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429618a00a
[Feat] (MG_Impl/Program): glAttachShader
2025-08-11 15:50:24 +08:00
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4ec815a383
[Feat] (MG_Impl/Program): use helper functions to simplify the code
2025-08-11 15:40:17 +08:00
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2c40177f06
[Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states
2025-08-11 15:19:35 +08:00
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9944408104
[Chore] (workflow): Force single-threaded compilation on CI
2025-08-11 13:27:55 +08:00
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e96e0ecc42
[Fix] (MG_State/Program): fix ShaderObject compilation error
2025-08-11 13:12:50 +08:00
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ace0b6d226
[Fix] (workflow): Enable swap on CI in an effort to
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prevent compiler processes getting killed
2025-08-11 13:07:34 +08:00
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99a8726506
[Chore] (MG_Test): move library finding to parent CMakeList and link libraries to all the test targets
2025-08-11 12:52:44 +08:00
BZLZHH
1ca0a96628
[Fix] (MG_Test): Fix compiling error.
2025-08-10 23:34:15 +08:00
BZLZHH
fefccf808a
[Fix] (MG_Util): Fix compiling error.
2025-08-10 23:24:49 +08:00
BZLZHH
98efe13ac5
Merge commit '12335da41bc30334c599dfc1d2e5b47dcf92ef0d' into dev
2025-08-10 23:18:41 +08:00
BZLZHH
253e14f2c9
[Improvement] (...): Optimize code.
2025-08-10 23:18:01 +08:00
BZLZHH
0b13cb5714
[Feat] (MG_State/TextureState): Implement TextureState.
2025-08-10 23:13:22 +08:00
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12335da41b
[Chore] (MG_Test): add missing includes in tests
2025-08-09 23:53:02 +08:00
BZLZHH
93ca669929
[Refactor] (All): Restructure include system.
2025-08-09 23:10:34 +08:00
BZLZHH
a8914c09ce
[Docs] (README): Correct expression in notice.
2025-08-09 13:12:33 +08:00
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4ecd4e4a07
[Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine
2025-08-09 13:08:26 +08:00
BZLZHH
4b4b876a25
[Docs] (README): Remove progress.
2025-08-09 12:57:50 +08:00
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e848ca8730
[Chore] (MG_Test/Program): rename previous ProgramTest to ProgramUtilTest
2025-08-09 12:38:33 +08:00
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c34f816544
[Fix] (Includes.h): Add WIN32_LEAN_AND_MEAN to get rid of Windows.h garbage includes
2025-08-08 23:42:52 +08:00
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919274924e
[Feat]: Flags<Bit, Underlying> template for manipulating flag sets
2025-08-08 16:49:41 +08:00
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916fdf40af
[Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms
2025-08-08 13:46:08 +08:00
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fcd52a9177
[Fix] (MG_Util/ShaderCompiler): make glslang don't emit demote to replace discard
2025-08-08 10:30:25 +08:00
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38c0a54fcc
[Feat] (MG_Util/ShaderTranspiler): separate SpvcSession
2025-08-07 12:53:51 +08:00
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70d66d320f
[Fix] (MG_Util/Debug): pthread_getname_np also works on __APPLE__
2025-08-06 21:09:45 +08:00
BZLZHH
b44950bddd
[Chore] (CMake): Add DOWNLOAD_EXTRACT_TIMESTAMP for benchmark fetch.
2025-08-06 18:27:35 +08:00
BZLZHH
fa2bf8b665
Merge commit '54826327' into dev
2025-08-06 18:09:18 +08:00
BZLZHH
75f0d27ca7
[Misc] (...): Fix CMake error. Fix unexpected error.
2025-08-06 18:04:11 +08:00
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548263279e
[Feat] (MG_Util/ShaderTranspiler): POC to query member offsets from UBO
2025-08-06 17:14:01 +08:00
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cbf6019d92
[Chore] (workflow): fix some wording
2025-08-06 13:58:19 +08:00
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70614b769a
[Fix] (MG_Benchmark/Sanity): add missing include
2025-08-06 13:49:32 +08:00
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8501745c43
[Fix] (workflow): fix CI for benchmark
2025-08-06 13:45:45 +08:00
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510c2fa01e
[Chore] (workflow): setup CI for benchmarks
2025-08-06 13:41:10 +08:00
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3606b80016
[Chore] (MG_Benchmark): add benchmark
2025-08-06 13:25:24 +08:00
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2c651f2359
[Optimization] (MG_State/BufferState, VertexArrayState): optimize performance on vao deletion
2025-08-06 10:32:16 +08:00
BZLZHH
25fa70ff9d
[Chore] (Workflow): Rename Feat/Rewriting to dev.
2025-08-05 18:58:36 +08:00
BZLZHH
d52c3ddfde
[Chore] (gitignore): Ignore clangd file.
2025-08-05 18:58:36 +08:00
BZLZHH
a696fb2350
[Fix] (MG_Impl/Buffer): Fix incorrect return outside if.
2025-08-05 18:58:26 +08:00
BZLZHH
e8af08aff0
[Chore] (gitignore): Ignore Visual Studio Code directory.
2025-08-05 18:35:35 +08:00
BZLZHH
3d18e702b0
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
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972a4efed1
Revert "[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones"
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This reverts commit 8e0284faec .
2025-08-02 18:01:36 +08:00
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8e0284faec
[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones
2025-08-02 12:25:08 +08:00
BZLZHH
26a9cafcb8
[Fix] (MG_Test): Fix compiling error.
2025-07-25 21:42:15 +08:00
BZLZHH
47f7039720
[Feat] (All): Continue building the basic structure.
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Feat: implement MG_Impl/VertexArray
Feat: add tests about MG_Impl/VertexArray
Feat: add several converters
Feat: implement IsBuffer
2025-07-25 21:36:14 +08:00
BZLZHH
e7a21423da
[Feat] (MG_State/VertexArrayState): Add IsInteger in attribute.
2025-07-25 19:28:40 +08:00
BZLZHH
17bd9801e0
[Fix] (MG_Test/BufferTest): Fix compiling error.
2025-07-25 17:02:59 +08:00
BZLZHH
6b66608354
[Feat] (MG_Test/VertexArrayTest): Implement VertexArrayTest.
2025-07-25 16:53:10 +08:00
BZLZHH
4154d3f4ee
[Feat] (MG_State/VertexArrayState): Implement VertexArrayState.
2025-07-25 16:52:38 +08:00
BZLZHH
fc9018f97c
[Misc] (MG_State/Buffer): Separate BufferState.cpp into 2 files.
2025-07-25 14:06:51 +08:00
BZLZHH
5962499147
[Improvement] (MG_Util/Misc): Replace byte array with 64-bit bitmap in IndexGenerator.
2025-07-25 12:40:38 +08:00
BZLZHH
e79a2fa809
[Feat|Fix|Improvement] (All): Continue building the basic structure.
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Feat: implement MG_Impl/Buffer
Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext
Feat: add buffer deletion management
Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager )
Feat: add tests about MG_Impl/Buffer and buffer deletion feature
Feat: add several converters
Fix: fix some compiling errors
Fix: fix some incorrect behaviors in MG_State/Buffer
Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon
Improvement: optimize some naming
2025-07-23 23:04:36 +08:00