Commit Graph
69 Commits
Author SHA1 Message Date
BZLZHH ca7878bf3a [Feat] (AndroidPlugin): expose DiligentVulkan backend in plugin selector 2026-08-23 11:11:20 +08:00
Swung0x48 dd2a62228f [Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced 2026-08-13 02:02:49 -04:00
swung0x48 205d837942 [Fix, Test] (MG_Backend/DirectGLES, MG_Util, CI): keep an explicit LOD constant under a new avoid flag - folding the bias uniform into it kills the ANGLE llvmpipe JIT 2026-08-12 01:42:55 -04:00
swung0x48 38eb9589f9 [Test] (tools/trace_replay): dump every live framebuffer attachment at a call boundary 2026-08-11 22:25:57 -04:00
swung0x48 09459edb6b [Fix] (CI, android-plugin): an ANGLE window surface lost before init finishes is infrastructure, not a trace failure 2026-08-11 21:00:31 -04:00
swung0x48 ca3d24f5ea [Fix] (CI, android-plugin): keep a failed Android retrace's result artifact, and echo the logs a failed replay already wrote 2026-08-11 19:30:38 -04:00
swung0x48 b219992ee3 [Feat, Perf, Test] (MG_Util, MG_Backend, MG_Test): test-lane SPIR-V validation latch; entry-local Private rewrite, in-chain rect lowering and uniform-Location strip 2026-08-10 13:00:20 -04:00
BZLZHH 9c0144d24a [Test] (MG_Benchmark, MG_Util, MG_Backend, android-plugin): run the driver benchmark on a phone
The Minecraft-shaped driver benchmark could only be run from a desktop shell
against a desktop driver, which is the wrong machine: MobileGL exists to run on
mobile GPUs, and nothing said what its translation costs there. This puts the
same cases on an Android device, both in the plugin's POST screen and from a
shell, and adds the native-driver baseline they have to be read against.

The cases move into DriverBenchCases.inc so both harnesses run byte-identical
bodies - the desktop program resolving entry points from one EGL provider, and
DriverBenchJni.cpp calling MobileGL's frontend in-process. The JNI file binds
every gl*/egl* name to MG_Impl by macro rather than by linkage: this library
legitimately has the platform libEGL and libGLESv3 in its own lookup scope, and
a benchmark that quietly measured the device driver instead of the translation
layer would have looked like very good news.

Frames are now closed with a fence wait instead of glFinish. MobileGL implements
glFinish and glFlush as no-ops, so the old loop timed submit-plus-GPU on a native
driver and submit-only on a MobileGL backend, and the two numbers did not
describe the same work.

To measure a device's own driver the cases needed to be expressible in GLES:
ESSL 3.20 twins of the four shaders (chosen at runtime from GL_VERSION, since
MobileGL is deliberately still fed desktop GLSL - translating it is the thing
under test), a multi-draw hook that loops DrawElementsBaseVertex where the
multi-draw entry point does not exist, and an EGL bootstrap that falls back from
desktop GL to GLES 3. The binary cross-compiles for arm64 unchanged.

BenchService hosts each run in its own process and exits afterwards. That is not
caution: the backend is latched from MOBILEGL_BACKEND_TYPE at initialization, so
Espryt and Magma can never share a process, and Espryt's teardown terminates the
process-default EGL display, which would take the POST activity's own EGL
objects with it.

Running it found that Magma could not create a windowless context on Mali at
all - CreateInstance required VK_EXT_headless_surface, which no mobile driver
here exposes, and aborted the process. The Xlib path already probes and falls
back to a hidden window for the same reason on NVIDIA; Android now probes too
and hands the WSI an AImageReader's ANativeWindow, a real producer surface
attached to no display whose images are never acquired. DriverPost reports the
extension's absence as a WARN so the fallback is visible rather than silent.

Measured on a Mali-G77 MC9 (native / Espryt / Magma, ns per operation):
5495 chunk draws 14397 / 36934 / 33763, the 26.2 per-draw uniform-range pattern
13710 / 31205 / 21252, sodium-style multi-draw 256956 / 238389 / 209527. The
translation costs about 2.4x per draw here against 5-9x on the desktop, because
the mobile driver's own per-call cost dwarfs it - and both backends beat the
native driver on multi-draw, which it has to emulate.

