Commit Graph
202 Commits
Author SHA1 Message Date
swung0x48 afcc892b32 [Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value 2025-06-25 17:02:34 +08:00
swung0x48 1c0a1fcbcb [Misc] (MG_State/Drawing): minor optimizations 2025-06-25 16:59:50 +08:00
swung0x48 bf8aaaa9c1 [Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance 2025-06-25 16:22:16 +08:00
swung0x48 0359a4e97f [Fix] (MG_State/Texture): get rid of 0.25 max lod clamp 2025-06-25 11:58:51 +08:00
swung0x48 a18360c931 [Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader 2025-06-24 17:36:45 +08:00
swung0x48 0c031d3e0b [Fix] (MG/GLSLTool): Finally fixing blur shader!
- use glslang mapIO() function to correctly link shader in/out varyings
- no need to flip y (already using VK_KHR_maintenance1 to specify negative viewport height)
- use pointers to avoid unnecessary copying
2025-06-24 16:33:16 +08:00
swung0x48 20a945c6f0 [Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later 2025-06-24 16:27:20 +08:00
swung0x48 433a5ac39d [Fix] (MG_State/GL_Texture): no need to clamp max lod min value 2025-06-24 16:26:09 +08:00
swung0x48 b444b7de88 [Fix] (MG_State/GL_Texture): do not automatically generate mipmaps 2025-06-24 09:02:50 +08:00
swung0x48 94dfdb6905 [Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader 2025-06-23 23:24:39 +08:00
swung0x48 2f1b06d0f9 [Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling 2025-06-23 10:51:24 +08:00
swung0x48 14b1d5a2d1 [Fix] (MG/Constants): put log level in order 2025-06-23 09:37:32 +08:00
swung0x48 7c3912b9ae [Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE 2025-06-23 09:32:25 +08:00
swung0x48 fa657fbf0b [Misc] (Diligent/Texture): Log unhandled texture state 2025-06-22 22:00:17 +08:00
swung0x48 6e9f990eed [Fix] (Diligent/PSO,Program): get rid of phantom program 0 2025-06-22 21:59:20 +08:00
swung0x48 a8ae34b3bd [Improvement] (Getter): better glGetString with GPU name 2025-06-22 19:57:41 +08:00
swung0x48 e959126ac0 [Fix] (MG_State/Texture): properly disable mip filter when instructed 2025-06-22 19:56:15 +08:00
swung0x48 7e1906da57 [Fix] (MG_State/Texture): add same handling logic to glTexParameterf 2025-06-22 17:40:38 +08:00
swung0x48 9075177533 [Fix] (MG_State/Texture): Handle missing texture states 2025-06-22 13:08:50 +08:00
swung0x48 e73db426eb [Fix] (DebugTool.cpp): Fix uniform value debug output 2025-06-22 10:20:15 +08:00
BZLZHH 150bfa15a6 [Fix] (DiligentEngine): Increase the size of dynamic heap buffer. 2025-06-21 22:07:14 +08:00
BZLZHH cab375917b [Fix] (Diligent/PSO): Disable FrontCounterClockwise currently. 2025-06-21 21:44:43 +08:00
BZLZHH 6ac9beaa61 [Fix] (Diligent/Shader): Flip vertex y for vertex shaders. 2025-06-21 21:44:22 +08:00
BZLZHH a1bdaed2f6 [Chore] (DiligentEngine): Rename the renderer with Diligent Engine. 2025-06-21 21:43:32 +08:00
BZLZHH ee29a397da [Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere. 2025-06-21 19:35:16 +08:00
BZLZHH cbf63dd2b6 [Fix] (MG_Util/Program): Allow GLSL For Vulkan to be converted into spirv. 2025-06-21 19:34:13 +08:00
BZLZHH 6d73806d1a [Fix] (Diligent/PSO): Use SPIRV-Cross to get the uniform offset. 2025-06-21 18:35:06 +08:00
BZLZHH f6c416bdf1 [Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted. 2025-06-21 17:04:32 +08:00
BZLZHH 99dd2f5dec [Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent. 2025-06-21 13:23:40 +08:00
BZLZHH d3b94dd1c6 [Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex. 2025-06-21 12:24:02 +08:00
BZLZHH edd1ad1a80 [Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer. 2025-06-21 11:30:47 +08:00
BZLZHH ae5c37b7e4 [Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements, 2025-06-21 10:41:19 +08:00
BZLZHH 7c3b4e52c3 [Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing. 2025-06-21 09:48:08 +08:00
BZLZHH 61ae5e2e34 [Feat] (Diligent/Drawing): Implement glMultiDrawElements. 2025-06-21 04:11:40 +08:00
BZLZHH 6992c541af [Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling. 2025-06-21 02:02:51 +08:00
BZLZHH 5d6bf42397 [Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management. 2025-06-21 02:02:26 +08:00
BZLZHH bc61669dad [Improvement] (All): Remove redundant code. 2025-06-20 23:44:20 +08:00
BZLZHH 537ec9e2b0 [Fix] (Diligent/PSO): Try hashing bound texture ids for PSO. 2025-06-20 23:42:38 +08:00
BZLZHH 4ae9c00c06 Reapply "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit 832fc56a1b.
2025-06-20 21:55:53 +08:00
BZLZHH 3583e24bd8 Merge remote-tracking branch 'origin/dev-es' into Feat/Diligent 2025-06-20 17:56:01 +08:00
swung0x48 c7a8d7e785 [Fix]: fix glx macro name 2025-06-20 17:54:55 +08:00
swung0x48 22b6254a16 Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGL into dev-es 2025-06-20 17:50:00 +08:00
swung0x48 db1879d098 [Fix]: fix GLX GetProcAddress not exported properly 2025-06-20 17:48:30 +08:00
BZLZHH 832fc56a1b Revert "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit db93ddd280.

# Conflicts:
#	MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
2025-06-20 16:50:29 +08:00
BZLZHH e77b56c9ad [Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist. 2025-06-20 16:41:13 +08:00
BZLZHH ac4cb2217e [Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer. 2025-06-20 16:40:33 +08:00
BZLZHH cc2177e36c [Fix] (Diligent/Common): Handle renderpass in glClear. 2025-06-20 16:39:43 +08:00
BZLZHH ac6827fdd8 [Fix] (Diligent/Texture): Set sampler for texture. 2025-06-20 15:42:31 +08:00
BZLZHH 3c30d3aba9 Merge branch 'dev-es' into Feat/Diligent
# Conflicts:
#	MG/Constants.h
#	MG/Global.h
2025-06-20 13:25:44 +08:00
BZLZHH 5c0b675ca8 [Feat] (Debug): Add log target control with bitmask flags. 2025-06-20 13:22:57 +08:00