Commit Graph
37 Commits
Author SHA1 Message Date
swung0x48 8566a288f8 [Refactor] (Pipe, State): extract MGPipeValueTypes.h - move the render-state, sampler and vertex value types and their enums out of MG_State/GLState so MG_Pipe no longer reaches RenderState.h; pure move, member order and namespaces unchanged
- ROADMAP P0.5 / ARCHITECTURE.md value-header manifest: MGPipeTypes.h embedded
  RenderStateParameters and PixelStoreParameters through RenderState.h, which drags
  FramebufferObject.h and the whole texture/renderbuffer/sampler chain into MG_Pipe;
  purity gate A (no MG_State/MG_Impl/MG_Backend/MG_Remote in the closure) could not
  be armed for anything in MG_Pipe while that include existed.
- MGPipeValueTypes.h is a verbatim cut, comments included: the eleven RenderState.h
  enums (all of them - a split would be the maintenance trap), PixelStoreParameters,
  PerBufferBlendState, StencilFaceState, RenderStateParameters (member order
  untouched: DirectGLES' offsetof spans and PipeSpanTable.inc name the members),
  the six SamplerObject.h enums and SamplerParameters (BorderColorForm stays Uint8,
  it sets the tail padding), and VertexAttribute / VertexBufferBindingPoint /
  VertexAttributeVersion, which keep namespace MobileGL::MG_State::GLState with a
  forward-declared BufferObject so no mangled name changes.
- MAX_DRAW_BUFFERS becomes inline constexpr kMGMaxDrawBuffers in namespace MobileGL
  and FramebufferObject::MAX_DRAW_BUFFERS is defined from it, so the eighty existing
  spellings keep working and the two cannot drift. No other constant is added.
- The four MG_State headers become forwarders (include the value header, keep their
  class definitions); RenderState.cpp gains a direct FramebufferObject.h include
  because it spells FramebufferObject::MAX_DRAW_BUFFERS and only ever got that
  header transitively. No other TU lost a transitive include: the full build
  (Release, clang, tests + integration tests) passed without touching anything
  under MG_Backend, MG_Impl or MG_Util.
- DynamicBackendParameters does NOT move (SizeT members and TextureTarget-taking
  member functions make that a type change, not a move); MGPipeTypes.h keeps its
  BackendObject.h include and the debt comment now says so, which is why gate A
  asserts MGPipeValueTypes.h rather than MGPipeTypes.h.
- New trip wires in the header: trivially-copyable + exact sizeof for
  PixelStoreParameters/PerBufferBlendState/StencilFaceState (28), SamplerParameters
  (100), VertexAttributeVersion (6), RenderStateParameters (1168, standard layout,
  BlendStates before LogicOp, BlendStates sized by kMGMaxDrawBuffers). Their runtime
  twins ValueTypeLayoutsArePinned and the carrier check
  ResidualBlockIsExactlyItsTwoValueStructsPlusPatchTail (Pack at 1168,
  CapabilityBits at 1200) are added to PipeCatalogueTest without a new include.
- gen_pipe.py's "field lists of their own in P0.5" comment now says P1 (the
  comparator needs std::array<struct> support first); PipeVerify.inc regenerated.
- Verified: ctest -L unit 1460/1460 and -L integration-gpu green; ctest -N names
  a superset of feat/disaggregated@6672778b (two added, none lost); one definition
  per moved type; the -H closure of the new header contains no MG_State/MG_Backend/
  MG_Impl/MG_Remote header and the header compiles alone; nm --defined-only -S
  against the base libMobileGL.so: 0 added / 0 removed / 0 resized, .text
  byte-identical, the only differing bytes are the build-id and two stamp strings.
2026-09-05 23:11:00 -04:00
swung0x48 0e4302b399 [Feat] (RenderState): implement glClipControl, glPolygonOffsetClamp and glTextureBarrier instead of stubbing them 2026-08-27 05:37:16 -04:00
swung0x48 acf86d1fb6 [Feat] (RenderState): implement glMinSampleShading and the GL_SAMPLE_SHADING enable on both backends 2026-08-27 03:35:55 -04:00
Swung0x48 d5286e69b6 [Feat] (Tessellation): implement glPatchParameterfv and bake the default levels into both pass-through control stages 2026-08-27 02:11:19 -04:00
swung0x48 cd07d42a47 [Fix, Test] (RenderState, DirectGLES, MG_IntegrationTest): tell a deliberately empty scissor box apart from one that was never written 2026-08-20 22:27:14 -04:00
swung0x48 42ad62b54c [Fix, Test] (MG_Util, MG_IntegrationTest): advertise the GL 4.3 VIEWPORT_BOUNDS_RANGE floor on a GLES driver that has no such query, instead of a range admitting no origin 2026-08-13 04:44:23 -04:00
swung0x48 5fbb17f6b9 [Feat, Fix, Test] (MG_State, MG_Impl, MG_Backend, MG_Test): give ARB_viewport_array real 16-element indexed state instead of eight stubs and a viewport-0 echo 2026-08-13 04:44:23 -04:00
swung0x48 e7d6bfddac [Fix, Test] (MG_Backend/DirectGLES, MG_State, MG_Util): publish the real default framebuffer depth/stencil format, forward the clip distance enables, and stop trusting a stale format probe for non-2D depth attachments 2026-08-12 13:34:39 -04:00
BZLZHH f3d52faad4 [Perf] (MG_State, MG_Backend): stop glViewport from evicting a cached VkPipeline
RenderState kept one version counter for all render state, and DirectVulkan read
it in three places: the pipeline memo key, the SetupDrawSnapshot fast-path guard,
and that guard's store. So glViewport, glScissor, glBlendColor, glStencilMask,
glClearColor, glPolygonOffset, glLineWidth and the point-size family - none of
which can alter a VkPipeline, all of which an application changes between draws -
knocked the next draw off both fast paths and made it rebuild a pipeline lookup
that was already correct.

