mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
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+4
-1
@@ -1,4 +1,4 @@
|
||||
################################################################################
|
||||
################################################################################
|
||||
# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
|
||||
################################################################################
|
||||
|
||||
@@ -16,6 +16,9 @@ MobileGLCodeManager
|
||||
MobileGL/MG_Test/build
|
||||
/build_*
|
||||
/cmake-build*
|
||||
/build-*/
|
||||
/local.properties
|
||||
/.jspace/
|
||||
.idea
|
||||
MobileGL/MG*/build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
|
||||
+42
-1
@@ -199,7 +199,6 @@ set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging"
|
||||
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
|
||||
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
|
||||
|
||||
# add_subdirectory(3rdparty/DiligentCore)
|
||||
add_subdirectory(3rdparty/glslang)
|
||||
add_subdirectory(3rdparty/SPIRV-Cross)
|
||||
add_subdirectory(3rdparty/VulkanMemoryAllocator)
|
||||
@@ -211,6 +210,23 @@ set(XXHASH_BUILD_XXHSUM OFF)
|
||||
option(BUILD_SHARED_LIBS OFF)
|
||||
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
|
||||
|
||||
# Diligent-based backend. Enabled by default on local builds; only the Vulkan
|
||||
# engine from DiligentCore is built. Added after the other 3rdparty projects so
|
||||
# DiligentCore reuses the glslang / SPIRV-Cross / SPIRV-Tools / xxHash targets
|
||||
# already defined by MobileGL instead of building its bundled copies.
|
||||
option(MOBILEGL_ENABLE_DILIGENT "Enable the Diligent/Vulkan backend" ON)
|
||||
if(MOBILEGL_ENABLE_DILIGENT)
|
||||
set(DILIGENT_NO_DIRECT3D11 ON CACHE BOOL "Disable Direct3D11 backend" FORCE)
|
||||
set(DILIGENT_NO_DIRECT3D12 ON CACHE BOOL "Disable Direct3D12 backend" FORCE)
|
||||
set(DILIGENT_NO_OPENGL ON CACHE BOOL "Disable OpenGL backend" FORCE)
|
||||
set(DILIGENT_NO_METAL ON CACHE BOOL "Disable Metal backend" FORCE)
|
||||
set(DILIGENT_NO_WEBGPU ON CACHE BOOL "Disable WebGPU backend" FORCE)
|
||||
set(DILIGENT_NO_ARCHIVER ON CACHE BOOL "Disable Archiver" FORCE)
|
||||
set(DILIGENT_BUILD_TESTS OFF CACHE BOOL "Build Diligent tests" FORCE)
|
||||
set(DILIGENT_INSTALL_CORE OFF CACHE BOOL "Install DiligentCore" FORCE)
|
||||
add_subdirectory(3rdparty/DiligentCore)
|
||||
endif()
|
||||
|
||||
set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
|
||||
|
||||
if (TRACY_ENABLE)
|
||||
@@ -396,6 +412,14 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
|
||||
)
|
||||
|
||||
if(MOBILEGL_ENABLE_DILIGENT)
|
||||
list(APPEND SOURCE_FILES
|
||||
MobileGL/MG_Backend/Diligent/BackendObject_Diligent.cpp
|
||||
MobileGL/MG_Backend/Diligent/DiligentVulkan.cpp
|
||||
MobileGL/MG_Backend/Diligent/Renderer/DiligentRenderer.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if (APPLE AND NOT MOBILEGL_IOS)
|
||||
list(APPEND SOURCE_FILES
|
||||
MobileGL/MG_Impl/CGLImpl/CGLImpl.cpp
|
||||
@@ -436,6 +460,21 @@ set(MOBILEGL_LINK_LIBRARIES
|
||||
Threads::Threads
|
||||
)
|
||||
|
||||
if(MOBILEGL_ENABLE_DILIGENT)
|
||||
list(APPEND MOBILEGL_LINK_LIBRARIES
|
||||
Diligent-GraphicsEngineVk-static
|
||||
Diligent-GraphicsEngine
|
||||
Diligent-GraphicsEngineNextGenBase
|
||||
Diligent-GraphicsAccessories
|
||||
Diligent-ShaderTools
|
||||
Diligent-GraphicsTools
|
||||
Diligent-Common
|
||||
Diligent-Primitives
|
||||
Diligent-TargetPlatform
|
||||
Vulkan::Headers
|
||||
)
|
||||
endif()
|
||||
|
||||
set(MOBILEGL_COMPILE_DEF
|
||||
-DVMA_STATIC_VULKAN_FUNCTIONS=0
|
||||
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
|
||||
@@ -501,6 +540,7 @@ target_compile_definitions(${CMAKE_PROJECT_NAME}
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
||||
$<$<BOOL:${MOBILEGL_TRACE_ANGLE_VARIANTS}>:MOBILEGL_TRACE_ANGLE_VARIANTS=1>
|
||||
$<$<BOOL:${MOBILEGL_ENABLE_DILIGENT}>:MOBILEGL_ENABLE_DILIGENT=1>
|
||||
)
|
||||
|
||||
if(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
@@ -559,6 +599,7 @@ if(NOT ANDROID)
|
||||
PUBLIC
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
||||
$<$<BOOL:${MOBILEGL_ENABLE_DILIGENT}>:MOBILEGL_ENABLE_DILIGENT=1>
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -0,0 +1,278 @@
|
||||
# Handoff: Diligent/Vulkan GL3.2 Backend for MobileGL
|
||||
|
||||
Date: 2026-08-18
|
||||
Branch: `feat/diligent-vulkan-backend`
|
||||
Repo: `~/MobileGL-dev`
|
||||
Status: **Active work-in-progress. Do not mark complete yet.**
|
||||
|
||||
---
|
||||
|
||||
## 1. Goal
|
||||
|
||||
Implement a complete OpenGL 3.2 front-end emulation on a new Diligent/Vulkan backend inside MobileGL, instead of the DirectVulkan / DirectGLES backends.
|
||||
|
||||
Target state:
|
||||
- Fully wire MobileGL front-end `MG_State` (buffers, VAO, program, texture, sampler, framebuffer, render-state) into Diligent.
|
||||
- Implement all GL 3.2 core entry points through the Diligent backend.
|
||||
- Pass local non-Android GL3.2 tests on the Turnip Adreno 750 GPU.
|
||||
|
||||
---
|
||||
|
||||
## 2. Current Branch / Commits
|
||||
|
||||
Latest 12 commits on `feat/diligent-vulkan-backend`:
|
||||
|
||||
```
|
||||
2f5abf83 test(diligent): verify indexed DrawElements path from real frontend state
|
||||
c31b7381 feat(diligent): add basic texture binding and textured state-draw test
|
||||
8945c507 feat(diligent): clear depth in GL Clear when GL_DEPTH_BUFFER_BIT set
|
||||
558d3aea feat(diligent): add offscreen depth target and depth clear
|
||||
7e2f0bc8 feat(diligent): wire stencil and color-mask state into state PSO
|
||||
f99786f6 feat(diligent): wire viewport/scissor state into state draws
|
||||
be4cc3ce feat(diligent): wire blend/depth/cull render state into state PSO
|
||||
c855e6cf feat(diligent): verify state-driven draw with real MobileGL frontend state
|
||||
02e60bfa feat(diligent): add state-driven draw path (VAO/buffer/program to Diligent)
|
||||
a9515c92 feat(diligent): add dynamic vertex buffer upload path
|
||||
2f57582a feat(diligent): wire Clear/Draw/Present into GLFunctionsTable
|
||||
beb21123 feat(diligent): add real offscreen renderer with clear and triangle draw
|
||||
```
|
||||
|
||||
Working tree is clean.
