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[Feat] (Backend/DirectVulkan): implement min/max lod
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- This fixes water waves in Derivative d24.4.14
2026-06-01 05:38:28 +08:00
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[Fix] (MG_Backend/DirectVulkan): clear alpha as 1.0f when using RGB format on GL side. Transition to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL for clearing
2026-05-24 19:23:36 +08:00
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[Fix] (CI): scan rather than hardcode apk file name
2026-05-24 18:45:24 +08:00
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27a8aa057c
[Feat] (MG_Impl/RenderState): implement some blend related states
2026-05-24 17:38:44 +08:00
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e63bfbabf0
[Chore] (MG_Backend/DirectVulkan): enable vulkan validation layer only on DEBUG log level
2026-05-24 11:11:12 +08:00
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[Fix] (MG_Backend/DirectVulkan): use RGBA format as RGB format
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- some drivers (Adreno as I tested) lacks
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT on 24-bit RGB formats,
use 32-bit ones as a fallback.
2026-05-24 10:07:28 +08:00
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[CI] (android-plugin): build two (Espryt/Magma) variants
2026-05-24 08:57:02 +08:00
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[CI] (android-plugin): specify MOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO define
2026-05-24 08:45:02 +08:00
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[Optimization] (MG_Backend/DirectVulkan): properly use vkCmdBlitImage() on rotations that
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applicable, rather than shader-based blit
2026-05-24 00:14:05 +08:00
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[Fix] (MG_Backend/DirectVulkan): use shader-based default framebuffer blit to fix wrong orientation
2026-05-24 00:07:16 +08:00
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[CI]: use DirectVulkan as default backend
2026-05-23 23:01:48 +08:00
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8b7acad257
[CI]: add android build key + signing process
2026-05-23 21:54:40 +08:00
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cb8cb48a60
[CI]: build MobileGL android renderer plugin
2026-05-23 20:58:03 +08:00
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[Fix] (MG_Impl/GL_Texture): don't actually allocate large proxy texture to avoid large allocation makes some devices to crash
2026-05-12 16:33:30 +08:00
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633b3d3b0a
[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
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Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
on unused input var)
2026-05-12 12:38:19 +08:00
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[Optimization] (MG_Backend/DirectVulkan): optimize CreatePipeline hot path with VkPipelineCache
2026-05-12 00:27:52 +08:00
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[Optimaization] (MG_Backend/DirectVulkan): optimize perf
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- Properly reuse descriptor sets rather than always allocating
- Add program lookup cache
2026-05-11 23:20:55 +08:00
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[Fix] (MG_Backend/DirectVulkan): fix 1.21.6+ intermittent crashing
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- Try coerce vertex input format to please Vulkan driver
- Skip inactive UBO instead of hard fast-fail
2026-05-10 11:53:26 +08:00
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[Fix] (MG_Backend/DirectVulkan): fix 26.2 texture bug.
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- Fix texture object / buffer lifecycle issues
2026-05-10 10:03:03 +08:00
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[Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
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- Support cube map face uploads with cube-compatible images and per-face array layers
- Add uniform texel buffer descriptor support for samplerBuffer bindings
- Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
2026-05-10 08:50:55 +08:00
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[Chore] (MG_Backend/DirectVulkan): make Photon fix a SPIR-V patch rather than source-level
2026-05-09 17:46:16 +08:00
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[Chore] (MG_Backend/DirectVulkan): exclude some validation logic from release build
2026-05-09 13:45:19 +08:00
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Merge branch 'Feat/Backend-Direct-Vulkan' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan
2026-05-09 13:08:12 +08:00
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[Fix] (MG_Backend/DirectVulkan): fixing Photon v1.1
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- Flatten DailyWeatherVariation interface varyings
- Correct internal-format component counts
- Preserve GL draw-buffer slot semantics in render pass creation
- relax GL_NONE / vec4-to-RGB pipeline checks
2026-05-09 09:56:45 +08:00
BZLZHH
be533994e5
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
2026-05-09 08:32:33 +08:00
BZLZHH
368c089172
Merge branch 'Perf/Improvement1' into dev
2026-05-09 08:31:36 +08:00
BZLZHH
30c6f55c2d
[Fix] (MG_Backend/DirectVulkan): Add namespace qualifier to Version type.
2026-05-09 08:28:46 +08:00
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[Feat] (MG_Backend/DirectVulkan): generate mipmap, add fallback texture, implement shader-based depth mipmap blit, enumerate more vk physical device features
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- Supporting iterationT
2026-05-08 09:25:41 +08:00
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[Feat] (MG_Backend/DirectVulkan): GenerateMipmap WIP
2026-05-07 15:14:25 +08:00
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[Feat] (MG_Backend/DirectVulkan): implement 3D texture handling
2026-05-07 12:28:14 +08:00
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[Chore] (MG_Backend/DirectVulkan): get rid of 1x1 texture fallback path for unbinded sampler
2026-05-07 09:30:10 +08:00
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[Fix] (MG_Backend/DirectVulkan): use fallback texture in case some
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shaderpack failes to properly bind texture
2026-05-06 17:57:59 +08:00
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[Feat] (MG_Backend/DirectVulkan): implement vulkan backend for glCopyTex(Sub)Image2D
2026-05-06 15:39:59 +08:00
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[Fix] (MG_Backend/DirectVulkan): fix null dereference crash in VkClearManager
2026-05-06 13:15:08 +08:00
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[Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks
2026-05-05 18:34:44 +08:00
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0a000d1628
[Feat] (MG_Backend/DirectVulkan): more built-in function renames
2026-05-05 18:33:20 +08:00
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[Feat] (MG_Backend/DirectVulkan): advertise GL_ARB_draw_buffers_blend for DirectVulkan backend
2026-05-05 18:02:20 +08:00
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[Fix] (MG_Impl/GL_Texture): properly unbind texture when texture name == 0
2026-05-05 17:23:57 +08:00
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[Fix] (MG_Backend/DirectVulkan): more flexible ResolveSamplerDescriptor
2026-05-05 17:13:35 +08:00
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[Feat] (MG_Backend/DirectVulkan): get real maxProgramBindings from VkDevice
2026-05-05 13:19:45 +08:00
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[Fix] (MG_Util/ShaderTranspiler): add preprocessing to remove name-collided glsl functions
2026-05-05 12:58:36 +08:00
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99b753be9a
[Feat] (MG_Backend/DirectVulkan): implement backend func for glCopyTex(Sub)Image2D
2026-05-05 12:02:33 +08:00
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[Chore]: bump version to 26.05
2026-05-05 09:12:01 +08:00
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[Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL
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shadow
2026-05-05 00:40:17 +08:00
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[Fix] (MG_Backend/DirectVulkan): fix some uniform/sampler binding
2026-05-04 22:48:50 +08:00
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[Fix] (MG_State/EGLState): fix compilation error on 32-bit arch where EGLAttrib & EGLint are the same type and collides
2026-05-03 19:52:29 +08:00
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Merge pull request #8 from MobileGL-Dev/Feat/Backend-Direct-Vulkan
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Feat/backend direct vulkan
2026-04-26 21:55:28 +08:00
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[Fix] (MG_Backend/DirectVulkan/VertexInputStateFactory): don't use SSCALED formats
2026-04-26 19:43:27 +08:00
BZLZHH
b373535d6e
[Fix] (MG_Impl/Texture): Fix proxy texture object handling.
2026-04-06 02:35:04 +08:00
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[Refactor] (MG_Backend/DirectVulkan/ProgramFactory): refactor uniform reflection
2026-04-03 16:45:11 +08:00