c540fb88ee
[Fix] (DirectVulkan): drain frame transients on present-less paths - readback waits, suspended presentation, blocking sync waits and flush completion polls now run Present's per-frame drains (deferred buffer/texture releases, transient arena rewind, descriptor cursors, retired command buffers, conversion caches) whenever every submission is provably complete, so offscreen/minimized workloads stay bounded; never blocks, frames-in-flight overlap untouched
swung0x482026-07-27 21:45:21 -04:00
4322427e78
[Fix] (DirectGLES): lower gl_ClipDistance for Adreno's ESSL compiler - shadow the builtin in a Private array with constant-index flushes before EmitVertex/return, loop-copy gl_in clip distances through dynamic indices (whole-array reads segfault the Qualcomm compiler, constant-index element reads miscompile), strip the SPIRV-Cross redeclaration Adreno rejects, and split const struct-array LUT initializers so they stay dynamically indexable; quirk-gated to Qualcomm with MOBILEGL_QUIRK_CLIP_DISTANCE override
piglit-gl33
swung0x482026-07-26 19:56:45 -04:00
6ae3245a0d
[Test] (CTS): raise the no-output abort threshold - consecutive instant-crash cases are real progress once device liveness is confirmed
swung0x482026-07-26 19:23:05 -04:00
203d4bce5e
[Fix] (DirectGLES): piglit fixes batch 1 - keep enabled-but-unsourceable vertex attribs disabled on the backend VAO (Adreno memcpy-from-NULL SIGSEGV on gl-3.1-vao-broken-attrib), content-sync READ-framebuffer texture attachments before blits, clamp out-of-bounds access-chain indices via GraphicsRobustAccessPass before ESSL transpile (Adreno poisons whole-shader output on constant OOB), and fold ConstOffset into the coordinate for 1D texelFetch (SPIRV-Cross emulates 1D as 2D but leaves the scalar offset, which ESSL rejects)
swung0x482026-07-26 19:17:25 -04:00
7e048fc2bf
[Fix] (DirectVulkan): map RGB10_A2(UI) to A2B10G10R10 - GL 2_10_10_10_REV puts R in bits 0-9 so the A2R10G10B10 mapping silently swapped R/B on upload; also decode both 1010102 variants in readback
swung0x482026-07-26 19:13:46 -04:00
83cdfd6bdd
[Fix] (DirectVulkan): GetTexImage reads all 3D slices/array layers with PACK_IMAGE_HEIGHT/SKIP_IMAGES semantics, and sRGB readback returns raw sRGB-encoded bytes instead of linearizing
swung0x482026-07-26 18:30:01 -04:00
1c76f886cf
[Fix] (DirectVulkan): back legacy low-bit formats (RGB565/RGB5A1/RGBA4/R3G3B2/RGB4/RGBA2/RGB10/12) with their UNorm8/16 canonical shadow layouts and add capability fallbacks - they mapped to VK_FORMAT_UNDEFINED and crashed or wedged the GPU on upload; also admit 2DMSArray/CubeMap/3D color attachment targets in the render pass
swung0x482026-07-26 13:28:30 -04:00
a2e109beff
[Fix] (DirectVulkan): general (format,type) readback conversion - hoist the CTS-verified StoreWideRowsToClient into shared ReadbackImpl and decode any color VkFormat to wide RGBA rows; readback previously supported only RGB/BGR/RGBA/BGRA x UNSIGNED_BYTE/FLOAT and silently returned zeros for everything else
swung0x482026-07-26 13:28:30 -04:00
63f0756644
[Fix] (DirectVulkan): support UBO instance arrays as arrayed descriptors - uniform Block{...}b[N] reflected as one binding with descriptorCount=N, per-element GL block mapping, per-element buffer infos and dynamic offsets; non-UBO descriptor arrays now fail program creation cleanly instead of continuing corrupt
swung0x482026-07-26 12:25:24 -04:00
450215d12c
[Fix] (DirectVulkan): implement color renderbuffer attachments - render pass/pipeline/blit/copy/readback/clear paths treated color renderbuffers as absent (writes masked to VK_ATTACHMENT_UNUSED, glClear dropped, readback zeros)
swung0x482026-07-26 11:30:54 -04:00
3a9e520170
[Test] (CTS): isolate the DirectVulkan renderbuffer-FBO readback defect so the rest of KHR-GL33 can be measured
swung0x482026-07-26 10:43:48 -04:00