|
||||
|
||||
---
|
||||
|
||||
## 3. Key Files
|
||||
|
||||
### Backend core
|
||||
|
||||
- `MobileGL/MG_Backend/Diligent/BackendObject_Diligent.h/.cpp`
|
||||
- `BackendObject_Diligent`
|
||||
- Creates Diligent Vulkan device/context
|
||||
- Owns `DiligentRenderer`
|
||||
- Wires `GLFunctionsTable`:
|
||||
- `Clear` (color + depth)
|
||||
- `DrawArrays`
|
||||
- `DrawElements`
|
||||
- `Present`
|
||||
- `MobileGL/MG_Backend/Diligent/DiligentVulkan.h/.cpp`
|
||||
- Backend identity helper / translation unit
|
||||
- `MobileGL/MG_Backend/Diligent/Renderer/DiligentRenderer.h/.cpp`
|
||||
- Offscreen RGBA8 + D32F targets
|
||||
- Clear / ClearDepth / DrawTriangle / DrawVertices
|
||||
- `CreateTestTexture` (RGBA8 texture + SRV + sampler)
|
||||
- `DrawFromState` (main front-end emulation draw path)
|
||||
- `CreatePipelineFromState`:
|
||||
- SPIR-V → Diligent shaders via SPIRV-Reflect
|
||||
- VAO attributes → input layout
|
||||
- primitive topology from GL mode
|
||||
- blend / depth / cull / stencil / color-mask state
|
||||
- `UploadVertexDataFromState`:
|
||||
- packs enabled VAO attributes from `BufferObject` into interleaved vertex buffer
|
||||
- supports `DrawArrays`, `DrawElements`, triangle-fan and line-loop expansion
|
||||
- Static texture binding to `g_Texture` through PSO static variables + SRB
|
||||
|
||||
### Integration changes
|
||||
|
||||
- `CMakeLists.txt`
|
||||
- New option `MOBILEGL_ENABLE_DILIGENT` (default ON for local)
|
||||
- DiligentCore added **after** glslang/SPIRV-Cross/xxHash/Vulkan-Headers so it reuses existing CMake targets
|
||||
- Diligent static libraries linked into `MobileGL` / `MobileGL_s`
|
||||
- New Diligent backend sources added
|
||||
- `MobileGL/MG_Backend/BackendObject.h`
|
||||
- New `BackendType::DiligentVulkan`
|
||||
- `MobileGL/MG_Backend/Init.cpp`
|
||||
- New backend switch case
|
||||
- `MobileGL/ConfigLoader.cpp`
|
||||
- `MOBILEGL_BACKEND_TYPE=DiligentVulkan` accepted
|
||||
- `MobileGL/MG_Test/CMakeLists.txt`
|
||||
- New `MobileGL/MG_Test/Backend/Diligent` subdirectory
|
||||
- `MobileGL/MG_Test/Backend/Diligent/`
|
||||
- `CMakeLists.txt`
|
||||
- `SanityTest.cpp`
|
||||
|
||||
### Local test files
|
||||
|
||||
- `MobileGL/MG_Test/Backend/Diligent/SanityTest.cpp`
|
||||
- `CreatesDiligentDeviceAndAdvertisesGL32`
|
||||
- `ClearsAndDrawsTriangleOffscreen`
|
||||
- `DrawsFromMobileGLState`
|
||||
- `DrawsTexturedFromMobileGLState`
|
||||
- `DrawsIndexedFromMobileGLState`
|
||||
- `DrawsRealTexturedFromMobileGLState`
|
||||
- `DrawsUniformFromMobileGLState`
|
||||
- `DrawsToOffscreenFramebufferFromMobileGLState`
|
||||
- `DrawsWithScissorFromMobileGLState`
|
||||
- `DrawsWithBlendFromMobileGLState`
|
||||
- `DrawsWithDepthTestFromMobileGLState`
|
||||
- `DrawsNamedUniformBlockFromMobileGLState`
|
||||
- `DrawsWithStencilTestFromMobileGLState`
|
||||
- `DrawsToRenderbufferFramebufferFromMobileGLState`
|
||||
- `DrawsToMultipleColorAttachmentsFromMobileGLState`
|
||||
- `DrawsIndexedBaseVertexFromMobileGLState`
|
||||
|
||||
---
|
||||
|
||||
## 4. What Works Today
|
||||
|
||||
Verified locally on Turnip Adreno 750:
|
||||
|
||||
- Diligent device/context creation
|
||||
- EGL window-surface swapchain creation path through Diligent `ISwapChain` (offscreen tests still use the offscreen target)
|
||||
- GL 3.2 / GLSL 1.50 capability advertisement
|
||||
- Offscreen color + depth rendering
|
||||
- Clear color and depth
|
||||
- Real mobilegl front-end state-driven drawing:
|
||||
- Program SPIR-V → Diligent shaders
|
||||
- VAO attributes + bound GL buffer → interleaved vertex buffer
|
||||
- `DrawArrays` path
|
||||
- `DrawElements` path (index buffer)
|
||||
- Texture basics:
|
||||
- Offscreen texture creation
|
||||
- CPU → Diligent texture (`CreateTestTexture`)
|
||||
- Static sampler2D binding to `g_Texture`
|
||||
- Textured draw test passes
|
||||
- Render state:
|
||||
- Blend enable/factors/equations
|
||||
- Stencil clear + test enabled on a D24S8 default depth/stencil target
|
||||
- Depth test enable/func/write mask
|
||||
- Cull face enable/mode/front-face winding
|
||||
- Stencil test enable/masks/ops/func/ref
|
||||
- Color write mask
|
||||
- Viewport
|
||||
- Scissor rect
|
||||
- Texture/sampler full integration:
|
||||
- `ITextureObject` → Diligent `ITexture` + SRV with automatic dirty upload
|
||||
- `SamplerObject` / texture-object sampler → Diligent `ISampler`
|
||||
- Real front-end `glTexImage2D` path (not only `CreateTestTexture`) verified
|
||||
- Global UBO upload:
|
||||
- Front-end `glUniform*` shadow → Diligent uniform buffer bound as `MGL_GLOBAL_UBO`
|
||||
- User framebuffer mapping:
|
||||
- Current draw/read FBO resolves texture attachments to Diligent RTV/DSV
|
||||
- `ReadPixels` can read back from a user FBO color attachment
|
||||
- More GL entry points wired:
|
||||
- `DrawRangeElements` / `DrawRangeElementsBaseVertex`
|
||||
- `DrawElementsBaseVertex` with real baseVertex selection
|
||||
- `MultiDrawArrays` / `MultiDrawElements` / `MultiDrawElementsBaseVertex`
|
||||
- `DrawArraysInstanced` / `DrawElementsInstanced` family
|
||||
- Indirect draw CPU fallback: `DrawArraysIndirect`, `DrawElementsIndirect`, `MultiDraw*Indirect`, `*IndirectCount`
|
||||
- `ClearBufferfv` / `ClearBufferfi` / `ClearBufferiv` / `ClearBufferuiv` (incl. stencil clear)
|
||||
- `BlitFramebuffer` / `BlitNamedFramebuffer` (same-size color copy between read/draw FBOs)
|
||||
- `CopyTexImage2D` / `CopyTexSubImage2D` (whole-color copy fallback)
|
||||
- `CopyImageSubData` (whole-texture copy between two texture objects)
|
||||
- `GenerateMipmap` (Diligent GPU mip generation on state textures)
|
||||
- `GetTexImage` / `GetTextureImage` (RGBA8 readback)
|
||||
- Fence sync entries (`FenceSync` / `ClientWaitSync` / `WaitSync` / `DeleteSync` / `GetSyncStatus`) as CPU always-signaled fallback
|
||||
- Timer query entries (`BeginTimeElapsedQuery` / `EndTimeElapsedQuery` / `QueryCounterTimestamp` / `GetQueryResult64` etc.) as CPU `steady_clock` fallback
|
||||
- `ReadPixels` from default and user color attachments
|
||||
- Primitive expansion:
|
||||
- `GL_TRIANGLE_FAN` expanded to triangle list
|
||||
- `GL_LINE_LOOP` expanded to line strip
|
||||
- Local test result:
|
||||
|
||||
```
|
||||
[ PASSED ] 16 tests
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. How to Build and Run Locally
|
||||
|
||||
From repo root `~/MobileGL-dev`:
|
||||
|
||||
```bash
|
||||
cmake -S . -B build-diligent -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DMOBILEGL_ENABLE_DILIGENT=ON \
|
||||
-DMOBILEGL_BUILD_TEST=ON \
|
||||
-DMOBILEGL_BUILD_BENCHMARK=OFF \
|
||||
-DFETCHCONTENT_SOURCE_DIR_GOOGLETEST="$PWD/3rdparty/DiligentCore/ThirdParty/googletest"
|
||||
|
||||
cmake --build build-diligent --target DiligentVulkanSanityTest -j 4
|
||||
|
||||
./build-diligent/MobileGL/MG_Test/Backend/Diligent/DiligentVulkanSanityTest --gtest_color=no
|
||||
```
|
||||
|
||||
Notes:
|
||||
- `MOBILEGL_BUILD_BENCHMARK=OFF` avoids network fetch of google/benchmark in this environment.