Desktop unit tests 421/421; the POST screen and both Run Bench buttons verified
on the device.
2026-08-06 06:13:34 -04:00
BZLZHH 8025745fa3 [Chore] (Version): bump version to 26.8 for android plugin 2026-08-01 23:46:58 +08:00
swung0x48 fc0688c223 [Fix] (CI): stabilize Android retrace jobs 2026-07-18 19:52:04 -04:00
swung0x48 92cced9bcc [Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile 2026-07-17 21:32:16 -04:00
swung0x48 8c89b1618a [Feat] (MG_Backend, android-plugin): show format capability tables in POST 2026-07-16 00:10:11 -04:00
swung0x48 3e4ce5caa7 [Refactor] (MG_Impl/GLImpl): replace Flywheel dispatch sync hack with MOBILEGL_COHERENT_AS_FLUSH 2026-07-15 21:51:20 -04:00
swung0x48 056574eebe [Fix] (CI): name APK artifacts by commit 2026-07-15 00:22:12 -04:00
swung0x48 7ebaf43282 [Refactor] (Android plugin): unify renderer APK with Plugin V2 DSL 2026-07-14 23:37:21 -04:00
swung0x48 b6d311f20b [Fix] (Retrace): bundle and select signed ANGLE variants 2026-07-15 06:48:10 +08:00
swung0x48 3445ab9304 [Refactor] (MG_Backend/DirectVulkan, trace-replay): extract dump-image capture out of MobileGL backend
Moves snapshot capture entirely into the apitrace retrace layer (glReadPixels + PNG encode). Drops the MOBILEGL_PRESENT_DUMP_PATH / MOBILEGL_PRESENT_STATS / MOBILEGL_PRESENT_DUMP_CALL / MOBILEGL_PRESENT_CURRENT_CALL / MOBILEGL_TRACE_CURRENT_CALL_OVERRIDE plumbing from Config, ConfigLoader, VulkanRenderer (GetPresentedDumpPixel/WritePresentedDumpPpm + present-stats readback), the EGL/GLX/Android ws shims, and the Android trace_replay_core PPM reader.

DirectVulkan ReadPixels on the default framebuffer now remaps raw swapchain pixels (top-left origin, preTransform-rotated) to GL orientation (bottom-left origin) so the retrace snapshot matches the golden; SwapchainObject also resizes the default-FBO stencil attachment to the swapchain extent to fix GL_INVALID_FRAMEBUFFER_OPERATION under the glReadPixels completeness check.
2026-07-14 02:40:20 -04:00
swung0x48 533219ede7 [Fix] (Retrace): load ANGLE through LD_LIBRARY_PATH 2026-07-13 21:20:02 -04:00
swung0x48 b1f55026af [Chore] (MobileGL/ConfigLoader): rename/clean up more env var clutter 2026-07-13 20:45:40 -04:00
swung0x48 a26e9aaf25 [Refactor] (MG_Config, MG_Backend, trace-replay): remove unused stats instrumentation 2026-07-13 20:33:31 -04:00
swung0x48 a55a0645e2 [Refactor] (MG_Config, MG_Backend/DirectVulkan, trace-replay): centralize Magma env parsing and rename R11G11B10F fallback 2026-07-13 19:58:06 -04:00
swung0x48andClaude Fable 5 096d6f591b [Chore] (android-plugin): make versionCode monotonic within a month
major*100 + minor collides for multiple releases in the same month, and
Android refuses to install a package whose versionCode is not strictly
greater than the installed one. Encode as year*1_000_000 + month*10_000 +
monthly-revision (commits since the month start), so every build upgrades
cleanly; the month weight dwarfs the per-month reset on rollover.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:26:29 +00:00
swung0x48andClaude Fable 5 19348631ab [Chore] (android-plugin): calendar versioning 26.07 with commit-hash build id
versionCode = major * 100 + minor (2607); versionName = 26.07.<short git
hash> (e.g. 26.07.4e558ee, -trace suffixed for trace flavors), replacing
the placeholder versionCode 1 / versionName 'dev'.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:21:48 +00:00
swung0x48andClaude Fable 5 effdaabab3 [Feat] (android-plugin): table-style POST report with tap-to-expand details
Checks render as a two-column table (name | colored status chip) with
alternating row stripes; per-check detail text is hidden until the row
is tapped, and the raw JSON report collapses behind a bottom toggle.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:55:14 +00:00
swung0x48andClaude Fable 5 d16b7ccd6a [Feat] (MG_Util/SelfTest, android-plugin): driver POST self-test screen
Opening a MobileGL plugin APK now shows a POST screen that probes the
device's GLES and Vulkan drivers independently against MobileGL's
expectations - a device may satisfy only one backend - and reports a
per-backend verdict (OK / DEGRADED / UNSUPPORTED) with per-check rows.

