swung0x48
a701c896f0
[Feat] (MG_Backend/DirectVulkan): wire up client-side buffer
2026-06-07 18:05:48 +08:00
swung0x48
b0de886f8e
[Fix] (MG_Backend/DirectVulkan): make glmark2 work on Magma
2026-06-07 16:24:30 +08:00
swung0x48
ad1ca4ea92
[Feat] (MG_Impl/VertexArray): implement client-side buffer
2026-06-07 13:02:58 +08:00
swung0x48
fbaf5261e2
[Fix]: properly open X11 display for rendering
2026-06-07 12:26:35 +08:00
swung0x48
19ada4b8f9
[Fix]: fix glmark2 crash
...
- deal with legacy GLSL syntax (attribute/varying/gl_FragColor/texture2D/etc.)
- implement glGet GL_SHADER_SOURCE_LENGTH, and make sure returns
original shader source
- expose proper extensions (GL_ARB_depth_texture)
- support env var MOBILEGL_LOG_FILE_PATH
- unit tests to test against those changes
2026-06-07 11:08:38 +08:00
swung0x48
ff41e59282
[Feat] (EGL): support Linux X11 + EGL
2026-06-07 08:21:20 +08:00
swung0x48
a15a13ca46
[Fix]: fix compilation on Linux
2026-06-06 23:18:27 +08:00
swung0x48
2937043e77
[Fix] (MG_Backend/DirectGLES): mark integer varyings flat
2026-06-06 18:58:27 +08:00
swung0x48
24efb0bb17
[Fix] (MG_Impl/Program): implement direct state uniform updates
2026-06-06 17:27:09 +08:00
swung0x48
dd2bd267c1
[Fix] (MG_State/RenderState): track front face mode
2026-06-06 08:46:43 +08:00
swung0x48
5cfe9c8998
[Feat] (MG_Backend/DirectVulkan): support compute shaders
2026-06-05 11:52:10 +08:00
swung0x48
3bd8a62aa8
[Feat] (MG_Backend/DirectGLES): support compute shaders
2026-06-05 10:41:23 +08:00
swung0x48
dcd37f3c38
[Fix] (MG_Util/ShaderTranspiler): preserve reflected uniform backing
2026-06-05 10:39:53 +08:00
swung0x48
a579fd2342
[Feat] (MG_State/ProgramState): attempting to do shader LTO (WIP)
2026-06-01 22:26:16 +08:00
swung0x48
f93ff00642
[Chore] (MG_State/ProgramState): add more remarks to GenerateBinary()
2026-06-01 21:35:28 +08:00
swung0x48
8a628631fb
[Feat] (Backend/DirectVulkan): implement min/max lod
...
- This fixes water waves in Derivative d24.4.14
2026-06-01 05:38:28 +08:00
swung0x48
59733a2a26
[Fix] (MG_Backend/DirectVulkan): clear alpha as 1.0f when using RGB format on GL side. Transition to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL for clearing
2026-05-24 19:23:36 +08:00
swung0x48
c7d385c03d
[Fix] (CI): scan rather than hardcode apk file name
2026-05-24 18:45:24 +08:00
swung0x48
27a8aa057c
[Feat] (MG_Impl/RenderState): implement some blend related states
2026-05-24 17:38:44 +08:00
swung0x48
e63bfbabf0
[Chore] (MG_Backend/DirectVulkan): enable vulkan validation layer only on DEBUG log level
2026-05-24 11:11:12 +08:00
swung0x48
c107d9edcf
[Fix] (MG_Backend/DirectVulkan): use RGBA format as RGB format
...
- some drivers (Adreno as I tested) lacks
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT on 24-bit RGB formats,
use 32-bit ones as a fallback.
2026-05-24 10:07:28 +08:00
swung0x48
49e69c1c7d
[CI] (android-plugin): build two (Espryt/Magma) variants
2026-05-24 08:57:02 +08:00
swung0x48
482b6d7bbf
[CI] (android-plugin): specify MOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO define
2026-05-24 08:45:02 +08:00
swung0x48
dcfe91bdfc
[Optimization] (MG_Backend/DirectVulkan): properly use vkCmdBlitImage() on rotations that
...
applicable, rather than shader-based blit
2026-05-24 00:14:05 +08:00
swung0x48
6072b5b703
[Fix] (MG_Backend/DirectVulkan): use shader-based default framebuffer blit to fix wrong orientation
2026-05-24 00:07:16 +08:00
swung0x48
9c50ac8a69
[CI]: use DirectVulkan as default backend
2026-05-23 23:01:48 +08:00
swung0x48
8b7acad257
[CI]: add android build key + signing process
2026-05-23 21:54:40 +08:00
swung0x48
cb8cb48a60
[CI]: build MobileGL android renderer plugin
2026-05-23 20:58:03 +08:00
swung0x48
8c00ae1d38
[Fix] (MG_Impl/GL_Texture): don't actually allocate large proxy texture to avoid large allocation makes some devices to crash
2026-05-12 16:33:30 +08:00
swung0x48
633b3d3b0a
[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
...
Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
on unused input var)
2026-05-12 12:38:19 +08:00
swung0x48
60199c0323
[Optimization] (MG_Backend/DirectVulkan): optimize CreatePipeline hot path with VkPipelineCache
2026-05-12 00:27:52 +08:00
swung0x48
9e0e03d4c0
[Optimaization] (MG_Backend/DirectVulkan): optimize perf
...
- Properly reuse descriptor sets rather than always allocating
- Add program lookup cache
2026-05-11 23:20:55 +08:00
swung0x48
4972ebf914
[Fix] (MG_Backend/DirectVulkan): fix 1.21.6+ intermittent crashing
...
- Try coerce vertex input format to please Vulkan driver
- Skip inactive UBO instead of hard fast-fail
2026-05-10 11:53:26 +08:00
swung0x48
4a36d63c1b
[Fix] (MG_Backend/DirectVulkan): fix 26.2 texture bug.
...
- Fix texture object / buffer lifecycle issues
2026-05-10 10:03:03 +08:00
swung0x48
d7e768096e
[Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
...
- Support cube map face uploads with cube-compatible images and per-face array layers
- Add uniform texel buffer descriptor support for samplerBuffer bindings
- Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
2026-05-10 08:50:55 +08:00
swung0x48
e13b5d0618
[Chore] (MG_Backend/DirectVulkan): make Photon fix a SPIR-V patch rather than source-level
2026-05-09 17:46:16 +08:00
swung0x48
c5bf0dc07d
[Chore] (MG_Backend/DirectVulkan): exclude some validation logic from release build
2026-05-09 13:45:19 +08:00
swung0x48
9fbd83d602
Merge branch 'Feat/Backend-Direct-Vulkan' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan
2026-05-09 13:08:12 +08:00
swung0x48
39c5b28dfb
[Fix] (MG_Backend/DirectVulkan): fixing Photon v1.1
...
- Flatten DailyWeatherVariation interface varyings
- Correct internal-format component counts
- Preserve GL draw-buffer slot semantics in render pass creation
- relax GL_NONE / vec4-to-RGB pipeline checks
2026-05-09 09:56:45 +08:00
BZLZHH
be533994e5
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
2026-05-09 08:32:33 +08:00
BZLZHH
368c089172
Merge branch 'Perf/Improvement1' into dev
2026-05-09 08:31:36 +08:00
BZLZHH
30c6f55c2d
[Fix] (MG_Backend/DirectVulkan): Add namespace qualifier to Version type.
2026-05-09 08:28:46 +08:00
swung0x48
407d4344c4
[Feat] (MG_Backend/DirectVulkan): generate mipmap, add fallback texture, implement shader-based depth mipmap blit, enumerate more vk physical device features
...
- Supporting iterationT
2026-05-08 09:25:41 +08:00
swung0x48
76e3950028
[Feat] (MG_Backend/DirectVulkan): GenerateMipmap WIP
2026-05-07 15:14:25 +08:00
swung0x48
7337b00ca8
[Feat] (MG_Backend/DirectVulkan): implement 3D texture handling
2026-05-07 12:28:14 +08:00
swung0x48
22582dea3e
[Chore] (MG_Backend/DirectVulkan): get rid of 1x1 texture fallback path for unbinded sampler
2026-05-07 09:30:10 +08:00
swung0x48
f600a07404
[Fix] (MG_Backend/DirectVulkan): use fallback texture in case some
...
shaderpack failes to properly bind texture
2026-05-06 17:57:59 +08:00
swung0x48
ff790e1ff1
[Feat] (MG_Backend/DirectVulkan): implement vulkan backend for glCopyTex(Sub)Image2D
2026-05-06 15:39:59 +08:00
swung0x48
a345369269
[Fix] (MG_Backend/DirectVulkan): fix null dereference crash in VkClearManager
2026-05-06 13:15:08 +08:00
swung0x48
8e4a4359b4
[Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks
2026-05-05 18:34:44 +08:00