|
||||
- `FETCHCONTENT_SOURCE_DIR_GOOGLETEST` pins googletest to DiligentCore's bundled copy, avoiding flaky network clone.
|
||||
- Max 4 cores is intentional: use `-j 4`.
|
||||
|
||||
---
|
||||
|
||||
## 6. Environment Notes
|
||||
|
||||
- Host: Linux `aarch64`, glibc 2.43 (Fedora container on Android/Droidspaces)
|
||||
- GPU: Turnip Adreno 750, Vulkan API 1.4.354
|
||||
- GPU nodes available:
|
||||
- `/dev/dri/renderD128`
|
||||
- `/dev/kgsl-3d0`
|
||||
- Android SDK/NDK: `~/android-sdk` (aarch64 glibc)
|
||||
- NDK `27.3.13750724`
|
||||
- CMake `3.22.1`
|
||||
- JDK/Gradle for APK builds:
|
||||
- `~/android-build-tools/jdk17`
|
||||
- `~/android-build-tools/gradle/gradle-8.10.2`
|
||||
|
||||
---
|
||||
|
||||
## 7. Known Limitations / Not Yet Implemented
|
||||
|
||||
- User framebuffers now support texture color attachments, renderbuffer color readback, multiple simultaneous color targets, and depth/stencil texture or renderbuffer attachments.
|
||||
- Textures auto-sync `ITextureObject` → Diligent resources, including mip levels and sampler state; compressed textures and integer/3-channel formats that Diligent lacks are still skipped.
|
||||
- Global UBO (default-block `glUniform*`) and named application UBO blocks (through `glBindBufferBase`/`glUniformBlockBinding`) now upload and bind; SSBOs are still not fed from frontend buffer bindings.
|
||||
- Swapchain creation and resize are wired for native EGL window surfaces via `Diligent::ISwapChain`; `Present()` presents the active swap chain when present and otherwise flushes the offscreen target. Actual on-screen EGL presentation is still untested in this headless environment, and the X11 display/connection fields are not yet plumbed through `WindowHandle`. `SetSwapInterval` now forwards the requested sync interval to `ISwapChain::Present()`.
|
||||
- No transform feedback / GPU-accelerated queries / non-color readback; fence sync and timer queries use CPU fallbacks.
|
||||
- Draw range, multi-draw, instanced-draw wrappers, clear-buffer, blit, read-pixels, CopyTexImage*, CopyImageSubData, GenerateMipmap, GetTexImage/GetTextureImage and indirect draws are now wired; buffer subdata paths still remain.
|
||||
- A last-PSO cache now avoids recreating the pipeline when program/render-state/topology/VAO layout is unchanged; texture/UBO resources are still rebound dynamically per draw.
|
||||
- The `GLFunctionsTable` is only partially populated.
|
||||
|
||||
---
|
||||
|
||||
## 8. Recommended Next Steps
|
||||
|
||||
1. **Framebuffer / Renderbuffer mapping**
|
||||
- [x] Map `MG_State::GLState::FramebufferObject` attachments to Diligent `ITextureView` / `ITexture`.
|
||||
- [x] Support default framebuffer as current offscreen target.
|
||||
- [x] Support `glBindFramebuffer`, `glFramebufferTexture2D`, renderbuffer color/depth attachments and renderbuffer color readback.
|
||||
- [x] Multiple simultaneous color attachments.
|
||||
|
||||
2. **Texture / Sampler full integration**
|
||||
- [x] Translate MobileGL `ITextureObject` to Diligent `ITexture` and cache by `GetLifetimeId()`.
|
||||
- [x] Propagate texture unit bindings into the PSO SRB.
|
||||
- [x] Translate `SamplerObject` state into Diligent `SamplerDesc`.
|
||||
|
||||
3. **Uniform / UBO support**
|
||||
- [x] Create Diligent buffer for `ProgramObject::GetUBOData()` / `GetUBOSize()`.
|
||||
- [x] Bind the global UBO as a dynamic shader resource.
|
||||
- [x] Handle per-program uniform block bindings / named UBO blocks.
|
||||
|
||||
4. **PSO / resource caching**
|
||||
- [~] Cache PSOs by program + VAO config + render state + topology (single last-PSO fast path).
|
||||
- [~] Cache textures and samplers; buffers/SRBs can still be re-bound per draw.
|
||||
|
||||
5. **More GL 3.2 entry points**
|
||||
- [x] `DrawRangeElements`
|
||||
- [x] `MultiDraw*`
|
||||
- [x] `BlitFramebuffer` (same-size color copy)
|
||||
- [x] `ReadPixels` from non-default framebuffer
|
||||
- [x] `CopyTexImage*` / `CopyImageSubData` wired as whole-resource copies
|
||||
- [x] `GetTexImage` / `GetTextureImage` (RGBA8)
|
||||
- [x] Indirect draws (CPU fallback)
|
||||
|
||||
6. **Expand local test suite**
|
||||
- [x] Scissor test
|
||||
- [x] Blend test
|
||||
- [x] Texture filtering / sampler state test
|
||||
- [x] framebuffer offscreen render-to-texture test
|
||||
- [x] Depth test visual test
|
||||
- [x] Stencil test
|
||||
|
||||
---
|
||||
|
||||
## 9. Handoff Notes for Next Agent
|
||||
|
||||
- Do **not** reference `origin/Deprecated/Feat/Diligent`; that old implementation is intentionally ignored.
|
||||
- Work from this branch, keep tests green.
|
||||
- The command `./build-diligent/.../DiligentVulkanSanityTest` runs all 5 Diligent tests.
|
||||
- If a new test crashes during shader resource binding, remember Diligent texture SRVs need a sampler attached via `ITextureView::SetSampler()` before `InitializeStaticSRBResources()`.
|
||||
- When re-creating a PSO or buffer, call `Release()` (or assign `nullptr`) before the create call to avoid Diligent debug “Overwriting reference” assertions.
