Commit Graph
356 Commits
Author SHA1 Message Date
swung0x48 429618a00a [Feat] (MG_Impl/Program): glAttachShader 2025-08-11 15:50:24 +08:00
swung0x48 4ec815a383 [Feat] (MG_Impl/Program): use helper functions to simplify the code 2025-08-11 15:40:17 +08:00
swung0x48 2c40177f06 [Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states 2025-08-11 15:19:35 +08:00
swung0x48 9944408104 [Chore] (workflow): Force single-threaded compilation on CI 2025-08-11 13:27:55 +08:00
swung0x48 e96e0ecc42 [Fix] (MG_State/Program): fix ShaderObject compilation error 2025-08-11 13:12:50 +08:00
swung0x48 ace0b6d226 [Fix] (workflow): Enable swap on CI in an effort to
prevent compiler processes getting killed
2025-08-11 13:07:34 +08:00
swung0x48 99a8726506 [Chore] (MG_Test): move library finding to parent CMakeList and link libraries to all the test targets 2025-08-11 12:52:44 +08:00
BZLZHH 1ca0a96628 [Fix] (MG_Test): Fix compiling error. 2025-08-10 23:34:15 +08:00
BZLZHH fefccf808a [Fix] (MG_Util): Fix compiling error. 2025-08-10 23:24:49 +08:00
BZLZHH 98efe13ac5 Merge commit '12335da41bc30334c599dfc1d2e5b47dcf92ef0d' into dev 2025-08-10 23:18:41 +08:00
BZLZHH 253e14f2c9 [Improvement] (...): Optimize code. 2025-08-10 23:18:01 +08:00
BZLZHH 0b13cb5714 [Feat] (MG_State/TextureState): Implement TextureState. 2025-08-10 23:13:22 +08:00
swung0x48 12335da41b [Chore] (MG_Test): add missing includes in tests 2025-08-09 23:53:02 +08:00
BZLZHH 93ca669929 [Refactor] (All): Restructure include system. 2025-08-09 23:10:34 +08:00
BZLZHH a8914c09ce [Docs] (README): Correct expression in notice. 2025-08-09 13:12:33 +08:00
swung0x48 4ecd4e4a07 [Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine 2025-08-09 13:08:26 +08:00
BZLZHH 4b4b876a25 [Docs] (README): Remove progress. 2025-08-09 12:57:50 +08:00
swung0x48 e848ca8730 [Chore] (MG_Test/Program): rename previous ProgramTest to ProgramUtilTest 2025-08-09 12:38:33 +08:00
swung0x48 c34f816544 [Fix] (Includes.h): Add WIN32_LEAN_AND_MEAN to get rid of Windows.h garbage includes 2025-08-08 23:42:52 +08:00
swung0x48 919274924e [Feat]: Flags<Bit, Underlying> template for manipulating flag sets 2025-08-08 16:49:41 +08:00
swung0x48 916fdf40af [Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms 2025-08-08 13:46:08 +08:00
swung0x48 fcd52a9177 [Fix] (MG_Util/ShaderCompiler): make glslang don't emit demote to replace discard 2025-08-08 10:30:25 +08:00
swung0x48 38c0a54fcc [Feat] (MG_Util/ShaderTranspiler): separate SpvcSession 2025-08-07 12:53:51 +08:00
swung0x48 70d66d320f [Fix] (MG_Util/Debug): pthread_getname_np also works on __APPLE__ 2025-08-06 21:09:45 +08:00
BZLZHH b44950bddd [Chore] (CMake): Add DOWNLOAD_EXTRACT_TIMESTAMP for benchmark fetch. 2025-08-06 18:27:35 +08:00
BZLZHH fa2bf8b665 Merge commit '54826327' into dev 2025-08-06 18:09:18 +08:00
BZLZHH 75f0d27ca7 [Misc] (...): Fix CMake error. Fix unexpected error. 2025-08-06 18:04:11 +08:00
swung0x48 548263279e [Feat] (MG_Util/ShaderTranspiler): POC to query member offsets from UBO 2025-08-06 17:14:01 +08:00
swung0x48 cbf6019d92 [Chore] (workflow): fix some wording 2025-08-06 13:58:19 +08:00
swung0x48 70614b769a [Fix] (MG_Benchmark/Sanity): add missing include 2025-08-06 13:49:32 +08:00
swung0x48 8501745c43 [Fix] (workflow): fix CI for benchmark 2025-08-06 13:45:45 +08:00
swung0x48 510c2fa01e [Chore] (workflow): setup CI for benchmarks 2025-08-06 13:41:10 +08:00
swung0x48 3606b80016 [Chore] (MG_Benchmark): add benchmark 2025-08-06 13:25:24 +08:00
swung0x48 2c651f2359 [Optimization] (MG_State/BufferState, VertexArrayState): optimize performance on vao deletion 2025-08-06 10:32:16 +08:00
BZLZHH 25fa70ff9d [Chore] (Workflow): Rename Feat/Rewriting to dev. 2025-08-05 18:58:36 +08:00
BZLZHH d52c3ddfde [Chore] (gitignore): Ignore clangd file. 2025-08-05 18:58:36 +08:00
BZLZHH a696fb2350 [Fix] (MG_Impl/Buffer): Fix incorrect return outside if. 2025-08-05 18:58:26 +08:00
BZLZHH e8af08aff0 [Chore] (gitignore): Ignore Visual Studio Code directory. 2025-08-05 18:35:35 +08:00
BZLZHH 3d18e702b0 [Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot. 2025-08-03 18:56:50 +08:00
swung0x48 972a4efed1 Revert "[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones"
This reverts commit 8e0284faec.
2025-08-02 18:01:36 +08:00
swung0x48 8e0284faec [Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones 2025-08-02 12:25:08 +08:00
BZLZHH 26a9cafcb8 [Fix] (MG_Test): Fix compiling error. 2025-07-25 21:42:15 +08:00
BZLZHH 47f7039720 [Feat] (All): Continue building the basic structure.
Feat: implement MG_Impl/VertexArray
Feat: add tests about MG_Impl/VertexArray
Feat: add several converters
Feat: implement IsBuffer
2025-07-25 21:36:14 +08:00
BZLZHH e7a21423da [Feat] (MG_State/VertexArrayState): Add IsInteger in attribute. 2025-07-25 19:28:40 +08:00
BZLZHH 17bd9801e0 [Fix] (MG_Test/BufferTest): Fix compiling error. 2025-07-25 17:02:59 +08:00
BZLZHH 6b66608354 [Feat] (MG_Test/VertexArrayTest): Implement VertexArrayTest. 2025-07-25 16:53:10 +08:00
BZLZHH 4154d3f4ee [Feat] (MG_State/VertexArrayState): Implement VertexArrayState. 2025-07-25 16:52:38 +08:00
BZLZHH fc9018f97c [Misc] (MG_State/Buffer): Separate BufferState.cpp into 2 files. 2025-07-25 14:06:51 +08:00
BZLZHH 5962499147 [Improvement] (MG_Util/Misc): Replace byte array with 64-bit bitmap in IndexGenerator. 2025-07-25 12:40:38 +08:00
BZLZHH e79a2fa809 [Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer
Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext
Feat: add buffer deletion management
Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager)
Feat: add tests about MG_Impl/Buffer and buffer deletion feature
Feat: add several converters
Fix: fix some compiling errors
Fix: fix some incorrect behaviors in MG_State/Buffer
Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon
Improvement: optimize some naming
2025-07-23 23:04:36 +08:00