: Stop emulator
if: always()
run: |
sh android-plugin/run-avd-ci.sh stop \
--avd-name "${AVD_NAME}" \
--emulator-log "${EMULATOR_LOG}" \
--pid-file "${EMULATOR_PID_FILE}"
- name: Upload Android retrace result
id: upload-retrace-result
if: always()
continue-on-error: true
uses: actions/upload-artifact@v7
with:
name: MobileGL-android-retrace-result-${{ matrix.lane || 'monolith-control' }}-${{ matrix.transport || 'monolith' }}-${{ env.date_today }}-${{ github.sha }}-${{ matrix.backend.name }}-${{ matrix.case.name }}
path: android-retrace-result/**
if-no-files-found: warn
# The artifact service sometimes times out (ETIMEDOUT on CreateArtifact, one job in 231 on
# 2026-10-18), which turned a passing case red; one delayed retry absorbs that.
- name: Wait before retrying the upload
if: always() && steps.upload-retrace-result.outcome == 'failure'
run: sleep 30
- name: Upload Android retrace result (retry)
if: always() && steps.upload-retrace-result.outcome == 'failure'
uses: actions/upload-artifact@v7
with:
name: MobileGL-android-retrace-result-${{ matrix.lane || 'monolith-control' }}-${{ matrix.transport || 'monolith' }}-${{ env.date_today }}-${{ github.sha }}-${{ matrix.backend.name }}-${{ matrix.case.name }}
path: android-retrace-result/**
if-no-files-found: warn
overwrite: true
retrace-summary:
name: retrace summary
runs-on: ubuntu-26.04
needs: retrace
if: ${{ !cancelled() }}
env:
MOBILEGL_CI_DISAGGREGATED: ${{ (github.ref_name == 'feat/disaggregated' || github.ref_name == 'codex/fix-github-ci' || github.ref_name == 'cleanup') && 'ON' || 'OFF' }}
steps:
- name: Checkout repo
uses: actions/checkout@v6
- name: Set artifact metadata
run: |
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
- name: Set up Node.js
uses: actions/setup-node@v7
with:
node-version: '22'
- name: Download Android monolith control results
uses: actions/download-artifact@v8
with:
pattern: MobileGL-android-retrace-result-monolith-control-monolith-*
path: retrace-artifacts/monolith-control
- name: Download Android inproc acceptance results
if: env.MOBILEGL_CI_DISAGGREGATED == 'ON'
uses: actions/download-artifact@v8
with:
pattern: MobileGL-android-retrace-result-inproc-acceptance-inproc-*
path: retrace-artifacts/inproc-acceptance
- name: Download Android spawn acceptance results
if: env.MOBILEGL_CI_DISAGGREGATED == 'ON'
uses: actions/download-artifact@v8
with:
pattern: MobileGL-android-retrace-result-spawn-acceptance-spawn-*
path: retrace-artifacts/spawn-acceptance
- name: Render monolith control summary
run: |
node tools/trace_replay/render_retrace_summary.mjs \
--input retrace-artifacts/monolith-control \
--output-dir android-retrace-summary/monolith-control \
--title "MobileGL Android monolith control" \
--group-label "Android Emulator / monolith control" \
--html mobilegl-android-monolith-control.html
- name: Render inproc acceptance summary
if: env.MOBILEGL_CI_DISAGGREGATED == 'ON'
run: |
node tools/trace_replay/render_retrace_summary.mjs \
--input retrace-artifacts/inproc-acceptance \
--output-dir android-retrace-summary/inproc-acceptance \
--title "MobileGL Android inproc acceptance" \
--group-label "Android Emulator / inproc acceptance" \
--html mobilegl-android-inproc-acceptance.html
- name: Render spawn acceptance summary
if: env.MOBILEGL_CI_DISAGGREGATED == 'ON'
run: |
node tools/trace_replay/render_retrace_summary.mjs --input retrace-artifacts/spawn-acceptance --output-dir android-retrace-summary/spawn-acceptance --title "MobileGL Android spawn acceptance" --group-label "Android Emulator / spawn acceptance" --html mobilegl-android-spawn-acceptance.html
- name: Upload Android monolith control summary
uses: actions/upload-artifact@v7
with:
name: MobileGL-android-monolith-control-summary-${{ github.sha }}
path: android-retrace-summary/monolith-control/mobilegl-android-monolith-control.html
archive: false
if-no-files-found: error
- name: Upload Android inproc acceptance summary
if: env.MOBILEGL_CI_DISAGGREGATED == 'ON'
uses: actions/upload-artifact@v7
with:
name: MobileGL-android-inproc-acceptance-summary-${{ github.sha }}
path: android-retrace-summary/inproc-acceptance/mobilegl-android-inproc-acceptance.html
archive: false
if-no-files-found: error
- name: Upload Android spawn acceptance summary
if: env.MOBILEGL_CI_DISAGGREGATED == 'ON'
uses: actions/upload-artifact@v7
with:
name: MobileGL-android-spawn-acceptance-summary-${{ github.sha }}
path: android-retrace-summary/spawn-acceptance/mobilegl-android-spawn-acceptance.html
archive: false
if-no-files-found: error
remove-artifact-clutter:
name: remove artifact clutter
runs-on: ubuntu-26.04
needs: retrace-summary
if: always()
permissions:
actions: write
steps:
- name: Delete intermediate Android retrace artifacts
env:
GH_TOKEN: ${{ github.token }}
run: |
# Fail before deletion if either paginated inventory cannot be read.
# 50 rows per page: the jobs endpoint answers HTTP 502 for 90+ rows on a re-run attempt of a run this size.
gh api --paginate "repos/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}/jobs?per_page=50" \
--jq '.jobs[] | select(.name | startswith("retrace (")) | select(.conclusion == "failure" or .conclusion == "cancelled" or .conclusion == "timed_out" or .conclusion == "action_required") | .name' \
> "${RUNNER_TEMP}/cleanup-jobs.txt"
gh api --paginate "repos/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}/artifacts?per_page=100" \
--jq '.artifacts[] | select(.name | startswith("MobileGL-trace-fixture-") or startswith("MobileGL-android-retrace-result-") or startswith("trace-fixture-") or startswith("retrace-result-")) | [.id, .name] | @tsv' \
> "${RUNNER_TEMP}/cleanup-artifacts.txt"
declare -A failed_cases=()
while IFS= read -r job_name; do
case_name="${job_name#retrace (*, }"
case_name="${case_name%)}"
failed_cases["${case_name}"]=1
done < "${RUNNER_TEMP}/cleanup-jobs.txt"
if ((${#failed_cases[@]})); then
echo "Retaining fixtures and results for failed retrace case(s):"
printf ' %s\n' "${!failed_cases[@]}"
else
echo "All retrace jobs succeeded; nothing needs to be retained."
fi
deleted=0
retained=0
while IFS=$'\t' read -r artifact_id artifact_name; do
keep=0
if [[ "${artifact_name}" == MobileGL-trace-fixture-* ]]; then
case_name="${artifact_name#MobileGL-trace-fixture-}"
if [[ -v "failed_cases[${case_name}]" ]]; then
keep=1
fi
elif [[ "${artifact_name}" == MobileGL-android-retrace-result-* ]]; then
# The result artifact carries mobilegl.log, retrace.log, logcat,
# the emulator log and the actual/diff images - the only record of
# why a retrace failed. Its name ends in -<backend>-<case>, so a
# suffix match on the case name keeps both backends' results for a
# case that failed on either of them, which is what a comparison
# needs. The match is anchored at the end, so a case name that is a
# prefix of a longer one does not retain the longer one's results.
for case_name in "${!failed_cases[@]}"; do
if [[ "${artifact_name}" == *-"${case_name}" ]]; then
keep=1
break
fi
done
fi
if ((keep)); then
echo "Retaining ${artifact_name} (${artifact_id}) for failed retrace."
((retained += 1))
continue
fi
echo "Deleting ${artifact_name} (${artifact_id})"
gh api --method DELETE "repos/${GITHUB_REPOSITORY}/actions/artifacts/${artifact_id}"
((deleted += 1))
done < "${RUNNER_TEMP}/cleanup-artifacts.txt"
echo "Deleted ${deleted} intermediate Android artifact(s); retained ${retained} failed-retrace fixture(s)."
-40
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@@ -1,40 +0,0 @@
name: Text hygiene
# CONTRIBUTING.md's checks: the pushed commits' messages, the source-text rules and ratchets,
# clang-format on each commit's changed lines, and the layering and size ratchets. This is its own
# workflow without a concurrency group, so a later push never cancels it and every push's commits
# are checked.
on:
push:
branches: ['**']
workflow_dispatch:
permissions:
contents: read
jobs:
text-hygiene:
name: Commit messages and source text
runs-on: ubuntu-26.04
timeout-minutes: 15
env:
TEXT_HYGIENE_BASE_BRANCH: feat/disaggregated
steps:
- name: Checkout repo
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Install clang-format
run: |
python3 -m venv "${RUNNER_TEMP}/clang-format"
"${RUNNER_TEMP}/clang-format/bin/pip" install --quiet 'clang-format==23.1.3'
echo "CLANG_FORMAT=${RUNNER_TEMP}/clang-format/bin/clang-format" >> "${GITHUB_ENV}"
- name: Lint self-test
run: |
python3 scripts/check_text_hygiene.py self-test
python3 scripts/check_structure.py self-test
- name: Check commits, source text and formatting
run: python3 scripts/check_text_hygiene.py ci
- name: Check layering and file and function size
if: ${{ !cancelled() }}
run: python3 scripts/check_structure.py ci
File diff suppressed because it is too large Load Diff
-31
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@@ -1,31 +0,0 @@
################################################################################
# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
################################################################################
/build
.cxx
/.vs
/out/build
CMakeSettings.json
MobileGL/MG_Test/out
MobileGL/MG_Test/.vs
MobileGLCodeManager.*
MobileGLCodeManager
.vscode
.clangd
MobileGL/MG_Test/build
/build_*
/cmake-build*
.idea
MobileGL/MG*/build*
MobileGL/MG*/cmake-build*
/android-plugin/.gradle
/android-plugin/build
/android-plugin/app/build
/android-plugin/app/src/trace/jniLibs
/android-plugin/local.properties
tools/trace_replay/work/
__pycache__/
*.py[cod]
/.gradle
/.trace-work/
-39
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@@ -1,39 +0,0 @@
[submodule "3rdparty/DiligentCore"]
path = 3rdparty/DiligentCore
url = https://github.com/DiligentGraphics/DiligentCore.git
[submodule "3rdparty/glslang"]
path = 3rdparty/glslang
url = https://github.com/MobileGL-Dev/glslang.git
[submodule "3rdparty/SPIRV-Cross"]
path = 3rdparty/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git
[submodule "3rdparty/tracy"]
path = 3rdparty/tracy
url = https://github.com/wolfpld/tracy.git
[submodule "3rdparty/xxHash"]
path = 3rdparty/xxHash
url = https://github.com/Cyan4973/xxHash.git
[submodule "3rdparty/VulkanMemoryAllocator"]
path = 3rdparty/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "3rdparty/Vulkan-Utility-Libraries"]
path = 3rdparty/Vulkan-Utility-Libraries
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
[submodule "3rdparty/Vulkan-Headers"]
path = 3rdparty/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "3rdparty/SPIRV-Reflect"]
path = 3rdparty/SPIRV-Reflect
url = https://github.com/KhronosGroup/SPIRV-Reflect.git
[submodule "3rdparty/apitrace"]
path = 3rdparty/apitrace
url = https://github.com/MobileGL-Dev/apitrace.git
[submodule "3rdparty/asio"]
path = 3rdparty/asio
url = https://github.com/chriskohlhoff/asio.git
[submodule "include/ska"]
path = include/ska
url = https://github.com/MobileGL-Dev/flat_hash_map.git
[submodule "3rdparty/flatbuffers"]
path = 3rdparty/flatbuffers
url = https://github.com/google/flatbuffers.git
Submodule 3rdparty/DiligentCore deleted from f36e638805
Submodule 3rdparty/SPIRV-Cross deleted from 072444287f
Submodule 3rdparty/apitrace deleted from 1f1100e320
-1
Submodule 3rdparty/asio deleted from 8806a6803c
Submodule 3rdparty/flatbuffers deleted from 7e163021e5
-1
Submodule 3rdparty/glslang deleted from d3c70bb6a1
-11
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@@ -1,11 +0,0 @@
# glvnd vendor ABI headers
'libeglabi.h' and 'GLdispatchABI.h' from libglvnd (MIT), copied verbatim with their own licence
headers intact.