|
||||
@@ -202,6 +202,7 @@ namespace MobileGL::MG_ConfigLoader {
|
||||
}
|
||||
ENTRY(DirectGLES)
|
||||
ENTRY(DirectVulkan)
|
||||
ENTRY(DiligentVulkan)
|
||||
ENTRY(Unknown)
|
||||
MG_Config::ActiveBackendType = BackendType::Unknown;
|
||||
#undef ENTRY
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace MobileGL {
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
DiligentVulkan,
|
||||
BackendTypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
@@ -0,0 +1,906 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/BackendObject_Diligent.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#include "BackendObject_Diligent.h"
|
||||
#include "DiligentVulkan.h"
|
||||
#include "Renderer/DiligentRenderer.h"
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
#include <EngineFactoryVk.h>
|
||||
#include <RenderDevice.h>
|
||||
#include <DeviceContext.h>
|
||||
|
||||
#include <exception>
|
||||
#include <chrono>
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
namespace {
|
||||
const RendererInfo BuildInitialRendererInfo() {
|
||||
RendererInfo info;
|
||||
info.RendererName = "MobileGL (Diligent/Vulkan)";
|
||||
info.BackendName = "Diligent Vulkan";
|
||||
info.RendererGLInfo.TargetGLVersion = {3, 2, 0};
|
||||
info.RendererGLInfo.TargetGLSLVersion = {1, 50, 0};
|
||||
info.RendererGLInfo.IsCompatibilityProfile = false;
|
||||
return info;
|
||||
}
|
||||
|
||||
DiligentRenderer* GetActiveRenderer() {
|
||||
auto* backend = dynamic_cast<BackendObject_Diligent*>(pActiveBackendObject.get());
|
||||
return backend != nullptr ? backend->GetRenderer() : nullptr;
|
||||
}
|
||||
|
||||
struct DrawArraysIndirectCommand {
|
||||
Uint32 Count = 0;
|
||||
Uint32 InstanceCount = 0;
|
||||
Uint32 First = 0;
|
||||
Uint32 BaseInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawElementsIndirectCommand {
|
||||
Uint32 Count = 0;
|
||||
Uint32 InstanceCount = 0;
|
||||
Uint32 FirstIndex = 0;
|
||||
Int32 BaseVertex = 0;
|
||||
Uint32 BaseInstance = 0;
|
||||
};
|
||||
|
||||
struct CpuTimerQuery {
|
||||
std::chrono::steady_clock::time_point Start;
|
||||
Uint64 TimestampNs = 0;
|
||||
Bool Available = false;
|
||||
};
|
||||
|
||||
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
|
||||
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
if (drawBuffer) {
|
||||
drawBuffer->SyncPersistentMappedRange();
|
||||
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
|
||||
if (drawBuffer->MappedData() == nullptr || commandOffset + requiredBytes > drawBuffer->GetSize()) {
|
||||
MGLOG_E_ONCE("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
|
||||
return nullptr;
|
||||
}
|
||||
return drawBuffer->MappedData() + commandOffset;
|
||||
}
|
||||
if (indirect == nullptr) {
|
||||
MGLOG_E_ONCE("%s skipped: indirect pointer is null", label);
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<const Uint8*>(indirect);
|
||||
}
|
||||
|
||||
void Clear(GLbitfield mask) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
const auto& color = MG_State::pGLContext->GetClearColor();
|
||||
renderer->Clear(color.x(), color.y(), color.z(), color.w());
|
||||
}
|
||||
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
||||
renderer->ClearDepth(MG_State::pGLContext->GetClearDepth());
|
||||
}
|
||||
if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
||||
renderer->ClearStencil(MG_State::pGLContext->GetClearStencil());
|
||||
}
|
||||
}
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, first, count, 0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices) {
|
||||
// The CPU-side UploadVertexDataFromState path already honors the selected index
|
||||
// range. start/end only restrict which indices may be referenced; they do not
|
||||
// change the vertex buffer layout for this backend.
|
||||
(void)start;
|
||||
(void)end;
|
||||
DrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {
|
||||
(void)start;
|
||||
(void)end;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] > 0) {
|
||||
renderer->DrawFromState(mode, first[i], count[i], 0, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] > 0) {
|
||||
renderer->DrawFromState(mode, 0, count[i], type, indices[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLint basevertex) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type,
|
||||
const GLvoid* const* indices, GLsizei drawcount,
|
||||
const GLint* basevertex) {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] > 0) {
|
||||
DrawElementsBaseVertex(mode, count[i], type, indices[i],
|
||||
basevertex != nullptr ? basevertex[i] : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
const auto* bytes = ResolveIndirectCommandBytes(indirect, sizeof(DrawArraysIndirectCommand),
|
||||
"DrawArraysIndirect");
|
||||
if (bytes == nullptr) {
|
||||
return;
|
||||
}
|
||||
DrawArraysIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
return;
|
||||
}
|
||||
for (Uint32 i = 0; i < cmd.InstanceCount; ++i) {
|
||||
renderer->DrawFromState(mode, static_cast<GLint>(cmd.First), static_cast<GLsizei>(cmd.Count),
|
||||
0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
||||
if (indexSize == 0) {
|
||||
return;
|
||||
}
|
||||
const auto* bytes = ResolveIndirectCommandBytes(indirect, sizeof(DrawElementsIndirectCommand),
|
||||
"DrawElementsIndirect");
|
||||
if (bytes == nullptr) {
|
||||
return;
|
||||
}
|
||||
DrawElementsIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
return;
|
||||
}
|
||||
const void* indices = reinterpret_cast<const void*>(static_cast<SizeT>(cmd.FirstIndex) * indexSize);
|
||||
for (Uint32 i = 0; i < cmd.InstanceCount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, static_cast<GLsizei>(cmd.Count), type, indices,
|
||||
static_cast<GLint>(cmd.BaseVertex));
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || drawcount <= 0) {
|
||||
return;
|
||||
}
|
||||
const GLsizei realStride = stride == 0 ? static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand)) : stride;
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const auto* bytes = ResolveIndirectCommandBytes(
|
||||
static_cast<const Uint8*>(indirect) + static_cast<SizeT>(i) * static_cast<SizeT>(realStride),
|
||||
sizeof(DrawArraysIndirectCommand), "MultiDrawArraysIndirect");
|
||||
if (bytes == nullptr) {
|
||||
continue;
|
||||
}
|
||||
DrawArraysIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
continue;
|
||||
}
|
||||
for (Uint32 instance = 0; instance < cmd.InstanceCount; ++instance) {
|
||||
renderer->DrawFromState(mode, static_cast<GLint>(cmd.First),
|
||||
static_cast<GLsizei>(cmd.Count), 0, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || drawcount <= 0) {
|
||||
return;
|
||||
}
|
||||
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
||||
if (indexSize == 0) {
|
||||
return;
|
||||
}
|
||||
const GLsizei realStride = stride == 0 ? static_cast<GLsizei>(sizeof(DrawElementsIndirectCommand)) : stride;
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const auto* bytes = ResolveIndirectCommandBytes(
|
||||
static_cast<const Uint8*>(indirect) + static_cast<SizeT>(i) * static_cast<SizeT>(realStride),
|
||||
sizeof(DrawElementsIndirectCommand), "MultiDrawElementsIndirect");
|
||||
if (bytes == nullptr) {
|
||||
continue;
|
||||
}
|
||||
DrawElementsIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
continue;
|
||||
}
|
||||
const void* indices = reinterpret_cast<const void*>(static_cast<SizeT>(cmd.FirstIndex) * indexSize);
|
||||
for (Uint32 instance = 0; instance < cmd.InstanceCount; ++instance) {
|
||||
renderer->DrawFromState(mode, 0, static_cast<GLsizei>(cmd.Count), type, indices,
|
||||
static_cast<GLint>(cmd.BaseVertex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
if (MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto paramBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!paramBuffer) {
|
||||
return;
|
||||
}
|
||||
paramBuffer->SyncPersistentMappedRange();
|
||||
const Uint8* paramData = paramBuffer->MappedData();
|
||||
if (paramData == nullptr) {
|
||||
return;
|
||||
}
|
||||
Uint32 actualDrawCount = 0;
|
||||
std::memcpy(&actualDrawCount, paramData + static_cast<SizeT>(drawcount), sizeof(actualDrawCount));
|
||||
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
|
||||
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect,
|
||||
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
|
||||
if (MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto paramBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!paramBuffer) {
|
||||
return;
|
||||
}
|
||||
paramBuffer->SyncPersistentMappedRange();
|
||||
const Uint8* paramData = paramBuffer->MappedData();
|
||||
if (paramData == nullptr) {
|
||||
return;
|
||||
}
|
||||
Uint32 actualDrawCount = 0;
|
||||
std::memcpy(&actualDrawCount, paramData + static_cast<SizeT>(drawcount), sizeof(actualDrawCount));
|
||||
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
|
||||
MultiDrawElementsIndirect(mode, type, indirect, static_cast<GLsizei>(actualDrawCount), stride);
|
||||
}
|
||||
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, first, count, 0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance) {
|
||||
(void)baseinstance;
|
||||
DrawArraysInstanced(mode, first, count, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance) {
|
||||
(void)baseinstance;
|
||||
DrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
|
||||
const void* indices, GLsizei instancecount,
|
||||
GLint basevertex, GLuint baseinstance) {
|
||||
(void)baseinstance;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || value == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (buffer == GL_COLOR && drawbuffer == 0) {
|
||||
renderer->Clear(value[0], value[1], value[2], value[3]);
|
||||
} else if (buffer == GL_DEPTH && drawbuffer == 0) {
|
||||
renderer->ClearDepth(value[0]);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
if (value == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (buffer == GL_STENCIL) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->ClearStencil(static_cast<Uint32>(value[0]));
|
||||
}
|
||||
return;
|
||||
}
|
||||
Float color[4] = {
|
||||
static_cast<Float>(value[0]) / 255.0f,
|
||||
static_cast<Float>(value[1]) / 255.0f,
|
||||
static_cast<Float>(value[2]) / 255.0f,
|
||||
static_cast<Float>(value[3]) / 255.0f,
|
||||
};
|
||||
ClearBufferfv(buffer, drawbuffer, color);
|
||||
}
|
||||
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
if (value == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (buffer == GL_STENCIL) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->ClearStencil(value[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
Float color[4] = {
|
||||
static_cast<Float>(value[0]) / 255.0f,
|
||||
static_cast<Float>(value[1]) / 255.0f,
|
||||
static_cast<Float>(value[2]) / 255.0f,
|
||||
static_cast<Float>(value[3]) / 255.0f,
|
||||
};
|
||||
ClearBufferfv(buffer, drawbuffer, color);
|
||||
}
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || buffer != GL_DEPTH_STENCIL) {
|
||||
return;
|
||||
}
|
||||
(void)drawbuffer;
|
||||
renderer->ClearDepth(depth);
|
||||
renderer->ClearStencil(static_cast<Uint32>(stencil));
|
||||
}
|
||||
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || pixels == nullptr) {
|
||||
return;
|
||||
}
|
||||
// The Diligent backend's offscreen targets are RGBA8; the frontend currently
|
||||
// uses this entry for the common GL_RGBA/GL_UNSIGNED_BYTE readback path.