d2996ba1cf
[Test] (CTS): run VK-GL-CTS KHR-GL33 against MobileGL on Android via a standalone glcts binary
swung0x482026-07-26 08:05:02 -04:00
761114d022
Merge remote-tracking branch 'origin/cts-gl33' into dev
swung0x482026-07-26 18:29:02 -04:00
9caf34d5b1
[Fix] (Logging): rank WARN/ERROR above INFO so release builds keep them - the old ordering (DEBUG=0, WARN=1, ERROR=2, INFO=3) compiled every MGLOG_W/MGLOG_E out of the default MOBILEGL_LOG_LEVEL_INFO build, silently hiding backend shader-compile failures, unsupported-path skips, and enum-conversion fallbacks during the piglit runs
swung0x482026-07-26 18:14:56 -04:00
5e676b338b
[Fix] (DirectVulkan): back legacy low-bit formats (RGB565/RGB5A1/RGBA4/R3G3B2/RGB4/RGBA2/RGB10/12) with their UNorm8/16 canonical shadow layouts and add capability fallbacks - they mapped to VK_FORMAT_UNDEFINED and crashed or wedged the GPU on upload; also admit 2DMSArray/CubeMap/3D color attachment targets in the render pass
swung0x482026-07-26 13:28:30 -04:00
db01bfa3e8
[Fix] (DirectVulkan): general (format,type) readback conversion - hoist the CTS-verified StoreWideRowsToClient into shared ReadbackImpl and decode any color VkFormat to wide RGBA rows; readback previously supported only RGB/BGR/RGBA/BGRA x UNSIGNED_BYTE/FLOAT and silently returned zeros for everything else
swung0x482026-07-26 13:28:30 -04:00
cc3dcfd80e
[Fix] (DirectVulkan): support UBO instance arrays as arrayed descriptors - uniform Block{...}b[N] reflected as one binding with descriptorCount=N, per-element GL block mapping, per-element buffer infos and dynamic offsets; non-UBO descriptor arrays now fail program creation cleanly instead of continuing corrupt
swung0x482026-07-26 12:25:24 -04:00
c8632dfefe
[Test] (piglit-android): add on-device piglit harness for MobileGL - patched waffle (WAFFLE_EGL_LIBRARY/WAFFLE_GL_LIBRARY overrides so waffle drives libMobileGL.so directly, AImageReader-backed windows for DirectVulkan since Android ICDs lack VK_EXT_headless_surface, WAFFLE_FORCE_GL_CONTEXT_VERSION to upgrade piglit's low compat context requests to 3.3 core, meson cross fixes) and patched piglit (Android platform support, EGL support decoupled from the X11-dependent EGL tests, and a dispatch-init fix: the waffle resolvers were never installed because gl_fw is NULL during framework construction, so gl* silently bound to the system driver via the DT_NEEDED libEGL's eglGetProcAddress), plus the adb chunked runner with PIGLIT-result parsing, a results comparator, cross-file examples, and the piglit-on-android skill
swung0x482026-07-26 11:57:11 -04:00
d9556ff041
[Fix] (DirectVulkan): implement color renderbuffer attachments - render pass/pipeline/blit/copy/readback/clear paths treated color renderbuffers as absent (writes masked to VK_ATTACHMENT_UNUSED, glClear dropped, readback zeros)
swung0x482026-07-26 11:30:54 -04:00
b8a8a660e1
[Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411)
swung0x482026-07-26 10:59:14 -04:00
39f21e52ea
[Test] (CTS): isolate the DirectVulkan renderbuffer-FBO readback defect so the rest of KHR-GL33 can be measured
swung0x482026-07-26 10:43:48 -04:00
0e933b8f2f
[Test] (CTS): run VK-GL-CTS KHR-GL33 against MobileGL on Android via a standalone glcts binary
swung0x482026-07-26 08:05:02 -04:00
7ab83861ca
[Fix] (DirectVulkan): suspend presentation while the window is zero-area - a minimized window's out-of-date swapchain used to keep Present submitting on a signaled fence and presenting never-acquired images (adversarial review); also drop logging from the process-detach abandon path
swung0x482026-07-26 07:59:40 -04:00
eaeba556a3
[Test] (WGL): add manual Windows smoke tests - hand-rolled WGL bootstrap and GLFW-driven variant covering the zero-area helper-window path
swung0x482026-07-26 07:21:36 -04:00
72fa1221a5
