Commit Graph
66 Commits
Author SHA1 Message Date
swung0x48 3a12f6d4f3 [Fix, Test] (DirectGLES, ShaderTranspiler): emulate the 17 exactly-carriable non-core image formats by channel widening 2026-08-21 03:21:09 -04:00
swung0x48 ef66aea73b [Fix, Test] (GLImpl, DirectGLES, DirectVulkan): address a 1D array's copy-image layers on Z, not Y 2026-08-21 00:15:01 -04:00
swung0x48 8b827bd2ce [Fix, Test] (TextureFormatProcessor, DirectGLES, MG_IntegrationTest): give every unrenderable signed-normalized colour attachment an exact float substitute 2026-08-20 17:17:31 -04:00
swung0x48 6ea4f32635 [Fix, Test] (TextureFormatProcessor): store the desktop-only low-bit formats without a driver requantization 2026-08-20 16:04:38 -04:00
swung0x48 dc1fffb041 [Fix, Test] (GLImpl): bound glCopyImageSubData's region against both images 2026-08-20 16:02:08 -04:00
swung0x48 685fd750c9 [Test] (MG_Test): expect buffer-texture level queries to answer, not to error 2026-08-20 13:50:45 -04:00
swung0x48 fa2e15c27e [Fix, Test] (GLImpl): answer GL_IMAGE_FORMAT_COMPATIBILITY_TYPE from glGetTexParameterfv 2026-08-20 11:56:24 -04:00
swung0x48 042c61fb75 [Fix, Test] (TextureUtil, GLImpl): accept GL_STENCIL_INDEX as a stencil-only texture internal format 2026-08-20 10:49:57 -04:00
swung0x48 a8bebe1a3c [Fix, Test] (GLImpl, GLState): refuse a compressed texture in glClearTexImage/glClearTexSubImage 2026-08-20 10:44:52 -04:00
swung0x48 afebf38e90 [Fix, Test] (GLImpl): require only the requested level to exist in glGetTexImage 2026-08-20 10:38:29 -04:00
swung0x48 b1774e80be [Fix, Test] (GLImpl): make copy-image completeness mipmap-aware per GL 4.6 core 8.17 2026-08-20 10:20:34 -04:00
swung0x48 a9b4c47fea [Fix, Test] (GLImpl): record the specific compressed internalformat in TexImage3D and TexStorage3D 2026-08-20 10:17:55 -04:00
swung0x48 1c0be3e715 [Fix, Test] (DirectGLES, TextureUtil): return RGB9_E5 glGetTexImage from the stored words 2026-08-20 10:14:48 -04:00
swung0x48 52718ecf84 [Fix, Test] (GLImpl, DirectGLES, DirectVulkan): accept GL_RENDERBUFFER endpoints in glCopyImageSubData 2026-08-20 10:11:38 -04:00
swung0x48 f17cb23ea3 [Fix, Test] (GLImpl, DirectGLES): deallocate zero-sized multisample images instead of defining them 2026-08-20 04:15:46 -04:00
Swung0x48 cee17025a0 [Test] (MG_Test): pin the plain mutable-texture copy every new validator rule is a new way to reject 2026-08-13 03:17:27 -04:00
Swung0x48 9642ae4d20 [Fix, Test] (MG_Impl/Texture, MG_Backend, MG_Test): copy_image compatibility is texel-block size, and neither backend was told which slice to copy 2026-08-13 03:17:27 -04:00
swung0x48 6a80a82dd3 [Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_Backend/DirectVulkan, MG_Test): a packed texel whose client type already spells its storage word must cross glGetTexImage unencoded, or the RGB9_E5 shared exponent gets canonicalized 2026-08-13 02:41:37 -04:00
swung0x48 f37b511fca [Fix, Test] (MG_Impl/GLImpl, MG_Backend/DirectVulkan, MG_Backend/DirectGLES, MG_Test, MG_IntegrationTest): a glCopyImageSubData to a mipmap level the texture never had is INVALID_VALUE, not a subresource handed to the driver 2026-08-13 02:28:55 -04:00
swung0x48 6b6623ae72 [Fix, Test] (MG_Backend, MG_Impl, MG_State): advertise the uniform-block and stencil-texturing strings a 4.0 context hides behind, forward DEPTH_STENCIL_TEXTURE_MODE to both backends, and stop a reserved transform feedback name passing for an object 2026-08-12 15:12:01 -04:00
swung0x48 1b05a84928 [Fix, Test] (MG_State, MG_Backend, MG_Impl, MG_Test): review wave - hand the mapping back instead of renewing it, retire an immutable ES store on respecify, and tag glTexStorage2D levels too 2026-08-12 10:32:39 -04:00
swung0x48 7ccb762936 [Fix, Test] (MG_Impl, MG_Test): a persistently mapped unpack buffer is a legal source for the compressed uploads too 2026-08-12 09:24:57 -04:00
swung0x48 9b0ed5b3af [Fix, Feat, Test] (MG_Impl, MG_Test): a specific compressed internalformat now tags the level it defines, and the compressed sub-image entry points stopped being stubs 2026-08-12 08:52:01 -04:00
swung0x48 5c8a9c41d6 [Fix, Test] (MG_Impl, MG_State): GL entry points record errors instead of throwing through the C ABI - CopyTexImage superset rule, TEXTURE_BUFFER level queries, indexed cap toggles 2026-08-11 02:24:41 -04:00
BZLZHH d8d7530011 [Fix, Test] (MG_Backend/DirectGLES, MG_Util, MG_Impl): widen three-channel render targets wherever the driver refuses them
Complementary Reimagined would not load through Espryt on Mali: Iris got
GL_FRAMEBUFFER_UNSUPPORTED building its composite framebuffer, because
colortex1 is RGB8_SNORM and colortex2 is RGB16F - three-channel formats
that no real ES driver can render to (EXT_render_snorm covers R/RG/RGBA
only, and the float extensions exclude the RGB forms). The frontend's
probe cache diagnosed this correctly and then had nothing to offer: the
NoThreeChannelRenderTarget widening machinery existed but was gated to
multisample targets alone. llvmpipe turns out to refuse most of the same
attachments - CI retrace stayed green only because a replay never
branches on glCheckFramebufferStatus - so this was never a desktop-vs-
device split, just an unlit path.