The counter is now split. m_version still moves on every state change, because
the draw snapshot really does depend on all of it. m_pipelineStateVersion moves
only for the state a backend bakes into a pipeline object, and it is what the
three DirectVulkan sites read.

The exclusion list is the eight VkDynamicState entries PipelineFactory declares
plus the state that is not pipeline state at all (the clear values, hints, the
point-size family, clamp read colour, the primitive restart index). glStencilFunc
is the one setter that had to be split rather than classified: Func is in the
pipeline payload but Ref and ValueMask are dynamic state, so it bumps the
pipeline version only when Func actually changes.

Capabilities are deliberately NOT in the exclusion list even though several look
like dynamic state: GL_FRAMEBUFFER_SRGB feeds the render-pass hash, depth and
stencil test feed drawUsesDepthStencil, and scissor test, blend, cull face,
polygon offset fill, primitive restart, colour logic op and rasterizer discard
all feed the pipeline payload.

Two smaller draw-path wins ride along, both removing work whose answer was
already in hand. UploadAndBindVertexStreams searched all 32 VAO attribute slots
for the SharedPtr matching a binding's buffer key, once per binding per draw -
but VertexInputStateFactory writes bindingBufferKeys[b] and
bindingAttributeLocations[b] from the same loop iteration, one binding per
attribute with no merging, so the attribute at that location IS the buffer, by
construction. UploadAndBindIndexBuffer round-tripped the element-array buffer's
raw pointer back through the GL name table on every indexed draw, costing a map
lookup and an atomic refcount pair, when the binding slot's SharedPtr was already
in scope forty lines above - where a comment says exactly that about the vertex
path.

Behaviour-neutral by construction and verified as such: a 13355-case subset of
GL30-GL45 covering viewport, scissor, blend, stencil, depth, polygon offset,
clear, multisample, cull, logic op, line width and point state, plus the whole
direct_state_access suite, is identical before and after on both backends - in
the failure list and in the crashed-case set. direct_state_access stays at
Espryt 370/371 and Magma 371/371.
2026-08-05 12:49:54 -04:00
BZLZHH b95fcb7bca [Feat] (MG_State, MG_Impl, DirectGLES): implement glPatchParameteri
GL_PATCH_VERTICES decides how many vertices one tessellation patch consumes, and
glPatchParameteri was a stub - so the value stayed at the driver's default of 3 no
matter what the application asked for. KHR-GL40.texture_gather.gather-tesselation-shader
sets it to 1 and then draws a single patch: with the request dropped the draw had too
few vertices for one patch, produced nothing at all, and the case read back the clear
colour.