[Fix] (DirectVulkan): survive zero-area windows at renderer init - skip the eager first acquire when RecreateSwapchain's minimize guard left no swapchain (GLFW's hidden helper window), and let Present bring the swapchain up once the window has real size
swung0x482026-07-26 07:16:11 -04:00
c4254c4bbd
[Feat] (WGL): add Windows host layer - drop-in opengl32.dll with WGL over EGLImpl, Win32 window backend plumbing for both backends, ANGLE loader path, and leak-at-exit process teardown
swung0x482026-07-26 06:46:29 -04:00
199164c2e0
[Perf] (DirectGLES): route the per-upload GL_PIXEL_UNPACK_BUFFER unbinds through the unpack binding cache - the six texture-upload sites re-issued glBindBuffer(UNPACK, 0) on every upload; with the resting-0 shadow they now no-op after the first
swung0x482026-07-21 19:05:54 -04:00
e87063e90c
[Fix] (DirectGLES): route default-framebuffer binds through the FBO-binding shadow - the raw glBindFramebuffer(0) in BindCurrentFBO/SyncAndBindFramebufferObject left the shadow claiming the previous user FBO, false-skipping its next re-bind and letting scoped guards restore a stale binding (caught by adversarial review); also scrub buffer-binding shadows when VAO client-attribute staging buffers are deleted, include cube-map arrays in the pack-image-params gate, and make the delete-recording test hook assertion-unwind safe
swung0x482026-07-21 19:03:42 -04:00
122da27249
[Fix] (DirectGLES): overhaul readback/copy/blit driver-state handling with shadow-backed RAII guards - pixel-PACK/UNPACK PBO binding caches resting at 0 (the old bind-then-query 'restore' left the user PBO bound forever, capturing later client-memory readbacks), a PACK pixel-store shadow replacing per-readback glGetIntegerv syncs, a driver FBO-binding shadow behind all scoped binders (per-instance prev slots, nest-safe), scratch-FBO attachment shadows that detach cross-aspect residue exactly when present (depth CopyTex* attachments used to wedge later GetTexImage color reads and vice versa), scissor guards around emulation blits (app scissor clipped depth copies), stale-driver-error drains before single-shot glGetError consumers (fallbacks silently dropped readbacks / GenerateMipmap raised phantom app errors in production builds), ClearBufferiv missing BindCurrentFBO(Draw), cube-face glBindTexture INVALID_ENUM cache poisoning, per-slice GL_PACK_IMAGE_HEIGHT/SKIP_IMAGES semantics on 3D GetTexImage, backend texture ids deleted on wrapper destruction with cache/scratch-FBO scrubs (ids used to leak for the context lifetime and dangling cache pointers could false-skip binds), and context-death/MakeCurrent invalidation for all new shadows; regression tests drive the shadows against a recording mock GLES table
swung0x482026-07-21 18:13:26 -04:00
bc2d698b3e
[Fix] (DirectGLES): apply the read buffer when one FBO is bound as both draw and read
swung0x482026-07-21 12:18:55 -04:00
3049c4b82b
[Fix] (ShaderTranspiler): stop blanking block comments in the source handed to glslang
swung0x482026-07-21 05:27:01 -04:00
2b3850b76b
[Fix] (DirectGLES): upload RGB565/RGB5_A1 shadow data as packed 16-bit types
swung0x482026-07-21 04:30:46 -04:00
2a0ae743a0
[Fix] (DirectGLES): glFinish before the glGetTexImage temp-FBO readback
swung0x482026-07-21 03:34:33 -04:00
6839219c10
[Fix] (GLImpl): report GL_NO_ERROR from glGetGraphicsResetStatus
swung0x482026-07-21 02:35:56 -04:00
52ddb440ca
[Feat] (SelfTest/DriverPost): add a noperspective correctness check to the GLES POST - render a strong-perspective quad and read the centre texel to verify the varying interpolates screen-linear (not perspective-correct), carried through the native GL_NV_shader_noperspective_interpolation path when present or MobileGL's exact gl_Position.w/gl_FragCoord.w emulation when absent. PASS = native and correct; WARN = emulated and correct (the fallback path shipping packs hit on such devices); FAIL = interpolation wrong/perspective-correct, or the program will not build. The ESSL header matches the device version because noperspective is rejected at #version 300 es on some drivers even with the extension enabled