They are here because MobileGL implements the *vendor* half of glvnd's EGL ABI - the side a library
exposes so the system's 'libEGL.so.1', which IS glvnd, can dispatch to it. The distribution ships
the runtime but not these headers in the base image, and a vendored copy of two MIT headers is a
smaller dependency than a build-time download of a source tree.
Upstream ABI version implemented: 'EGL_VENDOR_ABI_MAJOR_VERSION' 0 (the header pins it).
-141
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@@ -1,141 +0,0 @@
/*
* Copyright (c) 2013, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <GL/gl.h>
#if !defined(__GL_DISPATCH_ABI_H)
#define __GL_DISPATCH_ABI_H
#if defined(__cplusplus)
extern "C" {
#endif
/*!
* \defgroup gldispatchabi GL dispatching ABI
*
* This is not a complete ABI, but rather a fragment common to the libEGL and
* libGLX ABIs. Changes to this file should be accompanied by a version bump to
* these client ABIs.
*/
/*!
* Thread-local implementation used by libglvnd. This is passed into the patch
* function callback via the type parameter.
*
* For most architectures, the vendor library can ignore this parameter, since
* it will always be the same value. It's used for systems like ARM, where the
* stubs might be use the ARM or Thumb instruction sets.
*
* The stub type does not make any distinction between TLS and TSD stubs. The
* entire purpose of entrypoint rewriting is to skip the dispatch table in
* libGLdispatch.so, so it doesn't matter how that dispatch table is stored.
*/
enum {
/*!
* Indicates that the stubs aren't defined in assembly. For example, if the
* dispatch stubs are written in C. Vendor libraries generally won't see
* this value.
*/
__GLDISPATCH_STUB_UNKNOWN,
/*!
* Used for stubs on x86 systems.
*/
__GLDISPATCH_STUB_X86,
/*!
* Used for stubs on x86-64 systems.
*/
__GLDISPATCH_STUB_X86_64,
/*!
* Used for stubs on ARMv7, using the Thumb instruction set.
*/
__GLDISPATCH_STUB_ARMV7_THUMB,
/*!
* Used for stubs on ARMv7, using the normal ARM instruction set.
*/
__GLDISPATCH_STUB_ARMV7_ARM,
/*!
* Used for stubs on ARMv8/aarch64.
*/
__GLDISPATCH_STUB_AARCH64,
/*!
* Used for stubs on x32 builds (x86-64 with 32-bit pointers).
*/
__GLDISPATCH_STUB_X32,
/*!
* Used for stubs on PPC64 systems.
*/
__GLDISPATCH_STUB_PPC64,
/*!
* Used for stubs on PPC64LE systems. Same as PPC64, for compatibility.
*/
__GLDISPATCH_STUB_PPC64LE = __GLDISPATCH_STUB_PPC64,
/*!
* Used for stubs on LOONGARCH/loongarch64.
*/
__GLDISPATCH_STUB_LOONGARCH64,
};
/*!
* A callback function called by the vendor library to fetch the address of an
* entrypoint.
*
* The function returns two pointers, one writable and one executable. The two
* pointers may or may not be the same virtual address, but they will both be
* mappings of the same physical memory.
*
* The vendor library should write its entrypoint to the address returned by
* \p writePtr, but should use the address from \p execPtr for things like
* calculating PC-relative offsets.
*
* Note that if this function fails, then the vendor library can still try to
* patch other entrypoints.
*
* Note that on ARM, the low-order bit of both \c execPtr and \p writePtr will
* be zero, even if the stub uses the thumb instruction set. The vendor library
* should use the \c type parameter of \c initiatePatch to determine which
* instruction set to use.
*
* \param funcName The function name.
* \param[out] writePtr The pointer that the vendor library can write to.
* \param[out] execPtr The pointer to the executable code.
* \return GL_TRUE if the entrypoint exists, or GL_FALSE if it doesn't.
*/
typedef GLboolean (*DispatchPatchLookupStubOffset)(const char *funcName,
void **writePtr, const void **execPtr);
#if defined(__cplusplus)
}
#endif
#endif // __GL_DISPATCH_ABI_H
-464
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@@ -1,464 +0,0 @@
/*
* Copyright (c) 2013, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#if !defined(__LIB_EGL_ABI_H)
#define __LIB_EGL_ABI_H
#include <stdint.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "glvnd/GLdispatchABI.h"
#if defined(__cplusplus)
extern "C" {
#endif
/*!
* \defgroup eglvendorabi EGL Vendor ABI
*
* Definition of ABI exported by libEGL.so to libEGL_VENDOR.so libraries.
*
* Each vendor is associated with three distinct dispatch table types:
*
* - static EGL dispatch table: this is the fixed list of EGL 1.5 entrypoints
* provided by the vendor at load time during the initial handshake.
* - dynamic EGL dispatch table: this is a structure allocated by the API
* library at runtime used to manage EGL extension functions which are not
* present in the static table.
* - core GL dispatch table: this is a structure maintained by the API library
* which contains both GL core (static) and GL extension (dynamic) functions.
*
* @{
*/
/*
* Rendering API handling:
*
* libEGL only supports OpenGL and OpenGL ES, not OpenVG. If OpenVG or any
* other API is added, then the major version number will be incremented.
*
* When the application calls eglBindAPI, libEGL will forward the call to every
* vendor library. In addition, a vendor library can query the current API from
* libEGL using the getCurrentApi callback.
*
* Vendor libraries are not required to support both GL and GLES, but they must
* be able to deal with either one as the current rendering API. If a vendor
* doesn't support the current API, then it should return an error from
* eglCreateContext.
*/
/*!
* Current version of the ABI.
*
* This version number contains a major number in the high-order 16 bits, and
* a minor version number in the low-order 16 bits.
*
* The major version number is incremented when an interface change will break
* backwards compatibility with existing vendor libraries. The minor version
* number is incremented when there's a change but existing vendor libraries
* will still work.
*/
#define EGL_VENDOR_ABI_MAJOR_VERSION ((uint32_t) 0)
#define EGL_VENDOR_ABI_MINOR_VERSION ((uint32_t) 2)
#define EGL_VENDOR_ABI_VERSION ((EGL_VENDOR_ABI_MAJOR_VERSION << 16) | EGL_VENDOR_ABI_MINOR_VERSION)
static inline uint32_t EGL_VENDOR_ABI_GET_MAJOR_VERSION(uint32_t version)
{
return version >> 16;
}
static inline uint32_t EGL_VENDOR_ABI_GET_MINOR_VERSION(uint32_t version)
{
return version & 0xFFFF;
}
/*!
* This opaque structure stores function pointers for EGL extension functions.
* It is allocated at runtime by the API library. Vendor-provided dispatch
* functions retrieve and operate on this structure using the API below.
*/
typedef struct __EGLvendorInfoRec __EGLvendorInfo;
/****************************************************************************
* API library exports *
****************************************************************************/
typedef struct __EGLapiExportsRec {
/************************************************************************
* The following routines are used by vendor-implemented EGL dispatch
* functions to lookup and call into the right vendor.
************************************************************************/
/*!
* This function must be called at the start of every EGL dispatch stub. It
* performs any necessary per-call bookkeeping.
*/
void (* threadInit) (void);
EGLenum (* getCurrentApi)(void);
/*!
* This function retrieves the appropriate current dynamic dispatch table,
* if a GL context is current. Otherwise, this returns NULL.
*/
__EGLvendorInfo *(*getCurrentVendor)(void);
/*!
* This retrieves the current context for this thread.
*/
EGLContext (*getCurrentContext)(void);
/*!
* Returns the current display for this thread.
*/
EGLDisplay (*getCurrentDisplay)(void);
/*!
* Returns the current drawable for this thread.
*/
EGLSurface (*getCurrentSurface)(EGLint readDraw);
/*!
* This function retrieves an entry point from the dynamic dispatch table
* given an index into the table.
*/
__eglMustCastToProperFunctionPointerType (*fetchDispatchEntry) (__EGLvendorInfo *dynDispatch, int index);
/*!
* Sets the last error for the current thread. The error will be returned
* the next time the app calls eglGetError().
*
* This function will override a call to \c setLastVendor, and vice-versa.
*/
void (* setEGLError) (EGLint errorCode);
/*!
* Notifies libEGL about the vendor library that an EGL function is
* dispatched to. This is used to look up the last EGL error code from a
* vendor.
*
* A vendor library may generate an EGL error asynchronously, if it
* offloads some EGL functions onto a worker thread. In that case, calling
* \c setEGLError to set the last error would not work.
*
* When an EGL dispatch stubs finds the vendor library, it must call this
* function before it dispatches the function call.
*
* This function will override a call to \c setEGLError, and vice-versa.
*
* \param vendor The vendor library of the current EGL function call.
* \return EGL_TRUE on success, or EGL_FALSE on failure.
*/
EGLBoolean (* setLastVendor) (__EGLvendorInfo *vendor);
/************************************************************************
* These routines are used by vendor dispatch functions to look up
* and add mappings between various objects and vendors.
************************************************************************/
// As far as I can tell, all EGL functions that take a context or drawable
// also take an EGLDisplay. So, we don't need any extra functions for
// mapping a context/surface/whatever to a EGLDisplay or vendor.
/*!
* Returns the EGL vendor for an EGLDisplay handle.
*/
__EGLvendorInfo *(*getVendorFromDisplay)(EGLDisplay dpy);
/*!
* Returns the EGL vendor for an EGLDeviceEXT handle.
*/
__EGLvendorInfo *(*getVendorFromDevice)(EGLDeviceEXT dev);
/**
* Sets the EGL vendor for an EGLDeviceEXT handle. The dispatch stub for
* any function that returns an EGLDeviceEXT handle should call this.
*
* Supported since ABI version 1.2.
*/
EGLBoolean (* setVendorForDevice)(EGLDeviceEXT dev, __EGLvendorInfo *vendor);
} __EGLapiExports;
/*****************************************************************************
* API library imports *
*****************************************************************************/
/*!