The value is context state on both sides and ES 3.2 spells the entry point exactly the
same way, so it is stored in the render state (where glGetIntegerv(GL_PATCH_VERTICES)
now finds it) and forwarded. Validation needs the real bound, so GL_MAX_PATCH_VERTICES
and GL_MAX_TESS_GEN_LEVEL are probed off the host driver alongside the other limits and
answered from there too; the defaults are the GL 4.0 core minimums.

KHR-GL40.texture_gather is now 75/75.
2026-08-04 10:58:14 -04:00
swung0x48 0f99d93300 [Feat] (MobileGL): full dual-source blending across state, transpiler, and both backends
Wire GL_SRC1_* dual-source blend factors (glBlendFunc) end to end with the
glBindFragDataLocationIndexed color index, so a fragment shader can drive both
dual-source blend inputs.

State + converters:
  - RenderState BlendFactor gains Src1Color/OneMinusSrc1Color/Src1Alpha/
    OneMinusSrc1Alpha; GLToMG/MGToGL/MGToVk/MGToStr converters map them to
    GL_SRC1_*, VK_BLEND_FACTOR_SRC1_*, and readable names.

Transpiler layout(index = N):
  - ProgramAttrib carries explicitFragmentOutIndices; ProgramObject threads
    m_explicitFragDataIndex into it at both link sites.
  - TMglGlslIoResolver applies the color index as TQualifier.layoutIndex on the
    fragment output, emitting layout(index = 1) via the glslang Index decoration
    -> SPIRV-Cross path. Only the non-zero (dual-source) index is emitted: index 0
    is the GL default and an explicit "index = 0" would demand
    GL_EXT_blend_func_extended on GLES for ordinary single-source outputs.

Feature detection, POST, and hard-fail at use time (no silent fallback):
  - Vulkan: dualSrcBlend is detected at device creation and cached; a draw whose
    enabled blend state uses a SRC1 factor without the feature throws at pipeline
    build with the reason and a pointer to the POST row.
  - GLES: GL_EXT_blend_func_extended detected at load into
    GLESCapabilities.SupportsDualSourceBlend; a draw enabling blend with a SRC1
    factor without it throws in the blend-state sync with the same guidance.
  - DriverPost adds a dual-source-blend row for both backends (Pass/Warn).

Tests:
  - ProgramTest.CompileAndLinkWithExplicitFragmentOut now asserts the transpiled
    fragment shader carries layout(location = 0, index = 1) after a re-link with
    glBindFragDataLocationIndexed(index 1), and still omits any index qualifier
    for the plain index-0 output.
2026-07-11 01:32:07 -04:00
swung0x48 e18d369adf [Feat] (MG_Impl/GLImpl, MG_State): implement glPrimitiveRestartIndex
Store the primitive restart index as render state and report it through
glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the
hardcoded 0 in the getter.

- RenderState gains a PrimitiveRestartIndex field (default 0) with
  set/get accessors and GLContext wrappers.
- glPrimitiveRestartIndex accepts any GLuint and generates no error.
- glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value.

This is the state layer only. The backends do not yet honor an arbitrary
restart index at draw time -- Vulkan and GLES support only the fixed
all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non-
default index is tracked and queryable but not yet applied to indexed
draws.

Tests: RenderStateSanity round-trip (default 0, mid value, and the full
32-bit range). Full SanityTest sweep green (31/31).
2026-07-11 00:43:45 -04:00
swung0x48 5e8106114f [Feat] (MG_Impl/GLImpl, MG_State, MG_Backend): implement glColorMaski
Promote the color writemask to per-draw-buffer state and implement the
indexed glColorMaski entry point (previously a stub), plus its read-back
through glGetBooleani_v.