swung0x482026-07-21 01:47:29 -04:00
79feeffd25
[Feat] (ShaderTranspiler, DirectGLES): emulate noperspective on GLES devices lacking GL_NV_shader_noperspective_interpolation - EmulateNoPerspectivePass pre-multiplies each NoPerspective output by gl_Position.w in the vertex stage and recovers each input via gl_FragCoord.w in the fragment stage (exact screen-linear L = P(a*w)*gl_FragCoord.w, handling whole-variable and component/access-chain reads, scalar and vector varyings), forces highp on emulated varyings, and strips what it cannot emulate; replaces the smooth-strip fallback so no NV extension is ever required. Restricts the vertex pre-multiply to the entry function so a non-inlined helper cannot double-scale
swung0x482026-07-20 23:48:47 -04:00
202037b5a3
[Fix] (DirectVulkan): shrink the blended depth-write quirk to MIN/MAX extremum blends only - a fixture-wide trace sweep showed the additive ONE+ONE arm never fires on the 26.3 OIT chain (its accumulation passes disable depth writes themselves) and only hit unrelated additive glow content; also fail reflection toward the gl_FragDepth exemption and zero phantom default-FBO blend slots so stale indexed state cannot trigger the strip
swung0x482026-07-20 23:39:28 -04:00
bce9c48c8e
[Feat] (ShaderTranspiler, DirectGLES): support noperspective conformantly instead of stripping it - let the qualifier reach glslang as the core SPIR-V NoPerspective decoration (native on DirectVulkan; SPIRV-Cross emits ESSL noperspective + GL_NV_shader_noperspective_interpolation on DirectGLES), and for GLES devices lacking that extension add StripNoPerspectivePass to drop the decoration and fall back to smooth; the old naked substring erase discarded the interpolation shader packs need and mangled identifiers containing the word
swung0x482026-07-20 22:59:43 -04:00
b6a7807a3a
[Fix] (MG_Util/ShaderTranspiler): reject malformed #version directives instead of legalizing them - an unrecognized version number (329/331), a bad profile keyword, a float or trailing token used to be rewritten to "#version 330 core" (or rescued to 460 by the retry); now InspectShaderLanguage marks such directives invalid so NormalizeVersionDirective and RetargetLegacyVersionDirectiveTo460 leave them for glslang to reject, while every valid version still normalizes as before
swung0x482026-07-20 22:03:36 -04:00
48ba622387
[Fix] (MG_Util/ShaderTranspiler): keep #line directives instead of deleting them, dropping only the GLSL-illegal quoted filename and the ones that precede #version, so __LINE__ and compiler diagnostics follow the application's own numbering
swung0x482026-07-20 09:39:06 -04:00
05260d1262
[Fix] (MG_Util/ShaderTranspiler): blank block comments lexically instead of erasing them - a '//*** banner ***' line opened a comment the old scanner never closed, so it deleted the rest of the shader, and a commented-out builtin definition renamed every genuine call to a name nothing defines
swung0x482026-07-20 09:30:45 -04:00
6eb5ff51c5
[Fix] (MG_Impl/GLImpl): reject the RGTC internal formats on 3D texture targets - RGTC compresses 4x4 blocks of a 2D image and has no 3D form, and the check must run on the raw enum because RGTC now resolves to plain R8/RG8 storage
swung0x482026-07-20 07:47:08 -04:00
e526f8e8ac
[Fix] (MG_Util/Converters): resolve the GL_COMPRESSED_* internal formats to the uncompressed storage that backs them instead of rejecting them as unknown - GL prescribes this base-format fallback for the six generic formats, and RGTC stores uncompressed because ES exposes no compressor
swung0x482026-07-20 07:29:40 -04:00
e724e88eec