The widening now applies to every color-attachable image, renderbuffers
included, riding the driver-probe branch so the native format is still
tried first and substituted only on refusal. One ThreeChannelWidening
table owns the widened (internalformat, format, type) triple per source
format - the previous per-case branches disagreed with each other and
could emit an unuploadable (RGBA16F, GL_RGB, GL_BYTE) combination or
widen into another three-channel format the driver refuses just the
same. Uploads repack three-component client data to four with the
format's own one in the alpha channel (127 is not 1 for RGB8I - the
integer arms carry integer ones); readback drops the synthetic alpha,
derived from the actual image being read, not the bound framebuffer,
so glGetTexImage through a scratch FBO cannot be confused by an
unrelated widened attachment.

Stored alpha on a widened attachment is now an invariant 1.0 rather
than an accident: the color-mask sync clears the alpha bit per draw
buffer (glColorMaski for MRT mixes), and clears route through
glClearBufferfv with alpha substituted on widened slots only -
scissored clears inherit the discipline for free, integer color
buffers keep their explicit integer-clear path, and glGet still
answers the application's own mask. GL_DST_ALPHA blending, blits and
readback therefore all see 1.0 without further interception.

DriverPost grows the rows this bug earned: EXT_color_buffer_float
detection (previously unreferenced anywhere) with a FAIL row when
absent, the missing EXT_render_snorm row, and a three-channel-
attachment row that reports one representative per widening class -
graded so a half-float-only driver warns about the 32-bit float gap
instead of being declared unsupported.

