swung0x48
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e959126ac0
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[Fix] (MG_State/Texture): properly disable mip filter when instructed
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2025-06-22 19:56:15 +08:00 |
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swung0x48
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7e1906da57
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[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
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2025-06-22 17:40:38 +08:00 |
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swung0x48
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9075177533
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[Fix] (MG_State/Texture): Handle missing texture states
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2025-06-22 13:08:50 +08:00 |
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swung0x48
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e73db426eb
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[Fix] (DebugTool.cpp): Fix uniform value debug output
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2025-06-22 10:20:15 +08:00 |
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BZLZHH
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150bfa15a6
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[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
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2025-06-21 22:07:14 +08:00 |
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BZLZHH
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cab375917b
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[Fix] (Diligent/PSO): Disable FrontCounterClockwise currently.
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2025-06-21 21:44:43 +08:00 |
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BZLZHH
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6ac9beaa61
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[Fix] (Diligent/Shader): Flip vertex y for vertex shaders.
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2025-06-21 21:44:22 +08:00 |
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BZLZHH
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a1bdaed2f6
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[Chore] (DiligentEngine): Rename the renderer with Diligent Engine.
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2025-06-21 21:43:32 +08:00 |
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BZLZHH
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ee29a397da
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[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
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2025-06-21 19:35:16 +08:00 |
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BZLZHH
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cbf63dd2b6
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[Fix] (MG_Util/Program): Allow GLSL For Vulkan to be converted into spirv.
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2025-06-21 19:34:13 +08:00 |
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BZLZHH
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6d73806d1a
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[Fix] (Diligent/PSO): Use SPIRV-Cross to get the uniform offset.
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2025-06-21 18:35:06 +08:00 |
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BZLZHH
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f6c416bdf1
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[Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted.
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2025-06-21 17:04:32 +08:00 |
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BZLZHH
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99dd2f5dec
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[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
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2025-06-21 13:23:40 +08:00 |
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BZLZHH
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d3b94dd1c6
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[Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex.
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2025-06-21 12:24:02 +08:00 |
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BZLZHH
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edd1ad1a80
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[Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
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2025-06-21 11:30:47 +08:00 |
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BZLZHH
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ae5c37b7e4
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[Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
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2025-06-21 10:41:19 +08:00 |
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BZLZHH
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7c3b4e52c3
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[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
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2025-06-21 09:48:08 +08:00 |
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BZLZHH
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61ae5e2e34
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[Feat] (Diligent/Drawing): Implement glMultiDrawElements.
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2025-06-21 04:11:40 +08:00 |
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BZLZHH
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6992c541af
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[Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling.
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2025-06-21 02:02:51 +08:00 |
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BZLZHH
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5d6bf42397
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[Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
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2025-06-21 02:02:26 +08:00 |
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BZLZHH
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bc61669dad
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[Improvement] (All): Remove redundant code.
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2025-06-20 23:44:20 +08:00 |
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BZLZHH
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537ec9e2b0
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[Fix] (Diligent/PSO): Try hashing bound texture ids for PSO.
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2025-06-20 23:42:38 +08:00 |
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BZLZHH
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4ae9c00c06
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Reapply "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit 832fc56a1b.
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2025-06-20 21:55:53 +08:00 |
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BZLZHH
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3583e24bd8
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Merge remote-tracking branch 'origin/dev-es' into Feat/Diligent
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2025-06-20 17:56:01 +08:00 |
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c7a8d7e785
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[Fix]: fix glx macro name
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2025-06-20 17:54:55 +08:00 |
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22b6254a16
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Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGL into dev-es
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2025-06-20 17:50:00 +08:00 |
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swung0x48
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db1879d098
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[Fix]: fix GLX GetProcAddress not exported properly
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2025-06-20 17:48:30 +08:00 |
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BZLZHH
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832fc56a1b
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Revert "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit db93ddd280.
# Conflicts:
# MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
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2025-06-20 16:50:29 +08:00 |
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BZLZHH
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e77b56c9ad
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[Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
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2025-06-20 16:41:13 +08:00 |
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BZLZHH
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ac4cb2217e
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[Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer.
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2025-06-20 16:40:33 +08:00 |
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BZLZHH
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cc2177e36c
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[Fix] (Diligent/Common): Handle renderpass in glClear.
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2025-06-20 16:39:43 +08:00 |
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BZLZHH
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ac6827fdd8
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[Fix] (Diligent/Texture): Set sampler for texture.
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2025-06-20 15:42:31 +08:00 |
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BZLZHH
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3c30d3aba9
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Merge branch 'dev-es' into Feat/Diligent
# Conflicts:
# MG/Constants.h
# MG/Global.h
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2025-06-20 13:25:44 +08:00 |
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BZLZHH
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5c0b675ca8
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[Feat] (Debug): Add log target control with bitmask flags.
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2025-06-20 13:22:57 +08:00 |
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BZLZHH
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e4c77d1432
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[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
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2025-06-20 12:50:42 +08:00 |
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BZLZHH
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e8ca8161c8
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[Fix] (Diligent/Shader): Do not delete the Diligent shader obj when glDeleteShader is called.
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2025-06-20 12:49:09 +08:00 |
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swung0x48
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a65ae7202e
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[Fix] (EGL_impl.cpp): probably fixed PSO hashing
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2025-06-19 16:53:58 +08:00 |
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swung0x48
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09d13579fc
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[Fix]: PSO caching broken? Just re-generate on mismatch (TODO: fix this later)
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2025-06-19 15:55:17 +08:00 |
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3d2596f701
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[Optimization] (EGL_impl.cpp): don't copy the whole unordered_map
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2025-06-18 16:21:07 +08:00 |
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6bc28c2ae9
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[Fix] (EGL_impl.cpp): properly implement colorMask
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2025-06-18 16:16:51 +08:00 |
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swung0x48
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2cd5edd08b
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[Fix] (EGL_impl.cpp): fix PSO hashing bugs
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2025-06-18 13:05:06 +08:00 |
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swung0x48
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58a46c6106
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[Fix] (EGL_impl.cpp): use RGBA8_UNORM as ColorBufferFormat, avoiding auto sRGB color correction
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2025-06-18 10:36:08 +08:00 |
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swung0x48
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db93ddd280
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[Fix] (EGL_impl.cpp): make swapchain rotation right
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2025-06-18 10:18:01 +08:00 |
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BZLZHH
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6a1b1a5ed9
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[Fix] (Diligent/PSO): Miscellaneous fix.
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2025-06-15 11:52:34 +08:00 |
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BZLZHH
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df95930481
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[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
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2025-06-15 10:33:17 +08:00 |
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BZLZHH
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0c2449dc5e
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[Fix] (Diligent/Buffer): Recreate buffer object when the size changes.
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2025-06-15 10:32:38 +08:00 |
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BZLZHH
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8fcf58a732
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[Fix] (Diligent/PSO): Correct std140 alignment in uniform offset recording.
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2025-06-15 09:37:21 +08:00 |
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BZLZHH
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937cab736b
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[Feat] (Diligent/Drawing): Handle uint8 in MultiDrawElementsBaseVertex.
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2025-06-15 08:13:22 +08:00 |
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BZLZHH
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fa7bb59a82
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[Feat] (Diligent/Drawing): Implement (Multi)DrawElementsBaseVertex.
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2025-06-10 02:15:56 +08:00 |
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BZLZHH
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a0016861e8
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[Fix] (Diligent/PSO): Avoid crashing when uniform data is invalid.
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2025-06-10 01:55:04 +08:00 |
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