Commit Graph
67 Commits
Author SHA1 Message Date
swung0x48 6839219c10 [Fix] (GLImpl): report GL_NO_ERROR from glGetGraphicsResetStatus
- The generic export stub returned (GLenum)1; dEQP reads any non-zero status as a lost device
- It is polled after every case (gl3cTestPackages.cpp:121) and sets QP_TEST_RESULT_DEVICE_LOST
- Under the default --deqp-terminate-on-device-lost=enable that tears the whole CTS run down
- MobileGL tracks no GPU resets, so GL_NO_ERROR ("no reset detected") is the honest, spec-correct answer
- Routed through GLImpl::GetGraphicsResetStatus like every other entry point, no inline body in Definitions.cpp
2026-07-21 02:40:15 -04:00
swung0x48 e5388c0e7e [Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation 2026-07-20 02:35:30 -04:00
swung0x48 92cced9bcc [Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile 2026-07-17 21:32:16 -04:00
swung0x48 f39e8738da Merge origin/dev (readback overhaul c6d22e6e) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test 2026-07-16 23:50:47 -04:00
swung0x48 c6d22e6ece Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2026-07-16 23:38:48 -04:00
swung0x48 981f10e4da [Fix] (MG_Impl/GLImpl): unblock the non-texture sections of GL CTS per-case state reset - clamp advertised GL_MAX_UNIFORM_BUFFER_BINDINGS to the state layer indexed-binding capacity (glBindBufferBase rejected indices past it), let glBindRenderbuffer(0) unbind without recording INVALID_OPERATION (name 0 must never reach the name-table lookup), and allow writes to generic vertex attribute 0 current value (core GL has no attribute-0 restriction; gluStateReset writes vertexAttrib4f(0,...) after every case) - with these plus the default-texture work, multi-case glcts batches complete in one process instead of aborting after the first case 2026-07-16 23:36:58 -04:00
swung0x48 d4922cb0fb [Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key) 2026-07-16 22:59:11 -04:00
swung0x48 870d882fef [Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders) 2026-07-16 22:41:54 -04:00
swung0x48 e18d369adf [Feat] (MG_Impl/GLImpl, MG_State): implement glPrimitiveRestartIndex
Store the primitive restart index as render state and report it through
glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the
hardcoded 0 in the getter.

- RenderState gains a PrimitiveRestartIndex field (default 0) with
  set/get accessors and GLContext wrappers.
- glPrimitiveRestartIndex accepts any GLuint and generates no error.
- glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value.

This is the state layer only. The backends do not yet honor an arbitrary
restart index at draw time -- Vulkan and GLES support only the fixed
all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non-
default index is tracked and queryable but not yet applied to indexed
draws.

Tests: RenderStateSanity round-trip (default 0, mid value, and the full
32-bit range). Full SanityTest sweep green (31/31).
2026-07-11 00:43:45 -04:00
swung0x48 95876d9d8c [Feat] (MG_Impl/GLImpl, MG_State): implement glClampColor and glPolygonMode
Fill the two empty // TODO state handlers with GL 3.3 Core-conformant
behavior, backed by new RenderState fields and glGet* read-back.

glClampColor:
- Accept only GL_CLAMP_READ_COLOR (compat GL_CLAMP_VERTEX/FRAGMENT_COLOR
  rejected); clamp is one of GL_TRUE / GL_FALSE / GL_FIXED_ONLY. Note the
  Khronos man page wrongly omits GL_FIXED_ONLY from the accepted set, but
  it is legal AND the default, so it is accepted here.
- Default GL_FIXED_ONLY; both error paths are GL_INVALID_ENUM with no
  state change. glGetIntegerv returns the raw tri-state enum; GetFloatv/
  GetDoublev widen it and GetBooleanv converts nonzero to GL_TRUE via the
  existing fall-through, so one GetIntegerv case serves every getter.

glPolygonMode:
- Core accepts only face == GL_FRONT_AND_BACK (GL_FRONT/GL_BACK were
  removed in 3.1 core); mode is GL_POINT / GL_LINE / GL_FILL. Both errors
  are GL_INVALID_ENUM with no state change.
- Keep separate front/back slots so GL_POLYGON_MODE round-trips its two
  values (identical under a core context). The raster effect (VkPolygonMode
  + fillModeNonSolid) remains a backend follow-up; this is the state layer.