Gates: 606/606 unit at default and with the async kill switch; full
retrace, both backends - the complementary fixtures now run with the
widening ACTIVE on llvmpipe and pass with a slightly better SSIM than
before; ext caselist DirectGLES holds 3914/4867 with zero set drift
while 54 cases move from NotSupported to genuinely passing; on the
Mali-G77 device, Complementary Reimagined builds its pipeline and
renders in-world through Espryt (md5-verified build), BSL still green.
A new ThreeChannelAttachmentScenario pins the frontend answer -
COMPLETE where it used to say UNSUPPORTED - on the real driver.
2026-08-09 15:28:34 -04:00
BZLZHH 107669b3db [Fix, Test] (MG_Impl, MG_Backend/DirectGLES): DSA by-name texture calls corrupted borrowed-slot memo pairings - process-wide glyph death under Iris
Field report: on Espryt with a BSL Iris pipeline built, every glyph in the
game died - HUD, menu labels, even the vanilla title screen after leaving
the world - while sprites kept rendering. Captured on-device (FCL apitrace
rig), reproduced headlessly on llvmpipe, and pinned with a three-way replay:
the same trace renders full text on raw Mesa desktop GL and on Magma, so
the stream was intact and the execution was Espryt's.

MECHANISM. WithTemporarilyBoundNamedTexture implements the by-name (DSA)
texture entry points by binding the named texture onto the active unit's
real slot, running the bound-texture code, and restoring - without moving
the texture bind generation on either edge. DirectGLES's per-draw texture
sync memo keys on that generation and BORROWS the slot pointer, so a memo
built for texture A kept passing every key while a by-name call had
texture B sitting in the slot: A's backend twin was driven with B's
frontend object, and SyncMipmapsToBackend re-specified A's storage with
B's shape. In the trace, a by-name upload to a BSL 2048x2048 map while
the 16x16 lightmap was bound re-specified the lightmap's GL texture
2048x2048-NULL and back 16x16-NULL. The lightmap exists only as render
output - no glTexSubImage2D ever touches it - so it stayed zero forever,
and rendertype_text (vertexColor = Color * texelFetch(lightmap, ...)),
alpha-discards every glyph. Background quads never sample the lightmap,
which is why only text died.

FIX, class-level, two layers:
- Frontend (shared, closes the same hole for DirectVulkan's generation-
  keyed memos): the temporary bind and the restore each bump the texture
  bind generation (only when the slot actually changed), and the restore
  is an RAII scope guard so a throwing body can no longer leak the
  temporary binding - a second latent bug of the same class. Deliberately
  a generation bump and not a touched-unit note: the high-water mark must
  not chase by-name calls, and a completed bind/restore pair leaves the
  content epoch unchanged, so the cost is an owner-compare re-walk, not a
  memo rebuild.
- DirectGLES defense in depth: both borrowed-pair memos
  (g_unitTextureSyncList, g_fboTextureSyncList) record which frontend
  texture each backend twin was paired with and re-check it before any
  replay (last in the key conjunction, behind the context-id compare). A
  stale pairing now costs a list rebuild instead of silent cross-texture
  storage corruption.

Tests, both red with their own layer reverted:
TextureTest.NamedTextureCallKeepsUnitBindingAccountingCoherent (the
accounting contract) and DirectGLESTextureSync.UnitMemoRefusesToDriveA-
TwinFromAnotherTexture (the corrupting sequence shape against a mock GLES
table, asserting the resident texture's storage is never re-specified).
595/595 unit at default and with the async kill switch. Replay evidence:
the captured BSL ESC-menu trace renders all text through Espryt post-fix,
byte-comparable to the Mesa-direct and Magma replays; the no-shaderpack
control is unchanged. A trace fixture wiring this scene into CI follows
in a separate commit.
2026-08-09 11:28:24 -04:00
BZLZHH 33ff177bb2 [Fix, Test] (MG_Impl, MG_State): advertised-extension conformance wave 1 - uniforms, validators, getters
First wave of the advertised-extension CTS campaign (targeted caselist: the
glcts groups of every extension both backends advertise, 4867 cases across the
KHR-GL41..46 namespaces). All frontend, shared by both backends:

