Commit Graph
100 Commits
Author SHA1 Message Date
swung0x48 4c2c4cb565 [Fix] (trace-replay): stabilize GL4ES OpenRA validation 2026-06-15 22:27:39 +08:00
swung0x48 bc8109b695 [Fix] (trace-replay): fix Android Vulkan pbuffer build 2026-06-15 21:01:55 +08:00
swung0x48 a88ca75c14 [Fix] (trace-replay): run Vulkan retrace headlessly 2026-06-15 20:37:40 +08:00
swung0x48 e453a75ea9 [Fix] (trace-replay): validate OpenRA on both backends 2026-06-15 19:59:21 +08:00
swung0x48 627f737bbe [Fix] (trace-replay): checkout nested submodules in CI 2026-06-15 19:35:48 +08:00
swung0x48 ef3e8da1b5 [Feat] (trace-replay): add Linux retrace CI 2026-06-15 18:08:55 +08:00
swung0x48 c2d6134cfa [Feat] (android-plugin): add standalone trace replay profile 2026-06-15 16:57:50 +08:00
swung0x48 d51723c153 [Fix] (MG_Backend/DirectGLES): use safer buffer upload path. MAY AFFECT PERFORMANCE!! 2026-06-11 10:28:39 +08:00
swung0x48 94b2a863bf [Chore] (MG_Impl/GLSync): stub out gl sync 2026-06-11 09:50:20 +08:00
swung0x48 442510f793 [Fix] (MG_Impl/GLImpl): split backend-dependent integer getters 2026-06-11 07:18:29 +08:00
swung0x48 75a0fc2c0c [Fix] (MG_Impl/GLImpl): fix DSA state queries and compatibility tests
Fix texture parameter getters and element array buffer binding queries.
Update framebuffer, texture, program, and VAO tests to match current OpenGL semantics, while preserving VAO 0 compatibility behavior.
2026-06-10 23:33:59 +08:00
swung0x48 72b1f50314 [Fix] (MG_Backend/DirectGLES): don't glFlush on present 2026-06-10 18:44:59 +08:00
swung0x48 66c36cd945 Merge pull request #9 from BZLZHH/Agent/CodexAudit 2026-06-10 12:33:01 +08:00
swung0x48 85bd0613ca [Fix] (MG_Backend/DirectGLES): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectGLES extensions without raising the reported OpenGL version.

- Add DirectGLES multi draw indirect count emulation and preserve GL draw indirect baseInstance semantics on GLES.

- Add DirectGLES DSA framebuffer clear/blit paths used by Minecraft and Voxy presentation.

Fixed:

- Rewrite gl_BaseInstance in DirectGLES vertex shaders and provide a backend uniform for indirect draw emulation.

- Materialize framebuffer attachment textures during DirectGLES FBO sync so named framebuffer operations do not desync backend attachment state.

- Avoid redundant texture buffer rebinding and handle texture buffers without bound storage during backend sync.

Tests:

- Add MG_Test coverage for DirectGLES Voxy extension advertising, baseInstance shader rewriting, and DSA named framebuffer clear/blit backend wiring.
2026-06-09 17:20:23 +08:00
swung0x48 dd52f0381a [Fix] (MG_Backend/DirectVulkan): fix Voxy subgroup and indirect draw sync
- Implement Vulkan subgroup capability querying and expose KHR subgroup getter values.

- Fix DirectVulkan memory barriers so GL_COMMAND_BARRIER_BIT makes generated indirect draw commands visible.

- Keep Voxy on the DirectVulkan gpu_shader_int64 quad decode path while filtering unsupported optional int64 usage on backends that do not advertise it.

- Add MG_Test coverage for subgroup getters, Voxy subgroup/int64 shader probes, command barrier mapping, and indirect draw command layout.