- RenderState: replace the single BoolVec4 ColorMask with an array of
  MAX_DRAW_BUFFERS masks, all initialized to true. SetColorMask now
  broadcasts to every draw buffer (glColorMask semantics); GetColorMask
  returns draw buffer 0. Add indexed set/get accessors + GLContext
  wrappers.
- glColorMaski sets only the addressed draw buffer; out-of-range index
  raises GL_INVALID_VALUE (buf is a GLuint, so no GL_INVALID_ENUM path),
  mirroring the indexed blend entry points' MAX_DRAW_BUFFERS bound.
- glGetBooleani_v(GL_COLOR_WRITEMASK, i) reports draw buffer i's four
  booleans; the non-indexed glGetBooleanv still reports draw buffer 0.
- Fix GLboolean coercion in the color-mask path: any nonzero value
  enables the component (was == GL_TRUE, which wrongly rejected e.g. 2).
- DirectGLES sync reads ColorMasks[0] (GLES core has only non-indexed
  glColorMask).

Tests: ColorMaskIndexedStoresAndReadsBack covers the per-buffer vs
broadcast semantics, buffer-0 read-back, out-of-range INVALID_VALUE, and
the GLboolean coercion (mutation-verified: == GL_TRUE fails it). Full
SanityTest sweep green (30/30).
2026-07-10 21:30:57 -04:00
swung0x48 95876d9d8c [Feat] (MG_Impl/GLImpl, MG_State): implement glClampColor and glPolygonMode
Fill the two empty // TODO state handlers with GL 3.3 Core-conformant
behavior, backed by new RenderState fields and glGet* read-back.

glClampColor:
- Accept only GL_CLAMP_READ_COLOR (compat GL_CLAMP_VERTEX/FRAGMENT_COLOR
  rejected); clamp is one of GL_TRUE / GL_FALSE / GL_FIXED_ONLY. Note the
  Khronos man page wrongly omits GL_FIXED_ONLY from the accepted set, but
  it is legal AND the default, so it is accepted here.
- Default GL_FIXED_ONLY; both error paths are GL_INVALID_ENUM with no
  state change. glGetIntegerv returns the raw tri-state enum; GetFloatv/
  GetDoublev widen it and GetBooleanv converts nonzero to GL_TRUE via the
  existing fall-through, so one GetIntegerv case serves every getter.

glPolygonMode:
- Core accepts only face == GL_FRONT_AND_BACK (GL_FRONT/GL_BACK were
  removed in 3.1 core); mode is GL_POINT / GL_LINE / GL_FILL. Both errors
  are GL_INVALID_ENUM with no state change.
- Keep separate front/back slots so GL_POLYGON_MODE round-trips its two
  values (identical under a core context). The raster effect (VkPolygonMode
  + fillModeNonSolid) remains a backend follow-up; this is the state layer.

Tests: two RenderStateSanity round-trips; the glClampColor GL_FIXED_ONLY
acceptance assertion is mutation-verified (rejecting it fails the test).
Full SanityTest sweep green (29/29).
2026-07-10 21:21:40 -04:00
swung0x48 e460536119 [Feat] (MG_Impl/GLImpl, MG_State): implement glHint, glPointParameter*, glPixelStoref, glGetDoublev
Six pure-state entry points that were stubs or empty // TODO bodies, all backed by new
context state and read back through glGet*.

* glHint: Hint_State was an empty TODO. Store the 4 GL 3.3 core hint targets (LINE_SMOOTH,
  POLYGON_SMOOTH, TEXTURE_COMPRESSION, FRAGMENT_SHADER_DERIVATIVE), default GL_DONT_CARE.
  Validate target and mode (FASTEST/NICEST/DONT_CARE) -> GL_INVALID_ENUM otherwise. The
  compatibility-only targets (GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_FOG_HINT,
  GL_GENERATE_MIPMAP_HINT) are rejected. The glGetIntegerv hint cases, previously hardcoded to
  GL_DONT_CARE, now read the stored value; glGetBooleanv on a hint is always GL_TRUE.

* glPointParameter{f,i,fv,iv}: the scalar _State bodies were empty TODOs and the *v forms were
  stubs. Only the 2 core pnames are accepted: GL_POINT_FADE_THRESHOLD_SIZE (float, default 1.0,
  GL_INVALID_VALUE if negative) and GL_POINT_SPRITE_COORD_ORIGIN (GL_LOWER_LEFT/GL_UPPER_LEFT,
  default GL_UPPER_LEFT, GL_INVALID_ENUM on a bad value -- note the different error code from the
  fade case). The compat pnames (POINT_SIZE_MIN/MAX, POINT_DISTANCE_ATTENUATION) are rejected. All
  four forms funnel through one (pname, float) handler. glGetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE)
  was hardcoded to 1; it now rounds the stored float, glGetFloatv reads the float directly (keeping
  the fractional part), and GL_POINT_SPRITE_COORD_ORIGIN gained a getter case (it had none).