* The enum values accepted by \c __EGLapiImports::getVendorString.
*/
enum
{
/*!
* The set of platform extensions that the vendor supports.
*
* Platform extensions typically just add enums to the existing
* eglGetPlatformDisplay function, so we don't need any additional logic
* or special handling from libEGL itself.
*
* As a result, vendor libraries can add these extensions without having
* to modify libEGL to match.
*/
__EGL_VENDOR_STRING_PLATFORM_EXTENSIONS,
};
/*!
* This structure stores required and optional vendor library callbacks.
*/
typedef struct __EGLapiImportsRec {
/**
* Creates an EGLDisplay. This function is used to handle both
* \c eglGetDisplay and \c eglGetPlatformDisplay.
*
* For some platform types, libEGL may be able to identify a specific
* vendor to use.
*
* If libEGL can't figure out which vendor to use on its own, then it will
* go through the list of available vendor libraries and call this function
* until one succeeds.
*
* If the application calls eglGetPlatformDisplay, then the parameters are
* passed through from the application.
*
* If the application calls eglGetDisplay, and the native display handle is
* not \c EGL_DEFAULT_DISPLAY, then libEGL will try to guess a platform
* type, and will pass that platform to the vendor library.
*
* Lastly, if eglGetDisplay is called with \c EGL_DEFAULT_DISPLAY, then
* libEGL will call into each vendor library with \p platform set to
* \c EGL_NONE. The vendor library can then select a default display to
* return.
*
* In all cases, if the vendor library can't find a matching EGLDisplay,
* then it should return \c EGL_NO_DISPLAY. Any errors should be reported
* through the vendor's \c eglGetError function.
*/
EGLDisplay (* getPlatformDisplay) (EGLenum platform, void *nativeDisplay,
const EGLAttrib *attrib_list);
/*!
* Checks if the vendor library supports a given client API (that is, the
* API value passed to \c eglBindAPI).
*/
EGLBoolean (* getSupportsAPI) (EGLenum api);
/*!
* (OPTIONAL) Returns a string from the vendor library. This is used for
* anything that isn't available from eglQueryString.
*/
const char * (* getVendorString) (int name);
/*
* NOTE: libEGL will load all of the vendor libraries up front, so it
* handles extension functions slightly differently than EGL.
*/
/*!
* This retrieves the pointer to the real EGL or core GL function.
*
* \param procName The name of the function.
* \return A pointer to a function, or \c NULL if the vendor does not
* support the function.
*/
void * (* getProcAddress) (const char *procName);
/*!
* This retrieves vendor-neutral functions which use the
* __EGLdispatchTableDynamic API above to dispatch to the correct vendor.
*
* A vendor library must provide a dispatch function for all EGL display
* extension functions that it supports.
*
* Client extension functions cannot be dispatched based on an EGDisplay,
* so they must be handled in libEGL itself.
*
* \param procName The name of the function.
* \return A pointer to a function, or \c NULL if the vendor does not
* support the function or \p procName is not a EGL display function.
*/
void * (*getDispatchAddress) (const char *procName);
/*!
* This notifies the vendor library which dispatch table index is
* assigned to a particular EGL extension function.
*/
void (*setDispatchIndex) (const char *procName, int index);
/*
* The vendor library may use the isPatchSupported, initiatePatch,
* releasePatch, and patchThreadAttach callbacks to re-write libglvnd's
* entrypoints at make current time, provided no other contexts are current
* and the TLS model supports this functionality. This is a performance
* optimization that may not be available at runtime; the vendor library
* must not depend on this functionality for correctness.
*
* To use this optimization, the vendor library must provide at least the
* isPatchSupported and initiatePatch entrypoints.
*
* Note that these functions are identical to the ones used in GLX.
*/
/*!
* (OPTIONAL) Checks to see if the vendor library supports patching the
* given stub type and size.
*
* \param type The type of entrypoints. This will be a one of the
* __GLDISPATCH_STUB_* values.
* \param stubSize The maximum size of the stub that the vendor library can
* write, in bytes.
* \param lookupStubOffset A callback into libglvnd to look up the address
* of each entrypoint.
*/
GLboolean (* isPatchSupported)(int type, int stubSize);
/*!
* (OPTIONAL) Called by libglvnd to request that a vendor library patch its
* top-level entrypoints.
*
* The vendor library should use the \p lookupStubOffset callback to find
* the addresses of each entrypoint.
*
* This function may be called more than once to patch multiple sets of
* entrypoints. For example, depending on how they're built, libOpenGL.so
* or libGL.so may have their own entrypoints that are separate functions
* from the ones in libGLdispatch.
*
* Note that during this call is the only time that the entrypoints can be
* modified. After the call to \c initiatePatch returns, the vendor library
* should treat the entrypoints as read-only.
*
* \param type The type of entrypoints. This will be a one of the
* __GLDISPATCH_STUB_* values.
* \param stubSize The maximum size of the stub that the vendor library can
* write, in bytes.
* \param lookupStubOffset A callback into libglvnd to look up the address
* of each entrypoint.
*
* \return GL_TRUE if the vendor library supports patching with this type
* and size.
*/
GLboolean (*initiatePatch)(int type,
int stubSize,
DispatchPatchLookupStubOffset lookupStubOffset);
/*!
* (OPTIONAL) Called by libglvnd to notify the current vendor that it no
* longer owns the top-level entrypoints.
*
* Libglvnd will take care of the restoring the entrypoints back to their
* original state. The vendor library must not try to modify them.
*/
void (*releasePatch)(void);
/*!
* (OPTIONAL) Called at the start of window-system functions (GLX and EGL).
* This callback allows vendor libraries to perform any per-thread
* initialization.
*
* This is basically a workaround for broken applications. A lot of apps
* will make one or more invalid GLX/EGL calls on a thread (often including
* a MakeCurrent with invalid parameters), and then will try to call an
* OpenGL function.
*
* A non-libglvnd-based driver would be able to initialize any thread state
* even on a bogus GLX call, but with libglvnd, those calls wouldn't get
* past libGLX.
*
* This function is optional. If it's \c NULL, then libGLdispatch will
* simply ignore it.
*
* \note This function may be called concurrently from multiple threads.
*/
void (*patchThreadAttach)(void);
/*!
* (OPTIONAL) Tries to determine the platform type for a native display.
*
* If the vendor library provides this function, then libglvnd will call it
* to determine which platform to use for a native display handle in
* eglGetDisplay.
*
* If no vendor library identifies the platform, then libglvnd will fall
* back to its own platform detection logic.
*
* Libglvnd can call this function for any native display handle except
* \c EGL_DEFAULT_DISPLAY.
*
* No matter what the value of \p native_display, the vendor library must
* not crash, and must not return a false match. If the vendor library
* can't identify the display, then it must return \c EGL_NONE.
*
* In particular, that means that a vendor library must not return any sort
* of default or fallback platform.
*
* \param native_display The native display handle passed to eglGetDisplay.
* \return Either a platform type enum or EGL_NONE.
*/
EGLenum (* findNativeDisplayPlatform) (void *native_display);
} __EGLapiImports;
/*****************************************************************************/
#define __EGL_MAIN_PROTO_NAME "__egl_Main"
typedef EGLBoolean (* __PFNEGLMAINPROC) (uint32_t version, const __EGLapiExports *exports,
__EGLvendorInfo *vendor, __EGLapiImports *imports);
/*!
* Vendor libraries must export a function called __egl_Main() with the
* following prototype.
*
* This function also performs a handshake based on the ABI version number.
* Vendor libraries can optionally use the version number to support older
* versions of the ABI.
*
* \param[in] version The ABI version. The upper 16 bits contains the major version
* number, and the lower 16 bits contains the minor version number.
*
* \param[in] exports The table of functions provided by libEGL. This pointer will
* remain valid for as long as the vendor is loaded.
*
* \param[in] vendor The opaque pointer used to identify this vendor library. This
* may be used in future versions to provide additional per-vendor information.
*
* \param[out] imports The function table that the vendor library should fill
* in. The vendor library must assign every non-optional function in the
* struct.
*
* \return True on success. If the vendor library does not support the
* requested ABI version or if some other error occurs, then it should return
* False.
*/
EGLBoolean __egl_Main(uint32_t version, const __EGLapiExports *exports,
__EGLvendorInfo *vendor, __EGLapiImports *imports);
/*!
* @}
*/
#if defined(__cplusplus)
}
#endif
#endif /* __LIB_EGL_ABI_H */
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# Notes for coding agents
Read `CONTRIBUTING.md` before changing anything. Every rule in it applies to agents.
@CONTRIBUTING.md
- Before each commit:
1. Stage exactly what you mean to commit (no `git commit -a`).
2. Print the scope with `python3 scripts/check_text_hygiene.py scope`.
3. Write the message as UTF-8 without a byte-order mark, to a file outside the repository.
4. Check it with `python3 scripts/check_text_hygiene.py message <file>`.
5. Commit with `git commit -F <file>` once the check passes.
- On Windows, run `python` instead of `python3`.
- Do not copy the format of older commits. Much of the history before October 2026 breaks these rules.
- When you brief a sub-agent, give it the exact commit format and these rules, not a paraphrase.
- Keep working papers (briefs, reviews, scratch measurements, logs) outside the repository.
- Add no `Co-Authored-By` or other trailers.
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@AGENTS.md
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# Contributing to MobileGL
These rules keep the code and its history readable. `scripts/check_text_hygiene.py` checks the ones listed under [Checks](#checks); the rest rely on review.
Commands below use `python3`. On Windows, run `python` instead.
## Commit messages
```
[Type] (Scope): content
- Detail 1
- Detail 2
```
- **Subject only by default.** Add `- ` detail lines only when a detail really needs to be in the commit message. Leave one blank line after the subject. A detail that wraps continues on at most two lines indented by two spaces. No paragraphs and no trailers.
- **Content** after `): ` is at most 72 characters of plain English in the imperative mood ("flush once per frame", not "flushes" or "flushed").
- **Type** is one or more of these, comma-separated (`[Fix, Test]`):
- `Feat`: new behaviour.
- `Fix`: corrects behaviour.
- `Perf`: faster or lighter, same behaviour.
- `Refactor`: restructures code, same behaviour.
- `Test`: tests only.
- `Docs`: documentation and comments only.
- `Build`: CMake, Gradle, toolchains.
- `CI`: workflows and CI scripts.
- `Chore`: housekeeping such as headers, file moves and dead files.
- `Tools`: developer tools under `tools/` and `scripts/`.
- **Scope** is each changed path without a leading `MobileGL/`, cut to its first two parts: `MG_Backend/DirectGLES`, `MG_Test/Wire`, `scripts/ci`, `docs/Disaggregated`.
- A shorter path is used whole: `MG_Backend` for a file directly in a subsystem, `scripts` for a file directly in `scripts/`, and the file name for a file at the repository root (`CMakeLists.txt`).
- A file directly in `MobileGL/` uses `MobileGL`, and a submodule uses its path (`3rdparty/glslang`).
- List every scope the commit touches, comma-separated: `(MG_Backend/DirectGLES, MG_Test/Wire)`.
- `python3 scripts/check_text_hygiene.py scope` prints the scope for the staged changes.