[Fix] (MG_State, MG_Impl/GLImpl): allocating a mipmap level no longer truncates the chain above it - AllocateLevel now only grows and the callers that genuinely redefine the whole level set (glTexStorage*, mip regeneration, multisample storage, level-0 respecification) drop the tail explicitly
swung0x482026-07-20 01:43:52 -04:00
3b175fb88a
[Fix] (MG_Impl/GLImpl): a multisample sample count above the format's maximum is INVALID_OPERATION, not INVALID_VALUE - matching both the spec and the native Adreno driver
swung0x482026-07-20 01:38:30 -04:00
b5a4e7075a
[Fix] (MG_Impl/GLImpl): record a GL error from the unimplemented compressed texture entry points instead of throwing - a C++ exception unwinding through the C GL ABI hard-crashes any caller, and glGetCompressedTexImage reported success while writing nothing
swung0x482026-07-20 01:37:41 -04:00
520c2b6750
[Fix] (MG_Backend/DirectGLES): sync GL_TEXTURE_SWIZZLE_* on multisample targets - the early return meant to skip the sampler-only parameters dropped every swizzle write, which the frontend already treats as legal on those targets
swung0x482026-07-20 01:33:55 -04:00
57cc652b1d
[Fix] (MG_Impl/GLImpl): glIsTransformFeedback reports GL_FALSE instead of claiming every name it is handed is a live transform feedback object
swung0x482026-07-20 01:33:47 -04:00
65ea54da9e
[Refactor] (ShaderTranspiler, DirectVulkan): replace the hand-rolled SPIR-V word walkers with a DecoratePositionInvariantPass and SPIRV-Reflect-based InstanceIndex detection
swung0x482026-07-20 08:35:00 -04:00
c81dd04f08
[Test] (CI, trace_replay): force the blended depth-write quirk on the Linux DirectVulkan OIT retrace lane and tighten that case's SSIM threshold to 0.995
swung0x482026-07-20 07:39:25 -04:00
c158bfa584
[Fix] (DirectVulkan): narrow the blended depth-write quirk to order-independent accumulation blends, exempting sorted-transparency, gl_FragDepth writers and fully masked attachments
swung0x482026-07-20 07:39:25 -04:00
f9f455144c
[Refactor] (MG_Config, DirectVulkan): route the blended depth-write quirk through the FeaturesTable as MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE instead of an ad-hoc getenv
swung0x482026-07-20 04:37:23 -04:00
64e4840de2
[Fix] (DirectVulkan): fall back to immutable images when the mutable probe fails, gate robustBufferAccess behind MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS, decode R32/RG32/R16-class readback formats, and warn when shaderStorageImage*WithoutFormat is unavailable
swung0x482026-07-20 02:13:36 -04:00
bf7b5755cc
[Refactor] (ShaderTranspiler, MG_Backend, MG_Util): gate the subgroup prefix-scan rewrite behind a generic device-quirk registry with GPU vendor detection and MOBILEGL_QUIRK_SUBGROUP_PREFIX_SCAN override, warn on template mismatch, and block ARB/NV subgroup spellings
swung0x482026-07-20 02:09:27 -04:00
293f64b3c2
[Fix] (MG_Impl, DirectGLES): correct ARB_clear_texture error codes, reject cube maps in CopyTextureSubImage2D, advertise the extension on Espryt, and pin the error contracts with tests
swung0x482026-07-20 02:02:35 -04:00
f0cc07c937
[Perf] (DirectVulkan): bound vertex-stream conversion by the draw's real fetch range, reuse cached prefixes, pin cached source buffers, and stop repacking client arrays for pointer alignment
swung0x482026-07-20 01:58:30 -04:00
4658536652
[Perf] (DirectVulkan): keep the render pass alive for steady-state storage-image draws and skip storage-image collection for programs without them
swung0x482026-07-20 01:42:57 -04:00
04b4627c65
[Fix] (DirectVulkan): pass depth/stencil formats through sampled-view resolution so D24S8/D32FS8 samplers stop dropping draws, and memoize per-binding view-format resolution
swung0x482026-07-20 01:38:11 -04:00
68e13705c8
[Fix] (MG_Backend/DirectVulkan, ShaderTranspiler, MG_Test, TraceReplay): make iterationRP retrace pass on 64-lane Vulkan devices with subgroup-width emulation and format-aware readback