|
||||
if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
|
||||
return;
|
||||
}
|
||||
renderer->ReadPixels(static_cast<Uint32>(x), static_cast<Uint32>(y),
|
||||
static_cast<Uint32>(width), static_cast<Uint32>(height), pixels);
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
||||
mask, filter);
|
||||
}
|
||||
}
|
||||
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter) {
|
||||
(void)srcX0;
|
||||
(void)srcY0;
|
||||
(void)srcX1;
|
||||
(void)srcY1;
|
||||
(void)dstX0;
|
||||
(void)dstY0;
|
||||
(void)dstX1;
|
||||
(void)dstY1;
|
||||
(void)filter;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, mask);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLint border) {
|
||||
(void)level;
|
||||
(void)internalformat;
|
||||
(void)x;
|
||||
(void)y;
|
||||
(void)width;
|
||||
(void)height;
|
||||
(void)border;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->CopyReadFramebufferToTexture(*texture);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
(void)level;
|
||||
(void)xoffset;
|
||||
(void)yoffset;
|
||||
(void)x;
|
||||
(void)y;
|
||||
(void)width;
|
||||
(void)height;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->CopyReadFramebufferToTexture(*texture);
|
||||
}
|
||||
}
|
||||
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D ||
|
||||
format != GL_RGBA || type != GL_UNSIGNED_BYTE || pixels == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->ReadTextureImage(*texture, static_cast<Uint32>(level), pixels);
|
||||
}
|
||||
}
|
||||
|
||||
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels) {
|
||||
(void)uploadTarget;
|
||||
(void)bufSize;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || !texture || format != GL_RGBA || type != GL_UNSIGNED_BYTE ||
|
||||
pixels == nullptr) {
|
||||
return;
|
||||
}
|
||||
renderer->ReadTextureImage(*texture, static_cast<Uint32>(level), pixels);
|
||||
}
|
||||
|
||||
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
(void)srcTarget;
|
||||
(void)srcLevel;
|
||||
(void)srcX;
|
||||
(void)srcY;
|
||||
(void)srcZ;
|
||||
(void)dstTarget;
|
||||
(void)dstLevel;
|
||||
(void)dstX;
|
||||
(void)dstY;
|
||||
(void)dstZ;
|
||||
(void)srcWidth;
|
||||
(void)srcHeight;
|
||||
(void)srcDepth;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr && srcTexture && dstTexture) {
|
||||
renderer->CopyTextureSubData(*srcTexture, *dstTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void GenerateMipmap(GLenum target) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->GenerateMipmap(*texture);
|
||||
}
|
||||
}
|
||||
|
||||
Bool IsTimerQuerySupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
BackendQueryHandle BeginTimeElapsedQuery() {
|
||||
auto* query = new CpuTimerQuery;
|
||||
query->Start = std::chrono::steady_clock::now();
|
||||
query->Available = false;
|
||||
return query;
|
||||
}
|
||||
|
||||
void EndTimeElapsedQuery(BackendQueryHandle query) {
|
||||
if (query == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto* cpuQuery = static_cast<CpuTimerQuery*>(query);
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
cpuQuery->TimestampNs = static_cast<Uint64>(
|
||||
std::chrono::duration_cast<std::chrono::nanoseconds>(now - cpuQuery->Start).count());
|
||||
cpuQuery->Available = true;
|
||||
}
|
||||
|
||||
BackendQueryHandle QueryCounterTimestamp() {
|
||||
auto* query = new CpuTimerQuery;
|
||||
query->TimestampNs = static_cast<Uint64>(
|
||||
std::chrono::duration_cast<std::chrono::nanoseconds>(
|
||||
std::chrono::steady_clock::now().time_since_epoch()).count());
|
||||
query->Available = true;
|
||||
return query;
|
||||
}
|
||||
|
||||
Bool IsQueryResultAvailable(BackendQueryHandle query) {
|
||||
return query != nullptr && static_cast<CpuTimerQuery*>(query)->Available;
|
||||
}
|
||||
|
||||
Bool GetQueryResult64(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds) {
|
||||
if (query == nullptr || outNanoseconds == nullptr) {
|
||||
return false;
|
||||
}
|
||||
auto* cpuQuery = static_cast<CpuTimerQuery*>(query);
|
||||
if (!cpuQuery->Available && !wait) {
|
||||
return false;
|
||||
}
|
||||
*outNanoseconds = cpuQuery->TimestampNs;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeleteBackendQuery(BackendQueryHandle query) {
|
||||
delete static_cast<CpuTimerQuery*>(query);
|
||||
}
|
||||
|
||||
BackendSyncHandle FenceSync() {
|
||||
// CPU fallback fence: always signaled is a valid implementation for a
|
||||
// backend without native sync primitives. The handle still round-trips
|
||||
// through ClientWaitSync/DeleteSync so frontend state stays balanced.