- Check for whether driver supports shader subgroup operation, disable on demand, and provide env var `MOBILEGL_DISABLE_SUBGROUP` to explicitly disable subgroup features
2026-06-09 09:46:07 +08:00
swung0x48 cf165c0db5 [Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
2026-06-09 00:37:37 +08:00
swung0x48 ab9db43599 [Chore]: bump version to 26.06 2026-06-08 14:11:20 +08:00
swung0x48 d553e363a7 [Feat] (MG_Impl/GL_Buffer, MG_State/BufferState, MG_Backend): implement persistent mapping 2026-06-08 14:08:35 +08:00
swung0x48 be3c3eb9bb [Fix] (MG_Test/VertexArray): lossen too strict error test 2026-06-08 09:43:24 +08:00
swung0x48 357807666d [Fix] (MG_Backend/DirectVulkan, MG_Backend/DirectGLES): fix vulkan program
cache, get EGLSurfaceSize on viewport = 0
2026-06-08 05:41:38 +08:00
swung0x48 a701c896f0 [Feat] (MG_Backend/DirectVulkan): wire up client-side buffer 2026-06-07 18:05:48 +08:00
swung0x48 b0de886f8e [Fix] (MG_Backend/DirectVulkan): make glmark2 work on Magma 2026-06-07 16:24:30 +08:00
swung0x48 ad1ca4ea92 [Feat] (MG_Impl/VertexArray): implement client-side buffer 2026-06-07 13:02:58 +08:00
swung0x48 fbaf5261e2 [Fix]: properly open X11 display for rendering 2026-06-07 12:26:35 +08:00
swung0x48 19ada4b8f9 [Fix]: fix glmark2 crash
- deal with legacy GLSL syntax (attribute/varying/gl_FragColor/texture2D/etc.)
- implement glGet GL_SHADER_SOURCE_LENGTH, and make sure returns
  original shader source
- expose proper extensions (GL_ARB_depth_texture)
- support env var MOBILEGL_LOG_FILE_PATH
- unit tests to test against those changes
2026-06-07 11:08:38 +08:00
swung0x48 ff41e59282 [Feat] (EGL): support Linux X11 + EGL 2026-06-07 08:21:20 +08:00
swung0x48 a15a13ca46 [Fix]: fix compilation on Linux 2026-06-06 23:18:27 +08:00
swung0x48 2937043e77 [Fix] (MG_Backend/DirectGLES): mark integer varyings flat 2026-06-06 18:58:27 +08:00
swung0x48 24efb0bb17 [Fix] (MG_Impl/Program): implement direct state uniform updates 2026-06-06 17:27:09 +08:00
swung0x48 dd2bd267c1 [Fix] (MG_State/RenderState): track front face mode 2026-06-06 08:46:43 +08:00
swung0x48 5cfe9c8998 [Feat] (MG_Backend/DirectVulkan): support compute shaders 2026-06-05 11:52:10 +08:00
swung0x48 3bd8a62aa8 [Feat] (MG_Backend/DirectGLES): support compute shaders 2026-06-05 10:41:23 +08:00
swung0x48 dcd37f3c38 [Fix] (MG_Util/ShaderTranspiler): preserve reflected uniform backing 2026-06-05 10:39:53 +08:00
swung0x48 a579fd2342 [Feat] (MG_State/ProgramState): attempting to do shader LTO (WIP) 2026-06-01 22:26:16 +08:00
swung0x48 f93ff00642 [Chore] (MG_State/ProgramState): add more remarks to GenerateBinary() 2026-06-01 21:35:28 +08:00
swung0x48 8a628631fb [Feat] (Backend/DirectVulkan): implement min/max lod
- This fixes water waves in Derivative d24.4.14
2026-06-01 05:38:28 +08:00
swung0x48 59733a2a26 [Fix] (MG_Backend/DirectVulkan): clear alpha as 1.0f when using RGB format on GL side. Transition to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL for clearing 2026-05-24 19:23:36 +08:00
swung0x48 c7d385c03d [Fix] (CI): scan rather than hardcode apk file name 2026-05-24 18:45:24 +08:00
swung0x48 27a8aa057c [Feat] (MG_Impl/RenderState): implement some blend related states 2026-05-24 17:38:44 +08:00
swung0x48 e63bfbabf0 [Chore] (MG_Backend/DirectVulkan): enable vulkan validation layer only on DEBUG log level 2026-05-24 11:11:12 +08:00
swung0x48 c107d9edcf [Fix] (MG_Backend/DirectVulkan): use RGBA format as RGB format
- some drivers (Adreno as I tested) lacks
  VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT on 24-bit RGB formats,
  use 32-bit ones as a fallback.
2026-05-24 10:07:28 +08:00
swung0x48 49e69c1c7d [CI] (android-plugin): build two (Espryt/Magma) variants 2026-05-24 08:57:02 +08:00
swung0x48 482b6d7bbf [CI] (android-plugin): specify MOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO define 2026-05-24 08:45:02 +08:00
swung0x48 dcfe91bdfc [Optimization] (MG_Backend/DirectVulkan): properly use vkCmdBlitImage() on rotations that