swung0x482026-07-20 00:47:11 -04:00
e5388c0e7e
[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
swung0x482026-07-19 07:57:46 -04:00
44cf9ab26a
[Fix] (MG_Backend/DirectVulkan, ShaderTranspiler, MG_Test, TraceReplay): make iterationRP retrace pass on 64-lane Vulkan devices with subgroup-width emulation and format-aware readback
itrp
swung0x482026-07-20 00:47:11 -04:00
8bc4808b1a
[Test] (TraceReplay): match the iterationRP fixture name published on the mirror
swung0x482026-07-19 23:09:29 -04:00
5d8a5387e2
[Test] (TraceReplay): try the hit.moe mirror before miawa and Git LFS
swung0x482026-07-19 22:29:55 -04:00
77366d51ed
[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
swung0x482026-07-19 07:57:46 -04:00
9152a4a4bc
[Test] (TraceReplay): enable improved-transparency fixture in CI and drop unneeded coherent_as_flush
swung0x482026-07-19 07:35:34 -04:00
1963b427db
[Refactor] (TraceReplay): reorganize trace skills into uniform packages with bundled scripts
swung0x482026-07-19 07:00:56 -04:00
f3def150e7
[Fix] (DirectVulkan): suppress blended depth writes on Qualcomm and mark gl_Position invariant to fix MC 26.3 OIT cloud flicker
swung0x482026-07-19 05:45:54 -04:00
fc0688c223
[Fix] (CI): stabilize Android retrace jobs
swung0x482026-07-18 19:52:04 -04:00
626c7f26fd
[Test] (CMake, CI): enable top-level testing and label tests (unit/benchmark/integration) so ctest runs from the build root
swung0x482026-07-17 23:38:24 -04:00
594916850f
[Fix] (MG_State, MG_Backend/DirectVulkan): bump the texture bind generation when a context default texture crosses the undefined<->defined boundary so cached sampled sets re-resolve, and collect the fallback texture into the sampled set so its first use transitions outside the render pass
swung0x482026-07-17 22:33:31 -04:00
c718d6bad8
[Fix] (MG_Test/Backend/DirectVulkan): link the whole MobileGL_s archive on MSVC so dllimport-declared gl*/egl* references resolve against the in-library entry points
swung0x482026-07-17 21:29:59 -04:00
abfda60ff1
[Perf] (MG_Backend/DirectGLES): check the unbind cache before activating the texture unit so the bind-0 sweep stops issuing redundant glActiveTexture per draw
swung0x482026-07-17 21:13:58 -04:00
92cced9bcc
[Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile
swung0x482026-07-17 21:13:57 -04:00
1929a7c546
[Fix] (MG_State, MG_Backend/DirectGLES): preserve legacy texture reuse and clear default backend bindings - keep generated-but-unbound names alive for Minecraft 1.7.10 atlas uploads, synchronize bind-0 to native GLES without 1D/2D alias churn, and cover both paths with BGRA sub-image and binding-cache regressions
swung0x482026-07-17 12:41:05 -04:00
df7f5a369d
[Fix] (MG_Backend/DirectVulkan): render passes had zero subpass dependencies and same-layout transitions emit no barrier, so tilers could race tile loads against prior passes' stores (flickering artifacts in multi-pass chains like MC 26.3 OIT); add conservative external dependencies both ways
swung0x482026-07-17 21:03:52 -04:00
0de9861da4
[Fix] (MG_Backend/DirectVulkan): render-pass cache grew unbounded; age entries per present and evict after 1024 unused frames
swung0x482026-07-17 20:03:54 -04:00
6b223e4d23
[Fix] (MG_Backend/DirectVulkan): blendEnable was baked into pipelines without checking VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT; disable blending on formats that lack it
swung0x482026-07-17 20:03:53 -04:00
48568cdb89
[Fix] (MG_Backend/DirectVulkan): deferred glClear/glClearBuffer ignored color/depth/stencil write masks; gate the queued planes like the scissored path
swung0x482026-07-17 20:03:53 -04:00
8d83dedc0f
[Fix] (MG_Backend/DirectVulkan): pending deferred clears outlived blit/copy writes into the same texture and later stomped them (OIT's cloud_depth copy was erased by its own earlier queued clear); materialize destination pending clears before blit/copy writes