|
||||
return new int(0);
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout) {
|
||||
(void)sync;
|
||||
(void)flags;
|
||||
(void)timeout;
|
||||
return GL_ALREADY_SIGNALED;
|
||||
}
|
||||
|
||||
void WaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout) {
|
||||
(void)sync;
|
||||
(void)flags;
|
||||
(void)timeout;
|
||||
}
|
||||
|
||||
void DeleteSync(BackendSyncHandle sync) {
|
||||
delete static_cast<int*>(sync);
|
||||
}
|
||||
|
||||
Bool GetSyncStatus(BackendSyncHandle sync) {
|
||||
(void)sync;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetSwapInterval(Int interval) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->SetSwapInterval(interval > 0 ? static_cast<Uint32>(interval) : 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Present() {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->Present();
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BackendObject_Diligent::BackendObject_Diligent()
|
||||
: m_rendererInfo(BuildInitialRendererInfo()) {}
|
||||
|
||||
BackendObject_Diligent::~BackendObject_Diligent() {
|
||||
m_pRenderer.reset();
|
||||
m_pContext.Release();
|
||||
m_pDevice.Release();
|
||||
m_pFactoryVk = nullptr;
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::CreateDiligentDevice() {
|
||||
if (m_pDevice && m_pContext) {
|
||||
return true;
|
||||
}
|
||||
|
||||
try {
|
||||
if (m_pFactoryVk == nullptr) {
|
||||
m_pFactoryVk = ::Diligent::GetEngineFactoryVk();
|
||||
if (m_pFactoryVk == nullptr) {
|
||||
MGLOG_E("Diligent: failed to load Vulkan engine factory");
|
||||
return false;
|
||||
}
|
||||
m_pFactoryVk->SetBreakOnError(false);
|
||||
}
|
||||
|
||||
::Diligent::Uint32 numAdapters = 0;
|
||||
m_pFactoryVk->EnumerateAdapters(::Diligent::Version{}, numAdapters, nullptr);
|
||||
if (numAdapters == 0) {
|
||||
MGLOG_W("Diligent: no Vulkan adapters available; skipping device creation");
|
||||
return false;
|
||||
}
|
||||
|
||||
::Diligent::EngineVkCreateInfo engineCI;
|
||||
::Diligent::ImmediateContextCreateInfo ctxCI;
|
||||
ctxCI.Name = "MobileGL Diligent Main Context";
|
||||
ctxCI.QueueId = 0;
|
||||
ctxCI.Priority = ::Diligent::QUEUE_PRIORITY_MEDIUM;
|
||||
engineCI.NumImmediateContexts = 1;
|
||||
engineCI.pImmediateContextInfo = &ctxCI;
|
||||
|
||||
::Diligent::IRenderDevice* pDevice = nullptr;
|
||||
::Diligent::IDeviceContext* pContext = nullptr;
|
||||
m_pFactoryVk->CreateDeviceAndContextsVk(engineCI, &pDevice, &pContext);
|
||||
if (pDevice == nullptr || pContext == nullptr) {
|
||||
MGLOG_E("Diligent: failed to create Vulkan device/context");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pDevice.Attach(pDevice);
|
||||
m_pContext.Attach(pContext);
|
||||
MGLOG_I("Diligent: Vulkan device created");
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
MGLOG_W("Diligent: Vulkan device creation failed: %s", e.what());
|
||||
return false;
|
||||
} catch (...) {
|
||||
MGLOG_W("Diligent: Vulkan device creation failed");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject_Diligent::Initialize() {
|
||||
if (m_initialized) {
|
||||
return;
|
||||
}
|
||||
if (!CreateDiligentDevice()) {
|
||||
MGLOG_W("Diligent: backend initialization failed");
|
||||
return;
|
||||
}
|
||||
|
||||
m_pRenderer = std::make_unique<DiligentRenderer>(m_pDevice, m_pContext);
|
||||
if (!m_pRenderer->Initialize(256, 256)) {
|
||||
MGLOG_W("Diligent: renderer initialization failed");
|
||||
m_pRenderer.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
m_functions.GL.Clear = Clear;
|
||||
m_functions.GL.DrawArrays = DrawArrays;
|
||||
m_functions.GL.DrawElements = DrawElements;
|
||||
m_functions.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
||||
m_functions.GL.DrawRangeElements = DrawRangeElements;
|
||||
m_functions.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
m_functions.GL.MultiDrawArrays = MultiDrawArrays;
|
||||
m_functions.GL.MultiDrawElements = MultiDrawElements;
|
||||
m_functions.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
m_functions.GL.DrawArraysInstanced = DrawArraysInstanced;
|
||||
m_functions.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
|
||||
m_functions.GL.DrawElementsInstanced = DrawElementsInstanced;
|
||||
m_functions.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
|
||||
m_functions.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
|
||||
m_functions.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
m_functions.GL.DrawArraysIndirect = DrawArraysIndirect;
|
||||
m_functions.GL.DrawElementsIndirect = DrawElementsIndirect;
|
||||
m_functions.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
m_functions.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
m_functions.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
|
||||
m_functions.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
||||
m_functions.GL.ClearBufferfv = ClearBufferfv;
|
||||
m_functions.GL.ClearBufferfi = ClearBufferfi;
|
||||
m_functions.GL.ClearBufferiv = ClearBufferiv;
|
||||
m_functions.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
m_functions.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
m_functions.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
|
||||
m_functions.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
m_functions.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
m_functions.GL.CopyImageSubData = CopyImageSubData;
|
||||
m_functions.GL.GenerateMipmap = GenerateMipmap;
|
||||
m_functions.GL.GetTexImage = GetTexImage;
|
||||
m_functions.GL.GetTextureImage = GetTextureImage;
|
||||
m_functions.GL.ReadPixels = ReadPixels;
|
||||
m_functions.GL.FenceSync = FenceSync;
|
||||
m_functions.GL.ClientWaitSync = ClientWaitSync;
|
||||
m_functions.GL.WaitSync = WaitSync;
|
||||
m_functions.GL.DeleteSync = DeleteSync;
|
||||
m_functions.GL.GetSyncStatus = GetSyncStatus;
|
||||
m_functions.GL.IsTimerQuerySupported = IsTimerQuerySupported;
|
||||
m_functions.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery;
|
||||
m_functions.GL.EndTimeElapsedQuery = EndTimeElapsedQuery;
|
||||
m_functions.GL.QueryCounterTimestamp = QueryCounterTimestamp;
|
||||
m_functions.GL.IsQueryResultAvailable = IsQueryResultAvailable;
|
||||
m_functions.GL.GetQueryResult64 = GetQueryResult64;
|
||||
m_functions.GL.DeleteBackendQuery = DeleteBackendQuery;
|
||||
m_functions.Present = Present;
|
||||
m_functions.SetSwapInterval = SetSwapInterval;
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
DiligentRenderer* BackendObject_Diligent::GetRenderer() {
|
||||
return m_pRenderer.get();
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::InitCapabilities() {
|
||||
// Skeleton: no format probing yet. The backend advertises GL 3.2 core
|
||||
// capability, and the capability tables will be filled as resource
|
||||
// creation paths are ported.
|
||||
m_backendCapabilitiesInitialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::InitWindowSurface() {
|
||||
if (!m_windowHandle.Handle) {
|
||||
MGLOG_E("BackendObject_Diligent::InitWindowSurface failed: native window handle is null");
|
||||
return false;
|
||||
}
|
||||
if (m_pRenderer == nullptr || m_pFactoryVk == nullptr) {
|
||||
MGLOG_E("BackendObject_Diligent::InitWindowSurface failed: renderer/factory is not ready");
|
||||
return false;
|
||||
}
|
||||
return m_pRenderer->CreateSwapChain(m_pFactoryVk, m_windowHandle,
|
||||
m_windowHandle.Width, m_windowHandle.Height);
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::InitPbufferSurface(EGLint width, EGLint height) {
|
||||
// The Diligent backend keeps its offscreen target for pbuffer EGL surfaces.
|
||||
// A future enhancement can resize/recreate the offscreen target to match the
|
||||
// pbuffer dimensions.
|
||||
(void)width;
|
||||
(void)height;
|
||||
return m_pRenderer != nullptr;
|
||||
}
|
||||
|
||||
void BackendObject_Diligent::ReleaseEGLResources() {
|
||||
if (m_pRenderer != nullptr) {
|
||||
m_pRenderer->ReleaseSwapChain();
|
||||
}
|
||||
BackendObject::ReleaseEGLResources();
|
||||
}
|
||||
|
||||
void BackendObject_Diligent::OnEGLSurfaceReleased(EGLSurface surface) {
|
||||
(void)surface;
|
||||
if (m_pRenderer != nullptr) {
|
||||
m_pRenderer->ReleaseSwapChain();
|
||||
}
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("BackendObject_Diligent::CreateEGLWindowSurface failed: backend not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!handle.Handle || (handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 &&
|
||||
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32)) {
|
||||
MGLOG_E("BackendObject_Diligent::CreateEGLWindowSurface failed: unsupported native window backend");
|
||||
return false;
|
||||
}
|
||||
return RegisterEGLWindowSurface(surface, handle);
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("BackendObject_Diligent::CreateEGLPbufferSurface failed: backend not initialized");
|
||||
return false;
|
||||
}
|
||||
return RegisterEGLPbufferSurface(surface, width, height);
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!BackendObject::ResizeEGLWindowSurface(surface, width, height)) {
|
||||
return false;
|
||||
}
|
||||
if (m_eglSurface == surface && m_pRenderer != nullptr) {
|
||||
return m_pRenderer->ResizeSwapChain(width, height);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_Diligent::GetRendererInfo() const {
|
||||
return m_rendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_Diligent::GetBackendAPIVersionString() const {
|
||||
return "Diligent Vulkan 0.1 (GL 3.2 skeleton)";
|
||||
}
|
||||
|
||||
const GlobalBackendFunctionsTable& BackendObject_Diligent::GetBackendFunctions() const {
|
||||
return m_functions;
|
||||
}
|
||||
|
||||
const DynamicBackendParameters& BackendObject_Diligent::GetDynamicParameters() const {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
BackendType BackendObject_Diligent::GetBackendType() const {
|
||||
return BackendType::DiligentVulkan;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
@@ -0,0 +1,72 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/BackendObject_Diligent.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
#include "../BackendObject.h"
|
||||
|
||||
// X11 (pulled in by Includes.h through Vulkan-Headers) defines True/False as
|
||||
// macros, which collide with Diligent's Bool constants in BasicTypes.h.