- **No** planning ids (phase or decision codes such as `P13` or `ID-54`), local paths, external project names or non-English text anywhere in the message.
- **Merges** use `[Merge] (area): what the merge takes`. The scope is free text there. Write the subject yourself, since git's default merge message fails the check. The commits a merge brings in are not checked again.
- **Reverts** use `[Fix] (Scope): revert <the reverted subject>`.
Example:
```
[Perf] (MG_Backend/DirectGLES): flush once per frame before the window pass
```
## Comments, strings and documentation
- Code, comments, log strings and commit messages are in English. Documentation may be in Chinese or English.
- A comment states what the code does now and why, in a few lines. Rationale longer than about 15 lines belongs in a design document under `docs/`, with a one-line pointer in the code.
- In code and comments, cite a symbol, file or section, never a line number: `ARCHITECTURE.md §1.3`, `VulkanRenderer::BeginFrame()`. Documents may keep `file:line` citations; the documentation citation check resolves them.
- State the rule, not its history. No "previously" or "after review", and no planning ids in comments, strings, identifiers or file names.
- Plain wording, without ALL-CAPS emphasis.
- In code and comments (C, C++, GLSL, CMake, shell, Python, YAML), do not name external projects such as Mesa, Zink or gallium; describe the technique instead. Naming the driver or hardware where a behaviour was observed (llvmpipe, ANGLE, Adreno, Mali) is fine, and so are file, package and extension names that contain these words (`50_mesa.json`, `GL_MESA_*`).
## Code
- C and C++ sources are formatted with `.clang-format`, using clang-format 23. Install it with `pip install 'clang-format==23.1.3'`. `git clang-format <base>` from the same package formats the lines changed since `<base>`, and `scripts/format_code.sh` formats every file the check covers. The tree is already formatted, so neither touches lines you did not change.
- The commit that reformatted the whole tree is listed in `.git-blame-ignore-revs`. Run `git config blame.ignoreRevsFile .git-blame-ignore-revs` once so that `git blame` looks past it.
- `.inc` files are fragments included in the middle of a `.cpp` file, inside a namespace, or are generated tables. clang-format cannot format them on their own, so the check skips them. Match the indentation of the file that includes them. The check also skips generated files and the GL export table, `MG_Impl/GLImpl/Exporting/Definitions.cpp`.
- Text files are UTF-8.
- These source files under `MobileGL/`, `scripts/` and `tools/` start with the license header:
- C, C++, `.inc`, GLSL, Java and JavaScript modules, with `//` comments;
- Python, shell, CMake modules and `CMakeLists.txt`, with `#` comments.
- Generated files and files under another license are exempt. `python3 scripts/update-source-file-header.py` adds the header.
- Keep files to about 3,000 lines and functions to about 300 lines.
- Modules are layered. A file includes files of its own layer and of the layers below it, never above:
1. the root headers (`Includes.h`, `Config.h`), `MG_Util` and `MG_State`;
2. `MG_Pipe`;
3. `MG_Backend`, `MG_Remote` and `MG_Impl`;
4. the root `.cpp` files and `MG_Gbm`;
5. `MG_Test`, `MG_IntegrationTest` and `MG_Benchmark`.
- Each backend is isolated. Files under `MG_Backend/DirectGLES/` or `MG_Backend/DirectVulkan/` are included only by the same backend, by the registry files directly in `MG_Backend/`, by the root `.cpp` files and by tests.
- Platform-specific APIs stay behind an abstraction, never raw in logic code.
- A fix that restores intended behaviour ships unconditionally. Add a switch only for a real trade-off.
- A cache keyed on object identity uses a monotonic lifetime id, never a GL name or a pointer, because both are recycled.
## What goes in the repository
- Source, tests, build files and maintained documentation.
- Generated code, only together with a CI step that regenerates it and fails on any difference.
- Binary test fixtures.
- Not raw logs, and not working papers such as agent briefs, review rounds and drafts. Keep those outside the repository and commit the conclusion: a design-document change, a `DEBTS.md` entry, a measurement under `docs/Performance`.
- `docs/archive/` keeps the planning notes and agent contracts of the disaggregation work as they were. It is frozen: no file there is added, edited or removed.
## Checks
`python3 scripts/check_text_hygiene.py ci` runs what CI runs. It checks the commits on the branch's own line of history since the check was added. The base branch it compares with is `feat/disaggregated`, which you can change with `TEXT_HYGIENE_BASE_BRANCH`.
These fail on any violation:
- commit messages, as described above;
- a new file under `docs/Disaggregated/notes/` or a new `.log` file (moving a file is not adding it);
- any change under `docs/archive/`;
- a missing or wrong license header;
- a text file that is not UTF-8;
- an external project name in a comment;
- a `file:line` citation in code that points past the end of the file;
- changed lines that clang-format would change (a line moved unchanged, the same commit removing its exact text elsewhere, is not a changed line).
These are ratchets: each total may only go down.
- planning ids in comments;
- comment lines beyond 15 in a block;
- ALL-CAPS comment lines;
- non-English comment lines;
- line-number citations in code.
`python3 scripts/check_text_hygiene.py tree --update-baseline` lowers `scripts/data/text_hygiene_baseline.json` after a cleanup. It never raises it, and CI rejects a raised baseline.
`python3 scripts/check_structure.py ci` checks three more ratchets over the C and C++ sources under `MobileGL/`, against `scripts/data/structure_baseline.json`:
- includes that break the layering or the backend isolation above;
- lines beyond 3,000 in a file;
- lines beyond 300 in a function body.
`python3 scripts/check_structure.py report` lists what each total counts, and `tree --update-baseline` lowers the baseline the same way.
Not checked by CI: the platform, switch and lifetime-id rules, planning ids outside comments, English outside comments, and the regeneration step for generated code.
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+185
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//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_CONSTANTS_H
#define MOBILEGL_CONSTANTS_H
#include <array>
#include <unordered_map>
#include <unordered_set>
#include <GL/gl.h>
#include <ankerl/unordered_dense.h>
#ifdef __ANDROID__
#define __ANDROID_API__ 26
#endif
#ifdef _WIN32
#define MG_EXPORT extern "C" __declspec(dllexport)
#else
#define MG_EXPORT extern "C" __attribute__((visibility("default")))
#endif
namespace ankerl {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
template <typename T>
using unordered_set = ankerl::unordered_dense::set<T>;
}
namespace MG_Constants {
namespace Common {
inline const int LOG_LEVEL_DEBUG = 0x0010;
inline const int LOG_LEVEL_WARN = 0x0011;
inline const int LOG_LEVEL_ERROR = 0x0012;
inline const int LOG_LEVEL_INFO = 0x0013;
inline const int LOG_LEVEL_FATAL = 0x0014;
}
namespace Blend {
static const ankerl::unordered_set<GLenum> VALID_FACTORS = {
GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
}; // OpenGL 3
}
namespace Depth {
static const ankerl::unordered_set<GLenum> VALID_FUNCS = {
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
}; // OpenGL 3
}
namespace CommonState {
static const ankerl::unordered_set<GLenum> VALID_CAPS = {
GL_BLEND, GL_DEPTH_TEST, GL_STENCIL_TEST, GL_SCISSOR_TEST, GL_CULL_FACE,
GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE
}; // OpenGL 3
}
namespace Framebuffer {
static const ankerl::unordered_set<GLenum> VALID_ATTACHMENTS = {
GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_TARGETS = {
GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace Buffer {
static const ankerl::unordered_set<GLenum> VALID_PARAM_NAMES = {
GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_TARGETS = {
GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace PixelStore {
static const ankerl::unordered_map<GLenum, GLint> DEFAULT_VALUES_MAP = {
{GL_PACK_SWAP_BYTES, GL_FALSE},
{GL_PACK_LSB_FIRST, GL_FALSE},
{GL_PACK_ROW_LENGTH, 0},
{GL_PACK_IMAGE_HEIGHT, 0},
{GL_PACK_SKIP_ROWS, 0},
{GL_PACK_SKIP_PIXELS, 0},
{GL_PACK_SKIP_IMAGES, 0},
{GL_PACK_ALIGNMENT, 4},
{GL_UNPACK_SWAP_BYTES, GL_FALSE},
{GL_UNPACK_LSB_FIRST, GL_FALSE},
{GL_UNPACK_ROW_LENGTH, 0},
{GL_UNPACK_IMAGE_HEIGHT, 0},
{GL_UNPACK_SKIP_ROWS, 0},
{GL_UNPACK_SKIP_PIXELS,0},
{GL_UNPACK_SKIP_IMAGES,0},
{GL_UNPACK_ALIGNMENT, 4}
}; // OpenGL 3
static const ankerl::unordered_set<GLenum> VALID_PARAM_NAMES = {
GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT,
GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_IMAGES, GL_PACK_ALIGNMENT,
GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
GL_UNPACK_IMAGE_HEIGHT,
GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_IMAGES,
GL_UNPACK_ALIGNMENT
}; // OpenGL 3
}
namespace Texture {
inline const GLuint MAX_TEXTURE_UNITS = 80;
const GLsizei MAX_TEXTURE_SIZE = 32768;
const GLsizei MAX_ARRAY_LAYERS = 256;
inline const ankerl::unordered_set<GLenum> VALID_TARGETS = {
GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY,
GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_CUBE_MAP
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_INTERNAL_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL,
GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I,
GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI,
GL_R11F_G11F_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I,
GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R32F, GL_R32I, GL_R32UI, GL_R16F,
GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_SNORM, GL_RGBA8_SNORM,
GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI,
GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5,
GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2,
GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1,
GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_TYPES = {
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_TEXTURE_PARAM_NAMES = {
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G,
GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BORDER_COLOR
}; // OpenGL 3
inline const ankerl::unordered_set<GLenum> VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES = {
GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT,
GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE,
GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE
}; // OpenGL 3
}
namespace Backend {
#define BACKEND_VULKAN 0x0015
#define BACKEND_METAL 0x0016
#define BACKEND_GLES 0x0017
}
inline const char* RenderName = "MobileGL";
}
#endif //MOBILEGL_CONSTANTS_H
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//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GLOBAL_H
#define MOBILEGL_GLOBAL_H
#include "Includes.h"
namespace MG_Global {
namespace MG {
inline const int VersionMajor = 1;
inline const int VersionMinor = 0;
inline const int VersionRevision = 0;
inline const int VersionPatch = 0;
inline const std::string VersionSuffix = "-ShittilyDraw";
}
namespace Backend {
// BACKEND_TYPE is defined in Includes.h
}
namespace GL {
inline const int GLVersionMajor = 3;
inline const int GLVersionMinor = 2;
inline const int GLVersionRevision = 0;
}
namespace Common {
inline constexpr int LogLevel = MG_Constants::Common::LOG_LEVEL_INFO;
#ifdef __ANDROID__
inline const char* LOG_FILE_PATH = "/sdcard/MG/latest.log";
#else
inline const char* LOG_FILE_PATH = nullptr;
#endif
}
}
#endif //MOBILEGL_GLOBAL_H
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//
// Created by BZLZHH on 2025/3/15.