- Non-square float matrix uniforms actually upload: glUniformMatrix{2x3,3x2,
  2x4,4x2,3x4,4x3}fv and the six glProgramUniformMatrix* twins were
  validate-only no-ops; they now write column-at-a-time at the global UBO's
  16-byte std140 column stride, honouring transpose. glUniformMatrix2fv had
  the sibling bug - mat2 written as 4 contiguous floats put column 1 at byte
  8 instead of 16. The readback path only ever un-padded mat3, so
  glGetUniformfv is fixed for mat2, mat3x2 (previously mis-gathered) and
  every non-square shape, with the bounds check widened to the padded span.
- glBindBufferRange validates offset/size at last: size <= 0, offset < 0,
  SSBO and UBO offset alignment, transform-feedback offset AND size
  multiples of 4 - all before any state write (a negative offset used to
  reach Range1D unchecked). glBindBuffersRange inherits per element, with
  the ARB_multi_bind up-front [first, first+count) checks added to the
  BindBuffersBase/Range and BindSamplers prologues.
- BufferSubData's second, wrong mapped-overlap test deleted (it rejected
  every write at or after a mapped range's start, mapped or not); the state
  layer's assert relaxed to the same half-open intersection the frontend
  checks. BufferStorage error precedence fixed: no-bound-buffer now beats
  bad-size/flags.
- glSamplerParameteri accepts the full GL_NEVER..GL_ALWAYS compare-func
  range (NEVER/LESS/EQUAL were rejected by a wrong lower bound).
  glBindSampler's unit gate uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS instead
  of the frontend array capacity, shared with glBindSamplers by construction.
- Getters: GL_MAX_SHADER_STORAGE_BLOCK_SIZE in glGetIntegerv; atomic-counter
  buffer limits; all 11 per-unit GL_TEXTURE_BINDING_* plus GL_SAMPLER_BINDING
  in glGetIntegeri_v; GL_VERTEX_ATTRIB_BINDING/_RELATIVE_OFFSET across the
  vertex-attrib query family; glGetFloati_v/glGetDoublei_v implemented (were
  stubs); KHR_debug limits raised to spec floors.
- glCreateShader records INVALID_ENUM for an unknown type (it previously
  handed out a usable name with no error at all); glCreateShaderProgramv
  validates count up front. glDispatchCompute/Indirect validate work-group
  counts, offset alignment and indirect-buffer presence.
- glVertexAttribIFormat & friends take a positive integer-type whitelist -
  GL_FLOAT/GL_HALF_FLOAT/GL_DOUBLE/GL_FIXED no longer slip through as
  integer attributes.

Gate (headless Mesa, default config = async on): 570/570 unit at default and
with the kill switch; ext caselist Espryt 76.29% -> 77.87% (+81 fixed, 6
crashes -> 0, the whole list now runs in one glcts process), Magma 75.94% ->
77.58% (+80 fixed, 0 newly broken); KHR-GL33 full mustpass lost nothing
(9884/9886, the 2 known Mesa-drift failures); retrace smoke clean (the
bsl-GLES miss is the documented golden drift, bit-identical on the pristine
baseline). The 4 DirectGLES direct_state_access.renderbuffers_storage* cases
that turned red are a PRE-EXISTING GL_FRAMEBUFFER_SRGB cross-test leak,
A/B-proven on an unpatched 2e6fc1ff build - wave 1 removed the two accidental
maskers (a crash partition and a failing case whose error path reset the
state). Fixing the leak itself is queued.
2026-08-09 04:39:22 -04:00
BZLZHH 81604d5596 [Feat] (MG_Impl, MG_Test): validate the direct-state-access texture copies
CopyTextureSubImage1D and 3D were do-nothing stubs and the 2D form checked only
its effective target, so all 28 conditions in
direct_state_access.textures_copy_errors went unreported: level and region
bounds, and every read-framebuffer precondition.

The read-framebuffer half lands in FramebufferImpl as ValidateReadFramebufferForCopy -
incomplete read framebuffer (INVALID_FRAMEBUFFER_OPERATION), a read buffer that
names no attachment, and a multisampled read buffer (both INVALID_OPERATION). It
decides multisampledness by attachment kind rather than by sample count alone,
because a TEXTURE_2D_MULTISAMPLE attachment sets SAMPLE_BUFFERS even when its
sample count is one - which is exactly what the CTS attaches, and what a
renderbuffer-only check would have missed.

The texture half is ValidateCopyTextureSubImage, shared by all three forms; 1D
and 3D also get the effective-target rule their form specifies.