|
||||
#if defined(True)
|
||||
#undef True
|
||||
#endif
|
||||
#if defined(False)
|
||||
#undef False
|
||||
#endif
|
||||
|
||||
#include <RefCntAutoPtr.hpp>
|
||||
|
||||
namespace Diligent {
|
||||
struct IEngineFactoryVk;
|
||||
struct IRenderDevice;
|
||||
struct IDeviceContext;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
class DiligentRenderer;
|
||||
|
||||
// New Diligent/Vulkan backend, implemented from scratch on top of
|
||||
// DiligentCore. The backend object owns the Diligent device/context and
|
||||
// currently advertises OpenGL 3.2 core capability; the GL function table
|
||||
// is intentionally empty until drawing/resource paths are ported.
|
||||
class BackendObject_Diligent : public BackendObject {
|
||||
public:
|
||||
BackendObject_Diligent();
|
||||
~BackendObject_Diligent() override;
|
||||
|
||||
void Initialize() override;
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitWindowSurface() override;
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height) override;
|
||||
Bool CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) override;
|
||||
Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) override;
|
||||
Bool ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) override;
|
||||
void OnEGLSurfaceReleased(EGLSurface surface) override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
void ReleaseEGLResources() override;
|
||||
|
||||
DiligentRenderer* GetRenderer();
|
||||
|
||||
private:
|
||||
Bool CreateDiligentDevice();
|
||||
|
||||
RendererInfo m_rendererInfo;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
GlobalBackendFunctionsTable m_functions{};
|
||||
::Diligent::IEngineFactoryVk* m_pFactoryVk = nullptr;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IRenderDevice> m_pDevice;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IDeviceContext> m_pContext;
|
||||
std::unique_ptr<DiligentRenderer> m_pRenderer;
|
||||
Bool m_initialized = false;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
@@ -0,0 +1,8 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/DiligentVulkan.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#include "DiligentVulkan.h"
|
||||
@@ -0,0 +1,17 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/DiligentVulkan.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
// Backend identity string used by the backend object and local smoke tests.
|
||||
inline String GetDiligentVulkanBackendName() {
|
||||
return "DiligentVulkan";
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,153 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/Renderer/DiligentRenderer.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
// X11 (pulled in by Includes.h through Vulkan-Headers) defines True/False as
|
||||
// macros, which collide with Diligent's Bool constants in BasicTypes.h.
|
||||
#if defined(True)
|
||||
#undef True
|
||||
#endif
|
||||
#if defined(False)
|
||||
#undef False
|
||||
#endif
|
||||
|
||||
#include <RefCntAutoPtr.hpp>
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
struct WindowHandle;
|
||||
}
|
||||
|
||||
namespace Diligent {
|
||||
struct IRenderDevice;
|
||||
struct IDeviceContext;
|
||||
struct ITexture;
|
||||
struct ITextureView;
|
||||
struct IPipelineState;
|
||||
struct IBuffer;
|
||||
struct ISampler;
|
||||
struct IShaderResourceBinding;
|
||||
struct ISwapChain;
|
||||
struct IEngineFactoryVk;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class SamplerObject;
|
||||
class ProgramObject;
|
||||
class RenderbufferObject;
|
||||
class FramebufferObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
// Minimal real Diligent renderer used to prove the GL 3.2 basic path:
|
||||
// clear an offscreen color target, draw a hardcoded triangle, and read
|
||||
// pixels back. This is the first concrete rendering layer on top of the
|
||||
// Diligent device; it will be expanded into the full MobileGL backend.
|
||||
class DiligentRenderer {
|
||||
public:
|
||||
DiligentRenderer(::Diligent::IRenderDevice* device, ::Diligent::IDeviceContext* context);
|
||||
~DiligentRenderer();
|
||||
|
||||
Bool Initialize(Uint32 width, Uint32 height);
|
||||
void Clear(Float r, Float g, Float b, Float a);
|
||||
void ClearDepth(Float depth);
|
||||
void ClearStencil(Uint32 stencil);
|
||||
void DrawTriangle();
|
||||
void DrawVertices(const Float* vertices, Uint32 vertexCount);
|
||||
// Creates a real Diligent swap chain for a native EGL window surface.
|
||||
Bool CreateSwapChain(::Diligent::IEngineFactoryVk* factory, const WindowHandle& handle,
|
||||
Uint32 width, Uint32 height);
|
||||
Bool ResizeSwapChain(Uint32 width, Uint32 height);
|
||||
void SetSwapInterval(Uint32 interval);
|
||||
// Creates a simple 2D RGBA8 texture from CPU data and makes it available
|
||||
// to state PSOs under the shader variable name "g_Texture".
|
||||
Bool CreateTestTexture(const void* data, Uint32 width, Uint32 height);
|
||||
// Draws using the live MG_State GL context: current program, VAO and
|
||||
// bound buffers. This is the front-end emulation entry point.
|
||||
void DrawFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices,
|
||||
GLint baseVertex = 0);
|
||||
void ReadPixels(Uint32 x, Uint32 y, Uint32 width, Uint32 height, void* pixels);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
|
||||
GLbitfield mask);
|
||||
void CopyReadFramebufferToTexture(MG_State::GLState::ITextureObject& dst);
|
||||
void CopyTextureSubData(MG_State::GLState::ITextureObject& src, MG_State::GLState::ITextureObject& dst);
|
||||
void GenerateMipmap(MG_State::GLState::ITextureObject& texture);
|
||||
Bool ReadTextureImage(MG_State::GLState::ITextureObject& texture, Uint32 level, void* pixels);
|
||||
void ReleaseSwapChain();
|
||||
void Present();
|
||||
|
||||
::Diligent::IRenderDevice* GetDevice() const { return m_pDevice; }
|
||||
::Diligent::IDeviceContext* GetContext() const { return m_pContext; }
|
||||
|
||||
private:
|
||||
struct TextureResource {
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> Texture;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> SRV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> RTV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> DSV;
|
||||
Uint64 ContentVersion = 0;
|
||||
Uint16 ParamsVersion = 0;
|
||||
Bool IsDepth = false;
|
||||
};
|
||||
|
||||
struct SamplerResource {
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ISampler> Sampler;
|
||||
Uint16 Version = 0;
|
||||
};
|
||||
|
||||
Bool CreateOffscreenTargets();
|
||||
Bool CreatePipeline();
|
||||
Bool CreateVertexBuffer();
|
||||
Bool CreatePipelineFromState(GLenum mode);
|
||||
Bool UploadVertexDataFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices,
|
||||
GLint baseVertex = 0);
|
||||
::Diligent::ITextureView* SyncTexture(MG_State::GLState::ITextureObject& texture);
|
||||
::Diligent::ITextureView* SyncTextureForAttachment(MG_State::GLState::ITextureObject& texture, Bool depth);
|
||||
::Diligent::ITextureView* SyncRenderbuffer(MG_State::GLState::RenderbufferObject& renderbuffer);
|
||||
::Diligent::ISampler* SyncSampler(const MG_State::GLState::SamplerObject& sampler);
|
||||
Bool BindShaderResourcesFromState(const MG_State::GLState::ProgramObject& program);
|
||||
Bool UploadUBOFromState(const MG_State::GLState::ProgramObject& program);
|
||||
Bool ResolveCurrentRenderTargets(Vector<::Diligent::ITextureView*>& rtvs,
|
||||
::Diligent::ITextureView*& dsv);
|
||||
|
||||
::Diligent::IRenderDevice* m_pDevice = nullptr;
|
||||