//
#include "Constants.h"
#define BACKEND_TYPE BACKEND_GLES
#include "Global.h"
#ifndef MOBILEGL_GLES_LOADER_H
#include "MG_GL/BackendLoader/GLES/Loader.h"
#endif
#ifndef MOBILEGL_GL_FRAMEBUFFER_H
#include "MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.h"
#endif
#ifndef MOBILEGL_GL_GETTER_H
#include "MG_GL/Implementations/GL/Getter/GL_Getter.h"
#endif
#ifndef MOBILEGL_BACKENDINFO_H
#include "MG_GL/Implementations/GL/Getter/BackendInfo.h"
#endif
#ifndef MOBILEGL_GL_BUFFER_H
#include "MG_GL/Implementations/GL/Buffer/GL_Buffer.h"
#endif
#ifndef MOBILEGL_GL_DRAWING_H
#include "MG_GL/Implementations/GL/Drawing/GL_Drawing.h"
#endif
#ifndef MOBILEGL_GL_PROGRAM_H
#include "MG_GL/Implementations/GL/Program/GL_Program.h"
#endif
#ifndef MOBILEGL_GL_TEXTURE_H
#include "MG_GL/Implementations/GL/Texture/GL_Texture.h"
#endif
#ifndef MOBILEGL_GL_VERTEXARRAY_H
#include "MG_GL/Implementations/GL/VertexArray/GL_VertexArray.h"
#endif
#ifndef MOBILEGL_GLSTATE_H
#include "MG_GL/State/Core/GLState.h"
#endif
#ifndef MOBILEGL_COMMONSTATE_H
#include "MG_GL/State/Common/CommonState.h"
#endif
#ifndef MOBILEGL_TEXTURESTATE_H
#include "MG_GL/State/Texture/TextureState.h"
#endif
#ifndef MOBILEGL_VERTEXARRAYSTATE_H
#include "MG_GL/State/VertexArray/VertexArrayState.h"
#endif
#ifndef MOBILEGL_BUFFERSTATE_H
#include "MG_GL/State/Buffer/BufferState.h"
#endif
#ifndef MOBILEGL_SHADEROBJECT_H
#include "MG_GL/State/Program/ShaderObject.h"
#endif
#ifndef MOBILEGL_PROGRAMSTATE_H
#include "MG_GL/State/Program/ProgramState.h"
#endif
#ifndef MOBILEGL_FRAMEBUFFERSTATE_H
#include "MG_GL/State/Framebuffer/FramebufferState.h"
#endif
#ifndef MOBILEGL_LOOKUP_H
#include "MG_GL/Implementations/GLX/LookUp/LookUp.h"
#endif
#ifndef MOBILEGL_DEBUG_H
#include "MG_UTIL/Debug/Debug.h"
#endif
#ifndef MOBILEGL_GLSLTOOL_H
#include "MG_UTIL/Program/GLSLTool.h"
#endif
#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
#include "MG_UTIL/Program/DebugTool.h"
#endif
#ifndef MOBILEGL_GL_COMMON_H
#include "MG_GL/Implementations/GL/Common/GL_Common.h"
#endif
#ifndef MOBILEGL_EGL_VK_EMU_H
#include "MG_GL/Implementations/EGL/VK/EGL_EMU.h"
#endif
#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
#include "MG_GL/Implementations/EGL/GLES/EGL_WRAP.h"
#endif
#ifndef MOBILEGL_TESTDRAWING_H
#include "MG_RHI/GLES/Test/TestDrawing.h"
#endif
#include <cstring>
#include <iostream>
#include <cstdio>
#include <ctime>
#include <chrono>
#include <thread>
#include <string>
#include <map>
#include <vector>
#include <stdexcept>
#include <atomic>
#include <regex>
#include <strstream>
#include <algorithm>
#include <array>
#include <random>
#include <optional>
#include <unordered_map>
#include <queue>
#include <format>
#include <glslang/Public/ShaderLang.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
#include <spirv_cross/spirv_cross_c.h>
#include <glslang/SPIRV/GlslangToSpv.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <ankerl/unordered_dense.h>
#include <GLES3/gl32.h>
#include "MG_Include/UncertainBool.hpp"
#ifndef _WIN32
#include <dlfcn.h>
#include <unistd.h>
#include <vulkan/vulkan.h>
#endif
#ifdef __ANDROID__
#include <android/log.h>
#include <pthread.h>
#include <vulkan/vulkan_android.h>
#include <android/native_window.h>
#elif _WIN32
#include <windows.h>
#include <processthreadsapi.h>
#else
#include <pthread.h>
#endif
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GL/glext.h>
+17
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//
// Created by BZLZHH on 2025/3/15.
//
#include "Includes.h"
__attribute__((constructor)) void MG_Initialize() {
MG_Util::Debug::LogInit();
MG_Util::Debug::LogI("MobileGL Initializing...");
MG_State::Init();
MG_GL::BackendLoader::Init();
}
__attribute__((destructor)) void MG_Destroy() {
MG_Util::Debug::LogI("MobileGL Exiting...");
MG_State::Destroy();
}
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//
// Created by BZLZHH on 2025/4/26.
//
#include "EGL_WRAP.h"
#if BACKEND_TYPE == BACKEND_GLES
MG_EXPORT EGLint eglGetError(void) {
LOAD_EGL(eglGetError)
return egl_eglGetError();
}
MG_EXPORT EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) {
LOAD_EGL(eglGetDisplay)
return egl_eglGetDisplay(display_id);
}
MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) {
LOAD_EGL(eglInitialize)
return egl_eglInitialize(dpy, major, minor);
}
MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy) {
LOAD_EGL(eglTerminate)
return egl_eglTerminate(dpy);
}
MG_EXPORT const char *eglQueryString(EGLDisplay dpy, EGLint name) {
LOAD_EGL(eglQueryString)
return egl_eglQueryString(dpy, name);
}
MG_EXPORT EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
LOAD_EGL(eglGetConfigs)
return egl_eglGetConfigs(dpy, configs, config_size, num_config);
}
MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
LOAD_EGL(eglChooseConfig)
return egl_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
}
MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
LOAD_EGL(eglGetConfigAttrib)
return egl_eglGetConfigAttrib(dpy, config, attribute, value);
}
MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) {
LOAD_EGL(eglCreateWindowSurface)
return egl_eglCreateWindowSurface(dpy, config, win, attrib_list);
}
MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePbufferSurface)
return egl_eglCreatePbufferSurface(dpy, config, attrib_list);
}
MG_EXPORT EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePixmapSurface)
return egl_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
LOAD_EGL(eglDestroySurface)
return egl_eglDestroySurface(dpy, surface);
}
MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) {
LOAD_EGL(eglQuerySurface)
return egl_eglQuerySurface(dpy, surface, attribute, value);
}
MG_EXPORT EGLBoolean eglBindAPI(EGLenum api) {
LOAD_EGL(eglBindAPI)
return egl_eglBindAPI(api);
}
MG_EXPORT EGLenum eglQueryAPI(void) {
LOAD_EGL(eglQueryAPI)
return egl_eglQueryAPI();
}
MG_EXPORT EGLBoolean eglWaitClient(void) {
LOAD_EGL(eglWaitClient)
return egl_eglWaitClient();
}
MG_EXPORT EGLBoolean eglReleaseThread(void) {
LOAD_EGL(eglReleaseThread)
return egl_eglReleaseThread();
}
MG_EXPORT EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePbufferFromClientBuffer)
return egl_eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
}
MG_EXPORT EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
LOAD_EGL(eglSurfaceAttrib)
return egl_eglSurfaceAttrib(dpy, surface, attribute, value);
}
MG_EXPORT EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
LOAD_EGL(eglBindTexImage)
return egl_eglBindTexImage(dpy, surface, buffer);
}
MG_EXPORT EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
LOAD_EGL(eglReleaseTexImage)
return egl_eglReleaseTexImage(dpy, surface, buffer);
}
MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
LOAD_EGL(eglSwapInterval)
return egl_eglSwapInterval(dpy, interval);
}
MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) {
LOAD_EGL(eglCreateContext)
return egl_eglCreateContext(dpy, config, share_context, attrib_list);
}
MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
LOAD_EGL(eglDestroyContext)
return egl_eglDestroyContext(dpy, ctx);
}
MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
LOAD_EGL(eglMakeCurrent)
return egl_eglMakeCurrent(dpy, draw, read, ctx);
}
MG_EXPORT EGLContext eglGetCurrentContext(void) {
LOAD_EGL(eglGetCurrentContext)
return egl_eglGetCurrentContext();
}
MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw) {
LOAD_EGL(eglGetCurrentSurface)
return egl_eglGetCurrentSurface(readdraw);
}
MG_EXPORT EGLDisplay eglGetCurrentDisplay(void) {
LOAD_EGL(eglGetCurrentDisplay)
return egl_eglGetCurrentDisplay();
}
MG_EXPORT EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) {
LOAD_EGL(eglQueryContext)
return egl_eglQueryContext(dpy, ctx, attribute, value);
}
MG_EXPORT EGLBoolean eglWaitGL(void) {
LOAD_EGL(eglWaitGL)
return egl_eglWaitGL();
}
MG_EXPORT EGLBoolean eglWaitNative(EGLint engine) {
LOAD_EGL(eglWaitNative)
return egl_eglWaitNative(engine);
}
MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
LOAD_EGL(eglSwapBuffers)
return egl_eglSwapBuffers(dpy, surface);
}
MG_EXPORT EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
LOAD_EGL(eglCopyBuffers)
return egl_eglCopyBuffers(dpy, surface, target);
}
MG_EXPORT EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) {
LOAD_EGL(eglGetPlatformDisplay)
return egl_eglGetPlatformDisplay(platform, native_display, (const EGLint *)attrib_list);
}
#endif
@@ -0,0 +1,14 @@
//
// Created by BZLZHH on 2025/4/26.
//
#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
#define MOBILEGL_EGL_GLES_EGL_WRAP_H
#include "../../../../Includes.h"
#if BACKEND_TYPE == BACKEND_GLES
#endif
#endif //MOBILEGL_EGL_GLES_EGL_WRAP_H
+551
View File
@@ -0,0 +1,551 @@
//
// Created by BZLZHH on 2025/3/30.