NOTE: the copy itself is still not implemented for 1D and 3D - CopyTexSubImage1D_State
and CopyTexSubImage3D_State remain TODOs and no backend exposes anything but a
2D blit - so direct_state_access.textures_copy stays red. Only the errors are
complete, which is what un-stubbing these two entry points buys; both carry a
comment saying so.

CopyTextureSubImage2DUsesNamedObjectAndRestoresBinding had been passing a
storage-less texture and no read framebuffer, which the new validation correctly
rejects. It now sets up a legal copy, so it still measures the by-name plumbing
it was written for.

Takes direct_state_access.textures_copy_errors from failing to passing on both
backends.
2026-08-05 01:54:39 -04:00
BZLZHH 28d0af6f04 [Feat] (MG_Util, DirectGLES, DirectVulkan): normalize rectangle coordinates in the module
Neither target API has GL_TEXTURE_RECTANGLE: ESSL has no rectangle sampler, and
Vulkan's SPIR-V environment does not allow Dim::Rect. Both emulate it on a plain 2D
texture, and the two differ in exactly one way - a rectangle lookup addresses texels
where a 2D one addresses [0,1].

That one difference now lives in one SPIR-V pass, so neither backend has to know about
it: every lookup taking normalized coordinates gets its coordinate divided by the size
the texture reports, and the image type is then rewritten to 2D. Magma had no rectangle
handling at all - it fed Dim::Rect straight to Vulkan, which read the texel coordinates
as normalized and sampled the edge, so all fifteen KHR-GL40.texture_gather.*-2drect
cases came back holding the clear colour.

This replaces the ESSL text rewrite that did the same divide for DirectGLES only. Doing
it in the module instead is both shorter and stricter: the pass resolves an operation's
image type through the sampled-image and pointer wrappers rather than matching a
sampler name in generated source, so it cannot be fooled by an expression where it
expected an identifier, and it needs no help from the frontend reflection to know which
samplers were rectangles.

Still declined, as before: the Dref *sample* forms, whose coordinate carries the compare
value in its last component, and the projective ones, where the divide would have to
happen after the perspective divide. texelFetch is deliberately untouched - integer
texel coordinates mean the same thing on both targets.

KHR-GL40.texture_gather: Magma 66 failures -> 2, Espryt stays at 75/75.
2026-08-04 13:25:40 -04:00
BZLZHH 86c00bdf18 [Test] (MG_Test): catch the unit tests up with three deliberate behaviour changes
ctest -L unit had been failing 13 of its 418 cases, all of them tests left asserting
what the code did before a commit that changed it on purpose:

- "restore target GL version to 3.3" put the advertised target back after the
  experimental 4.6 run, but the two Voxy sanity tests still demanded 4.6. The
  extensions they really care about are all still advertised, so assert 3.3 and drop
  the now-meaningless AtExperimentalCTSVersion from their names.
- "support rectangle textures where the emulation is exact" made every desktop-only
  target supported - rectangle included, stored as a plain 2D - while the texture
  test still expected rectangle to be rejected.
- "keep declared modern GLSL versions strict" changed two things at once: a
  normalized legacy directive now carries a marker on its line, so the ten tests
  matching "#version 330 core\n" whole no longer match; and a version the
  application declared itself is no longer raised to 460, so the sources declaring
  330/400 keep their own number and only MobileGL's own normalization is retargeted.

Test expectations follow, rather than the implementation being bent back: each of
the three changes is the intended behaviour and is argued for where it was made. The
retry test now drives the 460 escalation from a legacy "#version 130" source, which
is the only thing that is still rescued, and gained a case pinning the other half of
that contract - an application-declared "#version 330" stays at 330.