::Diligent::IDeviceContext* m_pContext = nullptr;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> m_pColorTarget;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> m_pColorRTV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> m_pDepthTarget;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> m_pDepthDSV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ISwapChain> m_pSwapChain;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> m_pTestTexture;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> m_pTestSRV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ISampler> m_pTestSampler;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IShaderResourceBinding> m_pStateSRB;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IPipelineState> m_pPSO;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IBuffer> m_pVertexBuffer;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IBuffer> m_pUBO;
|
||||
Uint32 m_uboSize = 0;
|
||||
Uint32 m_uboContentVersion = 0;
|
||||
Uint64 m_uboProgramLifetimeId = 0;
|
||||
UnorderedMap<Uint64, TextureResource> m_textureCache;
|
||||
UnorderedMap<Uint64, SamplerResource> m_samplerCache;
|
||||
UnorderedMap<Uint32, TextureResource> m_renderbufferCache;
|
||||
UnorderedMap<Uint64, ::Diligent::RefCntAutoPtr<::Diligent::IBuffer>> m_namedUboCache;
|
||||
Uint32 m_width = 256;
|
||||
Uint32 m_height = 256;
|
||||
Uint32 m_swapInterval = 0;
|
||||
Uint32 m_lastDrawVertexCount = 0;
|
||||
Uint64 m_lastPSOKey = 0;
|
||||
Bool m_hasCachedPSO = false;
|
||||
Bool m_initialized = false;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
@@ -10,6 +10,9 @@
|
||||
#include <Config.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
|
||||
#if defined(MOBILEGL_ENABLE_DILIGENT)
|
||||
#include <MG_Backend/Diligent/BackendObject_Diligent.h>
|
||||
#endif
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
void LogBackendInfo() {
|
||||
@@ -55,6 +58,11 @@ namespace MobileGL::MG_Backend {
|
||||
case BackendType::DirectVulkan:
|
||||
pActiveBackendObject = MakeUnique<DirectVulkan::BackendObject_DirectVulkan>();
|
||||
break;
|
||||
#if defined(MOBILEGL_ENABLE_DILIGENT)
|
||||
case BackendType::DiligentVulkan:
|
||||
pActiveBackendObject = MakeUnique<DiligentBackend::BackendObject_Diligent>();
|
||||
break;
|
||||
#endif
|
||||
case BackendType::Unknown:
|
||||
default:
|
||||
MGLOG_W("Unknown backend type, defaulting to unknown backend");
|
||||
|
||||
@@ -175,14 +175,14 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
|
||||
struct ContextObject {
|
||||
Display* XDisplay = nullptr;
|
||||
EGLDisplay Display = EGL_NO_DISPLAY;
|
||||
EGLDisplay Dpy = EGL_NO_DISPLAY;
|
||||
EGLConfig Config = nullptr;
|
||||
EGLContext Context = EGL_NO_CONTEXT;
|
||||
const FBConfigInfo* FBConfig = nullptr;
|
||||
};
|
||||
|
||||
struct DrawableSurface {
|
||||
EGLDisplay Display = EGL_NO_DISPLAY;
|
||||
EGLDisplay Dpy = EGL_NO_DISPLAY;
|
||||
EGLSurface Surface = EGL_NO_SURFACE;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
@@ -294,7 +294,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
if (width == surface.Width && height == surface.Height) {
|
||||
return;
|
||||
}
|
||||
if (EGLImpl::ResizePlatformWindowSurface(surface.Display, surface.Surface,
|
||||
if (EGLImpl::ResizePlatformWindowSurface(surface.Dpy, surface.Surface,
|
||||
static_cast<EGLint>(width),
|
||||
static_cast<EGLint>(height))) {
|
||||
surface.Width = width;
|
||||
@@ -324,7 +324,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
EGL_NONE,
|
||||
};
|
||||
EGLSurface surface = EGLImpl::CreatePlatformWindowSurface(
|
||||
context.Display, context.Config, reinterpret_cast<void*>(drawable), attribs);
|
||||
context.Dpy, context.Config, reinterpret_cast<void*>(drawable), attribs);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
MGLOG_E_ONCE("glx: failed to create window surface for drawable 0x%lx (%ux%u)", drawable,
|
||||
width, height);
|
||||
@@ -332,7 +332,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
}
|
||||
|
||||
DrawableSurface record;
|
||||
record.Display = context.Display;
|
||||
record.Dpy = context.Dpy;
|
||||
record.Surface = surface;
|
||||
record.Width = width;
|
||||
record.Height = height;
|
||||
@@ -388,7 +388,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
|
||||
ContextObject object;
|
||||
object.XDisplay = dpy;
|
||||
object.Display = display;
|
||||
object.Dpy = display;
|
||||
object.Config = config;
|
||||
object.Context = eglContext;
|
||||
object.FBConfig = fbconfig;
|
||||
@@ -895,7 +895,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
return;
|
||||
}
|
||||
if (object->Context != EGL_NO_CONTEXT) {
|
||||
EGLImpl::DestroyContext(object->Display, object->Context);
|
||||
EGLImpl::DestroyContext(object->Dpy, object->Context);
|
||||
}
|
||||
Contexts().erase(context);
|
||||
}
|
||||
@@ -929,7 +929,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!EGLImpl::MakeCurrent(object->Display, surface->Surface, surface->Surface,
|
||||
if (!EGLImpl::MakeCurrent(object->Dpy, surface->Surface, surface->Surface,
|
||||
object->Context)) {
|
||||
MGLOG_E_ONCE("glx: eglMakeCurrent failed (drawable=0x%lx, ctx=%p)", drawable, context);
|
||||
return 0;
|
||||
@@ -962,7 +962,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
return;
|
||||
}
|
||||
SyncSurfaceSize(dpy, drawable, it->second);
|
||||
EGLImpl::SwapBuffers(it->second.Display, it->second.Surface);
|
||||
EGLImpl::SwapBuffers(it->second.Dpy, it->second.Surface);
|
||||
}
|
||||
|
||||
GLXDrawableHandle CreateWindow(Display*, GLXFBConfigHandle config, GLXDrawableHandle window,
|
||||
@@ -988,7 +988,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
if (it == surfaces.end()) {
|
||||
return;
|
||||
}
|
||||
EGLImpl::DestroySurface(it->second.Display, it->second.Surface);
|
||||
EGLImpl::DestroySurface(it->second.Dpy, it->second.Surface);
|
||||
surfaces.erase(it);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
cmake_minimum_required(VERSION 3.14)
|
||||
|
||||
message(STATUS "Generating build files for MobileGL Diligent Backend Test...")
|
||||
|
||||
add_executable(
|
||||
DiligentVulkanSanityTest
|
||||
SanityTest.cpp
|
||||
)
|
||||
|
||||
target_include_directories(DiligentVulkanSanityTest PRIVATE
|
||||
${MGL_ROOT}/include
|
||||
${MGL_ROOT}/MobileGL
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
DiligentVulkanSanityTest PRIVATE
|
||||
GTest::gtest_main
|
||||
${LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(DiligentVulkanSanityTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS integration)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -84,3 +84,6 @@ add_subdirectory(Backend/DirectGLES)
|
||||
if (ENABLE_INTEGRATION_TESTS)
|
||||
add_subdirectory(Backend/DirectVulkan)
|
||||
endif()
|
||||
if (MOBILEGL_ENABLE_DILIGENT)
|
||||
add_subdirectory(Backend/Diligent)
|
||||
endif()
|
||||
|
||||
@@ -86,7 +86,7 @@ val pluginRendererConfig = buildJsonValue {
|
||||
selectable(
|
||||
key = "MOBILEGL_BACKEND_TYPE",
|
||||
title = RendererConfig.MetaString("mobilegl_backend_type_title"),
|
||||
items = RendererConfig.EnvItems("DirectGLES", listOf("DirectVulkan")),
|
||||
items = RendererConfig.EnvItems("DirectGLES", listOf("DirectVulkan", "DiligentVulkan")),
|
||||
)
|
||||
toggleable("MOBILEGL_DISABLE_TIMERQUERY", "1", false, RendererConfig.MetaString("mobilegl_disable_timerquery_title"))
|
||||
toggleable("MOBILEGL_DISABLE_SUBGROUP", "1", false, RendererConfig.MetaString("mobilegl_disable_subgroup_title"))
|
||||
|
||||
Reference in New Issue
Block a user