swung0x482026-07-17 19:24:55 -04:00
a25d8ee0e7
[Fix] (MG_Backend/DirectGLES): GLES clamps glClearColor to [0,1], zeroing the -FLT_MAX MAX-blend identity; route out-of-range color clears through glClearBufferfv
swung0x482026-07-17 11:43:13 -04:00
c30bd0fabb
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): draw/read-buffer state could land on the wrong FBO (glDrawBuffer's static-array latch; SyncToBackend emitting glDrawBuffers/glReadBuffer for the non-bound target; no resync on bound-FBO attachment/drawbuffer edits) leaving MC 26.3's OIT color clears as no-ops; apply per bound target and track the FBO object version
swung0x482026-07-17 11:42:59 -04:00
c9fbf79d6a
[Fix] (MG_Backend/DirectGLES): blend equations were never synced to the driver (OIT's GL_MAX ran as ADD); diff and emit glBlendEquationSeparate(i) alongside the factor sync
swung0x482026-07-17 11:42:42 -04:00
f39e8738da
Merge origin/dev (readback overhaul c6d22e6e) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
swung0x482026-07-16 23:50:47 -04:00
981f10e4da
[Fix] (MG_Impl/GLImpl): unblock the non-texture sections of GL CTS per-case state reset - clamp advertised GL_MAX_UNIFORM_BUFFER_BINDINGS to the state layer indexed-binding capacity (glBindBufferBase rejected indices past it), let glBindRenderbuffer(0) unbind without recording INVALID_OPERATION (name 0 must never reach the name-table lookup), and allow writes to generic vertex attribute 0 current value (core GL has no attribute-0 restriction; gluStateReset writes vertexAttrib4f(0,...) after every case) - with these plus the default-texture work, multi-case glcts batches complete in one process instead of aborting after the first case
swung0x482026-07-16 23:36:58 -04:00
076cd0d19d
[Feat] (MG_State, MG_Impl/GLImpl): per-target default texture objects (name 0) - binding 0 binds a real per-context default object (the initial binding of every unit/target slot, rebound on delete of a bound texture), so glTexImage*/glTexParameter*/glGetTex* on it work like any texture while glIsTexture(0)/Gen/Delete keep excluding it and TexStorage* rejects it per spec; backends skip image-less defaults as cheaply as the old null slots (DirectGLES per-draw sync/bind loops, DirectVulkan sampler-fallback resolve); also accept the full advertised GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS range in glActiveTexture, allow zero-layer TexImage3DMultisample, and let glTexBuffer(buffer=0) detach - the texture section of GL CTS per-case state reset (gluStateReset) now runs clean
swung0x482026-07-16 23:36:43 -04:00
5cd82f2002
Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes
swung0x482026-07-16 23:10:49 -04:00
d4922cb0fb
[Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key)
swung0x482026-07-16 22:59:11 -04:00
870d882fef
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders)
swung0x482026-07-16 22:41:54 -04:00
e2f873c95c
[Fix] (MG_Util/ShaderTranspiler): retry a legacy shader at 460 when it fails to parse as normalized 330 core, so sources using 420-era syntax without the matching #extension line keep compiling as they did on real drivers
swung0x482026-07-16 22:33:30 -04:00
efd7b47388
[Chore] (MG_Test): assert exact GL error counts - name-lifecycle regression tests per object family, plus fixtures that drain on setup and fail the test that leaks an unconsumed error
swung0x482026-07-16 22:12:12 -04:00
a08669df72
[Fix] (MG_Impl/GLImpl): stop recording GL errors on the delete/query paths of every object family - glDeleteBuffers/VertexArrays/Renderbuffers/Framebuffers must silently ignore unknown names and glIsTexture must never raise, while glBindSampler now reports INVALID_OPERATION like the other bind entry points
swung0x482026-07-16 22:11:43 -04:00