Commit Graph
22 Commits
Author SHA1 Message Date
BZLZHH 3809a9f52f [Feat] (MG_State/SamplerState): Implement SamplerState. 2025-11-15 23:53:54 +08:00
swung0x48 ef1924d7f9 [Feat] (MG_State/Program, DirectGLES): plumb ubo to backend 2025-11-05 15:37:10 +08:00
swung0x48 1d3fbedf29 [Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange 2025-11-02 10:31:05 +08:00
swung0x48 4b4d38a00a [Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferBase 2025-11-02 09:34:32 +08:00
BZLZHH d652645346 [Feat] (...): Handle pixel store correctly. 2025-11-01 19:52:33 +08:00
BZLZHH bcb947235d [Feat] (...): Implement scissor box in frontend and backend. 2025-11-01 16:40:38 +08:00
BZLZHH e37dedb72d [Feat] (...): Basic ability to load GLES/EGL. 2025-10-06 11:47:27 +08:00
BZLZHH e77b01ac84 [Feat] (MG_Impl/RenderState): Implement some RenderState GL functions. 2025-10-03 13:16:42 +08:00
BZLZHH 30d4964a5e [Improvement] (MG_State/RenderState): Remove redundant cullFaceEnabled setter/getter. 2025-10-03 12:25:36 +08:00
BZLZHH d6b54f8e30 [Feat] (MG_State/FramebufferState): Implement FramebufferAttachment, FramebufferObject and FramebufferState. 2025-10-02 21:27:33 +08:00
BZLZHH be46765c56 [Feat] (MG_State/RenderState): Implement RenderState. 2025-09-06 10:02:01 +08:00
swung0x48 476de2b8f7 [Feat] (MG_State/Program): Get current program 2025-08-21 22:48:20 +08:00
BZLZHH 4eba014513 [Fix] (MG_State/TextureState): Fix incorrect behavior. 2025-08-12 18:11:36 +08:00
swung0x48 21a46ee151 [Feat] (MG_State/Program): glShaderSource, glUseProgram 2025-08-11 16:47:18 +08:00
swung0x48 2c40177f06 [Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states 2025-08-11 15:19:35 +08:00
BZLZHH 0b13cb5714 [Feat] (MG_State/TextureState): Implement TextureState. 2025-08-10 23:13:22 +08:00
BZLZHH 93ca669929 [Refactor] (All): Restructure include system. 2025-08-09 23:10:34 +08:00
BZLZHH 4154d3f4ee [Feat] (MG_State/VertexArrayState): Implement VertexArrayState. 2025-07-25 16:52:38 +08:00
BZLZHH e79a2fa809 [Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer
Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext
Feat: add buffer deletion management
Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager)
Feat: add tests about MG_Impl/Buffer and buffer deletion feature
Feat: add several converters
Fix: fix some compiling errors
Fix: fix some incorrect behaviors in MG_State/Buffer
Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon
Improvement: optimize some naming
2025-07-23 23:04:36 +08:00
swung0x48 f000ef4cbd [Fix] (MG_State/Core): fix typo 2025-07-17 21:39:06 +08:00
BZLZHH ea64124963 [Feat] (MG_State/GLState): Implement BufferState. 2025-07-17 13:21:28 +08:00
BZLZHH 62be9fed93 [Feat] (MG_State/GLState): Implement BufferObject. 2025-07-16 17:51:42 +08:00