applicable, rather than shader-based blit
2026-05-24 00:14:05 +08:00
swung0x48 6072b5b703 [Fix] (MG_Backend/DirectVulkan): use shader-based default framebuffer blit to fix wrong orientation 2026-05-24 00:07:16 +08:00
swung0x48 9c50ac8a69 [CI]: use DirectVulkan as default backend 2026-05-23 23:01:48 +08:00
swung0x48 8b7acad257 [CI]: add android build key + signing process 2026-05-23 21:54:40 +08:00
swung0x48 cb8cb48a60 [CI]: build MobileGL android renderer plugin 2026-05-23 20:58:03 +08:00
swung0x48 8c00ae1d38 [Fix] (MG_Impl/GL_Texture): don't actually allocate large proxy texture to avoid large allocation makes some devices to crash 2026-05-12 16:33:30 +08:00
swung0x48 633b3d3b0a [Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
  on unused input var)
2026-05-12 12:38:19 +08:00
swung0x48 60199c0323 [Optimization] (MG_Backend/DirectVulkan): optimize CreatePipeline hot path with VkPipelineCache 2026-05-12 00:27:52 +08:00
swung0x48 9e0e03d4c0 [Optimaization] (MG_Backend/DirectVulkan): optimize perf
- Properly reuse descriptor sets rather than always allocating
- Add program lookup cache
2026-05-11 23:20:55 +08:00
swung0x48 4972ebf914 [Fix] (MG_Backend/DirectVulkan): fix 1.21.6+ intermittent crashing
- Try coerce vertex input format to please Vulkan driver
- Skip inactive UBO instead of hard fast-fail
2026-05-10 11:53:26 +08:00
swung0x48 4a36d63c1b [Fix] (MG_Backend/DirectVulkan): fix 26.2 texture bug.
- Fix texture object / buffer lifecycle issues
2026-05-10 10:03:03 +08:00
swung0x48 d7e768096e [Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
- Support cube map face uploads with cube-compatible images and per-face array layers
- Add uniform texel buffer descriptor support for samplerBuffer bindings
- Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
2026-05-10 08:50:55 +08:00
swung0x48 e13b5d0618 [Chore] (MG_Backend/DirectVulkan): make Photon fix a SPIR-V patch rather than source-level 2026-05-09 17:46:16 +08:00
swung0x48 c5bf0dc07d [Chore] (MG_Backend/DirectVulkan): exclude some validation logic from release build 2026-05-09 13:45:19 +08:00
swung0x48 9fbd83d602 Merge branch 'Feat/Backend-Direct-Vulkan' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan 2026-05-09 13:08:12 +08:00
swung0x48 39c5b28dfb [Fix] (MG_Backend/DirectVulkan): fixing Photon v1.1
- Flatten DailyWeatherVariation interface varyings
- Correct internal-format component counts
- Preserve GL draw-buffer slot semantics in render pass creation
- relax GL_NONE / vec4-to-RGB pipeline checks
2026-05-09 09:56:45 +08:00
swung0x48 407d4344c4 [Feat] (MG_Backend/DirectVulkan): generate mipmap, add fallback texture, implement shader-based depth mipmap blit, enumerate more vk physical device features
- Supporting iterationT
2026-05-08 09:25:41 +08:00
swung0x48 76e3950028 [Feat] (MG_Backend/DirectVulkan): GenerateMipmap WIP 2026-05-07 15:14:25 +08:00
swung0x48 7337b00ca8 [Feat] (MG_Backend/DirectVulkan): implement 3D texture handling 2026-05-07 12:28:14 +08:00
swung0x48 22582dea3e [Chore] (MG_Backend/DirectVulkan): get rid of 1x1 texture fallback path for unbinded sampler 2026-05-07 09:30:10 +08:00
swung0x48 f600a07404 [Fix] (MG_Backend/DirectVulkan): use fallback texture in case some
shaderpack failes to properly bind texture
2026-05-06 17:57:59 +08:00
swung0x48 ff790e1ff1 [Feat] (MG_Backend/DirectVulkan): implement vulkan backend for glCopyTex(Sub)Image2D 2026-05-06 15:39:59 +08:00
swung0x48 a345369269 [Fix] (MG_Backend/DirectVulkan): fix null dereference crash in VkClearManager 2026-05-06 13:15:08 +08:00
swung0x48 8e4a4359b4 [Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks 2026-05-05 18:34:44 +08:00
swung0x48 0a000d1628 [Feat] (MG_Backend/DirectVulkan): more built-in function renames 2026-05-05 18:33:20 +08:00
swung0x48 5bd8e369c4 [Feat] (MG_Backend/DirectVulkan): advertise GL_ARB_draw_buffers_blend for DirectVulkan backend 2026-05-05 18:02:20 +08:00
