BZLZHH
|
7c3b4e52c3
|
[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
|
2025-06-21 09:48:08 +08:00 |
|
BZLZHH
|
61ae5e2e34
|
[Feat] (Diligent/Drawing): Implement glMultiDrawElements.
|
2025-06-21 04:11:40 +08:00 |
|
BZLZHH
|
bc61669dad
|
[Improvement] (All): Remove redundant code.
|
2025-06-20 23:44:20 +08:00 |
|
BZLZHH
|
e77b56c9ad
|
[Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
|
2025-06-20 16:41:13 +08:00 |
|
BZLZHH
|
ac6827fdd8
|
[Fix] (Diligent/Texture): Set sampler for texture.
|
2025-06-20 15:42:31 +08:00 |
|
BZLZHH
|
0c2449dc5e
|
[Fix] (Diligent/Buffer): Recreate buffer object when the size changes.
|
2025-06-15 10:32:38 +08:00 |
|
BZLZHH
|
937cab736b
|
[Feat] (Diligent/Drawing): Handle uint8 in MultiDrawElementsBaseVertex.
|
2025-06-15 08:13:22 +08:00 |
|
BZLZHH
|
fa7bb59a82
|
[Feat] (Diligent/Drawing): Implement (Multi)DrawElementsBaseVertex.
|
2025-06-10 02:15:56 +08:00 |
|
BZLZHH
|
a0016861e8
|
[Fix] (Diligent/PSO): Avoid crashing when uniform data is invalid.
|
2025-06-10 01:55:04 +08:00 |
|
BZLZHH
|
44e787c56a
|
[Fix] (Diligent/PSO): Get real stage for uniform sampler.
|
2025-06-09 00:26:41 +08:00 |
|
BZLZHH
|
1022a4dfc3
|
[Fix] (Diligent/Buffer): Update all dynamic buffers in glDraw*.
|
2025-06-08 23:00:13 +08:00 |
|
swung0x48
|
40a458b743
|
[Fix]: save order of uniform names, and apply it at linking and buffer mapping
|
2025-06-08 20:19:06 +08:00 |
|
BZLZHH
|
c183203264
|
[Fix] (Diligent/Drawing): Use real type for IBO.
|
2025-06-08 18:17:05 +08:00 |
|
BZLZHH
|
4dfbc01479
|
[Fix] (Diligent/PSO): Build InputLayout for PSO.
|
2025-06-08 17:29:10 +08:00 |
|
BZLZHH
|
292c7eeecf
|
[Fix] (Diligent/Buffer): Create dynamic buffer in glDraw*.
|
2025-06-08 13:35:32 +08:00 |
|
BZLZHH
|
848f110658
|
[Fix] (DiligentEngine): Fix some miscellaneous issues.
|
2025-06-08 01:57:13 +08:00 |
|
BZLZHH
|
f5c3514dde
|
[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
|
2025-06-08 00:11:24 +08:00 |
|
BZLZHH
|
f5a14c20a9
|
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
|
2025-06-07 19:41:32 +08:00 |
|
BZLZHH
|
33e4b6d8de
|
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
# MG/Includes.h
# Changes:
# Remove ShittilyDraw, ready to implement MG_RHI...
# Update progress.
|
2025-05-17 11:50:47 +08:00 |
|
BZLZHH
|
3b1ab8d9d9
|
Revert "a bunch of junk, merging 'shitty' branch"
This reverts commit c68cbfa37b.
|
2025-05-17 11:13:31 +08:00 |
|
BZLZHH
|
8805694fb9
|
[Misc] (ShittilyDrawing): Fix error binding of read fbo? Remove DrawBuffer.
|
2025-05-17 01:53:08 +08:00 |
|
BZLZHH
|
4316d4e13d
|
[Feat] (ShittilyDrawing): Implement DrawBuffer. Ensure read fbo is bound.
|
2025-05-17 01:25:13 +08:00 |
|
BZLZHH
|
71df4bae3c
|
[Misc] (Texture): Start to support GL_DEPTH_COMPONENT32...
|
2025-05-17 00:03:00 +08:00 |
|
BZLZHH
|
e3a25c6274
|
[Feat] (ShittilyDrawing): Implement more Drawing functions. Make uniform correct.
|
2025-05-16 23:40:32 +08:00 |
|
BZLZHH
|
06a79f2fc4
|
[Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes.
|
2025-05-16 16:16:02 +08:00 |
|
BZLZHH
|
80a077acdf
|
[Feat] (ShittilyDrawing): Implement TexParamCache.
|
2025-05-16 16:03:56 +08:00 |
|
BZLZHH
|
9a692a7845
|
[Feat] (BufferState): Implement glDeleteBuffers.
|
2025-05-16 13:34:24 +08:00 |
|
swung0x48
|
7fdf31c782
|
[Misc] poking around...attempting to fix vbo problem but no avail
|
2025-05-11 22:59:26 +08:00 |
|
BZLZHH
|
ba339ca182
|
[Fix] (DrawElementsSHITTILY): Disable bufferObj.dataValid check now.
|
2025-05-11 09:30:32 +08:00 |
|
swung0x48
|
f36c322d86
|
[Optimization] (GL_Drawing): skipping VAO gen, improving perf?
|
2025-05-10 18:47:23 +08:00 |
|
swung0x48
|
614c5f7324
|
[Fix] (BufferState, GL_Drawing): mark dirty buffers
|
2025-05-08 21:40:48 +08:00 |
|
swung0x48
|
5142f3c72b
|
[Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones
|
2025-05-08 20:57:16 +08:00 |
|
swung0x48
|
1953dd60bf
|
[Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work
|
2025-05-08 17:14:42 +08:00 |
|
swung0x48
|
40cf5a1ebb
|
[Optimization] (TextureState): block memcpy
|
2025-05-08 16:07:17 +08:00 |
|
swung0x48
|
f98f877e07
|
[Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes
|
2025-05-07 23:25:46 +08:00 |
|
swung0x48
|
fc0396705f
|
[Feat] NormalizePixelFormat
|
2025-05-07 17:44:37 +08:00 |
|
swung0x48
|
d1eb029671
|
[Fix] some format quirk
|
2025-05-07 17:15:50 +08:00 |
|
swung0x48
|
6c1d1e0e7a
|
[Feat] implement renaming for buffer
|
2025-05-07 15:38:30 +08:00 |
|
swung0x48
|
bb45906189
|
[Feat] implement glBlitFramebuffer, making things start to render
|
2025-05-07 13:33:29 +08:00 |
|
swung0x48
|
c68cbfa37b
|
a bunch of junk, merging 'shitty' branch
|
2025-05-06 16:20:18 +08:00 |
|
BZLZHH
|
3fa6aa660c
|
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
|
2025-05-05 10:04:35 +08:00 |
|
BZLZHH
|
04976daa9f
|
[Refactor] (...): Optimize code file structure.
|
2025-05-01 09:22:50 +08:00 |
|