GL_PATCH_VERTICES decides how many vertices one tessellation patch consumes, and
glPatchParameteri was a stub - so the value stayed at the driver's default of 3 no
matter what the application asked for. KHR-GL40.texture_gather.gather-tesselation-shader
sets it to 1 and then draws a single patch: with the request dropped the draw had too
few vertices for one patch, produced nothing at all, and the case read back the clear
colour.
The value is context state on both sides and ES 3.2 spells the entry point exactly the
same way, so it is stored in the render state (where glGetIntegerv(GL_PATCH_VERTICES)
now finds it) and forwarded. Validation needs the real bound, so GL_MAX_PATCH_VERTICES
and GL_MAX_TESS_GEN_LEVEL are probed off the host driver alongside the other limits and
answered from there too; the defaults are the GL 4.0 core minimums.
KHR-GL40.texture_gather is now 75/75.
Store the primitive restart index as render state and report it through
glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the
hardcoded 0 in the getter.
- RenderState gains a PrimitiveRestartIndex field (default 0) with
set/get accessors and GLContext wrappers.
- glPrimitiveRestartIndex accepts any GLuint and generates no error.
- glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value.
This is the state layer only. The backends do not yet honor an arbitrary
restart index at draw time -- Vulkan and GLES support only the fixed
all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non-
default index is tracked and queryable but not yet applied to indexed
draws.
Tests: RenderStateSanity round-trip (default 0, mid value, and the full
32-bit range). Full SanityTest sweep green (31/31).
Promote the color writemask to per-draw-buffer state and implement the
indexed glColorMaski entry point (previously a stub), plus its read-back
through glGetBooleani_v.
- RenderState: replace the single BoolVec4 ColorMask with an array of
MAX_DRAW_BUFFERS masks, all initialized to true. SetColorMask now
broadcasts to every draw buffer (glColorMask semantics); GetColorMask
returns draw buffer 0. Add indexed set/get accessors + GLContext
wrappers.
- glColorMaski sets only the addressed draw buffer; out-of-range index
raises GL_INVALID_VALUE (buf is a GLuint, so no GL_INVALID_ENUM path),
mirroring the indexed blend entry points' MAX_DRAW_BUFFERS bound.
- glGetBooleani_v(GL_COLOR_WRITEMASK, i) reports draw buffer i's four
booleans; the non-indexed glGetBooleanv still reports draw buffer 0.
- Fix GLboolean coercion in the color-mask path: any nonzero value
enables the component (was == GL_TRUE, which wrongly rejected e.g. 2).
- DirectGLES sync reads ColorMasks[0] (GLES core has only non-indexed
glColorMask).
Tests: ColorMaskIndexedStoresAndReadsBack covers the per-buffer vs
broadcast semantics, buffer-0 read-back, out-of-range INVALID_VALUE, and
the GLboolean coercion (mutation-verified: == GL_TRUE fails it). Full
SanityTest sweep green (30/30).
Fill the two empty // TODO state handlers with GL 3.3 Core-conformant
behavior, backed by new RenderState fields and glGet* read-back.
glClampColor:
- Accept only GL_CLAMP_READ_COLOR (compat GL_CLAMP_VERTEX/FRAGMENT_COLOR
rejected); clamp is one of GL_TRUE / GL_FALSE / GL_FIXED_ONLY. Note the
Khronos man page wrongly omits GL_FIXED_ONLY from the accepted set, but
it is legal AND the default, so it is accepted here.
- Default GL_FIXED_ONLY; both error paths are GL_INVALID_ENUM with no
state change. glGetIntegerv returns the raw tri-state enum; GetFloatv/
GetDoublev widen it and GetBooleanv converts nonzero to GL_TRUE via the
existing fall-through, so one GetIntegerv case serves every getter.
glPolygonMode:
- Core accepts only face == GL_FRONT_AND_BACK (GL_FRONT/GL_BACK were
removed in 3.1 core); mode is GL_POINT / GL_LINE / GL_FILL. Both errors
are GL_INVALID_ENUM with no state change.
- Keep separate front/back slots so GL_POLYGON_MODE round-trips its two
values (identical under a core context). The raster effect (VkPolygonMode
+ fillModeNonSolid) remains a backend follow-up; this is the state layer.
Tests: two RenderStateSanity round-trips; the glClampColor GL_FIXED_ONLY
acceptance assertion is mutation-verified (rejecting it fails the test).
Full SanityTest sweep green (29/29).
Six pure-state entry points that were stubs or empty // TODO bodies, all backed by new
context state and read back through glGet*.
* glHint: Hint_State was an empty TODO. Store the 4 GL 3.3 core hint targets (LINE_SMOOTH,
POLYGON_SMOOTH, TEXTURE_COMPRESSION, FRAGMENT_SHADER_DERIVATIVE), default GL_DONT_CARE.
Validate target and mode (FASTEST/NICEST/DONT_CARE) -> GL_INVALID_ENUM otherwise. The
compatibility-only targets (GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_FOG_HINT,
GL_GENERATE_MIPMAP_HINT) are rejected. The glGetIntegerv hint cases, previously hardcoded to
GL_DONT_CARE, now read the stored value; glGetBooleanv on a hint is always GL_TRUE.
* glPointParameter{f,i,fv,iv}: the scalar _State bodies were empty TODOs and the *v forms were
stubs. Only the 2 core pnames are accepted: GL_POINT_FADE_THRESHOLD_SIZE (float, default 1.0,
GL_INVALID_VALUE if negative) and GL_POINT_SPRITE_COORD_ORIGIN (GL_LOWER_LEFT/GL_UPPER_LEFT,
default GL_UPPER_LEFT, GL_INVALID_ENUM on a bad value -- note the different error code from the
fade case). The compat pnames (POINT_SIZE_MIN/MAX, POINT_DISTANCE_ATTENUATION) are rejected. All
four forms funnel through one (pname, float) handler. glGetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE)
was hardcoded to 1; it now rounds the stored float, glGetFloatv reads the float directly (keeping
the fractional part), and GL_POINT_SPRITE_COORD_ORIGIN gained a getter case (it had none).
* glPixelStoref: funnels into the existing glPixelStorei state, but converts per type -- boolean
pnames (PACK/UNPACK_SWAP_BYTES/LSB_FIRST) by a zero-test so 0.4 -> TRUE, integer pnames by
round-to-nearest. A blanket round would wrongly turn a fractional true flag into false.
* glGetDoublev: funnels through glGetFloatv and widens, writing exactly the pname's component count
(1/2/4) so a single-component query cannot overrun the caller's buffer. MobileGL stores no native
double state (depth range/clear are float), so widening from float matches its real resolution.
State added to RenderStateParameters + RenderState Set/Get + GLContext wrappers, following the
existing LineWidth/DepthRange pattern. Covered by 4 SanityTest cases (set-then-get round trips, the
core-vs-compat enum rejections, the two different error codes, and the glPixelStoref boolean
zero-test, which was verified to fail against a blanket-round implementation).