swung0x48 777d756d1b [Fix] (MG_Impl/GL_Texture): properly unbind texture when texture name == 0 2026-05-05 17:23:57 +08:00
swung0x48 7716a8e05d [Fix] (MG_Backend/DirectVulkan): more flexible ResolveSamplerDescriptor 2026-05-05 17:13:35 +08:00
swung0x48 94e93b171c [Feat] (MG_Backend/DirectVulkan): get real maxProgramBindings from VkDevice 2026-05-05 13:19:45 +08:00
swung0x48 1bf12be278 [Fix] (MG_Util/ShaderTranspiler): add preprocessing to remove name-collided glsl functions 2026-05-05 12:58:36 +08:00
swung0x48 99b753be9a [Feat] (MG_Backend/DirectVulkan): implement backend func for glCopyTex(Sub)Image2D 2026-05-05 12:02:33 +08:00
swung0x48 bc2f2d896b [Chore]: bump version to 26.05 2026-05-05 09:12:01 +08:00
swung0x48 659fbf26da [Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL
shadow
2026-05-05 00:40:17 +08:00
swung0x48 f61a7bb9c0 [Fix] (MG_Backend/DirectVulkan): fix some uniform/sampler binding 2026-05-04 22:48:50 +08:00
swung0x48 212309083a [Fix] (MG_State/EGLState): fix compilation error on 32-bit arch where EGLAttrib & EGLint are the same type and collides 2026-05-03 19:52:29 +08:00
swung0x48 c1ebd01a70 Merge pull request #8 from MobileGL-Dev/Feat/Backend-Direct-Vulkan
Feat/backend direct vulkan
2026-04-26 21:55:28 +08:00
swung0x48 af58e2c7b4 [Fix] (MG_Backend/DirectVulkan/VertexInputStateFactory): don't use SSCALED formats 2026-04-26 19:43:27 +08:00
swung0x48 4a3a44924a [Refactor] (MG_Backend/DirectVulkan/ProgramFactory): refactor uniform reflection 2026-04-03 16:45:11 +08:00
swung0x48 1b2a7989af [Fix] (MG_Util/ShaderTranspiler/SpvcSession): use proper usage bit to select the right code path. Fix bugs along the way 2026-04-01 14:57:00 +08:00
swung0x48 83d1ce177e [Optimization] (MG_Util/ShaderTranspiler/SpvcSession): use SPIRV-Reflect to avoid full AST parse, speeding up reflection 2026-04-01 10:28:37 +08:00
swung0x48 4321c4a827 [Submodule] (3rdparty/SPIRV-Reflect): add SPIRV-Reflect as dependency 2026-03-29 00:03:57 +08:00
swung0x48 a039ce0987 [Chore] (MG_State/ProgramState): some renames 2026-03-26 09:49:05 +08:00
swung0x48 accfaab720 [Refactor] (MG_Backend/DirectVulkan): get rid of junk, and rename some symbols 2026-03-24 14:20:21 +08:00
swung0x48 35658eb998 [Refactor] (MG_Backend/DirectVulkan): move uniform reflection from UniformDescriptorBinder to ProgramFactory 2026-03-23 16:36:17 +08:00
swung0x48 ccbde0196e [Fix] (MG_Test/ProgramTest): fix wrong decomp source output 2026-03-21 23:07:27 +08:00
swung0x48 0209c5461f [Feat] (MG_Backend/DirectVulkan): implement naive transient/resident buffer, and heuristics to downgrade resident buffer to transient 2026-03-20 17:39:10 +08:00
swung0x48 810b4886c7 [Feat] (MG_Backend/DirectVulkan): supports uint8 index buffer by VK_KHR_index_type_uint8 / VK_EXT_index_type_uint8 2026-03-20 15:27:57 +08:00
swung0x48 7dfc2149d8 [Feat] (MG_Backend/DirectVulkan): unified transient buffer arena 2026-03-20 13:56:12 +08:00
swung0x48 9d1e8bd7cd [Feat] (MG_Backend/DirectVulkan): VkBufferManager transient upload now includes uniform 2026-03-20 13:31:51 +08:00
swung0x48 bfa4049ac1 [Chore] (MG_Backend/DirectVulkan): unwrap frame context initialization 2026-03-20 09:55:22 +08:00
swung0x48 87c56ce3d5 [Fix] (MG_Backend/DirectVulkan): Fix VkBufferManager initialization assertion failure 2026-03-20 09:36:37 +08:00
swung0x48 f2ab50b84e [Feat] (MG_Backend/DirectVulkan): VkBufferManager 2026-03-19 17:44:35 +08:00
swung0x48 b6ac6c182e [Feat] (MG_Backend/DirectVulkan): Buffer arena, buffer slice 2026-03-19 17:23:52 +08:00
swung0x48 5e9f0f0c70 [Chore] (MG_Backend/DirectVulkan): remove some unused stuff 2026-03-19 08:59:34 +08:00
swung0x48 e4455aed9a [Feat] (MG_Backend/DirectVulkan): add draw cmd MultiDrawIndexedCmd 2026-03-18 16:08:00 +08:00
swung0x48 bc018c9513 [Chore] (MG_Backend/DirectVulkan): add indexBufferView field for draw cmds 2026-03-18 13:25:10 +08:00
swung0x48 2ecba4d70c [Fix] (MG_Test/VertexArrayTest): fix VertexArrayTest compilation error 2026-03-18 13:07:57 +08:00