Tests: two RenderStateSanity round-trips; the glClampColor GL_FIXED_ONLY
acceptance assertion is mutation-verified (rejecting it fails the test).
Full SanityTest sweep green (29/29).
2026-07-10 21:21:40 -04:00
swung0x48 e460536119 [Feat] (MG_Impl/GLImpl, MG_State): implement glHint, glPointParameter*, glPixelStoref, glGetDoublev
Six pure-state entry points that were stubs or empty // TODO bodies, all backed by new
context state and read back through glGet*.

* glHint: Hint_State was an empty TODO. Store the 4 GL 3.3 core hint targets (LINE_SMOOTH,
  POLYGON_SMOOTH, TEXTURE_COMPRESSION, FRAGMENT_SHADER_DERIVATIVE), default GL_DONT_CARE.
  Validate target and mode (FASTEST/NICEST/DONT_CARE) -> GL_INVALID_ENUM otherwise. The
  compatibility-only targets (GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_FOG_HINT,
  GL_GENERATE_MIPMAP_HINT) are rejected. The glGetIntegerv hint cases, previously hardcoded to
  GL_DONT_CARE, now read the stored value; glGetBooleanv on a hint is always GL_TRUE.

* glPointParameter{f,i,fv,iv}: the scalar _State bodies were empty TODOs and the *v forms were
  stubs. Only the 2 core pnames are accepted: GL_POINT_FADE_THRESHOLD_SIZE (float, default 1.0,
  GL_INVALID_VALUE if negative) and GL_POINT_SPRITE_COORD_ORIGIN (GL_LOWER_LEFT/GL_UPPER_LEFT,
  default GL_UPPER_LEFT, GL_INVALID_ENUM on a bad value -- note the different error code from the
  fade case). The compat pnames (POINT_SIZE_MIN/MAX, POINT_DISTANCE_ATTENUATION) are rejected. All
  four forms funnel through one (pname, float) handler. glGetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE)
  was hardcoded to 1; it now rounds the stored float, glGetFloatv reads the float directly (keeping
  the fractional part), and GL_POINT_SPRITE_COORD_ORIGIN gained a getter case (it had none).

* glPixelStoref: funnels into the existing glPixelStorei state, but converts per type -- boolean
  pnames (PACK/UNPACK_SWAP_BYTES/LSB_FIRST) by a zero-test so 0.4 -> TRUE, integer pnames by
  round-to-nearest. A blanket round would wrongly turn a fractional true flag into false.

* glGetDoublev: funnels through glGetFloatv and widens, writing exactly the pname's component count
  (1/2/4) so a single-component query cannot overrun the caller's buffer. MobileGL stores no native
  double state (depth range/clear are float), so widening from float matches its real resolution.

State added to RenderStateParameters + RenderState Set/Get + GLContext wrappers, following the
existing LineWidth/DepthRange pattern. Covered by 4 SanityTest cases (set-then-get round trips, the
core-vs-compat enum rejections, the two different error codes, and the glPixelStoref boolean
zero-test, which was verified to fail against a blanket-round implementation).
2026-07-10 20:35:08 -04:00
swung0x48 d40f753983 [Fix] (MG_State, MG_Impl, MG_Backend): conformant current generic vertex attribute values
GL 3.3 Core: a shader input whose generic attribute array is disabled reads that
attribute's current value (per-context state, default (0,0,0,1)). Four defects made
that path non-conformant, three of them silently.

* Out-of-bounds current-value reads. m_currentVertexAttributes held 16 entries while
  the DirectVulkan draw path walked shader input locations 0..31 and GL_MAX_VERTEX_ATTRIBS
  was advertised straight from the device (commonly 32). The only guard was MOBILEGL_ASSERT,
  which expands to nothing outside debug builds. Grow the storage capacity to 32, advertise
  min(device limit, capacity), validate against that dynamic limit, and give the accessors
  real runtime bounds checks. Replace the literal 32 loops with the constant, and pin
  MAX_VERTEX_ATTRIBS to the Uint32 mask width and to vertexInputTypes' bound with
  static_asserts so the two can no longer drift apart -- that drift was the bug.

* DirectGLES never fed current values to the driver. Values were stored in MG_State only,
  so a disabled attribute always rendered as the ES driver's own untouched (0,0,0,1) while
  DirectVulkan rendered it correctly: identical GL code, different pixels per backend.
  Add SyncCurrentVertexAttributeValues() to the draw prologue, and hoist the
  glType -> (base type, component count) dispatch into MG_State::GLState so both backends
  resolve the semantics from one place instead of it living inside VulkanRenderer.

