swung0x48
afcc892b32
[Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value
2025-06-25 17:02:34 +08:00
swung0x48
1c0a1fcbcb
[Misc] (MG_State/Drawing): minor optimizations
2025-06-25 16:59:50 +08:00
swung0x48
bf8aaaa9c1
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
swung0x48
0359a4e97f
[Fix] (MG_State/Texture): get rid of 0.25 max lod clamp
2025-06-25 11:58:51 +08:00
swung0x48
a18360c931
[Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader
2025-06-24 17:36:45 +08:00
swung0x48
0c031d3e0b
[Fix] (MG/GLSLTool): Finally fixing blur shader!
...
- use glslang mapIO() function to correctly link shader in/out varyings
- no need to flip y (already using VK_KHR_maintenance1 to specify negative viewport height)
- use pointers to avoid unnecessary copying
2025-06-24 16:33:16 +08:00
swung0x48
20a945c6f0
[Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later
2025-06-24 16:27:20 +08:00
swung0x48
433a5ac39d
[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
2025-06-24 16:26:09 +08:00
swung0x48
b444b7de88
[Fix] (MG_State/GL_Texture): do not automatically generate mipmaps
2025-06-24 09:02:50 +08:00
swung0x48
94dfdb6905
[Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader
2025-06-23 23:24:39 +08:00
swung0x48
2f1b06d0f9
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
swung0x48
14b1d5a2d1
[Fix] (MG/Constants): put log level in order
2025-06-23 09:37:32 +08:00
swung0x48
7c3912b9ae
[Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE
2025-06-23 09:32:25 +08:00
swung0x48
fa657fbf0b
[Misc] (Diligent/Texture): Log unhandled texture state
2025-06-22 22:00:17 +08:00
swung0x48
6e9f990eed
[Fix] (Diligent/PSO,Program): get rid of phantom program 0
2025-06-22 21:59:20 +08:00
swung0x48
a8ae34b3bd
[Improvement] (Getter): better glGetString with GPU name
2025-06-22 19:57:41 +08:00
swung0x48
e959126ac0
[Fix] (MG_State/Texture): properly disable mip filter when instructed
2025-06-22 19:56:15 +08:00
swung0x48
7e1906da57
[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
2025-06-22 17:40:38 +08:00
swung0x48
9075177533
[Fix] (MG_State/Texture): Handle missing texture states
2025-06-22 13:08:50 +08:00
swung0x48
e73db426eb
[Fix] (DebugTool.cpp): Fix uniform value debug output
2025-06-22 10:20:15 +08:00
BZLZHH
150bfa15a6
[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
2025-06-21 22:07:14 +08:00
BZLZHH
cab375917b
[Fix] (Diligent/PSO): Disable FrontCounterClockwise currently.
2025-06-21 21:44:43 +08:00
BZLZHH
6ac9beaa61
[Fix] (Diligent/Shader): Flip vertex y for vertex shaders.
2025-06-21 21:44:22 +08:00
BZLZHH
a1bdaed2f6
[Chore] (DiligentEngine): Rename the renderer with Diligent Engine.
2025-06-21 21:43:32 +08:00
BZLZHH
ee29a397da
[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
2025-06-21 19:35:16 +08:00
BZLZHH
cbf63dd2b6
[Fix] (MG_Util/Program): Allow GLSL For Vulkan to be converted into spirv.
2025-06-21 19:34:13 +08:00
BZLZHH
6d73806d1a
[Fix] (Diligent/PSO): Use SPIRV-Cross to get the uniform offset.
2025-06-21 18:35:06 +08:00
BZLZHH
f6c416bdf1
[Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted.
2025-06-21 17:04:32 +08:00
BZLZHH
99dd2f5dec
[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
2025-06-21 13:23:40 +08:00
BZLZHH
d3b94dd1c6
[Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex.
2025-06-21 12:24:02 +08:00
BZLZHH
edd1ad1a80
[Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
2025-06-21 11:30:47 +08:00
BZLZHH
ae5c37b7e4
[Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
2025-06-21 10:41:19 +08:00
BZLZHH
7c3b4e52c3
[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
2025-06-21 09:48:08 +08:00
BZLZHH
61ae5e2e34
[Feat] (Diligent/Drawing): Implement glMultiDrawElements.
2025-06-21 04:11:40 +08:00
BZLZHH
6992c541af
[Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling.
2025-06-21 02:02:51 +08:00
BZLZHH
5d6bf42397
[Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
2025-06-21 02:02:26 +08:00
BZLZHH
bc61669dad
[Improvement] (All): Remove redundant code.
2025-06-20 23:44:20 +08:00
BZLZHH
537ec9e2b0
[Fix] (Diligent/PSO): Try hashing bound texture ids for PSO.
2025-06-20 23:42:38 +08:00
BZLZHH
4ae9c00c06
Reapply "[Fix] (EGL_impl.cpp): make swapchain rotation right"
...
This reverts commit 832fc56a1b .
2025-06-20 21:55:53 +08:00
BZLZHH
3583e24bd8
Merge remote-tracking branch 'origin/dev-es' into Feat/Diligent
2025-06-20 17:56:01 +08:00
swung0x48
c7a8d7e785
[Fix]: fix glx macro name
2025-06-20 17:54:55 +08:00
swung0x48
22b6254a16
Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGL into dev-es
2025-06-20 17:50:00 +08:00
swung0x48
db1879d098
[Fix]: fix GLX GetProcAddress not exported properly
2025-06-20 17:48:30 +08:00
BZLZHH
832fc56a1b
Revert "[Fix] (EGL_impl.cpp): make swapchain rotation right"
...
This reverts commit db93ddd280 .
# Conflicts:
# MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
2025-06-20 16:50:29 +08:00
BZLZHH
e77b56c9ad
[Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
2025-06-20 16:41:13 +08:00
BZLZHH
ac4cb2217e
[Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer.
2025-06-20 16:40:33 +08:00
BZLZHH
cc2177e36c
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
BZLZHH
ac6827fdd8
[Fix] (Diligent/Texture): Set sampler for texture.
2025-06-20 15:42:31 +08:00
BZLZHH
3c30d3aba9
Merge branch 'dev-es' into Feat/Diligent
...
# Conflicts:
# MG/Constants.h
# MG/Global.h
2025-06-20 13:25:44 +08:00
BZLZHH
5c0b675ca8
[Feat] (Debug): Add log target control with bitmask flags.
2025-06-20 13:22:57 +08:00