The GLES probe builds its own ES3 pbuffer context on the system driver
and reuses FillInGLESCapabilities, including the indirect-draw
gl_InstanceID semantics probe; the Vulkan probe checks instance/device
requirements and the optional features each DirectVulkan path degrades
without. Results serialize as ASCII-safe JSON through a JNI entry in
libMobileGL.so; PostActivity renders them and caches the run per
process (single-flight, rotation-safe). PluginActivity keeps its
NoDisplay stub but the launcher entry moves to the POST screen; FCL
plugin discovery reads application meta-data and is unaffected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:44:14 +00:00
swung0x48 b88066b73b [Fix] (trace-replay): accept Android SDK licenses explicitly 2026-07-08 01:56:45 +08:00
swung0x48 83d475eb02 [Fix] (trace-replay): stabilize ANGLE retrace cases 2026-07-08 01:07:20 +08:00
swung0x48 e5ef9b2ace [Fix] (trace-replay): avoid Android startup race 2026-07-04 08:55:43 +08:00
swung0x48 0a138276f8 [Fix] (trace-replay): align Android retrace harness 2026-07-04 08:21:46 +08:00
swung0x48 1902518cd6 [Fix] (trace-replay): enable Vulkan fallback in APK CI 2026-07-04 07:51:49 +08:00
swung0x48 76f5a23b7f [Fix] (replay-trace, MG_Impl/GLImpl): fix OpenRA Android retrace 2026-07-02 16:08:43 +08:00
swung0x48 a762346a3b [Fix] (TraceReplay): support local Android retrace reports 2026-06-29 13:53:30 +08:00
swung0x48 d61a0b6904 [Fix] (Tools/TraceReplay): show window surface after first present 2026-06-28 15:00:00 +08:00
swung0x48 0ef9c76224 [Feat] (MG_Backend/DirectVulkan): support macOS Metal surfaces 2026-06-28 14:19:51 +08:00
swung0x48 9137396eae [Fix] (trace-replay): render DirectGLES replay onscreen by default 2026-06-23 21:42:24 +08:00
swung0x48 2f52264f01 [Fix] (trace-replay): use SSIM for golden validation 2026-06-23 21:26:55 +08:00
swung0x48 252e59334d [Fix] (trace-replay): pass ANGLE path to APK retrace 2026-06-22 12:30:10 +08:00
swung0x48 565dc90bf0 [Fix] (trace-replay): use ANGLE for DirectGLES APK retrace 2026-06-22 12:18:33 +08:00
swung0x48 b87b698148 [Fix] (ci): cache native compilation 2026-06-22 09:24:21 +08:00
swung0x48 85ffcb74d8 [Fix] (ci): ignore optional trace artifact copy failures 2026-06-21 01:58:27 +08:00
swung0x48 9e719461e2 [Fix] (ci): fail fast on trace replay process exit 2026-06-21 00:59:36 +08:00
swung0x48 f270988e03 [Fix] (ci): harden Android trace replay CI 2026-06-21 00:07:13 +08:00
swung0x48 a1e2007b82 [Fix] (trace-replay): support alternate golden images
- compare actual output against primary and alternate golden images

- record the matched golden path in trace replay results

- allow APK and Linux retrace fixtures to pass alternate golden paths

- keep nostalgia validation accepting both Mesa and PC goldens
2026-06-20 19:04:52 +08:00
swung0x48 e92a57011f [Fix] (ci): share AVD home across runner steps 2026-06-20 18:27:42 +08:00
swung0x48 2660e1669c [Fix] (ci): resolve Android SDK tools in AVD runner 2026-06-20 17:55:57 +08:00
swung0x48 a49a463acf [Fix] (ci): split APK retrace AVD lifecycle
- expose AVD create, launch, retrace, diagnostics, and stop as separate workflow steps

- add bounded waits for emulator adb connection, boot, and trace replay execution

- collect emulator diagnostics for APK retrace artifacts
2026-06-20 14:27:11 +08:00
swung0x48 317b3602c3 [Fix] (ci): fix matrix retrace GLES runtime
- install EGL/GLES development runtime in retrace matrix jobs

- assert libEGL.so and libGLESv2.so are available before running trace replay

- remove native build cache wiring from workflows
2026-06-20 12:40:43 +08:00
swung0x48 b637962da0 [Chore] (ci): cache native builds 2026-06-20 12:15:34 +08:00
swung0x48 44f9dcb3a2 [Feat] (trace-replay): run retrace fixtures as matrix jobs 2026-06-20 11:44:41 +08:00
swung0x48 1a2b337618 [Fix] (trace-replay): fix APK retrace CI shell execution 2026-06-20 11:00:16 +08:00