Complementary Reimagined would not load through Espryt on Mali: Iris got
GL_FRAMEBUFFER_UNSUPPORTED building its composite framebuffer, because
colortex1 is RGB8_SNORM and colortex2 is RGB16F - three-channel formats
that no real ES driver can render to (EXT_render_snorm covers R/RG/RGBA
only, and the float extensions exclude the RGB forms). The frontend's
probe cache diagnosed this correctly and then had nothing to offer: the
NoThreeChannelRenderTarget widening machinery existed but was gated to
multisample targets alone. llvmpipe turns out to refuse most of the same
attachments - CI retrace stayed green only because a replay never
branches on glCheckFramebufferStatus - so this was never a desktop-vs-
device split, just an unlit path.
The widening now applies to every color-attachable image, renderbuffers
included, riding the driver-probe branch so the native format is still
tried first and substituted only on refusal. One ThreeChannelWidening
table owns the widened (internalformat, format, type) triple per source
format - the previous per-case branches disagreed with each other and
could emit an unuploadable (RGBA16F, GL_RGB, GL_BYTE) combination or
widen into another three-channel format the driver refuses just the
same. Uploads repack three-component client data to four with the
format's own one in the alpha channel (127 is not 1 for RGB8I - the
integer arms carry integer ones); readback drops the synthetic alpha,
derived from the actual image being read, not the bound framebuffer,
so glGetTexImage through a scratch FBO cannot be confused by an
unrelated widened attachment.
Stored alpha on a widened attachment is now an invariant 1.0 rather
than an accident: the color-mask sync clears the alpha bit per draw
buffer (glColorMaski for MRT mixes), and clears route through
glClearBufferfv with alpha substituted on widened slots only -
scissored clears inherit the discipline for free, integer color
buffers keep their explicit integer-clear path, and glGet still
answers the application's own mask. GL_DST_ALPHA blending, blits and
readback therefore all see 1.0 without further interception.
DriverPost grows the rows this bug earned: EXT_color_buffer_float
detection (previously unreferenced anywhere) with a FAIL row when
absent, the missing EXT_render_snorm row, and a three-channel-
attachment row that reports one representative per widening class -
graded so a half-float-only driver warns about the 32-bit float gap
instead of being declared unsupported.
Gates: 606/606 unit at default and with the async kill switch; full
retrace, both backends - the complementary fixtures now run with the
widening ACTIVE on llvmpipe and pass with a slightly better SSIM than
before; ext caselist DirectGLES holds 3914/4867 with zero set drift
while 54 cases move from NotSupported to genuinely passing; on the
Mali-G77 device, Complementary Reimagined builds its pipeline and
renders in-world through Espryt (md5-verified build), BSL still green.
A new ThreeChannelAttachmentScenario pins the frontend answer -
COMPLETE where it used to say UNSUPPORTED - on the real driver.
GL_RGB16_SNORM widened to GL_RGBA16F to stay renderable as multisample storage, and
a half float's 11-bit mantissa cannot hold a 16-bit signed-normalized channel:
KHR-GL33.texture_swizzle's blue channel came back several units of 32767 away from
the value the reference computes, well outside its one-unit tolerance.
GL_EXT_render_snorm makes the signed-normalized formats colour-renderable on ES, so
widen to GL_RGBA16_SNORM instead wherever it and EXT_texture_norm16 are both
present, and only fall back to the half float otherwise. Threaded through as its own
normalize option so the capability probe and the runtime pick the same format, the
way every other driver-dependent substitution here is decided.
GLES has no colour-renderable three-channel format beyond RGB8, so
glTexStorage2DMultisample rejects GL_RGB16 (and the SNORM variants) with
GL_INVALID_ENUM and the texture is left with no storage at all - every draw into it
then hit GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT and every read came back zero.
The existing fallback machinery could not help: it picks one replacement format per
requested format, from the driver's capabilities, and never re-checks that
replacement against the target it is going to be used with. GL_RGB16's fallback is
GL_RGB32F, which is a perfectly legal ES texture format and a perfectly illegal
multisample storage format, and with EXT_texture_norm16 present no fallback was
selected at all.