//
#include "EGL_EMU.h"
#if BACKEND_TYPE == BACKEND_VULKAN
std::atomic<uintptr_t> g_nextContextId{1};
std::atomic<uintptr_t> g_nextSurfaceId{1};
EGLenum g_currentAPI = EGL_OPENGL_ES_API;
std::mutex g_globalMutex;
ankerl::unordered_map<EGLDisplay, VulkanDisplay> g_displays;
ankerl::unordered_map<EGLSurface, VulkanSurface> g_surfaces;
ankerl::unordered_map<EGLContext, VulkanContext> g_contexts;
EGLint g_lastError = EGL_SUCCESS;
thread_local EGLContext tls_currentContext = EGL_NO_CONTEXT;
thread_local EGLSurface tls_drawSurface = EGL_NO_SURFACE;
thread_local EGLSurface tls_readSurface = EGL_NO_SURFACE;
static VkResult CreateRenderPass(VulkanDisplay& display, VulkanContext& ctx) {
VkAttachmentDescription colorAttachment{};
colorAttachment.format = VK_FORMAT_B8G8R8A8_SRGB;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorRef{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorRef;
VkRenderPassCreateInfo rpInfo{};
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &subpass;
rpInfo.attachmentCount = 1;
rpInfo.pAttachments = &colorAttachment;
return vkCreateRenderPass(display.device, &rpInfo, nullptr, &ctx.renderPass);
}
EGLDisplay eglGetDisplay(NativeDisplayType display) {
std::lock_guard<std::mutex> lock(g_globalMutex);
static uintptr_t nextDisplayId = 1;
EGLDisplay newDisplay = (EGLDisplay)nextDisplayId++;
g_displays[newDisplay].initialized = false;
return newDisplay;
}
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
VulkanDisplay& vkDpy = g_displays[dpy];
if (vkDpy.initialized) return EGL_TRUE;
VkInstanceCreateInfo instInfo{};
instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
const char* extensions[] = {
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
};
instInfo.enabledExtensionCount = 2;
instInfo.ppEnabledExtensionNames = extensions;
if (vkCreateInstance(&instInfo, nullptr, &vkDpy.instance) != VK_SUCCESS) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
uint32_t devCount = 0;
vkEnumeratePhysicalDevices(vkDpy.instance, &devCount, nullptr);
std::vector<VkPhysicalDevice> devices(devCount);
vkEnumeratePhysicalDevices(vkDpy.instance, &devCount, devices.data());
vkDpy.physicalDevice = devices[0];
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(vkDpy.physicalDevice, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(vkDpy.physicalDevice, &queueFamilyCount, queueFamilies.data());
// 寻找支持图形和呈现的队列家族
bool foundQueue = false;
for (uint32_t i = 0; i < queueFamilyCount; ++i) {
VkBool32 presentSupport = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(vkDpy.physicalDevice, i, VK_NULL_HANDLE, &presentSupport);
if ((queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && presentSupport) {
vkDpy.graphicsQueueFamily = i;
foundQueue = true;
break;
}
}
if (!foundQueue) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
// 创建逻辑设备时请求队列
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueInfo{};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.queueFamilyIndex = vkDpy.graphicsQueueFamily;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &queuePriority;
const char* devExtensions[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkDeviceCreateInfo devInfo{};
devInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
devInfo.pQueueCreateInfos = &queueInfo;
devInfo.queueCreateInfoCount = 1;
devInfo.ppEnabledExtensionNames = devExtensions;
devInfo.enabledExtensionCount = 1;
if (vkCreateDevice(vkDpy.physicalDevice, &devInfo, nullptr, &vkDpy.device) != VK_SUCCESS) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
vkDpy.vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR)vkGetDeviceProcAddr(vkDpy.device, "vkCreateSwapchainKHR");
vkDpy.vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR)vkGetDeviceProcAddr(vkDpy.device, "vkDestroySwapchainKHR");
vkDpy.vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR)vkGetDeviceProcAddr(vkDpy.device, "vkGetSwapchainImagesKHR");
vkDpy.vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR)vkGetDeviceProcAddr(vkDpy.device, "vkAcquireNextImageKHR");
vkDpy.vkQueuePresentKHR = (PFN_vkQueuePresentKHR)vkGetDeviceProcAddr(vkDpy.device, "vkQueuePresentKHR");
vkGetDeviceQueue(vkDpy.device, vkDpy.graphicsQueueFamily, 0, &vkDpy.graphicsQueue);
vkDpy.presentQueue = vkDpy.graphicsQueue;
vkDpy.initialized = true;
if (major) *major = 1;
if (minor) *minor = 5;
return EGL_TRUE;
}
EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
VulkanDisplay& vkDpy = g_displays[dpy];
EGLInternalConfig defaultConfig{ VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, 1 };
vkDpy.configs = {defaultConfig};
EGLint returnCount = 1;
if (configs && config_size > 0) {
configs[0] = (EGLConfig)0;
}
if (num_config) *num_config = returnCount;
return EGL_TRUE;
}
EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list) {
VulkanDisplay& disp = g_displays[dpy];
static uintptr_t nextSurfId = 1;
ANativeWindow* nativeWindow = static_cast<ANativeWindow*>(window);
if (!nativeWindow || ANativeWindow_getWidth(nativeWindow) <= 0 || ANativeWindow_getHeight(nativeWindow) <= 0) {
g_lastError = EGL_BAD_NATIVE_WINDOW;
return EGL_NO_SURFACE;
}
auto vkCreateAndroidSurfaceKHR = (PFN_vkCreateAndroidSurfaceKHR)vkGetInstanceProcAddr(
disp.instance, "vkCreateAndroidSurfaceKHR");
if (!vkCreateAndroidSurfaceKHR) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VulkanSurface surface{};
surface.type = VulkanSurface::WINDOW;
VkAndroidSurfaceCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.window = nativeWindow;
VkResult result = vkCreateAndroidSurfaceKHR(disp.instance, &createInfo, nullptr, &surface.surface);
if (result != VK_SUCCESS) {
g_lastError = (result == VK_ERROR_NATIVE_WINDOW_IN_USE_KHR) ?
EGL_BAD_NATIVE_WINDOW : EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VkBool32 supported = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(disp.physicalDevice,
disp.graphicsQueueFamily,
surface.surface,
&supported);
if (!supported) {
vkDestroySurfaceKHR(disp.instance, surface.surface, nullptr);
g_lastError = EGL_BAD_MATCH;
return EGL_NO_SURFACE;
}
VkSurfaceCapabilitiesKHR caps;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(disp.physicalDevice, surface.surface, &caps);
const VkExtent2D swapchainExtent = {
(std::max)(caps.minImageExtent.width, (uint32_t)ANativeWindow_getWidth(nativeWindow)),
(std::max)(caps.minImageExtent.height, (uint32_t)ANativeWindow_getHeight(nativeWindow))
};
VkSwapchainCreateInfoKHR swapInfo{};
swapInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapInfo.surface = surface.surface;
swapInfo.minImageCount = 3;
swapInfo.imageFormat = VK_FORMAT_R8G8B8A8_SRGB;
swapInfo.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
swapInfo.imageExtent = swapchainExtent;
swapInfo.imageArrayLayers = 1;
swapInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapInfo.preTransform = caps.currentTransform;
swapInfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
swapInfo.presentMode = VK_PRESENT_MODE_MAILBOX_KHR;
if (disp.vkCreateSwapchainKHR(disp.device, &swapInfo, nullptr, &surface.swapchain) != VK_SUCCESS) {
vkDestroySurfaceKHR(disp.instance, surface.surface, nullptr);
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
uint32_t imageCount = 0;
disp.vkGetSwapchainImagesKHR(disp.device, surface.swapchain, &imageCount, nullptr);
surface.images.resize(imageCount);
disp.vkGetSwapchainImagesKHR(disp.device, surface.swapchain, &imageCount, surface.images.data());
surface.imageViews.resize(imageCount);
for (uint32_t i = 0; i < imageCount; ++i) {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = surface.images[i];
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = swapInfo.imageFormat;
viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(disp.device, &viewInfo, nullptr, &surface.imageViews[i]) != VK_SUCCESS) {
// Handle error
}
}
ANativeWindow_acquire(nativeWindow);
ANativeWindow_setBuffersGeometry(nativeWindow,
swapchainExtent.width,
swapchainExtent.height,
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM);
EGLSurface surfId = (EGLSurface)nextSurfId++;
g_surfaces[surfId] = std::move(surface);
return surfId;
}
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
static uintptr_t nextCtxId = 1;
VulkanDisplay &disp = g_displays[dpy];
VulkanContext ctx{};
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = 0;
if (vkCreateCommandPool(disp.device, &poolInfo, nullptr, &ctx.cmdPool) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_CONTEXT;
}
ctx.frameFences.resize(2);
ctx.acquireSemaphores.resize(2);
ctx.presentSemaphores.resize(2);
for (uint32_t i = 0; i < 2; ++i) {
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr,
VK_FENCE_CREATE_SIGNALED_BIT};
vkCreateFence(disp.device, &fenceInfo, nullptr, &ctx.frameFences[i]);
VkSemaphoreCreateInfo semInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
vkCreateSemaphore(disp.device, &semInfo, nullptr, &ctx.acquireSemaphores[i]);
vkCreateSemaphore(disp.device, &semInfo, nullptr, &ctx.presentSemaphores[i]);
}
if (CreateRenderPass(disp, ctx) != VK_SUCCESS) {
g_lastError = EGL_BAD_CONFIG;
return EGL_NO_CONTEXT;
}
EGLContext ctxId = (EGLContext)nextCtxId++;
g_contexts[ctxId] = std::move(ctx);
return ctxId;
}
EGLint eglGetError() {
return EGL_SUCCESS;
}
EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (dpy == EGL_NO_DISPLAY || (ctx != EGL_NO_CONTEXT && !g_contexts.count(ctx)) ||
(draw != EGL_NO_SURFACE && !g_surfaces.count(draw)) ||
(read != EGL_NO_SURFACE && !g_surfaces.count(read))) {
g_lastError = EGL_BAD_PARAMETER;
return EGL_FALSE;
}
if (tls_currentContext != EGL_NO_CONTEXT) {
VulkanContext& oldCtx = g_contexts[tls_currentContext];
if (oldCtx.currentCmdBuffer) {
vkEndCommandBuffer(oldCtx.currentCmdBuffer);
oldCtx.currentCmdBuffer = VK_NULL_HANDLE;
}
}
if (ctx != EGL_NO_CONTEXT) {
VulkanContext& newCtx = g_contexts[ctx];
VulkanDisplay& disp = g_displays[dpy];
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = newCtx.cmdPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
if (vkAllocateCommandBuffers(disp.device, &allocInfo, &newCtx.currentCmdBuffer) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_FALSE;
}
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(newCtx.currentCmdBuffer, &beginInfo);
}
tls_currentContext = ctx;
tls_drawSurface = draw;
tls_readSurface = read;
return EGL_TRUE;
}
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_contexts.count(ctx)) {
g_lastError = EGL_BAD_CONTEXT;
return EGL_FALSE;
}
VulkanContext& vkCtx = g_contexts[ctx];
VulkanDisplay& disp = g_displays[dpy];
vkDeviceWaitIdle(disp.device);
vkDestroyCommandPool(disp.device, vkCtx.cmdPool, nullptr);
vkDestroyRenderPass(disp.device, vkCtx.renderPass, nullptr);
for (auto& fence : vkCtx.frameFences)
vkDestroyFence(disp.device, fence, nullptr);
for (auto& sem : vkCtx.acquireSemaphores)
vkDestroySemaphore(disp.device, sem, nullptr);
for (auto& sem : vkCtx.presentSemaphores)
vkDestroySemaphore(disp.device, sem, nullptr);
g_contexts.erase(ctx);
if (tls_currentContext == ctx)
tls_currentContext = EGL_NO_CONTEXT;
return EGL_TRUE;
}
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_surfaces.count(surface)) {
g_lastError = EGL_BAD_SURFACE;
return EGL_FALSE;
}
VulkanSurface& surf = g_surfaces[surface];
VulkanDisplay& disp = g_displays[dpy];
vkDeviceWaitIdle(disp.device);
if (surf.type == VulkanSurface::WINDOW) {
disp.vkDestroySwapchainKHR(disp.device, surf.swapchain, nullptr);