* glPixelStoref: funnels into the existing glPixelStorei state, but converts per type -- boolean
  pnames (PACK/UNPACK_SWAP_BYTES/LSB_FIRST) by a zero-test so 0.4 -> TRUE, integer pnames by
  round-to-nearest. A blanket round would wrongly turn a fractional true flag into false.

* glGetDoublev: funnels through glGetFloatv and widens, writing exactly the pname's component count
  (1/2/4) so a single-component query cannot overrun the caller's buffer. MobileGL stores no native
  double state (depth range/clear are float), so widening from float matches its real resolution.

State added to RenderStateParameters + RenderState Set/Get + GLContext wrappers, following the
existing LineWidth/DepthRange pattern. Covered by 4 SanityTest cases (set-then-get round trips, the
core-vs-compat enum rejections, the two different error codes, and the glPixelStoref boolean
zero-test, which was verified to fail against a blanket-round implementation).
2026-07-10 20:35:08 -04:00
BZLZHH 83a6f24f93 Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
# Conflicts:
#	MobileGL/MG_Backend/BackendObject.h
#	MobileGL/MG_Backend/DirectGLES/Managers.cpp
#	MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
#	MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
#	MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
#	MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
#	MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
#	MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
#	MobileGL/MG_State/GLState/BufferState/BufferObject.h
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
swung0x48 cf165c0db5 [Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00
swung0x48 dd2bd267c1 [Fix] (MG_State/RenderState): track front face mode 2026-06-06 08:46:43 +08:00
swung0x48 633b3d3b0a [Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
  on unused input var)
2026-05-12 12:38:19 +08:00
swung0x48 4a38e7224e Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-03-08 10:31:44 +08:00
swung0x48 9b23594415 [Fix] (MG_Backend/DirectVulkan): misc fixes 2026-02-25 16:49:58 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
swung0x48 f8f3d6e657 [Feat] (GL_State/RenderState): implement ClearStencil 2026-02-17 08:17:26 +08:00
BZLZHH a109675f1f [Feat] (MG_State/RenderState): Support indexed blend states. 2026-02-06 00:41:30 +08:00
BZLZHH ea098c0409 [Feat|Refactor] (MG_State/RenderState): Versioning for RenderStateParameters. 2026-02-03 17:50:46 +08:00
BZLZHH afa89772e7 [Refactor] (MG_State/RenderState): Separate RenderStateParameters from RenderState. 2026-02-03 17:29:55 +08:00
BZLZHH 20fbfc2956 [Chore] (LICENSE): Switch project license to LGPLv3. 2026-01-18 09:33:33 +08:00
BZLZHH 3714e275ab [Chore] (All): Update copyright year in source code files. 2026-01-01 00:42:06 +08:00
BZLZHH e7d9da42dc [Chore] (All): Adjust copyright declaration. 2025-12-31 21:49:54 +08:00
BZLZHH 8ed8efe347 [Chore] (All): Add standardized source file header and update script. 2025-12-31 15:45:34 +08:00
BZLZHH d652645346 [Feat] (...): Handle pixel store correctly. 2025-11-01 19:52:33 +08:00
BZLZHH bcb947235d [Feat] (...): Implement scissor box in frontend and backend. 2025-11-01 16:40:38 +08:00
BZLZHH e77b01ac84 [Feat] (MG_Impl/RenderState): Implement some RenderState GL functions. 2025-10-03 13:16:42 +08:00
BZLZHH f7df90447b [Feat] (MG_Util/Converters): Implement converters related to RenderState enum. 2025-10-03 12:45:52 +08:00
BZLZHH 30d4964a5e [Improvement] (MG_State/RenderState): Remove redundant cullFaceEnabled setter/getter. 2025-10-03 12:25:36 +08:00
BZLZHH be46765c56 [Feat] (MG_State/RenderState): Implement RenderState. 2025-09-06 10:02:01 +08:00