418/418 unit tests pass.
2026-08-02 09:04:16 -04:00
swung0x48 6eb5ff51c5 [Fix] (MG_Impl/GLImpl): reject the RGTC internal formats on 3D texture targets - RGTC compresses 4x4 blocks of a 2D image and has no 3D form, and the check must run on the raw enum because RGTC now resolves to plain R8/RG8 storage 2026-07-20 21:05:57 -04:00
swung0x48 e526f8e8ac [Fix] (MG_Util/Converters): resolve the GL_COMPRESSED_* internal formats to the uncompressed storage that backs them instead of rejecting them as unknown - GL prescribes this base-format fallback for the six generic formats, and RGTC stores uncompressed because ES exposes no compressor 2026-07-20 21:05:57 -04:00
swung0x48 e724e88eec [Fix] (MG_State, MG_Impl/GLImpl): allocating a mipmap level no longer truncates the chain above it - AllocateLevel now only grows and the callers that genuinely redefine the whole level set (glTexStorage*, mip regeneration, multisample storage, level-0 respecification) drop the tail explicitly 2026-07-20 21:02:54 -04:00
swung0x48 293f64b3c2 [Fix] (MG_Impl, DirectGLES): correct ARB_clear_texture error codes, reject cube maps in CopyTextureSubImage2D, advertise the extension on Espryt, and pin the error contracts with tests 2026-07-20 02:36:25 -04:00
swung0x48 e5388c0e7e [Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation 2026-07-20 02:35:30 -04:00
swung0x48 594916850f [Fix] (MG_State, MG_Backend/DirectVulkan): bump the texture bind generation when a context default texture crosses the undefined<->defined boundary so cached sampled sets re-resolve, and collect the fallback texture into the sampled set so its first use transitions outside the render pass 2026-07-17 22:33:31 -04:00
swung0x48 92cced9bcc [Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile 2026-07-17 21:32:16 -04:00
swung0x48 1929a7c546 [Fix] (MG_State, MG_Backend/DirectGLES): preserve legacy texture reuse and clear default backend bindings - keep generated-but-unbound names alive for Minecraft 1.7.10 atlas uploads, synchronize bind-0 to native GLES without 1D/2D alias churn, and cover both paths with BGRA sub-image and binding-cache regressions 2026-07-17 21:32:15 -04:00
swung0x48 f39e8738da Merge origin/dev (readback overhaul c6d22e6e) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test 2026-07-16 23:50:47 -04:00
swung0x48 c6d22e6ece Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2026-07-16 23:38:48 -04:00
swung0x48 076cd0d19d [Feat] (MG_State, MG_Impl/GLImpl): per-target default texture objects (name 0) - binding 0 binds a real per-context default object (the initial binding of every unit/target slot, rebound on delete of a bound texture), so glTexImage*/glTexParameter*/glGetTex* on it work like any texture while glIsTexture(0)/Gen/Delete keep excluding it and TexStorage* rejects it per spec; backends skip image-less defaults as cheaply as the old null slots (DirectGLES per-draw sync/bind loops, DirectVulkan sampler-fallback resolve); also accept the full advertised GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS range in glActiveTexture, allow zero-layer TexImage3DMultisample, and let glTexBuffer(buffer=0) detach - the texture section of GL CTS per-case state reset (gluStateReset) now runs clean 2026-07-16 23:36:43 -04:00
swung0x48 5cd82f2002 Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes 2026-07-16 23:17:37 -04:00
swung0x48 d4922cb0fb [Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key) 2026-07-16 22:59:11 -04:00
swung0x48 870d882fef [Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders) 2026-07-16 22:41:54 -04:00
swung0x48 efd7b47388 [Chore] (MG_Test): assert exact GL error counts - name-lifecycle regression tests per object family, plus fixtures that drain on setup and fail the test that leaks an unconsumed error 2026-07-16 22:12:12 -04:00
swung0x48 5d6b544021 [Fix] (MG_Impl/Texture): support anisotropic sampler parameters 2026-07-16 21:39:38 -04:00
swung0x48 f61675e9ce [Fix] (MG_Impl/Texture): validate the bound texture before dereferencing it in TexSubImage2D, and stop recording an error when glDeleteTextures is handed unknown names 2026-07-16 21:34:40 -04:00
swung0x48 57030b5fb9 [Chore] (MG_Test/Texture): regression tests for 2D-array unpack subcuboid selection and TexStorage3D layer-count semantics, DirectGLES 2D-array target support, packed-format canonical transfer types, and the GL_RGB565 enum round-trip 2026-07-16 19:44:37 -04:00
swung0x48 9f302373d6 [Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip 2026-07-16 10:54:48 -04:00
swung0x48 f896c7396f [Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip 2026-07-16 10:54:48 -04:00