Commit Graph
410 Commits
Author SHA1 Message Date
swung0x48 f4ec3c3997 [Fix] (MG_State/Program): add more prints in PostLink() to debug 2025-08-14 22:06:47 +08:00
swung0x48 c1966c5f04 [Fix] (MG_State/Program): does it still crash? 2025-08-14 21:23:55 +08:00
swung0x48 634fb4fa57 [Chore] (MG_State/Program): revert PostLink() 2025-08-14 20:12:18 +08:00
swung0x48 0a3fd42019 [Chore] (workflow): Does debug build spit errors? 2025-08-14 20:08:39 +08:00
swung0x48 94508f6395 [Chore] (MG_State/Program): PostLink bisect 2 2025-08-14 20:06:29 +08:00
BZLZHH 5ee9b44f3b [Chore] (MG_Test/CMake): Set debug build type and flags. 2025-08-14 18:52:24 +08:00
BZLZHH c624cc1b0c [Refactor] (MG_Impl/Texture): Optimize code. 2025-08-14 18:48:03 +08:00
BZLZHH 62922288a1 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-14 18:35:14 +08:00
BZLZHH 675ee4915b [Feat|Fix] (MG_Impl/Texture): Implement TexImage2D & related stuff. 2025-08-14 18:32:37 +08:00
swung0x48 3743922d4d [Chore] (MG_Test/Program): bisect PostLink() no.1. 2025-08-14 17:51:42 +08:00
swung0x48 0cba505ad0 [Chore] (MG_Test/Program): test if PreLink only passes 2025-08-14 17:41:50 +08:00
swung0x48 a39a46c7e3 [Chore] (MG_Test/Program): try to not link program? 2025-08-14 17:36:33 +08:00
swung0x48 1c1d3e00a2 [Fix] (MG_Test/Program): Free context at teardown 2025-08-14 17:32:35 +08:00
swung0x48 c9fd4ecb8f [Fix] (MG_Test/Program): use Setup() instead of ctor 2025-08-14 17:20:33 +08:00
swung0x48 a4556a3742 [Chore] (MG_Test/Program): add test prints 2025-08-14 15:45:47 +08:00
swung0x48 fc74360fd2 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2025-08-14 15:32:56 +08:00
swung0x48 4ce1b33304 [Feat] (MG_State/Program): Uniform* got aliased to Uniform*v 2025-08-14 15:32:05 +08:00
BZLZHH f713a3785b [Feat] (MG_Util/Converters): Add converters for TextureUploadTarget and additional TextureTarget. 2025-08-14 15:21:48 +08:00
BZLZHH 115cdef6fd [Feat] (MG_State/TextureState): Add TextureUploadTarget enum. Add more TextureTarget enum. 2025-08-14 15:19:32 +08:00
swung0x48 238d0ffade [Feat] (MG_State/Program): GetActiveUniform 2025-08-14 13:50:34 +08:00
swung0x48 eb926848be [Feat] (MG_Util/Converters/SpvcTypeConverter): covert spvc types to GLenum 2025-08-14 13:49:18 +08:00
swung0x48 238d63cff7 [Fix] (MG_Util/glsl/UniformTraverser): get rid of samplers from retrieved uniforms 2025-08-14 13:48:18 +08:00
swung0x48 70b440839d [Feat] (MG_Util/SpvcSession): reflect member types from SPIR-V binary 2025-08-14 10:33:15 +08:00
swung0x48 bb75045584 [Test] (MG_Test/Program): test for glGetUniformLocation 2025-08-13 23:32:40 +08:00
swung0x48 aa2aefac28 [Feat] (MG_State/Program): glGetUniformLocation 2025-08-13 23:32:33 +08:00
swung0x48 5422dcf164 [Test] (MG_Test/Program): add simple integration test for shader/program state machine 2025-08-13 23:15:05 +08:00
swung0x48 df444655e3 [Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members 2025-08-13 23:14:22 +08:00
BZLZHH b7d5de7ce0 [Feat] (MG_Impl/Texture): Implement IsTexture, ActiveTexture. 2025-08-13 21:59:17 +08:00
BZLZHH ded4ef195f Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-13 21:53:35 +08:00
BZLZHH b48e632829 [Fix] (MG_Impl/Buffer): Don't produce gl error in IsBuffer. 2025-08-13 21:52:29 +08:00
swung0x48 09d1e035ed Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
This reverts commit bfb62872c9.
2025-08-13 17:05:21 +08:00
swung0x48 bfb62872c9 [Fix] (MG_State/Program): use vector to save uniforms instead 2025-08-13 16:41:46 +08:00
swung0x48 d1942bc57d [Feat] (MG_Test/Program): test uniform without location 2025-08-13 16:31:15 +08:00
swung0x48 7f0e65f8c7 [Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location 2025-08-13 15:18:34 +08:00
swung0x48 5e1407ec95 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2025-08-13 14:20:36 +08:00
swung0x48 00f5741f7f [Feat] (MG_Util/ShaderCompiler): add new item to ShaderCompileBits and implement it 2025-08-13 14:19:37 +08:00
BZLZHH a347a9780c [Feat] (MG_Impl/Texture): Implement GenTextures, DeleteTextures, BindTexture. 2025-08-12 18:17:23 +08:00
BZLZHH 7ba3258150 [Feat] (MG_Impl/Texture): Implement basic validators for texture. 2025-08-12 18:17:14 +08:00
BZLZHH 4eba014513 [Fix] (MG_State/TextureState): Fix incorrect behavior. 2025-08-12 18:11:36 +08:00
BZLZHH a78c53ecdd [Feat] (MG_Util/Converters): Implement texture enum converters. 2025-08-12 18:05:02 +08:00
BZLZHH 256e947a5d [Fix] (MG_Impl/VertexArray|Buffer): Fix incorrect name zero operations. 2025-08-12 16:54:56 +08:00
BZLZHH 5127479874 [Chore] (CMake): Remove libshaderconv.so 2025-08-12 15:30:16 +08:00
BZLZHH 0a95d64f2b [Chore] (CMake): Support more platforms. 2025-08-12 15:28:12 +08:00
BZLZHH c50d5255ec [Chore] (CMake): Remove unnecessary args. 2025-08-12 14:55:50 +08:00
swung0x48 1f7053cb31 [Feat] (MG_State/Program): GetProgramInfoLog, GetShaderInfoLog 2025-08-11 23:37:58 +08:00
BZLZHH 323df933c4 Merge remote-tracking branch 'origin/dev' into dev 2025-08-11 23:26:25 +08:00
BZLZHH 2b685e4e18 [Fix] (MG_Impl/GLImpl): Fix missing header. 2025-08-11 23:25:21 +08:00
swung0x48 af32784f37 [Feat] (MG_State/Program): GetShaderSource 2025-08-11 23:19:10 +08:00
swung0x48 408b62a495 [Feat] (MG_State/Program): GetAttachedShaders 2025-08-11 23:07:15 +08:00
swung0x48 21a46ee151 [Feat] (MG_State/Program): glShaderSource, glUseProgram 2025-08-11 16:47:18 +08:00