* Enabled arrays the backend could not map were silently demoted to the current value.
  ToVkVertexFormat had no DataType::Float16 case, so a GL_HALF_FLOAT array fell to
  VK_FORMAT_UNDEFINED, dropped out of the vertex input state, and became indistinguishable
  from a disabled array: the geometry rendered a constant colour with GL_NO_ERROR. Add the
  Float16 mapping, track an unsupportedAttribMask, and hard-fail the draw before pipeline
  creation so no synthetic attribute is baked into a cached VkPipeline.

* glGetVertexAttrib{fv,iv,Iiv,Iuiv}(GL_CURRENT_VERTEX_ATTRIB) returned before any index
  validation, reading past the array instead of raising GL_INVALID_VALUE.

Also resolve ProgramObject::DoReflection's "TODO: get from backend" 16-location clamp,
which capped the new DirectGLES sync at locations 0..15; report GL_MAX_VERTEX_ATTRIBS
through the same helper the validators use, so the clamp cannot be bypassed; and bound
vertex binding indices by the same dynamic limit, since the default attribute -> binding
mapping is the identity.

Add a "Vertex attributes" driver POST row to both backends: FAIL below the GL 3.3 Core
minimum of 16, WARN above MobileGL's storage capacity (clamped, extra attributes unusable),
PASS in between -- making the driver/host mismatch that caused the out-of-bounds read
visible instead of silently swallowed.

Covered by 7 new regression tests (each verified to fail against the previous behaviour).
2026-07-10 11:23:16 -04:00
swung0x48andClaude Fable 5 7eb3994b02 [Feat] (MG_Impl, MG_Backend): GL_ARB_timer_query on both backends
Implements GL timer queries end to end: a frontend query registry
(modeled on the sync module - mutex-guarded objects wrapping opaque
backend handles behind optional function pointers) serving
glGenQueries/glBeginQuery/glEndQuery(GL_TIME_ELAPSED)/glQueryCounter
(GL_TIMESTAMP)/glGetQueryObject*/glGetQueryiv with GL 3.3 error
semantics and a graceful zero-result fallback when a backend cannot
time.

DirectGLES backs spans with GL_EXT_disjoint_timer_query (context-
generation-stamped handles, bounded result waits). DirectVulkan gets a
VkTimerQueryManager: per-frame-in-flight timestamp query pools reset at
command-buffer begin (outside render passes), records harvested by
frame serial before their pool recycles, elapsed = masked tick delta x
timestampPeriod; handles are stamped with a renderer generation that
also now guards fence syncs across renderer recreation. GL_QUERY_
COUNTER_BITS reports 0 unless the live backend can actually time
(dynamic IsTimerQuerySupported hook), and a failed blocking read keeps
the handle alive so the real value stays reachable once the frame
submits.

GL_ARB_timer_query is advertised only when the device supports timing
and MOBILEGL_DISABLE_TIMERQUERY is unset - LWJGL keys Minecraft's F3
'GPU: x%' line off exactly that extension string; verified on device
(Adreno 830) on both backends.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 01:08:38 +00:00
swung0x48 95f2f5bab9 [Fix] (MG_Impl/Getter): don't ask system GL for context flags 2026-07-04 21:14:04 +08:00
swung0x48 03696f8a1a [Fix] (MG_Impl/GLImpl, MG_State, MG_Backend): validate image uniform state 2026-07-03 02:03:23 +08:00
swung0x48 7c26ff1b81 [Fix] (MG_Impl/GLImpl): report fragment image uniform limits 2026-07-03 01:32:59 +08:00
swung0x48 d472d8c32e [Fix] (MG_State/EGLState, MG_Impl/GLImpl): report OpenGL context flags 2026-07-03 01:10:37 +08:00
swung0x48 fb1da4bbd0 [Fix] (MG_Impl/GLImpl, MG_Backend): avoid image uniform piglit traps [skip ci] 2026-07-03 00:02:11 +08:00
swung0x48 ac43c0224c [Fix] (MG_Impl/GLImpl, MG_State/GLState): fix Vulkan depth-only fragment outputs 2026-07-02 23:46:14 +08:00
swung0x48 6649241193 [Fix] (MG_Impl/GLImpl): report compute shader minimum limits [skip ci] 2026-07-02 14:17:16 +08:00
swung0x48 fea8e615f9 [Fix] (MG_Impl/GLImpl): fix indexed shader storage buffer queries [skip ci] 2026-07-02 13:44:11 +08:00
swung0x48 3c643d943a [Fix] (MG_Impl/GLImpl): fix more OpenGL 3.x piglit cases 2026-07-02 12:36:58 +08:00
swung0x48 442510f793 [Fix] (MG_Impl/GLImpl): split backend-dependent integer getters 2026-06-11 07:18:29 +08:00
swung0x48 75a0fc2c0c [Fix] (MG_Impl/GLImpl): fix DSA state queries and compatibility tests
Fix texture parameter getters and element array buffer binding queries.
Update framebuffer, texture, program, and VAO tests to match current OpenGL semantics, while preserving VAO 0 compatibility behavior.
2026-06-10 23:33:59 +08:00
BZLZHH 83a6f24f93 Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
# Conflicts:
#	MobileGL/MG_Backend/BackendObject.h
#	MobileGL/MG_Backend/DirectGLES/Managers.cpp
#	MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
#	MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
#	MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
#	MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
#	MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
#	MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
#	MobileGL/MG_State/GLState/BufferState/BufferObject.h
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
swung0x48 dd52f0381a [Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync
- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values.

- Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible.

- Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it.

- Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout.

- Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
2026-06-09 09:46:07 +08:00
swung0x48 cf165c0db5 [Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00
swung0x48 dd2bd267c1 [Fix] (MG_State/RenderState): track front face mode 2026-06-06 08:46:43 +08:00
swung0x48 3bd8a62aa8 [Feat] (MG_Backend/DirectGLES): support compute shaders 2026-06-05 10:41:23 +08:00
swung0x48 633b3d3b0a [Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
  on unused input var)
2026-05-12 12:38:19 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
BZLZHH 8413874e82 [Feat|Refactor] (MG_Backend|MG_Impl): Implement BackendObject, replacing previous methods. 2026-02-18 10:36:56 +08:00
BZLZHH ea098c0409 [Feat|Refactor] (MG_State/RenderState): Versioning for RenderStateParameters. 2026-02-03 17:50:46 +08:00
swung0x48 9d6a6548e8 [Fix] (MG_Impl/Buffer): wrong range set in BindBufferBase_State 2026-01-31 11:49:55 +08:00
swung0x48 99299cf0f3 [Fix] (MG_Impl/Getter): avoid crash when no buffer is bound 2026-01-29 23:43:27 +08:00
swung0x48 77aa26661d [Feat] (MG_Util/BackendLoaders/OpenGL, MG_Impl/Getter): retrieve real GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT from backend 2026-01-29 16:48:01 +08:00
BZLZHH 20fbfc2956 [Chore] (LICENSE): Switch project license to LGPLv3. 2026-01-18 09:33:33 +08:00
BZLZHH 3714e275ab [Chore] (All): Update copyright year in source code files. 2026-01-01 00:42:06 +08:00
BZLZHH e7d9da42dc [Chore] (All): Adjust copyright declaration. 2025-12-31 21:49:54 +08:00
BZLZHH 8ed8efe347 [Chore] (All): Add standardized source file header and update script. 2025-12-31 15:45:34 +08:00
BZLZHH 5d2a954b4b [Misc] (MG_Impl/Getter): Stub for GL_MAX_SAMPLES. 2025-12-14 08:17:07 +08:00
BZLZHH 1da2550774 [Chore] (...): Use Calender Versioning. 2025-12-07 09:41:25 +08:00
swung0x48 11aff346f1 [Fix] (MG_Impl/Getter|CMake): avoid git hash header name collision with SPIRV-Cross 2025-11-29 21:45:13 +08:00
BZLZHH a9c49cbc77 [Feat] (MG_Impl/Getter|CMake): Show git commit hash. Adjust some texts. 2025-11-29 21:21:13 +08:00
BZLZHH a6b34ee5bf [Chore] (...): Format code. 2025-11-28 15:17:50 +08:00
swung0x48 854d293404 [Fix] (MG_Impl/Getter): fix typo 2025-11-19 12:59:18 +08:00
swung0x48 fb9a32c224 [Fix] (MG_Util/ShaderTranspiler): maxFragmentUniformVectors increase to 256 2025-11-17 22:18:51 +08:00
swung0x48 426895766d [Fix] (MG_Impl/Getter): properly report GPU name 2025-11-16 21:17:34 +08:00
BZLZHH fe7af0839e [Fix] (MG_Impl/Getter): Fix wrong error record for GL_MAX_COLOR_ATTACHMENTS and GL_MAX_DRAW_BUFFERS. 2025-11-16 02:16:23 +08:00