vkDestroySurfaceKHR(disp.instance, surf.surface, nullptr);
for (auto& view : surf.imageViews)
vkDestroyImageView(disp.device, view, nullptr);
} else {
vkDestroyImageView(disp.device, surf.pbufferImageView, nullptr);
vkDestroyImage(disp.device, surf.pbufferImage, nullptr);
}
g_surfaces.erase(surface);
return EGL_TRUE;
}
EGLBoolean eglTerminate(EGLDisplay dpy) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_displays.count(dpy)) {
g_lastError = EGL_BAD_DISPLAY;
return EGL_FALSE;
}
VulkanDisplay& disp = g_displays[dpy];
for (auto& [ctxId, ctx] : g_contexts)
eglDestroyContext(dpy, ctxId);
for (auto& [surfId, surf] : g_surfaces)
eglDestroySurface(dpy, surfId);
vkDestroyDevice(disp.device, nullptr);
vkDestroyInstance(disp.instance, nullptr);
g_displays.erase(dpy);
return EGL_TRUE;
}
EGLBoolean eglReleaseThread(void) {
tls_currentContext = EGL_NO_CONTEXT;
tls_drawSurface = EGL_NO_SURFACE;
tls_readSurface = EGL_NO_SURFACE;
return EGL_TRUE;
}
EGLContext eglGetCurrentContext(void) {
return tls_currentContext;
}
EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
VulkanDisplay& disp = g_displays[dpy];
if (!disp.configs.empty() && config == (EGLConfig)0) {
switch (attribute) {
case EGL_BUFFER_SIZE: *value = 32; break;
case EGL_RED_SIZE: *value = 8; break;
case EGL_GREEN_SIZE: *value = 8; break;
case EGL_BLUE_SIZE: *value = 8; break;
case EGL_ALPHA_SIZE: *value = 8; break;
case EGL_CONFIG_ID: *value = 1; break;
default: return EGL_FALSE;
}
return EGL_TRUE;
}
return EGL_FALSE;
}
EGLBoolean eglBindAPI(EGLenum api) {
if (api == EGL_OPENGL_ES_API) {
g_currentAPI = api;
return EGL_TRUE;
}
return EGL_FALSE;
}
EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
VulkanDisplay& disp = g_displays[dpy];
VulkanSurface surface{};
surface.type = VulkanSurface::PBUFFER;
VkImageCreateInfo imgInfo{};
imgInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imgInfo.imageType = VK_IMAGE_TYPE_2D;
imgInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
imgInfo.extent = {512, 512, 1};
imgInfo.mipLevels = 1;
imgInfo.arrayLayers = 1;
imgInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imgInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imgInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (vkCreateImage(disp.device, &imgInfo, nullptr, &surface.pbufferImage) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = surface.pbufferImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = imgInfo.format;
viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(disp.device, &viewInfo, nullptr, &surface.pbufferImageView) != VK_SUCCESS) {
vkDestroyImage(disp.device, surface.pbufferImage, nullptr);
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
EGLSurface surfId = (EGLSurface)g_nextSurfaceId++;
g_surfaces[surfId] = surface;
return surfId;
}
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
VulkanSurface& surf = g_surfaces[draw];
VulkanDisplay& disp = g_displays[dpy];
VulkanContext& ctx = g_contexts[tls_currentContext];
if (!disp.presentQueue) {
g_lastError = EGL_BAD_DISPLAY;
return EGL_FALSE;
}
if (surf.type != VulkanSurface::WINDOW) {
g_lastError = EGL_BAD_SURFACE;
return EGL_FALSE;
}
vkEndCommandBuffer(ctx.currentCmdBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &ctx.currentCmdBuffer;
vkQueueSubmit(disp.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &surf.swapchain;
presentInfo.pImageIndices = &ctx.frameIndex;
VkResult result = disp.vkQueuePresentKHR(disp.presentQueue, &presentInfo);
if (result != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_FALSE;
}
ctx.frameIndex = (ctx.frameIndex + 1) % surf.images.size();
return EGL_TRUE;
}
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
// TODO
return EGL_TRUE;
}
EGLSurface eglGetCurrentSurface(EGLint readdraw) {
return (readdraw == EGL_READ) ? tls_readSurface : tls_drawSurface;
}
EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value) {
VulkanSurface& surf = g_surfaces[surface];
switch (attribute) {
case EGL_WIDTH: *value = surf.extent.width; break;
case EGL_HEIGHT: *value = surf.extent.height; break;
case EGL_CONFIG_ID: *value = 1; break;
default: return EGL_FALSE;
}
return EGL_TRUE;
}
#endif
+103
View File
@@ -0,0 +1,103 @@
//
// Created by BZLZHH on 2025/3/30.
//
#ifndef MOBILEGL_EGL_VK_EMU_H
#define MOBILEGL_EGL_VK_EMU_H
#include "../../../../Includes.h"
#if BACKEND_TYPE == BACKEND_VULKAN
struct EGLInternalConfig {
VkFormat format;
VkColorSpaceKHR colorSpace;
uint32_t samples;
};
struct VulkanDisplay {
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
uint32_t graphicsQueueFamily;
VkQueue graphicsQueue;
std::vector<EGLInternalConfig> configs;
bool initialized = false;
PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR;
PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
PFN_vkQueuePresentKHR vkQueuePresentKHR;
VkRenderPass defaultRenderPass;
VkQueue presentQueue = VK_NULL_HANDLE;
};
struct VulkanSurface {
enum Type { WINDOW, PBUFFER } type;
VkSurfaceKHR surface;
VkSwapchainKHR swapchain;
std::vector<VkImage> images;
std::vector<VkImageView> imageViews;
VkExtent2D extent;
VkFormat format;
VkImage pbImage;
VkImageView pbImageView;
VkDeviceMemory pbMemory;
VkFramebuffer framebuffer;
VkImage pbufferImage;
VkImageView pbufferImageView;
};
struct VulkanContext {
VkCommandPool cmdPool;
std::vector<VkCommandBuffer> cmdBuffers;
uint32_t currentFrame = 0;
VkRenderPass renderPass;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
std::vector<VkFence> frameFences;
std::vector<VkSemaphore> acquireSemaphores;
std::vector<VkSemaphore> presentSemaphores;
VulkanSurface* boundSurface = nullptr;
VkCommandBuffer currentCmdBuffer;
uint32_t frameIndex;
VkClearColorValue clearColor;
};
extern std::atomic<uintptr_t> g_nextContextId;
extern std::atomic<uintptr_t> g_nextSurfaceId;
extern EGLenum g_currentAPI;
extern std::mutex g_globalMutex;
extern ankerl::unordered_map<EGLDisplay, VulkanDisplay> g_displays;
extern ankerl::unordered_map<EGLSurface, VulkanSurface> g_surfaces;
extern ankerl::unordered_map<EGLContext, VulkanContext> g_contexts;
extern EGLint g_lastError;
extern thread_local EGLContext tls_currentContext;
extern thread_local EGLSurface tls_drawSurface;
extern thread_local EGLSurface tls_readSurface;
MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list);
MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
MG_EXPORT EGLDisplay eglGetDisplay(NativeDisplayType display);
MG_EXPORT EGLint eglGetError();
MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy);
MG_EXPORT EGLBoolean eglReleaseThread(void);
MG_EXPORT EGLContext eglGetCurrentContext(void);
MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
MG_EXPORT EGLBoolean eglBindAPI(EGLenum api);
MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw);
MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value);
MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
#endif
#endif //MOBILEGL_EGL_VK_EMU_H
@@ -0,0 +1,188 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Buffer.h"
namespace MG_GL::GL {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access) {
MG_Util::Debug::LogD("glMapBufferRange, target: %s, offset: %lld, length: %lld, access: 0x%X",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(length),
access);
void* mappedPointer = nullptr;
GLenum result = MG_State::AcquireBufferMemoryRange(target, offset, length, access, &mappedPointer);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Mapped pointer: %p", mappedPointer);
return mappedPointer;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error mapping buffer range: %s", MG_Util::Debug::GLEnumToString(result));
return nullptr;
}
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
MG_Util::Debug::LogD("glFlushMappedBufferRange, target: %s, offset: %lld, length: %lld",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(length));
GLenum result = MG_State::SyncBufferMemory(target, offset, length);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error flushing mapped buffer range: %s",
MG_Util::Debug::GLEnumToString(result));
}
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
MG_Util::Debug::LogD("glCopyBufferSubData, readTarget: %s, writeTarget: %s, "
"readOffset: %lld, writeOffset: %lld, size: %lld",
MG_Util::Debug::GLEnumToString(readTarget),
MG_Util::Debug::GLEnumToString(writeTarget),
static_cast<long long>(readOffset),
static_cast<long long>(writeOffset),
static_cast<long long>(size));
GLenum result = MG_State::CopyBufferRange(readTarget, writeTarget, readOffset, writeOffset, size);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error copying buffer subdata: %s",
MG_Util::Debug::GLEnumToString(result));
}
void* MapBuffer(GLenum target, GLenum access) {
MG_Util::Debug::LogD("glMapBuffer(target=0x%x, access=0x%x)", target, access);
void* mappedPtr = nullptr;
GLenum err = MG_State::AcquireBufferMemory(target, access, &mappedPtr);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glMapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
return nullptr;
}
MG_Util::Debug::LogD("glMapBuffer returns %p", mappedPtr);
return mappedPtr;
}
GLboolean UnmapBuffer(GLenum target) {
MG_Util::Debug::LogD("glUnmapBuffer(target=0x%x)", target);
GLenum err = MG_State::ReleaseBufferMemory(target);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glUnmapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
return GL_FALSE;
}
MG_Util::Debug::LogD("glUnmapBuffer succeeded");
return GL_TRUE;
}
void BindBuffer(GLenum target, GLuint buffer) {
MG_Util::Debug::LogD("glBindBuffer, target: %s, buffer: %d", MG_Util::Debug::GLEnumToString(target), buffer);
if (buffer != 0 &&
MG_State::ValidateGeneratedName(buffer) &&
!MG_State::ValidateAllocatedBufferHandle(buffer)) {
MG_Util::Debug::LogD("Actually creating buffer: %u", buffer);
GLenum result = MG_State::CreateBuffer(buffer);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
}
if (buffer != 0 && !MG_State::ValidateAllocatedBufferHandle(buffer)) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer handle: %u", buffer);
return;
}
GLenum result = MG_State::BindBuffer(target, buffer);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("glBufferData, target: %s, size: %zd, data: %p, usage: %s",
MG_Util::Debug::GLEnumToString(target), size, data, MG_Util::Debug::GLEnumToString(usage));
GLenum result = MG_State::CommitBufferStorage(target, size, data, usage);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetBufferParameteriv, target: %d, pname: %d, params: %p",
target, pname, params);
GLenum result = MG_State::QueryBufferPropertyIntVector(target, pname, params);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("GetBufferParameteriv not implemented");
}
void GenBuffers(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("glGenBuffers, n: %d, buffers: %p", n, buffers);
if (n < 0) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer count: %d", n);
return;
}
GLenum result = MG_State::GenBufferNames(n, buffers);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Generated buffer names:");
for (GLsizei i = 0; i < n; ++i) {
MG_Util::Debug::LogD(" Buffer[%d] = %u", i, buffers[i]);
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
GLboolean IsBuffer(GLuint buffer) {
MG_Util::Debug::LogD("glIsBuffer, buffer: %u", buffer);
if (buffer == 0) {
return GL_FALSE;
}
bool isValid = MG_State::ValidateAllocatedBufferHandle(buffer);
// Should we report gl error here or in MG_State?
MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
return isValid ? GL_TRUE : GL_FALSE;
}
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MG_Util::Debug::LogD("glBufferSubData, target: %s, offset: %lld, size: %lld, data: %p",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(size),
data);
GLenum result = MG_State::CommitBufferStorageRegion(target, offset, size, data);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
void DeleteBuffers(GLsizei n, const GLuint *buffers) {
MG_Util::Debug::LogD("glDeleteBuffers, n: %d, buffers: %p", n, buffers);
GLenum result = MG_State::DeleteBuffers(n, buffers);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -0,0 +1,25 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_BUFFER_H
#define MOBILEGL_GL_BUFFER_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void* MapBuffer(GLenum target, GLenum access);
GLboolean UnmapBuffer(GLenum target);
void BindBuffer(GLenum target, GLuint buffer);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GenBuffers(GLsizei n, GLuint* buffers);
void DeleteBuffers(GLsizei n, const GLuint *buffers);
GLboolean IsBuffer(GLuint buffer);
}
#endif //MOBILEGL_GL_BUFFER_H
@@ -0,0 +1,103 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Common.h"
namespace MG_GL::GL {
void Enable(GLenum cap) {
MG_Util::Debug::LogD("glEnable, cap: %s", MG_Util::Debug::GLEnumToString(cap));
GLenum result = MG_State::glEnable(cap);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error enabling capability: %s", MG_Util::Debug::GLEnumToString(result));
}
void Disable(GLenum cap) {
MG_Util::Debug::LogD("glDisable, cap: %s", MG_Util::Debug::GLEnumToString(cap));
GLenum result = MG_State::glDisable(cap);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error disabling capability: %s", MG_Util::Debug::GLEnumToString(result));
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
MG_Util::Debug::LogD("glBlendFunc, sfactor: %s, dfactor: %s",
MG_Util::Debug::GLEnumToString(sfactor),
MG_Util::Debug::GLEnumToString(dfactor));
GLenum result = MG_State::glBlendFunc(sfactor, dfactor);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting blend func: %s", MG_Util::Debug::GLEnumToString(result));
}
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
MG_Util::Debug::LogD("glBlendFuncSeparate, srcRGB: %s, dstRGB: %s, srcAlpha: %s, dstAlpha: %s",
MG_Util::Debug::GLEnumToString(srcRGB),
MG_Util::Debug::GLEnumToString(dstRGB),
MG_Util::Debug::GLEnumToString(srcAlpha),
MG_Util::Debug::GLEnumToString(dstAlpha));
GLenum result = MG_State::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting separate blend func: %s", MG_Util::Debug::GLEnumToString(result));
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
MG_Util::Debug::LogD("glClearColor, rgba: [%.2f, %.2f, %.2f, %.2f]", red, green, blue, alpha);
GLenum result = MG_State::glClearColor(red, green, blue, alpha);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting clear color: %s", MG_Util::Debug::GLEnumToString(result));
}
void ClearDepth(GLdouble depth) {
MG_Util::Debug::LogD("glClearDepth, depth: %.3f", depth);
GLenum result = MG_State::glClearDepth(depth);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting clear depth: %s", MG_Util::Debug::GLEnumToString(result));
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
MG_Util::Debug::LogD("glColorMask, rgba: [%d, %d, %d, %d]", red, green, blue, alpha);
GLenum result = MG_State::glColorMask(red, green, blue, alpha);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting color mask: %s", MG_Util::Debug::GLEnumToString(result));
}
void DepthFunc(GLenum func) {
MG_Util::Debug::LogD("glDepthFunc, func: %s", MG_Util::Debug::GLEnumToString(func));
GLenum result = MG_State::glDepthFunc(func);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting depth func: %s", MG_Util::Debug::GLEnumToString(result));
}
void DepthMask(GLboolean flag) {
MG_Util::Debug::LogD("glDepthMask, flag: %d", flag);
GLenum result = MG_State::glDepthMask(flag);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting depth mask: %s", MG_Util::Debug::GLEnumToString(result));
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
MG_Util::Debug::LogD("glViewport, x: %d, y: %d, width: %d, height: %d",
x, y, width, height);
GLenum result = MG_State::glViewport(x, y, width, height);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting viewport: %s", MG_Util::Debug::GLEnumToString(result));
}
void PixelStorei(GLenum pname, GLint param) {
MG_Util::Debug::LogD("glPixelStorei, pname: %d, param: %d", pname, param);
GLenum result = MG_State::SetPixelStoreInt(pname,param);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -0,0 +1,25 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_COMMON_H
#define MOBILEGL_GL_COMMON_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void ClearDepth(GLdouble depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void Clear(GLbitfield mask);
void PixelStorei(GLenum pname, GLint param);
void Enable(GLenum cap);
void Disable(GLenum cap);
void BlendFunc(GLenum sfactor, GLenum dfactor);
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void DepthFunc(GLenum func);
void DepthMask(GLboolean flag);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
}
#endif //MOBILEGL_GL_COMMON_H
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,17 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_DRAWING_H
#define MOBILEGL_GL_DRAWING_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex);
void DrawBuffer(GLenum buf);
}
#endif //MOBILEGL_GL_DRAWING_H
@@ -0,0 +1,68 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Framebuffer.h"
namespace MG_GL::GL {
void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
MG_Util::Debug::LogD("glGenFramebuffers, n: %d, framebuffers: %p", n, framebuffers);
GLenum result = MG_State::CreateFramebuffers(n, framebuffers);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer generation failed: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
MG_Util::Debug::LogD("glDeleteFramebuffers, n: %d, framebuffers: %p", n, framebuffers);
for (GLsizei i = 0; i < n; ++i) {
GLenum result = MG_State::DeleteFramebuffer(framebuffers[i]);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Failed to delete framebuffer %u: %s",
framebuffers[i], MG_Util::Debug::GLEnumToString(result));
}
}
}
void BindFramebuffer(GLenum target, GLuint framebuffer) {
MG_Util::Debug::LogD("glBindFramebuffer, target: %s, fb: %u",
MG_Util::Debug::GLEnumToString(target), framebuffer);
GLenum result = MG_State::BindFramebuffer(target, framebuffer);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer bind error: %s", MG_Util::Debug::GLEnumToString(result));
}
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level) {
MG_Util::Debug::LogD("glFramebufferTexture2D, target: %s, attach: %s, textarget: %s, tex: %u, level: %d",
MG_Util::Debug::GLEnumToString(target),
MG_Util::Debug::GLEnumToString(attachment),
MG_Util::Debug::GLEnumToString(textarget),
texture, level);
GLenum result = MG_State::AttachTexture2DToFramebuffer(
target, attachment, textarget, texture, level
);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Texture attachment failed: %s", MG_Util::Debug::GLEnumToString(result));
}
GLenum CheckFramebufferStatus(GLenum target) {
MG_Util::Debug::LogD("glCheckFramebufferStatus, target: %s",
MG_Util::Debug::GLEnumToString(target));
GLenum result = MG_State::ValidateFramebufferCompleteness(target);
if (result >= GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogD("Framebuffer status: %s",
MG_Util::Debug::GLEnumToString(result));
return result;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer incomplete: %s",
MG_Util::Debug::GLEnumToString(result));
return result;
}
}
@@ -0,0 +1,19 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_FRAMEBUFFER_H
#define MOBILEGL_GL_FRAMEBUFFER_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void BindFramebuffer(GLenum target, GLuint framebuffer);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLenum CheckFramebufferStatus(GLenum target);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
}
#endif //MOBILEGL_GL_FRAMEBUFFER_H
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//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_FUNCS_DEFINITIONS_H
#define MOBILEGL_GL_FUNCS_DEFINITIONS_H
#include "../../../../Includes.h"
#endif //MOBILEGL_GL_FUNCS_DEFINITIONS_H
@@ -0,0 +1,93 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "BackendInfo.h"
namespace MG_GL::Getter {
const std::string GetBackendName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "Vulkan";
#elif BACKEND_TYPE == BACKEND_METAL
return "Metal";
#elif BACKEND_TYPE == BACKEND_GLES
return "OpenGL ES";
#else
return "<Unknown Backend>";
#endif
}
const std::string GetMGName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "MobileGluvk";
#elif BACKEND_TYPE == BACKEND_METAL
return "MobileGlumtl";
#elif BACKEND_TYPE == BACKEND_GLES
return "MobileGlues";
#else
return "<Unknown MobileGL Version>";
#endif
}
void LogMGInfo() {
std::string MGName = MG_GL::Getter::GetMGName() + " (MobileGL Core)";
std::string MGVersion = std::to_string(MG_Global::MG::VersionMajor) + "."
+ std::to_string(MG_Global::MG::VersionMinor) + "."
+ std::to_string(MG_Global::MG::VersionRevision);
if (MG_Global::MG::VersionPatch != 0)
MGVersion += "." + std::to_string(MG_Global::MG::VersionPatch);
MGVersion += MG_Global::MG::VersionSuffix;
std::string GLVersion = std::to_string(MG_Global::GL::GLVersionMajor) + "."
+ std::to_string(MG_Global::GL::GLVersionMinor) + "."
+ std::to_string(MG_Global::GL::GLVersionRevision);
std::string backendName = MG_GL::Getter::GetBackendName();
std::string backendVersion;
#if BACKEND_TYPE == BACKEND_VULKAN
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Version Query";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
VkInstance instance;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("Failed to create Vulkan instance!");
}
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw std::runtime_error("No Vulkan devices found!");
}
VkPhysicalDevice physicalDevice;
vkEnumeratePhysicalDevices(instance, &deviceCount, &physicalDevice);
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
uint32_t major = VK_VERSION_MAJOR(deviceProperties.apiVersion);
uint32_t minor = VK_VERSION_MINOR(deviceProperties.apiVersion);
uint32_t patch = VK_VERSION_PATCH(deviceProperties.apiVersion);
vkDestroyInstance(instance, nullptr);
backendVersion = "Vulkan " + std::to_string(major) + "." +
std::to_string(minor)+"." + std::to_string(patch);
#elif BACKEND_TYPE == BACKEND_GLES
backendVersion = std::string((const char*)::GLES::glGetString(GL_VERSION));
#else
backendVersion = "<Unknown Backend>";
#endif
MG_Util::Debug::LogI("MobileGL Renderer Info:");
MG_Util::Debug::LogI("----%s:", MGName.c_str());
MG_Util::Debug::LogI("--------MobileGL Version: %s", MGVersion.c_str());
MG_Util::Debug::LogI("--------Target OpenGL Implementation Version: %s", GLVersion.c_str());
MG_Util::Debug::LogI("--------Backend: %s", backendName.c_str());
MG_Util::Debug::LogI("--------Backend Version: %s", backendVersion.c_str());
}
}
@@ -0,0 +1,16 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_BACKENDINFO_H
#define MOBILEGL_BACKENDINFO_H
#include "../../../../Includes.h"
namespace MG_GL::Getter {
const std::string GetBackendName();
const std::string GetMGName();
void LogMGInfo();
}
#endif //MOBILEGL_BACKENDINFO_H

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