Add PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget, applied only to
multisample targets, mapping GL_RGB16 to GL_RGBA32F and the three-channel SNORM
formats to GL_RGBA16F. Widening the channel count is safe precisely there and
nowhere else: a multisample texture can never be uploaded to, only rendered into, so
no transfer path has to expand three-channel client data, and the alpha a draw
writes for a three-channel source is already the 1.0 the frontend format implies.
The capability probe recomputes its fallback per target for the same reason, so the
probed format and the format the texture is actually created with stay in agreement.
GL_DEPTH_COMPONENT32 has no ES equivalent. The previous commit routed it to
GL_DEPTH_COMPONENT32F, which gives the attachment storage but changes the
encoding: the transfer type has to become GL_FLOAT for ES to accept the store,
and the upload path hands over the caller's fixed-point GL_UNSIGNED_INT bytes
unchanged, so the texels came out as garbage.
GL_DEPTH_COMPONENT24 is the nearest sized ES format that keeps the same
fixed-point encoding, so GL_UNSIGNED_INT still describes the data and no
conversion is needed. Fixes KHR-GL33.texture_swizzle's GL_DEPTH_COMPONENT32
cases on the 2D and 2D-array targets; framebuffer_blit's GL_DEPTH_COMPONENT32
config still passes, since the depth values it compares are exactly
representable in 24 bits.
(The 1D and 1D-array targets still fail, but for the separate desktop-1D-on-ES
emulation reason that also holds back texture_size_promotion.)
Three separate holes, all of them silent, that KHR-GL3x.framebuffer_blit walks
straight into because it clears and reads back depth and stencil directly:
- glClearStencil was frontend-only. The value was recorded in render state and
never synced, so the real driver kept its default of 0 and every
glClear(GL_STENCIL_BUFFER_BIT) wrote zeros. glClearColor and glClearDepthf
were already synced right next to it.
- Stencil readback assumed GL_STENCIL_INDEX works. It is not part of core ES
(it needs GL_NV_read_stencil) and a driver without it rejects the read
outright, which left the caller's buffer untouched. Where the attachment is a
combined depth-stencil buffer the packed GL_DEPTH_STENCIL read carries the
same bytes in its low octet, so that is now the fallback; the widening to
GL_UNSIGNED_SHORT/INT moved into the same helper, since even a byte-for-byte
read needs it.
- Depth readback always went through GL_UNSIGNED_INT. A floating-point depth
attachment (GL_DEPTH_COMPONENT32F, GL_DEPTH32F_STENCIL8 - the latter is what
dEQP's own fbo-surface-type wrapper framebuffer picks) rejects that with
GL_INVALID_OPERATION and only reads back as GL_FLOAT. Try both.
And one format gap behind the same test: GL_DEPTH_COMPONENT32 has no ES
equivalent and was being normalized to the *unsized* GL_DEPTH_COMPONENT base
format, which is not a legal glTexStorage/glRenderbufferStorage internal format
there - the attachment ended up with no storage and the framebuffer read back as
incomplete. GL_DEPTH_COMPONENT32F is the sized ES format that keeps the
requested 32-bit depth footprint; the transfer type follows it to GL_FLOAT.
Takes KHR-GL3x.framebuffer_blit from 0/3 to 2/3 (the remaining
multisampled_to_singlesampled_blit_color_config_test is a separate
single-channel MSAA resolve issue). Note that scissor_blit additionally needs
the suite to run with a depth/stencil config the test agrees with
(--deqp-gl-config-name=rgba8888d24s8): under FBO surfaces the test hardcodes
GL_DEPTH24_STENCIL8 for its own buffers while dEQP's wrapper framebuffer
defaults to GL_DEPTH32F_STENCIL8, and blitting depth between mismatched formats
is a spec error that any conformant driver has to report.
- add a DirectGLES ANGLE fallback control for 8-bit SNORM texture formats
- normalize SNORM8 textures to float storage so ANGLE can render Complementary intermediate framebuffers
- reuse the normalized upload conversion path for SNORM8 and existing norm16 float fallbacks
- keep ANGLE RGBA16 textures on the native norm16 path
- add separate RGB16 and SNORM16 fallback controls for DirectGLES format normalization
- convert RGB16 fallback uploads to float when using RGB32F storage